Radiosity Abstracts 1989-1996
1989
89-1
Doc Type: Conference Paper
Title: Shading models for realistic image synthesis
Authors: Knox, W.J., Jr.
Affiliation: Loral Defense Syst., Akron, OH, USA
Conf. Title: Proceedings of the IEEE 1989 National Aerospace and
Electronics Conference NAECON 1989 (Cat. No.89CH2759-9)
p. 596-603 vol.2
Publisher: IEEE
New York, NY, USA
Date: 1989 4 vol. 2102 pp.
Country of Publication: USA
CCC: CH2759-9/89/0000-0596$01.00
Language: English
Conf. Date: 22-26 May 1989
Conf. Loc: Dayton, OH, USA
Conf. Sponsor: IEEE
Treatment: Theoretical/Mathematical
Abstract: A tutorial that presents a technical-level chronology
of illumination model development is provided. The basic techniques
and capabilities of certain algorithms that changed the direction
of computer graphics research are described. Included are treatments
of Lambertian (constant) shading, Gouraud shading, Phong shading,
the Torrence-Sparrow illumination model, Whitted's original ray-tracing
based illumination model, and interreflections between diffuse
surfaces (radiosity). (19 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Modelling
Free Terms: Lambertian shading; Constant shading; Realistic image
synthesis; Illumination model development; Computer graphics;
Gouraud shading; Phong shading; Torrence-Sparrow illumination
model; Ray-tracing based illumination model; Interreflections;
Diffuse surfaces; Radiosity
89-2
Doc Type: Journal Paper
Title: A VLSI system architecture for high-speed radiative
transfer 3D image synthesis
Authors: Bu, J.; Deprettere, E.F.
Affiliation: Dept. of Electr. Eng., Delft Univ. of Technol.,
Netherlands
Journal: Visual Computer
Vol: 5 Iss: 3 p. 121-33
Date: 1989
Country of Publication: West Germany
ISSN: 0178-2789 CODEN: VICOE5
Language: English
Treatment: Practical
Abstract: The authors describe a VLSI system architecture for
high-speed synthesis of 3D images composed of diffusely reflective
surfaces. The system consists of two loosely coupled sub-systems.
The first sub-system computes the form-factor matrix F. The form-factors
are computed by an efficient ray-tracing algorithm. The second
sub-system, a multiprocessor Gauss-Seidel iterative system solver,
solves the sparse system of radiosity equations (I- Lambda F)b=e.
(12 Refs.)
Classification: C5540 (Terminals and graphic displays); C5260B
(Computer vision and picture processing); C6130B (Graphics techniques)
Thesaurus: Computer graphic equipment; Computer graphics; Computerised
picture processing; VLSI
Free Terms: VLSI system architecture; High-speed radiative transfer
3D image synthesis; Diffusely reflective surfaces; Form-factor
matrix; Ray-tracing algorithm; Multiprocessor Gauss-Seidel iterative
system solver; Radiosity equations
89-3
Doc Type: Journal Paper
Title: Light reflection models for computer graphics
Authors: Greenberg, D.P.
Affiliation: Cornell Univ., Ithaca, NY, USA
Journal: Science
Vol: 244 Iss: 4901 p. 166-73
Date: 14 April 1989
Country of Publication: USA
ISSN: 0036-8075 CODEN: SCIEAS
Language: English
Treatment: General/Review
Abstract: During the past 20 years, computer graphic techniques
for simulating the reflection of light have progressed so that
today images of photorealistic quality can be produced. Early
algorithms considered direct lighting only, but global illumination
phenomena with indirect lighting, surface interreflections, and
shadows can now be modeled with ray tracing, radiosity, and Monte
Carlo simulations. This article describes the historical development
of computer graphic algorithms for light reflection and pictorially
illustrates what will be commonly available in the near future.
(26 Refs.) Classification: C6130B (Graphics techniques)
Thesaurus: Computational geometry; Computer graphics; Geometrical
optics; History; Light reflection; Monte Carlo methods Free Terms:
Light reflection models; Computer graphics; Photorealistic quality;
Algorithms; Global illumination phenomena; Indirect lighting;
Surface interreflections; Shadows; Ray tracing; Radiosity; Monte
Carlo simulations; Historical development
89-4
Doc Type: Conference Paper
Title: Form-factors for general environments
Authors: Ping-Ping Shao; Qun-Sheng Peng; You-Dong Liang
Affiliation: Dept. of Math., Zhejiang Univ., China
Conf. Title: EUROGRAPHICS '88. Proceedings of the European Computer
Graphics Conference and Exhibition
p. 499-510
Editors: Duce, D.A.; Jancene, P.
Publisher: North-Holland
Amsterdam, Netherlands
Date: 1988 xv+550 pp.
Country of Publication: Netherlands
ISBN: 0 444 70499 X
Language: English
Conf. Date: 12-16 Sept. 1988
Conf. Loc: Nice, France
Treatment: Practical
Abstract: An algorithm, based on the hemi-cube formulation, which
calculates the form-factors required by the solution of the rendering
equation, is presented. The concept of form-factors of the standard
radiosity method is developed. In particular, the concept of specular
form-factors is proposed. These new form-factors are also purely
geometric terms describing the transfer of energy from one surface
to another within a non-diffuse environment. The new form-factor
is evaluated by numerical integrations based on the hemi-cube
algorithm. The equations of the effective diffuse radiosity are
presented and solved by numerical methods. The extension fully
develops the characteristic of radiosity method and successfully
solves the view-independent energy transfer in a general environment.
(11 Refs.) Classification: C6130B (Graphics techniques); C4160
(Numerical integration and differentiation)
Thesaurus: Computer graphics; Integration
Free Terms: Illumination; Hemi-cube formulation; Form-factors;
Rendering equation; Standard radiosity method; Geometric terms;
Surface; Numerical integrations; Diffuse radiosity
89-5
Doc Type: Conference Paper
Title: Complex scene generation
Authors: Dzwig, P.
Affiliation: Parsys Ltd., Hayes, UK
Conf. Title: IEE Colloquium on 'Practical Applications of Parallel
Signal Processing' (Digest No.111)
p. 7/1-7
Publisher: IEE
London, UK
Date: 1988 56 pp.
Country of Publication: UK
Language: English
Conf. Date: 1 Nov. 1988
Conf. Loc: London, UK
Conf. Sponsor: IEE
Treatment: Practical; Product review
Abstract: The Parsys SN 1000 series of parallel processing computer
systems is considered as a vehicle for the generation of complex
scenes using techniques such as ray-tracing and radiosity. The
use of high throughput data capture peripherals is also considered
as a tool for the manipulation of images. (2 Refs.)
Classification: C5260B (Computer vision and picture processing);
C5440 (Multiprocessor systems and techniques)
Thesaurus: Computerised picture processing; Parallel processing
Free Terms: Complex scene generation; Image manipulation; Parsys
SN 1000; Parallel processing computer systems; Ray-tracing; Radiosity;
High throughput data capture peripherals
89-6
Doc Type: Conference Paper in Journal
Title: A new radiosity approach by procedural refinements for
realistic image synthesis
Authors: Min-zhi Shao; Qun-sheng Peng; You-dong Liang
Affiliation: CAD/CAM Res. Center, Zhejiang Univ., China Journal:
Computer Graphics
Vol: 22 Iss: 4 p. 93-102
Date: Aug. 1988
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/88/008/0093$00.75
Language: English
Conf. Title: SIGGRAPH 88 Conference
Conf. Date: 1-5 Aug. 1988
Conf. Loc: Atlanta, GA, USA
Conf. Sponsor: ACM; IEEE
Treatment: Practical
Abstract: According to the rendering equation, the diffuse and
the specular components of the outgoing intensity of each surface
patch should be solved simultaneously. Rather than establishing
a huge set of linear equations defining the unknown directional
intensities for all directions and all surface patches, the authors
expand the concept of the delta form-factor which concerns the
light energy transfer of a surface path along a respective direction.
As the delta form-factor for non-diffuse surface patches are dependent
on the spatial and spectral distributions of light energy, they
could not be calculated geometrically. In this paper, the authors
present a new radiosity approach which progressively approximates
the delta form-factors and the light energy distributions within
a general environment to the correct solution. The nucleus of
the approach is procedural iteration. Statistics indicate the
potentials of this method for complex non-diffuse environments.
(14 Refs.) Classification: C6130B (Graphics techniques); C5260B
(Computer vision and picture processing)
Thesaurus: Computer graphics; Computerised picture processing
Free Terms: Spatial distributions; Radiosity approach; Procedural
refinements; Realistic image synthesis; Rendering equation; Specular
components; Linear equations; Delta form-factor; Light energy
transfer; Surface path; Spectral distributions
89-7
Doc Type: Conference Paper in Journal
Title: A progressive refinement approach to fast radiosity image
generation
Authors: Cohen, M.F.; Chen, S.E.; Wallace, J.R.; Greenberg, D.P.
Affiliation: Cornell Univ., Ithaca, NY, USA
Journal: Computer Graphics
Vol: 22 Iss: 4 p. 75-84
Date: Aug. 1988
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/88/008/0075$00.75
Language: English
Conf. Title: SIGGRAPH 88 Conference
Conf. Date: 1-5 Aug. 1988
Conf. Loc: Atlanta, GA, USA
Conf. Sponsor: ACM; IEEE
Treatment: Practical
Abstract: A reformulated radiosity algorithm is presented that
produces initial images in time linear to the number of patches.
The enormous memory costs of the radiosity algorithm are also
eliminated by computing form-factors on-the-fly. The technique
is based on the approach of rendering by progressive refinement.
The algorithm provides a useful solution almost immediately which
progresses gracefully and continuously to the complete radiosity
solution. In this way the competing demands of realism and interactivity
are accommodated. The technique brings the use of radiosity for
interactive rendering within reach and has implications for the
use and development of current and future graphics workstations.
(19 Refs.)
Classification: C6130B (Graphics techniques); C5260B (Computer
vision and picture processing)
Thesaurus: Computer graphics; Computerised picture processing
Free Terms: Progressive refinement approach; Fast radiosity image
generation; Reformulated radiosity algorithm; Form-factors; Graphics
workstations
89-8
Doc Type: Journal Paper
Title: Hierarchical data structures and algorithms for computer
graphics. II. Applications
Authors: Samet, H.; Webber, R.E.
Affiliation: Maryland Univ., College Park, MD, USA
Journal: IEEE Computer Graphics and Applications
Vol: 8 Iss: 4 p. 59-75
Date: July 1988
Country of Publication: USA
ISSN: 0272-1716 CODEN: ICGADZ
CCC: 0272-1716/88/0700-0059$01.00
Language: English
Treatment: Practical
Abstract: For pt.I see ibid., vol.8, no.3, p.48-68, May (1988).
Advanced applications for preliminary display methods are focused
on, with emphasis on the octree. Topics include use of the quadtree
as a basis for hidden-surface algorithms, parallel and perspective
projection methods to display a collection of objects represented
by an octree, and the use of octrees to facilitate such image-rendering
techniques as ray tracing and radiosity. (93 Refs.) Classification:
C6120 (File organisation); C6130B (Graphics techniques) Thesaurus:
Computer graphics; Data structures; Trees [mathematics] Free Terms:
Parallel projection methods; Computer graphics; Display methods;
Octree; Quadtree; Hidden-surface algorithms; Perspective projection
methods; Image-rendering; Ray tracing; Radiosity
1990
90-1
Doc Type: Conference Paper in Journal
Title: VOXEL based modeling and rendering irregular solids
Authors: Prakash, C.E.; Nandy, S.L.
Affiliation: Indian Inst. of Sci., Bangalore, India
Journal: Microprocessing & Microprogramming
Vol: 30 Iss: 1-5 p. 341-6
Date: Aug. 1990
Country of Publication: Netherlands
ISSN: 0165-6074 CODEN: MMICDT
Language: English
Conf. Title: Sixteenth EUROMICRO Symposium on Microprocessing
and Microprogramming (EUROMICRO 90). Hardware and Software in
System Engineering
Conf. Date: 27-30 Aug. 1990
Conf. Loc: Amsterdam, Netherlands
Treatment: Practical
Abstract: Proposes a VOXEL model for obtaining the octree of sculptured
surfaces and solids. This model is obtained through a serial stacking
of solid cross-sections (slice) to build the octree. The authors
show how rendering can be done using the VOXEL model by associating
a voxel-type viz. face, edge and vertex to capture the orientation
of the underlying primitive solid element and hence assigning
a normal for every voxel. The VOXEL model can be easily extended
to perform radiosity analysis which is highlighted in the paper.
(17 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Solid modelling
Free Terms: Irregular solids; VOXEL model; Octree; Sculptured
surfaces; Primitive solid element; Radiosity analysis
90-2
Doc Type: Conference Paper in Journal
Title: Development of a radiometric model for the detection of
plastic coating omissions on aluminum substrate
Authors: Orlove, G.L.
Affiliation: Inframetrics Inc., Billerica, MA, USA
Journal: Proceedings of the SPIE - The International Society for
Optical Engineering
Vol: 1313 p. 184-9
Date: 1990
Country of Publication: USA
ISSN: 0277-786X CODEN: PSISDG
Language: English
Conf. Title: Thermosense XII. International Conference on Thermal
Sensing and Imaging Diagnostic Applications
Conf. Date: 18-20 April 1990
Conf. Loc: Orlando, FL, USA
Conf. Sponsor: SPIE
Treatment: Theoretical/Mathematical; Experimental
Abstract: The author describes the basic methodology used to develop
a radiometric model to verify that a plastic coating skip can
be detected on an aluminum web substrate. Experimental results
confirmed that the model is accurate in predicting the radiation
contrast between the coated and uncoated aluminum. (2 Refs.) Classification:
B0590 (Materials testing); B7320R (Thermal variables) Thesaurus:
Aluminium; Infrared imaging; Nondestructive testing; Plastics;
Protective coatings; Radiometry; Substrates Free Terms: Paint
skip detection; Radiosity; Radiometric model; Plastic coating;
Web substrate; Radiation contrast; 54 DegC; 70 DegC; Al Numerical
Index: Temperature 3.27E+02 K; Temperature 3.43E+02 K Chemical
Index: Al/sur Al/el
90-3
Doc Type: Conference Paper in Journal
Title: Manufacturer's recommended body of knowledge for thermographic
diagnostics
Authors: Madding, R.P.
Affiliation: McDonnell Douglas Technol. Inc., San Diego, CA, USA
Journal: Proceedings of the SPIE - The International Society for
Optical Engineering
Vol: 1313 p. 72-6
Date: 1990
Country of Publication: USA
ISSN: 0277-786X CODEN: PSISDG
Language: English
Conf. Title: Thermosense XII. International Conference on Thermal
Sensing and Imaging Diagnostic Applications
Conf. Date: 18-20 April 1990
Conf. Loc: Orlando, FL, USA
Conf. Sponsor: SPIE
Treatment: General/Review
Abstract: The realities involved in performing thermographic diagnostic
surveys are often not well understood by the
thermographer. With an interest in the growth of the thermographic
community, and an understanding that proper application promotes
growth, equipment manufacturers have considered training and education
a worthwhile investment. The author summarizes the training and
technical assistance experience of one manufacturer as a recommended
body of knowledge for thermographers. Five key areas are presented:
radiosity, spatial resolution, heat transfer, equipment operation,
and target behavior. (0 Refs.)
Classification: B0170L (Inspection and quality control); B7320R
(Thermal variables); B0160 (Plant engineering, maintenance and
safety); B0120 (Education and training)
Thesaurus: Heat transfer; Infrared imaging; Inspection; Radiometry;
Training
Free Terms: Thermal imaging; IR; NDT; Thermographic diagnostics;
Training; Education; Radiosity; Spatial resolution; Heat transfer
90-4
Doc Type: Journal Paper
Title: Distributed supercomputing to achieve real-time representation
and manipulation of complex scenes
Authors: Encarnacao, J.; Koberle, G.; Ning Zhang
Affiliation: ZGDV, Darmstadt, West Germany
Journal: Computers in Industry
Vol: 14 Iss: 1-3 p. 23-33
Date: May 1990
Country of Publication: Netherlands
ISSN: 0166-3615 CODEN: CINUD4
CCC: 0166-3615/90/$03.50
Language: English
Treatment: Practical
Abstract: Besides the ray tracing technique, the radiosity method
is another major approach for global illumination modeling in
the field of computer graphics. Since this method needs a huge
amount of storage space (both memory and disk) and a long pre-computation
cycle, it is not suitable to implement it on conventional workstations.
Supercomputers seem to be necessary for such kind of graphics
applications. However, some problems appear with the integration
of supercomputers and workstations in a distributed computing
environment, especially for graphics application. The major problems
are: (i) unavailability of standard higher-level mechanisms for
building distributed application; (ii) transparent access to supercomputers
without remote login or file transfer sessions; (iii) computation
balance to make the best use of the performance of supercomputers
and workstations; (iv) data transfer/storage strategy between
supercomputers and workstations; and (v) conflict between interaction
and response time for graphics applications. This paper suggests,
solutions to the above mentioned problems based on the remote
procedure call (RPC) and the client/server model, for the radiosity
package implementation. After the introduction of the radiosity
method, the authors concentrate on the integration between supercomputers
and high-performance workstations. They also convey some general
issues related to distributed computing and present the experience
with their implementation, such as the application protocol definition,
error recovery, code debugging etc. The radiosity package has
been implemented at ZGDV in Darmstadt, FRG in a network environment
including a Multiflow TRACE 7/300 supercomputer connected to several
VAX, SUN and HP workstations. (12 Refs.) Classification: C5440
(Multiprocessor systems and techniques); C6130B (Graphics techniques);
C7400 (Engineering)
Thesaurus: CAD; Computer graphics; Distributed processing; Parallel
processing
Free Terms: Distributed supercomputing; Complex scenes manipulation;
Real-time representation; Global illumination modeling; Computer
graphics; Remote procedure call; Client/server model; Radiosity
package implementation; Application protocol; Error recovery;
Code debugging; Network environment; Multiflow TRACE 7/300 supercomputer;
VAX; SUN; HP workstations
90-5
Doc Type: Journal Paper
Title: Accelerated radiosity method for complex environments
Authors: Hau Xu; Qun-Sheng Peng; You-Dong Liang
Affiliation: Zhejiang Univ., Hangzhou, China
Journal: Computers & Graphics
Vol: 14 Iss: 1 p. 65-71
Date: 1990
Country of Publication: UK
ISSN: 0097-8493 CODEN: COGRD2
CCC: 0097-8493/90/$3.00+.00
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: As form-factor calculation costs about 90% of the computing
time when applying the radiosity approach for realistic image
synthesis, it is of great significance to reduce the required
computation. An accelerated radiosity algorithm for general complex
environments, based on environment localization and the directional
form-factor concept, is presented. First, the authors subdivide
the object space into many regions. Objects contained in each
region are adjacent to each other and pose more global illumination
effects to their neighbours. Next, form-factors are calculated
in each local environment. The radiant light energy transfer between
different regions is evaluated at their common boundaries. Directional
form-factors are introduced to simulate the interaction of light
between local environments and between nondiffuse surfaces. Comparisons
are made to existing algorithms. (13 Refs.) Classification: C6130B
(Graphics techniques)
Thesaurus: Computer graphics
Free Terms: Complex environments; Form-factor calculation; Realistic
image synthesis; Accelerated radiosity algorithm; Environment
localization; Directional form-factor; Object space; Global illumination;
Neighbours; Radiant light energy transfer; Common boundaries;
Nondiffuse surfaces
90-6
Doc Type: Journal Paper
Title: Radiosity redistribution for dynamic environments
Authors: George, D.W.; Sillion, F.X.; Greenberg, D.P.
Affiliation: Cornell Univ., Ithaca, NY, USA
Journal: IEEE Computer Graphics and Applications
Vol: 10 Iss: 4 p. 26-34
Date: July 1990
Country of Publication: USA
ISSN: 0272-1716 CODEN: ICGADZ
CCC: 0272-1716/90/0700-0026$01.00
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: The radiosity algorithm is extended to dynamic environments,
providing global-illumination simulations to scenes that are modified
interactively. The illumination effects introduced by a change
in position, shape, or attributes of any object in the scene are
computed very rapidly by redistributing the energy already exchanged
between objects. Corrections are made by shooting positive and
negative energy, accounting for increased illumination and the
creation of shadows. Object coherence is used to minimize computation,
and progressive-refinement techniques are used to accelerate convergence.
The extended algorithm yields excellent approximations to the
exact solutions at interactive speeds. (9 Refs.)
Classification: C6130B (Graphics techniques); C4130 (Interpolation
and function approximation)
Thesaurus: Computational geometry; Computer graphics; Convergence
of numerical methods; Geometrical optics
Free Terms: Radiosity distribution; Dynamic environments;
Global-illumination simulations; Illumination effects; Negative
energy; Shadows; Progressive-refinement techniques; Convergence;
Approximations; Interactive speeds
90-7
Doc Type: Journal Paper
Title: Thermal cooling techniques of electronic components (using
infrared radiometer)
Authors: Okamoto, Y.; Kaminaga, F.; Ogawa, K.; Marui, Y.
Affiliation: Dept. of Mech. Eng., Ibaraki Univ., Hitachi, Japan
Journal: Journal of the Faculty of Engineering, Ibaraki University
Iss: no.37 p. 127-36
Date: 1989
Country of Publication: Japan
ISSN: 0367-7389 CODEN: IDKSAB
Language: Japanese
Treatment: Practical; Experimental
Abstract: Two-dimensional temperature distribution of a heated
flat plane with a perforated cylindrical promotor through a plastic
transparent wall is visualized by using a coated thermo-sensitive
liquid crystal and an infrared radiation sensor. Thermo-view of
the base plane is obtained by these methods. Heat transfer augmentation
is studied by the remote sensing radiometer. Thermo-view of an
IC package plate array is derived by the radiosity coefficient
of the tested surface. Steady and unsteady state and local temperature
distribution of the IC package and an electronic component is
analysed by the remote sensing radiometer. (4 Refs.) Classification:
B0170J (Product packaging); B7320P (Optical variables); B7320R
(Thermal variables); B0170E (Production facilities and engineering)
Thesaurus: Cooling; Electronic equipment testing; Infrared imaging;
Packaging; Radiometry; Temperature distribution
Free Terms: Two dimensional temperature distribution; Thermal
cooling techniques; Electronic components; Infrared radiometer;
Heated flat plane; Perforated cylindrical promotor; Plastic transparent
wall; Coated thermo-sensitive liquid crystal; Infrared radiation
sensor; Remote sensing radiometer; IC package plate array; Radiosity
coefficient
90-8
Doc Type: Journal Paper
Title: Measurement of radiosity coefficient by using an infrared
radiometer and its application
Authors: Okamoto, Y.; Kaminaga, F.; Osakabe, M.; Maekawa, K.;
Ishi, T.; Ohoka, N.; Eto, M.
Journal: Journal of the Faculty of Engineering, Ibaraki University
Iss: no.37 p. 121-5
Date: 1989
Country of Publication: Japan
ISSN: 0367-7389 CODEN: IDKSAB
Language: Japanese
Treatment: Application; Experimental
Abstract: An infrared radiometer has been used for measuring and
visualizing radiation temperature distribution of a surface in
many fields as a remote sensing device. Measured radiation flux
is a summation of an emitted radiation and a reflection, which
is called a radiosity flux. The authors show characteristics of
the radiosity of tested materials. The infrared sensor is used
to detect the small surface flaw and to measure the erosion rate
of the graphite by ion beam injection and the temperature distribution
of a cutter. (8 Refs.)
Classification: A0762 (Detection of radiation (bolometers, photoelectric
cells, i.r. and submillimetre waves detection)); A0720 (Thermal
instruments and techniques); A0760D (Photometry and radiometry);
A8170C (Nondestructive testing); B7230G (Image sensors); B7320P
(Optical variables); B0590 (Materials testing); B7320R (Thermal
variables)
Thesaurus: Flaw detection; Graphite; Infrared imaging; Radiometers;
Radiometry; Temperature distribution
Free Terms: NDT; Radiosity coefficient; Infrared radiometer; Radiation
temperature distribution; Infrared sensor; Surface flaw; Erosion
rate; Graphite; Ion beam injection; C
Chemical Index: C/sur C/el
90-9
Doc Type: Journal Paper
Title: Extending the radiosity method to include specularly reflecting
and translucent materials
Authors: Rushmeier, H.E.; Torrance, K.E.
Affiliation: Cornell Univ., Ithaca, NY, USA
Journal: ACM Transactions on Graphics
Vol: 9 Iss: 1 p. 1-27
Date: Jan. 1990
Country of Publication: USA
ISSN: 0730-0301 CODEN: ATGRDF
CCC: 0730-0301/90/0100-0001$01.50
Language: English
Treatment: Practical
Abstract: An extension of the radiosity method is presented that
rigorously accounts for the presence of a small number of specularly
reflecting surfaces in an otherwise diffuse scene, and for the
presence of a small number of specular or ideal diffuse transmitters.
The relationship between the extended method and earlier radiosity
and ray-tracing methods is outlined. It is shown that all three
methods are based on the same general equation of radiative transfer.
A simple superposition of the earlier radiosity and ray-tracing
methods in order to account for specular behavior is shown to
be physically inconsistent, as the methods are based on different
assumptions. Specular behavior is correctly included in the present
method. The extended radiosity method and example images are presented.
(14 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Geometrical optics
Free Terms: Specularly reflecting materials; 3D graphics; Global
illumination; Image synthesis; Radiosity method; Translucent
materials; Diffuse scene; Ideal diffuse transmitters; Ray-tracing
methods
90-10
Doc Type: Journal Paper
Title: 3D images and computer graphics
Authors: Kanou, Y.; Saito, F.
Journal: Information Processing Society of Japan
Vol: 31 Iss: 2 p. 265-73
Date: 1990
Country of Publication: Japan
ISSN: 0447-8053 CODEN: JOSHA4
Language: Japanese
Treatment: Bibliography; Practical
Abstract: Computer graphics techniques for producing 3D images
are discussed. The authors look at ray-tracing and radiosity.
Computational geometry methods are proposed. CRT displays are
also considered. MRI, CAD, shading and shadowing and various systems
for producing 3D images are discussed. (57 Refs.)
Classification: C6130B (Graphics techniques); C5540 (Terminals
and graphic displays); C4190 (Other numerical methods); C5260B
(Computer vision and picture processing)
Thesaurus: Cathode-ray tube displays; Computational geometry;
Computer graphic equipment; Computer graphics; Computerised picture
processing Free Terms: Computational geometry; Computer graphics;
Graphics techniques; 3D images; Ray-tracing; Radiosity; CRT displays;
MRI; CAD; Shading; Shadowing
90-11
Doc Type: Conference Paper in Journal
Title: Real time radiosity through parallel processing and hardware
acceleration
Authors: Baum, D.R.; Winget, J.M.
Affiliation: Silicon Graphics Comput. Syst., Mountain View, CA,
USA Journal: Computer Graphics
Vol: 24 Iss: 2 p. 67-75
Date: March 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/90/0003/0067$1.50
Language: English
Conf. Title: 1990 Symposium on Interactive 3D Graphics
Conf. Date: 25-28 March 1990
Conf. Loc: Snowbird, UT, USA
Conf. Sponsor: ACM; Office of Naval Res.; NSF; et al
Treatment: Practical
Abstract: This paper describes a novel implementation of the progressive
refinement radiosity algorithm. Algorithm performance is greatly
enhanced using the capabilities of a multiprocessor graphics workstation.
Hemi-cube item buffers are produced using the graphics hardware
while the remaining computations are performed in parallel on
the multiple host processors. Speedups of a factor of 40 or more
over the equivalent software implementation are observed. Load
balancing issues are discussed and a system performance model
is developed based on actual results. Additionally, a new user
interface scheme is presented where the radiosity calculations
and walk-through tasks are separated. At each new iteration, the
radiosity algorithm automatically updates colors used by the viewing
program via shared memory while simultaneously obtaining hints
on where to further refine the solution. (12 Refs.)
Classification: C6130B (Graphics techniques); C5440 (Multiprocessor
systems and techniques); C6180 (User interfaces)
Thesaurus: Computer graphics; Parallel processing; User interfaces
Free Terms: Real time radiosity; Load balancing; Parallel processing;
Hardware acceleration; Progressive refinement radiosity algorithm;
Multiprocessor graphics workstation; Graphics hardware; Software
implementation; User interface; Walk-through tasks; Shared memory
90-12
Doc Type: Conference Paper in Journal
Title: Acceleration techniques for progressive refinement radiosity
Authors: Recker, R.J.; George, D.W.; Greenberg, D.P.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca,
NY, USA
Journal: Computer Graphics
Vol: 24 Iss: 2 p. 59-66
Date: March 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/90/0003/0059$1.50
Language: English
Conf. Title: 1990 Symposium on Interactive 3D Graphics
Conf. Date: 25-28 March 1990
Conf. Loc: Snowbird, UT, USA
Conf. Sponsor: ACM; Office of Naval Res.; NSF; et al
Treatment: Practical
Abstract: The progressive refinement radiosity method provides
a means for computing the global illumination of an environment
in time proportional to the size of the environment. Additionally,
the method supplies a sequence of solutions that monotonically
converge to a high-quality result, allowing it to be used for
interactive applications that deliver 'near real-time' updates
as the computation proceeds. This paper presents two methods for
accelerating the radiosity method. First, the traditional hemi-cube
algorithm is modified to accelerate the expensive form-factor
calculation. Second, the radiosity method is parallelized across
a coarse-grain network, and the efficiency of the parallel system
is discussed. (12 Refs.) Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics
Free Terms: Acceleration techniques; Progressive refinement radiosity;
Global illumination; Interactive applications; Hemi-cube algorithm;
Coarse-grain network
90-13
Doc Type: Conference Paper in Journal
Title: Improving interaction with radiosity-based lighting simulation
programs
Authors: Puech, C.; Sillion, F.; Vedel, C.
Affiliation: Lab. d'Inf., Ecole Normale Superieure, Paris, France
Journal: Computer Graphics
Vol: 24 Iss: 2 p. 51-7
Date: March 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/90/0003/0051$1.50
Language: English
Conf. Title: 1990 Symposium on Interactive 3D Graphics
Conf. Date: 25-28 March 1990
Conf. Loc: Snowbird, UT, USA
Conf. Sponsor: ACM; Office of Naval Res.; NSF; et al
Treatment: Practical
Abstract: The authors describe the main algorithms used in an
interactive lighting simulation program based on a two-pass extension
of the radiosity method. The system allows interactive walk-through
as other systems based on radiosity calculations. Moreover, it
offers increased realism in the lighting effects by use of extended
form factors which accounts for 'specular reflection of diffuse
light', fast production and display of progressively refined images
by distribution of the calculations, good quality of the images
in the early stages of the refinement by the use of 'hardware
light sources', 'cheap' rendering of some of the specular highlights
at any time by use of the built-in specular shading model, lighting
modification (color, intensity of the light sources) by use of
'negative light', fast simulation of mirror effects and interactive
tools for controlling the quality of the final image. (6 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Interactive systems
Free Terms: Radiosity-based lighting simulation programs; Two-pass
extension; Form factors; Interactive tools; Final image
90-14
Doc Type: Conference Paper in Journal
Title: Towards image realism with interactive update rates in
complex virtual building environments
Authors: Airey, J.M.; Rohlf, J.H.; Brooks, F.P., Jr.
Affiliation: Dept. of Comput. Sci., North Carolina Univ., Chapel
Hill, NC, USA
Journal: Computer Graphics
Vol: 24 Iss: 2 p. 41-50
Date: March 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/90/0003/0041$1.50
Language: English
Conf. Title: 1990 Symposium on Interactive 3D Graphics
Conf. Date: 25-28 March 1990
Conf. Loc: Snowbird, UT, USA
Conf. Sponsor: ACM; Office of Naval Res.; NSF; et al
Treatment: Practical
Abstract: Two strategies, pre-computation before display and adaptive
refinement during display, are used to combine interactivity with
high image quality in a virtual building simulation. Pre-computation
is used in two ways. The hidden-surface problem is partially solved
by automatically pre-computing potentially visible sets of the
model for sets of related viewpoints. Rendering only the potentially
visible subset associated with the current viewpoint, rather than
the entire model, produces significant speedups on real building
models. Solutions for the radiosity lighting model are precomputed
for up to twenty different sets of lights. Linear combinations
of these solutions can be manipulated in real time. The authors
use adaptive refinement to trade image realism for interactivity
as the situation requires. When the user is stationary they replace
a coarse model using few polygons with a more detailed model.
Image-level linear interpolation smooths the transition between
differing levels of image realism. (16 Refs.) Classification:
C6130B (Graphics techniques); C5260B (Computer vision and picture
processing)
Thesaurus: Computer graphics; Computerised picture processing
Free Terms: Image level linear interpolation; Image realism; Interactive
update rates; Complex virtual building environments; Interactivity;
High image quality; Virtual building simulation; Hidden-surface
problem; Radiosity lighting model; Adaptive refinement; Coarse
model; Polygons
90-15
Doc Type: Conference Proceedings in Journal
Conf. Title: 1990 Symposium on Interactive 3D Graphics
Journal: Computer Graphics
Vol: 24 Iss: 2
Date: March 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
Language: English
Conf. Date: 25-28 March 1990
Conf. Loc: Snowbird, UT, USA
Conf. Sponsor: ACM; Office of Naval Res.; NSF; et al
Abstract: The following topics were dealt with: manipulating 3D
structures; virtual worlds; radiosity; visualisation; curve and
surface modelling; interactive modelling; performance evaluation;
and user interfaces.
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics
Free Terms: Curve modelling; Interactive 3D graphics; Manipulating
3D structures; Virtual worlds; Radiosity; Visualisation; Surface
modelling; Interactive modelling; Performance evaluation; User
interfaces
90-16
Doc Type: Conference Paper in Journal
Title: A general two-pass method integrating specular and diffuse
reflection
Authors: Sillion, F.; Puech, C.
Affiliation: Lab. d'Inf. Ecole Normale Superieure, Paris, France
Journal: Computer Graphics
Vol: 23 Iss: 3 p. 335-44
Date: July 1989
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/89/007/0335
Language: English
Conf. Title: SIGGRAPH '89. Conference Proceedings
Conf. Date: 31 July-4 Aug. 1989
Conf. Loc: Boston, MA, USA
Treatment: Theoretical/Mathematical
Abstract: Analyses some recent approaches to the global illumination
problem by introducing the corresponding reflection operators,
and demonstrates the advantages of a two-pass method. A generalization
of the system introduced by Wallace et al. (1987) to integrate
diffuse as well as specular effects is presented. It is based
on the calculation of extended form-factors, which allows arbitrary
geometries to be used in the scene description, as well as refraction
effects. The authors also present a new sampling method for the
calculation of form-factors, which is an alternative to the hemi-cube
technique introduced by Cohen and Greenberg (1985) for radiosity
calculations. This method is particularly well suited to the extended
form-factors calculation. The problem of interactive display of
the picture being created is also addressed by using hardware-assisted
projections and image composition to recreate a complete specular
view of the scene. (19 Refs.)
Classification: A4210H (Diffraction and scattering from extended
bodies); A4210F (Edge and boundary effects, refraction); C6130B
(Graphics techniques); C4290 (Other computer theory) Thesaurus:
Brightness; Computer graphics; Geometrical optics; Interactive
systems; Light reflection; Light refraction; Light scattering;
Lighting
Free Terms: Specular reflection; Interreflection; Z-buffer; Progressive
refinement; 3D computer graphics; Two-pass method; Diffuse reflection;
Global illumination; Reflection operators; Extended form-factors;
Arbitrary geometries; Scene description; Refraction effects; Sampling
method; Form-factors; Radiosity calculations; Interactive display;
Hardware-assisted projections; Image composition; Specular view;
Scene
90-17
Doc Type: Conference Paper in Journal
Title: Improving radiosity solutions through the use of analytically
determined form-factors
Authors: Baum, D.R.; Rushmeier, H.E.; Winget, J.M.
Affiliation: Silicon Graphics Comput. Syst., Mountain View, CA,
USA Journal: Computer Graphics
Vol: 23 Iss: 3 p. 325-34
Date: July 1989
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/89/007/0325
Language: English
Conf. Title: SIGGRAPH '89. Conference Proceedings
Conf. Date: 31 July-4 Aug. 1989
Conf. Loc: Boston, MA, USA
Treatment: Practical; Theoretical/Mathematical
Abstract: Current radiosity methods rely on the calculation of
geometric factorsl known as form-factors, which describe energy
exchange between pairs of surfaces in the environment. The most
computationally efficient method for form-factor generation is
a numerical technique known as the hemi-cube algorithm. Use of
the hemi-cube is based on assumptions about the geometry of the
surfaces involved. First, this paper examines the types of errors
and visual artifacts that result when these assumptions are violated.
Second, the paper shows that these errors occur more frequently
in progressive refinement radiosity than in the originally proposed
full matrix radiosity solution. Next, a new analytical technique
for determining form-factors that is immune to the errors of the
hemi-cube algorithm is introduced. Finally, a hybrid progressive
refinement method that invokes the new technique to correctly
compute form-factors when hemi-cube assumptions are violated is
presented. (18 Refs.)
Classification: A4210 (Propagation and transmission in homogeneous
media); C6130B (Graphics techniques); C4100 (Numerical analysis)
Thesaurus: Brightness; Computational geometry; Computer graphics;
Geometrical optics; Numerical methods
Free Terms: Surface pairs; Global illumination; Z-buffer; Viewing
algorithms; Radiosity; Analytically determined form-factors; Geometric
factors; Energy exchange; Computationally efficient method; Numerical
technique known; Hemi-cube algorithm; Errors; Visual artifacts;
Hybrid progressive refinement method
90-18
Doc Type: Conference Paper in Journal
Title: A ray tracing algorithm for progressive radiosity
Authors: Wallace, J.R.; Elmquist, K.A.; Haines, E.A.
Affiliation: 3D/EYE Inc., Ithaca, NY, USA
Journal: Computer Graphics
Vol: 23 Iss: 3 p. 315-24
Date: July 1989
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/89/007/0315
Language: English
Conf. Title: SIGGRAPH '89. Conference Proceedings
Conf. Date: 31 July-4 Aug. 1989
Conf. Loc: Boston, MA, USA
Treatment: Practical; Theoretical/Mathematical
Abstract: A new method for computing form-factors within a progressive
radiosity approach is presented. Previously, the progressive radiosity
approach has depended on the use of the hemi-cube algorithm to
determine form-factors. However, sampling problems inherent in
the hemi-cube algorithm limit its usefulness for complex images.
A more robust approach is described in which ray tracing is used
to perform the numerical integration of the form-factor equation.
The approach is tailored to provide good, approximate results
for a low number of rays, while still providing a smooth continuum
of increasing accuracy for higher numbers of rays. Quantitative
comparisons between analytically derived form-factors and ray
traced form-factors are presented. (20 Refs.) Classification:
A4210D (Wave-front and ray tracing); C6130B (Graphics techniques);
C4160 (Numerical integration and differentiation) Thesaurus: Brightness;
Computational geometry; Computer graphics; Geometrical optics;
Integration
Free Terms: Global illumination; Ray tracing algorithm; Progressive
radiosity; Form-factors; Sampling problems; Hemi-cube algorithm;
Complex images; Numerical integration; Smooth continuum; Accuracy
90-19
Doc Type: Conference Paper
Title: Supercomputing with transputers
Authors: Wallace, D.J.
Affiliation: Dept. of Phys., Edinburgh Univ., UK
Conf. Title: Applications of Transputers 1. Proceedings of the
First International Conference
p. 72-81
Editors: Freeman, L.; Phillips, C.
Publisher: IOS
Amsterdam, Netherlands
Date: 1990 ix+332 pp.
Country of Publication: Netherlands
Language: English
Conf. Date: 23-25 Aug. 1989
Conf. Loc: Liverpool, UK
Treatment: Experimental
Abstract: The Edinburgh Concurrent Supercomputer Project (ECS)
is built around a Meiko Computing Surface with presently some
400 floating-point transputers and 1.7 Gbytes of memory. The first
part of the paper gives an overview of the Project's origins and
status and describes experience gained in providing a multi-user
service. The second part gives examples of applications which
are able to exploit effectively this processing power. Tools which
facilitate the use of the machine for large scale computation
and visualisation are also briefly described. Applications mentioned
include: visualization and image processing (i.e. radiosity and
fractal landscapes); lattice field theory; high temperature superconductors;
neural network models; chemical process simulation and control;
and optimisation in stressed membrane surface structures. (17
Refs.)
Classification: C5440 (Multiprocessor systems and techniques);
C7320 (Physics and Chemistry); C7440 (Civil and mechanical engineering);
C6130B (Graphics techniques)
Thesaurus: Computer graphics; Digital simulation; Parallel machines;
Physics computing
Free Terms: Edinburgh Concurrent Supercomputer Project; Meiko
Computing Surface; 400 Floating-point transputers; 1.7 Gbytes
of memory; Multi-user service; Large scale computation; Visualisation;
Image processing; Radiosity; Fractal landscapes; Lattice field
theory; High temperature superconductors; Neural network models;
Chemical process simulation; Stressed membrane surface structures
90-20
Doc Type: Conference Paper
Title: Radiosity in parallel
Authors: Price, M.; Truman, G.
Affiliation: Central Res. Labs., Thorn EMI, Hayes, UK
Conf. Title: Applications of Transputers 1. Proceedings of the
First International Conference
p. 40-7
Editors: Freeman, L.; Phillips, C.
Publisher: IOS
Amsterdam, Netherlands
Date: 1990 ix+332 pp.
Country of Publication: Netherlands
Language: English
Conf. Date: 23-25 Aug. 1989
Conf. Loc: Liverpool, UK
Treatment: Practical
Abstract: The radiosity method models the interreflection of light
between diffuse surfaces giving an accurate prediction of global
illumination. Recent work has concentrated on refining this algorithm
in order to reduce the amount of computation required. Such refinements
mean that photorealistic images are now possible in reasonable
time-scales, allowing the benefits of good quality visualizations
to become available to a wider field of disciplines. A further
technique for improving interactivity is to implement these refinements
within a parallel architecture. This paper explores the advantages
of a parallel radiosity system and the constraints imposed by
a parallel architecture. A description is given of a prototype
system implemented within a parallel environment, based upon a
Parsys SN1000 multiple Transputer network. Typically, this system
deals with around 1000 surfaces in under one minute. Experiments
have shown that a further linear increase in speed is achievable
by a corresponding linear expansion of the network. (7 Refs.)
Classification: C6130B (Graphics techniques); C5440 (Multiprocessor
systems and techniques)
Thesaurus: CAD; Lighting; Parallel architectures; Solid modelling
Free Terms: Diffuse interreflection; Radiosity method; Interreflection;
Diffuse surfaces; Global illumination; Photorealistic images;
Visualizations; Parallel radiosity system; Parallel architecture;
Parallel environment; Parsys SN1000 multiple Transputer network
90-21
Doc Type: Conference Proceedings
Conf. Title: Applications of Transputers 1. Proceedings of the
First International Conference
Editors: Freeman, L.; Phillips, C.
Publisher: IOS
Amsterdam, Netherlands
Date: 1990 ix+332 pp.
Country of Publication: Netherlands
Language: English
Conf. Date: 23-25 Aug. 1989
Conf. Loc: Liverpool, UK
Treatment: Application; Practical; Experimental
Abstract: The following topics were dealt with: Ada on transputers;
signal processing; radiosity in parallel; Fortnet a parallel FORTRAN
harness for porting code; BOO1260 MIMD programming; CSOUND; tuned
generalized Hough transforms; high energy physics Monte Carlo;
symmetric eigenvalue problem; electronic assembly design system;
Tokamak COMPASS-D control system; Hopscotch algorithm for linear
elliptic equations; multimedia databases; rule based system; macromolecular
interaction; variational studies of 2D Hubbard model; back propagation
algorithm on Meiko computing surface; oil reservoir simulation;
protein structure refinement; bispectral analysis; text scanning
of bibliographic databases; image processing; and graphical environment
for OCCAM programming.
Classification: C7300 (Natural sciences); C7400 (Engineering);
C7250 (Information storage and retrieval); C6100 (Software techniques
and systems)
Thesaurus: Computer applications; Parallel processing; Transputers
Free Terms: Ada; Signal processing; Radiosity; Fortnet; Parallel
FORTRAN harness; BOO1260 MIMD programming; CSOUND; Tuned generalized
Hough transforms; High energy physics Monte Carlo; Symmetric eigenvalue
problem; Electronic assembly design system; Tokamak COMPASS-D
control system; Hopscotch algorithm; Linear elliptic equations;
Multimedia databases; Rule based system; Macromolecular interaction;
Variational studies; 2D Hubbard model; Back propagation algorithm;
Meiko computing surface; Oil reservoir simulation; Protein structure
refinement; Bispectral analysis; Text scanning; Bibliographic
databases; Image processing; Graphical environment; OCCAM programming
90-22
Doc Type: Conference Paper in Journal
Title: Pixel-Planes 5: a heterogeneous multiprocessor graphics
system using processor-enhanced memories
Authors: Fuchs, H.; Poulton, J.; Eyles, J.; Greer, T.;
Goldfeather, J.; Ellsworth, D.; Molnar, S.; Turk, G.;
Tebbs, B.; Israel, L.
Affiliation: Dept. of Comput. Sci., North Carolina Univ., Chapel
Hill, NC, USA
Journal: Computer Graphics
Vol: 23 Iss: 3 p. 79-88
Date: July 1989
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/89/007/0079$00.75
Language: English
Conf. Title: SIGGRAPH '89. Conference Proceedings
Conf. Date: 31 July-4 Aug. 1989
Conf. Loc: Boston, MA, USA
Treatment: Practical
Abstract: An introduction is given to the architecture and initial
algorithms for Pixel-Planes 5, a heterogeneous multi-computer
designed both for high speed polygon and sphere rendering (1M
Phong-shaded triangles/second) and for supporting algorithm and
application research in interactive 3D graphics. Techniques are
described for volume rendering at multiple frames per second,
font generation directly from conic spline descriptions and rapid
calculation of radiosity form-factors. The hardware consists of
up to 32 math-oriented processors, up to 16 rendering units and
a conventional 1280*1024-pixel frame buffer, interconnected by
a 5 gigabit ring network. Each rendering unit consists of a 128*128-pixel
array of processors-with-memory with parallel quadratic expression
evaluation for every pixel. Implemented on 1.6 micron CMOS chips
designed to run at 40 MHz, this array has 208 bits/pixel on-chip
and is connected to a video RAM memory system that provides 4096
bits of off-chip memory. Rendering units can be independently
reassigned to any part of the screen or to non-screen-oriented
computation. (41 Refs.)
Classification: C5540 (Terminals and graphic displays); C5440
(Multiprocessor systems and techniques); C6130B (Graphics techniques);
C5320G (Semiconductor storage)
Thesaurus: Buffer storage; Computer graphic equipment; Computer
graphics; Multiprocessing systems; Random-access storage; Splines
[mathematics]
Free Terms: Heterogeneous multiprocessor graphics system; Processor-enhanced
memories; Architecture; Initial algorithms; Pixel-Planes 5; Heterogeneous
multi-computer; High speed polygon; Sphere rendering; 1M Phong-shaded
triangles/second; Application research; Interactive 3D graphics;
Volume rendering; Font generation; Conic spline descriptions;
Radiosity form-factors; Math-oriented processors; Rendering units;
Frame buffer; Ring network; Processors-with-memory; Parallel quadratic
expression evaluation; CMOS chips; Video RAM memory system; Off-chip
memory; 128 Pixels; 16384 Pixels
Numerical Index: Picture size 1.28E+02 pixel; Picture size 1.6384E+04
pixel
90-23
Doc Type: Conference Proceedings in Journal
Conf. Title: SIGGRAPH '89. Conference Proceedings
Journal: Computer Graphics
Vol: 23 Iss: 3
Date: July 1989
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
Language: English
Conf. Date: 31 July-4 Aug. 1989
Conf. Loc: Boston, MA, USA
Treatment: Practical; Theoretical/Mathematical
Abstract: The following topics were dealt with: natural graphical
models; computer graphics hardware; rendering; graphics interfaces;
geometric modelling; visualization; computer animation; 3D textures;
ray tracing; radiosity; and graphics algorithms.
Classification: C6130B (Graphics techniques); C5540 (Terminals
and graphic displays); C4190 (Other numerical methods); C5260B
(Computer vision and picture processing); C6180 (User interfaces)
Thesaurus: Computational geometry; Computer graphic equipment;
Computer graphics; Computerised picture processing; Interactive
systems; User interfaces
Free Terms: Natural graphical models; Computer graphics hardware;
Rendering; Graphics interfaces; Geometric modelling; Visualization;
Computer animation; 3D textures; Ray tracing; Radiosity; Graphics
algorithms
90-24
Doc Type: Journal Paper
Title: Computer synthesis of realistic images: a survey
Authors: Peng Qunsheng; Liang Youdong
Affiliation: CAD/CAM Res. Centre, Zhejiang Univ., China
Journal: Chinese Journal of Computers
Vol: 12 Iss: 3 p. 226-37
Date: 1989
Country of Publication: China
ISSN: 0254-4164 CODEN: JIXUDT
Language: Chinese
Treatment: General/Review; Practical
Abstract: Realistic image synthesis is one of the most significant
research fields in computer graphics. This paper surveys most
of the major issues concerning realistic image synthesis, including
illumination models, rendering algorithms, texture mapping, shadow
generation and environment modelling with emphasis on the application
of global illumination models and their associated rendering techniques,
in particular, the ray tracing algorithms and radiosity approaches.
(43 Refs.)
Classification: B6140 (Signal processing and detection); C1250
(Pattern recognition); C5260B (Computer vision and picture processing)
Thesaurus: Computerised picture processing
Free Terms: Realistic image synthesis; Survey; Computer graphics;
Illumination models; Rendering algorithms; Texture mapping; Shadow
generation; Environment modelling; Global illumination models;
Ray tracing algorithms; Radiosity approaches
90-25
Doc Type: Conference Paper
Title: Advances in global illumination algorithms
Authors: Greenberg, D.P.
Affiliation: Cornell Univ., Ithaca, NY, USA
Conf. Title: EUROGRAPHICS '89. Proceedings of the European Computer
Graphics Conference
p. 401
Editors: Hansmann, W.; Hopgood, F.R.A.; Strasser, W.
Publisher: North-Holland
Amsterdam, Netherlands
Date: 1989 xvi+552 pp.
Country of Publication: Netherlands
ISBN: 0 444 88013 5
Language: English
Conf. Date: 4-8 Sept. 1989
Conf. Loc: Hamburg, West Germany
Treatment: Practical
Abstract: Summary form only given, as follows. Global illumination
algorithms such as ray tracing and radiosity can simulate physical
phenomena such as shading, shadows or colour bleeding and the
inter-reflections of light between neighbouring surfaces. Until
recently, the uses of such approaches were restricted to representation
graphics only since the computational times required for the generation
of these realistic images were excessive. The author describes
recent algorithmic advances which make the image synthesis calculation
far more tractable. When combined with graphics hardware accelerators,
solutions will be available within interaction times on tomorrow's
workstation environments. (0 Refs.) Classification: C5260B (Computer
vision and picture processing); C5540 (Terminals and graphic displays);
C5430 (Microcomputers) Thesaurus: Computer graphic equipment;
Computerised picture processing; Workstations
Free Terms: Global illumination algorithms; Ray tracing; Radiosity;
Physical phenomena; Shading; Shadows; Colour bleeding; Inter-reflections;
Neighbouring surfaces; Realistic images; Algorithmic advances;
Image synthesis calculation; Graphics hardware accelerators; Interaction
times; Workstation environments
90-26
Doc Type: Conference Paper
Title: Delaunay triangulations and the radiosity approach
Authors: Schuierer, S.
Affiliation: Inst. fur Inf., Freiburg Univ., West Germany
Conf. Title: EUROGRAPHICS '89. Proceedings of the European Computer
Graphics Conference
p. 345-53
Editors: Hansmann, W.; Hopgood, F.R.A.; Strasser, W.
Publisher: North-Holland
Amsterdam, Netherlands
Date: 1989 xvi+552 pp.
Country of Publication: Netherlands
ISBN: 0 444 88013 5
Language: English
Conf. Date: 4-8 Sept. 1989
Conf. Loc: Hamburg, West Germany
Treatment: Practical
Abstract: The radiosity approach requires the subdivision of complex
surfaces into simple components called patches. Since it is assumed
the intensity is constant over a patch, the generation of regular
patches is a desirable property of the subdivision algorithm.
The author shows that constrained Delaunay triangulations produce
patches that are as close to equilateral triangles as possible
and thus are well suited for the partitioning of surfaces into
patches. Since a number of optimal algorithms to generate constrained
Delaunay triangulations have been published, the implementation
presented made use of one of these (L.P. Chew, 1987). The implementation
consists of a rather simple modeling tool called POLY, a fast
triangulation algorithm for arbitrary polygons and the form factor
computation combined with a z-buffer output module. (16 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics
Free Terms: Radiosity; Patches; Constrained Delaunay triangulations;
Equilateral triangles; Optimal algorithms; POLY; Fast triangulation
algorithm; Form factor computation; Z-buffer output module
90-27
Doc Type: Journal Paper
Title: Global illumination modeling using radiosity
Authors: Burgoon, D.A.
Journal: Hewlett-Packard Journal
Vol: 40 Iss: 6 p. 78-88
Date: Dec. 1989
Country of Publication: USA
ISSN: 0018-1153 CODEN: HPJOAX
Language: English
Treatment: Practical
Abstract: Radiosity is a complementary method to ray tracing for
global illumination modeling. HP9000 TurboSRX graphics workstations
now offer three illumination models: radiosity, ray tracing, and
a local illumination model. (17 Refs.)
Classification: C6130B (Graphics techniques); C5540 (Terminals
and graphic displays)
Thesaurus: Computer graphics; Workstations
Free Terms: Global illumination modeling; HP9000 TurboSRX graphics
workstations; Illumination models; Radiosity; Ray tracing; Local
illumination model
90-28
Doc Type: Conference Paper
Title: Accelerated radiosity method for complex environments
Authors: Hau Xu; Qun-Sheng Peng; You-Dong Liang
Affiliation: CAD/CAM Res. Center, Zhejiang Univ., China Conf.
Title: EUROGRAPHICS '89. Proceedings of the European Computer
Graphics Conference
p. 51-61
Editors: Hansmann, W.; Hopgood, F.R.A.; Strasser, W.
Publisher: North-Holland
Amsterdam, Netherlands
Date: 1989 xvi+552 pp.
Country of Publication: Netherlands
ISBN: 0 444 88013 5
Language: English
Conf. Date: 4-8 Sept. 1989
Conf. Loc: Hamburg, West Germany
Treatment: Practical; Theoretical/Mathematical
Abstract: A form-factor calculation costs about 90% of the computing
time when applying the radiosity approach for realistic image
synthesis, it is of great significance to reduce the required
computation. An accelerated radiosity algorithm for general complex
environments, based on environment localization and the directional
form-factor concept, is presented in this paper. First one subdivides
the object space into many regions. Objects contained in each
region are adjacent to each other and pose more illumination effects
to their neighbours. Then form-factors are calculated in each
local environment. The radiant light energy transfer between different
regions is evaluated at their common boundaries. Directional form-factors
are introduced to simulate the interaction of light between local
environments and between nondiffuse surfaces. Comparison is made
to existing algorithms. Statistical results and theoretical analysis
show that the new algorithm is much faster than previous ones.
The technique is especially useful for interactive design and
animation sequences since modification to the shape or location
of objects usually happens in local environments. (13 Refs.) Classification:
C6130B (Graphics techniques); C4290 (Other computer theory)
Thesaurus: Brightness; Computational geometry; Computer graphics
Free Terms: Object space subdivision; Shape modification; Complex
environments; Computing time; Realistic image synthesis; Accelerated
radiosity algorithm; Environment localization; Directional form-factor;
Illumination effects; Radiant light energy transfer; Local environments;
Nondiffuse surfaces; Interactive design; Animation sequences
1991
91-1
Doc Type: Journal Paper
Title: A simple light simulation algorithm for massively parallel
machines
Authors: Kochevar, P.
Affiliation: Digital Equipment Corp., Palo Alto, CA, USA
Journal: Journal of Parallel and Distributed Computing
Vol: 13 Iss: 2 p. 193-201
Date: Oct. 1991
Country of Publication: USA
ISSN: 0743-7315 CODEN: JPDCER
CCC: 0743-7315/91/$3.00
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: A new computer graphics algorithm which simulates the
propagation of light and its interaction with matter on a massively
parallel machine is presented. This algorithm, called the Tagged
Shooting Method, is designed for a virtual computer containing
a great number of simple, communicating processors arrayed into
a cubical, three-dimensional lattice. Only nearest-neighbor communication
among processors is assumed and there is no reliance on global
shared memory. The algorithm is similar in spirit to the classical
Progressive Refinement Radiosity Method designed for more conventional
computers but is not an adaptation of that technique to massive
parallelism. Instead, the new algorithm uses a discretization
of the wave equation as a local rule for shuttling radiant energy
values between processors which correspond to regions of space.
A number of example images that were created with an implementation
of the algorithm on a Connection Machine are depicted and critiqued.
(6 Refs.)
Classification: A4210 (Propagation and transmission in homogeneous
media); A4220 (Propagation and transmission in inhomogeneous media);
A0270 (Computational techniques); C6130B (Graphics techniques);
C5440 (Multiprocessor systems and techniques)
Thesaurus: Computer graphics; Digital simulation; Light propagation;
Parallel algorithms
Free Terms: Light propagation simulation; Light simulation algorithm;
Massively parallel machines; Computer graphics algorithm; Tagged
Shooting Method; Virtual computer; Communicating processors; Three-dimensional
lattice; Nearest-neighbor communication; Progressive Refinement
Radiosity Method; Discretization; Wave equation; Local rule; Radiant
energy values; Connection Machine
91-2
Doc Type: Conference Paper
Title: State of the art in image synthesis
Authors: Cohen, M.F.; Painter, J.S.
Affiliation: Dept. of Comput. Sci., Utah Univ., Salt Lake City,
UT, USA
Conf. Title: Advances in Computer Graphics VI. Images: Synthesis,
Analysis, and Interaction
p. 59-111
Editors: Garcia, G.; Herman, I.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1991 vii+448 pp.
Country of Publication: Germany
ISBN: 3 540 53455 5
Language: English
Conf. Date: 4-7 Sept. 1990
Conf. Loc: Montreux, Switzerland
Treatment: Bibliography; Practical
Abstract: The advent of the computer, and the image synthesis
techniques which are described bring the ability to create realistic
images to a wide group. Creating a realistic synthetic image on
a computer requires two steps: describing the geometry of the
environment to be rendered and the material properties of the
objects which make up the environment, and simulating the propagation
of light through the synthetic environment and displaying the
results of the simulation. The authors focus on the second part
of the problem, that of simulating and displaying the interaction
of light in the synthetic environment. They look at: human perception
and CRTs, spatial discretization and anti-aliasing, local reflection
models, ray tracing and radiosity. (84 Refs.)
Classification: C5260B (Computer vision and picture processing);
C1250 (Pattern recognition)
Thesaurus: Computerised pattern recognition; Computerised picture
processing; Technological forecasting
Free Terms: Image synthesis techniques; Realistic synthetic image;
Light; Synthetic environment; Human perception; CRTs; Spatial
discretization; Anti-aliasing; Local reflection models; Ray tracing;
Radiosity
91-3
Doc Type: Journal Paper
Title: A cross-indexed guide to the ray tracing literature
Authors: Speer, L.R.
Affiliation: Animation Res., Boulder, CO, USA
Journal: Computer Graphics Forum
Vol: 10 Iss: 2 p. 145-74
Date: June 1991
Country of Publication: Netherlands
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Treatment: Bibliography; Practical
Abstract: Research on ray-tracing for image synthesis has accelerated
in recent years. Areas of active investigation currently include
ray-tracing in data visualization, fast spatial subdivision traversal,
ray-tracing for radiosity, stochastic sampling, efficient intersection
culling and parallel ray-tracing. Research groups are active on
at least three continents and perhaps ten times as many countries.
The author catalogs and provides access to much of the large amount
of literature available on ray-tracing. Over 400 references from
1968 to early 1991 are cited, and cross-indices by keyword and
author are included. A special set of keywords and terms, including
many unique to ray-tracing, has been developed and used. A glossary
of these terms is also provided. (414 Refs.) Classification: C5260B
(Computer vision and picture processing); C1250 (Pattern recognition);
C6130B (Graphics techniques) Thesaurus: Computer graphics; Computerised
pattern recognition; Computerised picture processing
Free Terms: Cross-indexed guide; Ray tracing literature; Image
synthesis; Data visualization; Fast spatial subdivision traversal;
Radiosity; Stochastic sampling; Intersection culling; Parallel
ray-tracing; Keywords
91-4
Doc Type: Conference Paper in Journal
Title: A rapid hierarchical radiosity algorithm
Authors: Hanrahan, P.; Salzman, D.; Aupperle, L.
Affiliation: Dept. of Comput. Sci., Princeton Univ., NJ, USA Journal:
Computer Graphics
Vol: 25 Iss: 4 p. 197-206
Date: July 1991
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/91/007/0197$00.75
Language: English
Conf. Title: SIGGRAPH 91
Conf. Date: 28 July-2 Aug. 1991
Conf. Loc: Las Vegas, NV, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Abstract: A discussion is given on a rapid hierarchical radiosity
algorithm for illuminating scenes containing large polygonal patches.
The algorithm constructs a hierarchical representation of the
form factor matrix by adaptively subdividing patches into subpatches
according to a user-supplied error bound. The algorithm guarantees
that all form factors are calculated to the same precision, removing
many common image artifacts due to inaccurate form factors. More
importantly, the algorithm decomposes the form factor matrix into
at most O(n) blocks (where n is the number of elements). Previous
radiosity algorithms represented the element-to-element transport
interactions with n/sup 2/ form factors. Visibility algorithms
are given that work well with this approach. Standard techniques
for shooting and gathering can be used with the hierarchical representation
to solve for equilibrium radiosities, but the authors also discuss
using a brightness-weighted error criteria, in conjunction with
multigridding, to even more rapidly progressively refine the image.
(12 Refs.)
Classification: C5260B (Computer vision and picture processing);
C4140 (Linear algebra); C4240 (Programming and algorithm theory);
C7320 (Physics and Chemistry); C4130 (Interpolation and function
approximation)
Thesaurus: Approximation theory; Computational complexity; Computerised
picture processing; Lighting; Matrix algebra; Physics computing
Free Terms: Rapid hierarchical radiosity algorithm; Large polygonal
patches; Hierarchical representation; Form factor matrix; User-supplied
error bound; Common image artifacts; Element-to-element transport
interactions; Hierarchical representation; Equilibrium radiosities;
Brightness-weighted error criteria; Multigridding
91-5
Doc Type: Conference Paper in Journal
Title: A global illumination solution for general reflectance
distributions
Authors: Sillion, F.X.; Arvo, J.R.; Westin, S.H.; Greenberg, D.P.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca,
NY, USA
Journal: Computer Graphics
Vol: 25 Iss: 4 p. 187-96
Date: July 1991
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/91/007/0187$00.75
Language: English
Conf. Title: SIGGRAPH 91
Conf. Date: 28 July-2 Aug. 1991
Conf. Loc: Las Vegas, NV, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Abstract: A general light transfer simulation algorithm for environments
composed of materials with arbitrary reflectance functions is
presented. This algorithm removes the previous practical restriction
to ideal specular and/or ideal diffuse environments, and supports
complex physically based reflectance distributions. This is accomplished
by extending previous two-pass ray-casting radiosity approaches
to handle nonuniform intensity distributions and resolving all
possible energy transfers between sample points. An implementation
is described based on a spherical harmonic decomposition for encoding
both bidirectional reflectance distribution functions for materials,
and directional intensity distributions for illuminated surfaces.
The method compares favorably with experimental measurements.
(20 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Digital simulation; Lighting
Free Terms: BRDF; Global illumination solution; General light
transfer simulation algorithm; Arbitrary reflectance functions;
Physically based reflectance distributions; Two-pass ray-casting
radiosity; Nonuniform intensity distributions; Energy transfers;
Spherical harmonic decomposition; Bidirectional reflectance distribution
functions
91-6
Doc Type: Conference Paper in Journal
Title: A progressive multi-pass method for global illumination
Authors: Chen, S.E.; Rushmeier, H.E.; Miller, G.; Turner, D.
Affiliation: Adv. Technol. Group, Apple Comput. Inc., New York,
NY, USA
Journal: Computer Graphics
Vol: 25 Iss: 4 p. 165-74
Date: July 1991
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/91/007/0165$00.75
Language: English
Conf. Title: SIGGRAPH 91
Conf. Date: 28 July-2 Aug. 1991
Conf. Loc: Las Vegas, NV, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: A progressive global illumination method is presented
which produces approximate images quickly, and then continues
to systematically produce more accurate images. The method combines
the existing methods of progressive refinement radiosity, Monte
Carlo path tracing and light ray tracing. The method does not
place any limitation on surface properties such as ideal Lambertian
or mirror-like. To increase efficiency and accuracy, the concepts
of light source reclassification, caustics reconstruction, Monte
Carlo path tracing with a radiosity preprocess and an interruptible
radiosity solution are introduced. The method presents the user
with most useful information about the scene as early as possible
to reorganizing the method into a radiosity pass, a high frequency
refinement pass and a low frequency refinement pass. The implementation
of the method is demonstrated, and sample images are presented.
(29 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Geometrical optics
Free Terms: Progressive global illumination method; Approximate
images; Progressive refinement radiosity; Monte Carlo path tracing;
Light ray tracing; Light source reclassification; Caustics reconstruction;
Interruptible radiosity solution
91-7
Doc Type: Conference Paper in Journal
Title: Making radiosity usable: automatic preprocessing and meshing
techniques for the generation of accurate
radiosity solutions
Authors: Baum, D.R.; Mann, S.; Smith, K.P.; Winget, J.M.
Affiliation: Silicon Graphics Comput. Syst., Mountain View, CA,
USA Journal: Computer Graphics
Vol: 25 Iss: 4 p. 51-60
Date: July 1991
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/91/007/0051$00.75
Language: English
Conf. Title: SIGGRAPH 91
Conf. Date: 28 July-2 Aug. 1991
Conf. Loc: Las Vegas, NV, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: Generating accurate radiosity solutions of real world
environments is user-intensive and requires significant knowledge
of the method. As a result, few end-users such as architects and
designers use it. The output of most commercial modeling packages
must be substantially 'cleaned up' to satisfy the geometrical
and topological criteria imposed by radiosity solution algorithms.
Furthermore, the mesh used as the basis of the radiosity computation
must meet several additional requirements for the solution to
be accurate. A set of geometrical and topological requirements
is formalized that when satisfied yields an accurate radiosity
solution. A series of algorithms is introduced that automatically
processes raw model databases to meet these requirements. Thus,
the end-user can concentrate on the design rather than on the
details of the radiosity solution process. These algorithms are
generally independent of the radiosity solution technique used,
and thus apply to all mesh band radiosity methods. (18 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computational geometry; Computer graphics; Geometrical
optics
Free Terms: 3D graphics; FEM; Surface geometry; Automatic
preprocessing; Meshing techniques; Accurate radiosity solutions;
Topological criteria; Raw model databases
91-8
Doc Type: Conference Paper in Journal
Title: Design and simulation of opera lighting and projection
effects
Authors: Dorsey, J.O'B.; Sillion, F.X.; Greenberg, D.P.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca,
NY, USA
Journal: Computer Graphics
Vol: 25 Iss: 4 p. 41-50
Date: July 1991
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/91/007/0041$00.75
Language: English
Conf. Title: SIGGRAPH 91
Conf. Date: 28 July-2 Aug. 1991
Conf. Loc: Las Vegas, NV, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: A major problem challenging opera designers is the inability
to coordinate lighting, projection systems, and set designs in
the preliminary planning phase. New computer graphics techniques,
which provide the set and lighting designer the opportunity to
evaluate, test, and control opera designs prior to the construction
of full scale systems are presented. These techniques-light source
input, simulation of directional lighting, modeling of scenic
projection systems, and full three-dimensional simulation-show
the potential for the use of computer graphics in theater design.
The light source input component consists of a program for assigning
light source attributes with a set of theater lighting icons.
This module allows a designer to specify light source characteristics
in a way familiar to the discipline and to make preliminary evaluations
of the lighting conditions. An extended progressive radiosity
method is introduced to simulate the directional lighting characteristics
which are specified by the input program. A projection approach
is presented to simulate the optical effects of scenic projectors.
In addition, a solution to the distortion problem produced by
angular projections is described. The components are integrated
to produce full three-dimensional simulations of the global illumination
effects in an opera scene. (28 Refs.)
Classification: C6130B (Graphics techniques); C7820 (Humanities)
Thesaurus: Art; CAD; Computer graphics; Geometrical optics; Lighting
Free Terms: 3D simulation; Opera lighting; Projection effects;
Set designs; Computer graphics techniques; Light source input;
Directional lighting; Scenic projection systems; Theater design;
Light source attributes; Theater lighting icons; Extended progressive
radiosity method; Distortion problem; Angular projections; Global
illumination effects
91-9
Doc Type: Conference Paper
Title: A hardware algorithm for fast realistic image synthesis
Authors: Yilmaz, A.C.; Hagestein, S.; Deprettere, E.; Dewilde,
P.
Conf. Title: Advances in Computer Graphics Hardware IV p. 37-60
Editors: Grimsdale, R.L.; Strasser, W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1991 viii+276 pp.
Country of Publication: Germany
ISBN: 3 540 53473 3
Language: English
Conf. Date: 3-4 Sept. 1989
Conf. Loc: Hamburg, West Germany
Treatment: Practical; Theoretical/Mathematical
Abstract: A VLSI oriented algorithm, for the implementation of
a generalized two-pass radiosity method is presented. The method
allows any reflection behavior, varying from purely diffuse to
perfect mirroring. Moreover, objects may be defined in terms of
curved Bezier surfaces. All computations in the pre- and postprocess
are similar and ray-tracing based, consequently a single architecture
can be devised for both passes. This architecture, when built
on ray-rotating and ray-tracing pipeline processors such as Cordics,
results in a very high throughput VLSI implementation of the proposed
generalized two-pass procedure. (0 Refs.)
Classification: C6130B (Graphics techniques); C4130 (Interpolation
and function approximation); C5220 (Computer architecture) Thesaurus:
Computer graphics; Curve fitting; Parallel algorithms; Parallel
architectures
Free Terms: Ray rotating pipelined processors; Hardware algorithm;
Realistic image synthesis; VLSI oriented algorithm; Two-pass radiosity
method; Reflection behavior; Purely diffuse; Perfect mirroring;
Curved Bezier surfaces; Ray-tracing pipeline processors; Cordics;
Throughput
91-10
Doc Type: Journal Paper
Title: The research and development of parallel processing in
computer graphics
Authors: Wu Enhua; He Ruirong
Affiliation: Inst. of Software, Acad. Sinica, Beijing, China
Journal: Chinese Journal of Computers
Vol: 14 Iss: 5 p. 380-8
Date: 1991
Country of Publication: China
ISSN: 0254-4164 CODEN: JIXUDT
Language: Chinese
Treatment: Practical
Abstract: The generation and progress of computer graphics parallel
processing are described, with an emphasis on the research and
development of parallel processing functional components as well
as parallel algorithms and architectures for polygon rendering,
global illumination models (ray-tracing and radiosity), physical
field data and volume data rendering, animation and parallelized
graphics standards. The work conducted by the authors in this
field is also given, and finally the future development of parallel
processing for computer graphics is briefly described. (29 Refs.)
Classification: C6130B (Graphics techniques); C5440 (Multiprocessor
systems and techniques)
Thesaurus: Computer graphics; Parallel processing
Free Terms: Parallel processing; Computer graphics; Research;
Development; Parallel algorithms; Polygon rendering; Global illumination
models; Ray-tracing; Physical field data; Volume data rendering
91-11
Doc Type: Journal Paper
Title: The radiosity method in optical remote sensing of structured
3-D surfaces
Authors: Borel, C.C.; Gerstl, S.A.W.; Powers, B.J.
Affiliation: Space Sci. & Technol. Div., Los Alamos Nat. Lab.,
NM, USA Journal: Remote Sensing of Environment
Vol: 36 Iss: 1 p. 13-44
Date: April 1991
Country of Publication: USA
ISSN: 0034-4257 CODEN: RSEEA7
CCC: 0034-4257/91/$3.50
Language: English
Treatment: Bibliography; Theoretical/Mathematical
Abstract: The radiosity method is a mathematical concept for describing
the scattering of light between ideally diffuse (Lambertian) surfaces.
The method takes reflections, transmission, and multiple scattering
into account. Algorithms for finding view factors and for solving
the radiosity equations using the Gauss-Seidel iteration method
are described. An example for a layered plant canopy model shows
the relation between the radiosity method and radiative transfer.
The application of the radiosity method to remote sensing problems
of 3-D surfaces, e.g. calculation of a BRDF including internal
shadowing effects, is illustrated. Numerical results of radiosity
calculations are compared with equivalent radiative transfer results.
The radiosity method is a valuable tool to model the transport
of light in vegetative canopies as well as a tool to evaluate
the bidirectional reflectance characteristics of discrete leaf
canopy structures, such as angular reflectance signatures. (50
Refs.)
Classification: A9385 (Instrumentation and techniques for geophysical,
hydrospheric and lower atmosphere research); A9265D (Propagation
through the atmosphere, radiation transfer)
Thesaurus: Atmospheric light propagation; Geophysical techniques;
Light reflection; Light scattering; Radiative transfer; Remote
sensing Free Terms: Lambertian surfaces light scattering; Ideally
diffuse surfaces scattering; Light transmission; Light transport
modelling; Radiative flux density; Leaf reflectance; Bidirectional
reflectance distribution function; Radiosity method; Optical remote
sensing; Structured 3-D surfaces; Multiple scattering; View factors;
Radiosity equations; Gauss-Seidel iteration method; Layered plant
canopy model; Radiative transfer; Internal shadowing effects;
Vegetative canopies; Bidirectional reflectance characteristics;
Discrete leaf canopy structures; Angular reflectance signatures
91-12
Doc Type: Conference Paper
Title: Fast radiosity by parallelization
Authors: Purgathofer, W.; Zeiller, M.
Affiliation: Inst. fur Praktische Inf., Vienna, Austria
Conf. Title: Eurographics Workshop on Photosimulation, Realism
and Physics in Computer Graphics. Conference Proceedings
p. 173-83
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Practical; Theoretical/Mathematical
Abstract: A parallel solution of the radiosity approach for realistic
image rendering is presented. The tremendous costs of computation
power and memory of radiosity implementations are met by parallelization
on a computer architecture based on transputers. Form-factors
are computed in parallel and independently on several processors,
thus giving a high acceleration of this most computationally intensive
task. parallel solutions for equation solving and rendering are
also introduced. These parallelizations of the radiosity approach
lead to an extraordinary speed-up in image generation and can
be adapted for different kinds of parallel computer architectures.
(11 Refs.)
Classification: C6130B (Graphics techniques); C4290 (Other computer
theory); C4130 (Interpolation and function approximation); C4240
(Programming and algorithm theory)
Thesaurus: Computational geometry; Computer graphics; Geometrical
optics; Iterative methods; Parallel algorithms
Free Terms: Computer graphics; Computational geometry; Iterative
methods; Light; Radiosity; Parallelization; Image rendering; Transputers;
Equation solving; Image generation
91-13
Doc Type: Conference Paper
Title: A rapid hierarchical radiosity algorithm for unoccluded
environments
Authors: Hanrahan, P.; Salzman, D.
Affiliation: Dept. of Comput. Sci., Princeton Univ., NJ, USA
Conf. Title: Eurographics Workshop on Photosimulation, Realism
and Physics in Computer Graphics. Conference Proceedings
p. 151-71
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Theoretical/Mathematical
Abstract: The paper presents a radiosity algorithm for scenes
containing large mutually unoccluded polygonal patches. It subdivides
pairs of patches adaptively to build a hierarchical data structure
with O(n) elements at the leaves, and it encodes all the light
transport between component polygonal elements. Given a required
numerical precision, determined by the specified bounds for maximum
solid angle F/sub in / and minimum area A/sub in /, the algorithm
reduces the number of form factor calculations and interactions
to O(n) in the worst case and O( square root n) in the best case.
Previous radiosity algorithms represented the element-to-element
transport interactions with a form factor matrix containing n/sup
2/ entries. (0 Refs.)
Classification: C6130B (Graphics techniques); C4240 (Programming
and algorithm theory); C4290 (Other computer theory); C6120 (File
organisation)
Thesaurus: Computational complexity; Computational geometry; Computer
graphics; Data structures; Geometrical optics; Matrix algebra
Free Terms: Computational geometry; Computational complexity;
Computer graphics; Rapid hierarchical radiosity algorithm; Unoccluded
environments; Polygonal patches; Hierarchical data structure;
Light transport; Component polygonal elements; Form factor
91-14
Doc Type: Conference Paper
Title: Exploiting coherence for clipping and view transformations
in radiosity algorithms
Authors: Vilaplana, J.; Pueyo, X.
Affiliation: Dept. Llenguatges i Sistemes Informatics, Univ. Politechnica
de Cataluna, Barcelona, Spain
Conf. Title: Eurographics Workshop on Photosimulation, Realism
and Physics in Computer Graphics. Conference Proceedings
p. 137-50
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Practical; Theoretical/Mathematical
Abstract: In radiosity techniques, a visibility computation process
is repeatedly applied for different 'view points'. Because of
the close relationship between these 'view points', one can take
advantage of several kinds of coherence in order to speed up the
different steps of the rendering pipeline. The authors focus on
the clipping and the view transformation steps. (19 Refs.) Classification:
C6130B (Graphics techniques); C4290 (Other computer theory)
Thesaurus: Computational geometry; Computer graphics; Geometrical
optics; Light coherence
Free Terms: Computer graphics; Computational geometry; Clipping;
View transformations; Radiosity; Visibility computation process;
Coherence; Rendering pipeline
91-15
Doc Type: Conference Paper
Title: The hemisphere radiosity method: a tale of two algorithms
Authors: Spencer, S.N.
Affiliation: Adv. Comput. Center for the Arts & Design, Ohio
State Univ., Columbus, OH, USA
Conf. Title: Eurographics Workshop on Photosimulation, Realism
and Physics in Computer Graphics. Conference Proceedings
p. 127-35
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Practical
Abstract: The most important and most computationally-intensive
operation within the radiosity illumination model is the calculation
of form-factors, the geometric measure of the fraction of the
radiant energy leaving one surface and received by another surface.
This form-factor calculation must account for potential obstructions
between the target surfaces yet be computationally efficient and
accurate. The paper presents two efficient variations on the hemi-cube
form-factor calculation algorithm, using the hemisphere as the
projection volume. These methods represent an evolution of the
algorithm through continued research, in a search for improved
accuracy and efficiency. (8 Refs.)
Classification: C6130B (Graphics techniques); C4290 (Other computer
theory)
Thesaurus: Computational geometry; Computer graphics; Geometrical
optics; Lighting
Free Terms: Computer graphics; Computational geometry; Hemisphere
radiosity method; Radiosity illumination model; Form-factors;
Hemi-cube
91-16
Doc Type: Conference Paper
Title: A two-pass radiosity method for Bezier patches
Authors: Kok, A.J.F.; Yilmaz, C.; Bierens, L.H.J.
Affiliation: Delft Univ. of Technol., Netherlands
Conf. Title: Eurographics Workshop on Photosimulation, Realism
and Physics in Computer Graphics. Conference Proceedings
p. 117-26
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Practical
Abstract: A restriction of the radiosity method has been the difficulty
of processing environments consisting of curved surfaces. In order
to apply current radiosity methods, such surfaces are usually
subdivided into many polygonal patches. However, as the computational
complexity of the radiosity method depends on the number of patches,
this approach results in a very inefficient use of the available
processing time and data storage capacity. A ray tracing based
radiosity method for diffuse and specular reflective Bezier surfaces
is presented. The original Bezier surface description is used
throughout the entire algorithm which makes the subdivision of
each Bezier path into many polygonal patches unnecessary. (9 Refs.)
Classification: C6130B (Graphics techniques); C4290 (Other computer
theory)
Thesaurus: Computational complexity; Computational geometry; Computer
graphics; Curve fitting; Geometrical optics; Light; Photometry
Free Terms: Computer graphics; Computational geometry; Two-pass
radiosity; Bezier patches; Curved surfaces; Polygonal patches;
Computational complexity; Ray tracing; Bezier surfaces
91-17
Doc Type: Conference Paper
Title: A progressive ray-tracing-based radiosity with general
reflectance functions
Authors: Le Saec, B.; Schlick, C.
Affiliation: LaBRI, Bordeaux, France
Conf. Title: Eurographics Workshop on Photosimulation, Realism
and Physics in Computer Graphics. Conference Proceedings
p. 103-16
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Theoretical/Mathematical
Abstract: The authors present a progressive and interactive rendering
method to solve the global illumination problem. The method, currently
under implementation at LaBRI, in Bordeaux (France), can be considered
as an extension of Wallace's paper, at the SIGGRAPH'89 conference,
about a progressive ray-tracing-based radiosity. The method is
intended to remove the limitation to purely diffuse phenomenons
that exists in Wallace's paper and allow the use of general reflectance
functions. (20 Refs.)
Classification: C6130B (Graphics techniques); C4290 (Other computer
theory)
Thesaurus: Computational geometry; Computer graphics; Geometrical
optics; Light; Light reflection; Photometry
Free Terms: Image synthesis; Photorealism; Computational geometry;
Photometry; Progressive ray-tracing; Radiosity; General reflectance;
Interactive rendering; Global illumination; LaBRI
91-18
Doc Type: Conference Paper
Title: Efficient radiosity methods for non-separable reflectance
models
Authors: Neumann, L.; Neumann, A.
Affiliation: Oktatrend Ltd., Budapest, Hungary
Conf. Title: Eurographics Workshop on Photosimulation, Realism
and Physics in Computer Graphics. Conference Proceedings
p. 83-102
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Theoretical/Mathematical
Abstract: Determination of interreflection of non-diffuse environments
goes back a few years. In the case of N patches, separable (or,
in particular, diffuse) reflectance leads to an equation system
of N unknowns; in the case of general bidirectional reflectance
there are O(N/sup 2/) unknowns. The paper describes two new, efficient
methods for this latter extended, sparse matrix problem. Applying
decomposition to diffuse+specular, sorted gathering+shooting method
is effective in the case of small specular cones. The other method,
relying on albedo-equivalent separable reflectance, offers a fast
approximating radiosity solution, primarily suiting specular reflectances,
with flat, indistinctive characteristics. (16 Refs.)
Classification: C6130B (Graphics techniques); C4290 (Other computer
theory); C4140 (Linear algebra); C4130 (Interpolation and function
approximation)
Thesaurus: Computational complexity; Computational geometry; Computer
graphics; Iterative methods; Light; Light reflection; Matrix algebra
Free Terms: Computer graphics; Image display; Photosimulation;
Iterative methods; Radiosity; Reflectance models; Interreflection;
Sparse matrix; Specular cones; Albedo-equivalent separable reflectance
91-19
Doc Type: Conference Paper
Title: Trends in radiosity for image synthesis
Authors: Wallace, J.R.
Conf. Title: Eurographics Workshop on Photosimulation, Realism
and Physics in Computer Graphics. Conference Proceedings
p. 1-14
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Practical; Theoretical/Mathematical
Abstract: The author looks at early developments in the radiosity
method, which was introduced to computer graphics in 1984. Extensions
of the method are covered. Recent developments in radiosity have
been directed towards improving the quality and speed of the algorithm.
Improved sampling methods are providing more accurate shading
and parallel and hardware implementations are achieving very fast
solution times. (24 Refs.)
Classification: C6130B (Graphics techniques); C4240 (Programming
and algorithm theory); C4290 (Other computer theory)
Thesaurus: Computational complexity; Computational geometry; Computer
graphics; Geometrical optics; Solid modelling
Free Terms: Shading algorithm; Computational complexity; Computational
geometry; Radiosity; Image synthesis; Computer graphics; Sampling
methods
91-20
Doc Type: Conference Proceedings
Conf. Title: Eurographics Workshop on Photosimulation, Realism
and Physics in Computer Graphics. Conference Proceedings
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Abstract: The following topics were dealt with: radiosity; ray
tracing methods; global illumination models, photometric algorithms;
form factor calculation; and physics based methods. Classification:
C6130B (Graphics techniques); C4290 (Other computer theory); C7320
(Physics and Chemistry)
Thesaurus: Colour; Computational geometry; Computer graphics;
Geometrical optics; Light; Photometry; Physics computing Free
Terms: Computer graphics; Radiosity; Ray tracing; Global illumination
models; Photometric algorithms; Form factor; Physics
91-21
Doc Type: Journal Paper
Title: A generalization of the radiosity-based solution
Authors: Takabatake, K.
Affiliation: Kansai Inf. & Commun. Res. Lab., Matsushita Electr.
Ind. Co. Ltd., Kadoma, Japan
Journal: Transactions of the Institute of Electronics, Information
and Communication Engineers D-II
Vol: J74D-II Iss: 4 p. 585-7
Date: April 1991
Country of Publication: Japan
CODEN: DTGDE7
Language: Japanese
Treatment: Practical
Abstract: The radiosity-based solution is an efficient solution
to the rendering equation in some particular conditions of surfaces.
A condition under which light from a point is determined by the
radiosity of the point. A generalization of the radiosity-based
solution is shown. (3 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Geometrical optics
Free Terms: Computer graphics; Ray training; Radiosity-based solution;
Rendering equation
91-22
Doc Type: Conference Paper
Title: An adapted solution of progressive radiosity and ray-tracing
methods for nondiffusive environments
Authors: Hong Chen; En-Hua Wu
Affiliation: Inst. of Software, Acad. Sinica, Beijing, China Conf.
Title: CG International '90. Computer Graphics Around the World
p. 477-90
Editors: Chua, T.S.; Kunii, T.L.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1990 x+606 pp.
Country of Publication: Germany
ISBN: 3 540 70062 5
Language: English
Conf. Date: 25-29 June 1990
Conf. Loc: Singapore
Conf. Sponsor: Inst. Syst. Sci
Treatment: Theoretical/Mathematical
Abstract: The newly appeared rendering technique of progressive
refinement radiosity method has reduced the computation and storage
cost dramatically in comparison with the standard radiosity approaches,
though the method is still constrained to perfect diffuse environments.
In the paper, an adapted two-pass approach with a combination
of progressive refinement radiosity and ray tracing methods is
presented. The method proposed has inherited the merits and practical
value of the progressive refinement radiosity solution, and at
the same time is capable of dealing with non-diffuse environments
by an improved calculation of specular reflections and postprocessing
step of ray tracing. Besides, treatment has also been provided
in a postprocessor for improving shadow effect caused by point-like
light sources within a non-diffuse environment. (20 Refs.) Classification:
C6130B (Graphics techniques)
Thesaurus: Computer graphics; Computerised picture processing;
Geometrical optics
Free Terms: Progressive radiosity; Ray-tracing methods; Nondiffusive
environments; Rendering technique; Adapted two-pass approach;
Specular reflections; Shadow effect
91-23
Doc Type: Conference Paper
Title: Highly realistic visual simulation of outdoor scenes under
various atmospheric conditions
Authors: Kaneda, K.; Okamoto, T.; Nakamae, E.; Nishita, T.
Affiliation: Fac. of Eng., Hiroshima Univ., Japan
Conf. Title: CG International '90. Computer Graphics Around the
World p. 117-31
Editors: Chua, T.S.; Kunii, T.L.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1990 x+606 pp.
Country of Publication: Germany
ISBN: 3 540 70062 5
Language: English
Conf. Date: 25-29 June 1990
Conf. Loc: Singapore
Conf. Sponsor: Inst. Syst. Sci
Treatment: Practical; Theoretical/Mathematical
Abstract: A method for creating realistic images is proposed from
the view point of displaying simulation results when designing
a building in which various weather conditions are taken into
account. So far, in order to create realistic images for interior
design, the concept of radiosity as ambient light including spectral
distribution has been developed. The method can display not only
the brightness but also the hue and saturation of color. In contrast,
for designing a building sky light has been treated as ambient
light, in which the brightness under various weather conditions
could be calculated, but the influences on the hue and saturation
of color were ignored. The proposed method creates realistic images
considering the brightness, hue and saturation under various atmospheric
conditions by taking into account the spectral distribution of
both direct sunlight and sky light. Views of buildings including
the influences of the particles in the atmosphere, i.e. clouds,
fog, and beams, are useful for design not only of new buildings
but also of new city areas. (15 Refs.)
Classification: A9265M (Scattering, polarization); A9265V (Clouds,
fog, haze, aerosols, effects of pollution); C6130B (Graphics techniques)
Thesaurus: Atmospheric optics; Computer graphics; Digital simulation
Free Terms: Building design; Visual simulation; Outdoor scenes;
Atmospheric conditions; Realistic images; Simulation results;
Weather conditions; Interior design; Radiosity; Ambient light;
Spectral distribution; Brightness; Hue; Saturation; Color; Direct
sunlight; Sky light; Clouds; Fog; Beams
91-24
Doc Type: Conference Proceedings
Conf. Title: CG International '90. Computer Graphics Around the
World Editors: Chua, T.S.; Kunii, T.L.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1990 x+606 pp.
Country of Publication: Germany
ISBN: 3 540 70062 5
Language: English
Conf. Date: 25-29 June 1990
Conf. Loc: Singapore
Conf. Sponsor: Inst. Syst. Sci
Treatment: Practical; Theoretical/Mathematical
Abstract: The following topics were dealt with: computer animation,
user interface management systems, design automation, modelling
and realism, rendering; graphics algorithms, object oriented graphics,
visual languages and visualization, computational geometry, ray
tracing and radiosity; and curves and surfaces.
Classification: C6130B (Graphics techniques); C4190 (Other numerical
methods); C4290 (Other computer theory); C6110 (Systems analysis
and programming)
Thesaurus: Computational geometry; Computer animation; Computer
graphics; Object-oriented programming
Free Terms: Computer animation; User interface management systems;
Design automation; Modelling; Realism; Rendering; Graphics algorithms;
Object oriented graphics; Visual languages; Visualization; Computational
geometry; Ray tracing; Radiosity; Curves; Surfaces
91-25
Doc Type: Conference Paper
Title: Applications and comparison of different mathematical methods
to compute form factors for radiosity images
Authors: Bresciani, F.; Rinaldi, P.P.; Tapparo, F.
Affiliation: Aeritalia, Torino, Italy
Conf. Title: Workstations for Experiments. IFIP WG 5.10 International
Working Conference
p. 82-96
Editors: Encarnacao, J.L.; Grinstein, G.G.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1991 viii+225 pp.
Country of Publication: Germany
ISBN: 3 540 52898 9
Language: English
Conf. Date: July 1989
Conf. Loc: Lowell, MA, USA
Treatment: Theoretical/Mathematical
Abstract: A fundamental problem in synthetic images is to determine
a correct light interaction between surfaces in an environment.
The radiosity method is an algorithm based on theories used in
thermal engineering that includes effects of reflection between
ideal diffuse surfaces. The computation of geometric factors (form
factors), which describes the energy exchange between surfaces,
represents the most expensive part of computational time necessary
to generate a synthetic image. The paper aims to analyze different
approaches to compute form factors. Subsequently, it makes a numerical
comparison of the results and provides the evaluation of the relative
errors and of the computational time. At the end it presents some
simple images generated with the different approaches discussed.
(4 Refs.) Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Heat transfer
Free Terms: Image generation; Light reflection; Light scattering;
Mathematical methods; Form factors; Radiosity images; Synthetic
images; Correct light interaction; Algorithm; Thermal engineering;
Reflection; Ideal diffuse surfaces; Geometric factors; Energy
exchange
91-26
Doc Type: Conference Paper
Title: A ray tracing method for illumination calculation in diffuse-specular
scenes
Authors: Shirley, P.
Affiliation: Dept. of Comput. Sci., Illinois Univ., Urbana, IL,
USA Conf. Title: Proceedings. Graphics Interface '90
p. 205-12
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1990 xi+301 pp.
Country of Publication: Canada
Availability: Morgan Kaufmann Publishers, P.O.Box 50490, Palo
Alto, CA, USA
Language: English
Conf. Date: 14-18 May 1990
Conf. Loc: Halifax, NS, Canada
Conf. Sponsor: Canadian Man-Comput. Commun. Soc.;
Canadian Image Process. Pattern Recognition
Soc.; Canadian Inf. Process. Soc.; ACM; et al
Treatment: Practical; Theoretical/Mathematical
Abstract: Several ways of improving the realism of the results
of traditional ray tracing are presented. The essential physical
quantities of spectral radiant power and spectral radiance and
their use in lightning calculations are discussed. Global illumination
terms are derived by employing illumination ray tracing for calculation
of quickly changing indirect lightning components, and radiosity
ray tracing for slowly changing indirect lighting components.
Direct lightning is calculated during the viewing phase allowing
the use of bump maps. Finally, a method is introduced that reduces
the total number of shadow rays to no more than the total number
of viewing rays for a given picture. (22 Refs.) Classification:
C6130B (Graphics techniques); C4290 (Other computer theory)
Thesaurus: Computational geometry; Computer graphics
Free Terms: Direct lighting; Ray tracing method; Illumination
calculation; Diffuse-specular scenes; Spectral radiant power;
Radiosity; Bump maps
91-27
Doc Type: Conference Paper
Title: Octant priority for radiosity image rendering
Authors: Yigong Wang; Davis, W.A.
Affiliation: Dept. of Comput. Sci., Alberta Univ., Edmonton, Alta.,
Canada
Conf. Title: Proceedings. Graphics Interface '90
p. 83-91
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1990 xi+301 pp.
Country of Publication: Canada
Availability: Morgan Kaufmann Publishers, P.O.Box 50490, Palo
Alto, CA, USA
Language: English
Conf. Date: 14-18 May 1990
Conf. Loc: Halifax, NS, Canada
Conf. Sponsor: Canadian Man-Comput. Commun. Soc.;
Canadian Image Process. Pattern Recognition
Soc.; Canadian Inf. Process. Soc.; ACM; et al
Treatment: Practical; Theoretical/Mathematical
Abstract: This paper presents a new scheme for image display using
radiosity methods. An octree technique performs subdivision of
polygons which is required in any radiosity method. The octree-based
subdivision not only subdivides polygons into patches, but also
produces a sequence of leaf octants implicitly sorted in the octree.
By traversing the octree, a depth priority of these leaf octants
with respect to a given viewer position can be found efficiently.
Since each octant contains a certain number of patches, octant
priority implies a patch depth priority that is used to determine
visibility in computing form-factors by a front-to-back list priority
algorithm. This list-priority method has many advantages over
the z-buffer and can avoid some unnecessary computation. (21 Refs.)
Classification: C4290 (Other computer theory); C1250 (Pattern
recognition); C5260B (Computer vision and picture processing)
Thesaurus: Computational geometry; Picture processing Free Terms:
Octant priority; Radiosity image rendering; Octree technique;
Polygons; Leaf octants; Patch depth priority; Form-factors; List
priority algorithm; Z-buffer
91-28
Doc Type: Conference Paper
Title: Image and intervisibility coherence in rendering
Authors: Marks, J.; Walsh, R.; Christensen, J.; Friedell, M.
Affiliation: Aiken Comput. Lab., Harvard Univ., Cambridge, MA,
USA Conf. Title: Proceedings. Graphics Interface '90
p. 17-30
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1990 xi+301 pp.
Country of Publication: Canada
Availability: Morgan Kaufmann Publishers, P.O.Box 50490, Palo
Alto, CA, USA
Language: English
Conf. Date: 14-18 May 1990
Conf. Loc: Halifax, NS, Canada
Conf. Sponsor: Canadian Man-Comput. Commun. Soc.;
Canadian Image Process. Pattern Recognition
Soc.; Canadian Inf. Process. Soc.; ACM; et al
Treatment: Practical
Abstract: Researchers in computer graphics have long regarded
the exploitation of image coherence as one of the fundamental
opportunities for improving the efficiency of image rendering.
The authors describe in this paper a theoretical and experimental
investigation of the potential benefits of exploiting this phenomenon
through the use of hybrid rendering strategies that combine area-sampling
and point-sampling techniques. They also examine the impact of
a related phenomenon, intervisibility coherence, on the calculation
of form factors for radiosity-based rendering. (9 Refs.) Classification:
C6130B (Graphics techniques)
Thesaurus: Computer graphics; Picture processing
Free Terms: Image coherence; Intervisibility coherence; Rendering;
Computer graphics; Hybrid rendering; Area-sampling; Point-sampling
91-29
Doc Type: Journal Paper
Title: Thermal contact electronic packaging in solar pointing
space environment
Authors: Lund, K.O.; Colangelo, A.M.; McKim, G.S.
Affiliation: Dept. of Mech. Eng., San Diego State Univ., CA, USA
Journal: Transactions of the ASME. Journal of Solar Energy
Engineering
Vol: 113 Iss: 1 p. 42-50
Date: Feb. 1991
Country of Publication: USA
ISSN: 0199-6231 CODEN: JSEEDO
Language: English
Treatment: Practical; Theoretical/Mathematical; Experimental
Abstract: A thermal design for a solar pointing Space Shuttle
mission is presented. The apparatus, which will measure solar
flux intensity variations, contains sensors and data acquisition
electronics which must be maintained within certain temperature
constraints. The thermal design, which utilizes parallel heat
flow paths and conduction fins to reject dissipated heat, is shown
by finite difference thermal modeling to maintain component temperatures
within these constraints. In the thermal modeling, arithmetic
nodes are used to represent surface radiosity for radiation heat
transfer. Also, the concept of mean fin conduction length and
effective fin capacitance are introduced as means of simplifying
the model representation of the conduction fins. An experiment
was conducted to evaluate the chip/fin contact conductance. (12
Refs.) Classification: B0170J (Product packaging)
Thesaurus: Heat transfer; Packaging
Free Terms: Thermal contact electronic packaging; Solar pointing
Space Shuttle mission; Solar flux intensity; Sensors; Data acquisition
electronics; Parallel heat flow paths; Conduction fins; Finite
difference thermal modeling; Surface radiosity; Radiation heat
transfer; Mean fin conduction length; Effective fin capacitance;
Chip/fin contact conductance
91-30
Doc Type: Conference Paper
Title: Too many cooks don't spoil the broth: light simulation
on massively parallel computers
Authors: Kochevar, P.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca,
NY, USA
Conf. Title: Third Symposium on the Frontiers of Massively Parallel
Computation. Proceedings. (Cat. No.90CH2908-2)
p. 100-9
Editors: Jaja, J.
Publisher: IEEE Comput. Soc. Press
Los Alamitos, CA, USA
Date: 1990 xiv+531 pp.
Country of Publication: USA
ISBN: 0 8186 2053 6
CCC: CH2908-2/90/0000-0100$01.00
Language: English
Conf. Date: 8-10 Oct. 1990
Conf. Loc: College Park, MD, USA
Conf. Sponsor: IEEE; NASA; Univ. Maryland
Treatment: Application; Practical
Abstract: A computer graphics algorithm for simulating the propagation
of light and its interaction with matter on a massively parallel
computer is presented. This algorithm, called the tagged shooting
method, is designed for a virtual machine containing a great number
of simple communicating processors arrayed into a cubical three-dimensional
lattice. Only nearest neighbor communication among processors
is assumed, and there is no reliance on global shared memory.
The algorithm is similar in spirit to the classical progressive
refinement radiosity method designed for more conventional computers
but is not an adaptation of that technique to massive parallelism.
Instead, the new algorithm uses a discretization of the wave equation
as a local rule for shuttling radiant energy values between processors
that correspond to regions of space. A number of example images
that were created with an implementation of the algorithm on a
Connection Machine are depicted and critiqued. (6 Refs.)
Classification: C6130B (Graphics techniques); C7320 (Physics and
Chemistry)
Thesaurus: Computer graphics; Digital simulation; Physics computing
Free Terms: Light simulation; Massively parallel computers; Computer
graphics algorithm; Tagged shooting method; Virtual machine; Nearest
neighbor communication; Discretization; Wave equation; Connection
Machine
91-31
Doc Type: Journal Paper
Title: Reality in the shadow
Authors: Wallace, J.R.; Elmquist, K.A.; Haines, E.A.
Affiliation: Hewlett Packard Nederland, Amstelveen, Netherlands
Journal: Elektronica
Vol: 39 Iss: 4 p. 19-21, 23, 25, 28-31
Date: 22 Feb. 1991
Country of Publication: Netherlands
ISSN: 0168-7840 CODEN: LKTNDO
Language: Dutch
Treatment: Theoretical/Mathematical
Abstract: Models for determining indirect light, using light ray
tracing and radiosity are described. Various algorithms for
progressive radiosity are explained and compared, discussing their
mathematical bases, qualitative and quantitative differences,
advantages and limitations. An improved algorithm, based on light
ray tracing and using numerical integration is described more
fully, and examples of its use are shown. (22 Refs.)
Classification: A4210D (Wave-front and ray tracing); B8530D (Lighting)
Thesaurus: Geometrical optics; Light reflection; Lighting; Reflectivity
Free Terms: Indirect light; Light ray tracing; Progressive radiosity;
Algorithm; Numerical integration
91-32
Doc Type: Conference Paper
Title: Experimental distributed processing system for global illumination
algorithms
Authors: Tampieri, F.; Greenberg, D.P.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca,
NY, USA
Conf. Title: International Conference and Exhibition. Computational
Intelligence 88
p. 161-71
Publisher: Univ. Milan
Milan, Italy
Date: 1988 222 pp.
Country of Publication: Italy
Language: English
Conf. Date: 26-30 Sept. 1988
Conf. Loc: Milan, Italy
Treatment: Practical
Abstract: The current global illumination algorithms for three-dimensional
realistic image synthesis are computationally intractable. These
approaches are surveyed and then modified and implemented on a
distributed processing system to reduce computation times. Different
strategies for subdividing the work and balancing the computational
load among processors are discussed for the ray tracing and Monte
Carlo techniques and a distributed version of the progressive
refinement radiosity is outlined. (42 Refs.) Classification: C6130B
(Graphics techniques)
Thesaurus: Computer graphics; Distributed processing; Geometrical
optics
Free Terms: 3D images; Global illumination algorithms; Realistic
image synthesis; Distributed processing system; Computation times;
Computational load; Ray tracing; Monte Carlo techniques; Progressive
refinement radiosity
91-33
Doc Type: Journal Paper
Title: Computer graphics (for CAD/CAM applications)
Authors: Gambini, M.
Journal: Tecnologie Elettriche
Vol: 17 Iss: 12 p. 108-13
Date: Dec. 1990
Country of Publication: Italy
ISSN: 0390-6698 CODEN: TEELDN
Language: Italian
Treatment: Application; Practical
Abstract: The use of computer graphics has had two main impacts
on productivity creativity, these being speed and the realism
given. The author describes some typical examples of available
equipment and the performances offered by them. This field has
made rapid progress in the last few years. One system described
is Turbo VRX, of high speed and used for modelling and engineering
design. Another is the Starbase Radiosity and E Ray Tracing system
of Hewlett-Packard. Others include the Personal VRX (based on
RISC technology), the VRX Color (in colour and of very high resolution)
and the VRX Mono, monochromatic, but of high resolution. (0 Refs.)
Classification: C6130B (Graphics techniques); C7400 (Engineering)
Thesaurus: CAD/CAM; Engineering graphics
Free Terms: CAD/CAM; Computer graphics; Turbo VRX; Modelling;
Engineering; Starbase Radiosity and E Ray Tracing; Personal VRX;
RISC; VRX Color; VRX Mono
91-34
Doc Type: Conference Paper
Title: Calibration of thermal images of integrated circuit chips
Authors: Sabata, B.; Pearce, J.A.
Affiliation: Electr. & Comput. Eng., Texas Univ., Austin,
TX, USA Conf. Title: Midcon/88 Conference Record
p. 151-4
Publisher: Electron. Conventions Manage
Ventura, CA, USA
Date: 1988 iv+397 pp.
Country of Publication: USA
Availability: Western Periodicals Co., 13000 Raymer Street, North
Hollywood, CA 91605, USA
Language: English
Conf. Date: 30 Aug.-1 Sept. 1988
Conf. Loc: Dallas, TX, USA
Conf. Sponsor: IEEE; ERA
Treatment: Practical
Abstract: In semiconductor integrated circuits many failure mechanisms
are temperature dependent; hence, it is necessary to study temperature
distributions and local temperature gradients in the chip. Calibrated
thermal images provide a nearly instantaneous determination of
the surface temperature distributions. But the main problem with
such an approach is that the images do not read out the temperature
directly but measure the surface radiosity. To get the temperature
the image has to be calibrated thermally. Also the imaging technique
causes distortion in the geometry of the object, which must be
corrected and the image recalibrated. A region-growing algorithm
was used to identify the features used for the geometrical calibration
of the image. The regions in the chip layout corresponding to
the 'hot spots' were also identified, and lateral thermal gradients
calculated. (18 Refs.)
Classification: B2570 (Semiconductor integrated circuits); B7130
(Measurement standards and calibration)
Thesaurus: Calibration; Infrared imaging; Integrated circuit
technology; Monolithic integrated circuits
Free Terms: Hot spots; Thermal images; Integrated circuit chips;
Semiconductor integrated circuits; Failure mechanisms; Temperature
distributions; Local temperature gradients; Instantaneous determination;
Surface temperature distributions; Region-growing algorithm; Geometrical
calibration; Chip layout; Lateral thermal gradients
91-35
Doc Type: Conference Paper
Title: Fast rendering of arbitrary distributed volume densities
Authors: Sakas, G.
Affiliation: Tech. Hochschule Darmstadt, Germany
Conf. Title: Eurographics '90. Proceedings of the European Computer
Graphics Conference and Exhibition
p. 519-30
Editors: Vandoni, C.E.; Duce, D.A.
Publisher: North-Holland
Amsterdam, Netherlands
Date: 1990 xiv+562 pp.
Country of Publication: Netherlands
ISBN: 0 444 88683 4
Language: English
Conf. Date: 4-7 Sept. 1990
Conf. Loc: Montreux, Switzerland
Treatment: Practical
Abstract: In recent years a number of techniques have been developed
for rendering volume effects (haze, fog, smoke, clouds, etc.).
These techniques are either time consuming (ray-tracing, radiosity)
or do not account for arbitrary density distributions. The authors
briefly analyze the physics of illuminations of volumes and they
propose several simplifications suitable for computer graphics
practice. In particular, they present a method for rendering arbitrary
distributions by means of projective polygonal rendering and solid
texturing techniques in approximately the time needed for a usual
polygonal object. The proposed method provides good results in
a fraction of the computing time required for approaches like
ray-tracing or radiosity. Solid texturing is used to define the
density distribution and a point-sampling Monte-Carlo method with
user-adjustable accuracy to evaluate the illumination model along
the path through the volume. Thus, a trade-off between computing
time and picture quality exists. With this technique one can move
through or around the volume and to place objects and/or light
sources in the volume. By means of rendering methods like shadowing
polyhedra, objects can cast shadows on the volume and/or the volume
can shadow the ground. (16 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Monte Carlo methods
Free Terms: Fractal clouds; Rendering; Arbitrary distributed volume
densities; Volume effects; Computer graphics; Projective polygonal
rendering; Solid texturing; Density distribution; Point-sampling
Monte-Carlo method; User-adjustable accuracy; Illumination model;
Computing time; Picture quality; Shadowing polyhedra
91-36
Doc Type: Journal Paper
Title: Realism and interactivity in picture synthesis
Authors: Giralt, J.; Torres, E.; Tost, D.; Pueyo, X.
Affiliation: Dept. Llenguatges i Sistemes Informatics, Univ. Politecnica
de Catalunya, Barcelona, Spain
Journal: Novatica
Vol: 16 Iss: 86 p. 19-23, 37
Date: 1990
Country of Publication: Spain
ISSN: 0211-2124 CODEN: NOVAEC
Language: Spanish
Treatment: Practical
Abstract: Since the first rendering algorithm appeared in the
60's, increasing efficiency of these programs and improving the
realism of the generated images have been the goal of image synthesis
research contributions. The paper presents the recent work done
in this field in the Computer Graphics Section of the department
LiSI of the UPC. These contributions deal with different aspects
of rendering techniques: scene organization, frame-to-frame coherence
and realistic image synthesis. (11 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer animation; Computer graphics; Geometrical
optics Free Terms: Animation; BSP; Ray tracing; Radiosity; Realism;
Interactivity; Picture synthesis; Rendering algorithm; Image synthesis
research; Rendering techniques; Scene organization; Frame-to-frame
coherence; Realistic image synthesis
91-37
Doc Type: Conference Paper in Journal
Title: Adaptive mesh generation for global diffuse illumination
Authors: Camp