Book edited by Tralvex Yeap, Graham Birtwistle

Preface by Tralvex Yeap

Section 1: Radiosity and Related Works

Section 2: Software Acceleration Techniques for Radiosity

Section 3: Hardware Acceleration Techniques for Radiosity

Section 4: Radiosity for VR Applications

Section 5: Suggestive Techniques to Radiosity for VR Applications

 

Section 1: Radiosity and Related Works
Modeling the Interaction of Light
Between Diffuse Surfaces

Goral C. M., Torrance K.E., Greenberg D. P. and B. Battaile (1984)
Radiosity Online: A Bibliography
Ashdown I and Eric H. (1994)
Analysis of Radiosity Techniques in Computer Graphics
Kwok B. (1992)
*
Fitting Virtual Lights for Non-Diffuse Walkthroughs
Walter B., Alppay G., Lafortune E., Fernandez S. and
Greenberg D.. (1997)
Radiosity
Morellion G. (1993)
Rendering Reality
Crone S. (1992)
Vegas Gets an Old Look for a New Movie
Mahoney D. (1996)

top

Section 2: Software Acceleration Techniques for Radiosity
Geometric Simplification for Indirect
Illumination Calculations

Rushmeier H., Patterson C. and Veerasamy A. (1993)
Efficient Rendering of Radiosity using Textures and
Bicubic Reconstruction

Basto R., Goslin M. and Zhang H. (1995)
Direct Lighting Calculation by Monte
Carlo Integration

Shirley P. and Wang C (1994)
Time Complexity of Monte Carlo
Radiosity

Shirley P. (1991)
Hierarchical Solution Techniques
for Realistic Rendering

Sillion F. (1995)
Efficient Hierarchical Refinement and
Clustering for Radiosity in Complex
Environments

Gibson S. and Hubbold R. (1996)
Wavelet Projections for Radiosity
Schroder P., Gortler S., Cohen M., and Hanarahan P. (1993)
Importance and Discrete
Three Point Transport

Aupperle L. and Hanrahan P. (1993)
An Importance Driven Monte-Carlo
Solution to the Global Illumination Problem

Blasi P., Saec B. and Schlick C. ((1994)
An Empirical Comparison of
Progressive and Wavelet Radiosity

Willmott A. and Heckbert P. (1997)
Hybrid Radiosity /
Monte Carlo Methods

Shirley P. (1994)
Iterative methods for fast radiosity solutions
Baranoski G., Bramley R and Shirley P. (1995)
Metropolis Light Transport
Veach E. and Guibas L. (1997)
Efficient Radiosity in Dynamic Environments
Forsyth D., Yang C. and Teo K. (1994)
Adaptive Mesh Refinement with
Discontinuities for the Radiosity Method
W. Stürzlinger (1994)
A Rapid Hierarchical Radiosity Algorithm
Hanrahan P. and Salzman D. and Aupperle L. (1991)
An Empirical Comparison of Radiosity Algorithms
Willmott A. and Heckbert P. (1997)
Beams O' Light: Confessions of a Hacker
Haines E. (1991)
Computational Methods for Global Illumination
and Visualisation of Complex 3D Environments
Pattanaik S. (1993)
Discontinuity Meshing for Radiosity
Heckbert P. (1992)
Efficient Radiosity for Complex Environments
Gibson S. (1995)
Efficient Rendering of Radiosity using Textures
and Bicubic Reconstruction
Basto R., Goslin M. and Zhang H. (1995)
Textures and Radiosity: Controlling Emission
and Reflection with Texture Maps
Gershbein R., Schroder P. and Hanrahan P. (1994)
Global Illumination via Density Estimation
Shirley P., Wade B., Hubbard P., Zareski D., Walter B.
and Greenberg D. (1995)
Hierarchical Algorithms for Illumination
Aupperle L. (1993)
High Fidelity Radiosity Rendering at Interactive Rates
Hardt S. (1997)
Monte Carlo Methods
Peter Shirley (1990)
Partitioning and Ordering Large Radiosity Computations
Teller S., Fowler C., Funkhouser T. and Hanrahan P. (1994)
Simulating Global Illumination Using Adaptive Meshing
Heckbert P. (1991)
Structured Sampling and Reconstruction of Illumination
for Image Synthesis
Drettakis G. (1994)
Shaft Culling for Efficient Ray-cast Radiosity
Haines E. and Wallace J. (1994)
Speed-up techniques
Möller T. (1996)
Wavelet algorithms for illumination computations
Schroder P. (1994)
Wavelet Methods for Radiosity
Schroder P. (1994)

top

Section 3: Hardware Acceleration Techniques for Radiosity
Parallel Progressive Radiosity with Adaptive
Meshing

Yu Y., Ibarra O. and Yang T. (1996)
Progressive Refinement Radiosity on
Ring-Connected Multicomputers
Capin T., Aykanat C. and Oezguec B. (1993)
Light, The Universe and Parallel Radiosity
Brodsky A. (1996)
Partitioning and Parallel Radiosity
Merzouk S., Winkler C., Paul J. (1995)
A Radiosity System for Real Time
Photo-Realism

Stuttard D., Worrall A., Paddon D., Willis C. (1995)
Parallel Radiosity without Form Factors
Langer M., Breton P., Zucker S. (1993)
A Parallel Progressive Radiosity Algorithm Based on
Patch Data Circulation
Yu Y., Ibarra O. and Yang T. (1996)
Parallel Progressive Refinement and Projection
based Discontinuity Meshing for Radiosity
Goldman J. (1995)

top

Section 4: Radiosity for VR Applications
Virtual Radiosity
Möller T. (1995)
Radiosity Techniques for Virtual Reality - Faster
Reconstruction and Support for Levels of Details

Möller T. (1996)
Interactive update of Global illumination using a Line-
space Hierarchy

Drettakis G. and Sillion F. (1997)

top

Section 5: Suggestive Techniques to Radiosity for VR Applications
Generating Multiple Levels of Detail
from Polygonal Geometry Models
Schaufler G. and Sturzlinger W. (1995)
Generating Various Levels of Detail of
Architectural Objects for Image-Quality
and Frame-Rate Control Rendering
Belblidia S., Perrin J. and Paul J. (1996)
Learning Spatiotemporal Models
From Training Examples
Baumberg A., Hogg D. (1995)
Learning the Distribution of Object
Trajectories for Event Recognition
Johnson N. and Hogg D. (1995)
Polygonal Simplification: An Overview
Erikson C. (1996)
Progressive Mesh
Hoppe H. (1996)
Progressive Simplical Complexes
Hoppe H. (1997)
Mesh Optimization
Hoppe H. (1993)
Simplification Envelopes
Cohen J, Varshney A., Manocha D., Turk G.,
Weber H., Agarwal P., Brooks F. and Wright W. (1996)
Application Challenges to Computational Geometry
CG Impact Task Force (1996)
Analogical Representation of Spatial Events for
Understanding Traffic Behaviour
Howarth R. and Buxton (1992)
Active Shape Models - 'Smart Snakes'
Cootes T. and Taylor C. (1992)
An Efficient Method for Contour Tracking using
Active Shape Models
Baumberg A. and Hogg D. (1994)
Efficient Impostor Manipulation for Real-Time
Visualization of Urban Scenery
Sillion F., Drettakis G. and Bodelet B. (1997)
Geometric Compression through Topological Surgery
Taubin G. and Rossignac J. (1996)
Generic 3-D Shape Model: Acqusition and Applications
Shen X. and Hogg D.. (1995)
Learning Flexible Models from Image Sequences
Baumberg A. and Hogg D. (1993)
Multiresolution Modeling for Fast Rendering
Heckbert P. and Garland M. (1994)
Optimized Geometry Compression for Real-time
Rendering
Chow M.. (1997)
Shape Models from Image Sequences
Shen X. and Hogg D. (1993)
Training Models of Shape from Sets of Examples
Cootes T., Taylor C., Cooper D., Graham J. (1992)

top

* Paper(s) with only ZIP file available are not included in the book.

Author: Tralvex Yeap
Created on August 16, 1997. Last Revised: August 16, 1997.