System Engineering (SysEng) Company Logo
(a) Flat shading
(b) Gouraud shading
(c) Phong shading

 

Toy Duck
(a) Flat shading
(b) Gouraud shading (c) Phong shading

 

Apple (Courtesy of Philip Edelbrock)
(a) Flat shading
(b) Gouraud shading
(c) Phong shading
(d) Ray traced

 

Haagen-Dazs Ice-cream. "Never on a Sundae", rendered using POV, 640x480 (reduced to 320x200). (Courtesy of Robert A. Mickelsen)

 

Samuel J. Goldstein Toys. Entry for the January Internet Raytrace Competition.
800x600 (reduced to 400x300) with 0.3 anti-aliasing, 17 hours 27 minutes using POV 2.2
under Solaris 2.x on a 2-headed Sun SPARC 10 with 128 Meg of memory.
(Courtesy of Samuel J. Goldstein)

 

Erector Set Crane. Erector set parts was ray traced using POV 2.2 on a Mac II ci with an Applied Engineering Transwarp 40 MHz 68040
Accelerator and 20 Mb Ram. All calculations and coding were done by hand.
(Courtesy of Mark Vernon)

 

Dutch Interior, after Vermeer. This image was inspired by the work of the 17t century Dutch painter, Jan Vermeer, whose sensitivity to the interplay of light and surfaces helped to give his painting a dramatic effect. The radiosity method was used to compute the global diffuse illumination during a view independent preprocess. After the view was determined, a Z-buffer based algorithm similar to distributed ray tracing was used to compute the specular reflection on the marble floor.
(Courtesy of John Wallace. (C) 1987 by Cornell University, Program of Computer Graphics).

 

Simulated steel mill. The image was created using a modified version of the hemicube radiosity algorithm, computed on a VAX 8700 and displayed on a Hewlett Packard Renaissance Display. The environment consists of approximately 55,000 elements.
(Courtesy of Stuart Feldman and John Wallace, Program of Computer Graphics, Cornell University).

 

City Hall Council Chambers.
This image is a rendering of a
radiosity solution computed by the Lightscape Visualization System developed by Lightscape Graphics Software Ltd. The 32,000 polygon radiosity solution was imported via the Lightscape .LSA file import converter and rendered using NuGraf.
(Courtesy of Lightscape Graphics Software Ltd)

 

Hallway. This image is another rendering of a radiosity solution computed by the Lightscape Visualization System developed by Lightscape Graphics Software Ltd.
(Model provided courtesy of Lightscape Graphics Software Ltd)

 

Eric's Office rendered with progressive-refinement hemicube radiosity algorithm; 500 patches, 7000 subpatches. Estimated ambient radiosity added. Computing and displaying each iteration took about 15 seconds on an HP 9000 Model 825 SRX.

(a) 1 iteration.

(b) 2 iterations.

(c) 24 iterations.

(d) 100 iterations.

(Courtesy of Shenchang Eric Chen, F. Cohen, John R. Wallace, and Donald P. Greenberg, Program of Computer Graphics, Cornel University, 1988)

 

Dani's Room. This image was rendered by Dani Lischinski, Filippo Tampieri, and Donald P. Greenberg for the 1992 paper Discontinuity Meshing for Accurate Radiosity. The image depicts a scene that represents a pathological case for traditional radiosity images, many small shadow casting details. Notice, in particular, the shadows cast by the windows, and the slats in the chair.

 

Boiler room rendered with progressive-refinement radiosity algorithm. using ray tracing to compute form factors.
(Courtesy of John Wallace, John Lin, and Eric Haines, using Hewlett Packard's Starbase Radiosity and Ray Tracing software. (C) 1989, Hewlett-Packard Company.)

 

Nave of Chartres cathedral rendered with progressive-refinement radiosity algorithm, using ray tracing to compute form factors. Two bays, containing 9916 polygons, were processed and copied thre more times. Sixty iterations took 59 minutes on HP 9000 Model 835 TurboSRX.
(Courtesy of John Wallace and John Lin using Hewlett Packard's Starbase Radiosity and Ray Tracing software. (C) 1989, Hewlett-Packard Company.)

 

Author: Tralvex Yeap
Created on April 5, 1997. Last Revised: August 15, 1997.