Book edited by Tralvex Yeap, Graham Birtwistle
Preface by Tralvex Yeap
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Section 1: Radiosity and Related
Works |
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Modeling the Interaction of
Light Between Diffuse Surfaces Goral C. M., Torrance K.E., Greenberg D. P. and B. Battaile (1984) |
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Radiosity Online: A
Bibliography Ashdown I and Eric H. (1994) |
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Analysis of Radiosity Techniques in Computer
Graphics Kwok B. (1992) |
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Fitting Virtual Lights for Non-Diffuse
Walkthroughs Walter B., Alppay G., Lafortune E., Fernandez S. and Greenberg D.. (1997) |
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Radiosity Morellion G. (1993) |
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Rendering Reality Crone S. (1992) |
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Vegas Gets an Old Look for a New Movie Mahoney D. (1996) |
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Section 2: Software Acceleration
Techniques for Radiosity |
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Geometric Simplification for
Indirect Illumination Calculations Rushmeier H., Patterson C. and Veerasamy A. (1993) |
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Efficient Rendering of
Radiosity using Textures and Bicubic Reconstruction Basto R., Goslin M. and Zhang H. (1995) |
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Direct Lighting Calculation by
Monte Carlo Integration Shirley P. and Wang C (1994) |
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Time Complexity of Monte Carlo
Radiosity Shirley P. (1991) |
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Hierarchical Solution
Techniques for Realistic Rendering Sillion F. (1995) |
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Efficient Hierarchical
Refinement and Clustering for Radiosity in Complex Environments Gibson S. and Hubbold R. (1996) |
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Wavelet Projections for
Radiosity Schroder P., Gortler S., Cohen M., and Hanarahan P. (1993) |
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Importance and Discrete Three Point Transport Aupperle L. and Hanrahan P. (1993) |
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An Importance Driven
Monte-Carlo Solution to the Global Illumination Problem Blasi P., Saec B. and Schlick C. ((1994) |
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An Empirical Comparison of Progressive and Wavelet Radiosity Willmott A. and Heckbert P. (1997) |
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Hybrid Radiosity / Monte Carlo Methods Shirley P. (1994) |
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Iterative methods for fast
radiosity solutions Baranoski G., Bramley R and Shirley P. (1995) |
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Metropolis Light Transport Veach E. and Guibas L. (1997) |
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Efficient Radiosity in Dynamic
Environments Forsyth D., Yang C. and Teo K. (1994) |
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Adaptive Mesh Refinement with Discontinuities for the Radiosity Method W. Stürzlinger (1994) |
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A Rapid Hierarchical Radiosity Algorithm Hanrahan P. and Salzman D. and Aupperle L. (1991) |
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An Empirical Comparison of Radiosity
Algorithms Willmott A. and Heckbert P. (1997) |
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Beams O' Light: Confessions of a Hacker Haines E. (1991) |
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Computational Methods for Global Illumination
and Visualisation of Complex 3D Environments Pattanaik S. (1993) |
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Discontinuity Meshing for Radiosity Heckbert P. (1992) |
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Efficient Radiosity for Complex Environments Gibson S. (1995) |
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Efficient Rendering of Radiosity using
Textures and Bicubic Reconstruction Basto R., Goslin M. and Zhang H. (1995) |
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Textures and Radiosity: Controlling Emission and Reflection with Texture Maps Gershbein R., Schroder P. and Hanrahan P. (1994) |
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Global Illumination via Density Estimation Shirley P., Wade B., Hubbard P., Zareski D., Walter B. and Greenberg D. (1995) |
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Hierarchical Algorithms for Illumination Aupperle L. (1993) |
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High Fidelity Radiosity Rendering at
Interactive Rates Hardt S. (1997) |
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Monte Carlo Methods Peter Shirley (1990) |
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Partitioning and Ordering Large Radiosity
Computations Teller S., Fowler C., Funkhouser T. and Hanrahan P. (1994) |
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Simulating Global Illumination Using Adaptive
Meshing Heckbert P. (1991) |
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Structured Sampling and Reconstruction of
Illumination for Image Synthesis Drettakis G. (1994) |
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Shaft Culling for Efficient Ray-cast
Radiosity Haines E. and Wallace J. (1994) |
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Speed-up techniques Möller T. (1996) |
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Wavelet algorithms for illumination
computations Schroder P. (1994) |
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Wavelet Methods for Radiosity Schroder P. (1994) |
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Section 3: Hardware Acceleration
Techniques for Radiosity |
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Parallel Progressive Radiosity
with Adaptive Meshing Yu Y., Ibarra O. and Yang T. (1996) |
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Progressive Refinement
Radiosity on Ring-Connected Multicomputers Capin T., Aykanat C. and Oezguec B. (1993) |
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Light, The Universe and
Parallel Radiosity Brodsky A. (1996) |
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Partitioning and Parallel
Radiosity Merzouk S., Winkler C., Paul J. (1995) |
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A Radiosity System for Real
Time Photo-Realism Stuttard D., Worrall A., Paddon D., Willis C. (1995) |
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Parallel Radiosity without
Form Factors Langer M., Breton P., Zucker S. (1993) |
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A Parallel Progressive Radiosity Algorithm
Based on Patch Data Circulation Yu Y., Ibarra O. and Yang T. (1996) |
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Parallel Progressive Refinement and
Projection based Discontinuity Meshing for Radiosity Goldman J. (1995) |
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Section 4: Radiosity for VR
Applications |
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Virtual Radiosity Möller T. (1995) |
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Radiosity Techniques for
Virtual Reality - Faster Reconstruction and Support for Levels of Details Möller T. (1996) |
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Interactive update of Global
illumination using a Line- space Hierarchy Drettakis G. and Sillion F. (1997) |
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Section 5: Suggestive Techniques
to Radiosity for VR Applications |
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Generating Multiple Levels of
Detail from Polygonal Geometry Models Schaufler G. and Sturzlinger W. (1995) |
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Generating Various Levels of
Detail of Architectural Objects for Image-Quality and Frame-Rate Control Rendering Belblidia S., Perrin J. and Paul J. (1996) |
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Learning Spatiotemporal Models
From Training Examples Baumberg A., Hogg D. (1995) |
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Learning the Distribution of
Object Trajectories for Event Recognition Johnson N. and Hogg D. (1995) |
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Polygonal Simplification: An
Overview Erikson C. (1996) |
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Progressive Mesh Hoppe H. (1996) |
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Progressive Simplical
Complexes Hoppe H. (1997) |
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Mesh Optimization Hoppe H. (1993) |
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Simplification Envelopes Cohen J, Varshney A., Manocha D., Turk G., Weber H., Agarwal P., Brooks F. and Wright W. (1996) |
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Application Challenges to Computational
Geometry CG Impact Task Force (1996) |
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Analogical Representation of Spatial Events
for Understanding Traffic Behaviour Howarth R. and Buxton (1992) |
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Active Shape Models - 'Smart Snakes' Cootes T. and Taylor C. (1992) |
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An Efficient Method for Contour Tracking
using Active Shape Models Baumberg A. and Hogg D. (1994) |
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Efficient Impostor Manipulation for Real-Time
Visualization of Urban Scenery Sillion F., Drettakis G. and Bodelet B. (1997) |
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Geometric Compression through Topological
Surgery Taubin G. and Rossignac J. (1996) |
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Generic 3-D Shape Model: Acqusition and
Applications Shen X. and Hogg D.. (1995) |
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Learning Flexible Models from Image Sequences Baumberg A. and Hogg D. (1993) |
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Multiresolution Modeling for Fast Rendering Heckbert P. and Garland M. (1994) |
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Optimized Geometry Compression for Real-time Rendering Chow M.. (1997) |
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Shape Models from Image Sequences Shen X. and Hogg D. (1993) |
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Training Models of Shape from Sets of
Examples Cootes T., Taylor C., Cooper D., Graham J. (1992) |
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* Paper(s) with only ZIP file available are not included in the book.
Author: Tralvex Yeap
Created on August 16, 1997. Last Revised: August 16, 1997.