Ian Ashdown Radiosity Bibliography: Table of Content
- 1 Mesh Redistribution in Radiosity
- 2 Two Adaptive Techniques Let Progressive Radiosity Outperform the Traditional Radiosity Algorithm
- 3 Towards Image Realism with Interactive Update Rates in Complex Virtual Building Environments
- 4 Design Methodology of Boundary Data Structures
- 5 Closed Form Solution of the General Three-Dimensional Radiation Configuration Factor Problem with Microcomputer Solution
- 6 Distribution-Independent Hierarchical N-Body Methods
- 7 VISULUX: A Radiosity Based Lighting Design Tool
- 8 An Improved Incremental Algorithm for Constructing Restricted Delaunay Triangulations
- 9 Visibility Masks for Solving Complex Radiosity Computations on Multiprocessors
- 10 On the Division of Environments by Virtual Walls for Radiosity Computation
- 11 A New Radiosity Approach for Regular Objects: Application to Ruled Surfaces
- 12 Improving the Zonal Method Through the Use of Series Developments to Approximate Volume/Volume Form Factors
- 13 Proximity Radiosity: Exploiting Coherence to Accelerate Form Factor Computations
- 14 Linear Operators and Integral Equations in Global Illumination
- 15 Transfer Functions in Global Illumination
- 16 A Framework for the Analysis of Error in Global Illumination Algorithms
- 17 The Irradiance Jacobian for Partially Occluded Polyhedral Sources
- 18 Analytic Methods for Simulated Light Transport
- 19 Applications of Irradiance Tensors to the Simulation of Non- Lambertian Phenomena
- 20 The Role of Functional Analysis in Global Illumination
- 21 Backward Ray Tracing
- 22 Particle Transport and Image Synthesis
- 23 A Hierarchical Ray-Casting Algorithm for Radiosity Shadows
- 24 Radiosity and Realism
- 25 Modeling Complex 3-D Light Sources
- 26 Near-Field Photometric Method and Apparatus
- 27 Near-Field Photometry: A New Approach
- 28 Radiosity On-line: A Bibliography
- 29 Radiosity: A Programmer's Perspective
- 30 Near-Field Photometry: Measuring and Modeling Complex 3-D Light Sources
- 31 Lighting for Architects
- 32 Making Near-Field Photometry Practical
- 33 A Survey of Numerical Methods for the Solution of Fredholm Intergral Equations of the Second Kind
- 34 A Fast Matrix-Vector Multiplication Method for Solving the Radiosity Equation
- 35 The Collocation Method for Solving the Radiosity Equation for Unoccluded Surfaces
- 36 The Collocation Method for Solving the Radiosity Equation for Unoccluded Surfaces
- 37 A Hierarchical Illumination Algorithm for Surfaces with Glossy Reflection
- 38 A Hierarchical Illumination Algorithm for Surfaces with Glossy Reflection
- 39 Hierarchical Algorithms for Illumination
- 40 Importance and Discrete Three Point Transport
- 41 VolVis: A Diverisifed Volume Visualization System
- 42 A Parallel Progressive Radiosity Algorithm Based on Patch Data Circulation
- 43 A Parallel Progressive Radiosity Algorithm Based on Patch Data Circulation
- 44 Advancing Front Meshing for Radiosity Solutions
- 45 Performance of Advancing Front Algorithms for Triangulating Radiosity Meshes
- 46 A Review of Monte-Carlo and Quasi-Monte Carlo Ray-Tracing Algorithms
- 47 Illumination in Partitioned Spaces
- 48 Refinement Algorithms and Data Structures for Regular Local Mesh Refinement
- 49 A Progressive Radiosity Algorithm for Environments with Curved Surfaces
- 50 A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces
- 51 Shading Models for Linear and Area Light Sources
- 52 An Efficient Form-Factor Evaluation Algorithm for Environments with Curved Surfaces
- 53 A Progressive Radiosity Algorithm Based On Piecewise Polynomial Intensity Distribution
- 54 Shading with Curve Light Sources
- 55 A Parallel Strategy to Improve the Calculation of Form Factors
- 56 Fast Radiosity Solutions for High Average Reflectance Environments
- 57 Iterative Methods for Fast Radiosity Solutions
- 58 Eigen-Analysis for Radiosity Systems
- 59 The Parametric Differential Method: An Alternative to the Calculation of Form Factors
- 60 Eigenvalues and Eigenvectors in the Radiosity Context
- 61 Efficient Rendering of Radiosity Using Textures and Bicubic Reconstruction
- 62 Radiosity Viewer with On the Fly Corrected Illumination
- 63 Efficient Rendering of Radiosity Using Texture and Bicubic Interpolation
- 64 Reconstruction of Illumination Functions using Bicubic Hermite Interpolation
- 65 Improved Sampling and Reconstruction in Radiosity
- 66 Efficient Rendering of Radiosity Using Textures and Bicubic Reconstruction
- 67 The Back-Buffer Algorithm: An Extension of the Radiosity Method to Dynamic Environments
- 68 Improving Radiosity Solutions Through the Use of Analytically Determined Form-Factors
- 69 Real Time Radiosity Through Parallel Processing and Hardware Acceleration
- 70 Making Radiosity Usable: Automatic Preprocessing and Meshing Techniques for the Generation of Accurate Radiosity Solutions
- 71 Winged Edge Polyhedron Representation
- 72 Geometric Modeling for Computer Vision
- 73 A Polyhedron Representation for Computer Vision
- 74 A Progressive Importance-Driven Rendering Algorithm
- 75 Importance-Driven Progressive Refinement Radiosity
- 76 Error Control for Radiosity
- 77 Hirad: A Hierarchical Higher Order Radiosity Implementation
- 78 Hierarchical Radiosity on Topological Data Structures
- 79 A Cubic Tetrahedral Adaptation of the Hemi-Cube Algorithm
- 80 Delta Form-Factor Calculation for the Cubic Tetrahedral Algorithm
- 81 Mesh Generation and Optimal Triangulation
- 82 Mesh Generation and Optimal Triangulation
- 83 Light Pipes: A New Method for Global Illumination
- 84 The Multi-Frame Lighting Method: A Monte Carlo Based Solution for Radiosity in Dynamic Environments
- 85 Approximation der Rendering Equation durch Evolutionare Algorithmen
- 86 Rayvolution: An Evolutionary Ray Tracing Algorithm
- 87 Simulation of Global Illumination: An Evolutionary Approach
- 88 An Interactive Radiosity Based Rendering System
- 89 Photorealistic Volume Rendering of Media with Directional Scattering
- 90 Application of Rapid Hierarchical Radiosity to Participating Media
- 91 Photorealistic Volume Rendering
- 92 Application of Rapid Hierarchical Radiosity to Participating Media
- 93 Accurate Simulation of Scene Luminance
- 94 Accurate Image Simulation by Hemisphere Projection
- 95 Hemispherical Projection of a Triangle
- 96 Non-Uniform Patch Luminance for Global Illumination
- 97 A Rendering Algorithm for Discrete Volume Density Objects
- 98 An Importance Driven Monte-Carlo Solution to the Global Illumination Problem
- 99 A Stochastic Interpretation of Bouguer's Law for Global Illumination
- 100 Multiprozessor Rendering Nach der Radiosity Methode (Radiosity on a Multiprocessor Network)
- 101 A Parallel Approach to Hierarchical Radiosity
- 102 Efficiently Representing the Radiosity Kernel through Learning
- 103 An Error Metric for Monte Carlo Ray Tracing
- 104 The Radiosity Method in Optical Remote Sensing of Structured 3-D Surfaces
- 105 Simulation of Partially Obscured Scenes Using the Radiosity Method
- 106 Atmospheric Corrections Using the Volume Radiosity Model
- 107 Adjacency-blurring Effect of Scenes Modeled by the Radiosity Method
- 108 Remote Sensing Applications of the Extended Radiosity Method
- 109 Radiosity Modeling for Remote Sensing Applications
- 110 Radiosity Based Model for Terrain Effects on Multi-Angular Views
- 111 Drawing Nice Projections of Objects in Space
- 112 Data Management Scheme for Parallel Radiosity
- 113 Discontinuity Meshing and Hierarchical Multiwavelet Radiosity
- 114 Light Simulation for Image Synthesis: Algorithmic Aspects
- 115 Photorealism in Computer Graphics
- 116 A Two-Pass Physics-Based Global Lighting Model
- 117 Interactive Walkthrough Using Particle Tracing
- 118 Computation of Higher Order Illumination with a Nondeterministic Approach
- 119 A Theoretical Analysis of Global Illumination Models
- 120 Interior Point-by-point Calculations in Obstructed Spaces
- 121 Applications and Comparisons of Different Mathematical Methods to Compute Form Factors for Radiosity Images
- 122 A Computational Method to Simulate Light Propagation in Fog: Theory, Experimental Verification and Applicability to Road Lighting Systems Analysis
- 123 Thermal Radiative Transfer and Properties
- 124 Distributed Progressive Radiosity on a Workstation Network
- 125 Balanced Progressive Radiosity on a Workstation Network
- 126 The Cinema Integraph
- 127 Photorealistic Rendering in Computer Graphics
- 128 A VLSI Algorithm for Computing Form-Factors in Radiative Transfer Computer Image Synthesis
- 129 A VLSI System Architecture for High-Speed Radiative Transfer 3D Image Synthesis
- 130 Illumination Networks: Fast Realistic Rendering with General Reflectance Functions
- 131 An Energy-Balance Method for Animation
- 132 Illumination Networks
- 133 Some Problems of Inter-reflection
- 134 On the Radiation from the Inside of a Circular Cylinder
- 135 On the Radiation from the Inside of a Circular Cylinder II
- 136 The Blackness of Blackbodies and the Illumination of Lightwells
- 137 On the Radiation from the Inside of a Circular Cylinder III
- 138 Radiosity Algorithms Using General Reflectance Functions
- 139 Models and Algorithms for Computing Realistic Images Containing Diffuse Reflections
- 140 Global Illumination Using Radiosity
- 141 The Mathematics of Radiative Transfer
- 142 Visualizacion Fotorrealistica Por Ordenador de Objectos 3D Mediante Tecnicas de Radiosidad Y Ray Tracing
- 143 A Neuro-Evolutionary Unbiased Global Illumination Algorithm
- 144 Temporal Evolution of the Bidirectional Reflectances: The Radiosity Approach
- 145 Videorealistic Methods for Interior Light Design
- 146 Parallel Processing for Progressive Refinement Radiosity
- 147 Progressive Refinement Radiosity on Ring-Connected Multicomputers
- 148 The Treatment of Obstruction in Interior Design - Computer Analysis
- 149 Lumen Design Method for Obstructed Interiors
- 150 Design Calculations for Electric Lighting in Real Interiors
- 151 Design Calculations for Electric Lighting in Real Interiors
- 152 An Improved Hierarchical Radiosity Method
- 153 The Symmetric Radiosity Formulation
- 154 Parallel Hierarchical Radiosity Rendering
- 155 Radar Cross Section of Complex Radar Targets in Real Time
- 156 Modeling Characteristics of Light: A Method Based on Measured Light
- 157 Fast Image Generation Using Progressive Refinement Radiosity for Parallel Machines
- 158 Implementing a Radiosity Method Using a Parallel Adaptive System
- 159 Parallel Radiosity Methods
- 160 A Minimum Path System for Parallel Processing
- 161 Parallel Processing of Progressive Refinement Radiosity Methods
- 162 Radiative Transfer
- 163 Bi-directional Ray Tracing
- 164 The Radiosity Technique for Image Synthesis
- 165 An Adapted Solution of Progressive Radiosity and Ray-Tracing Methods for Non-diffuse Environments
- 166 An Efficient Radiosity Solution for Bump Texture Generation
- 167 Radiosity for Furry Surfaces
- 168 A Progressive Radiosity Method and its Implementation in a Distributed Processing Environment
- 169 Incremental Radiosity: An Extension of Progressive Radiosity to an Interactive Image Synthesis System
- 170 Implementing Progressive Radiosity with User-Provided Polygon Display Routines
- 171 A Progressive Multi-Pass Method for Global Illumination
- 172 Lens Effect on Synthetic Image Generation Based on Light Particle Theory
- 173 Finite Element Method in the Calculation of Radiosity Form Factors
- 174 A View Interpolation Technique Taking Into Account Diffuse and Specular Inter-Reflections
- 175 Constrained Delaunay Triangulations
- 176 Guaranteed-Quality Triangular Meshes
- 177 Spatially Nonuniform Scaling Functions for High Contrast Images
- 178 A Study of Lighting System Performance in Partitioned Spaces
- 179 Global Illumination for Professional 3D Animation, Visualizatio
- 180 Clustering for Gossy Global Illumination
- 181 A Continuous Adjoint Formulation for Radiance Transport
- 182 Global Illumination of Glossy Environments Using Wavelets and Importance
- 183 Importance-driven Wavelet Radiance
- 184 Wavelet Radiance
- 185 Clustering for Glossy Global Illumination
- 186 Hierarchical Techniques for Glossy Global Illumination
- 187 Global Illumination of Glossy Environments Using Wavelets and Importance
- 188 Development of a Radiosity Based Image Synthesis System to Investigate Vision
- 189 Incremental Updates to Scenes Illuminated by Area Light Sources
- 190 Fast Approximate Quantitative Visibility for Complex Scenes
- 191 Solutions to the Global Illumination Problem: A Comparative Study
- 192 The Light Volume: An Aid to Rendering Complex Environments
- 193 A Parallel Radiosity Method for Shared Memory Multiprocessors
- 194 Integral and Integro-Differential Systems
- 195 A Rendering Pipeline for Street Lighting Simulation
- 196 Modelling the Texture of Paint
- 197 Simplification Envelopes
- 198 The Hemi-Cube: A Radiosity Solution for Complex Environments
- 199 A Radiosity Method for the Realistic Image Synthesis of Complex Diffuse Environments
- 200 An Efficient Radiosity Approach for Realistic Image Synthesis
- 201 A Progressive Refinement Approach to Fast Radiosity Image Generation
- 202 Radiosity
- 203 State of the Art in Image Synthesis
- 204 Radiosity and Realistic Image Synthesis
- 205 Adaptive Splatting for Specular to Diffuse Light Transport
- 206 Reconstruction of Indirect Illumination from Area Luminaires
- 207 Wavefront Tracking for Global Illumination Solutions
- 208 The Isoluminance Contour Model
- 209 Distributed Ray Tracing
- 210 Practical Aspects of Distributed Ray Tracing
- 211 Stochastic Sampling in Computer Graphics
- 212 Direct Monte Carlo Calculation of Radiative Heat Transfer in Vacuum
- 213 Hybrid Acceleration Methods for Ray Tracing
- 214 Sumpner's Principle: A Discussion
- 215 Hierarchical Lighting Simulation for Outdoor Scenes
- 216 Finite-Element Modeling of Radiation Heat Transfer Coupled with Conduction in an Adaptive Method
- 217 Computational Methods for Integral Equations
- 218 A Parallel System for Photo Realistic Artificial Scene Rendering
- 219 A Parallel Image Rendering Algorithm and Architecture Based on Ray Tracing and Radiosity Shading
- 220 A Parallel System for Photo Realistic Artificial Scene Rendering
- 221 A Parallel System for Photo Realistic Artificial Scene Rendering
- 222 Computational Geometry and Image Synthesis
- 223 Modelisation et Simulation Des Proprietes Radiatives Des Sources Lumineuses
- 224 Modelling the Spatial Energy Distribution of Complex Light Sources for Lighting Engineering
- 225 Properties of Tabulated Bidirectional Reflectance Distribution Functions
- 226 Pipeline Rendering: Interactive Refractions, Reflections
- 227 Pipeline Rendering: Interaction and Realism through Hardware-Based Multi-Pass Rendering
- 228 On the Computation of Equivalent Sphere Illumination
- 229 On a New Technique for Interreflected Component Calculations
- 230 On Radiative Transfer Calculations in Unempty Rooms
- 231 On the Simplification of Radiative Transfer Calculations
- 232 Verifying the Applicability of Computer Generated Pictures to Lighting Design
- 233 On the Development of a Recursive Method for the Solution of Radiative Transfer Problems
- 234 On Setting Up and Solving Large Radiative Transfer Systems
- 235 Non-Diffuse Radiative Transfer I: Planar Area Sources and Point Receivers
- 236 Non-Diffuse Radiative Transfer I: Planar Area Sources and Point Receivers
- 237 Non-Diffuse Radiative Transfer II: Planar Area Sources and Receivers
- 238 Non-Diffuse Radiative Transfer 4: General Procedure for Planar Area Sources and Area Receivers
- 239 Non-Diffuse Radiative Transfer III: Inhomogeneous Planar Area Sources and Point Receivers
- 240 Nondiffuse Radiative Transfer 5: Calculation of Occluded Form Factors
- 241 Nondiffuse Radiative Transfer 4: General Procedure for Planar Area Sources and Area Receivers
- 242 Nondiffuse Radiative Transfer 3: Inhomogeneous Planar Area Sources and Point Receivers
- 243 Stochastic Sampling: Theory and Application
- 244 Quick Rendering Method Using Basis Functions for Interactive Lighting Design
- 245 A Quick Rendering Method for Outdoor Scenes Using Sky Light Luminance Function Expressed with Basis Functions
- 246 Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design
- 247 Bidirectional Radiosity Approach for Complex Environments
- 248 Hemi-Sphere Base Projection Method for Calculating Form Factor and its Parallelization for Radiosity
- 249 Parallel Algorithms for Radiosity
- 250 Design and Simulation of Opera Lighting and Projection Effects
- 251 Computer Graphics Techniques for Opera Lighting Design and Simulation
- 252 Interactive Design of Complex Time-Dependent Lighting
- 253 Interactive Common Illumination for Computer Augmented Reality
- 254 Tightly-Coupled Multiprocessing for a Global Illumination Algorithm
- 255 Accurate and Consistent Reconstruction of Illumination Functions Using Structured Sampling
- 256 Hierarchical Parallelism for a Global Illumination Algorithm
- 257 Concrete Computation of Global Illumination Using Structured Sampling
- 258 A Fast Shadow Algorithm for Area Light Sources Using Backprojection
- 259 Simplifying the Representation of Radiance from Multiple Emitters
- 260 Structure-Directed Sampling, Reconstruction, and Data Representation for Global Illumination
- 261 Structured Sampling and Reconstruction of Illumination for Image Synthesis
- 262 Accurate Visibility and Meshing Calculations for Hierarchical Radiosity
- 263 Structured Penumbral Irradiance Computation
- 264 Interactive Common Illumination for Computer Augmented Reality
- 265 Interactive Update of Global Illumination Using a Line-Space Hierarchy
- 266 Faster Radiosity Using a Data Parallel Architecture
- 267 Fast Radiosity Using a Data Parallel Architecture
- 268 Dynamic Subdivision in Radiosity
- 269 Acceleration Techniques for the Radiosity Method
- 270 Improved Visibility Computation for Clustering in Radiosity
- 271 Transport Theory
- 272 Parallelization of the Radiosity Model
- 273 On the Parallelization of the Radiosity Model
- 274 Radiant Interchange in an Enclosure with Specular Surfaces and Enclosures with Window or Diathermanous Walls
- 275 Monte Carlo Light Tracing with Direct Pixel Contributions
- 276 A Mathematical Framework for Global Illumination Algorithms
- 277 Mathematical Frameworks and Monte Carlo Algorithms for Global Illumination in Computer Graphics
- 278 Importance-Driven Monte Carlo Light Tracing
- 279 Potential-Driven Monte Carlo Particle Tracing for Diffuse Environments with Adaptive Probability Density Functions
- 280 Bidirectional Radiosity
- 281 Complex Scene Generation
- 282 Heat and Mass Transfer
- 283 Analysis of Heat and Mass Transfer
- 284 Radiative Heat Exchange Between Surfaces with Specular Reflection
- 285 Influence of Objects in Rooms on Illuminance and Luminance Distribution
- 286 Cubic Monte Carlo Radiosity
- 287 Monte Carlo Radiosity Using Piecewise Cubic Illumination Functions
- 288 Energy Preserving Reconstruction of the Illumination Function for Radiosity Methods
- 289 Spectral Radiance Factors: Measurements by a Gonioradiometric Method
- 290 Implementation of the Finite Element Method for Non-Lambertian Indoor Surfaces
- 291 Light Scattering by Rough Surfaces: Electromagnetic Model for Lighting Simulations
- 292 Light Reflection Model for Lighting Applications
- 293 Analysis and Modelling of Luminous Reflection Applied to Lighting Simulations
- 294 A Comparative Study of Methods for Computing the Diffuse Radiation Viewfactors for Complex Structures
- 295 Distributed Supercomputing to Achieve Real-Time Representation and Manipulation of Complex Scenes
- 296 Generalizing the Shadow Function of Global Illumination Models in Ray Tracing
- 297 Algorithm for Constrained Delaunay Triangulation
- 298 Determination of Configuration Factors of Irregular Shapes
- 299 Accelerating Radiosity by Overshooting
- 300 Progressive Ray Refinement for Monte Carlo Radiosity
- 301 Efficient Radiosity Algorithms
- 302 Efficient Realistic Image Synthesis by Parallel Monte Carlo Radiosity on Transputers
- 303 A Median Cut Algorithm for Efficient Sampling of Radiosity Functions
- 304 Progressive Refinement Radiosity on a Transputer Network
- 305 Parallel Radiosity on Transputers with a Combined CSG-BRep Data Structure
- 306 Improving Intermediate Radiosity Images Using Directional Light
- 307 Parallel Radiosity on Transputer with Low Communication Overhead
- 308 Speeding Up Progressive Radiosity by Overshooting
- 309 A Monte Carlo Approach for Galerkin Radiosity
- 310 A Parallel Hierarchical Radiosity Algorithm for Complex Scenes
- 311 Paralelizacion Del Metodo Global de Monte-Carlo Para el Calculo de Factores de Forma
- 312 A Comparison of Techniques for the Transformation of Radiosity Values to Monitor Colors
- 313 Implementing Radiosity on Vector-Computers
- 314 A Two-Pass Radiosity Method for CSG-Models
- 315 A Model of Visual Adaptation for Realistic Image Synthesis
- 316 The Method of Weighted Residuals and Variational Principles
- 317 Discrete-ordinates Solutions of the Radiative Transport Equation for Rectangular Enclosures
- 318 Computational Galerkin Methods
- 319 Zur Berechnung der Beleuchtungsstarke
- 320 The Illumination from Surfaces of Arbitrary Shape
- 321 Computer Graphics, Principles and Practice, Second Edition
- 322 Mutual Illumination
- 323 Shape from Shading in the Light of Mutual Illumination
- 324 Reflections on Shading
- 325 Efficient Radiosity in Dynamic Environments
- 326 FIAT LUX: Light-Driven Global Illumination
- 327 Common Illumination Between Real and Computer Generated Scenes
- 328 From Local to Global Illumination and Back
- 329 Separating Reflection Functions for Linear Radiosity
- 330 Mathematical Approaches to Solving the Luminous Radiative Transfer Problem
- 331 Selective Refinement: A New Strategy for Automatic Node Placement in Graded Triangular Meshes
- 332 Efficient Use of Image and Intervisibility Coherence in Rendering and Radiosity Calculations
- 333 Wavelets on the Interval for Radiosity
- 334 The Global Cube: A Light Energy Distributor for Light
- 335 Pixel-Planes 5: A Heterogeneous Multiprocessor Graphics System Using Processor-Enhanced Memories
- 336 Turbo Beam Tracing - A Physically Accurate Lighting Simulation Environment
- 337 Coarse-Grained Parallelism for Hierarchical Radiosity Using Group Iterative Methods
- 338 Database Management for Interactive Display of Large Architectural Models
- 339 A Comparison of Physically and Empirically Based Illumination Models
- 340 A Multiple Shooting Vectorial Algorithm for Progressive Radiosity
- 341 Progressive Radiosity Solutions on SIMD Architecture
- 342 Parallel Radiosity Algorithm on Distributed Memory Multiprocessor
- 343 Paralleles Hierarchisches Radiosity auf der CM-5
- 344 Parallel Hierarchical Radiosity on the CM-5
- 345 Hierarchical Radiosity - An Analysis of Computational Complexity
- 346 Radiosity: A Proposed Alternative to the Hemi-cube Algorithm
- 347 Optimizing Discontinuity Meshing Radiosity
- 348 Radiosity in Computer Graphics: A Proposed Alternative to the Hemi-cube Algorithm
- 349 Optimizing Discontinuity Meshing Radiosity
- 350 Optimisation of Lighting Design Application by Implementation on High Performance Parallel Computing Hardware
- 351 Heat Transfer
- 352 Color Representation in Virtual Environments
- 353 A Radiosity Redistribution Algorithm for Dynamic Environments
- 354 Radiosity Redistribution for Dynamic Environments
- 355 Automatic Mesh Generation
- 356 Textures and Radiosity: Controlling Emission and Reflection from Texture Maps
- 357 Textures and Radiosity: Controlling Emission and Reflection with Texture Maps
- 358 An Adaptive Gauss Method for Computing Irradiance Coefficients of Galerkin Radiosity Systems
- 359 Integration Methods for Galerkin Radiosity Couplings
- 360 Svetovoe Pole (The Light Field, in English)
- 361 Principles of the Radiosity Method versus Radiative Transfer for Canopy Reflectance Modeling
- 362 Principles of the Radiosity Method versus Radiative Transfer for Canopy Reflectance Modeling
- 363 Remote Sensing Applications of the Extended Radiosity Method
- 364 Principles of the Radiosity Method versus Radiative Transfer for Canopy Reflectance Modeling
- 365 A Complete Treatment of D1 Discontinuities in a Discontinuity Mesh
- 366 Efficient Radiosity for Complex Environments
- 367 Efficient Hierarchical Refinement and Clustering for Radiosity in Complex Environments
- 368 Perceptually Driven Radiosity
- 369 Data Parallel Two Pass Rendering
- 370 Realism and Interactivity in Picture Synthesis
- 371 Introduction to Ray Tracing
- 372 Maintaining Winged-Edge Models
- 373 Dynamic Stratification
- 374 Principles of Digital Image Synthesis
- 375 A Computer Graphics Based Model for Scattering from Objects of Arbitrary Shapes in the Optical Region
- 376 Primitives for Problems Using Hierarchical Algorithms on Distributed Memory Machines
- 377 Progressive Radiosity Using Hemispheres
- 378 Parallel Progressive Refinement and Projection-based Discontinuity Meshing for Radiosity
- 379 Modelling the Interaction of Light Between Diffuse Surfaces
- 380 A Model for the Interaction of Light Between Diffuse Surfaces
- 381 Radiosity and Relaxation Methods: Progressive Refinement is Southwell Relaxation
- 382 Solving the Radiosity Linear System
- 383 Wavelet Radiosity
- 384 Radiosity and Relaxation Methods
- 385 Wavelet Methods for Computer Graphics
- 386 The Lumigraph
- 387 A Framework for Radiosity Techniques
- 388 Applications of the L-Systems for Canopy Reflectance Modelling with Monte Carlo Ray Tracing Technique
- 389 Parallelization Schemes for the Progressive Refinement Radiosity Method for the Synthesis of Realistic Images
- 390 Radiosity: A Method for Computing Global Illumination
- 391 ACM SIGGRAPH '89 Course Notes - Radiosity
- 392 Light Reflection Models for Computer Graphics
- 393 ACM SIGGRAPH '90 Course Notes - Advanced Topics in Ray Tracing @MISCGreenberg90-SDR
- 394 System for Deriving Radiation Images
- 395 ACM SIGGRAPH '91 Course Notes - Frontiers in Rendering @INPROCEEDINGSGreene93-HZ
- 396 Hierarchical Z-Buffer Visibility
- 397 A Fast Algorithm for Particle Simulations
- 398 The Irradiance Volume
- 399 Blockwise Refinement - A New Method for Solving the Radiosity Problem
- 400 Computing Specular-to-Diffuse Illumination for Two-Pass Rendering
- 401 BMRT: A Global Illumination Implementation of the RenderMan Standard
- 402 Polyhedral Geometry and the Two-Plane Parameterization
- 403 Primitives for the Manipulation of General Subdivisions and the Computation of Voronoi Diagrams
- 404 Two Parallel Approaches for a Progressive Radiosity
- 405 Implementation Results and Analysis of a Parallel Progressive Radiosity
- 406 A Parallel Method for Progressive Radiosity
- 407 On the Galerkin Approximation of Nonsmooth Boundary Integral Equations Arising in Radiative Heat Transfer
- 408 Methods for Efficient Sampling of Arbitrary Distributed Volume Densities
- 409 Beams O' Light: Confessions of a Hacker
- 410 Radiosity Bibliography
- 411 Ronchamp: A Case Study for Radiosity
- 412 Shaft Culling for Efficient Ray-Traced Radiosity
- 413 Directional Methods in Radiosity
- 414 An Improved Explicit Radiosity Method for Calculating Non-Lambertian Reflections
- 415 Improved Radiosity Method for Calculating Non-Lambertian Reflections
- 416 An Analysis and Modification of Shao's Radiosity Method for Computer Graphics Image Synthesis
- 417 Illumination and Color in Computer Generated Imagery
- 418 The Radiosity Model
- 419 Radiant-Interchange Configuration Factors
- 420 Scene Verification Using an Imaging Model in Three-Dimensional Computer Vision
- 421 Rendering of Density Clouds and Surfaces Using the Ray Casting Technique
- 422 Rapid Hierarchical Global Illumination Algorithms
- 423 Creating Volume Models from Edge-Vertex Graphs
- 424 A Rapid Hierarchical Radiosity Algorithm for Unoccluded Environments
- 425 A Rapid Hierarchical Radiosity Algorithm
- 426 A Rapid Hierarchical Radiosity Algorithm for Unoccluded Environments
- 427 High-Fidelity Radiosity Rendering at Interactive Rates
- 428 High Fidelity Radiosity Rendering at Interactive Rates
- 429 Apparatus for Calculating Geometrical View Factor
- 430 Multiple Expansion of the Light Vector
- 431 The Cinema Integraph Part I
- 432 The Cinema Integraph Part II
- 433 A Comprehensive Physical Model for Light Reflection
- 434 A Fast and Accurate Light Reflection Model
- 435 Survey of Texture Mapping
- 436 Adaptive Radiosity Textures for Bidirectional Ray Tracing
- 437 Finite Element Methods for Global Illumination
- 438 Simulating Global Illumination Using Adaptive Meshing
- 439 Discontinuity Meshing for Radiosity
- 440 Radiosity in Flatland
- 441 Introduction to Finite Element Methods
- 442 Graphics Gems IV
- 443 Finite Element Methods for Radiosity
- 444 Selective Culling of Discontinuity Lines
- 445 Implementierung und Test Verschiedener Louml; Sunsverfharen zur Radiosity
- 446 Quasi-Monte Carlo Methods in Computer Graphics Part II: The Radiance Equation
- 447 Quasi-Monte Carlo Methods in Computer Graphics Part I: The QMC-Buffer
- 448 Scalable Photorealistic Rendering of Complex Scenes
- 449 Scalable Monte Carlo Image Synthesis
- 450 Parallel Radiometric Image Synthesis
- 451 Advances in Software Engineering, 1997
- 452 Software Simulation of a Parallel VLSI Radiosity Engine
- 453 Variable Radiosity Radiation Between Finite Surfaces
- 454 Treatise of Geometric Optics
- 455 Radiosity in a Ray Tracing Environment
- 456 Hypercube Algorithm for Radiosity in a Ray Tracing Environment
- 457 Method and System for Designing Lighting Installations
- 458 Unified Geometric Modeling by Non-Manifold Shell Operation
- 459 Lighting Calculations
- 460 Begrundung der Elementaren Strahlungstheorie
- 461 Methods of Applied Mathematics, 2nd Edition
- 462 Finite Element Mesh Generation Methods: A Review and Classification
- 463 Geometric and Solid Modeling: An Introduction
- 464 Combining the Radiosity Technique with Direct Volume Rendering to Display Volumetric Data
- 465 (Le Controle de l'Erreur dans la Methode de Radiosite Hierarchique (Error Control in Hierarchical Radiosity)
- 466 An Efficient Progressive Refinement Strategy for Hierarchical Radiosity
- 467 Accurate Computation of the Radiosity Gradient for Constant and Linear Emitters
- 468 An Exhaustive Error Bounding Algorithm for Hierarchical Radiosity
- 469 Mathematical Problems of Radiative Equilibrium
- 470 Progressive Meshes
- 471 Understanding Image Intensities
- 472 Shape from Shading
- 473 Effect of Reradiation on Heat Transmission in Furnaces and Through Openings
- 474 Radiative Transfer
- 475 Light Source Modelling
- 476 Light-Source Modeling Using Pyramidal Light Maps
- 477 A Comparison of Luminance Images: Lightscape, Radiance, and an IQCam
- 478 Monte Carlo Solution of Thermal Transfer Through Radiant Media Between Gray Walls
- 479 A Catalog of Radiation Configuration Factors
- 480 Shape Factor Equations for Radiant Heat Transfer Between Two Arbitrary Sizes of Rectangular Planes
- 481 Simplication of Global Illumination Meshes
- 482 The Finite Element Method
- 483 Modeling Fire for Use in Radiosity
- 484 Monte Carlo Path Tracing for Photorealism
- 485 Adaptive Mesh Generation for Global Diffuse Illumination
- 486 An Analytic Approach to Illumination with Area Light Sources
- 487 Analytic Illumination with Polygonal Light Sources
- 488 Modeling Global Diffuse Illumination for Image Synthesis
- 489 Illuminance Calculation in a Room Containing Fixtures
- 490 A Radiosity Method for Non-Diffuse Environments
- 491 Caustics and Specular Reflection Models for Spherical Objects and Lenses
- 492 An Illumination Model for Atmospheric Environments
- 493 Volume Tracing of Atmospheric Environments
- 494 ANSI Standard Nomenclature and Definitions for Illuminating Engineering
- 495 A Shading Model of Translucent Objects by Radiosity Method
- 496 Calculation of Radiosity Discontinuity Boundary Edge and Its Mesh Generation
- 497 An Efficient Method of Discontinuity Mesh Generation for Radiosity Calculation
- 498 The Solution of an Integral Equation Occurring in the Theory of Radiation
- 499 Heat Transfer
- 500 Analytische Formfaktorberechnung Mittels SVBSP-Baeumen
- 501 An Improved Shading Algorithm for Radiosity Based Renderers
- 502 Shadow-Mapping - A Method of Evaluating and Storing Diffuse Radiosities in Static Environments
- 503 A BSP-Based Algorithm for Analytical Form-Factor Calculations
- 504 Hardware Challenges for Ray Tracing and Radiosity Algorithms
- 505 Hardware Challenge for Ray Tracing and Radiosity Algorithms
- 506 Realism in Real Time?
- 507 Monte Carlo Transport of Electrons and Photons
- 508 Applications of the Hemi-cube Radiosity Method
- 509 Some Notes on Heat-Transfer by Radiation
- 510 Radiosity
- 511 Global Illumination - Using Bidirectional Monte Carlo Ray Tracing
- 512 Efficiently Rendering Shadows Using the Photon Map
- 513 Importance Driven Path Tracing Using the Photon Map
- 514 Optimizing Path Tracing Using Noise Reduction Filters
- 515 Photon Maps in Bidirectional Monte Carlo Ray Tracing of Complex Objects
- 516 Global Illumination Using Photon Maps
- 517 Rendering Caustics on Non-Lambertian Surfaces
- 518 Rendering Caustics on Non-Lambertian Surfaces
- 519 A Progressive Radiosity Including Specularity: A Parallel Approach
- 520 Implementation of an Extended Radiosity on the VOXAR Machine
- 521 An Extended Radiosity Using Parallel Ray-Traced Specular Transfers
- 522 An Examination of Hemicube Projection Difficulties in Radiosity Rendering Algorithms
- 523 Accurate Rendering of Curved Shadows and Interreflections
- 524 PC Graphics Unleashed
- 525 From Ray Tracing to Radiosity
- 526 Ray Tracing Volume Densities
- 527 Anisotropic Reflection Models
- 528 The Rendering Equation
- 529 An Illuminance Analysis in Partitioned Spaces Using the Monte Carlo Method
- 530 An Image-Based Measurement System for Anisotropic Reflection
- 531 Highly Realistic Visual Simulation of Outdoor Scenes Under Various Atmospheric Conditions
- 532 Photorealistic Image Synthesis for Outdoor Scenery Under Various Atmospheric Conditions
- 533 3D Images and Computer Graphics
- 534 Efficient Delaunay Triangulation Using Rational Arithmetic
- 535 A Hierarchical Radiosity Platform Using Efficient Data Structures and VRML 97
- 536 Perceptual Image Realism Through Radiosity and Image Processing
- 537 Assessing the Realism of Local and Global Illumination Models
- 538 Radiooptimization - Goal Based Rendering
- 539 The Use of Inverse Rendering in Lighting Design
- 540 An Isoparametric Boundary Solution for Thermal Radiation
- 541 A Quasi-Monte Carlo Algorithm for the Global Illumination Problem in the Radiosity Setting
- 542 A Quasi-Monte Carlo Algorithm for the Global Illumination Problem in the Radiosity Setting
- 543 The Fast Calculation of Form Factors Using Low Discrepancy Sequences
- 544 Quasi-Monte Carlo Methods in Computer Graphics: The Global Illumination Problem
- 545 Quasi-Monte Carlo Radiosity
- 546 Instant Radiosity
- 547 Quasi-Monte Carlo Methods for Photorealistic Image Synthesis
- 548 Radiative Heat Transfer with Quasi-Monte Carlo Methods
- 549 Efficient Form Factor Calculation by Monte Carlo Methods
- 550 Comparison of Two Methods of Global Illumination Analysis
- 551 Physically Accurate Lighting Simulation in Computer Graphics Software
- 552 Physically Accurate Lighting Simulation in Computer Graphics Software
- 553 A Radiosity Solution for Modeling Complex Environments with Extensions for Nonplanar Surfaces
- 554 Unbiased Sampling Techniques for Image Synthesis
- 555 Graphics Gems III
- 556 Unbiased Variance Reduction for Global Illumination
- 557 Modeling the Effect of Atmosphere on Light
- 558 Radiosity - An Approach to Determine the Effect of Rough Surface Scattering in Mobile Scenarios
- 559 A Hierarchical Parallel Processing System for the Multipass-Rendering Method
- 560 M PI-Squared: A Hierarchical Parallel Processing System for the Multipass Rendering System
- 561 A Massively Parallel Processing Approach to Fast Photo-Realistic Image Synthesis
- 562 M PI-Squared: A Hierarchical Parallel Processing System for a Global Illumination Model
- 563 Using Subdivision on Hierarchical Data to Reconstruct Radiosity Distribution
- 564 Too Many Cooks Don't Spoil the Broth: Light Simulation on Massively Parallel Computers
- 565 A Simple Light Simulation Algorithm for Massively Parallel Machines
- 566 Frontiers of Rendering: The Lunatic Fringe
- 567 Global Illumination in Voxel Environments: An Excursion in Massively Parallel Computation
- 568 A Simple Light Simulation Algorithm for Massively Parallel Machines
- 569 Photometric Invariants Related to Solid Shape
- 570 Geometrical Modes as a General Method to Treat Diffuse Interreflections in Radiometry
- 571 Solid Shape
- 572 Illuminance Critical Points on Generic Smooth Surfaces
- 573 Adaptive Sampling of Area Light Sources in Ray Tracing Including Diffuse Interreflection
- 574 Sampling Pattern Coherence for Sampling Area Light Sources
- 575 A Two-Pass Radiosity Method for Bezier Patches
- 576 Efficient, Complete Radiosity Ray Tracing Using a Shadow-Coherence Method
- 577 Grouping of Patches in Progressive Radiosity
- 578 Ray Tracing and Radiosity Algorithms for Photorealistic Image Synthesis
- 579 Source Selection for the Direct Lighting Computation in Global Illumination
- 580 Fast Algorithms and Parallel Structures for Form Factor Evaluation
- 581 Design and Implementation of a Global Illumination Renderer Using Radiosity
- 582 Modified Ray Tracing Technique for Radiosity Calculation in Satellite Temperature Prediction
- 583 The Picard Iterative Approximation to the Solution of the Integral Equation of Radiative Transfer - Part II. Three-Dimensional Geometry
- 584 A Parallel Scaled Conjugate-Gradient Algorithm for the Solution Space of Gathering Radiosity on Hypercubes
- 585 Analysis of Radiosity Techniques in Computer Graphics
- 586 Mathematical Models and Monte Carlo Algorithms for Physically Based Rendering
- 587 Bi-directional Path Tracing
- 588 Hierarchical and Adaptive Meshing with Linear Interpolation of Vertex Radiosities
- 589 The Ambient Term as a Variance Reducing Technique for Monte Carlo Ray Tracing
- 590 A Theoretical Framework for Physically Based Rendering
- 591 Using the Modified Phong BRDF for Physically Based Rendering
- 592 A 5D Tree to Reduce the Variance of Monte Carlo Ray Tracing
- 593 Reducing the Number of Shadow Rays in Bidirectional Path Tracing
- 594 Rendering Participating Media with Bidirectional Path Tracing
- 595 Non-Linear Approximation of Reflectance Functions
- 596 An Adaptive Discretization Method for Progressive Radiosity
- 597 An Adaptive Discretization Method for Progressive Radiosity
- 598 Filtered Local Shading in the Wavelet Domain
- 599 Generating Reflected Directions from BRDF Data
- 600 Representations and Uses of Light Distribution Functions
- 601 Computer Graphics and Animation on a Transputer Platform
- 602 Parallel Processing in Radiosity Calculations
- 603 Simulation of Global Illumination: An Evolutionary Approach
- 604 The Simulation of Radiant Light Transfer with Stochastic Ray-Tracing
- 605 Shading Computations on the Radiation Manifold
- 606 Massively Parallel Radiosity in the Presence of Multiple Isotropic Volume Scattering
- 607 Parallel Radiosity Without Form Factors
- 608 Une Nouvelle Approche Realiste de Simulation d'Eclairage dans un Environnement Diffus
- 609 An Adaptive Discretization Method for Radiosity
- 610 Including Physical Light Sources and Daylight in Global Illumination
- 611 Global Illumination in Presence of Participating Media with General Properties
- 612 An Efficient Radiosity Algorithm for Accurate Image Synthesis
- 613 NURBS as the Modelling Primitive for Radiosity
- 614 A Dynamical Quadtree Hierarchical Radiosity Algorithm
- 615 La Radiosite sur Transputers
- 616 La Radiosite sur Transputers
- 617 Standard Obstructions for Lighting Calculations
- 618 Cavities, Coefficients and Direct Ratios
- 619 On the Non-rectangular Cavity Approximation
- 620 Interpolation of Intensity Distributions
- 621 On Zonal Cavity Applications
- 622 Light Field Rendering
- 623 Importance, The Adjoint Function: The Physical Basis of Variational and Pertubation Theory in Transport and Diffusion Problems
- 624 Computational Methods of Neutron Transport
- 625 Making Shaders More Physically Plausible
- 626 Light-Driven Global Illumination with a Wavelet Representation
- 627 Wavelet Radiance Transport and Surface Interaction
- 628 Solving the Classic Radiosity Equation Using Multigrid Techniques
- 629 Adaptive Sampling and Mesh Generation
- 630 An Incremental Approach to Fast Radiosity Image Generation
- 631 Divide and Conquer Radiosity
- 632 Stochastic Ray Tracing Using SIMD Processor Arrays
- 633 Improving Sampling and Reconstruction Techniques for Radiosity
- 634 Bounds and Error Estimates for Radiosity
- 635 Incremental Delaunay Triangulation
- 636 Accurate and Reliable Algorithms for Global Illumination
- 637 Discontinuity Meshing for Accurate Radiosity
- 638 Combining Hierarchical Radiosity and Discontinuity Meshing
- 639 Interreflection Calculations: Improving Convergence
- 640 Incorporation of Polarization Effects in Monte Carlo Simulations of Radiative Heat Transfer
- 641 A Finite-Element Formulation of the Discrete-Ordinates Method Applied to a Three-Dimensional Enclosure
- 642 Interazctive High-Quality Soft Shadows in Scenes with Moving Objects
- 643 Multiresolution Analysis for Surfaces of Arbitrary Topological Type
- 644 Radiative Heat Transfer
- 645 A More Efficient Radiosity Method
- 646 Advances in Lighting Design Methods for Non-Empty Interiors: A Review
- 647 Image Synthesis
- 648 Methods for Solving Linear Inhomogeneous Integral Equations Arising in Interreflection Problems
- 649 Meshing for Discontinuity Driven Hierarchical Radiosity
- 650 Calculation of Radiative Heat Transfer Three-Dimensional Complex Geometries
- 651 Radiative Heat Transfer Calculations in Three-Dimensional Complex Geometries
- 652 A Shading Method for Computer Generated Images
- 653 Brightness Distribution in a Light Well
- 654 GWB: A Solid Modeler with Euler Operators
- 655 An Introduction to Solid Modeling
- 656 Reflection Operators and Contemporary Applications to Radiative Transfer
- 657 Validation of a Lighting Simulation Program Under Real Sky Conditions
- 658 Image and Intervisibility Coherence in Rendering
- 659 The SIR Architecture
- 660 A Frame-Dependent Oracle for Linear Hierarchical Radiosity: A Step Towards Frame-toFrame Coherent Radiosity
- 661 An Image-Space Refinement Criterion for Linear Hierarchical Radiosity
- 662 Three-dimensional Radiative Transfer Using a Fourier-transform Matrix-Operator Method
- 663 Lighting Simulation in Building Performance Appraisal
- 664 Optimal Hemicube Sampling
- 665 Plane-Parallel Radiance Transport for Global Illumination in Vegetation
- 666 Atmospheric Illumination and Shadows
- 667 Unified Sun and Sky Illumination for Shadows Under Trees
- 668 Linear Radiosity Approximation Using Vertex-to-Vertex Form Factors
- 669 Optimal Sampling for Global Illumination
- 670 Efficient Light Propagation for Multiple Anisotropic Volume Scattering
- 671 Optimal Sampling for Hemicubes
- 672 Mathematical Modelling of a Gas Fired Swimming Pool Water Heater
- 673 Calculations of the Radiation Configuration Factor Using Ray Casting
- 674 Heat Transmission
- 675 Some Approaches to the Treatment of Obstruction in Interior Lighting Design
- 676 Daylighting Design Via Monte Carlo
- 677 HP Delivers Photo Realism on an Interactive System
- 678 The Heidelberg Ray Tracing Model
- 679 Modeling of Radiative Heat Transfer in Multidimensional Enclosures Using Spherical Harmonic Approximation
- 680 Efficient Use of Parallel and Distributed Systems: Distributed Rendering Techniques Using Virtual Walls
- 681 Parallel Rendering Techniques for Multiprocessor Systems
- 682 A Domain Decomposition Method for Radiosity
- 683 Partitioning and Parallel Radiosity
- 684 A Discrete Global Illumination Method
- 685 An Experimental Evaluation of Computer Graphics Imagery
- 686 Form Factor Calculation: A New Expression with Implementations on a Parallel T. Node Computer
- 687 Radiosity Technique in Image Synthesis: A New Expression of the Form Factor with Parallel Implementations
- 688 On the Realistic Computer Graphic Display of Luminous Environments
- 689 A Tutorial on the Radiosity Method for Computer Graphics
- 690 The Application of Computer Graphics in Lighting Design
- 691 An Adjoint Formulation of the Radiative Transfer Method
- 692 On the Error of Zonal Cavity Calculations for Indirect Lighting
- 693 The Finite Fourier Equivalent of the Finite Element Method of Lighting Analysis
- 694 A New Finite Orthogonal Transform Applied to Radiative Transfer Calculations
- 695 A Priority Based Dual Density Finite Element Interreflected Component Calculation
- 696 Goniophotometric Measurements: Numerical Simulation for Research and Development Applications
- 697 Illumination from Curved Reflectors
- 698 Spectrally Optimal Sampling for Distribution Ray Tracing
- 699 Ray Tracing and Irregularities of Distribution
- 700 Image Processing Apparatus
- 701 Virtual Radiosity
- 702 Radiosity Techniques for Virtual Reality - Faster Reconstruction and Support for Levels of Details
- 703 Radiosity Techniques for Virtual Relaity - Faster Reconstruction and Support for Levels of Detail
- 704 The Scientific Basis of Illuminating Engineering
- 705 On Interreflections
- 706 Interreflections in Finite Cylinders
- 707 Interreflections in Lightwells
- 708 Interreflections in Rooms
- 709 Lighting Design by the Interflection Method
- 710 Light Distributions in Rooms
- 711 New Methods of Calculating Illumination
- 712 Lighting Design
- 713 Interreflections in Coupled Enclosures
- 714 The Scientific Basis of Illuminating Engineering, Revised Edition
- 715 The Photic Field
- 716 Interreflection by the Increment Method
- 717 3D Graphics and the Wave Theory
- 718 Calcul d'Interreflexions Diffuses (Radiosite)
- 719 Multidimensional Illumination Functions for Visualization of Complex 3D Environments
- 720 Monte Carlo Methods for Computer Graphics
- 721 Radiosity und Ray Tracing: Integration und Parallelisierung
- 722 Fast Radiosity Repropagation for Interactive Virtual Environments Using a Shadow-Form-Factor-List
- 723 A Radiosity Approach for the Simulation of Daylight
- 724 Variational Methods in Mechanics
- 725 Inverse Square Law Approximation of Illuminance
- 726 Prisms and Rainbows: A Dispersion Model for Computer Graphics
- 727 Non-uniform Adaptive Meshing for Global Illumination
- 728 Texture Mapping as an Alternative for Meshing During Walkthrough Animation
- 729 An Efficient Cluster-based Hierarchical Progressive Radiosity Algorithm
- 730 Lighting Reconstruction Using Fast and Adaptive Density Estimation Techniques
- 731 Smoothed Particle Rendering for Fluid Visualization in Astrophysics
- 732 Image Generating Apparatus and Method of Generating and Image by Parallel Processing Thread Segments
- 733 Lighting Simulation in Computer Graphics
- 734 Rendering of Outdoor Scenes
- 735 A Model of Skylight and Calculation of its Illuminance
- 736 A Model of Skylight and Calculation of Its Illuminance
- 737 Radiation View Factors from Differential Plane Sources to Disks - A General Formulation
- 738 Shape from Interreflections
- 739 Form-factor Evaluation with Regional BSP Trees
- 740 The High Resolution Hemicube Algorithm
- 741 Importance-Driven Stochastic Ray Radiosity
- 742 The Stochastic Ray Method for Radiosity
- 743 Photosimulation: Interreflection with Arbitrary Reflectance Models and Illumination
- 744 Solution of Interreflection Problem for Very Complex Environments by Transillumination Method
- 745 Efficient Radiosity Methods for Non-Separable Reflectance Models
- 746 New Efficient Algorithms with Positive Definite Radiosity Matrix
- 747 A New Stochastic Radiosity Method for Highly Complex Scenes
- 748 The Constant Radiosity Step
- 749 Monte Carlo Radiosity
- 750 Radiosity and Hybrid Methods
- 751 The Stochastic Ray Method for Radiosity
- 752 Radiosity with Well Distributed Ray Sets
- 753 The Stochastic Ray Method for Radiosity (Revised Version)
- 754 A Multiprocessor Implementation of Radiosity
- 755 Techniques for Rapid Computation of Form Factors in Radiosity
- 756 A Taxonomy of Radiosity Algorithm
- 757 Accelerated Radiosity Computation on Sequential and Parallel Distributed Memory MIMD Machines
- 758 Parallel and Distributed Radiosity
- 759 Assessment of Five Radiosity Acceleration Techniques
- 760 A Comparison of Four Visibility Acceleration Techniques for Radiosity
- 761 Geometric Considerations and Nomenclature for Reflectance
- 762 Making Any Radiosity Matrix Symmetrix Positive Definite
- 763 Making Any Radiosity Matrix Symmetric Positive Definite
- 764 Radiosity in Illumination Engineering
- 765 A Framework for Global Illumination in Animated Environments
- 766 Rendering Spaces for Architectural Environments
- 767 Implementation and Analysis of an Image-Based Global Illumination Fraework for Animated Environments
- 768 A Temporal Image-Based Approach to Motion Reconstruction for Globally Illuminated Animated Environments
- 769 Efficient Re-rendering of Naturally Illuminated Environments
- 770 An Image-Based Framework for Global Illumination in Animated Environments
- 771 Adaptive Mesh Generation for Radiosity Methods
- 772 Introduction to 3-Dimensional Computer Graphics
- 773 Calculation of Interreflection and Its Representation Method
- 774 Continuous Tone Representation of Three-Dimensional Objects Taking Account of Shadows and Interreflection
- 775 Shading Models for Point and Linear Light Sources
- 776 Continuous Tone Representation of Three-Dimensional Objects Illuminated by Sky Light
- 777 Half-Tone Representation of Three-Dimensional Objects Illuminated by Area or Polyhedron Sources
- 778 A Shading Model for Atmospheric Scattering Considering Luminous Intensity Distribution of Light Sources
- 779 A Shading Model of Parallel Cylindrical Light Sources
- 780 Lighting Simulation for Extended Light Sources
- 781 A New Radiosity Approach Using Area Sampling for Parametric Patches
- 782 Display of Clouds and Snow Taking Into Account Multiple Anisotropic Scattering and Skylight
- 783 Shooting Algorithm for Illuminance: Comparison of Prediction with Experiment
- 784 Globale Beleuchtungssimulation mit Particle Tracing
- 785 Grapische Bestimmung des Winkelverhaltnisses bei der Warmestrahlung
- 786 Accelerated Quasi Monte Carlo Integration of the Radiative Transfer Equation
- 787 Interreflections in Rooms by a Network Method
- 788 Network Representation of the Integrating Sphere
- 789 Interreflections in Asymmetrical Rooms
- 790 Predetermination of Luminances by Finite Difference Equations
- 791 Lighting Calculations for Thirty-five Thousand Rooms
- 792 Interreflections in Mirrored Rooms
- 793 Luminous Transfer in Discrete Spaces
- 794 Numerical Analysis for Lighting Design
- 795 Luminous Transfer in Rooms with Semidiffuse-Specular Surfaces
- 796 A Coordination Level Functional Implementation of the Hierarchical Radiosity Algorithm
- 797 A Radiosity Approach for Determining the Radiative Climate and Energy Budget for Complex Terrain
- 798 Spatial Tessellations: Concepts and Applications of Voronoi Diagrams
- 799 Calcul Efficace de Factuers de Forme 2D Applicable Aux Environnements Dynamiques
- 800 Radiosity for Dynamic Scenes in Flatland with the Visibility Complex
- 801 Radiosity in Flatland Made Visibly Simple
- 802 Using the Visibility Complex for Radiosity Computation
- 803 Radiosite Dynamique 2D et Complexe de Visibilite
- 804 Saccade-based Progressive Refinement Radiosity for Virtual Reality Displays
- 805 Modelling Light Propagation and Global Illumination
- 806 Reusable Radiosity Object
- 807 Radiative Transfer and Interactions with Conduction and Convection
- 808 Multiprocessor Models for the Radiosity Method
- 809 Multigrid Methods for Integral and Differential Equations
- 810 Parallel Architecture for Rendering Complex Images
- 811 Parallel Processing of the Radiosity Method
- 812 Linear Models of Reflective Colour
- 813 Distributed Tree Structures for N-Body Simulation
- 814 Methods for Comparing 3D Surface Attributes
- 815 A View-Independent Global Illumination Algorithm for General Reflectance Functions
- 816 Illumination of Dense Foliage Models
- 817 Simulated Multiple Scattering for Cloud Rendering
- 818 Computation of Global Illumination by Monte Carlo Simulation of the Particle Model of Light
- 819 Computation of Global Illumination in a Participating Medium by Monte Carlo Simulation
- 820 Computational Methods for Global Illumination and Visualisation of Complex 3D Environments
- 821 Efficient Potential Equation Solutions for Global Illumination Computation
- 822 The Mathematical Framework of Adjoint Equations for Illumination Computations
- 823 The Potential Equation and Importance in Illumination Computations
- 824 Fast Wavelet Radiosity Method
- 825 Haar Wavelet: A Solution to Global Illumination with General Surface Properties
- 826 Adjoint Equations and Random Walks for Illumination Computation
- 827 Linear Radiosity with Estimation Error
- 828 Interactive Walk-Through Using Particle Tracing
- 829 Modelling Radiative Properties of Light Sources and Surfaces
- 830 Adaptive Mesh Generation for Progressive Radiosity: A Ray-tracing Based Algorithm
- 831 Illumination Models for Image Synthesis
- 832 Algorithms for Radiosity: Parallelism and Sampling Strategies
- 833 Computing the Radiosity Gradient for Partially Occluded Polygons
- 834 Monte Carlo Approximation of Form Factors with Error Bounded a Priori
- 835 Monte Carlo Approximation of Form Factors with Error Bounded a Priori
- 836 Computer Synthesis of Realistic Images: A Survey
- 837 Global Illumination Techniques for the Simulation of Participating Media
- 838 Effect of Specularly-Reflecting Gray Surface on Thermal Radiation Through a Tube and From Its Heated Wall
- 839 Geometric Factors for Thermal Radiation Exchange Between Cows and their Surroundings
- 840 Adaptive Mesh Refinement for the Radiosity Method
- 841 Extensions of the Linear and Area Lighting Models
- 842 Algorithm and Data Structure for Triangulating Multiply Connected Polygonal Domains
- 843 Fast Calculation of Accurate Formfactors
- 844 Progressive Previewing of Ray-Traced Images Using Image-Plane Discontinuity Meshing
- 845 Scalability and Granularity Issues of the Hierarchical Radiosity Method
- 846 Implementierung Eines Parallelen Hierarchischen Radiosity-Verfahrens Auf der SB_PRAM
- 847 Analyse des Waermeaustausches durch Strahlun Zwischen Difussen Oberflaechen nach der Saldo-method (Analysis of Heat Interchange by Radiation Between Diffuse Surfaces)
- 848 Radiative Transfer Between Surfaces of Arbitrary Spatial Distribution of Reflection
- 849 A Global Illumination Model Using Distributed Ray Tracing
- 850 Voxel Based Modeling and Rendering Irregular Solids
- 851 A Mathematical Foundation for Radiative Transfer Theory
- 852 Radiative Transfer Axioms
- 853 Radiative Transfer on Discrete Spaces
- 854 Hydrologic Optics, Volumes I-VI
- 855 Parallelism Makes Light Work
- 856 Radiosity in Parallel
- 857 On Mesh Preprocessing for Radiosity
- 858 Parallel Radiosity Using a Shared Virtual Memory
- 859 An Architecture That Exploits Parallelism in Radiosity Calculations
- 860 Improving Interaction with Radiosity-based Lighting Simulation Programs
- 861 Diffuse Interreflections. Techniques for Form-Factor Computation: A Survey
- 862 The Use of Visibility Coherence for Radiosity Computation
- 863 Use of Visibility Coherence for Radiosity Computation
- 864 Fast Rendering of Subdivision Surfaces
- 865 View-Based Rendering: Visualizing Real Objects From Scanned Range and Color Data
- 866 Fast Radiosity by Parallelization
- 867 Radiosity for Very Complex Scenes
- 868 ACSGM - An Adaptive CSG Meshing Algorithm
- 869 Calculating Illuminance from Non-Diffuse Area Sources
- 870 Photo-Realistic Graphics for Emergency Lighting Visualisation
- 871 The Same Origin Ray Set Query for Realistic Illumination: Algorithm and Analysis
- 872 Acceleration Techniques for Progressive Refinement Radiosity
- 873 Improved Techniques for Progressive Refinement Radiosity
- 874 Smooth B-Spline Illumination Maps for Bidirectional Ray Tracing
- 875 A Two-Pass Radiosity Method Driven by Lights and Viewer Position
- 876 Cost Prediction in Ray Tracing
- 877 Towards Efficient Parallel Radiosity for DSM-Based Parallel Computers Using Virtual Interfaces
- 878 A Parallel Radiosity Implementation on a Transputer Network
- 879 Fast Display of Radiosity Images on the MP-1
- 880 An Object Parallel Approach for Radiosity on the MP-1
- 881 Parallel Radiosity Approaches for Mesh Connected Machines
- 882 Two Parallel Schemes for Radiosity on the MP1
- 883 Massively Parallel Hemispherical Projection for Progressive Radiosity
- 884 An Efficient SIMD Algorithm for Radiosity on the MP-1
- 885 Fast Massively Parallel Progressive Radiosity on the MP-1
- 886 Fast Massively Parallel Progressive Radiosiy on the MP-1 899
- 887 Room Sound Field Prediction for Auralization
- 888 Parallel Processing of Radiosity Methods in Computer Graphics
- 889 Parallel Hierarchical Radiosity on Cache-Coherent Multiprocessors
- 890 Advances in Radiosity Computation
- 891 Light Sources in a Ray Tracing Environment
- 892 Procedural Elements for Computer Graphics, Second Edition
- 893 An Adaptive Representation of Spectral Data for Reflectance Computations
- 894 A Numerical Approach to the Computation of Light Propagation Through Turbid Media: Application to the Evaluation of Lighted Exit Signs
- 895 Fast Algorithms for Radar Cross Section Computation of Complex Objects
- 896 A New and Simple Algorithm for Quality Two-Dimensional Mesh Generation
- 897 Rendering Participating Media: Problems and Solutions from Application Areas
- 898 Extending the Radiosity Method to Transmitting and Specularly Reflecting Surfaces
- 899 The Zonal Method for Calculating Light Intensities in the Presence of a Participating Medium
- 900 Realistic Image Synthesis for Scenes with Radiatively Participating Media
- 901 Accelerating the Hemi-Cube Algorithm for Calculating Radiation Form Factors
- 902 Extending the Radiosity Method to Include Specularly Reflecting and Translucent Materials
- 903 Incorporating the BRDF into an Infrared Scene Generation System
- 904 Accelerating the Hemi-Cube Algorithm for Calculating Radiation Form Factors
- 905 Radiosity Methods for Volume Rendering
- 906 Geometric Simplification for Indirect Illumination Calculations
- 907 A Progressive Ray-Tracing Based Radiosity with General Reflectance Functions
- 908 A Progressive Ray-Tracing Based Radiosdity with General Reflectance Functions
- 909 Multithreaded Processor for Image Generation
- 910 Fast Rendering of Arbitrary Distributed Volume Densities
- 911 Photorealistic Rendering Techniques (Proceedings of the Fifth Eurographics Workshop on Rendering)
- 912 Parallel Rendering of Radiance on Distributed Memory System
- 913 Reconstructing Illumination Functions with Selected Discontinuities
- 914 Applications of Spatial Data Structures
- 915 Surface Radiation Exchange for Two-Dimensional Rectangular Enclosures Using the Discrete-Ordinates
- 916 Two Algorithms for Fast Ray Tracing of Complex Scenes
- 917 Calculation Methods, Error Tendencies, and Guidelines for Finite Element Flux Transfer
- 918 Higher-Order Color Interpolation for Real-time Radiosity Display
- 919 A Global Algorithm for Linear Radiosity
- 920 An Integral Geometry Based Method for Fast Form-Factor Computation
- 921 An Integral Geometry Based Method for Fast Form Factor Computation
- 922 Integral Geometry Methods for Form Factor Computation
- 923 Global Monte Carlo: A Progressive Solution
- 924 Integral Geometry Methods for Form Factor Computation
- 925 Global Multipath Monte Carlo Algorithms for Radiosity
- 926 Comparing Finite and Biased Infinite Path Length Shooting Random Walk Estimators for Radiosity
- 927 Error and Complexity of Random Walk Monte Carlo Radiosity
- 928 Optimal Source Selection in Shooting Random Walk Monte Carlo Radiosity
- 929 The Use of Global Random Directions to Compute Radiosity: Global Monte Carlo Techniques
- 930 Variances of Two Infinite Path Length Randon Walk Estimators for Radiosity
- 931 Hierarchical Radiosity on Curved Surfaces
- 932 Generating Multiple Levels of Detail for Polygonal Geometry
- 933 Load Balancing for a Parallel Radiosity Algorithm
- 934 Load Balancing for a Parallel Radiosity Algorithm
- 935 Parallel Radiosity
- 936 Exact and Error Bounded Approximation of Local Illumination
- 937 Multigrid Techniques for the Solution of Fredholm Integral Equations of the Second Kind
- 938 Hierarchische Volumen-Radiosity
- 939 Elements pour une Synthese d'Images Realistes
- 940 A Customizable Reflectance Model for Everyday Rendering
- 941 High Dynamic Range Pixels
- 942 A Survey of Shading and Reflectance Models
- 943 Verteilte Energiesimulation in Geschlossenen Raumen
- 944 Painting With Light
- 945 Radiosity in Dynamischen Szenen
- 946 Online Radiosity in Interactive Virtual Reality Applications
- 947 Implementierung des Hierarchical Radiosity Algorithmus in Vision System
- 948 A Closed Form Expression for the Form Factor Between Two Polygons
- 949 On the Form Factor Between Two Polygons
- 950 Numerical Integration for Radiosity in the Presence of Singularities
- 951 Wavelet Algorithms for Illumination Computations
- 952 Wavelet Projections for Radiosity
- 953 Wavelet Methods for Radiance Computations
- 954 Wavelet Projections for Radiosity
- 955 Spherical Wavelets: Texture Processing
- 956 Spherical Wavelets: Efficiently Representing Functions on the Sphere
- 957 Wavelet Radiosity: Wavelet Methods for Integral Equations
- 958 Delaunay Triangulation and the Radiosity Approach
- 959 Triangulations in CAGD
- 960 ?
- 961 The ALEPH Project: Image Synthesis Using Illusion and Physical Based Rendering
- 962 Photo-Realisitc Image Generation Techniques
- 963 Monte Carlo Radiation Solutions - Effect of Energy Partitioning and Number of Rays
- 964 A New Radiosity Approach by Procedural Refinements for Realistic Image Synthesis
- 965 Analysis and Acceleration of Progressive Refinement Radiosity Method
- 966 A Gathering and Shooting Progressive Refinement Radiosity Method
- 967 Form Factors for General Environments
- 968 A Distributed Radiosity Algorithm Using Adaptive Subdivision
- 969 Hierarchical Radiosity for Dynamic Environments
- 970 Hierarchical Radiosity for Dynamic Environments
- 971 Radiosity Rendering with Specular Shading
- 972 A Hierarchical Memory Structure for the 3D Shelling Technique
- 973 New Space Partitioning Technique to Support a Highly Pipelined Architecture for the Radiosity Method
- 974 A New Space Partitioning Technique to Support a Highly Pipelined Architecture for the Radiosity Method
- 975 A New Space Partitioning for Mapping Computations of the Radiosity Method onto a Highly Pipelined Parallel Architecture
- 976 Space Partitioning for Mapping Radiosity Computations Onto a Pipelined Parallel Architecture (II)
- 977 A Parallel-Pipelined Multiprocessor System for the Radiosity Method
- 978 A Parallel Image Rendering Algorithm and Architecture Based on Ray Tracing and Radiosity Shading
- 979 Space Partitioning for Mapping Radiosity Computations Onto a Pipelined Parallel Architecture (II)
- 980 Parallel Image-Rendering Algorithm and Architecture Based on Ray Tracing and Radiosity Shading
- 981 A Modified Radiosity Algorithm for Integrated Visual and Auditory Rendering
- 982 Automatic Triangular Meshing for Fast and Accurate Radiosity Method
- 983 Physically Based Lighting Calculations for Computer Graphics
- 984 A Ray Tracing Method for Illumination Calculation in Diffuse-Specular Scenes
- 985 Discrepancy as a Quality Measure for Sampling Distributions
- 986 Radiosity via Ray Tracing
- 987 A Ray Tracing Framework for Global Illumination Systems
- 988 Time Complexity of Monte Carlo Radiosity
- 989 Distribution Ray Tracing: Theory and Practice
- 990 Luminaire Sampling in Distribution Ray Tracing
- 991 Nonuniform Random Point Sets via Warping
- 992 Physically Based Lighting Calculations for Computer Graphics: A Modern Perspective
- 993 Time Complexity of Monte Carlo Radiosity
- 994 Monte Carlo Simulation and Integration
- 995 Direct Lighting Calculation by Monte Carlo Integration
- 996 Global Illumination via Density Estimation
- 997 Monte Carlo Methods for Rendering
- 998 Monte Carlo Techniques for Direct Lighting Calculations
- 999 Thermal Radiation Heat Transfer, 3rd Edition
- 1000 A General Two-Pass Method Integrating Specular and Diffuse Reflection
- 1001 Detection of Shadow Boundaries for Adaptive Meshing in Radiosity
- 1002 A Global Illumination Solution for General Reflectance Distributions
- 1003 Radiosity with Non-diffuse Reflectors
- 1004 Clustering and Volume Scattering for Hierarchical Radiosity Calculations
- 1005 Radiosity and Global Illumination
- 1006 The State of the Art in Physically-based Rendering and its Impact on Future Applications
- 1007 A Clustering Algorithm for Radiance Calculation in General Environments
- 1008 Feature-Based Control of Visibility Error: A Multiresolution Clustering Algorithm for Global Illumination
- 1009 A Unified Hierarchical Algorithm for Global Illumination with Scattering Volumes and Object Clusters
- 1010 Parallel Radiosity Computation
- 1011 Parallel Radiosity on a Cluster of Workstations
- 1012 Computing Radiosity Solution on a High Performance Workstation LAN
- 1013 Parallel Radiosity Computation on a Shared Memory Multiprocessor
- 1014 Mapping Radiosity Computations to Parallel Processors
- 1015 Parallel Hierarchical N-Body Methods and their Implications for Multiprocessors
- 1016 Parallel Visualization Algorithms: Performance and Architectural Implications
- 1017 Load Balancing and Data Locality in Adaptive Hierarchical N-body Methods: Barnes-Hut, Fast Multiple, and Radiosity
- 1018 Load Balancing and Data Locality in Adaptive Hierarchical N-body Methods: Barnes-Hut, Fast Multipole, and Radiosity
- 1019 Time-Critical Lumigraph Rendering
- 1020 A Short Proof of the Progressive Refinement Method in Radiosity
- 1021 Smart Links and Efficient Reconstruction for Wavelet Radiosity
- 1022 Vision - An Architecture for Global Illumination Calculations
- 1023 Vision - An Architecture for Physically Based Image Synthesis
- 1024 Using Procedural RenderMan Shaders for Global Illumination
- 1025 Using Procedural RenderMan Shaders for Global Illumination
- 1026 Towards an Open Rendering Kernel for Image Synthesis
- 1027 A Thermal Exitance and Energy Balance Model for Forest Canopies
- 1028 Updated Thermal Model Using Simplified Short-Wave Radiosity Calculations
- 1029 Fast and Accurate Radiosity-based Rendering
- 1030 A Clustering Algorithm for Radiosity in Complex Environments
- 1031 Efficient Hierarchical Radiosity for Complex Environments
- 1032 An Importance-Driven Radiosity Algorithm
- 1033 Newton's Colors: Simulating Interference Phenomena in Realistic Image Synthesis
- 1034 Parallel Hierarchical Global Illumination
- 1035 Area Light Sources for Real-Time Graphics
- 1036 Global Illumination Models for Volume Rendering
- 1037 Volumetric Radiosity
- 1038 Accurate Error Bounds for Multi-Resolution Visibility
- 1039 Caracterisation Multi-Echelles de la Visibilite Pour Les Calculs de Radiosite
- 1040 A New Illumination Model for Realistic Image Synthesis
- 1041 Implicit Light Source Illumination Model for Realistic Image Synthesis
- 1042 Monte Carlo Principles and Neutron Transport Problems
- 1043 Application of Variational Methods to Radiation Heat-Transfer Calculations
- 1044 Analysis, Results and Interpretation Between Some Simply-Arranged Gray Surfaces
- 1045 A New and Simpler Formulation for Radiative Angle Factors
- 1046 A Generalized Variational Method for Calculating Radiant Interchange Between Surfaces
- 1047 Radiation Heat Transfer
- 1048 On the Calculation of Radiant Interchange Between Surfaces
- 1049 Calculation of Illumination From Triangular Sources
- 1050 Glass Block Fenestration and the Interreflection Method
- 1051 Interreflections and Color
- 1052 The Integral-Equation Solution of the Daylighting Problem
- 1053 Approximations and the Interflection Method
- 1054 Lighting Design with Generalized Reflectance
- 1055 Lighting Design with Generalized Reflectance
- 1056 General Formulation of the Interreflection Integral Equation
- 1057 A Hemisphere Radiosity Solution for Computer-Generated Images
- 1058 The Hemisphere Radiosity Method: A Tale of Two Algorithms
- 1059 Depicting Fire and Other Gaseous Phenomena Using Diffusion Processes
- 1060 Multiple Scattering as a Diffusion Process
- 1061 Ray Tracing in Non-Constant Media
- 1062 Wavelet Radiosity
- 1063 Bounded Radiosity - Illumination on General Surfaces and Clusters
- 1064 Isotropic Clustering for Hierarchical Radiosity - Implementation and Experiences
- 1065 Bounded Clustering - Finding Good Bounds on Clustered Light Transport
- 1066 Monte Carlo Procedures in Lighting Design
- 1067 Pyramidal Beam Tracing and Time Dependent Radiosity
- 1068 An Output Sensitive Algorithm for the Computation of Shadow Boundaries
- 1069 Fast Computation of Shadow Boundaries Using Spatial Coherence and Backprojection
- 1070 Wavelets for Computer Graphics: Theory and Applications
- 1071 Radiosity with Voronoi Diagrams
- 1072 Radiosity mit Voronoi Diagrammen und Diskontinuitaets-Meshes
- 1073 Adaptive Mesh Refinement with Discontinuities for the Radiosity Method
- 1074 Description and Implementation of a Parallel Radiosity Algorithm
- 1075 Parallel Progressive Radiosity with Parallel Visibility
- 1076 Parallel Progressive Radiosity with Parallel Visibility Computations
- 1077 Parallel Visibility Computations for Parallel Radiosity
- 1078 Parallel Visibility Computations for Radiosity
- 1079 Exact Projections onto the Hemisphere
- 1080 Load Balancing for a Parallel Radiosity Algorithm
- 1081 Load Balancing Strategies for a Radiosity Algorithm
- 1082 Optimized Local Pass Using Importance Sampling
- 1083 FXFIRE - Global Illumination with Radiosity
- 1084 Discontinuity Meshing for a Radiosity Algorithm
- 1085 Form Factor Calculation for a Parallel Radiosity Algorithm
- 1086 Global Illumination with Glossy Surfaces
- 1087 Interactive Rendering of Globally Illuminated Glossy Scenes
- 1088 A Radiosity System for Real-Time Photo-Realism
- 1089 A Parallel Radiosity System for Large Data Sets
- 1090 Robust Boundary Triangulation and Delaunay Triangulation of Arbitrary Planar Domains
- 1091 A Partial Matrix Based Incremental Radiosity Algorithm
- 1092 The Determination of Form-Factors by Lookup Table
- 1093 A Window Projection Method for Non-Diffuse Environments
- 1094 A Radiosity Solution for Curved Surface Environments
- 1095 The Area Sampling Machine
- 1096 Contributions on the Calculation Methods for Interior Lighting
- 1097 Development of a Three Dimensional Illuminance Analysis System Using Ray Tracing Method
- 1098 Monte Carlo Simulation for Color Changes Caused by an Inter-Reflection Light
- 1099 Finite Element Analysis
- 1100 Global Element Method for Radiosity Calculation
- 1101 On Convergence and Complexity of Radiosity Algorithms
- 1102 Theory of Three Dimensional Computer Graphics
- 1103 An Analysis of Quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Method
- 1104 Application of Variational Calculus in Radiosity Method
- 1105 On the Limitations of Worst-Case Optimal Ray-Shooting Algorithms
- 1106 Radiosity Algorithms Running in Sub-Quadratic Time
- 1107 Modeling of Skylight and Rendering of Outdoor Scenes
- 1108 A Generalization of the Radiosity-Based Solution
- 1109 Experimental Distributed Processing System for Global Illumination Algorithms
- 1110 Global Illumination Algorithms for Parallel Computer Architectures
- 1111 Fast Vertex Radiosity Update
- 1112 Accurate Form-Factor Computation
- 1113 Discontinuity Meshing for Radiosity Image Synthesis
- 1114 The Constant Radiosity Assumption Syndrome
- 1115 Adaptive Sampling and Bias Estimation in Path Tracing
- 1116 Radiative Heat Transfer in Multidimensional Emitting
- 1117 Shading Method for Objects Illuminated by Area Light Sources
- 1118 Shading with Area Light Sources
- 1119 Fast Shadowing Algorithm for Linear Light Sources
- 1120 Fast Analytic Shading and Shadowing for Area Light Sources
- 1121 Global Visibility Algorithms for Illumination Computations
- 1122 Partitioning and Ordering Large Radiosity Computations
- 1123 Conservative Radiance Interpolants for Ray Tracing
- 1124 Computing the Antipenumbra of an Area Light Source
- 1125 Computing the Antipenumbra of an Area Light Source
- 1126 Toward a Realistic Illumination Model
- 1127 Using Coherence to Accelerate Radiosity (Utilisation de la Notion de Coherence pour Accelerer la Methode de Radiosite)
- 1128 Exploiting Spatial Coherence to Accelerate Radiosity
- 1129 Synthese d'Image Realiste: Simulation d'Eclairage Interieur et Exterieur Mixte (Naturel et Artificiel)
- 1130 Physics-Based Lighting Models: Implementation Issues
- 1131 Clustering to Accelerate Hierarchical Radiosity Computation in Complex Environment
- 1132 Efficient Linear Re-Rendering for Interactive Lighting Design
- 1133 Sampling and Reconstruction with Adaptive Meshes
- 1134 Numerical Grid Generation: Foundations and Applications
- 1135 A Hierarchical Subdivision Algorithm for Stochastic Radiosity Methods
- 1136 A Hierarchical Subdivision Algorithm for Stochastic Radiosity Methods
- 1137 A Numerical Experiment of Radiant Heat Interchange by the Monte Carlo Method
- 1138 Temporal Coherence in Progressive Radiosity
- 1139 Temporal Coherence in Progressive Radiosity
- 1140 The Monte Carlo Method in Lighting Calculations
- 1141 Daylighting Computation: Radiosity Method Using Triangular Patches
- 1142 Eine Praxisorientierte Software fur Realitatsgetreure 3D-Lichtsimulation (Practically Oriented Software for Highly Realistic 3-D Light Simulation)
- 1143 Radiosity Algorithms Using Higher Order Finite Element Methods
- 1144 Parallel Radiosity Algorithms Using Higher Order Finite Element Models
- 1145 A Testbed for Image Synthesis
- 1146 Advancing Front Mesh Generation and Radiosity Rendering
- 1147 Soundtracks for Computer Animation: Sound Rendering in Dynamic Environments with Occlusions
- 1148 Tone Reproduction for Realistic Computer Generated Images
- 1149 Tone Reproduction for Realistic Images
- 1150 Parallelization of the Radiosity Method on a Multi-Transputer System
- 1151 A Method of Luminance Calculations in an Anisotropic Diffuse Reflecting Interior
- 1152 A Formalization and Classification of Global Illumination Methods
- 1153 Improved Irradiance Computation by Importance Sampling
- 1154 Thermal Radiation from a Cylindrical Enclosure with Specified Wall Heat Flux
- 1155 Parallel Radiosity Techniques for Mesh-Connected SIMD Computers
- 1156 An Environment-Projection Approach to Radiosity for Mesh-Connected Computers
- 1157 Three-Dimensional Radiative Transfer on a Massively Parallel Computer
- 1158 Bidirectional Estimators for Light Transport
- 1159 Optimally Combining Sampling Techniques for Monte Carlo Rendering
- 1160 Non-Symmetric Scattering in Light Transport Algorithms
- 1161 Metropolis Light Transport
- 1162 Improved Storage and Reconstruction of Light Intensities on Surfaces
- 1163 Computing Illumination from Area Light Sources by Approximate Contour Integration
- 1164 A Testbed for Adaptive Subdivision in Progressive Radiosity
- 1165 A Comprehensive Light Source Description for Computer Graphics
- 1166 Ray Tracing for Natural Scenes in Parallel Processors
- 1167 Radiosity Computation in Flatland Using a Monte Carlo Approach with Extended Rays
- 1168 Exploiting Coherence for Clipping and View Transformations in Radiosity Algorithms
- 1169 Parallel Radiosity Solutions Based on Partial Result Messages
- 1170 Multilevel Use of Coherence for Complex Radiosity Environments
- 1171 Multilevel Use of Coherence for Complex Radiosity Environments
- 1172 Parallel Form Factors Computation with Coherence Techniques
- 1173 Parallel Hierarchical Radiosity Algorithms
- 1174 Parallel Hierarchical Radiosity Algorithms: Case Study on a DSM-COMA Architecture
- 1175 Improved Local Convergence for Progressive Refinement Radiosity
- 1176 Shading Models for Realistic Image Synthesis
- 1177 The Cinema Integraph in Interreflection Problems
- 1178 The Numerical Solution of Integral Equations on the Cinema Integraph
- 1179 Kernel Based Density Estimation for Global Illumination
- 1180 A Two-Pass Solution to the Rendering Equation: A Synthesis of Ray Tracing and Radiosity Methods
- 1181 A Two-Pass Solution to the Rendering Equation: A Synthesis of Ray Tracing and Radiosity Methods
- 1182 A Ray Tracing Algorithm for Progressive Radiosity
- 1183 Radiosity and Ray Tracing: A Comparison of Shading Strategies
- 1184 Reality in the Shadows
- 1185 Trends in Radiosity for Image Synthesis
- 1186 Radiosity
- 1187 Radiosity
- 1188 Meshing and Reconstruction
- 1189 Three-Dimensional Computer Graphics Employing Ray Tracing to Compute Form Factors in Radiosity
- 1190 Cost Analysis of a Monte Carlo Radiosity Algorithm
- 1191 Fitting Virtual Lights for Non-Diffuse Walkthroughs
- 1192 Global Illumination Using Local Linear Density Estimation
- 1193 Algorithms for Calculating Radiation View Factors Between Plane Convex Polygons with Obstructions
- 1194 Three Dimensional Weak Visibility: Complexity and Applications
- 1195 Physically Correct Direct Lighting for Distribution Ray Tracing
- 1196 Monte Carlo Techniques for the Direct Lighting Calculation
- 1197 The Direct Lighting Computation in Global Illumination Methods
- 1198 A New Progressive Radiosity Algorithm Through the Use of Accurate Form-Factors
- 1199 A New Progressive Radiosity Algorithm through the Use of Accurate Form Factors
- 1200 Octant Priority for Radiosity Image Rendering
- 1201 Image Synthesis Using Front-to-Back Based Radiosity Methods
- 1202 Accelerated Radiosity Methods for Rendering Complex Environments
- 1203 A Ray Tracing Solution for Diffuse Interreflection
- 1204 Irradiance Gradients
- 1205 Measuring and Modeling Anisotropic Reflection
- 1206 Applications of RADIANCE to Architecture and Lighting Design
- 1207 A Contrast-Based Scalefactor for Luminance Display
- 1208 The RADIANCE Lighting Simulation and Rendering System
- 1209 Making Global Illumination User Friendly
- 1210 Tools for Lighting Design and Analysis
- 1211 Survey: Systematic Triangulations
- 1212 Rendering Techniques: Past, Present and Future
- 1213 Fundamentals of Three-Dimensional Computer Graphics
- 1214 Advanced Rendering and Animation Techniques: Theory and Practice
- 1215 Light-Water Interaction Using Backward Beam Tracing
- 1216 Edge-Based Data Structures for Solid Modeling in Curved-Surface Environments
- 1217 Topological Structures for Geometric Modeling
- 1218 Predicting Reflectance Functions From Complex Surfaces
- 1219 Calculation of Light Distribution in Lightwells
- 1220 A Discrete Solution of the Scattering Equation for Computer Graphics
- 1221 Engineering Radiation Heat Transfer
- 1222 Mathematical Methods in Particle Transport Theory
- 1223 An Empirical Comparison of Progressive and Wavelet Radiosity
- 1224 An Empirical Comparison of Radiosity Algorithms
- 1225 Euler Formulas and Geometric Modeling
- 1226 Image-Based Rendering with Controllable Illumination
- 1227 Efficient Shadow Computations in Ray Tracing
- 1228 Surface Triangulation for Picture Production
- 1229 Dynamic Discontinuities for Radiosity
- 1230 The Research and Development of Parallel Processing in Computer Graphics
- 1231 Progressive Radiosity for Random Fractals
- 1232 A Radiosity Solution for Random Fractal Surfaces
- 1233 Global Illumination of Random Fractal Surfaces by Radiosity Solution
- 1234 Fast View-Independent Specular Effects in the Radiosity Method
- 1235 Accelerated Radiosity Method for Complex Environments
- 1236 Accelerated Radiosity Method for Complex Environments
- 1237 Constructing Solvers for Radiosity Equation Systems
- 1238 A Fast Solver of Radiosity Equation Systems
- 1239 An Interactive Observation Tool for Time-Varying Physical Phenomena Distributed in 3D Fields
- 1240 The Light Flux Distribution of a System of Interreflecting Surfaces
- 1241 Theory of Field of Illumination
- 1242 Recherche D'un Radiateur Integral Au Moyen D'un Corps Cylindrique
- 1243 On the Blackness of a Cylindrical Blackbody
- 1244 Etude Analytique Des Interreflections Dans un Cylindre de Longeur Infinie
- 1245 On a Measurement Method of Configuration Factor Distributions with the Help of an Electronic Still Camera and a Personal Computer
- 1246 Radiosity in Dynamic Environments
- 1247 Parallel Radiosity Generation on a Distributed Memory Machine
- 1248 A Shading Model for Cloth Objects
- 1249 Radiosity for Virtual Reality Systems
- 1250 Automatic Mesh Generation for Radiosity Method in Realisitc Image Synthesis
- 1251 A New Iterative Method to Solve the Radiative Transfer Equation
- 1252 A Hardware Algorithm for Fast Realistic Image Synthesis
- 1253 A Hardware Solution to the Generalized Two-Pass Approach for Rendering of Artificial Scenes
- 1254 Multiresolution B-Spline Radiosity
- 1255 Parallel Progressive Radiosity with Adaptive Meshing
- 1256 A Rendering Equation for Specular Transfers and its Integration Into Global Illumination
- 1257 Efficient Parallel Global Illumination Using Density Estimation
- 1258 Parallel Decomposition of View-Independent Global Illumination Algorithms
- 1259 Galerkin Radiosity: A Higher Order Solution Method for Global Illumination
- 1260 Ray Tracing of Particle Systems
- 1261 Lighting Simulation: Lighting Planning for CAD Users
- 1262 Integrated Visual and Auditory Rendering
- 1263 The Finite Fourier Transform Method for Radiative Transfer Analysis in Complicated Geometries
- 1264 Lighting Calculations in a Multi-Partitioned Space
- 1265 Two Methods for Speeding up Form-factor Calculation
- 1266 Continuous Algorithms for Visibility: the Space Searching Approach
- 1267 The Super-Plane Buffer: An Efficient Form-Factor Evaluation Algorithm for Progressive Radiosity
- 1268 The Super-Plane Buffer: An Efficient Form-Factor Evaluation Algorithm for Progressive Radiosity
- 1269 PERIS: A Programming Environment for Realistic Image Synthesis
- 1270 Generalized Radiosity Method for Environments with Curved Surfaces
- 1271 Geometrical and Spectral Sky Radiance: Comparison Between Simulations and Field Measurements
- 1272 Direct Lighting Models for Ray Tracing with Cylindrical Lamps
- 1273 A Two-Pass Realistic Image Synthesis Method for Complex Scenes
- 1274 A Two-Pass Realistic Image Synthesis Method for Complex Scenes
- 1275 Pyramid Clipping for Efficient Ray Transversal