Siggraph Radiosity Bibliography: Table of Content
- 1 Methods for Solving Linear Inhomogeneous Integral Equations Arising in Interreflection Problems
- 2 Radiative Transfer on Discrete Spaces
- 3 Interior Point-by-point Calculations in Obstructed Spaces
- 4 Modelling the Interaction of Light Between Diffuse Surfaces
- 5 Hemi-Cube: A Radiosity Solution for Complex Environments
- 6 A Radiosity Method for the Realistic Image Synthesis of Complex Diffuse Environments
- 7 Continuous Tone Representation of Three-Dimensional Objects Taking Account of Shadows and Interreflection
- 8 The Back-Buffer Algorithm: An Extension of the Radiosity Method to Dynamic Environments
- 9 An Efficient Radiosity Approach for Realistic Image Synthesis
- 10 A Method for Computing Global Illumination
- 11 A Radiosity Method for Non-Diffuse Environments
- 12 The Rendering Equation
- 13 Extending the Radiosity Method to Transmitting and Specularly Reflecting Surfaces
- 14 Bi-directional Ray Tracing
- 15 The Zonal Method for Calculating Light Intensities in the Presence of a Participating Medium
- 16 A Synthesis of Ray Tracing and Radiosity Methods
- 17 A Progressive Refinement Approach to Fast Radiosity Image Generation
- 18 Verifying the Applicability of Computer Generated Pictures to Lighting Design
- 19 The Radiosity Model
- 20 Form-factors for general environments
- 21 A New Radiosity Approach by Procedural Refinements for Realistic Image Synthesis
- 22 A Synthesis of Ray Tracing and Radiosity Methods
- 23 A Ray Tracing Solution for Diffuse Interreflection
- 24 Two Adaptive Techniques Let Progressive Radiosity Outperform the Traditional Radiosity Algorithm
- 25 Improving Radiosity Solutions Through the Use of Analytically Determined Form-Factors
- 26 Applications and Comparisons of Different Mathematical Methods to Compute Form Factors for Radiosity Images
- 27 Illumination Networks: Fast Realistic Rendering with General Reflectance Functions
- 28 A Progressive Radiosity Method and its Implementation in a Distributed Processing Environment
- 29 Parallelization of the radiosity model
- 30 Progressive Radiosity Using Hemispheres
- 31 Radiosity
- 32 SIGGRAPH '89 Radiosity course notes
- 33 Voxel Space Automata: Modeling with Stochastic Growth Processes in Voxel Space
- 34 A rapid hierarchical radiosity algorithm for unoccluded environments
- 35 A two-pass radiosity method for Bezier patches
- 36 Efficient radiosity methods for non-separable reflectance models
- 37 Radiosity in Parallel
- 38 Fast radiosity by parallelization
- 39 A progressive ray tracing based radiosity with general reflectance functions
- 40 Delaunay Triangulation and the Radiosity Approach
- 41 A new space partition technique to support a highly pipelined parallel architecture for the radiosity method
- 42 A General Two-Pass Method Integrating Specular and Diffuse Reflection
- 43 Exploiting coherence for clipping and view transformation in radiosity algorithm
- 44 A Ray Tracing Algorithm for Progressive Radiosity
- 45 Trends in radiosity for image synthesis
- 46 Fundamentals of Three-Dimensional Computer Graphics
- 47 Accelerated Radiosity Method for Complex Environments
- 48 Towards Image Realism with Interactive Update Rates in Complex Virtual Building Environments
- 49 Particle Transport and Image Synthesis
- 50 Real Time Radiosity Through Parallel Processing and Hardware Acceleration
- 51 An Adapted Solution of Progressive Radiosity and Ray-Tracing Methods for Non-Diffuse Environments
- 52 An Efficient Radiosity Solution for Bump Texture Generation
- 53 Incremental Radiosity: An Extension of Progressive Radiosity to an Interactive Image Synthesis System
- 54 A Radiosity Redistribution Algorithm for Dynamic Environments
- 55 Radiosity Redistribution for Dynamic Environments
- 56 SIGGRAPH '90 Radiosity course notes
- 57 An analysis and modification of Shao's radiosity method for computer graphics image synthesis
- 58 A Rapid Hierarchical Radiosity Algorithm for Unoccluded Environments
- 59 A Rapid Hierarchical Radiosity Algorithm for Unoccluded Environments
- 60 Adaptive Radiosity Textures for Bidirectional Ray Tracing
- 61 Hypercube Algorithm for Radiosity in a Ray Tracing Environment
- 62 A Two-Pass Radiosity Method for Bezier Patches
- 63 Image and Intervisibility Coherence in Rendering
- 64 Efficient Radiosity Methods for Non-Separable Reflectance Models
- 65 Improving Interaction with Radiosity-based Lighting Simulation Programs
- 66 Fast Radiosity by Parallelization
- 67 Acceleration Techniques for Progressive Refinement Radiosity
- 68 Improved Techniques for Progressive Refinement Radiosity
- 69 Extending the Radiosity Method to Include Specularly Reflecting and Translucent Materials
- 70 A Progressive Ray-Tracing-Based Radiosity with General Reflectance Functions
- 71 A Progressive Ray-Tracing-Based Radiosity with General Reflectance Functions
- 72 A New Space Partitioning Technique to Support a Highly Pipelined Architecture for the Radiosity Method
- 73 A New Space Partitioning Technique to Support a Highly Pipelined Architecture for the Radiosity Method
- 74 Physically Based Lighting Calculations for Computer Graphics
- 75 A Ray Tracing Method for Illumination Calculation in Diffuse-Specular Scenes
- 76 The hemisphere radiosity method: a tale of two algorithms
- 77 Exploiting Coherence for Clipping and View Transformations in Radiosity Algorithms
- 78 Radiosity and Ray Tracing: a Comparison of Shading Strategies
- 79 Trends in Radiosity for Image Synthesis
- 80 Image Synthesis Using Radiosity Methods
- 81 Octant Priority for Radiosity Image Rendering
- 82 Accelerated radiosity method for complex environments
- 83 Visilux: a radiosity based lighting design tool
- 84 On the division of environments by virtual walls for radiosity computation
- 85 Making Radiosity Usable: Automatic Preprocessing and Meshing Techniques for the Generation of Accurate Radiosity Solutions
- 86 Simulation of Partially Obscured Scenes Using the Radiosity Method
- 87 Parallel processing of progressive refinement radiosity methods
- 88 Implementing Progressive Radiosity with User-Provided Polygon Display Routines
- 89 Radiosity for Furry Surfaces
- 90 Radiosity
- 91 Progressive refinement radiosity on a transputer network
- 92 Radiosity in computer graphics: a proposed alternative to the hemi-cube algorithm
- 93 A ray tracing simulation of a radiosity simulation
- 94 SIGGRAPH '91 Radiosity course notes
- 95 Two parallel approaches for a progressive radiosity
- 96 Radiosity Bibliography
- 97 A Case Study for Radiosity
- 98 Shaft culling for efficient ray-traced radiosity
- 99 A Rapid Hierarchical Radiosity Algorithm
- 100 Finite element methods for global illumination
- 101 An extended radiosity using parallel ray-traced specular transfers
- 102 Divide and conquer radiosity
- 103 Improving Sampling and Reconstruction Techniques for Radiosity
- 104 Smoothed particle rendering for fluid visualization in astrophysics
- 105 A new color conversion method for realistic light simulation
- 106 Radiosity via Ray Tracing
- 107 A Ray Tracing Framework for Global Illumination Systems
- 108 Time Complexity of Monte Carlo Radiosity
- 109 Detection of Shadow Boundaries for Adaptive Meshing in Radiosity
- 110 Fast and Accurate Radiosity-Based Rendering
- 111 The constant radiosity assumption syndrome
- 112 Fast Vertex Radiosity Update
- 113 Parallel Radiosity Techniques for Mesh-Connected SIMD Computers
- 114 A testbed for adaptive subdivision in progressive radiosity
- 115 Accelerated Radiosity Methods for Rendering Complex Environments
- 116 A Hierarchical Ray-Casting Algorithm for Radiosity Shadows
- 117 Radiosity and Realism
- 118 Atmospheric Corrections Using the Volume Radiosity Model
- 119 Remote Sensing Applications of the Extended Radiosity Method
- 120 Fast Radiosity Using a Data Parallel Architecture
- 121 Accelerating Radiosity by Overshooting
- 122 Remote Sensing Applications of the Extended Radiosity Method
- 123 A Rapid Hierarchical Radiosity Algorithm for Unoccluded Environments
- 124 Discontinuity Meshing for Radiosity
- 125 Radiosity in Flatland
- 126 A Two-Pass Radiosity Method for Bezier Patches
- 127 Analysis of Radiosity Techniques in Computer Graphics
- 128 An Adaptive Discretization Method for Radiosity
- 129 Solving the Classic Radiosity Equation Using Multigrid Techniques
- 130 Discontinuity Meshing for Accurate Radiosity
- 131 Linear Radiosity Approximation Using Vertex-to-Vertex Form Factors
- 132 Efficient Radiosity Methods for Non-Separable Reflectance Models
- 133 Fast Radiosity by Parallelization
- 134 A Two-Pass Radiosity Method Driven by Lights and Viewer Position
- 135 A Progressive Ray-Tracing-based Radiosity with General Reflectance Functions
- 136 Time complexity of Monte Carlo radiosity
- 137 A Short Proof of the Progressive Refinement Method in Radiosity
- 138 An Importance-Driven Radiosity Algorithm
- 139 A Tale of Two Algorithms
- 140 Radiosity with Voronoi Diagrams
- 141 An Environment-Projection Approach to Radiosity for Mesh-Connected Computers
- 142 Exploiting Coherence for Clipping and View Transformations in Radiosity Algorithms
- 143 Parallel Radiosity Solutions Based on Partial Result Messages
- 144 Trends in Radiosity for Image Synthesis
- 145 A new progressive radiosity algorithm through the use of accurate form-factors
- 146 The Super-Plane Buffer: An Efficient Form-Factor Evaluation Algorithm for Progressive Radiosity
- 147 Mesh Redistribution in Radiosity
- 148 A Hierarchical Illumination Algorithm for Surfaces with Glossy Reflection
- 149 A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces
- 150 Application of Rapid Hierarchical Radiosity to Participating Media
- 151 Radiosity Modeling for Remote Sensing Applications
- 152 A Computational Method to Simulate Light Propagation in Fog: Theory, Experimental Verification and Applicability to Road Lighting Systems Analysis
- 153 Progressive Refinement Radiosity on Ring-Connected Multicomputers
- 154 An Improved Hierarchical Radiosity Method
- 155 The Symmetric Radiosity Formulation
- 156 Development of a Radiosity Based Image Synthesis System to Investigate Vision
- 157 Radiosity and Realistic Image Synthesis
- 158 On Setting Up and Solving Large Radiative Transfer Systems
- 159 Progressive Ray Refinement for Monte Carlo Radiosity
- 160 Principles of the Radiosity Method versus Radiative Transfer for Canopy Reflectance Modeling
- 161 Radiosity and Relaxation Methods: Progressive Refinement is Southwell Relaxation
- 162 Solving the Radiosity Linear System
- 163 Wavelet Radiosity
- 164 A New Method for Solving the Radiosity Problem
- 165 Improved explicit radiosity method for calculating non- Lambertian reflections
- 166 Improved Radiosity Method for Calculating Non-Lambertian Reflections
- 167 Grouping of Patches in Progressive Radiosity
- 168 An adaptive discretization method for progressive radiosity
- 169 Parallel Radiosity Without Form Factors
- 170 Combining Hierarchical Radiosity and Discontinuity Meshing
- 171 A Multiprocessor Implementation of Radiosity
- 172 A New Radiosity Apporach Using Area Sampling for Parametric Patches
- 173 Multiprocessor Models for the Radiosity Method
- 174 Adaptive Mesh Refinement for the Radiosity Method
- 175 Parallel Radiosity Using a Shared Virtual Memory
- 176 Painting With Light
- 177 On the Form Factor Between Two Polygons
- 178 Numerical Integration for Radiosity in the Presence of Singularities
- 179 Numerical Integration for Radiosity In The Presence Of Singularities
- 180 Wavelet Projections for Radiosity
- 181 Analysis and Acceleration of Progressive Refinement Radiosity Method
- 182 A Gathering and Shooting Progressive Refinement Radiosity Method
- 183 A Modified Radiosity Algorithm for Integrated Visual and Auditory Rendering
- 184 Radiosity with Non-diffuse Reflectors
- 185 N-Body Methods and their Implications for Multiprocessors
- 186 Discontinuity Meshing for Radiosity Image Synthesis
- 187 Global Visibility Algorithms for Illumination Computations
- 188 Exploiting Spatial Coherence to Accelerate Radiosity
- 189 Radiosity Algorithms Using Higher Order Finite Element Methods
- 190 A Higher Order Solution Method for Global Illumination
- 191 VISULUX: A Radiosity Based Lighting Design Tool
- 192 On the Division of Environments by Virtual Walls for Radiosity Computation
- 193 A Programmer's Perspective
- 194 Parallel Processing of Progressive Refinement Radiosity Methods
- 195 Cubic Monte Carlo Radiosity
- 196 Cubic Monte Carlo Radiosity
- 197 Monte Carlo Radiosity using Piecewise Cubic Illumination Functions
- 198 Efficient Realistic Image Synthesis by Parallel Monte Carlo Radiosity on Transputers
- 199 A Median Cut Algorithm for Efficient Sampling of Radiosity Functions
- 200 Progressive Refinement Radiosity on a Transputer Network
- 201 A Comparison of Techniques for the Transformation of Radiosity Values to Monitor Colors
- 202 Efficient Radiosity in Dynamic Environments
- 203 Incorporating Hierarchical Radiodity into Discontinuity Meshing Radiosity
- 204 Optimizing Discontinuity Meshing Radiosity
- 205 A Proposed Alternative to the Hemi-cube Algorithm
- 206 Textures and Radiosity: Controlling Emission and Reflection from Texture Maps
- 207 Textures and Radiosity: Controlling Emission and Reflection with Texture Maps
- 208 Hyperrealistic Image Synthesis and Manipulation
- 209 Two Parallel Approaches for a Progressive Radiosity
- 210 Shaft Culling for Efficient Ray-Traced Radiosity
- 211 An Efficient Progressive Refinement Strategy for Hierarchical Radiosity
- 212 An Extended Radiosity Using Parallel Ray-Traced Specular Transfers
- 213 Efficient, Complete Radiosity Ray Tracing Using a Shadow-Coherence Method
- 214 Global Illumination in Presence of Participating Media with General Properties
- 215 Divide and Conquer Radiosity
- 216 Bounds and Error Estimates for Radiosity
- 217 Efficient Light Propagation for Multiple Anisotropic Volume Scattering
- 218 Fast Radiosity Repropagation for Interactive Virtual Environments Using a Shadow-Form-Factor-List
- 219 Monte Carlo Radiosity
- 220 New Efficient Algorithms with Positive Definite Radiosity Matrix
- 221 A New Stochastic Radiosity Method for Highly Complex Scenes
- 222 The Stochastic Ray Method for Radiosity
- 223 Shooting Algorithm for Illuminance: Comparison of Prediction with Experiment
- 224 Fast Wavelet Radiosity Method
- 225 Adaptive Mesh Generation for Progressive Radiosity: A Ray-tracing Based Algorithm
- 226 A Collection of Papers of the Institute of Computer Graphics
- 227 Radiosity Computation in Flatland using a Monte Carlo Approach with Extended Rays
- 228 Radiosity for very Complex Scenes
- 229 Rendering Participating Media: Problems and Solutions from Application Areas
- 230 Wavelet Projections for Radiosity
- 231 Clustering and Volume Scattering for Hierarchical Radiosity Calculations
- 232 Radiosity and Global Illumination
- 233 Parallel Visualization Algorithms: Performance and Architectural Implications
- 234 A Clustering Algorithm for Radiosity in Complex Environments
- 235 Efficient Hierarchical Radiosity for Complex Environments
- 236 Parallel Progresive Radiosity with Parallel Visibility Computations
- 237 Adaptive Mesh Refinement with Discontinuities for the Radiosity Method
- 238 Parallel Progressive Radiosity with Parallel Visibility Computations
- 239 The Constant Radiosity Assumption Syndrome
- 240 Partitioning and Ordering Large Radiosity Computations
- 241 Daylighting Computation: Radiosity Method Using Triangular Patches
- 242 A Testbed for Adaptive Subdivision in Progressive Radiosity
- 243 Multilevel Use of Coherence for Complex Radiosity Environments
- 244 Constructing Solvers for Radiosity Equation Systems
- 245 A Fast Solver of Radiosity Equation Systems
- 246 Fast Radiosity Solutions for High Average Reflectance Environments
- 247 Importance-Driven Progressive Refinement Radiosity
- 248 A Parallel Approach to Hierarchical Radiosity
- 249 Dynamic Subdivision in Radiosity
- 250 View Dependent Solution for Monte Carlo Progressive Refinement Radiosity
- 251 Speeding Up Progressive Radiosity by Overshooting
- 252 Separating reflection functions for linear radiosity
- 253 An Adaptive Gauss Method for Computing Irradiance Coefficients of Galerkin Radiosity Systems
- 254 A study of integration methods for couplings of Galerkin radiosity systems
- 255 Isolating Discretisation Error: an Accurate Refinement Strategy for Hierarchical Radiosity with Linear Functions
- 256 A Domain Decomposition Method for Radiosity
- 257 A Radiosity Approach For The Simulation Of Daylight
- 258 The Constant Radiosity Step
- 259 Radiosity and Hybrid Methods
- 260 The Stochastic Ray Method for Radiosity
- 261 The Stochastic Ray Method for Radiosity
- 262 Linear Radiosity with Error Estimation
- 263 Smart Links and Efficient Reconstruction for Wavelet Radiosity
- 264 A Parallel Radiosity System for Large Data Sets
- 265 A Radiosity System for Real-Time Photo-Realism
- 266 On Convergence and Complexity of Radiosity Algorithms
- 267 Dynamic Discontinuites for Radiosity
- 268 A Radiosity Solution for Random Fractal Surfaces
- 269 Visibility masks for solving complex radiosity computations on multiprocessors
- 270 Coarse-Grained Parallelism for Hierarchical Radiosity Using Group Iterative Methods
- 271 SIMD architectures
- 272 Meshing for Discontinuity Driven Hierarchical Radiosity
- 273 Radiosity Techniques for Virtual Reality - Faster Reconstruction and Support for Levels of Details
- 274 A comparison of four visibility acceleration techniques for radiosity
- 275 Fast massively parallel progressive radiosity on the MP-1
- 276 Global multipath Monte Carlo algorithms for radiosity
- 277 Parallel Radiosity on a Cluster of Workstations