Section 2: Software
Acceleration Techniques for Radiosity
|
Geometric
Simplification for Indirect
Illumination Calculations
Rushmeier
H., Patterson C. and Veerasamy A. (1993) |
  |
Efficient Rendering of
Radiosity using Textures and
Bicubic Reconstruction
Basto
R., Goslin M. and Zhang H. (1995) |
  |
Direct Lighting
Calculation by Monte
Carlo Integration
Shirley
P. and Wang C (1994) |
  |
Time Complexity of
Monte Carlo
Radiosity
Shirley
P. (1991) |
  |
Hierarchical Solution
Techniques
for Realistic Rendering
Sillion
F. (1995) |
  |
Efficient Hierarchical
Refinement and
Clustering for Radiosity in Complex
Environments
Gibson
S. and Hubbold R. (1996) |
  |
Wavelet Projections
for Radiosity
Schroder
P., Gortler S., Cohen M., and Hanarahan P. (1993) |
  |
Importance and
Discrete
Three Point Transport
Aupperle
L. and Hanrahan P. (1993) |
  |
An Importance Driven
Monte-Carlo
Solution to the Global Illumination Problem
Blasi
P., Saec B. and Schlick C. ((1994) |
  |
An Empirical
Comparison of
Progressive and Wavelet Radiosity
Willmott
A. and Heckbert P. (1997) |
  |
Hybrid Radiosity /
Monte Carlo Methods
Shirley
P. (1994) |
  |
Iterative methods for
fast radiosity solutions
Baranoski
G., Bramley R and Shirley P. (1995) |
  |
Metropolis Light
Transport
Veach E.
and Guibas L. (1997) |
  |
Efficient Radiosity in
Dynamic Environments
Forsyth
D., Yang C. and Teo K. (1994) |
  |
Adaptive Mesh Refinement with
Discontinuities for the Radiosity Method
W.
Stürzlinger (1994) |
 |
A Rapid Hierarchical Radiosity
Algorithm
Hanrahan P.
and Salzman D. and Aupperle L. (1991) |
 |
An Empirical Comparison of Radiosity
Algorithms
Willmott
A. and Heckbert P. (1997) |
 |
Beams O' Light: Confessions of a
Hacker
Haines
E. (1991) |
 |
Computational Methods for Global
Illumination
and Visualisation of Complex 3D Environments
Pattanaik
S. (1993) |
 |
Discontinuity Meshing for Radiosity
Heckbert
P. (1992) |
 |
Efficient Radiosity for Complex
Environments
Gibson
S. (1995) |
 |
Efficient Rendering of Radiosity
using Textures
and Bicubic Reconstruction
Basto
R., Goslin M. and Zhang H. (1995) |
 |
Textures and Radiosity: Controlling
Emission
and Reflection with Texture Maps
Gershbein
R., Schroder P. and Hanrahan P. (1994)
|
 |
Global Illumination via Density
Estimation
Shirley
P., Wade B., Hubbard P., Zareski D., Walter B.
and Greenberg D. (1995) |
 |
Hierarchical Algorithms for
Illumination
Aupperle
L. (1993) |
 |
High Fidelity Radiosity Rendering at
Interactive Rates
Hardt
S. (1997) |
 |
Monte Carlo Methods
Peter Shirley
(1990) |
 |
Partitioning and Ordering Large
Radiosity Computations
Teller
S., Fowler C., Funkhouser T. and Hanrahan P.
(1994) |
 |
Simulating Global Illumination Using
Adaptive Meshing
Heckbert
P. (1991) |
 |
Structured Sampling and
Reconstruction of Illumination
for Image
Synthesis
Drettakis
G. (1994) |
 |
Shaft Culling for Efficient Ray-cast
Radiosity
Haines E. and
Wallace J. (1994) |
 |
Speed-up techniques
Möller
T. (1996) |
 |
Wavelet algorithms for illumination
computations
Schroder
P. (1994) |
 |
Wavelet Methods for Radiosity
Schroder
P. (1994) |
 |