Radiosity Abstracts 1989-1996
1989
89-1
Doc Type: Conference Paper
Title: Shading models for realistic image synthesis
Authors: Knox, W.J., Jr.
Affiliation: Loral Defense Syst., Akron, OH, USA
Conf. Title: Proceedings of the IEEE 1989 National Aerospace and
Electronics Conference NAECON 1989 (Cat. No.89CH2759-9)
p. 596-603 vol.2
Publisher: IEEE
New York, NY, USA
Date: 1989 4 vol. 2102 pp.
Country of Publication: USA
CCC: CH2759-9/89/0000-0596$01.00
Language: English
Conf. Date: 22-26 May 1989
Conf. Loc: Dayton, OH, USA
Conf. Sponsor: IEEE
Treatment: Theoretical/Mathematical
Abstract: A tutorial that presents a technical-level chronology
of illumination model development is provided. The basic techniques
and capabilities of certain algorithms that changed the direction
of computer graphics research are described. Included are treatments
of Lambertian (constant) shading, Gouraud shading, Phong shading,
the Torrence-Sparrow illumination model, Whitted's original ray-tracing
based illumination model, and interreflections between diffuse
surfaces (radiosity). (19 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Modelling
Free Terms: Lambertian shading; Constant shading; Realistic image
synthesis; Illumination model development; Computer graphics;
Gouraud shading; Phong shading; Torrence-Sparrow illumination
model; Ray-tracing based illumination model; Interreflections;
Diffuse surfaces; Radiosity
89-2
Doc Type: Journal Paper
Title: A VLSI system architecture for high-speed radiative
transfer 3D image synthesis
Authors: Bu, J.; Deprettere, E.F.
Affiliation: Dept. of Electr. Eng., Delft Univ. of Technol.,
Netherlands
Journal: Visual Computer
Vol: 5 Iss: 3 p. 121-33
Date: 1989
Country of Publication: West Germany
ISSN: 0178-2789 CODEN: VICOE5
Language: English
Treatment: Practical
Abstract: The authors describe a VLSI system architecture for
high-speed synthesis of 3D images composed of diffusely reflective
surfaces. The system consists of two loosely coupled sub-systems.
The first sub-system computes the form-factor matrix F. The form-factors
are computed by an efficient ray-tracing algorithm. The second
sub-system, a multiprocessor Gauss-Seidel iterative system solver,
solves the sparse system of radiosity equations (I- Lambda F)b=e.
(12 Refs.)
Classification: C5540 (Terminals and graphic displays); C5260B
(Computer vision and picture processing); C6130B (Graphics techniques)
Thesaurus: Computer graphic equipment; Computer graphics; Computerised
picture processing; VLSI
Free Terms: VLSI system architecture; High-speed radiative transfer
3D image synthesis; Diffusely reflective surfaces; Form-factor
matrix; Ray-tracing algorithm; Multiprocessor Gauss-Seidel iterative
system solver; Radiosity equations
89-3
Doc Type: Journal Paper
Title: Light reflection models for computer graphics
Authors: Greenberg, D.P.
Affiliation: Cornell Univ., Ithaca, NY, USA
Journal: Science
Vol: 244 Iss: 4901 p. 166-73
Date: 14 April 1989
Country of Publication: USA
ISSN: 0036-8075 CODEN: SCIEAS
Language: English
Treatment: General/Review
Abstract: During the past 20 years, computer graphic techniques
for simulating the reflection of light have progressed so that
today images of photorealistic quality can be produced. Early
algorithms considered direct lighting only, but global illumination
phenomena with indirect lighting, surface interreflections, and
shadows can now be modeled with ray tracing, radiosity, and Monte
Carlo simulations. This article describes the historical development
of computer graphic algorithms for light reflection and pictorially
illustrates what will be commonly available in the near future.
(26 Refs.) Classification: C6130B (Graphics techniques)
Thesaurus: Computational geometry; Computer graphics; Geometrical
optics; History; Light reflection; Monte Carlo methods Free Terms:
Light reflection models; Computer graphics; Photorealistic quality;
Algorithms; Global illumination phenomena; Indirect lighting;
Surface interreflections; Shadows; Ray tracing; Radiosity; Monte
Carlo simulations; Historical development
89-4
Doc Type: Conference Paper
Title: Form-factors for general environments
Authors: Ping-Ping Shao; Qun-Sheng Peng; You-Dong Liang
Affiliation: Dept. of Math., Zhejiang Univ., China
Conf. Title: EUROGRAPHICS '88. Proceedings of the European Computer
Graphics Conference and Exhibition
p. 499-510
Editors: Duce, D.A.; Jancene, P.
Publisher: North-Holland
Amsterdam, Netherlands
Date: 1988 xv+550 pp.
Country of Publication: Netherlands
ISBN: 0 444 70499 X
Language: English
Conf. Date: 12-16 Sept. 1988
Conf. Loc: Nice, France
Treatment: Practical
Abstract: An algorithm, based on the hemi-cube formulation, which
calculates the form-factors required by the solution of the rendering
equation, is presented. The concept of form-factors of the standard
radiosity method is developed. In particular, the concept of specular
form-factors is proposed. These new form-factors are also purely
geometric terms describing the transfer of energy from one surface
to another within a non-diffuse environment. The new form-factor
is evaluated by numerical integrations based on the hemi-cube
algorithm. The equations of the effective diffuse radiosity are
presented and solved by numerical methods. The extension fully
develops the characteristic of radiosity method and successfully
solves the view-independent energy transfer in a general environment.
(11 Refs.) Classification: C6130B (Graphics techniques); C4160
(Numerical integration and differentiation)
Thesaurus: Computer graphics; Integration
Free Terms: Illumination; Hemi-cube formulation; Form-factors;
Rendering equation; Standard radiosity method; Geometric terms;
Surface; Numerical integrations; Diffuse radiosity
89-5
Doc Type: Conference Paper
Title: Complex scene generation
Authors: Dzwig, P.
Affiliation: Parsys Ltd., Hayes, UK
Conf. Title: IEE Colloquium on 'Practical Applications of Parallel
Signal Processing' (Digest No.111)
p. 7/1-7
Publisher: IEE
London, UK
Date: 1988 56 pp.
Country of Publication: UK
Language: English
Conf. Date: 1 Nov. 1988
Conf. Loc: London, UK
Conf. Sponsor: IEE
Treatment: Practical; Product review
Abstract: The Parsys SN 1000 series of parallel processing computer
systems is considered as a vehicle for the generation of complex
scenes using techniques such as ray-tracing and radiosity. The
use of high throughput data capture peripherals is also considered
as a tool for the manipulation of images. (2 Refs.)
Classification: C5260B (Computer vision and picture processing);
C5440 (Multiprocessor systems and techniques)
Thesaurus: Computerised picture processing; Parallel processing
Free Terms: Complex scene generation; Image manipulation; Parsys
SN 1000; Parallel processing computer systems; Ray-tracing; Radiosity;
High throughput data capture peripherals
89-6
Doc Type: Conference Paper in Journal
Title: A new radiosity approach by procedural refinements for
realistic image synthesis
Authors: Min-zhi Shao; Qun-sheng Peng; You-dong Liang
Affiliation: CAD/CAM Res. Center, Zhejiang Univ., China Journal:
Computer Graphics
Vol: 22 Iss: 4 p. 93-102
Date: Aug. 1988
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/88/008/0093$00.75
Language: English
Conf. Title: SIGGRAPH 88 Conference
Conf. Date: 1-5 Aug. 1988
Conf. Loc: Atlanta, GA, USA
Conf. Sponsor: ACM; IEEE
Treatment: Practical
Abstract: According to the rendering equation, the diffuse and
the specular components of the outgoing intensity of each surface
patch should be solved simultaneously. Rather than establishing
a huge set of linear equations defining the unknown directional
intensities for all directions and all surface patches, the authors
expand the concept of the delta form-factor which concerns the
light energy transfer of a surface path along a respective direction.
As the delta form-factor for non-diffuse surface patches are dependent
on the spatial and spectral distributions of light energy, they
could not be calculated geometrically. In this paper, the authors
present a new radiosity approach which progressively approximates
the delta form-factors and the light energy distributions within
a general environment to the correct solution. The nucleus of
the approach is procedural iteration. Statistics indicate the
potentials of this method for complex non-diffuse environments.
(14 Refs.) Classification: C6130B (Graphics techniques); C5260B
(Computer vision and picture processing)
Thesaurus: Computer graphics; Computerised picture processing
Free Terms: Spatial distributions; Radiosity approach; Procedural
refinements; Realistic image synthesis; Rendering equation; Specular
components; Linear equations; Delta form-factor; Light energy
transfer; Surface path; Spectral distributions
89-7
Doc Type: Conference Paper in Journal
Title: A progressive refinement approach to fast radiosity image
generation
Authors: Cohen, M.F.; Chen, S.E.; Wallace, J.R.; Greenberg, D.P.
Affiliation: Cornell Univ., Ithaca, NY, USA
Journal: Computer Graphics
Vol: 22 Iss: 4 p. 75-84
Date: Aug. 1988
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/88/008/0075$00.75
Language: English
Conf. Title: SIGGRAPH 88 Conference
Conf. Date: 1-5 Aug. 1988
Conf. Loc: Atlanta, GA, USA
Conf. Sponsor: ACM; IEEE
Treatment: Practical
Abstract: A reformulated radiosity algorithm is presented that
produces initial images in time linear to the number of patches.
The enormous memory costs of the radiosity algorithm are also
eliminated by computing form-factors on-the-fly. The technique
is based on the approach of rendering by progressive refinement.
The algorithm provides a useful solution almost immediately which
progresses gracefully and continuously to the complete radiosity
solution. In this way the competing demands of realism and interactivity
are accommodated. The technique brings the use of radiosity for
interactive rendering within reach and has implications for the
use and development of current and future graphics workstations.
(19 Refs.)
Classification: C6130B (Graphics techniques); C5260B (Computer
vision and picture processing)
Thesaurus: Computer graphics; Computerised picture processing
Free Terms: Progressive refinement approach; Fast radiosity image
generation; Reformulated radiosity algorithm; Form-factors; Graphics
workstations
89-8
Doc Type: Journal Paper
Title: Hierarchical data structures and algorithms for computer
graphics. II. Applications
Authors: Samet, H.; Webber, R.E.
Affiliation: Maryland Univ., College Park, MD, USA
Journal: IEEE Computer Graphics and Applications
Vol: 8 Iss: 4 p. 59-75
Date: July 1988
Country of Publication: USA
ISSN: 0272-1716 CODEN: ICGADZ
CCC: 0272-1716/88/0700-0059$01.00
Language: English
Treatment: Practical
Abstract: For pt.I see ibid., vol.8, no.3, p.48-68, May (1988).
Advanced applications for preliminary display methods are focused
on, with emphasis on the octree. Topics include use of the quadtree
as a basis for hidden-surface algorithms, parallel and perspective
projection methods to display a collection of objects represented
by an octree, and the use of octrees to facilitate such image-rendering
techniques as ray tracing and radiosity. (93 Refs.) Classification:
C6120 (File organisation); C6130B (Graphics techniques) Thesaurus:
Computer graphics; Data structures; Trees [mathematics] Free Terms:
Parallel projection methods; Computer graphics; Display methods;
Octree; Quadtree; Hidden-surface algorithms; Perspective projection
methods; Image-rendering; Ray tracing; Radiosity
1990
90-1
Doc Type: Conference Paper in Journal
Title: VOXEL based modeling and rendering irregular solids
Authors: Prakash, C.E.; Nandy, S.L.
Affiliation: Indian Inst. of Sci., Bangalore, India
Journal: Microprocessing & Microprogramming
Vol: 30 Iss: 1-5 p. 341-6
Date: Aug. 1990
Country of Publication: Netherlands
ISSN: 0165-6074 CODEN: MMICDT
Language: English
Conf. Title: Sixteenth EUROMICRO Symposium on Microprocessing
and Microprogramming (EUROMICRO 90). Hardware and Software in
System Engineering
Conf. Date: 27-30 Aug. 1990
Conf. Loc: Amsterdam, Netherlands
Treatment: Practical
Abstract: Proposes a VOXEL model for obtaining the octree of sculptured
surfaces and solids. This model is obtained through a serial stacking
of solid cross-sections (slice) to build the octree. The authors
show how rendering can be done using the VOXEL model by associating
a voxel-type viz. face, edge and vertex to capture the orientation
of the underlying primitive solid element and hence assigning
a normal for every voxel. The VOXEL model can be easily extended
to perform radiosity analysis which is highlighted in the paper.
(17 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Solid modelling
Free Terms: Irregular solids; VOXEL model; Octree; Sculptured
surfaces; Primitive solid element; Radiosity analysis
90-2
Doc Type: Conference Paper in Journal
Title: Development of a radiometric model for the detection of
plastic coating omissions on aluminum substrate
Authors: Orlove, G.L.
Affiliation: Inframetrics Inc., Billerica, MA, USA
Journal: Proceedings of the SPIE - The International Society for
Optical Engineering
Vol: 1313 p. 184-9
Date: 1990
Country of Publication: USA
ISSN: 0277-786X CODEN: PSISDG
Language: English
Conf. Title: Thermosense XII. International Conference on Thermal
Sensing and Imaging Diagnostic Applications
Conf. Date: 18-20 April 1990
Conf. Loc: Orlando, FL, USA
Conf. Sponsor: SPIE
Treatment: Theoretical/Mathematical; Experimental
Abstract: The author describes the basic methodology used to develop
a radiometric model to verify that a plastic coating skip can
be detected on an aluminum web substrate. Experimental results
confirmed that the model is accurate in predicting the radiation
contrast between the coated and uncoated aluminum. (2 Refs.) Classification:
B0590 (Materials testing); B7320R (Thermal variables) Thesaurus:
Aluminium; Infrared imaging; Nondestructive testing; Plastics;
Protective coatings; Radiometry; Substrates Free Terms: Paint
skip detection; Radiosity; Radiometric model; Plastic coating;
Web substrate; Radiation contrast; 54 DegC; 70 DegC; Al Numerical
Index: Temperature 3.27E+02 K; Temperature 3.43E+02 K Chemical
Index: Al/sur Al/el
90-3
Doc Type: Conference Paper in Journal
Title: Manufacturer's recommended body of knowledge for thermographic
diagnostics
Authors: Madding, R.P.
Affiliation: McDonnell Douglas Technol. Inc., San Diego, CA, USA
Journal: Proceedings of the SPIE - The International Society for
Optical Engineering
Vol: 1313 p. 72-6
Date: 1990
Country of Publication: USA
ISSN: 0277-786X CODEN: PSISDG
Language: English
Conf. Title: Thermosense XII. International Conference on Thermal
Sensing and Imaging Diagnostic Applications
Conf. Date: 18-20 April 1990
Conf. Loc: Orlando, FL, USA
Conf. Sponsor: SPIE
Treatment: General/Review
Abstract: The realities involved in performing thermographic diagnostic
surveys are often not well understood by the
thermographer. With an interest in the growth of the thermographic
community, and an understanding that proper application promotes
growth, equipment manufacturers have considered training and education
a worthwhile investment. The author summarizes the training and
technical assistance experience of one manufacturer as a recommended
body of knowledge for thermographers. Five key areas are presented:
radiosity, spatial resolution, heat transfer, equipment operation,
and target behavior. (0 Refs.)
Classification: B0170L (Inspection and quality control); B7320R
(Thermal variables); B0160 (Plant engineering, maintenance and
safety); B0120 (Education and training)
Thesaurus: Heat transfer; Infrared imaging; Inspection; Radiometry;
Training
Free Terms: Thermal imaging; IR; NDT; Thermographic diagnostics;
Training; Education; Radiosity; Spatial resolution; Heat transfer
90-4
Doc Type: Journal Paper
Title: Distributed supercomputing to achieve real-time representation
and manipulation of complex scenes
Authors: Encarnacao, J.; Koberle, G.; Ning Zhang
Affiliation: ZGDV, Darmstadt, West Germany
Journal: Computers in Industry
Vol: 14 Iss: 1-3 p. 23-33
Date: May 1990
Country of Publication: Netherlands
ISSN: 0166-3615 CODEN: CINUD4
CCC: 0166-3615/90/$03.50
Language: English
Treatment: Practical
Abstract: Besides the ray tracing technique, the radiosity method
is another major approach for global illumination modeling in
the field of computer graphics. Since this method needs a huge
amount of storage space (both memory and disk) and a long pre-computation
cycle, it is not suitable to implement it on conventional workstations.
Supercomputers seem to be necessary for such kind of graphics
applications. However, some problems appear with the integration
of supercomputers and workstations in a distributed computing
environment, especially for graphics application. The major problems
are: (i) unavailability of standard higher-level mechanisms for
building distributed application; (ii) transparent access to supercomputers
without remote login or file transfer sessions; (iii) computation
balance to make the best use of the performance of supercomputers
and workstations; (iv) data transfer/storage strategy between
supercomputers and workstations; and (v) conflict between interaction
and response time for graphics applications. This paper suggests,
solutions to the above mentioned problems based on the remote
procedure call (RPC) and the client/server model, for the radiosity
package implementation. After the introduction of the radiosity
method, the authors concentrate on the integration between supercomputers
and high-performance workstations. They also convey some general
issues related to distributed computing and present the experience
with their implementation, such as the application protocol definition,
error recovery, code debugging etc. The radiosity package has
been implemented at ZGDV in Darmstadt, FRG in a network environment
including a Multiflow TRACE 7/300 supercomputer connected to several
VAX, SUN and HP workstations. (12 Refs.) Classification: C5440
(Multiprocessor systems and techniques); C6130B (Graphics techniques);
C7400 (Engineering)
Thesaurus: CAD; Computer graphics; Distributed processing; Parallel
processing
Free Terms: Distributed supercomputing; Complex scenes manipulation;
Real-time representation; Global illumination modeling; Computer
graphics; Remote procedure call; Client/server model; Radiosity
package implementation; Application protocol; Error recovery;
Code debugging; Network environment; Multiflow TRACE 7/300 supercomputer;
VAX; SUN; HP workstations
90-5
Doc Type: Journal Paper
Title: Accelerated radiosity method for complex environments
Authors: Hau Xu; Qun-Sheng Peng; You-Dong Liang
Affiliation: Zhejiang Univ., Hangzhou, China
Journal: Computers & Graphics
Vol: 14 Iss: 1 p. 65-71
Date: 1990
Country of Publication: UK
ISSN: 0097-8493 CODEN: COGRD2
CCC: 0097-8493/90/$3.00+.00
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: As form-factor calculation costs about 90% of the computing
time when applying the radiosity approach for realistic image
synthesis, it is of great significance to reduce the required
computation. An accelerated radiosity algorithm for general complex
environments, based on environment localization and the directional
form-factor concept, is presented. First, the authors subdivide
the object space into many regions. Objects contained in each
region are adjacent to each other and pose more global illumination
effects to their neighbours. Next, form-factors are calculated
in each local environment. The radiant light energy transfer between
different regions is evaluated at their common boundaries. Directional
form-factors are introduced to simulate the interaction of light
between local environments and between nondiffuse surfaces. Comparisons
are made to existing algorithms. (13 Refs.) Classification: C6130B
(Graphics techniques)
Thesaurus: Computer graphics
Free Terms: Complex environments; Form-factor calculation; Realistic
image synthesis; Accelerated radiosity algorithm; Environment
localization; Directional form-factor; Object space; Global illumination;
Neighbours; Radiant light energy transfer; Common boundaries;
Nondiffuse surfaces
90-6
Doc Type: Journal Paper
Title: Radiosity redistribution for dynamic environments
Authors: George, D.W.; Sillion, F.X.; Greenberg, D.P.
Affiliation: Cornell Univ., Ithaca, NY, USA
Journal: IEEE Computer Graphics and Applications
Vol: 10 Iss: 4 p. 26-34
Date: July 1990
Country of Publication: USA
ISSN: 0272-1716 CODEN: ICGADZ
CCC: 0272-1716/90/0700-0026$01.00
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: The radiosity algorithm is extended to dynamic environments,
providing global-illumination simulations to scenes that are modified
interactively. The illumination effects introduced by a change
in position, shape, or attributes of any object in the scene are
computed very rapidly by redistributing the energy already exchanged
between objects. Corrections are made by shooting positive and
negative energy, accounting for increased illumination and the
creation of shadows. Object coherence is used to minimize computation,
and progressive-refinement techniques are used to accelerate convergence.
The extended algorithm yields excellent approximations to the
exact solutions at interactive speeds. (9 Refs.)
Classification: C6130B (Graphics techniques); C4130 (Interpolation
and function approximation)
Thesaurus: Computational geometry; Computer graphics; Convergence
of numerical methods; Geometrical optics
Free Terms: Radiosity distribution; Dynamic environments;
Global-illumination simulations; Illumination effects; Negative
energy; Shadows; Progressive-refinement techniques; Convergence;
Approximations; Interactive speeds
90-7
Doc Type: Journal Paper
Title: Thermal cooling techniques of electronic components (using
infrared radiometer)
Authors: Okamoto, Y.; Kaminaga, F.; Ogawa, K.; Marui, Y.
Affiliation: Dept. of Mech. Eng., Ibaraki Univ., Hitachi, Japan
Journal: Journal of the Faculty of Engineering, Ibaraki University
Iss: no.37 p. 127-36
Date: 1989
Country of Publication: Japan
ISSN: 0367-7389 CODEN: IDKSAB
Language: Japanese
Treatment: Practical; Experimental
Abstract: Two-dimensional temperature distribution of a heated
flat plane with a perforated cylindrical promotor through a plastic
transparent wall is visualized by using a coated thermo-sensitive
liquid crystal and an infrared radiation sensor. Thermo-view of
the base plane is obtained by these methods. Heat transfer augmentation
is studied by the remote sensing radiometer. Thermo-view of an
IC package plate array is derived by the radiosity coefficient
of the tested surface. Steady and unsteady state and local temperature
distribution of the IC package and an electronic component is
analysed by the remote sensing radiometer. (4 Refs.) Classification:
B0170J (Product packaging); B7320P (Optical variables); B7320R
(Thermal variables); B0170E (Production facilities and engineering)
Thesaurus: Cooling; Electronic equipment testing; Infrared imaging;
Packaging; Radiometry; Temperature distribution
Free Terms: Two dimensional temperature distribution; Thermal
cooling techniques; Electronic components; Infrared radiometer;
Heated flat plane; Perforated cylindrical promotor; Plastic transparent
wall; Coated thermo-sensitive liquid crystal; Infrared radiation
sensor; Remote sensing radiometer; IC package plate array; Radiosity
coefficient
90-8
Doc Type: Journal Paper
Title: Measurement of radiosity coefficient by using an infrared
radiometer and its application
Authors: Okamoto, Y.; Kaminaga, F.; Osakabe, M.; Maekawa, K.;
Ishi, T.; Ohoka, N.; Eto, M.
Journal: Journal of the Faculty of Engineering, Ibaraki University
Iss: no.37 p. 121-5
Date: 1989
Country of Publication: Japan
ISSN: 0367-7389 CODEN: IDKSAB
Language: Japanese
Treatment: Application; Experimental
Abstract: An infrared radiometer has been used for measuring and
visualizing radiation temperature distribution of a surface in
many fields as a remote sensing device. Measured radiation flux
is a summation of an emitted radiation and a reflection, which
is called a radiosity flux. The authors show characteristics of
the radiosity of tested materials. The infrared sensor is used
to detect the small surface flaw and to measure the erosion rate
of the graphite by ion beam injection and the temperature distribution
of a cutter. (8 Refs.)
Classification: A0762 (Detection of radiation (bolometers, photoelectric
cells, i.r. and submillimetre waves detection)); A0720 (Thermal
instruments and techniques); A0760D (Photometry and radiometry);
A8170C (Nondestructive testing); B7230G (Image sensors); B7320P
(Optical variables); B0590 (Materials testing); B7320R (Thermal
variables)
Thesaurus: Flaw detection; Graphite; Infrared imaging; Radiometers;
Radiometry; Temperature distribution
Free Terms: NDT; Radiosity coefficient; Infrared radiometer; Radiation
temperature distribution; Infrared sensor; Surface flaw; Erosion
rate; Graphite; Ion beam injection; C
Chemical Index: C/sur C/el
90-9
Doc Type: Journal Paper
Title: Extending the radiosity method to include specularly reflecting
and translucent materials
Authors: Rushmeier, H.E.; Torrance, K.E.
Affiliation: Cornell Univ., Ithaca, NY, USA
Journal: ACM Transactions on Graphics
Vol: 9 Iss: 1 p. 1-27
Date: Jan. 1990
Country of Publication: USA
ISSN: 0730-0301 CODEN: ATGRDF
CCC: 0730-0301/90/0100-0001$01.50
Language: English
Treatment: Practical
Abstract: An extension of the radiosity method is presented that
rigorously accounts for the presence of a small number of specularly
reflecting surfaces in an otherwise diffuse scene, and for the
presence of a small number of specular or ideal diffuse transmitters.
The relationship between the extended method and earlier radiosity
and ray-tracing methods is outlined. It is shown that all three
methods are based on the same general equation of radiative transfer.
A simple superposition of the earlier radiosity and ray-tracing
methods in order to account for specular behavior is shown to
be physically inconsistent, as the methods are based on different
assumptions. Specular behavior is correctly included in the present
method. The extended radiosity method and example images are presented.
(14 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Geometrical optics
Free Terms: Specularly reflecting materials; 3D graphics; Global
illumination; Image synthesis; Radiosity method; Translucent
materials; Diffuse scene; Ideal diffuse transmitters; Ray-tracing
methods
90-10
Doc Type: Journal Paper
Title: 3D images and computer graphics
Authors: Kanou, Y.; Saito, F.
Journal: Information Processing Society of Japan
Vol: 31 Iss: 2 p. 265-73
Date: 1990
Country of Publication: Japan
ISSN: 0447-8053 CODEN: JOSHA4
Language: Japanese
Treatment: Bibliography; Practical
Abstract: Computer graphics techniques for producing 3D images
are discussed. The authors look at ray-tracing and radiosity.
Computational geometry methods are proposed. CRT displays are
also considered. MRI, CAD, shading and shadowing and various systems
for producing 3D images are discussed. (57 Refs.)
Classification: C6130B (Graphics techniques); C5540 (Terminals
and graphic displays); C4190 (Other numerical methods); C5260B
(Computer vision and picture processing)
Thesaurus: Cathode-ray tube displays; Computational geometry;
Computer graphic equipment; Computer graphics; Computerised picture
processing Free Terms: Computational geometry; Computer graphics;
Graphics techniques; 3D images; Ray-tracing; Radiosity; CRT displays;
MRI; CAD; Shading; Shadowing
90-11
Doc Type: Conference Paper in Journal
Title: Real time radiosity through parallel processing and hardware
acceleration
Authors: Baum, D.R.; Winget, J.M.
Affiliation: Silicon Graphics Comput. Syst., Mountain View, CA,
USA Journal: Computer Graphics
Vol: 24 Iss: 2 p. 67-75
Date: March 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/90/0003/0067$1.50
Language: English
Conf. Title: 1990 Symposium on Interactive 3D Graphics
Conf. Date: 25-28 March 1990
Conf. Loc: Snowbird, UT, USA
Conf. Sponsor: ACM; Office of Naval Res.; NSF; et al
Treatment: Practical
Abstract: This paper describes a novel implementation of the progressive
refinement radiosity algorithm. Algorithm performance is greatly
enhanced using the capabilities of a multiprocessor graphics workstation.
Hemi-cube item buffers are produced using the graphics hardware
while the remaining computations are performed in parallel on
the multiple host processors. Speedups of a factor of 40 or more
over the equivalent software implementation are observed. Load
balancing issues are discussed and a system performance model
is developed based on actual results. Additionally, a new user
interface scheme is presented where the radiosity calculations
and walk-through tasks are separated. At each new iteration, the
radiosity algorithm automatically updates colors used by the viewing
program via shared memory while simultaneously obtaining hints
on where to further refine the solution. (12 Refs.)
Classification: C6130B (Graphics techniques); C5440 (Multiprocessor
systems and techniques); C6180 (User interfaces)
Thesaurus: Computer graphics; Parallel processing; User interfaces
Free Terms: Real time radiosity; Load balancing; Parallel processing;
Hardware acceleration; Progressive refinement radiosity algorithm;
Multiprocessor graphics workstation; Graphics hardware; Software
implementation; User interface; Walk-through tasks; Shared memory
90-12
Doc Type: Conference Paper in Journal
Title: Acceleration techniques for progressive refinement radiosity
Authors: Recker, R.J.; George, D.W.; Greenberg, D.P.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca,
NY, USA
Journal: Computer Graphics
Vol: 24 Iss: 2 p. 59-66
Date: March 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/90/0003/0059$1.50
Language: English
Conf. Title: 1990 Symposium on Interactive 3D Graphics
Conf. Date: 25-28 March 1990
Conf. Loc: Snowbird, UT, USA
Conf. Sponsor: ACM; Office of Naval Res.; NSF; et al
Treatment: Practical
Abstract: The progressive refinement radiosity method provides
a means for computing the global illumination of an environment
in time proportional to the size of the environment. Additionally,
the method supplies a sequence of solutions that monotonically
converge to a high-quality result, allowing it to be used for
interactive applications that deliver 'near real-time' updates
as the computation proceeds. This paper presents two methods for
accelerating the radiosity method. First, the traditional hemi-cube
algorithm is modified to accelerate the expensive form-factor
calculation. Second, the radiosity method is parallelized across
a coarse-grain network, and the efficiency of the parallel system
is discussed. (12 Refs.) Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics
Free Terms: Acceleration techniques; Progressive refinement radiosity;
Global illumination; Interactive applications; Hemi-cube algorithm;
Coarse-grain network
90-13
Doc Type: Conference Paper in Journal
Title: Improving interaction with radiosity-based lighting simulation
programs
Authors: Puech, C.; Sillion, F.; Vedel, C.
Affiliation: Lab. d'Inf., Ecole Normale Superieure, Paris, France
Journal: Computer Graphics
Vol: 24 Iss: 2 p. 51-7
Date: March 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/90/0003/0051$1.50
Language: English
Conf. Title: 1990 Symposium on Interactive 3D Graphics
Conf. Date: 25-28 March 1990
Conf. Loc: Snowbird, UT, USA
Conf. Sponsor: ACM; Office of Naval Res.; NSF; et al
Treatment: Practical
Abstract: The authors describe the main algorithms used in an
interactive lighting simulation program based on a two-pass extension
of the radiosity method. The system allows interactive walk-through
as other systems based on radiosity calculations. Moreover, it
offers increased realism in the lighting effects by use of extended
form factors which accounts for 'specular reflection of diffuse
light', fast production and display of progressively refined images
by distribution of the calculations, good quality of the images
in the early stages of the refinement by the use of 'hardware
light sources', 'cheap' rendering of some of the specular highlights
at any time by use of the built-in specular shading model, lighting
modification (color, intensity of the light sources) by use of
'negative light', fast simulation of mirror effects and interactive
tools for controlling the quality of the final image. (6 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Interactive systems
Free Terms: Radiosity-based lighting simulation programs; Two-pass
extension; Form factors; Interactive tools; Final image
90-14
Doc Type: Conference Paper in Journal
Title: Towards image realism with interactive update rates in
complex virtual building environments
Authors: Airey, J.M.; Rohlf, J.H.; Brooks, F.P., Jr.
Affiliation: Dept. of Comput. Sci., North Carolina Univ., Chapel
Hill, NC, USA
Journal: Computer Graphics
Vol: 24 Iss: 2 p. 41-50
Date: March 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/90/0003/0041$1.50
Language: English
Conf. Title: 1990 Symposium on Interactive 3D Graphics
Conf. Date: 25-28 March 1990
Conf. Loc: Snowbird, UT, USA
Conf. Sponsor: ACM; Office of Naval Res.; NSF; et al
Treatment: Practical
Abstract: Two strategies, pre-computation before display and adaptive
refinement during display, are used to combine interactivity with
high image quality in a virtual building simulation. Pre-computation
is used in two ways. The hidden-surface problem is partially solved
by automatically pre-computing potentially visible sets of the
model for sets of related viewpoints. Rendering only the potentially
visible subset associated with the current viewpoint, rather than
the entire model, produces significant speedups on real building
models. Solutions for the radiosity lighting model are precomputed
for up to twenty different sets of lights. Linear combinations
of these solutions can be manipulated in real time. The authors
use adaptive refinement to trade image realism for interactivity
as the situation requires. When the user is stationary they replace
a coarse model using few polygons with a more detailed model.
Image-level linear interpolation smooths the transition between
differing levels of image realism. (16 Refs.) Classification:
C6130B (Graphics techniques); C5260B (Computer vision and picture
processing)
Thesaurus: Computer graphics; Computerised picture processing
Free Terms: Image level linear interpolation; Image realism; Interactive
update rates; Complex virtual building environments; Interactivity;
High image quality; Virtual building simulation; Hidden-surface
problem; Radiosity lighting model; Adaptive refinement; Coarse
model; Polygons
90-15
Doc Type: Conference Proceedings in Journal
Conf. Title: 1990 Symposium on Interactive 3D Graphics
Journal: Computer Graphics
Vol: 24 Iss: 2
Date: March 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
Language: English
Conf. Date: 25-28 March 1990
Conf. Loc: Snowbird, UT, USA
Conf. Sponsor: ACM; Office of Naval Res.; NSF; et al
Abstract: The following topics were dealt with: manipulating 3D
structures; virtual worlds; radiosity; visualisation; curve and
surface modelling; interactive modelling; performance evaluation;
and user interfaces.
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics
Free Terms: Curve modelling; Interactive 3D graphics; Manipulating
3D structures; Virtual worlds; Radiosity; Visualisation; Surface
modelling; Interactive modelling; Performance evaluation; User
interfaces
90-16
Doc Type: Conference Paper in Journal
Title: A general two-pass method integrating specular and diffuse
reflection
Authors: Sillion, F.; Puech, C.
Affiliation: Lab. d'Inf. Ecole Normale Superieure, Paris, France
Journal: Computer Graphics
Vol: 23 Iss: 3 p. 335-44
Date: July 1989
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/89/007/0335
Language: English
Conf. Title: SIGGRAPH '89. Conference Proceedings
Conf. Date: 31 July-4 Aug. 1989
Conf. Loc: Boston, MA, USA
Treatment: Theoretical/Mathematical
Abstract: Analyses some recent approaches to the global illumination
problem by introducing the corresponding reflection operators,
and demonstrates the advantages of a two-pass method. A generalization
of the system introduced by Wallace et al. (1987) to integrate
diffuse as well as specular effects is presented. It is based
on the calculation of extended form-factors, which allows arbitrary
geometries to be used in the scene description, as well as refraction
effects. The authors also present a new sampling method for the
calculation of form-factors, which is an alternative to the hemi-cube
technique introduced by Cohen and Greenberg (1985) for radiosity
calculations. This method is particularly well suited to the extended
form-factors calculation. The problem of interactive display of
the picture being created is also addressed by using hardware-assisted
projections and image composition to recreate a complete specular
view of the scene. (19 Refs.)
Classification: A4210H (Diffraction and scattering from extended
bodies); A4210F (Edge and boundary effects, refraction); C6130B
(Graphics techniques); C4290 (Other computer theory) Thesaurus:
Brightness; Computer graphics; Geometrical optics; Interactive
systems; Light reflection; Light refraction; Light scattering;
Lighting
Free Terms: Specular reflection; Interreflection; Z-buffer; Progressive
refinement; 3D computer graphics; Two-pass method; Diffuse reflection;
Global illumination; Reflection operators; Extended form-factors;
Arbitrary geometries; Scene description; Refraction effects; Sampling
method; Form-factors; Radiosity calculations; Interactive display;
Hardware-assisted projections; Image composition; Specular view;
Scene
90-17
Doc Type: Conference Paper in Journal
Title: Improving radiosity solutions through the use of analytically
determined form-factors
Authors: Baum, D.R.; Rushmeier, H.E.; Winget, J.M.
Affiliation: Silicon Graphics Comput. Syst., Mountain View, CA,
USA Journal: Computer Graphics
Vol: 23 Iss: 3 p. 325-34
Date: July 1989
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/89/007/0325
Language: English
Conf. Title: SIGGRAPH '89. Conference Proceedings
Conf. Date: 31 July-4 Aug. 1989
Conf. Loc: Boston, MA, USA
Treatment: Practical; Theoretical/Mathematical
Abstract: Current radiosity methods rely on the calculation of
geometric factorsl known as form-factors, which describe energy
exchange between pairs of surfaces in the environment. The most
computationally efficient method for form-factor generation is
a numerical technique known as the hemi-cube algorithm. Use of
the hemi-cube is based on assumptions about the geometry of the
surfaces involved. First, this paper examines the types of errors
and visual artifacts that result when these assumptions are violated.
Second, the paper shows that these errors occur more frequently
in progressive refinement radiosity than in the originally proposed
full matrix radiosity solution. Next, a new analytical technique
for determining form-factors that is immune to the errors of the
hemi-cube algorithm is introduced. Finally, a hybrid progressive
refinement method that invokes the new technique to correctly
compute form-factors when hemi-cube assumptions are violated is
presented. (18 Refs.)
Classification: A4210 (Propagation and transmission in homogeneous
media); C6130B (Graphics techniques); C4100 (Numerical analysis)
Thesaurus: Brightness; Computational geometry; Computer graphics;
Geometrical optics; Numerical methods
Free Terms: Surface pairs; Global illumination; Z-buffer; Viewing
algorithms; Radiosity; Analytically determined form-factors; Geometric
factors; Energy exchange; Computationally efficient method; Numerical
technique known; Hemi-cube algorithm; Errors; Visual artifacts;
Hybrid progressive refinement method
90-18
Doc Type: Conference Paper in Journal
Title: A ray tracing algorithm for progressive radiosity
Authors: Wallace, J.R.; Elmquist, K.A.; Haines, E.A.
Affiliation: 3D/EYE Inc., Ithaca, NY, USA
Journal: Computer Graphics
Vol: 23 Iss: 3 p. 315-24
Date: July 1989
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/89/007/0315
Language: English
Conf. Title: SIGGRAPH '89. Conference Proceedings
Conf. Date: 31 July-4 Aug. 1989
Conf. Loc: Boston, MA, USA
Treatment: Practical; Theoretical/Mathematical
Abstract: A new method for computing form-factors within a progressive
radiosity approach is presented. Previously, the progressive radiosity
approach has depended on the use of the hemi-cube algorithm to
determine form-factors. However, sampling problems inherent in
the hemi-cube algorithm limit its usefulness for complex images.
A more robust approach is described in which ray tracing is used
to perform the numerical integration of the form-factor equation.
The approach is tailored to provide good, approximate results
for a low number of rays, while still providing a smooth continuum
of increasing accuracy for higher numbers of rays. Quantitative
comparisons between analytically derived form-factors and ray
traced form-factors are presented. (20 Refs.) Classification:
A4210D (Wave-front and ray tracing); C6130B (Graphics techniques);
C4160 (Numerical integration and differentiation) Thesaurus: Brightness;
Computational geometry; Computer graphics; Geometrical optics;
Integration
Free Terms: Global illumination; Ray tracing algorithm; Progressive
radiosity; Form-factors; Sampling problems; Hemi-cube algorithm;
Complex images; Numerical integration; Smooth continuum; Accuracy
90-19
Doc Type: Conference Paper
Title: Supercomputing with transputers
Authors: Wallace, D.J.
Affiliation: Dept. of Phys., Edinburgh Univ., UK
Conf. Title: Applications of Transputers 1. Proceedings of the
First International Conference
p. 72-81
Editors: Freeman, L.; Phillips, C.
Publisher: IOS
Amsterdam, Netherlands
Date: 1990 ix+332 pp.
Country of Publication: Netherlands
Language: English
Conf. Date: 23-25 Aug. 1989
Conf. Loc: Liverpool, UK
Treatment: Experimental
Abstract: The Edinburgh Concurrent Supercomputer Project (ECS)
is built around a Meiko Computing Surface with presently some
400 floating-point transputers and 1.7 Gbytes of memory. The first
part of the paper gives an overview of the Project's origins and
status and describes experience gained in providing a multi-user
service. The second part gives examples of applications which
are able to exploit effectively this processing power. Tools which
facilitate the use of the machine for large scale computation
and visualisation are also briefly described. Applications mentioned
include: visualization and image processing (i.e. radiosity and
fractal landscapes); lattice field theory; high temperature superconductors;
neural network models; chemical process simulation and control;
and optimisation in stressed membrane surface structures. (17
Refs.)
Classification: C5440 (Multiprocessor systems and techniques);
C7320 (Physics and Chemistry); C7440 (Civil and mechanical engineering);
C6130B (Graphics techniques)
Thesaurus: Computer graphics; Digital simulation; Parallel machines;
Physics computing
Free Terms: Edinburgh Concurrent Supercomputer Project; Meiko
Computing Surface; 400 Floating-point transputers; 1.7 Gbytes
of memory; Multi-user service; Large scale computation; Visualisation;
Image processing; Radiosity; Fractal landscapes; Lattice field
theory; High temperature superconductors; Neural network models;
Chemical process simulation; Stressed membrane surface structures
90-20
Doc Type: Conference Paper
Title: Radiosity in parallel
Authors: Price, M.; Truman, G.
Affiliation: Central Res. Labs., Thorn EMI, Hayes, UK
Conf. Title: Applications of Transputers 1. Proceedings of the
First International Conference
p. 40-7
Editors: Freeman, L.; Phillips, C.
Publisher: IOS
Amsterdam, Netherlands
Date: 1990 ix+332 pp.
Country of Publication: Netherlands
Language: English
Conf. Date: 23-25 Aug. 1989
Conf. Loc: Liverpool, UK
Treatment: Practical
Abstract: The radiosity method models the interreflection of light
between diffuse surfaces giving an accurate prediction of global
illumination. Recent work has concentrated on refining this algorithm
in order to reduce the amount of computation required. Such refinements
mean that photorealistic images are now possible in reasonable
time-scales, allowing the benefits of good quality visualizations
to become available to a wider field of disciplines. A further
technique for improving interactivity is to implement these refinements
within a parallel architecture. This paper explores the advantages
of a parallel radiosity system and the constraints imposed by
a parallel architecture. A description is given of a prototype
system implemented within a parallel environment, based upon a
Parsys SN1000 multiple Transputer network. Typically, this system
deals with around 1000 surfaces in under one minute. Experiments
have shown that a further linear increase in speed is achievable
by a corresponding linear expansion of the network. (7 Refs.)
Classification: C6130B (Graphics techniques); C5440 (Multiprocessor
systems and techniques)
Thesaurus: CAD; Lighting; Parallel architectures; Solid modelling
Free Terms: Diffuse interreflection; Radiosity method; Interreflection;
Diffuse surfaces; Global illumination; Photorealistic images;
Visualizations; Parallel radiosity system; Parallel architecture;
Parallel environment; Parsys SN1000 multiple Transputer network
90-21
Doc Type: Conference Proceedings
Conf. Title: Applications of Transputers 1. Proceedings of the
First International Conference
Editors: Freeman, L.; Phillips, C.
Publisher: IOS
Amsterdam, Netherlands
Date: 1990 ix+332 pp.
Country of Publication: Netherlands
Language: English
Conf. Date: 23-25 Aug. 1989
Conf. Loc: Liverpool, UK
Treatment: Application; Practical; Experimental
Abstract: The following topics were dealt with: Ada on transputers;
signal processing; radiosity in parallel; Fortnet a parallel FORTRAN
harness for porting code; BOO1260 MIMD programming; CSOUND; tuned
generalized Hough transforms; high energy physics Monte Carlo;
symmetric eigenvalue problem; electronic assembly design system;
Tokamak COMPASS-D control system; Hopscotch algorithm for linear
elliptic equations; multimedia databases; rule based system; macromolecular
interaction; variational studies of 2D Hubbard model; back propagation
algorithm on Meiko computing surface; oil reservoir simulation;
protein structure refinement; bispectral analysis; text scanning
of bibliographic databases; image processing; and graphical environment
for OCCAM programming.
Classification: C7300 (Natural sciences); C7400 (Engineering);
C7250 (Information storage and retrieval); C6100 (Software techniques
and systems)
Thesaurus: Computer applications; Parallel processing; Transputers
Free Terms: Ada; Signal processing; Radiosity; Fortnet; Parallel
FORTRAN harness; BOO1260 MIMD programming; CSOUND; Tuned generalized
Hough transforms; High energy physics Monte Carlo; Symmetric eigenvalue
problem; Electronic assembly design system; Tokamak COMPASS-D
control system; Hopscotch algorithm; Linear elliptic equations;
Multimedia databases; Rule based system; Macromolecular interaction;
Variational studies; 2D Hubbard model; Back propagation algorithm;
Meiko computing surface; Oil reservoir simulation; Protein structure
refinement; Bispectral analysis; Text scanning; Bibliographic
databases; Image processing; Graphical environment; OCCAM programming
90-22
Doc Type: Conference Paper in Journal
Title: Pixel-Planes 5: a heterogeneous multiprocessor graphics
system using processor-enhanced memories
Authors: Fuchs, H.; Poulton, J.; Eyles, J.; Greer, T.;
Goldfeather, J.; Ellsworth, D.; Molnar, S.; Turk, G.;
Tebbs, B.; Israel, L.
Affiliation: Dept. of Comput. Sci., North Carolina Univ., Chapel
Hill, NC, USA
Journal: Computer Graphics
Vol: 23 Iss: 3 p. 79-88
Date: July 1989
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/89/007/0079$00.75
Language: English
Conf. Title: SIGGRAPH '89. Conference Proceedings
Conf. Date: 31 July-4 Aug. 1989
Conf. Loc: Boston, MA, USA
Treatment: Practical
Abstract: An introduction is given to the architecture and initial
algorithms for Pixel-Planes 5, a heterogeneous multi-computer
designed both for high speed polygon and sphere rendering (1M
Phong-shaded triangles/second) and for supporting algorithm and
application research in interactive 3D graphics. Techniques are
described for volume rendering at multiple frames per second,
font generation directly from conic spline descriptions and rapid
calculation of radiosity form-factors. The hardware consists of
up to 32 math-oriented processors, up to 16 rendering units and
a conventional 1280*1024-pixel frame buffer, interconnected by
a 5 gigabit ring network. Each rendering unit consists of a 128*128-pixel
array of processors-with-memory with parallel quadratic expression
evaluation for every pixel. Implemented on 1.6 micron CMOS chips
designed to run at 40 MHz, this array has 208 bits/pixel on-chip
and is connected to a video RAM memory system that provides 4096
bits of off-chip memory. Rendering units can be independently
reassigned to any part of the screen or to non-screen-oriented
computation. (41 Refs.)
Classification: C5540 (Terminals and graphic displays); C5440
(Multiprocessor systems and techniques); C6130B (Graphics techniques);
C5320G (Semiconductor storage)
Thesaurus: Buffer storage; Computer graphic equipment; Computer
graphics; Multiprocessing systems; Random-access storage; Splines
[mathematics]
Free Terms: Heterogeneous multiprocessor graphics system; Processor-enhanced
memories; Architecture; Initial algorithms; Pixel-Planes 5; Heterogeneous
multi-computer; High speed polygon; Sphere rendering; 1M Phong-shaded
triangles/second; Application research; Interactive 3D graphics;
Volume rendering; Font generation; Conic spline descriptions;
Radiosity form-factors; Math-oriented processors; Rendering units;
Frame buffer; Ring network; Processors-with-memory; Parallel quadratic
expression evaluation; CMOS chips; Video RAM memory system; Off-chip
memory; 128 Pixels; 16384 Pixels
Numerical Index: Picture size 1.28E+02 pixel; Picture size 1.6384E+04
pixel
90-23
Doc Type: Conference Proceedings in Journal
Conf. Title: SIGGRAPH '89. Conference Proceedings
Journal: Computer Graphics
Vol: 23 Iss: 3
Date: July 1989
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
Language: English
Conf. Date: 31 July-4 Aug. 1989
Conf. Loc: Boston, MA, USA
Treatment: Practical; Theoretical/Mathematical
Abstract: The following topics were dealt with: natural graphical
models; computer graphics hardware; rendering; graphics interfaces;
geometric modelling; visualization; computer animation; 3D textures;
ray tracing; radiosity; and graphics algorithms.
Classification: C6130B (Graphics techniques); C5540 (Terminals
and graphic displays); C4190 (Other numerical methods); C5260B
(Computer vision and picture processing); C6180 (User interfaces)
Thesaurus: Computational geometry; Computer graphic equipment;
Computer graphics; Computerised picture processing; Interactive
systems; User interfaces
Free Terms: Natural graphical models; Computer graphics hardware;
Rendering; Graphics interfaces; Geometric modelling; Visualization;
Computer animation; 3D textures; Ray tracing; Radiosity; Graphics
algorithms
90-24
Doc Type: Journal Paper
Title: Computer synthesis of realistic images: a survey
Authors: Peng Qunsheng; Liang Youdong
Affiliation: CAD/CAM Res. Centre, Zhejiang Univ., China
Journal: Chinese Journal of Computers
Vol: 12 Iss: 3 p. 226-37
Date: 1989
Country of Publication: China
ISSN: 0254-4164 CODEN: JIXUDT
Language: Chinese
Treatment: General/Review; Practical
Abstract: Realistic image synthesis is one of the most significant
research fields in computer graphics. This paper surveys most
of the major issues concerning realistic image synthesis, including
illumination models, rendering algorithms, texture mapping, shadow
generation and environment modelling with emphasis on the application
of global illumination models and their associated rendering techniques,
in particular, the ray tracing algorithms and radiosity approaches.
(43 Refs.)
Classification: B6140 (Signal processing and detection); C1250
(Pattern recognition); C5260B (Computer vision and picture processing)
Thesaurus: Computerised picture processing
Free Terms: Realistic image synthesis; Survey; Computer graphics;
Illumination models; Rendering algorithms; Texture mapping; Shadow
generation; Environment modelling; Global illumination models;
Ray tracing algorithms; Radiosity approaches
90-25
Doc Type: Conference Paper
Title: Advances in global illumination algorithms
Authors: Greenberg, D.P.
Affiliation: Cornell Univ., Ithaca, NY, USA
Conf. Title: EUROGRAPHICS '89. Proceedings of the European Computer
Graphics Conference
p. 401
Editors: Hansmann, W.; Hopgood, F.R.A.; Strasser, W.
Publisher: North-Holland
Amsterdam, Netherlands
Date: 1989 xvi+552 pp.
Country of Publication: Netherlands
ISBN: 0 444 88013 5
Language: English
Conf. Date: 4-8 Sept. 1989
Conf. Loc: Hamburg, West Germany
Treatment: Practical
Abstract: Summary form only given, as follows. Global illumination
algorithms such as ray tracing and radiosity can simulate physical
phenomena such as shading, shadows or colour bleeding and the
inter-reflections of light between neighbouring surfaces. Until
recently, the uses of such approaches were restricted to representation
graphics only since the computational times required for the generation
of these realistic images were excessive. The author describes
recent algorithmic advances which make the image synthesis calculation
far more tractable. When combined with graphics hardware accelerators,
solutions will be available within interaction times on tomorrow's
workstation environments. (0 Refs.) Classification: C5260B (Computer
vision and picture processing); C5540 (Terminals and graphic displays);
C5430 (Microcomputers) Thesaurus: Computer graphic equipment;
Computerised picture processing; Workstations
Free Terms: Global illumination algorithms; Ray tracing; Radiosity;
Physical phenomena; Shading; Shadows; Colour bleeding; Inter-reflections;
Neighbouring surfaces; Realistic images; Algorithmic advances;
Image synthesis calculation; Graphics hardware accelerators; Interaction
times; Workstation environments
90-26
Doc Type: Conference Paper
Title: Delaunay triangulations and the radiosity approach
Authors: Schuierer, S.
Affiliation: Inst. fur Inf., Freiburg Univ., West Germany
Conf. Title: EUROGRAPHICS '89. Proceedings of the European Computer
Graphics Conference
p. 345-53
Editors: Hansmann, W.; Hopgood, F.R.A.; Strasser, W.
Publisher: North-Holland
Amsterdam, Netherlands
Date: 1989 xvi+552 pp.
Country of Publication: Netherlands
ISBN: 0 444 88013 5
Language: English
Conf. Date: 4-8 Sept. 1989
Conf. Loc: Hamburg, West Germany
Treatment: Practical
Abstract: The radiosity approach requires the subdivision of complex
surfaces into simple components called patches. Since it is assumed
the intensity is constant over a patch, the generation of regular
patches is a desirable property of the subdivision algorithm.
The author shows that constrained Delaunay triangulations produce
patches that are as close to equilateral triangles as possible
and thus are well suited for the partitioning of surfaces into
patches. Since a number of optimal algorithms to generate constrained
Delaunay triangulations have been published, the implementation
presented made use of one of these (L.P. Chew, 1987). The implementation
consists of a rather simple modeling tool called POLY, a fast
triangulation algorithm for arbitrary polygons and the form factor
computation combined with a z-buffer output module. (16 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics
Free Terms: Radiosity; Patches; Constrained Delaunay triangulations;
Equilateral triangles; Optimal algorithms; POLY; Fast triangulation
algorithm; Form factor computation; Z-buffer output module
90-27
Doc Type: Journal Paper
Title: Global illumination modeling using radiosity
Authors: Burgoon, D.A.
Journal: Hewlett-Packard Journal
Vol: 40 Iss: 6 p. 78-88
Date: Dec. 1989
Country of Publication: USA
ISSN: 0018-1153 CODEN: HPJOAX
Language: English
Treatment: Practical
Abstract: Radiosity is a complementary method to ray tracing for
global illumination modeling. HP9000 TurboSRX graphics workstations
now offer three illumination models: radiosity, ray tracing, and
a local illumination model. (17 Refs.)
Classification: C6130B (Graphics techniques); C5540 (Terminals
and graphic displays)
Thesaurus: Computer graphics; Workstations
Free Terms: Global illumination modeling; HP9000 TurboSRX graphics
workstations; Illumination models; Radiosity; Ray tracing; Local
illumination model
90-28
Doc Type: Conference Paper
Title: Accelerated radiosity method for complex environments
Authors: Hau Xu; Qun-Sheng Peng; You-Dong Liang
Affiliation: CAD/CAM Res. Center, Zhejiang Univ., China Conf.
Title: EUROGRAPHICS '89. Proceedings of the European Computer
Graphics Conference
p. 51-61
Editors: Hansmann, W.; Hopgood, F.R.A.; Strasser, W.
Publisher: North-Holland
Amsterdam, Netherlands
Date: 1989 xvi+552 pp.
Country of Publication: Netherlands
ISBN: 0 444 88013 5
Language: English
Conf. Date: 4-8 Sept. 1989
Conf. Loc: Hamburg, West Germany
Treatment: Practical; Theoretical/Mathematical
Abstract: A form-factor calculation costs about 90% of the computing
time when applying the radiosity approach for realistic image
synthesis, it is of great significance to reduce the required
computation. An accelerated radiosity algorithm for general complex
environments, based on environment localization and the directional
form-factor concept, is presented in this paper. First one subdivides
the object space into many regions. Objects contained in each
region are adjacent to each other and pose more illumination effects
to their neighbours. Then form-factors are calculated in each
local environment. The radiant light energy transfer between different
regions is evaluated at their common boundaries. Directional form-factors
are introduced to simulate the interaction of light between local
environments and between nondiffuse surfaces. Comparison is made
to existing algorithms. Statistical results and theoretical analysis
show that the new algorithm is much faster than previous ones.
The technique is especially useful for interactive design and
animation sequences since modification to the shape or location
of objects usually happens in local environments. (13 Refs.) Classification:
C6130B (Graphics techniques); C4290 (Other computer theory)
Thesaurus: Brightness; Computational geometry; Computer graphics
Free Terms: Object space subdivision; Shape modification; Complex
environments; Computing time; Realistic image synthesis; Accelerated
radiosity algorithm; Environment localization; Directional form-factor;
Illumination effects; Radiant light energy transfer; Local environments;
Nondiffuse surfaces; Interactive design; Animation sequences
1991
91-1
Doc Type: Journal Paper
Title: A simple light simulation algorithm for massively parallel
machines
Authors: Kochevar, P.
Affiliation: Digital Equipment Corp., Palo Alto, CA, USA
Journal: Journal of Parallel and Distributed Computing
Vol: 13 Iss: 2 p. 193-201
Date: Oct. 1991
Country of Publication: USA
ISSN: 0743-7315 CODEN: JPDCER
CCC: 0743-7315/91/$3.00
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: A new computer graphics algorithm which simulates the
propagation of light and its interaction with matter on a massively
parallel machine is presented. This algorithm, called the Tagged
Shooting Method, is designed for a virtual computer containing
a great number of simple, communicating processors arrayed into
a cubical, three-dimensional lattice. Only nearest-neighbor communication
among processors is assumed and there is no reliance on global
shared memory. The algorithm is similar in spirit to the classical
Progressive Refinement Radiosity Method designed for more conventional
computers but is not an adaptation of that technique to massive
parallelism. Instead, the new algorithm uses a discretization
of the wave equation as a local rule for shuttling radiant energy
values between processors which correspond to regions of space.
A number of example images that were created with an implementation
of the algorithm on a Connection Machine are depicted and critiqued.
(6 Refs.)
Classification: A4210 (Propagation and transmission in homogeneous
media); A4220 (Propagation and transmission in inhomogeneous media);
A0270 (Computational techniques); C6130B (Graphics techniques);
C5440 (Multiprocessor systems and techniques)
Thesaurus: Computer graphics; Digital simulation; Light propagation;
Parallel algorithms
Free Terms: Light propagation simulation; Light simulation algorithm;
Massively parallel machines; Computer graphics algorithm; Tagged
Shooting Method; Virtual computer; Communicating processors; Three-dimensional
lattice; Nearest-neighbor communication; Progressive Refinement
Radiosity Method; Discretization; Wave equation; Local rule; Radiant
energy values; Connection Machine
91-2
Doc Type: Conference Paper
Title: State of the art in image synthesis
Authors: Cohen, M.F.; Painter, J.S.
Affiliation: Dept. of Comput. Sci., Utah Univ., Salt Lake City,
UT, USA
Conf. Title: Advances in Computer Graphics VI. Images: Synthesis,
Analysis, and Interaction
p. 59-111
Editors: Garcia, G.; Herman, I.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1991 vii+448 pp.
Country of Publication: Germany
ISBN: 3 540 53455 5
Language: English
Conf. Date: 4-7 Sept. 1990
Conf. Loc: Montreux, Switzerland
Treatment: Bibliography; Practical
Abstract: The advent of the computer, and the image synthesis
techniques which are described bring the ability to create realistic
images to a wide group. Creating a realistic synthetic image on
a computer requires two steps: describing the geometry of the
environment to be rendered and the material properties of the
objects which make up the environment, and simulating the propagation
of light through the synthetic environment and displaying the
results of the simulation. The authors focus on the second part
of the problem, that of simulating and displaying the interaction
of light in the synthetic environment. They look at: human perception
and CRTs, spatial discretization and anti-aliasing, local reflection
models, ray tracing and radiosity. (84 Refs.)
Classification: C5260B (Computer vision and picture processing);
C1250 (Pattern recognition)
Thesaurus: Computerised pattern recognition; Computerised picture
processing; Technological forecasting
Free Terms: Image synthesis techniques; Realistic synthetic image;
Light; Synthetic environment; Human perception; CRTs; Spatial
discretization; Anti-aliasing; Local reflection models; Ray tracing;
Radiosity
91-3
Doc Type: Journal Paper
Title: A cross-indexed guide to the ray tracing literature
Authors: Speer, L.R.
Affiliation: Animation Res., Boulder, CO, USA
Journal: Computer Graphics Forum
Vol: 10 Iss: 2 p. 145-74
Date: June 1991
Country of Publication: Netherlands
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Treatment: Bibliography; Practical
Abstract: Research on ray-tracing for image synthesis has accelerated
in recent years. Areas of active investigation currently include
ray-tracing in data visualization, fast spatial subdivision traversal,
ray-tracing for radiosity, stochastic sampling, efficient intersection
culling and parallel ray-tracing. Research groups are active on
at least three continents and perhaps ten times as many countries.
The author catalogs and provides access to much of the large amount
of literature available on ray-tracing. Over 400 references from
1968 to early 1991 are cited, and cross-indices by keyword and
author are included. A special set of keywords and terms, including
many unique to ray-tracing, has been developed and used. A glossary
of these terms is also provided. (414 Refs.) Classification: C5260B
(Computer vision and picture processing); C1250 (Pattern recognition);
C6130B (Graphics techniques) Thesaurus: Computer graphics; Computerised
pattern recognition; Computerised picture processing
Free Terms: Cross-indexed guide; Ray tracing literature; Image
synthesis; Data visualization; Fast spatial subdivision traversal;
Radiosity; Stochastic sampling; Intersection culling; Parallel
ray-tracing; Keywords
91-4
Doc Type: Conference Paper in Journal
Title: A rapid hierarchical radiosity algorithm
Authors: Hanrahan, P.; Salzman, D.; Aupperle, L.
Affiliation: Dept. of Comput. Sci., Princeton Univ., NJ, USA Journal:
Computer Graphics
Vol: 25 Iss: 4 p. 197-206
Date: July 1991
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/91/007/0197$00.75
Language: English
Conf. Title: SIGGRAPH 91
Conf. Date: 28 July-2 Aug. 1991
Conf. Loc: Las Vegas, NV, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Abstract: A discussion is given on a rapid hierarchical radiosity
algorithm for illuminating scenes containing large polygonal patches.
The algorithm constructs a hierarchical representation of the
form factor matrix by adaptively subdividing patches into subpatches
according to a user-supplied error bound. The algorithm guarantees
that all form factors are calculated to the same precision, removing
many common image artifacts due to inaccurate form factors. More
importantly, the algorithm decomposes the form factor matrix into
at most O(n) blocks (where n is the number of elements). Previous
radiosity algorithms represented the element-to-element transport
interactions with n/sup 2/ form factors. Visibility algorithms
are given that work well with this approach. Standard techniques
for shooting and gathering can be used with the hierarchical representation
to solve for equilibrium radiosities, but the authors also discuss
using a brightness-weighted error criteria, in conjunction with
multigridding, to even more rapidly progressively refine the image.
(12 Refs.)
Classification: C5260B (Computer vision and picture processing);
C4140 (Linear algebra); C4240 (Programming and algorithm theory);
C7320 (Physics and Chemistry); C4130 (Interpolation and function
approximation)
Thesaurus: Approximation theory; Computational complexity; Computerised
picture processing; Lighting; Matrix algebra; Physics computing
Free Terms: Rapid hierarchical radiosity algorithm; Large polygonal
patches; Hierarchical representation; Form factor matrix; User-supplied
error bound; Common image artifacts; Element-to-element transport
interactions; Hierarchical representation; Equilibrium radiosities;
Brightness-weighted error criteria; Multigridding
91-5
Doc Type: Conference Paper in Journal
Title: A global illumination solution for general reflectance
distributions
Authors: Sillion, F.X.; Arvo, J.R.; Westin, S.H.; Greenberg, D.P.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca,
NY, USA
Journal: Computer Graphics
Vol: 25 Iss: 4 p. 187-96
Date: July 1991
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/91/007/0187$00.75
Language: English
Conf. Title: SIGGRAPH 91
Conf. Date: 28 July-2 Aug. 1991
Conf. Loc: Las Vegas, NV, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Abstract: A general light transfer simulation algorithm for environments
composed of materials with arbitrary reflectance functions is
presented. This algorithm removes the previous practical restriction
to ideal specular and/or ideal diffuse environments, and supports
complex physically based reflectance distributions. This is accomplished
by extending previous two-pass ray-casting radiosity approaches
to handle nonuniform intensity distributions and resolving all
possible energy transfers between sample points. An implementation
is described based on a spherical harmonic decomposition for encoding
both bidirectional reflectance distribution functions for materials,
and directional intensity distributions for illuminated surfaces.
The method compares favorably with experimental measurements.
(20 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Digital simulation; Lighting
Free Terms: BRDF; Global illumination solution; General light
transfer simulation algorithm; Arbitrary reflectance functions;
Physically based reflectance distributions; Two-pass ray-casting
radiosity; Nonuniform intensity distributions; Energy transfers;
Spherical harmonic decomposition; Bidirectional reflectance distribution
functions
91-6
Doc Type: Conference Paper in Journal
Title: A progressive multi-pass method for global illumination
Authors: Chen, S.E.; Rushmeier, H.E.; Miller, G.; Turner, D.
Affiliation: Adv. Technol. Group, Apple Comput. Inc., New York,
NY, USA
Journal: Computer Graphics
Vol: 25 Iss: 4 p. 165-74
Date: July 1991
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/91/007/0165$00.75
Language: English
Conf. Title: SIGGRAPH 91
Conf. Date: 28 July-2 Aug. 1991
Conf. Loc: Las Vegas, NV, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: A progressive global illumination method is presented
which produces approximate images quickly, and then continues
to systematically produce more accurate images. The method combines
the existing methods of progressive refinement radiosity, Monte
Carlo path tracing and light ray tracing. The method does not
place any limitation on surface properties such as ideal Lambertian
or mirror-like. To increase efficiency and accuracy, the concepts
of light source reclassification, caustics reconstruction, Monte
Carlo path tracing with a radiosity preprocess and an interruptible
radiosity solution are introduced. The method presents the user
with most useful information about the scene as early as possible
to reorganizing the method into a radiosity pass, a high frequency
refinement pass and a low frequency refinement pass. The implementation
of the method is demonstrated, and sample images are presented.
(29 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Geometrical optics
Free Terms: Progressive global illumination method; Approximate
images; Progressive refinement radiosity; Monte Carlo path tracing;
Light ray tracing; Light source reclassification; Caustics reconstruction;
Interruptible radiosity solution
91-7
Doc Type: Conference Paper in Journal
Title: Making radiosity usable: automatic preprocessing and meshing
techniques for the generation of accurate
radiosity solutions
Authors: Baum, D.R.; Mann, S.; Smith, K.P.; Winget, J.M.
Affiliation: Silicon Graphics Comput. Syst., Mountain View, CA,
USA Journal: Computer Graphics
Vol: 25 Iss: 4 p. 51-60
Date: July 1991
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/91/007/0051$00.75
Language: English
Conf. Title: SIGGRAPH 91
Conf. Date: 28 July-2 Aug. 1991
Conf. Loc: Las Vegas, NV, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: Generating accurate radiosity solutions of real world
environments is user-intensive and requires significant knowledge
of the method. As a result, few end-users such as architects and
designers use it. The output of most commercial modeling packages
must be substantially 'cleaned up' to satisfy the geometrical
and topological criteria imposed by radiosity solution algorithms.
Furthermore, the mesh used as the basis of the radiosity computation
must meet several additional requirements for the solution to
be accurate. A set of geometrical and topological requirements
is formalized that when satisfied yields an accurate radiosity
solution. A series of algorithms is introduced that automatically
processes raw model databases to meet these requirements. Thus,
the end-user can concentrate on the design rather than on the
details of the radiosity solution process. These algorithms are
generally independent of the radiosity solution technique used,
and thus apply to all mesh band radiosity methods. (18 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computational geometry; Computer graphics; Geometrical
optics
Free Terms: 3D graphics; FEM; Surface geometry; Automatic
preprocessing; Meshing techniques; Accurate radiosity solutions;
Topological criteria; Raw model databases
91-8
Doc Type: Conference Paper in Journal
Title: Design and simulation of opera lighting and projection
effects
Authors: Dorsey, J.O'B.; Sillion, F.X.; Greenberg, D.P.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca,
NY, USA
Journal: Computer Graphics
Vol: 25 Iss: 4 p. 41-50
Date: July 1991
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/91/007/0041$00.75
Language: English
Conf. Title: SIGGRAPH 91
Conf. Date: 28 July-2 Aug. 1991
Conf. Loc: Las Vegas, NV, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: A major problem challenging opera designers is the inability
to coordinate lighting, projection systems, and set designs in
the preliminary planning phase. New computer graphics techniques,
which provide the set and lighting designer the opportunity to
evaluate, test, and control opera designs prior to the construction
of full scale systems are presented. These techniques-light source
input, simulation of directional lighting, modeling of scenic
projection systems, and full three-dimensional simulation-show
the potential for the use of computer graphics in theater design.
The light source input component consists of a program for assigning
light source attributes with a set of theater lighting icons.
This module allows a designer to specify light source characteristics
in a way familiar to the discipline and to make preliminary evaluations
of the lighting conditions. An extended progressive radiosity
method is introduced to simulate the directional lighting characteristics
which are specified by the input program. A projection approach
is presented to simulate the optical effects of scenic projectors.
In addition, a solution to the distortion problem produced by
angular projections is described. The components are integrated
to produce full three-dimensional simulations of the global illumination
effects in an opera scene. (28 Refs.)
Classification: C6130B (Graphics techniques); C7820 (Humanities)
Thesaurus: Art; CAD; Computer graphics; Geometrical optics; Lighting
Free Terms: 3D simulation; Opera lighting; Projection effects;
Set designs; Computer graphics techniques; Light source input;
Directional lighting; Scenic projection systems; Theater design;
Light source attributes; Theater lighting icons; Extended progressive
radiosity method; Distortion problem; Angular projections; Global
illumination effects
91-9
Doc Type: Conference Paper
Title: A hardware algorithm for fast realistic image synthesis
Authors: Yilmaz, A.C.; Hagestein, S.; Deprettere, E.; Dewilde,
P.
Conf. Title: Advances in Computer Graphics Hardware IV p. 37-60
Editors: Grimsdale, R.L.; Strasser, W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1991 viii+276 pp.
Country of Publication: Germany
ISBN: 3 540 53473 3
Language: English
Conf. Date: 3-4 Sept. 1989
Conf. Loc: Hamburg, West Germany
Treatment: Practical; Theoretical/Mathematical
Abstract: A VLSI oriented algorithm, for the implementation of
a generalized two-pass radiosity method is presented. The method
allows any reflection behavior, varying from purely diffuse to
perfect mirroring. Moreover, objects may be defined in terms of
curved Bezier surfaces. All computations in the pre- and postprocess
are similar and ray-tracing based, consequently a single architecture
can be devised for both passes. This architecture, when built
on ray-rotating and ray-tracing pipeline processors such as Cordics,
results in a very high throughput VLSI implementation of the proposed
generalized two-pass procedure. (0 Refs.)
Classification: C6130B (Graphics techniques); C4130 (Interpolation
and function approximation); C5220 (Computer architecture) Thesaurus:
Computer graphics; Curve fitting; Parallel algorithms; Parallel
architectures
Free Terms: Ray rotating pipelined processors; Hardware algorithm;
Realistic image synthesis; VLSI oriented algorithm; Two-pass radiosity
method; Reflection behavior; Purely diffuse; Perfect mirroring;
Curved Bezier surfaces; Ray-tracing pipeline processors; Cordics;
Throughput
91-10
Doc Type: Journal Paper
Title: The research and development of parallel processing in
computer graphics
Authors: Wu Enhua; He Ruirong
Affiliation: Inst. of Software, Acad. Sinica, Beijing, China
Journal: Chinese Journal of Computers
Vol: 14 Iss: 5 p. 380-8
Date: 1991
Country of Publication: China
ISSN: 0254-4164 CODEN: JIXUDT
Language: Chinese
Treatment: Practical
Abstract: The generation and progress of computer graphics parallel
processing are described, with an emphasis on the research and
development of parallel processing functional components as well
as parallel algorithms and architectures for polygon rendering,
global illumination models (ray-tracing and radiosity), physical
field data and volume data rendering, animation and parallelized
graphics standards. The work conducted by the authors in this
field is also given, and finally the future development of parallel
processing for computer graphics is briefly described. (29 Refs.)
Classification: C6130B (Graphics techniques); C5440 (Multiprocessor
systems and techniques)
Thesaurus: Computer graphics; Parallel processing
Free Terms: Parallel processing; Computer graphics; Research;
Development; Parallel algorithms; Polygon rendering; Global illumination
models; Ray-tracing; Physical field data; Volume data rendering
91-11
Doc Type: Journal Paper
Title: The radiosity method in optical remote sensing of structured
3-D surfaces
Authors: Borel, C.C.; Gerstl, S.A.W.; Powers, B.J.
Affiliation: Space Sci. & Technol. Div., Los Alamos Nat. Lab.,
NM, USA Journal: Remote Sensing of Environment
Vol: 36 Iss: 1 p. 13-44
Date: April 1991
Country of Publication: USA
ISSN: 0034-4257 CODEN: RSEEA7
CCC: 0034-4257/91/$3.50
Language: English
Treatment: Bibliography; Theoretical/Mathematical
Abstract: The radiosity method is a mathematical concept for describing
the scattering of light between ideally diffuse (Lambertian) surfaces.
The method takes reflections, transmission, and multiple scattering
into account. Algorithms for finding view factors and for solving
the radiosity equations using the Gauss-Seidel iteration method
are described. An example for a layered plant canopy model shows
the relation between the radiosity method and radiative transfer.
The application of the radiosity method to remote sensing problems
of 3-D surfaces, e.g. calculation of a BRDF including internal
shadowing effects, is illustrated. Numerical results of radiosity
calculations are compared with equivalent radiative transfer results.
The radiosity method is a valuable tool to model the transport
of light in vegetative canopies as well as a tool to evaluate
the bidirectional reflectance characteristics of discrete leaf
canopy structures, such as angular reflectance signatures. (50
Refs.)
Classification: A9385 (Instrumentation and techniques for geophysical,
hydrospheric and lower atmosphere research); A9265D (Propagation
through the atmosphere, radiation transfer)
Thesaurus: Atmospheric light propagation; Geophysical techniques;
Light reflection; Light scattering; Radiative transfer; Remote
sensing Free Terms: Lambertian surfaces light scattering; Ideally
diffuse surfaces scattering; Light transmission; Light transport
modelling; Radiative flux density; Leaf reflectance; Bidirectional
reflectance distribution function; Radiosity method; Optical remote
sensing; Structured 3-D surfaces; Multiple scattering; View factors;
Radiosity equations; Gauss-Seidel iteration method; Layered plant
canopy model; Radiative transfer; Internal shadowing effects;
Vegetative canopies; Bidirectional reflectance characteristics;
Discrete leaf canopy structures; Angular reflectance signatures
91-12
Doc Type: Conference Paper
Title: Fast radiosity by parallelization
Authors: Purgathofer, W.; Zeiller, M.
Affiliation: Inst. fur Praktische Inf., Vienna, Austria
Conf. Title: Eurographics Workshop on Photosimulation, Realism
and Physics in Computer Graphics. Conference Proceedings
p. 173-83
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Practical; Theoretical/Mathematical
Abstract: A parallel solution of the radiosity approach for realistic
image rendering is presented. The tremendous costs of computation
power and memory of radiosity implementations are met by parallelization
on a computer architecture based on transputers. Form-factors
are computed in parallel and independently on several processors,
thus giving a high acceleration of this most computationally intensive
task. parallel solutions for equation solving and rendering are
also introduced. These parallelizations of the radiosity approach
lead to an extraordinary speed-up in image generation and can
be adapted for different kinds of parallel computer architectures.
(11 Refs.)
Classification: C6130B (Graphics techniques); C4290 (Other computer
theory); C4130 (Interpolation and function approximation); C4240
(Programming and algorithm theory)
Thesaurus: Computational geometry; Computer graphics; Geometrical
optics; Iterative methods; Parallel algorithms
Free Terms: Computer graphics; Computational geometry; Iterative
methods; Light; Radiosity; Parallelization; Image rendering; Transputers;
Equation solving; Image generation
91-13
Doc Type: Conference Paper
Title: A rapid hierarchical radiosity algorithm for unoccluded
environments
Authors: Hanrahan, P.; Salzman, D.
Affiliation: Dept. of Comput. Sci., Princeton Univ., NJ, USA
Conf. Title: Eurographics Workshop on Photosimulation, Realism
and Physics in Computer Graphics. Conference Proceedings
p. 151-71
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Theoretical/Mathematical
Abstract: The paper presents a radiosity algorithm for scenes
containing large mutually unoccluded polygonal patches. It subdivides
pairs of patches adaptively to build a hierarchical data structure
with O(n) elements at the leaves, and it encodes all the light
transport between component polygonal elements. Given a required
numerical precision, determined by the specified bounds for maximum
solid angle F/sub in / and minimum area A/sub in /, the algorithm
reduces the number of form factor calculations and interactions
to O(n) in the worst case and O( square root n) in the best case.
Previous radiosity algorithms represented the element-to-element
transport interactions with a form factor matrix containing n/sup
2/ entries. (0 Refs.)
Classification: C6130B (Graphics techniques); C4240 (Programming
and algorithm theory); C4290 (Other computer theory); C6120 (File
organisation)
Thesaurus: Computational complexity; Computational geometry; Computer
graphics; Data structures; Geometrical optics; Matrix algebra
Free Terms: Computational geometry; Computational complexity;
Computer graphics; Rapid hierarchical radiosity algorithm; Unoccluded
environments; Polygonal patches; Hierarchical data structure;
Light transport; Component polygonal elements; Form factor
91-14
Doc Type: Conference Paper
Title: Exploiting coherence for clipping and view transformations
in radiosity algorithms
Authors: Vilaplana, J.; Pueyo, X.
Affiliation: Dept. Llenguatges i Sistemes Informatics, Univ. Politechnica
de Cataluna, Barcelona, Spain
Conf. Title: Eurographics Workshop on Photosimulation, Realism
and Physics in Computer Graphics. Conference Proceedings
p. 137-50
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Practical; Theoretical/Mathematical
Abstract: In radiosity techniques, a visibility computation process
is repeatedly applied for different 'view points'. Because of
the close relationship between these 'view points', one can take
advantage of several kinds of coherence in order to speed up the
different steps of the rendering pipeline. The authors focus on
the clipping and the view transformation steps. (19 Refs.) Classification:
C6130B (Graphics techniques); C4290 (Other computer theory)
Thesaurus: Computational geometry; Computer graphics; Geometrical
optics; Light coherence
Free Terms: Computer graphics; Computational geometry; Clipping;
View transformations; Radiosity; Visibility computation process;
Coherence; Rendering pipeline
91-15
Doc Type: Conference Paper
Title: The hemisphere radiosity method: a tale of two algorithms
Authors: Spencer, S.N.
Affiliation: Adv. Comput. Center for the Arts & Design, Ohio
State Univ., Columbus, OH, USA
Conf. Title: Eurographics Workshop on Photosimulation, Realism
and Physics in Computer Graphics. Conference Proceedings
p. 127-35
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Practical
Abstract: The most important and most computationally-intensive
operation within the radiosity illumination model is the calculation
of form-factors, the geometric measure of the fraction of the
radiant energy leaving one surface and received by another surface.
This form-factor calculation must account for potential obstructions
between the target surfaces yet be computationally efficient and
accurate. The paper presents two efficient variations on the hemi-cube
form-factor calculation algorithm, using the hemisphere as the
projection volume. These methods represent an evolution of the
algorithm through continued research, in a search for improved
accuracy and efficiency. (8 Refs.)
Classification: C6130B (Graphics techniques); C4290 (Other computer
theory)
Thesaurus: Computational geometry; Computer graphics; Geometrical
optics; Lighting
Free Terms: Computer graphics; Computational geometry; Hemisphere
radiosity method; Radiosity illumination model; Form-factors;
Hemi-cube
91-16
Doc Type: Conference Paper
Title: A two-pass radiosity method for Bezier patches
Authors: Kok, A.J.F.; Yilmaz, C.; Bierens, L.H.J.
Affiliation: Delft Univ. of Technol., Netherlands
Conf. Title: Eurographics Workshop on Photosimulation, Realism
and Physics in Computer Graphics. Conference Proceedings
p. 117-26
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Practical
Abstract: A restriction of the radiosity method has been the difficulty
of processing environments consisting of curved surfaces. In order
to apply current radiosity methods, such surfaces are usually
subdivided into many polygonal patches. However, as the computational
complexity of the radiosity method depends on the number of patches,
this approach results in a very inefficient use of the available
processing time and data storage capacity. A ray tracing based
radiosity method for diffuse and specular reflective Bezier surfaces
is presented. The original Bezier surface description is used
throughout the entire algorithm which makes the subdivision of
each Bezier path into many polygonal patches unnecessary. (9 Refs.)
Classification: C6130B (Graphics techniques); C4290 (Other computer
theory)
Thesaurus: Computational complexity; Computational geometry; Computer
graphics; Curve fitting; Geometrical optics; Light; Photometry
Free Terms: Computer graphics; Computational geometry; Two-pass
radiosity; Bezier patches; Curved surfaces; Polygonal patches;
Computational complexity; Ray tracing; Bezier surfaces
91-17
Doc Type: Conference Paper
Title: A progressive ray-tracing-based radiosity with general
reflectance functions
Authors: Le Saec, B.; Schlick, C.
Affiliation: LaBRI, Bordeaux, France
Conf. Title: Eurographics Workshop on Photosimulation, Realism
and Physics in Computer Graphics. Conference Proceedings
p. 103-16
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Theoretical/Mathematical
Abstract: The authors present a progressive and interactive rendering
method to solve the global illumination problem. The method, currently
under implementation at LaBRI, in Bordeaux (France), can be considered
as an extension of Wallace's paper, at the SIGGRAPH'89 conference,
about a progressive ray-tracing-based radiosity. The method is
intended to remove the limitation to purely diffuse phenomenons
that exists in Wallace's paper and allow the use of general reflectance
functions. (20 Refs.)
Classification: C6130B (Graphics techniques); C4290 (Other computer
theory)
Thesaurus: Computational geometry; Computer graphics; Geometrical
optics; Light; Light reflection; Photometry
Free Terms: Image synthesis; Photorealism; Computational geometry;
Photometry; Progressive ray-tracing; Radiosity; General reflectance;
Interactive rendering; Global illumination; LaBRI
91-18
Doc Type: Conference Paper
Title: Efficient radiosity methods for non-separable reflectance
models
Authors: Neumann, L.; Neumann, A.
Affiliation: Oktatrend Ltd., Budapest, Hungary
Conf. Title: Eurographics Workshop on Photosimulation, Realism
and Physics in Computer Graphics. Conference Proceedings
p. 83-102
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Theoretical/Mathematical
Abstract: Determination of interreflection of non-diffuse environments
goes back a few years. In the case of N patches, separable (or,
in particular, diffuse) reflectance leads to an equation system
of N unknowns; in the case of general bidirectional reflectance
there are O(N/sup 2/) unknowns. The paper describes two new, efficient
methods for this latter extended, sparse matrix problem. Applying
decomposition to diffuse+specular, sorted gathering+shooting method
is effective in the case of small specular cones. The other method,
relying on albedo-equivalent separable reflectance, offers a fast
approximating radiosity solution, primarily suiting specular reflectances,
with flat, indistinctive characteristics. (16 Refs.)
Classification: C6130B (Graphics techniques); C4290 (Other computer
theory); C4140 (Linear algebra); C4130 (Interpolation and function
approximation)
Thesaurus: Computational complexity; Computational geometry; Computer
graphics; Iterative methods; Light; Light reflection; Matrix algebra
Free Terms: Computer graphics; Image display; Photosimulation;
Iterative methods; Radiosity; Reflectance models; Interreflection;
Sparse matrix; Specular cones; Albedo-equivalent separable reflectance
91-19
Doc Type: Conference Paper
Title: Trends in radiosity for image synthesis
Authors: Wallace, J.R.
Conf. Title: Eurographics Workshop on Photosimulation, Realism
and Physics in Computer Graphics. Conference Proceedings
p. 1-14
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Practical; Theoretical/Mathematical
Abstract: The author looks at early developments in the radiosity
method, which was introduced to computer graphics in 1984. Extensions
of the method are covered. Recent developments in radiosity have
been directed towards improving the quality and speed of the algorithm.
Improved sampling methods are providing more accurate shading
and parallel and hardware implementations are achieving very fast
solution times. (24 Refs.)
Classification: C6130B (Graphics techniques); C4240 (Programming
and algorithm theory); C4290 (Other computer theory)
Thesaurus: Computational complexity; Computational geometry; Computer
graphics; Geometrical optics; Solid modelling
Free Terms: Shading algorithm; Computational complexity; Computational
geometry; Radiosity; Image synthesis; Computer graphics; Sampling
methods
91-20
Doc Type: Conference Proceedings
Conf. Title: Eurographics Workshop on Photosimulation, Realism
and Physics in Computer Graphics. Conference Proceedings
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Abstract: The following topics were dealt with: radiosity; ray
tracing methods; global illumination models, photometric algorithms;
form factor calculation; and physics based methods. Classification:
C6130B (Graphics techniques); C4290 (Other computer theory); C7320
(Physics and Chemistry)
Thesaurus: Colour; Computational geometry; Computer graphics;
Geometrical optics; Light; Photometry; Physics computing Free
Terms: Computer graphics; Radiosity; Ray tracing; Global illumination
models; Photometric algorithms; Form factor; Physics
91-21
Doc Type: Journal Paper
Title: A generalization of the radiosity-based solution
Authors: Takabatake, K.
Affiliation: Kansai Inf. & Commun. Res. Lab., Matsushita Electr.
Ind. Co. Ltd., Kadoma, Japan
Journal: Transactions of the Institute of Electronics, Information
and Communication Engineers D-II
Vol: J74D-II Iss: 4 p. 585-7
Date: April 1991
Country of Publication: Japan
CODEN: DTGDE7
Language: Japanese
Treatment: Practical
Abstract: The radiosity-based solution is an efficient solution
to the rendering equation in some particular conditions of surfaces.
A condition under which light from a point is determined by the
radiosity of the point. A generalization of the radiosity-based
solution is shown. (3 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Geometrical optics
Free Terms: Computer graphics; Ray training; Radiosity-based solution;
Rendering equation
91-22
Doc Type: Conference Paper
Title: An adapted solution of progressive radiosity and ray-tracing
methods for nondiffusive environments
Authors: Hong Chen; En-Hua Wu
Affiliation: Inst. of Software, Acad. Sinica, Beijing, China Conf.
Title: CG International '90. Computer Graphics Around the World
p. 477-90
Editors: Chua, T.S.; Kunii, T.L.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1990 x+606 pp.
Country of Publication: Germany
ISBN: 3 540 70062 5
Language: English
Conf. Date: 25-29 June 1990
Conf. Loc: Singapore
Conf. Sponsor: Inst. Syst. Sci
Treatment: Theoretical/Mathematical
Abstract: The newly appeared rendering technique of progressive
refinement radiosity method has reduced the computation and storage
cost dramatically in comparison with the standard radiosity approaches,
though the method is still constrained to perfect diffuse environments.
In the paper, an adapted two-pass approach with a combination
of progressive refinement radiosity and ray tracing methods is
presented. The method proposed has inherited the merits and practical
value of the progressive refinement radiosity solution, and at
the same time is capable of dealing with non-diffuse environments
by an improved calculation of specular reflections and postprocessing
step of ray tracing. Besides, treatment has also been provided
in a postprocessor for improving shadow effect caused by point-like
light sources within a non-diffuse environment. (20 Refs.) Classification:
C6130B (Graphics techniques)
Thesaurus: Computer graphics; Computerised picture processing;
Geometrical optics
Free Terms: Progressive radiosity; Ray-tracing methods; Nondiffusive
environments; Rendering technique; Adapted two-pass approach;
Specular reflections; Shadow effect
91-23
Doc Type: Conference Paper
Title: Highly realistic visual simulation of outdoor scenes under
various atmospheric conditions
Authors: Kaneda, K.; Okamoto, T.; Nakamae, E.; Nishita, T.
Affiliation: Fac. of Eng., Hiroshima Univ., Japan
Conf. Title: CG International '90. Computer Graphics Around the
World p. 117-31
Editors: Chua, T.S.; Kunii, T.L.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1990 x+606 pp.
Country of Publication: Germany
ISBN: 3 540 70062 5
Language: English
Conf. Date: 25-29 June 1990
Conf. Loc: Singapore
Conf. Sponsor: Inst. Syst. Sci
Treatment: Practical; Theoretical/Mathematical
Abstract: A method for creating realistic images is proposed from
the view point of displaying simulation results when designing
a building in which various weather conditions are taken into
account. So far, in order to create realistic images for interior
design, the concept of radiosity as ambient light including spectral
distribution has been developed. The method can display not only
the brightness but also the hue and saturation of color. In contrast,
for designing a building sky light has been treated as ambient
light, in which the brightness under various weather conditions
could be calculated, but the influences on the hue and saturation
of color were ignored. The proposed method creates realistic images
considering the brightness, hue and saturation under various atmospheric
conditions by taking into account the spectral distribution of
both direct sunlight and sky light. Views of buildings including
the influences of the particles in the atmosphere, i.e. clouds,
fog, and beams, are useful for design not only of new buildings
but also of new city areas. (15 Refs.)
Classification: A9265M (Scattering, polarization); A9265V (Clouds,
fog, haze, aerosols, effects of pollution); C6130B (Graphics techniques)
Thesaurus: Atmospheric optics; Computer graphics; Digital simulation
Free Terms: Building design; Visual simulation; Outdoor scenes;
Atmospheric conditions; Realistic images; Simulation results;
Weather conditions; Interior design; Radiosity; Ambient light;
Spectral distribution; Brightness; Hue; Saturation; Color; Direct
sunlight; Sky light; Clouds; Fog; Beams
91-24
Doc Type: Conference Proceedings
Conf. Title: CG International '90. Computer Graphics Around the
World Editors: Chua, T.S.; Kunii, T.L.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1990 x+606 pp.
Country of Publication: Germany
ISBN: 3 540 70062 5
Language: English
Conf. Date: 25-29 June 1990
Conf. Loc: Singapore
Conf. Sponsor: Inst. Syst. Sci
Treatment: Practical; Theoretical/Mathematical
Abstract: The following topics were dealt with: computer animation,
user interface management systems, design automation, modelling
and realism, rendering; graphics algorithms, object oriented graphics,
visual languages and visualization, computational geometry, ray
tracing and radiosity; and curves and surfaces.
Classification: C6130B (Graphics techniques); C4190 (Other numerical
methods); C4290 (Other computer theory); C6110 (Systems analysis
and programming)
Thesaurus: Computational geometry; Computer animation; Computer
graphics; Object-oriented programming
Free Terms: Computer animation; User interface management systems;
Design automation; Modelling; Realism; Rendering; Graphics algorithms;
Object oriented graphics; Visual languages; Visualization; Computational
geometry; Ray tracing; Radiosity; Curves; Surfaces
91-25
Doc Type: Conference Paper
Title: Applications and comparison of different mathematical methods
to compute form factors for radiosity images
Authors: Bresciani, F.; Rinaldi, P.P.; Tapparo, F.
Affiliation: Aeritalia, Torino, Italy
Conf. Title: Workstations for Experiments. IFIP WG 5.10 International
Working Conference
p. 82-96
Editors: Encarnacao, J.L.; Grinstein, G.G.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1991 viii+225 pp.
Country of Publication: Germany
ISBN: 3 540 52898 9
Language: English
Conf. Date: July 1989
Conf. Loc: Lowell, MA, USA
Treatment: Theoretical/Mathematical
Abstract: A fundamental problem in synthetic images is to determine
a correct light interaction between surfaces in an environment.
The radiosity method is an algorithm based on theories used in
thermal engineering that includes effects of reflection between
ideal diffuse surfaces. The computation of geometric factors (form
factors), which describes the energy exchange between surfaces,
represents the most expensive part of computational time necessary
to generate a synthetic image. The paper aims to analyze different
approaches to compute form factors. Subsequently, it makes a numerical
comparison of the results and provides the evaluation of the relative
errors and of the computational time. At the end it presents some
simple images generated with the different approaches discussed.
(4 Refs.) Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Heat transfer
Free Terms: Image generation; Light reflection; Light scattering;
Mathematical methods; Form factors; Radiosity images; Synthetic
images; Correct light interaction; Algorithm; Thermal engineering;
Reflection; Ideal diffuse surfaces; Geometric factors; Energy
exchange
91-26
Doc Type: Conference Paper
Title: A ray tracing method for illumination calculation in diffuse-specular
scenes
Authors: Shirley, P.
Affiliation: Dept. of Comput. Sci., Illinois Univ., Urbana, IL,
USA Conf. Title: Proceedings. Graphics Interface '90
p. 205-12
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1990 xi+301 pp.
Country of Publication: Canada
Availability: Morgan Kaufmann Publishers, P.O.Box 50490, Palo
Alto, CA, USA
Language: English
Conf. Date: 14-18 May 1990
Conf. Loc: Halifax, NS, Canada
Conf. Sponsor: Canadian Man-Comput. Commun. Soc.;
Canadian Image Process. Pattern Recognition
Soc.; Canadian Inf. Process. Soc.; ACM; et al
Treatment: Practical; Theoretical/Mathematical
Abstract: Several ways of improving the realism of the results
of traditional ray tracing are presented. The essential physical
quantities of spectral radiant power and spectral radiance and
their use in lightning calculations are discussed. Global illumination
terms are derived by employing illumination ray tracing for calculation
of quickly changing indirect lightning components, and radiosity
ray tracing for slowly changing indirect lighting components.
Direct lightning is calculated during the viewing phase allowing
the use of bump maps. Finally, a method is introduced that reduces
the total number of shadow rays to no more than the total number
of viewing rays for a given picture. (22 Refs.) Classification:
C6130B (Graphics techniques); C4290 (Other computer theory)
Thesaurus: Computational geometry; Computer graphics
Free Terms: Direct lighting; Ray tracing method; Illumination
calculation; Diffuse-specular scenes; Spectral radiant power;
Radiosity; Bump maps
91-27
Doc Type: Conference Paper
Title: Octant priority for radiosity image rendering
Authors: Yigong Wang; Davis, W.A.
Affiliation: Dept. of Comput. Sci., Alberta Univ., Edmonton, Alta.,
Canada
Conf. Title: Proceedings. Graphics Interface '90
p. 83-91
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1990 xi+301 pp.
Country of Publication: Canada
Availability: Morgan Kaufmann Publishers, P.O.Box 50490, Palo
Alto, CA, USA
Language: English
Conf. Date: 14-18 May 1990
Conf. Loc: Halifax, NS, Canada
Conf. Sponsor: Canadian Man-Comput. Commun. Soc.;
Canadian Image Process. Pattern Recognition
Soc.; Canadian Inf. Process. Soc.; ACM; et al
Treatment: Practical; Theoretical/Mathematical
Abstract: This paper presents a new scheme for image display using
radiosity methods. An octree technique performs subdivision of
polygons which is required in any radiosity method. The octree-based
subdivision not only subdivides polygons into patches, but also
produces a sequence of leaf octants implicitly sorted in the octree.
By traversing the octree, a depth priority of these leaf octants
with respect to a given viewer position can be found efficiently.
Since each octant contains a certain number of patches, octant
priority implies a patch depth priority that is used to determine
visibility in computing form-factors by a front-to-back list priority
algorithm. This list-priority method has many advantages over
the z-buffer and can avoid some unnecessary computation. (21 Refs.)
Classification: C4290 (Other computer theory); C1250 (Pattern
recognition); C5260B (Computer vision and picture processing)
Thesaurus: Computational geometry; Picture processing Free Terms:
Octant priority; Radiosity image rendering; Octree technique;
Polygons; Leaf octants; Patch depth priority; Form-factors; List
priority algorithm; Z-buffer
91-28
Doc Type: Conference Paper
Title: Image and intervisibility coherence in rendering
Authors: Marks, J.; Walsh, R.; Christensen, J.; Friedell, M.
Affiliation: Aiken Comput. Lab., Harvard Univ., Cambridge, MA,
USA Conf. Title: Proceedings. Graphics Interface '90
p. 17-30
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1990 xi+301 pp.
Country of Publication: Canada
Availability: Morgan Kaufmann Publishers, P.O.Box 50490, Palo
Alto, CA, USA
Language: English
Conf. Date: 14-18 May 1990
Conf. Loc: Halifax, NS, Canada
Conf. Sponsor: Canadian Man-Comput. Commun. Soc.;
Canadian Image Process. Pattern Recognition
Soc.; Canadian Inf. Process. Soc.; ACM; et al
Treatment: Practical
Abstract: Researchers in computer graphics have long regarded
the exploitation of image coherence as one of the fundamental
opportunities for improving the efficiency of image rendering.
The authors describe in this paper a theoretical and experimental
investigation of the potential benefits of exploiting this phenomenon
through the use of hybrid rendering strategies that combine area-sampling
and point-sampling techniques. They also examine the impact of
a related phenomenon, intervisibility coherence, on the calculation
of form factors for radiosity-based rendering. (9 Refs.) Classification:
C6130B (Graphics techniques)
Thesaurus: Computer graphics; Picture processing
Free Terms: Image coherence; Intervisibility coherence; Rendering;
Computer graphics; Hybrid rendering; Area-sampling; Point-sampling
91-29
Doc Type: Journal Paper
Title: Thermal contact electronic packaging in solar pointing
space environment
Authors: Lund, K.O.; Colangelo, A.M.; McKim, G.S.
Affiliation: Dept. of Mech. Eng., San Diego State Univ., CA, USA
Journal: Transactions of the ASME. Journal of Solar Energy
Engineering
Vol: 113 Iss: 1 p. 42-50
Date: Feb. 1991
Country of Publication: USA
ISSN: 0199-6231 CODEN: JSEEDO
Language: English
Treatment: Practical; Theoretical/Mathematical; Experimental
Abstract: A thermal design for a solar pointing Space Shuttle
mission is presented. The apparatus, which will measure solar
flux intensity variations, contains sensors and data acquisition
electronics which must be maintained within certain temperature
constraints. The thermal design, which utilizes parallel heat
flow paths and conduction fins to reject dissipated heat, is shown
by finite difference thermal modeling to maintain component temperatures
within these constraints. In the thermal modeling, arithmetic
nodes are used to represent surface radiosity for radiation heat
transfer. Also, the concept of mean fin conduction length and
effective fin capacitance are introduced as means of simplifying
the model representation of the conduction fins. An experiment
was conducted to evaluate the chip/fin contact conductance. (12
Refs.) Classification: B0170J (Product packaging)
Thesaurus: Heat transfer; Packaging
Free Terms: Thermal contact electronic packaging; Solar pointing
Space Shuttle mission; Solar flux intensity; Sensors; Data acquisition
electronics; Parallel heat flow paths; Conduction fins; Finite
difference thermal modeling; Surface radiosity; Radiation heat
transfer; Mean fin conduction length; Effective fin capacitance;
Chip/fin contact conductance
91-30
Doc Type: Conference Paper
Title: Too many cooks don't spoil the broth: light simulation
on massively parallel computers
Authors: Kochevar, P.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca,
NY, USA
Conf. Title: Third Symposium on the Frontiers of Massively Parallel
Computation. Proceedings. (Cat. No.90CH2908-2)
p. 100-9
Editors: Jaja, J.
Publisher: IEEE Comput. Soc. Press
Los Alamitos, CA, USA
Date: 1990 xiv+531 pp.
Country of Publication: USA
ISBN: 0 8186 2053 6
CCC: CH2908-2/90/0000-0100$01.00
Language: English
Conf. Date: 8-10 Oct. 1990
Conf. Loc: College Park, MD, USA
Conf. Sponsor: IEEE; NASA; Univ. Maryland
Treatment: Application; Practical
Abstract: A computer graphics algorithm for simulating the propagation
of light and its interaction with matter on a massively parallel
computer is presented. This algorithm, called the tagged shooting
method, is designed for a virtual machine containing a great number
of simple communicating processors arrayed into a cubical three-dimensional
lattice. Only nearest neighbor communication among processors
is assumed, and there is no reliance on global shared memory.
The algorithm is similar in spirit to the classical progressive
refinement radiosity method designed for more conventional computers
but is not an adaptation of that technique to massive parallelism.
Instead, the new algorithm uses a discretization of the wave equation
as a local rule for shuttling radiant energy values between processors
that correspond to regions of space. A number of example images
that were created with an implementation of the algorithm on a
Connection Machine are depicted and critiqued. (6 Refs.)
Classification: C6130B (Graphics techniques); C7320 (Physics and
Chemistry)
Thesaurus: Computer graphics; Digital simulation; Physics computing
Free Terms: Light simulation; Massively parallel computers; Computer
graphics algorithm; Tagged shooting method; Virtual machine; Nearest
neighbor communication; Discretization; Wave equation; Connection
Machine
91-31
Doc Type: Journal Paper
Title: Reality in the shadow
Authors: Wallace, J.R.; Elmquist, K.A.; Haines, E.A.
Affiliation: Hewlett Packard Nederland, Amstelveen, Netherlands
Journal: Elektronica
Vol: 39 Iss: 4 p. 19-21, 23, 25, 28-31
Date: 22 Feb. 1991
Country of Publication: Netherlands
ISSN: 0168-7840 CODEN: LKTNDO
Language: Dutch
Treatment: Theoretical/Mathematical
Abstract: Models for determining indirect light, using light ray
tracing and radiosity are described. Various algorithms for
progressive radiosity are explained and compared, discussing their
mathematical bases, qualitative and quantitative differences,
advantages and limitations. An improved algorithm, based on light
ray tracing and using numerical integration is described more
fully, and examples of its use are shown. (22 Refs.)
Classification: A4210D (Wave-front and ray tracing); B8530D (Lighting)
Thesaurus: Geometrical optics; Light reflection; Lighting; Reflectivity
Free Terms: Indirect light; Light ray tracing; Progressive radiosity;
Algorithm; Numerical integration
91-32
Doc Type: Conference Paper
Title: Experimental distributed processing system for global illumination
algorithms
Authors: Tampieri, F.; Greenberg, D.P.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca,
NY, USA
Conf. Title: International Conference and Exhibition. Computational
Intelligence 88
p. 161-71
Publisher: Univ. Milan
Milan, Italy
Date: 1988 222 pp.
Country of Publication: Italy
Language: English
Conf. Date: 26-30 Sept. 1988
Conf. Loc: Milan, Italy
Treatment: Practical
Abstract: The current global illumination algorithms for three-dimensional
realistic image synthesis are computationally intractable. These
approaches are surveyed and then modified and implemented on a
distributed processing system to reduce computation times. Different
strategies for subdividing the work and balancing the computational
load among processors are discussed for the ray tracing and Monte
Carlo techniques and a distributed version of the progressive
refinement radiosity is outlined. (42 Refs.) Classification: C6130B
(Graphics techniques)
Thesaurus: Computer graphics; Distributed processing; Geometrical
optics
Free Terms: 3D images; Global illumination algorithms; Realistic
image synthesis; Distributed processing system; Computation times;
Computational load; Ray tracing; Monte Carlo techniques; Progressive
refinement radiosity
91-33
Doc Type: Journal Paper
Title: Computer graphics (for CAD/CAM applications)
Authors: Gambini, M.
Journal: Tecnologie Elettriche
Vol: 17 Iss: 12 p. 108-13
Date: Dec. 1990
Country of Publication: Italy
ISSN: 0390-6698 CODEN: TEELDN
Language: Italian
Treatment: Application; Practical
Abstract: The use of computer graphics has had two main impacts
on productivity creativity, these being speed and the realism
given. The author describes some typical examples of available
equipment and the performances offered by them. This field has
made rapid progress in the last few years. One system described
is Turbo VRX, of high speed and used for modelling and engineering
design. Another is the Starbase Radiosity and E Ray Tracing system
of Hewlett-Packard. Others include the Personal VRX (based on
RISC technology), the VRX Color (in colour and of very high resolution)
and the VRX Mono, monochromatic, but of high resolution. (0 Refs.)
Classification: C6130B (Graphics techniques); C7400 (Engineering)
Thesaurus: CAD/CAM; Engineering graphics
Free Terms: CAD/CAM; Computer graphics; Turbo VRX; Modelling;
Engineering; Starbase Radiosity and E Ray Tracing; Personal VRX;
RISC; VRX Color; VRX Mono
91-34
Doc Type: Conference Paper
Title: Calibration of thermal images of integrated circuit chips
Authors: Sabata, B.; Pearce, J.A.
Affiliation: Electr. & Comput. Eng., Texas Univ., Austin,
TX, USA Conf. Title: Midcon/88 Conference Record
p. 151-4
Publisher: Electron. Conventions Manage
Ventura, CA, USA
Date: 1988 iv+397 pp.
Country of Publication: USA
Availability: Western Periodicals Co., 13000 Raymer Street, North
Hollywood, CA 91605, USA
Language: English
Conf. Date: 30 Aug.-1 Sept. 1988
Conf. Loc: Dallas, TX, USA
Conf. Sponsor: IEEE; ERA
Treatment: Practical
Abstract: In semiconductor integrated circuits many failure mechanisms
are temperature dependent; hence, it is necessary to study temperature
distributions and local temperature gradients in the chip. Calibrated
thermal images provide a nearly instantaneous determination of
the surface temperature distributions. But the main problem with
such an approach is that the images do not read out the temperature
directly but measure the surface radiosity. To get the temperature
the image has to be calibrated thermally. Also the imaging technique
causes distortion in the geometry of the object, which must be
corrected and the image recalibrated. A region-growing algorithm
was used to identify the features used for the geometrical calibration
of the image. The regions in the chip layout corresponding to
the 'hot spots' were also identified, and lateral thermal gradients
calculated. (18 Refs.)
Classification: B2570 (Semiconductor integrated circuits); B7130
(Measurement standards and calibration)
Thesaurus: Calibration; Infrared imaging; Integrated circuit
technology; Monolithic integrated circuits
Free Terms: Hot spots; Thermal images; Integrated circuit chips;
Semiconductor integrated circuits; Failure mechanisms; Temperature
distributions; Local temperature gradients; Instantaneous determination;
Surface temperature distributions; Region-growing algorithm; Geometrical
calibration; Chip layout; Lateral thermal gradients
91-35
Doc Type: Conference Paper
Title: Fast rendering of arbitrary distributed volume densities
Authors: Sakas, G.
Affiliation: Tech. Hochschule Darmstadt, Germany
Conf. Title: Eurographics '90. Proceedings of the European Computer
Graphics Conference and Exhibition
p. 519-30
Editors: Vandoni, C.E.; Duce, D.A.
Publisher: North-Holland
Amsterdam, Netherlands
Date: 1990 xiv+562 pp.
Country of Publication: Netherlands
ISBN: 0 444 88683 4
Language: English
Conf. Date: 4-7 Sept. 1990
Conf. Loc: Montreux, Switzerland
Treatment: Practical
Abstract: In recent years a number of techniques have been developed
for rendering volume effects (haze, fog, smoke, clouds, etc.).
These techniques are either time consuming (ray-tracing, radiosity)
or do not account for arbitrary density distributions. The authors
briefly analyze the physics of illuminations of volumes and they
propose several simplifications suitable for computer graphics
practice. In particular, they present a method for rendering arbitrary
distributions by means of projective polygonal rendering and solid
texturing techniques in approximately the time needed for a usual
polygonal object. The proposed method provides good results in
a fraction of the computing time required for approaches like
ray-tracing or radiosity. Solid texturing is used to define the
density distribution and a point-sampling Monte-Carlo method with
user-adjustable accuracy to evaluate the illumination model along
the path through the volume. Thus, a trade-off between computing
time and picture quality exists. With this technique one can move
through or around the volume and to place objects and/or light
sources in the volume. By means of rendering methods like shadowing
polyhedra, objects can cast shadows on the volume and/or the volume
can shadow the ground. (16 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Monte Carlo methods
Free Terms: Fractal clouds; Rendering; Arbitrary distributed volume
densities; Volume effects; Computer graphics; Projective polygonal
rendering; Solid texturing; Density distribution; Point-sampling
Monte-Carlo method; User-adjustable accuracy; Illumination model;
Computing time; Picture quality; Shadowing polyhedra
91-36
Doc Type: Journal Paper
Title: Realism and interactivity in picture synthesis
Authors: Giralt, J.; Torres, E.; Tost, D.; Pueyo, X.
Affiliation: Dept. Llenguatges i Sistemes Informatics, Univ. Politecnica
de Catalunya, Barcelona, Spain
Journal: Novatica
Vol: 16 Iss: 86 p. 19-23, 37
Date: 1990
Country of Publication: Spain
ISSN: 0211-2124 CODEN: NOVAEC
Language: Spanish
Treatment: Practical
Abstract: Since the first rendering algorithm appeared in the
60's, increasing efficiency of these programs and improving the
realism of the generated images have been the goal of image synthesis
research contributions. The paper presents the recent work done
in this field in the Computer Graphics Section of the department
LiSI of the UPC. These contributions deal with different aspects
of rendering techniques: scene organization, frame-to-frame coherence
and realistic image synthesis. (11 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer animation; Computer graphics; Geometrical
optics Free Terms: Animation; BSP; Ray tracing; Radiosity; Realism;
Interactivity; Picture synthesis; Rendering algorithm; Image synthesis
research; Rendering techniques; Scene organization; Frame-to-frame
coherence; Realistic image synthesis
91-37
Doc Type: Conference Paper in Journal
Title: Adaptive mesh generation for global diffuse illumination
Authors: Campbell, A.T., III; Fussell, D.S.
Affiliation: Dept. of Comput. Sci., Texas Univ., Austin, TX, USA
Journal: Computer Graphics
Vol: 24 Iss: 4 p. 155-64
Date: Aug. 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/90/008/0155$00.75
Language: English
Conf. Title: SIGGRAPH 1990. 17th Annual ACM Conference on Computer
Graphics and Interactive Techniques
Conf. Date: 6-10 Aug. 1990
Conf. Loc: Dallas, TX, USA
Conf. Sponsor: ACM; IEEE
Treatment: Practical
Abstract: Rapid developments in the design of algorithms for rendering
globally illuminated scenes have taken place. Net energy methods
such as the hemicube and other radiosity algorithms have become
very effective at computing the energy balance for scenes containing
diffusely reflecting objects. Such methods first break up a scene
description into a relatively large number of elements, or possibly
several levels of elements. Energy transfers among these elements
are then determined using a variety of means. While much progress
has been made in the design of energy transfer algorithms, little
or no attention has been paid to the proper generation of the
mesh of surface elements. The paper presents a technique for adaptively
creating a mesh of surface elements as the energy transfers are
computed. The method allows large numbers of small elements to
be placed at parts of the scene where the most active energy transfers
occur without requiring that other parts of the scene be needlessly
subdivided to the same degree. As a result, the computational
effort in the energy transfer computations can be concentrated
where it has the most effect. (17 Refs.) Classification: C6130B
(Graphics techniques)
Thesaurus: Computer graphics; Geometrical optics
Free Terms: Adaptive mesh generation; Computer graphics; 3D graphics;
Global diffuse illumination; Rendering; Illuminated scenes;
Radiosity algorithms; Energy balance; Scene description; Surface
elements; Energy transfers
91-38
Doc Type: Conference Paper in Journal
Title: Adaptive radiosity textures for bidirectional ray tracing
Authors: Heckbert, P.S.
Affiliation: Dept. of Elect. Eng. & Comput. Sci., California
Univ., Berkeley, CA, USA
Journal: Computer Graphics
Vol: 24 Iss: 4 p. 145-54
Date: Aug. 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/90/008/0145$00.75
Language: English
Conf. Title: SIGGRAPH 1990. 17th Annual ACM Conference on Computer
Graphics and Interactive Techniques
Conf. Date: 6-10 Aug. 1990
Conf. Loc: Dallas, TX, USA
Conf. Sponsor: ACM; IEEE
Treatment: Practical
Abstract: The article presents a rendering method designed to
provide accurate, general simulation of global illumination for
realistic image synthesis. Separating surface interaction into
diffuse plus specular, it computes the specular component on the
fly, as in ray tracing, and stores the diffuse component (the
radiosity) for later-reuse, similar to a radiosity algorithm.
Radiosities are stored in adaptive radiosity textures (rexes)
that record the pattern of light and shadow on every diffuse surface
in the scene. It uses a three-pass, bidirectional ray tracing
algorithm that traces rays from both the lights and the eye. The
size pass records visibility information on diffuse surfaces;
the light pass progressively traces rays from lights and bright
surfaces to deposit photons on diffuse surfaces to construct the
radiosity textures; and the eye pass traces rays from the eye,
collecting light from diffuse surfaces to make a picture. (37
Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics
Free Terms: Global illumination simulation; Light pattern; Shadow
pattern; Three pass ray tracing algorithm; Rendering method;
Realistic image synthesis; Surface interaction; Specular; Radiosity
algorithm; Adaptive radiosity textures; Rexes; Diffuse surface;
Bidirectional ray tracing algorithm; Size pass; Visibility information;
Light pass; Photons; Eye pass
91-39
Doc Type: Conference Paper in Journal
Title: Incremental radiosity: an extension of progressive radiosity
to an interactive image synthesis system
Authors: Chen, S.E.
Affiliation: Adv. Technol. Group, Apple Comput. Inc., Cupertino,
CA, USA
Journal: Computer Graphics
Vol: 24 Iss: 4 p. 135-44
Date: Aug. 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/90/008/0135$00.75
Language: English
Conf. Title: SIGGRAPH 1990. 17th Annual ACM Conference on Computer
Graphics and Interactive Techniques
Conf. Date: 6-10 Aug. 1990
Conf. Loc: Dallas, TX, USA
Conf. Sponsor: ACM; IEEE
Treatment: Practical; Theoretical/Mathematical
Abstract: Presents a new radiosity algorithm to incrementally
render scenes with changing geometry and surface attributes. In
other words, the question to be asked is 'What is the minimum
recomputation I need to do if I turn off a light source, change
the color of a surface, add or move an object?' Because a modeling
change generally exhibits some coherence and affects only parts
of an image, the proposed method may drastically reduce the rendering
time and therefore allow interactive manipulation. In addition,
since the method is conducted incrementally and view-independently,
the rendering process can start before the modeling process is
completed. The traditional paradigm of modeling-then-rendering
is changed to rendering-while-modeling. This approach not only
gives the user better visual feedback but also effectively utilizes
CPU time otherwise wasted in the modeling process. (16 Refs.)
Classification: C6130B (Graphics techniques); C1160 (Combinatorial
mathematics); C4190 (Other numerical methods); C4290 (Other computer
theory)
Thesaurus: Computational geometry; Computer graphics
Free Terms: Incremental radiosity; Incremental rendering; Scene
rendering; Progressive radiosity; Interactive image synthesis
system; Radiosity algorithm; Changing geometry; Surface attributes;
Light source; Rendering-while-modeling; Visual feedback
91-40
Doc Type: Conference Paper in Journal
Title: An efficient radiosity solution for bump texture generation
Authors: Hong Chen; En-Hua Wu
Affiliation: Inst. of Software, Acad. Sinica, Beijing, China
Journal: Computer Graphics
Vol: 24 Iss: 4 p. 125-34
Date: Aug. 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/90/008/0125$00.75
Language: English
Conf. Title: SIGGRAPH 1990. 17th Annual ACM Conference on Computer
Graphics and Interactive Techniques
Conf. Date: 6-10 Aug. 1990
Conf. Loc: Dallas, TX, USA
Conf. Sponsor: ACM; IEEE
Treatment: Practical; Theoretical/Mathematical
Abstract: The development of global illumination and texture generation
makes it possible to produce the most realistic images. However,
it is still difficult to simulate bump texture effects with the
interreflection of light being modeled by the present ray tracing
or radiosity methods. A method of bump texture generation, being
incorporated into the process of radiosity solution, is presented.
The method is characterized by introduction of a perturbed radiosity
map, established in the context of either progressive radiosity
or standard radiosity solution. To calculate the perturbed radiosity,
a concept of perturbed formfactors is proposed, and the algorithms
for evaluating the perturbed form-factors are also given. As a
result, a bilinear-interpolation shading scheme for perturbed
surfaces is provided, and the texturing method is easily added
to a newly improved solution of progressive refinement radiosity
for a nondiffuse environment. (23 Refs.)
Classification: C6130B (Graphics techniques); C4130 (Interpolation
and function approximation)
Thesaurus: Computer graphics; Interpolation
Free Terms: Radiosity solution; Bump texture generation; Global
illumination; Texture generation; Realistic images; Perturbed
radiosity map; Perturbed formfactors; Bilinear-interpolation shading;
Perturbed surfaces; Progressive refinement radiosity; Nondiffuse
environment
91-41
Doc Type: Conference Proceedings in Journal
Conf. Title: SIGGRAPH 1990. 17th Annual ACM Conference on Computer
Graphics and Interactive Techniques
Journal: Computer Graphics
Vol: 24 Iss: 4
Date: Aug. 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
Language: English
Conf. Date: 6-10 Aug. 1990
Conf. Loc: Dallas, TX, USA
Conf. Sponsor: ACM; IEEE
Treatment: Practical; Theoretical/Mathematical
Abstract: The following topics were dealt with: dynamics; rendering;
object space methods; radiosity; interaction; nonphoto realistic
rendering; animation; lighting and shading; graphics hardware;
surfaces and volumes; and pools, puddles, stones, waterfalls and
fire.
Classification: C6130B (Graphics techniques); C1160 (Combinatorial
mathematics); C4190 (Other numerical methods); C4290 (Other computer
theory)
Thesaurus: Computational geometry; Computer graphics
Free Terms: Dynamics; Object space methods; Radiosity; Interaction;
Nonphoto realistic rendering; Animation; Lighting; Shading; Graphics
hardware; Surfaces; Volumes; Pools; Puddles; Stones; Waterfalls;
Fire
91-42
Doc Type: Journal Paper
Title: The radiosity technique for image synthesis
Authors: Checchi, E.; Grossetie, J.C.; Stragapede, C.
Affiliation: ISEI CCR, Ispra, Italy
Journal: Pixel. Computer Graphics, CAD/CAM, Image Processing
Vol: 11 Iss: 7-8 p. 15-23
Date: 1990
Country of Publication: Italy
ISSN: 0392-8217 CODEN: PIXEDD
Language: Italian
Treatment: Theoretical/Mathematical
Abstract: Image synthesis concerns generation of images represented
by a descriptive model and their view on restitution units. Realistic
visual simulation, in the field of image synthesis, is the discipline
that studies the realistic image generation of 3-dimensional objects.
To describe the complex optical phenomena in the interaction of
the light with objects surfaces in the scene, one needs an illumination
model. The main goal of an accurate illumination model is to simulate
the light distribution in respect to conservation and transport
energy principles. Radiosity technique helps to define an analytic
illumination model expressing them with an energy balance equation.
Model complexity is largely due to calculation of geometric factors,
named form factors, defined with a double area integral. Using
Stokes theorem, one can reformulate the form factors, computationally
more efficient, in the form of double line integral. (32 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Luminescence; Solid modelling
Free Terms: Radiosity; Image synthesis; Realistic image generation;
3-Dimensional objects; Optical phenomena; Illumination model;
Light distribution; Geometric factors; Form factors; Double area
integral; Stokes theorem; Double line integral
1992
92-1
Doc Type: Conference Paper
Title: Non-uniform patch luminance for global illumination
Authors: Buming Bian; Wittels, N.; Fussell, D.S.
Affiliation: Balcones Res. Center, Texas Univ., Austin, TX, USA
Conf. Title: Proceedings. Graphics Interface '92
p. 310-18
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1992 ix+329 pp.
Country of Publication: Canada
ISBN: 0 9695338 1 0
Availability: Morgan Kaufmann Publishers, P.O.Box 50490, Palo
Alto, CA 94303, USA
Language: English
Conf. Date: 11-15 May 1992
Conf. Loc: Vancouver, BC, Canada
Conf. Sponsor: Canadian Human-Comput. Commun. Soc
Treatment: Practical
Abstract: A radiosity model is presented in which all patches
are represented as isoparametric elements and the patch luminances
change bilinearly. The surfaces are tessellated into planar quadrilaterals
and continuous surface luminance is maintained where patches meet.
A new form factor, accounting for the luminance contributions
between patches, is derived and calculated using hemisphere projections
and Gaussian quadrature. Images generated from the new approach
were tested by pixel-level comparison with real images acquired
by a calibrated imaging system, and compared with the images generated
by the uniform patch luminance radiosity. The comparison results
indicate that fewer bilinear patches are required to achieve comparable
luminance accuracy. (17 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Ray tracing
Free Terms: Computer graphics; Global illumination; Radiosity
model; Patches; Isoparametric elements; Patch luminances; Planar
quadrilaterals; Continuous surface luminance; Hemisphere projections;
Gaussian quadrature; Pixel-level comparison
92-2
Doc Type: Journal Paper
Title: Discontinuity meshing for accurate radiosity
Authors: Lischinski, D.; Tampieri, F.; Greenberg, D.P.
Affiliation: Cornell Univ., Ithaca, NY, USA
Journal: IEEE Computer Graphics and Applications
Vol: 12 Iss: 6 p. 25-39
Date: Nov. 1992
Country of Publication: USA
ISSN: 0272-1716 CODEN: ICGADZ
CCC: 0272-1716/92/1100-0025$03.00
Language: English
Treatment: Practical
Abstract: An algorithm for compactly and accurately capturing
the illumination of a diffuse polyhedral environment caused by
an area light source is presented. The algorithm constructs a
discontinuity mesh that explicitly represents discontinuities
in the radiance function as boundaries between mesh elements.
A piecewise quadratic interpolant is used to approximate the radiance
function, preserving the discontinuities associated with the edges
in the mesh. (29 Refs.) Classification: C6130B (Graphics techniques);
C4260 (Computational geometry)
Thesaurus: Computational geometry; Ray tracing; Rendering [computer
graphics]
Free Terms: Discontinuity meshing; Photorealism; Accurate radiosity;
Illumination; Diffuse polyhedral environment; Area light source;
Discontinuity mesh; Radiance function; Piecewise quadratic interpolant
92-3
Doc Type: Conference Paper in Journal
Title: An importance-driven radiosity algorithm
Authors: Smits, B.E.; Arvo, J.R.; Salesin, D.H.
Affiliation: Cornell Univ., Ithaca, NY, USA
Journal: Computer Graphics
Vol: 26 Iss: 2 p. 273-82
Date: July 1992
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/92/007/0273$1.50
Language: English
Conf. Title: SIGGRAPH '92. 19th Annual ACM Conference on Computer
Graphics and Interactive Techniques
Conf. Date: 26-31 July 1992
Conf. Loc: Chicago, IL, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: The authors present a radiosity algorithm for efficiently
computing global solutions with respect to a constrained set of
views. Radiosities of directly visible surfaces are computed to
high accuracy, while those of surfaces having only an indirect
effect are computed to an accuracy commensurate with their contribution.
The algorithm uses an adaptive subdivision scheme that is guided
by the interplay between two closely related transport processes:
one propagating power from the light sources, and the other propagating
importance from the visible surfaces. By simultaneously refining
approximate solutions to the dual transport equations, computation
is significantly reduced in areas that contribute little to the
region of interest. This approach is very effective for complex
environments in which only a small fraction is visible at any
time. Statistics show dramatic speedups over the fastest previous
radiosity algorithms for diffuse environments with details at
a wide range of scales. (22 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Ray tracing; Rendering [computer graphics]
Free Terms: Importance-driven radiosity algorithm; Global solutions;
Directly visible surfaces; Dual transport equations
92-4
Doc Type: Journal Paper
Title: Introduction to 3-dimensional computer graphics. 5. Illumination
models for realistic rendering
Authors: Nishita, T.
Affiliation: Fukugama Univ., Japan
Journal: Journal of the Institute of Television Engineers of Japan
Vol: 46 Iss: 5 p. 600-6
Date: May 1992
Country of Publication: Japan
ISSN: 0386-6831 CODEN: JITJA7
Language: Japanese
Treatment: Theoretical/Mathematical
Abstract: For pt.4 see ibid., vol.46, no.4, p.490-6 (April 1992).
This part discusses the shading or lighting model composed of
factors such as the kinds of light source (geometric form and
spectrum), shades, reflection, permeation, refraction, indirect
lighting and atmospheric scattering. Details of the Radiosity
method of calculating the indirect light by mutual reflection
are presented. (9 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Light reflection; Lighting
Free Terms: Lighting model; Shading model; Realistic rendering;
Light source; Shades; Permeation; Refraction; Indirect lighting;
Atmospheric scattering; Radiosity method; Mutual reflection
92-5
Doc Type: Journal Paper
Title: A new progressive radiosity algorithm through the use of
accurate form-factors
Authors: Mingfu Wang; Hujun Bao; Qunsheng Peng
Affiliation: State Key Lab. of CAD & CG, Zhejiang Univ., Hangzhou,
China
Journal: Computers & Graphics
Vol: 16 Iss: 3 p. 303-9
Date: Fall 1992
Country of Publication: UK
ISSN: 0097-8493 CODEN: COGRD2
CCC: 0097-8493/92/$5.00+.00
Language: English
Treatment: Theoretical/Mathematical
Abstract: A new formula for accurately evaluating form-factors
based on the analytic solution is presented. Each receiving patch
is divided into three parts, namely the totally lit area, the
umbra area, and the approximative penumbra area, according to
its relative position to the source patch. The precise form-factor
from the source patch to any sample point in the totally lit area
is calculated and a corresponding amount of light energy is transferred.
The totally lit area is divided further into subpatches if the
difference of radiosity at its vertices exceeds a given threshold.
For a sample point in the approximative penumbra area, the exact
area on the source patch that can be seen from the sample point
is determined by projecting the in-between surface patches onto
the source patch. The exact amount of light energy transferred
from the source to this sample point can then be estimated. The
requirement for a better interpolation scheme for rendering is
highlighted. (10 Refs.) Classification: C6130B (Graphics techniques);
C4130 (Interpolation and function approximation)
Thesaurus: Computer graphics; Interpolation
Free Terms: Progressive radiosity algorithm; Form-factors; Receiving
patch; Totally lit area; Umbra area; Approximative penumbra area;
Source patch; Light energy; Radiosity; Interpolation; Rendering
92-6
Doc Type: Journal Paper
Title: Surface radiation exchange for two-dimensional rectangular
enclosures using the discrete-ordinates
method
Authors: Sanchez, A.; Smith, T.F.
Affiliation: Dept. of Mech. Eng., Iowa Univ., Iowa City, IA, USA
Journal: Transactions of the ASME. Journal of Heat Transfer
Vol: 114 Iss: 2 p. 465-72
Date: May 1992
Country of Publication: USA
ISSN: 0022-1481 CODEN: JHTRAO
Language: English
Treatment: Theoretical/Mathematical
Abstract: The authors develop a model based on the discrete-ordinates
method for computing radiant exchange between surfaces separated
by a transparent medium and to formulate the model so that arbitrary
arrangements of the surfaces can be accommodated. Heat fluxes
from the model are compared to those based on the radiosity/irradiation
analysis. Three test geometries that include shadowing and irregular
geometries are used to validate the model. Heat fluxes from the
model are in good agreement with those from the radiosity/irradiation
analysis. Effects of geometries, surface emittances, grid patterns,
finite-difference weighting factor, and number of discrete angles
are reported. (17 Refs.)
Classification: A4440 (Heat radiation)
Thesaurus: Heat radiation
Free Terms: Radiative transfer; Two-dimensional rectangular enclosures;
Discrete-ordinates method; Radiant exchange; Transparent medium;
Test geometries; Shadowing; Irregular geometries; Surface emittances;
Grid patterns; Finite-difference weighting factor; Discrete angles
92-7
Doc Type: Conference Paper in Journal
Title: Adaptive sampling of area light sources in ray tracing
including diffuse interreflection
Authors: Kok, A.J.F.; Jansen, F.W.
Affiliation: Fac. of Tech. Math. & Inf., Delft Univ. of Technol.,
Netherlands
Journal: Computer Graphics Forum
Vol: 11 Iss: 3 p. C289-98, C479
Date: 1992
Country of Publication: Netherlands
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: European Association for Computer Graphics 13th Annual
Conference. EUROGRAPHICS 92
Conf. Date: 7-11 Sept. 1992
Conf. Loc: Cambridge, UK
Treatment: Practical
Abstract: Ray tracing algorithms that sample both the light received
directly from light sources and the light received
indirectly by diffuse reflection from other patches, can accurately
render the global illumination in a scene and can display complex
scenes with accurate shadowing. A drawback of these algorithms,
however, is the high cost for sampling the direct light which
is done by shadow ray testing. Although several strategies are
available to reduce the number of shadow rays, still a large number
of rays will be needed, in particular to sample large area light
sources. An adaptive sampling strategy is proposed that reduces
the number of shadow rays by using statistical information from
the sampling process and by applying information from a radiosity
preprocessing. A further reduction in shadow rays is obtained
by applying shadow pattern coherence, i.e. reusing the adaptive
sampling pattern for neighboring sampling points. (22 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Geometrical optics
Free Terms: Rendering; Area light sources; Ray tracing; Diffuse
interreflection; Patches; Global illumination; Shadowing; Direct
light; Shadow ray testing; Adaptive sampling strategy; Radiosity
preprocessing; Shadow pattern coherence; Adaptive sampling pattern;
Neighboring sampling points
92-8
Doc Type: Conference Paper in Journal
Title: An adaptive discretization method for radiosity
Authors: Languenou, E.; Bouatouch, K.; Tellier, P.
Affiliation: IRISA, Rennes, France
Journal: Computer Graphics Forum
Vol: 11 Iss: 3 p. C205-16, C475
Date: 1992
Country of Publication: Netherlands
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: European Association for Computer Graphics 13th Annual
Conference. EUROGRAPHICS 92
Conf. Date: 7-11 Sept. 1992
Conf. Loc: Cambridge, UK
Treatment: Theoretical/Mathematical
Abstract: When using radiosity, the visual quality of the rendered
images strongly depends on the method employed for discretizing
the scene into patches. A too fine discretization may give rise
to artifacts, while with a coarse discretization areas with high
radiosity gradient may appear. To overcome these problems, the
discretization must adapt to the scene. That is, the interaction
between two patches must account for the distance between them
as well as their surface area. In other words, surfaces far away
are discretized less finely than nearby surfaces. These aspects
are considered by the new adaptive discretization method described
in this paper. It performs both discretization and system resolution
at each iteration of the shooting process, allowing then interactivity.
(9 Refs.)
Classification: C6130B (Graphics techniques); C4185 (Finite element
analysis)
Thesaurus: Computer graphics; Computerised picture processing;
Finite element analysis
Free Terms: Image rendering; Finite element analysis; Computer
generated images; Adaptive discretization method; Radiosity; System
resolution
92-9
Doc Type: Conference Paper in Journal
Title: The parametric differential method: an alternative to the
calculation of form factors
Authors: Guimaraes Baranoski, G.V.
Affiliation: Inf. Inst., Univ. Federal de Rio Grande do Sul, Brazil
Journal: Computer Graphics Forum
Vol: 11 Iss: 3 p. C193-204, C474
Date: 1992
Country of Publication: Netherlands
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: European Association for Computer Graphics 13th Annual
Conference. EUROGRAPHICS 92
Conf. Date: 7-11 Sept. 1992
Conf. Loc: Cambridge, UK
Treatment: Theoretical/Mathematical
Abstract: The parametric differential method calculates the form
factors without using approximations by polygons. Because of this
it contributes to the improvement of the realism of the images
synthesised through the radiosity method. This paper presents
the most important characteristics of the parametric differential
method as well as the results concerning its accuracy. Comparison
of the form factors found using the new algorithm has been made
with those analytically found. (13 Refs.)
Classification: C4170 (Differential equations); C4185 (Finite
element analysis); C6130B (Graphics techniques)
Thesaurus: Computer graphics; Computerised picture processing;
Differential equations; Finite element analysis
Free Terms: Image synthesis; Computer graphics; Finite element
analysis; Parametric differential method; Form factors; Radiosity
92-10
Doc Type: Conference Paper in Journal
Title: Radiosity in flatland
Authors: Heckbert, P.S.
Affiliation: Dept. of Tech. Math. & Inf., Delft Univ. of Technol.,
Netherlands
Journal: Computer Graphics Forum
Vol: 11 Iss: 3 p. C181-92, C474
Date: 1992
Country of Publication: Netherlands
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: European Association for Computer Graphics 13th Annual
Conference. EUROGRAPHICS 92
Conf. Date: 7-11 Sept. 1992
Conf. Loc: Cambridge, UK
Treatment: Practical
Abstract: The radiosity method for the simulation of interreflection
of light between diffuse surfaces is such a common image synthesis
technique that its derivation is worthy of study. The author examines
the radiosity method in a two dimensional, flatland world. It
is shown that the radiosity method is a simple finite element
method for the solution of the integral equation governing global
illumination. These two-dimensional studies help explain the radiosity
method in general and suggest a number of improvements to existing
algorithms. In particular, radiosity solutions can be improved
using a priori discontinuity meshing, placing mesh boundaries
on discontinuities such as shadow edges. When discontinuity meshing
is used along with piecewise-linear approximations instead of
the current piecewise-constant approximations, the accuracy of
radiosity simulations can be greatly increased. (26 Refs.)
Classification: C6130B (Graphics techniques); C4185 (Finite element
analysis)
Thesaurus: Computer graphics; Computerised picture processing;
Finite element analysis
Free Terms: Computer graphics; Radiosity method; Simulation;
Interreflection of light; Image synthesis technique; Flatland;
Finite element method; Integral equation; Global illumination;
Discontinuity meshing; Mesh boundaries; Discontinuities; Shadow
edges; Piecewise-linear approximations
92-11
Doc Type: Conference Proceedings in Journal
Conf. Title: European Association for Computer Graphics 13th Annual
Conference. EUROGRAPHICS 92
Journal: Computer Graphics Forum
Vol: 11 Iss: 3
Date: 1992
Country of Publication: Netherlands
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Date: 7-11 Sept. 1992
Conf. Loc: Cambridge, UK
Treatment: Application; Practical; Theoretical/Mathematical
Abstract: The following topics were dealt with: multimedia systems;
computer animation; graphical user interfaces; visualization;
radiosity; rendering; graphics algorithms; modelling; curves and
surfaces; object-oriented programming; and graphics applications,
including graph-based editing tools, hand sign translator system,
image generation and animation of the human colon and a CAD system
for colour design of a car.
Classification: C6130B (Graphics techniques); C5260B (Computer
vision and picture processing); C6180G (Graphical user interfaces)
Thesaurus: CAD; Computer animation; Computer graphics; Computerised
picture processing; Graphical user interfaces; Object-oriented
programming
Free Terms: Multimedia systems; Computer animation; Graphical
user interfaces; Visualization; Radiosity; Rendering; Graphics
algorithms; Modelling; Curves; Surfaces; Object-oriented programming;
Graph-based editing tools; Hand sign translator system; Image
generation; CAD system; Colour design
92-12
Doc Type: Journal Paper
Title: The super-plane buffer: an efficient form-factor evaluation
algorithm for progressive radiosity
Authors: Yong Zhou; Qunsheng Peng
Affiliation: State Key Lab. of CAD & CG Zhejiang Univ., Hangzhou,
China
Journal: Computers & Graphics
Vol: 16 Iss: 2 p. 151-8
Date: Summer 1992
Country of Publication: UK
ISSN: 0097-8493 CODEN: COGRD2
CCC: 0097-8493/92/$5.00+.00
Language: English
Treatment: Theoretical/Mathematical; Experimental
Abstract: An efficient algorithm for form-factor evaluation is
presented with curved surface geometry being accounted for. By
adopting two separate plane buffers, namely the form-factor buffer
and the shadow buffer, to serve the distinct purposes of form-factor
evaluation and visibility determination independently, the new
approach inherits most of the computational advantage of the hemi-cube
algorithm, while avoiding its limitations to progressive radiosity
solution. With the use of the form-factor buffer, the computation
of a form-factor from a source patch to a receiving sample point
is reduced to a summation of delta form-factors defined over regularly
shaped pixels and aliasing is mostly eliminated. By exploiting
the spatial coherence of environment, the shadow buffer offers
a simple 'yes' or 'no' answer to a visibility test with less computational
cost. As an attempt to extend progressive radiosity to a nondiffuse
environment, a specular reflection buffer is provided to facilitate
the measurement of light energy transfer from the source patch
to a receiving sample point via specular reflections. Theoretical
analysis and experimental results demonstrate great potentials
of this algorithm. (10 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational
geometry)
Thesaurus: Computational geometry; Computer graphics
Free Terms: Super-plane buffer; Form-factor evaluation algorithm;
Progressive radiosity; Curved surface geometry; Form-factor buffer;
Shadow buffer; Visibility determination; Hemi-cube algorithm;
Delta form-factors; Regularly shaped pixels; Aliasing; Spatial
coherence; Visibility; Nondiffuse environment; Specular reflection
buffer; Light energy transfer; Source patch
92-13
Doc Type: Conference Paper
Title: A new progressive radiosity algorithm through the use of
accurate form-factors
Authors: Ming-Fu Wang; Qun-Sheng Peng
Affiliation: State Key Lab. of CAD & CG, Zhejiang Univ., Hangzhou,
China
Conf. Title: Second International Conference on Computer-Aided
Design and Computer Graphics
p. 79-84
Editors: Staudhammer, J.; Qunsheng Peng
Publisher: Int. Acad. Publishers
Beijing, China
Date: 1991 xvi+554 pp.
Country of Publication: China
Language: English
Conf. Date: 23-26 Sept. 1991
Conf. Loc: Hangzhou, China
Conf. Sponsor: Chinese Comput. Federation; Zhejiang Univ
Treatment: Practical
Abstract: A formula for accurately evaluating form-factors based
on analytic solution is presented. Each receiving patch is divided
into three parts, namely the totally lit area, the penumbra area
and the umbra area, according to its relative position to the
source patch. The precise form-factor from the source patch to
any sample point in the totally lit area is calculated and a corresponding
amount of light energy is transferred. The total lit area is divided
further into subpatches if the difference of radiosities at its
vertices exceeds a given threshold. For a sample point in the
penumbra area, the exact area on the source patch which can be
seen from the sample point is determined by adopting the Weiler-Atherton
clipping algorithm. The exact amount of light energy transferred
from the source to this sample point can then be estimated. The
requirement for a better interpolation scheme in rendering is
highlighted. (10 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational
geometry)
Thesaurus: Computational geometry; Computer graphics; Geometrical
optics
Free Terms: Realistic image synthesis; Progressive radiosity algorithm;
Form-factors; Patch; Totally lit area; Penumbra area; Umbra area;
Sample point; Weiler-Atherton clipping algorithm; Light energy;
Interpolation scheme; Rendering
92-14
Doc Type: Conference Paper
Title: The super-plane buffer: an efficient form-factor evaluation
algorithm for progressive radiosity
Authors: Yong Zhou; Qunsheng Peng
Affiliation: State Key Lab. of CAD & CG, Zhejiang Univ., Hangzhou,
China
Conf. Title: Second International Conference on Computer-Aided
Design and Computer Graphics
p. 71-8
Editors: Staudhammer, J.; Qunsheng Peng
Publisher: Int. Acad. Publishers
Beijing, China
Date: 1991 xvi+554 pp.
Country of Publication: China
Language: English
Conf. Date: 23-26 Sept. 1991
Conf. Loc: Hangzhou, China
Conf. Sponsor: Chinese Comput. Federation; Zhejiang Univ
Treatment: Practical
Abstract: An efficient algorithm for form-factor evaluation is
presented with curved surface geometry being accounted for. By
adopting two separate plane buffers, namely the form-factor buffer
and the shadow buffer, to serve the distinct purposes of form-factor
evaluation and visibility determination independently, the new
approach inherits most of the computational advantage of hemi-cube
algorithm while avoiding its limitations in progressive radiosity
solution. As an attempt to extend the progressive radiosity to
non-diffuse environment, a specular reflection buffer is provided
to facilitate the measurement of light energy transfer from the
source patch to a receiving sample point via specular reflections.
Theoretical analysis and experimental results demonstrate the
potentials of this algorithm. (10 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational
geometry)
Thesaurus: Buffer storage; Computational geometry; Computer graphics;
Geometrical optics
Free Terms: Super-plane buffer; Form-factor evaluation; Progressive
radiosity; Curved surface geometry; Form-factor buffer; Shadow
buffer; Visibility determination; Specular reflection buffer;
Light energy transfer
92-15
Doc Type: Journal Paper
Title: Ray tracing and graphics standards
Authors: Urban, B.; Haberstroh, T.
Affiliation: Rostock Univ., Germany
Journal: Computer Graphics Forum
Vol: 11 Iss: 1 p. 55-60
Date: March 1992
Country of Publication: Netherlands
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Treatment: Practical
Abstract: Existing standards for three-dimensional graphic representations
are unable to produce any realistically shaded images (except
PHIGS PLUS, which provides discrete shading only). Ray tracing
or radiosity are not taken into account up to this time. This
article is intended to show one way to integrate the ray tracing
technique into the pipeline of the graphics standards GKS-3D and
PHIGS. No modifications of the viewing concepts are required by
the implementation. (5 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Geometrical optics; Solid modelling;
Standards
Free Terms: 3D graphics; Three-dimensional graphic representations;
Radiosity; Ray tracing; Graphics standards; GKS-3D; PHIGS
92-16
Doc Type: Journal Paper
Title: Principles of the radiosity method versus radiative transfer
for canopy reflectance modeling
Authors: Gerstl, S.A.W.; Borel, C.C.
Affiliation: Los Alamos Nat. Lab., NM, USA
Journal: IEEE Transactions on Geoscience and Remote Sensing
Vol: 30 Iss: 2 p. 271-5
Date: March 1992
Country of Publication: USA
ISSN: 0196-2892 CODEN: IGRSD2
CCC: 0196-2892/92/$03.00
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: The radiosity method is introduced to plant canopy reflectance
modeling. The authors review the physics principles of the radiosity
method which originates in thermal radiative transfer analysis
when hot and cold surfaces are considered within a given enclosure.
The radiosity equation, which is an energy balance equation for
discrete surfaces, is described and contrasted with the radiative
transfer equation, which is a volumetric energy balance equation.
Comparing the strengths and weaknesses of the radiosity formulation
with those of the radiative transfer formulation for canopy reflectance
modeling, it is concluded that both methods are complementary
to each other. Results of a sample calculation are given for a
simplified canopy model with 4000 leaves. (24 Refs.) Classification:
B7730 (Other remote sensing applications) Thesaurus: Ecology;
Radiative transfer; Reflectivity; Remote sensing Free Terms: Remote
sensing; Radiosity method; Radiative transfer; Canopy reflectance
modeling; Energy balance equation; Volumetric energy balance equation
92-17
Doc Type: Conference Paper
Title: Time complexity of Monte Carlo radiosity
Authors: Shirley, P.
Affiliation: Dept. of Comput. Sci., Indiana Univ., Bloomington,
IN, USA
Conf. Title: EUROGRAPHICS '91. Proceedings of the European Computer
Graphics Conference and Exhibition
p. 459-65
Editors: Post, F.H.; Barth, W.
Publisher: North-Holland
Amsterdam, Netherlands
Date: 1991 xvi+554 pp.
Country of Publication: Netherlands
ISBN: 0 444 89096 3
Language: English
Conf. Date: 2-6 Sept. 1991
Conf. Loc: Vienna, Austria
Treatment: Theoretical/Mathematical
Abstract: The time complexity of Monte Carlo radiosity is discussed,
and a proof is given that the expected number of rays required
to produce a satisfactory radiosity solution for N zones is O(N).
A satisfactory solution is defined to be one in which the variance
of radiance estimates for each zone is below a predefined threshold.
The proof assumes that the radiance is bounded, and the area ratio
of the largest to smallest zone is bounded. (13 Refs.) Classification:
C4260 (Computational geometry); C6130B (Graphics techniques)
Thesaurus: Computational complexity; Computational geometry; Computer
graphics; Geometrical optics; Monte Carlo methods
Free Terms: Time complexity; Monte Carlo radiosity; Satisfactory
solution
92-18
Doc Type: Conference Paper
Title: Radiosity for furry surfaces
Authors: Hong Chen; En-Hua Wu
Affiliation: Inst. of Software, Acad. Sinica, Beijing, China
Conf. Title: EUROGRAPHICS '91. Proceedings of the European Computer
Graphics Conference and Exhibition
p. 447-57
Editors: Post, F.H.; Barth, W.
Publisher: North-Holland
Amsterdam, Netherlands
Date: 1991 xvi+554 pp.
Country of Publication: Netherlands
ISBN: 0 444 89096 3
Language: English
Conf. Date: 2-6 Sept. 1991
Conf. Loc: Vienna, Austria
Treatment: Practical
Abstract: Though the radiosity method is an advanced rendering
technique for global illumination, it is not sufficient to cope
with many natural phenomena such as furry surfaces. The rendering
of furry surfaces has been a long outstanding problem in image
synthesis. The authors develop an approach to incorporate the
rendering of furry surfaces into the radiosity method. By combining
the concept of texel with the furry radiosity map, established
from the radiosity calculation based on the proposed furry form-factor,
a new radiosity algorithm is developed to produce furry surfaces.
(25 Refs.) Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Geometrical optics
Free Terms: Furry surfaces; Radiosity method; Rendering technique;
Global illumination; Image synthesis; Texel; Furry radiosity map;
Furry form-factor
92-19
Doc Type: Conference Proceedings
Conf. Title: EUROGRAPHICS '91. Proceedings of the European Computer
Graphics Conference and Exhibition
Editors: Post, F.H.; Barth, W.
Publisher: North-Holland
Amsterdam, Netherlands
Date: 1991 xvi+554 pp.
Country of Publication: Netherlands
ISBN: 0 444 89096 3
Language: English
Conf. Date: 2-6 Sept. 1991
Conf. Loc: Vienna, Austria
Treatment: Practical; Theoretical/Mathematical
Abstract: The following topics were dealt with: scientific visualisation;
system development; ray tracing; solid modelling; sampling; user
interfaces; display algorithms; publishing and multimedia; surface
reconstruction; graphics standards; fundamental algorithms; animation;
radiosity; and CAGD (computer aided geometry design).
Classification: C6130B (Graphics techniques); C4260 (Computational
geometry); C6180G (Graphical user interfaces)
Thesaurus: Computational geometry; Computer animation; Computer
graphics; Geometrical optics; Graphical user interfaces; Solid
modelling
Free Terms: Scientific visualisation; System development; Ray
tracing; Solid modelling; Sampling; User interfaces; Display algorithms;
Publishing; Multimedia; Surface reconstruction; Graphics standards;
Fundamental algorithms; Animation; Radiosity; CAGD; Computer aided
geometry design
92-20
Doc Type: Journal Paper
Title: Time complexity of Monte Carlo radiosity
Authors: Shirley, P.
Affiliation: Dept. of Comput. Sci., Indiana Univ., Bloomington,
IN, USA
Journal: Computers & Graphics
Vol: 16 Iss: 1 p. 117-20
Date: 1992
Country of Publication: UK
ISSN: 0097-8493 CODEN: COGRD2
CCC: 0097-8493/92/$5.00+.00
Language: English
Treatment: Theoretical/Mathematical
Abstract: The time complexity of Monte Carlo radiosity is discussed,
and a proof is given that the expected number of rays required
to produce a statistical radiosity solution below a specified
variance for N zones is O(N). A satisfactory solution is defined
to be one in which the variance of radiance estimates for each
zone is below a predefined threshold. The proof assumes that the
radiance is bounded, and the area ratio of the largest to smallest
zone is bounded. (14 Refs.)
Classification: C4260 (Computational geometry); C1140G (Monte
Carlo methods)
Thesaurus: Computational complexity; Computational geometry;
Geometrical optics; Monte Carlo methods
Free Terms: Time complexity; Monte Carlo radiosity; Rays; Statistical
radiosity solution; Predefined threshold
92-21
Doc Type: Journal Paper
Title: Extensions of the linear and area lighting models
Authors: Picott, K.P.
Affiliation: Alias Res., Toronto, Ont., Canada
Journal: IEEE Computer Graphics and Applications
Vol: 12 Iss: 2 p. 31-8
Date: March 1992
Country of Publication: USA
ISSN: 0272-1716 CODEN: ICGADZ
CCC: 0272-1716/92/$03.00
Language: English
Treatment: Practical
Abstract: Techniques that aid the realistic rendering of lighting
effects achieved from linear (1-D) and area (2-D) light sources
are presented. They are based on a radiosity model that can be
inserted into any traditional ray tracer. The approach is applied
to both a 1-D light, analogous to a fluorescent tube, and to a
2-D light, analogous to a light set into the ceiling. (5 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Geometrical optics
Free Terms: 1D light; 2D light; Computer graphics; Rendering;
Lighting effects; Radiosity model; Ray tracer
92-22
Doc Type: Conference Paper
Title: A parallel radiosity implementation on a transputer network
Authors: Renaud, C.
Affiliation: Lab. Bordelais de Recherche en Inf., Bordeaux 1 Univ.,
Talence, France
Conf. Title: Applications of Transputers 3. Proceedings of the
Third International Conference on Applications of Transputers
p. 730-5
Editors: Durrani, T.S.; Sandham, W.A.; Soraghan, J.J.; Forbes,
S.M.
Publisher: IOS
Amsterdam, Netherlands
Date: 1991 821 pp.
Country of Publication: Netherlands
Language: English
Conf. Date: 28-30 Aug. 1991
Conf. Loc: Glasgow, UK
Conf. Sponsor: UK SERC/DTI Initiative on the Eng. Appl.
Transputers; IEEE; IEE; IOP; et al
Treatment: Practical
Abstract: The radiosity method computes the global diffuse illumination
of a scene, which gives camera-like images. The last improvements
provide some interactivity, but the requirements in computation
time are still important. The authors describe a new parallel
implementation of radiosity based on the scene data-base distribution
and parallel hemicube computation. Parallelisation of radiosity
has not been investigated on transputers until now. Previous researches
were developed on workstation networks or on graphics-oriented
machines. The approach allows one to limit the memory required
per transputer and to eliminate the redundant computations issued
from hemicube distribution. The results show that this is the
right way to parallelise the radiosity method in order to obtain
a true interactivity. (6 Refs.)
Classification: C5440 (Multiprocessor systems and techniques);
C6130B (Graphics techniques)
Thesaurus: Computer graphics; Interactive systems; Parallel processing
Free Terms: Computer graphics; Image synthesis; Parallel radiosity;
Transputer network; Global diffuse illumination; Interactivity;
Scene data-base; Parallel hemicube computation
92-23
Doc Type: Conference Paper
Title: A ray tracing framework for global illumination systems
Authors: Shirley, P.; Sung, K.; Brown, W.
Affiliation: Dept. of Comput. Sci., Indiana Univ., Bloomington,
IN, USA
Conf. Title: Proceedings. Graphics Interface '91
p. 117-28
Publisher: Canadian. Inf. Process. Soc
Toronto, Ont., Canada
Date: 1991 ix+287 pp.
Country of Publication: Canada
ISBN: 0 9695338 0 2
Availability: Morgan Kaufmann Publishers, P.O.Box 50490, Palo
Alto, CA 94303, USA
Language: English
Conf. Date: 3-7 June 1991
Conf. Loc: Calgary, Alta., Canada
Conf. Sponsor: Canadian Man-Comput. Commun. Soc
Treatment: Practical
Abstract: The fundamental software components useful for a zonal
ray tracing system are described. The interface protocols and
some implementational observations are outlined for each of the
key components. Components for sampling, ray-object intersection,
and zonal (radiosity) calculations are emphasized. Some results
from a global illumination program assembled from the components
are discussed. (56 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational
geometry)
Thesaurus: Computational geometry; Computer graphics
Free Terms: Zonal calculations; Radiosity calculations; Ray tracing
framework; Global illumination systems; Software components; Zonal
ray tracing system; Interface protocols; Sampling; Ray-object
intersection
92-24
Doc Type: Journal Paper
Title: Shading method for objects illuminated by area light sources
Authors: Tanaka, T.; Takahashi, T.
Affiliation: NTT Human Interface Labs., Tokyo, Japan
Journal: Transactions of the Information Processing Society of
Japan
Vol: 32 Iss: 11 p. 1383-91
Date: 1991
Country of Publication: Japan
ISSN: 0387-5806 CODEN: JSGRD5
Language: Japanese
Treatment: Practical; Theoretical/Mathematical
Abstract: The authors look at radiosity, distributed ray tracing,
cone tracing and pencil tracing. They consider both diffuse and
specular reflection, and dull reflections. (15 Refs.) Classification:
C6130B (Graphics techniques)
Thesaurus: Computer graphics; Geometrical optics
Free Terms: Diffuse reflection; Shading; Area light sources; Radiosity;
Distributed ray tracing; Cone tracing; Pencil tracing; Specular
reflection; Dull reflections
92-25
Doc Type: Conference Paper
Title: A new space partitioning technique to support a highly
pipelined parallel architecture for the radiosity method
Authors: Li-Sheng Shen; Deprettere, E.
Affiliation: Dept. of Electr. Eng., Delft Univ. of Technol., Netherlands
Conf. Title: Algorithms and Parallel VLSI Architectures. Lectures
and Tutorials Presented at the International Workshop
p. 435-44 vol.B
Editors: Deprettere, F.; Van Der Veen, A.-J.
Publisher: Elsevier
Amsterdam, Netherlands
Date: 1991 2 vol. (xiii+475+xxii+524 pp.)
Country of Publication: Netherlands
ISBN: 0 444 89121 8
Language: English
Conf. Date: 10-16 June 1990
Conf. Loc: Pont-a-Mousson, France
Conf. Sponsor: Comm. Eur. Communities
Treatment: New development; Practical; Theoretical/Mathematical
Abstract: For scenes of high complexity the authors present a
new space partition which is adaptive to the local environment
seen by a bundle of rays. Two tracking mechanisms are embedded
to guarantee adaptation. When using a shared memory parallel architecture,
the communication load between the host and the PEs can be alleviated
with this approach. Furthermore, it provides a more balanced structure
to fill up the pipeline when a high speed cache memory is allowed
for each PE. Combining those factors, a highly pipelined parallel
architecture can be used to accelerate computations in ray-tracing
and radiosity methods. The technique has been tested on different
scenes with randomly generated patches in a 2D setting. When compared
with the conventional technique, promising results have been observed.
This technique can be easily extended to 3D, and the authors are
now integrating it with a hardware oriented radiosity method developed
earlier. (13 Refs.)
Classification: B6140C (Optical information and image processing);
C5260B (Computer vision and picture processing); C7410F (Communications);
C5220P (Parallel architecture); C6130B (Graphics techniques);
C4240P (Parallel programming and algorithm theory) Thesaurus:
Computational complexity; Computerised picture processing; Parallel
architectures; Solid modelling
Free Terms: 2D images; 3D images; Adaptive partitioning; Space
partitioning technique; Highly pipelined parallel architecture;
Radiosity method; Scenes of high complexity; Bundle of rays; Tracking
mechanisms; Shared memory parallel architecture; Communication
load; High speed cache memory; Accelerate computations; Ray-tracing;
Randomly generated patches; 2D setting
92-26
Doc Type: Conference Paper
Title: A new illumination model for realistic image synthesis
Authors: Qin Song; Li Shuliang; Wu Youshou
Affiliation: Dept. of Inf. Electron., Tsinghua Univ., Beijing,
China Conf. Title: CAD & CG '89 Beijing. Proceedings of International
Conference on Computer-Aided Design and Computer Graphics
p. 108-10
Publisher: Int. Acad. Publishers
Beijing, China
Date: 1989 xv+839 pp.
Country of Publication: China
Language: English
Conf. Date: 10-12 Aug. 1989
Conf. Loc: Beijing, China
Conf. Sponsor: Chinese Comput. Federation; Acad. Sinica;
Eur. Assoc. Comput. Graphics; Inf. Process.
Soc. Japan
Treatment: New development; Practical; Theoretical/Mathematical
Abstract: A new illumination model called ILSIM (implicit light
source illumination model) is presented for realistic image synthesis.
In ILSIM, some lighting effects which are sensitive to human vision
but have been considered only in radiosity before are taken into
account. However, the computation cost of ILSIM is of the same
order of magnitude as standard ray tracing. In ILSIM, the indirect
lighting effects caused by reflection of some surfaces with high
specular reflectances are considered. The surfaces with high specular
reflectances are treated as special light sources called implicit
light sources. This is so the ILSIM can be implemented by using
modified ray tracing with a low cost preprocessing procedure which
produces all implicit light sources in the environment to be rendered.
(4 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics
Free Terms: Surface reflection; Realistic image synthesis; ILSIM;
Implicit light source illumination model; Human vision; Indirect
lighting effects; Specular reflectances; Ray tracing
92-27
Doc Type: Conference Paper
Title: Parallelism makes light work (radiosity)
Authors: Price, M.; Truman, G.
Conf. Title: Computer Graphics 89. Proceedings of the Conference
p. 409-18
Publisher: Blenheim Online
Pinner, UK
Date: 1989 x+472 pp.
Country of Publication: UK
ISBN: 0 86353 190 3
Language: English
Conf. Date: 7-9 Nov. 1989
Conf. Loc: London, UK
Treatment: Practical; Theoretical/Mathematical
Abstract: The radiosity method models the interreflection of light
between diffuse surfaces giving an accurate prediction of global
illumination. Recent work has concentrated on refining this algorithm
in order to reduce the amount of computation required. Such refinements
mean that photorealistic images are now possible in reasonable
time-scales, allowing the benefits of good quality visualisations
to become available to a wider field of disciplines. A further
technique for improving interactivity is to implement these refinements
within a parallel architecture. The paper explores the advantages
of a parallel radiosity system and the constraints imposed by
a parallel architecture. A description is given of the prototype
system implemented within a parallel environment, based upon a
Parsys SN1000 multiple transputer network. Typically, this system
deals with around 1000 surfaces in under one minute. Experiments
have shown that a further linear increase in speed is achievable
by a corresponding linear expansion of the network. (7 Refs.)
Classification: C6130B (Graphics techniques); C5220P (Parallel
architecture); C4240P (Parallel programming and algorithm theory);
C6110P (Parallel programming)
Thesaurus: Computer graphics; Parallel algorithms; Parallel architectures;
Parallel programming
Free Terms: Light interreflection; Global illumination; Diffuse
surfaces; Photorealistic images; Parallel architecture; Parallel
radiosity system; Parallel environment; Parsys SN1000 multiple
transputer network
92-28
Doc Type: Conference Paper
Title: A progressive radiosity including specularity: a parallel
approach
Authors: Jessel, J.P.; Caubet, R.; Duthen, Y.
Affiliation: Inst. de Recherche en Inf. de Toulouse, France Conf.
Title: Computer Graphics 90. Proceedings of the Conference p.
101-10
Publisher: Blenheim Online
London, UK
Date: 1990 x+386 pp.
Country of Publication: UK
ISBN: 0 86353 253 5
Language: English
Conf. Date: 6-8 Nov. 1990
Conf. Loc: London, UK
Treatment: Practical
Abstract: Viewing methods try to model only one physical phenomenon;
light scattering on general surfaces and what is seen by the observer.
First models computed local illumination given by the geometrical
optic laws according to light sources intensities and local reflection
or refraction. Global illumination models tend to take into account
the multiple inter-reflections contributing to the environment
lighting. The authors give a description of a two pass method
for a parallel computer, based on improvements of previous methods.
After a few steps, the scene is lighted, and complete exchanges
(diffuse as well as specular) between the surfaces of a general
environment have been treated. The future implementation in the
VOXAR machine, a parallel hardware computing images by ray tracing,
is introduced. VOXAR is an object-oriented paradigm in which light
transfers between objects in a scene, are treated concurrently.
With this representation, discretised objects are able to stock
locally, data such as texture, colour, light, and other physical
features. (24 Refs.)
Classification: C5260B (Computer vision and picture processing);
C6110J (Object-oriented programming); C5220P (Parallel architecture);
C6110P (Parallel programming)
Thesaurus: Computerised picture processing; Lighting; Object-oriented
programming; Parallel architectures; Parallel programming Free
Terms: Progressive radiosity; Specularity; Physical phenomenon;
Light scattering; General surfaces; Local illumination; Geometrical
optic laws; Light sources intensities; Local reflection; Refraction;
Two pass method; Parallel computer; VOXAR machine; Parallel hardware;
Ray tracing; Object-oriented paradigm; Light transfers; Discretised
objects
92-29
Doc Type: Conference Paper
Title: Fast algorithms for radar cross section computation of
complex objects
Authors: Rius, J.M.; Vall-Ilossera, M.; Ferrando, M.
Affiliation: Dept. Teoria de la Senal y Comunicaciones, ETSI Telecomunicacion,
Barcelona, Spain
Conf. Title: Journees Internationales de Nice sur la Antennes
Conferences (Proceedings of Nice International Conference
on Antennas)
p. 88-91
Publisher: CNET
La Turbie, France
Date: 1990 639 pp.
Country of Publication: France
Language: English
Conf. Date: 13-15 Nov. 1990
Conf. Loc: Nice, France
Conf. Sponsor: IEEE; URSI
Treatment: Practical; Theoretical/Mathematical
Abstract: Radar cross sections (RCS) of complex targets can be
obtained in real time using the hardware capabilities of a high
performance graphic workstation. Target geometry is modelled by
a computer-aided design package. The first order contribution
to RCS is computed under a physical optics high-frequency approximation.
Real time computation is achieved through graphical processing
of an image obtained with local illumination modeling of the target.
Multiple scattering contribution can be obtained using the radiosity
algorithm, a recently developed global illumination method. (7
Refs.) Classification: B6310 (Radar theory); C7410F (Communications);
C6130B (Graphics techniques)
Thesaurus: CAD; Computer graphics; Physical optics; Radar cross-sections;
Telecommunications computing
Free Terms: Target geometry modelling; Real time computation;
Multiple scattering; Radar cross section computation; Complex
targets; Computer-aided design package; Physical optics high-frequency
approximation; Graphical processing; Local illumination modeling;
Radiosity algorithm; Global illumination method
92-30
Doc Type: Journal Paper
Title: Reflections on shading
Authors: Forsyth, D.; Zisserman, A.
Affiliation: Dept. of Eng. Sci., Oxford Univ., UK
Journal: IEEE Transactions on Pattern Analysis and Machine
Intelligence
Vol: 13 Iss: 7 p. 671-9
Date: July 1991
Country of Publication: USA
ISSN: 0162-8828 CODEN: ITPIDJ
CCC: 0162-8828/91/0700-0671$01.00
Language: English
Treatment: Theoretical/Mathematical; Experimental
Abstract: It is demonstrated that mutual illumination can produce
significant effects in real scenes. An example is presented to
illustrate the difficulties that mutual illumination presents
to shape recovery schemes. These effects are qualitatively modeled
by the radiosity equation. Using the radiosity equation, the authors
predict the occurrence of spectral events in the radiance, namely,
discontinuities in the radiance and its derivatives. Experimental
evidence establishes the validity of this approach. Mutual illumination
can generate discontinuities in the derivatives of radiance unrelated
to local geometry. It is argued that it is not possible to obtain
veridical dense depth or normal maps from a shading analysis.
However, discontinuities in radiance are tractably related to
scene geometry and, moreover, can be detected. (35 Refs.) Classification:
A4230V (Image processing and restoration); A4210D (Wave-front
and ray tracing); B6140C (Optical information and image processing);
C1250 (Pattern recognition)
Thesaurus: Geometrical optics; Light reflection; Lighting; Optical
information processing
Free Terms: Picture processing; Mutual illumination; Shape recovery;
Radiosity equation; Veridical dense depth; Normal maps; Shading
analysis; Scene geometry
1993
93-1
Doc Type: Conference Paper in Journal
Title: A window projection method for non-diffuse environments
Authors: Sun, J.; Zou, L.Q.; Grimsdale, R.L.
Affiliation: Sch. of Eng., Sussex Univ., Brighton, UK Journal:
IFIP Transactions B [Applications in Technology]
Vol: B-9 p. 139-48
Date: 1993
Country of Publication: Netherlands
ISSN: 0926-5481 CODEN: ITBTEH
Language: English
Conf. Title: Graphics, Design and Visualization. IFIP TC5/WG5.2/WG5.10
CSI International Conference on Computer Graphics -
ICCG93
Conf. Date: 24-26 Feb. 1993
Conf. Loc: Bombay, India
Conf. Sponsor: IFIP
Treatment: Practical
Abstract: The radiosity algorithm used in image synthesis is regarded
as an ideal tool to handle diffuse reflections between surfaces
in a global illumination environment. In this paper, a window
projection method which extends the conventional radiosity algorithm
to deal with both specular inter-reflection and refracted light
transmission is described. The method is based on the concept
of the 'virtual world', in which each planar specular, transparent
or translucent surface is considered just as a perspective window
through which the complex environment can be treated as a pure
diffuse environment using the ordinary radiosity solution. Each
perspective window is taken both as a medium for calculating light
transmission and as a clipping window for final image rendering.
By recursively performing the window projection method and employing
a kind of random jittering technique, multiple specular reflections
and non-ideal specular surfaces can be treated. (14 Refs.) Classification:
C6130B (Graphics techniques); C5260B (Computer vision and picture
processing)
Thesaurus: Computer graphics; Image processing
Free Terms: Nondiffuse environments; Nonideal specular surfaces;
Window projection method; Radiosity algorithm; Image synthesis;
Global illumination environment; Specular inter-reflection; Refracted
light transmission; Translucent surface; Clipping window; Image
rendering; Random jittering; Multiple specular reflections
93-2
Doc Type: Conference Paper in Journal
Title: Hierarchical and adaptive meshing with linear interpolation
of vertex radiosities
Authors: Lafortune, E.P.; Willems, Y.D.
Affiliation: Dept. of Comput. Sci., Katholieke Univ. Leuven, Heverlee,
Belgium
Journal: IFIP Transactions B [Applications in Technology]
Vol: B-9 p. 41-8
Date: 1993
Country of Publication: Netherlands
ISSN: 0926-5481 CODEN: ITBTEH
Language: English
Conf. Title: Graphics, Design and Visualization. IFIP TC5/WG5.2/WG5.10
CSI International Conference on Computer Graphics -
ICCG93
Conf. Date: 24-26 Feb. 1993
Conf. Loc: Bombay, India
Conf. Sponsor: IFIP
Treatment: Practical
Abstract: This paper discusses different interpolation schemes
for the radiosity method. It is shown that similar mathematical
expressions exist for piece-wide constant approximation and linear
approximation of the radiosity function. The latter improves accuracy
and does not necessarily entail a higher complexity. The implementation
of a linear interpolation scheme demonstrates that hierarchical
and adaptive meshing can be used elegantly. (15 Refs.) Classification:
C6130B (Graphics techniques); C4130 (Interpolation and function
approximation); C5260B (Computer vision and picture processing)
Thesaurus: Computer graphics; Image processing; Interpolation
Free Terms: Hierarchical meshing; Piecewise constant approximation;
Adaptive meshing; Linear interpolation; Vertex radiosities; Mathematical
expressions; Linear approximation
93-3
Doc Type: Journal Paper
Title: Efficient shadow computations in ray tracing
Authors: Woo, A.
Affiliation: Alias Res., Toronto, Ont., Canada
Journal: IEEE Computer Graphics and Applications
Vol: 13 Iss: 5 p. 78-83
Date: Sept. 1993
Country of Publication: USA
ISSN: 0272-1716 CODEN: ICGADZ
Language: English
Treatment: Practical
Abstract: Two techniques to speed up shadow computations in ray
tracing are examined. The first, atomic adaptive sampling, is
intended for any light type, such as directional, spot, point,
linear, and area lights, in antialiasing, while the second, plane-vertex
checking, specifically accelerates shadow computation of linear
and area lights. The basic ideas can be extended to other ray
types and, for the plane-vertex check, to radiosity applications
as well. Existing surveys explain the fundamentals and provide
references to intersection culler and shadow algorithms. (13 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Antialiasing; Ray tracing
Free Terms: Shadow computations; Ray tracing; Atomic adaptive
sampling; Light type; Antialiasing; Plane-vertex checking; Area
lights; Plane-vertex check; Radiosity applications; Intersection
culler; Shadow algorithms
93-4
Doc Type: Conference Paper in Journal
Title: Form factor calculation: a new expression with implementations
on a parallel T.Node computer
Authors: Michelin, S.; Maffeis, G.; Arques, D.; Grossetie, J.C.
Affiliation: Univ. de Franche-Comte, Lab d'inf. de Besancon, France
Journal: Computer Graphics Forum
Vol: 12 Iss: 3 p. C421-32
Date: 1993
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: European Association for Computer Graphics 14th Annual
Conference and Exhibition. EUROGRAPHICS '93
Conf. Date: 6-10 Sept. 1993
Conf. Loc: Barcelona, Spain
Treatment: Practical
Abstract: The radiosity technique uses the heat transfer theory
to define a view-independent illumination model. For complex scenes,
calculation of this model is very time-intensive, due largely
to the determination of a geometric factor defined with a double
area integral, and named form factor. The paper presents a new
expression of the form factor, which can be reformulated, in a
computationally more efficient manner, as a simple line integral
for planar polygonal convex surfaces that are perfectly diffuse.
The T.Node is a completely reconfigurable MIMD machine based on
the transputer chip. The authors compare a parallel implementation
of the progressive refinement method with a direct method which
takes into account the memory capabilities of this kind of machine.
(48 Refs.) Classification: C6130B (Graphics techniques); C4260
(Computational geometry); C4240P (Parallel programming and algorithm
theory) Thesaurus: Computational geometry; Computer graphics;
Parallel algorithms; Ray tracing; Transputer systems
Free Terms: Radiosity technique; Heat transfer theory; View-independent
illumination model; Complex scenes; Geometric factor; Double area
integral; Form factor; Planar polygonal convex surfaces; Reconfigurable
MIMD machine; Transputer chip; Progressive refinement method
93-5
Doc Type: Conference Paper in Journal
Title: A progressive radiosity algorithm for scenes containing
curved surfaces
Authors: Hujun Bao; Qunsheng Peng
Affiliation: State Key Lab. of CAD&CG, Zhejiang Univ., Hangzhou,
China Journal: Computer Graphics Forum
Vol: 12 Iss: 3 p. C399-408
Date: 1993
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: European Association for Computer Graphics 14th Annual
Conference and Exhibition. EUROGRAPHICS '93
Conf. Date: 6-10 Sept. 1993
Conf. Loc: Barcelona, Spain
Treatment: Practical
Abstract: Based on the theory of light energy transfer between
two differential diffuse surface areas, a generalized radiosity
approach is presented. Unlike the conventional radiosity method,
curved surfaces are subdivided into triangular surface patches,
radiosity is assumed to be vary across each triangular surface
patch. By adopting linear interpolations scheme over each triangular
surface patch, the authors have established a complete set of
approximated radiosity equations. Their unknowns are radiosities
of differential surface areas located at all vertices of surface
patches. The generalized radiosity equation has also been extended
to non-diffuse environments. Theoretical analysis and experimental
results demonstrate the great potential of this method. (15 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational
geometry)
Thesaurus: Computational geometry; Interpolation; Ray tracing;
Rendering [computer graphics]
Free Terms: Realistic image synthesis; Light energy transfer;
Differential diffuse surface areas; Generalized radiosity approach;
Curved surfaces; Triangular surface patches; Linear interpolations
93-6
Doc Type: Conference Paper in Journal
Title: A new radiosity approach using area sampling for parametric
patches
Authors: Nishita, T.; Nakamae, E.
Affiliation: Fukuyama Univ., Japan
Journal: Computer Graphics Forum
Vol: 12 Iss: 3 p. 385-98
Date: 1993
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: European Association for Computer Graphics 14th Annual
Conference and Exhibition. EUROGRAPHICS '93
Conf. Date: 6-10 Sept. 1993
Conf. Loc: Barcelona, Spain
Treatment: Practical
Abstract: A high precision illumination model is indispensable
for lighting simulation and realistic image synthesis. For the
purpose of improving realism, research on global illumination
has been done, and several papers on radiosity methods have been
presented. In the most recently proposed methods, the shapes of
lightsources and objects are restricted to polygons or simple
curved surfaces. The authors present a more general method which
can handle the kind of free-form surfaces widely used in industrial
products and in architecture. The method proposed solves the problem
of the interreflection of light (i.e. radiosities) between patches,
and form-factors, which play an important role in this process,
are precisely calculated without aliasing through the use of an
area sampling method (i.e. pyramid tracing). Furthermore the method
can handle both non-uniform intensity curved sources and non-diffuse
surfaces. (25 Refs.) Classification: C6130B (Graphics techniques);
C4260 (Computational geometry)
Thesaurus: Computational geometry; Geometrical optics; Ray tracing;
Rendering [computer graphics]
Free Terms: Radiosity approach; Area sampling; Parametric patches;
Illumination model; Realistic image synthesis; Global illumination;
Lightsources; Polygons; Simple curved surfaces; Free-form surfaces;
Industrial products; Architecture; Interreflection; Pyramid tracing
93-7
Doc Type: Journal Paper
Title: The determination of form-factors by lookup table
Authors: Jizhou Sun; Zou, L.Q.; Grimsdale, R.L.
Affiliation: Sch. of Eng., Sussex Univ., Brighton, UK Journal:
Computer Graphics Forum
Vol: 12 Iss: 4 p. 191-8
Date: Oct. 1993
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: Current methods for computer image synthesis using the
radiosity algorithm rely heavily on the calculation of geometrical
properties, known as form-factors, which quantify the energy exchange
between pairs of surfaces in the environment. A new method for
form-factor calculation is presented, in which form-factors from
a differential area to a finite area with various geometric orientations
and dimensions can be determined by the summation of three weighted
directional form-factors. The three directional form-factors are
mutually independent and can be pre-calculated and stored in a
lookup table accessed by two indices. Thus, the determination
of the generally used complex form-factor integral is greatly
simplified and mainly replaced by accessing a pre-established
lookup table. Quantitative comparisons of Wallace's (1989) ray
casting method and the method presented indicate that the new
method can provide more accurate form-factors, which implies that
the number of sample points necessary on each source patch is
comparatively reduced and the process of form-factor calculation
can be accelerated. (10 Refs.)
Classification: C4260 (Computational geometry); C6130B (Graphics
techniques); C6120 (File organisation)
Thesaurus: Computational geometry; Ray tracing; Rendering [computer
graphics]; Table lookup
Free Terms: Form-factors; Lookup table; Computer image synthesis;
Radiosity algorithm; Geometrical properties; Energy exchange;
Weighted directional form-factors; Ray casting method
93-8
Doc Type: Conference Paper
Title: Computing radiosity solution on a high performance workstation
LAN
Authors: Singh, G.B.
Affiliation: Dept. of Electr. & Comput. Eng., Wayne State
Univ., Detroit, MI, USA
Conf. Title: Proceedings of the First International Symposium
on High-Performance Distributed Computing (HPDC-1) (Cat.No.92TH0455-6)
p. 248-57
Publisher: IEEE Comput. Soc. Press
Los Alamitos, CA, USA
Date: 1992 x+285 pp.
Country of Publication: USA
ISBN: 0 8186 2970 3
CCC: 0 8186 2979 3/92/$3.00
Language: English
Conf. Date: 9-11 Sept. 1992
Conf. Loc: Syracuse, NY, USA
Conf. Sponsor: IEEE; Syracuse Univ.; ACM
Treatment: Practical
Abstract: The notion of optimality of a parallel algorithm is
closely tied to the characteristics of the parallel machine. A
parallel implementation of radiosity solution is chosen for studying
relationship between algorithms and parallel architectures. The
radiosity method determines a view independent solution to scene
illumination. This approach is computationally intensive and can
benefit from parallelism. An algorithm for solving the radiosity
equation was previously developed for Intel iPSC/2, a tightly
coupled message passing multiprocessor. This algorithm when directly
ported to IBM RS6000 LAN performed worse than a serial algorithm
due to the high message latency of a LAN. Network parameters on
the LAN multicomputer were measured. A new algorithm that minimizes
the number of messages by increasing task granularity is proposed.
The results obtained using this algorithm indicated expected performance
improvements. (18 Refs.)
Classification: B6210L (Computer communications); C5620L (Local
area networks); C5220P (Parallel architecture); C5670 (Network
performance); C7320 (Physics and Chemistry)
Thesaurus: Local area networks; Message passing; Parallel algorithms;
Parallel architectures; Performance evaluation; Physics computing
Free Terms: Radiosity solution computing; High performance workstation
LAN; Optimality; Parallel algorithm; Parallel machine; Parallel
architectures; Scene illumination; Intel iPSC/2; Tightly coupled
message passing multiprocessor; Task granularity; Performance
improvements
93-9
Doc Type: Journal Paper
Title: The potential equation and importance in illumination computations
Authors: Pattanaik, S.N.; Mudur, S.P.
Affiliation: Graphics & CAD Div., Nat. Centre for Software
Technol., Bombay, India
Journal: Computer Graphics Forum
Vol: 12 Iss: 2 p. 131-6
Date: June 1993
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Treatment: Theoretical/Mathematical
Abstract: An equation adjoint to the luminance equation for describing
the global illumination can be formulated using the notion of
a surface potential to illuminate the region of interest. This
adjoint equation, which the authors call the potential equation,
is fundamental to the adjoint radiosity equation used to devise
the importance-driven radiosity algorithm. In this paper, the
authors first derive the adjoint system of integral equations
and then show that the adjoint linear equations used in the above
algorithm are basically discrete formulations of the same. They
also show that the importance entity of the linear equations is
basically the potential function integrated over a patch. Further,
they prove that the linear operators in the two equations are
indeed transposes of each other. (16 Refs.)
Classification: C6130B (Graphics techniques); A4210 (Propagation
and transmission in homogeneous media); C4180 (Integral equations);
A0230 (Function theory, analysis)
Thesaurus: Brightness; Computer graphics; Integral equations;
Lighting; Surface potential
Free Terms: Potential equation; Illumination computations; Luminance
equation; Global illumination; Surface potential; Adjoint radiosity
equation; Importance-driven radiosity algorithm; Integral equations;
Adjoint linear equations; Discrete formulations; Patch; Linear
operators; Transposes
93-10
Doc Type: Conference Paper
Title: Smoothed particle rendering for fluid visualization in
astrophysics
Authors: Nagasawa, M.; Kuwahara, K.
Affiliation: Inst. of Comput. Fluid Dynamics, Tokyo, Japan
Conf. Title: Scientific Visualization of Physical Phenomena
p. 589-605
Editors: Patrikalakis, N.M.
Publisher: Springer-Verlag
Tokyo, Japan
Date: 1991 x+690 pp.
Country of Publication: Japan
ISBN: 4 431 70081 1
Language: English
Conf. Date: 26-28 June 1991
Conf. Loc: Cambridge, MA, USA
Treatment: Practical
Abstract: The astrophysical smoothed particle hydrodynamics is
applied to the radiative transfer problem for the direct
visualization of 3-D scalar fields. The smoothed particle rendering
(SPR) integrates the ray equation through the opaque medium and
calculates the global contribution of scattered light. The opacity
represents the density scalar. The emissivity and the flux direction
are derived by the temperature field and its gradient. This method
has some common features with voxel volume rendering and the radiosity
method. The SPR is applicable both to grid data and to particle
configurations. The validity of SPR indicates the possibility
to simulate the radiation hydrodynamics. (14 Refs.) Classification:
A9530L (Fluid dynamics); A9575P (Mathematical and computer techniques);
A9575M (Data and image processing); C6130B (Graphics techniques);
C7350 (Astronomy and astrophysics) Thesaurus: Astrophysical fluid
dynamics; Astrophysics computing; Flow visualisation; Rendering
[computer graphics]
Free Terms: 3D scalar fields; Fluid visualization; Astrophysics;
Smoothed particle hydrodynamics; Radiative transfer problem; Direct
visualization; Smoothed particle rendering; Ray equation; Opaque
medium; Global contribution; Scattered light; Opacity; Density
scalar; Emissivity; Flux direction; Temperature field; Voxel volume
rendering; Radiosity method; Grid data; Particle configurations
93-11
Doc Type: Journal Paper
Title: Radiometric measurement of temperature distributions in
simple enclosures
Authors: Thacher, E.F.; Giannola, P.S.
Affiliation: Dept. of Mech. & Aeronaut. Eng., Clarkson Univ.,
Potsdam, NY, USA
Journal: Experimental Heat Transfer
Vol: 5 Iss: 3 p. 217-36
Date: July-Sept. 1992
Country of Publication: UK
ISSN: 0891-6152 CODEN: EXHTEV
Language: English
Treatment: Experimental
Abstract: A scanning infrared radiometer, an image digitizer,
a microcomputer and the software to drive the system were employed
to remotely map the temperature distribution in heated model solar
cavity receivers. The receivers were right-circular cylinders.
Using both reference thermocouples and enclosure analysis, the
reflected radiation map of the cavity was extracted from the radiosity
map measured by the radiometer to yield an emitted intensity map.
Using the calibration curve of the radiometer and the in-band
emissivity of the surface of cavity, the emitted intensity map
was transformed into a temperature map. The temperatures calculated
from the radiometric data were compared to temperatures measured
by thermocouples at several locations on the surfaces of the receivers.
The average relative error for the cavities (relative to the absolute
thermocouple temperatures) ranged from 4.00% to 10.10%, with the
relative error on the base (small polar angle) less than that
on the wall (large polar angle). Using both radiometric and thermocouple
data is recommended; it gave the lowest average relative error
for the cavity at high temperatures, the typical condition for
receivers. (13 Refs.)
Classification: A0760D (Photometry and radiometry); A0762 (Detection
of radiation (bolometers, photoelectric cells, i.r. and submillimetre
waves detection)); A8610K (Solar energy); A0720 (Thermal instruments
and techniques); A4440 (Heat radiation); B7320R (Thermal variables);
B7230C (Photodetectors); B7210B (Automatic test and measurement
systems)
Thesaurus: Computerised instrumentation; Infrared detectors; Radiometry;
Solar energy concentrators; Temperature distribution; Thermocouples
Free Terms: Radiometric measurement; Temperature distributions;
Enclosures; Scanning infrared radiometer; Image digitizer; Microcomputer;
Software; Heated model solar cavity receivers; Thermocouples;
Enclosure analysis; Reflected radiation map; Cavity; Radiosity
map; Emitted intensity map; Calibration curve; In-band emissivity;
Temperature map
93-12
Doc Type: Conference Paper in Journal
Title: Measurement of radiosity by means of an infrared radiometer
and its application
Authors: Okamoto, Y.; Kaminaga, F.; Sagawa, N.; Sekiya, M.;
Kurokawa, K.; Matsunaga, T.; Kasai, Y.; Tsuyuzaki, N.
Affiliation: Dept. of Mech. Eng., Ibaraki Univ., Japan Journal:
Proceedings of the SPIE - The International Society for
Optical Engineering
Vol: 1762 p. 552-63
Date: 1992
Country of Publication: USA
ISSN: 0277-786X CODEN: PSISDG
CCC: 0 8194 0935 9/92/$4.00
Language: English
Conf. Title: Infrared Technology XVIII
Conf. Date: 19-22 July 1992
Conf. Loc: San Diego, CA, USA
Conf. Sponsor: SPIE
Treatment: Application; Practical; Experimental
Abstract: The infrared radiometer has been used in various fields
to measure and visualize the radiation temperature distribution
on the surface of a material. Radiation energy measured by the
infrared radiometer is summation of an emitted radiation and reflection,
which is called a radiosity flux. The authors show characteristics
of the radiosity of tested materials and define special keynote
parameters such as the variance of radiation temperature, cavity-effect,
and area effect. Application studies had been undertaken to detect
surface and internal flaws of tested materials by an active thermal
incidence and to measure the erosion rate of the graphite by ion
beam injection. The temperature distribution of a cutter and an
elimination of the reflecting energy based upon an incident radiation
of the material was studied experimentally. (8 Refs.) Classification:
A0720 (Thermal instruments and techniques); A0762 (Detection of
radiation (bolometers, photoelectric cells, i.r. and submillimetre
waves detection)); B7230C (Photodetectors); B7320R (Thermal variables)
Thesaurus: Infrared detectors; Infrared imaging; Radiometers;
Temperature measurement
Free Terms: Surface flaws; Radiation energy measurement; Remote
sensing; Infrared radiometer; Radiation temperature distribution;
Radiosity flux; Variance of radiation temperature; Cavity-effect;
Area effect; Internal flaws; Active thermal incidence; Erosion
rate; Graphite; Ion beam injection; Temperature distribution;
Cutter; Reflecting energy; Incident radiation
93-13
Doc Type: Conference Paper
Title: The implementation of an extended radiosity on the VOXAR
machine
Authors: Jessel, J.-P.; Caubet, R.
Affiliation: Univ. Paul Sabatier, Toulouse, France
Conf. Title: Transputers '92. Advanced Research and Industrial
Applications. Proceedings of the International Conference
p. 86-102
Editors: Becker, M.; Litzler, L.; Trehel, M.
Publisher: IOS Press
Amsterdam, Netherlands
Date: 1992 x+381 pp.
Country of Publication: Netherlands
Language: English
Conf. Date: 20-22 May 1992
Conf. Loc: Arc et Senans, France
Conf. Sponsor: CNET; CNRS-SPI; INRIA; SGS-Thomson; et al
Treatment: Practical; Experimental
Abstract: The realism in image synthesis needs complex illumination
models. The authors describe the implementation on a multiprocessor
network of a parallel extended radiosity method with a general
reflection functions. At first, they analyse existing extended
radiosity methods to explain the energy transfers principles.
They also describe the previous parallel implementations of progressive
radiosity on several architectures. Then they study theoretical
frameworks on radiance and luminance transfers in a close environment
to deduce a progressive extended radiosity method with parallel
ray-traced specular transfers. Finally, they describe their implementation
of this method in the VOXAR machine, a home-made parallel architecture,
and its first results. (28 Refs.) Classification: C6130B (Graphics
techniques); C5220P (Parallel architecture); C6110P (Parallel
programming)
Thesaurus: Parallel processing; Ray tracing; Rendering [computer
graphics]
Free Terms: VOXAR machine; Image synthesis; Complex illumination
models; Multiprocessor network; Parallel extended radiosity method;
Reflection functions; Energy transfers principles; Progressive
radiosity; Luminance transfers; Parallel ray-traced specular transfers;
Home-made parallel architecture
93-14
Doc Type: Journal Paper
Title: Improved explicit radiosity method for calculating non-Lambertian
reflections
Authors: Hall, D.E.; Rushmeier, H.E.
Affiliation: George W. Woodruff Sch. of Mech. Eng., Georgia Inst.
of Technol., Atlanta, GA, USA
Journal: Visual Computer
Vol: 9 Iss: 5 p. 278-88
Date: March 1993
Country of Publication: Germany
ISSN: 0178-2789 CODEN: VICOE5
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: An improved radiosity method for accounting for non-Lambertian
reflections. The method explicitly calculates the radiance distribution
leaving each non-Lambertian surface. The method differs from previous
explicit radiosity methods in two respects. First, non-Lambertian
surfaces are discretized adaptively based on their effect on other
surfaces, rather than on their own spatial radiance distribution.
Second, the calculation of the radiance distribution for surfaces
that are neither Lambertian nor mirror-like surfaces is made more
efficient using the ideas of hemi-cube pixel groups and the reflectance
hemisphere. The method is well suited to being used as the first
pass in a multi-pass rendering method. (20 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Brightness; Ray tracing; Rendering [computer graphics]
Free Terms: Improved radiosity method; Non-Lambertian reflections;
Radiance distribution; Spatial radiance; Hemi-cube pixel groups;
Reflectance hemisphere; First pass; Multi-pass rendering method
93-15
Doc Type: Conference Paper
Title: A hierarchical memory structure for the 3D shelling technique
Authors: Shen, L.S.; Deprettere, M.F.A.
Affiliation: Fac. of Electr. Eng., Delft Univ. of Technol.,
Netherlands
Conf. Title: CompEuro 1992 Proceedings. Computer Systems and Software
Engineering (Cat. No.91CH3121-1)
p. 244-9
Editors: Dewilde, P.; Vandewalle, J.
Publisher: IEEE Comput. Soc. Press
Los Alamitos, CA, USA
Date: 1992 xviii+717 pp.
Country of Publication: USA
ISBN: 0 8186 2760 3
CCC: 0 8186 2760 3/92$03.00
Language: English
Conf. Date: 4-8 May 1992
Conf. Loc: The Hague, Netherlands
Conf. Sponsor: IEEE
Treatment: Practical
Abstract: The authors earlier proposed a new space partitioning
for mapping computations of the radiosity method onto a highly
pipelined parallel architecture (L.S. Shen et al., 1990; 1991).
This shelling technique can alleviate the communication load between
the host and the processors in a shared-memory architecture, but
the system performance might deteriorate when increasing the number
of processors. A memory structure which is a hierarchy of resident
set, cache, and main memory is presented. It can reduce the average
access time of a patch and thus provide better balancing between
processing throughput and memory bandwidth, to enhance the pipelinability
of computations. A method of selecting the resident set is described,
and different policies in the cache design are investigated. (4
Refs.)
Classification: C5220P (Parallel architecture); C6130B (Graphics
techniques); C5320G (Semiconductor storage)
Thesaurus: Buffer storage; Parallel architectures; Ray tracing;
Shared memory systems
Free Terms: Hierarchical memory structure; 3D shelling technique;
Space partitioning; Radiosity method; Highly pipelined parallel
architecture; Shelling technique; Communication load; Shared-memory
architecture; System performance; Resident set; Cache; Main memory;
Average access time; Patch; Processing throughput; Memory bandwidth;
Pipelinability
93-16
Doc Type: Journal Paper
Title: A shading model of translucent objects by radiosity method
Authors: Ito, T.; Makino, M.; Oishi, S.
Affiliation: Sch. of Sci. & Eng., Waseda Univ., Tokyo, Japan
Journal: Transactions of the Institute of Electronics, Information
and Communication Engineers D-II
Vol: J75D-II Iss: 11 p. 1981-5
Date: Nov. 1992
Country of Publication: Japan
CODEN: DTGDE7
Language: Japanese
Treatment: Practical
Abstract: A CG-algorithm is proposed for representing the shade
of transparent objects. It is difficult and important to represent
shade of transparent objects by computer graphics. By introducing
a transparent element into the radiosity method, it is shown that
an image of the shade of transparent objects can be generated
realistically. (7 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Ray tracing; Rendering [computer graphics]
Free Terms: Shading model; Translucent objects; Radiosity method;
CG-algorithm; Transparent objects; Transparent element
93-17
Doc Type: Journal Paper
Title: Influence evaluation for color change caused by inter-reflection
in an idealized infinite interior
Authors: Suzuki, M.; Yoshimura, N.; Kimura, O.; Awata, M.
Affiliation: Dept. of Electr. Eng., Akita Univ., Japan Journal:
Journal of the Illuminating Engineering Institute of
Japan
Vol: 76 Iss: 10 p. 10-15
Date: Oct. 1992
Country of Publication: Japan
ISSN: 0019-2341 CODEN: SHGSAR
Language: Japanese
Treatment: Practical
Abstract: In a conventional ray tracing method, it is difficult
to deal with diffusely reflected light. Therefore, synthesized
images are more or less unnatural. To overcome the problem, new
techniques such as the radiosity method or the bidirectional ray
tracing method have been proposed. By one of the above methods,
diffusely reflected light can be considered in computer graphics.
On the other hand, there are a few studies which quantitatively
examine the influence on color change caused by the inter-reflection.
Monte Carlo simulation was used for the calculation of spectral
luminous exitance in the interior of a model room with infinite
length. The color of the ceiling and floor was assumed to be white,
and that of the walls was assumed to be white, red or blue. The
authors study the difference of spectral luminous exitance among
these models. The results show that the spectral luminous exitance
of a ceiling and a floor changed together with color change of
a wall, even if the same light source was used. (5 Refs.)
Classification: B7320P (Optical variables); C7490 (Other engineering
fields); C6130B (Graphics techniques)
Thesaurus: Colorimetry; Computer graphics; Engineering computing;
Monte Carlo methods; Optical variables measurement; Ray tracing;
Reflectometry
Free Terms: Computer graphics; Color change; Inter-reflection;
Idealized infinite interior; Ray tracing; Synthesized images;
Radiosity method; Bidirectional ray tracing; Monte Carlo simulation;
Spectral luminous exitance
93-18
Doc Type: Journal Paper
Title: The same origin ray set query for realistic illumination:
algorithm and analysis
Authors: Rappoport, A.
Affiliation: Dept. of Comput. Sci., Hebrew Univ., Jerusalem, Israel
Journal: Journal of Visualization and Computer Animation
Vol: 4 Iss: 1 p. 51-60
Date: Jan.-March 1993
Country of Publication: UK
ISSN: 1049-8907 CODEN: JVCAEO
CCC: 1049-8907/93/010051-10$10.00
Language: English
Treatment: Practical
Abstract: The same origin ray set (SORS) is a computational primitive
which can be used by ray tracing, radiosity and multiple pass
illumination simulation algorithms for realistic image synthesis.
A SORS consists of a set of rays emanating from the same point
in space. The SORS query computes the first object intersected
by each ray and the intersection point. The author presents an
efficient projection algorithm for computing a SORS query for
polygonal scenes. The algorithm achieves its efficiency by separating
ray-polygon intersection detection from the computation of the
intersection point between the ray and the polygon's plane. The
algorithm can be integrated with all current illumination acceleration
schemes. He analyses the projection algorithm and compares it
to the alternative of computing the SORS query one ray at a time.
The analysis' results are expressed in terms of a few intuitive
parameters, measuring the success of the acceleration scheme in
culling irrelevant objects and the concentration of the ray set.
The projection algorithm can be up to five times more efficient,
depending on these parameters and the quality of the image. The
relative advantage of the projection increases with image quality.
(26 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational
geometry)
Thesaurus: Computational geometry; Ray tracing; Rendering [computer
graphics]
Free Terms: Same origin ray set query; Realistic illumination;
Computational primitive; Ray tracing; Radiosity; Multiple pass
illumination simulation algorithms; Realistic image synthesis;
SORS; Projection algorithm; Polygonal scenes; Ray-polygon intersection
detection; Illumination acceleration schemes; Image quality
93-19
Doc Type: Journal Paper
Title: Measurement of radiosity coefficient by means of an infrared
radiometer
Authors: Ishii, T.; Eto, M.; Okamoto, Y.; Kaminaga, F.; Osakabe,
M.; Maekawa, K.; Ouoka, N.
Affiliation: Dept. of High Temp. Eng., JAERI, Ibaraki, Japan
Journal: Heat Transfer - Japanese Research
Vol: 21 Iss: 1 p. 39-48
Date: 1992
Country of Publication: USA
ISSN: 0096-0802 CODEN: HTJPAU
CCC: 0096-0802/92/0001-0039$7.50/0
Language: English
Treatment: Experimental
Abstract: Infrared radiometers have been used in various fields
to measure and visualize the radiation temperature distribution
on material surfaces. Radiation energy measured by the radiometer
is the summation of an emitted and reflected radiation, which
is called the radiosity flux. The authors present the radiosity
characteristics of certain materials. An infrared sensor is used
to measure the erosion rate of graphite by ion beam injection
and the temperature distribution of a cutter. (5 Refs.)
Classification: A0720D (Thermometry); A0762 (Detection of radiation
(bolometers, photoelectric cells, i.r. and submillimetre waves
detection)); A6180J (Ions); A6220P (Tribology); A4440 (Heat radiation);
A0760D (Photometry and radiometry); A8170 (Materials testing)
Thesaurus: Graphite; Heat radiation; Infrared detectors; Ion beam
effects; Radiometers; Radiometry; Spectral methods of temperature
measurement; Temperature distribution; Wear testing Free Terms:
Radiosity coefficient measurement; Emitted radiation; Infrared
radiometer; Radiation temperature distribution; Material surfaces;
Reflected radiation; Radiosity flux; Infrared sensor; Erosion
rate; Graphite; Ion beam injection; Cutter; C Chemical Index:
C/sur C/el
93-20
Doc Type: Journal Paper
Title: Generalized radiosity method for environments with curved
surfaces
Authors: Zhu Yining; Peng Qunsheng; Bao Hujun; Liang Youdong
Affiliation: State Key Lab. of CAD & CG, Zhejiang Univ., Hangzhou,
China
Journal: Chinese Journal of Computers
Vol: 15 Iss: 10 p. 748-56
Date: 1992
Country of Publication: China
ISSN: 0254-4164 CODEN: JIXUDT
Language: Chinese
Treatment: Practical
Abstract: A generalized radiosity method based on the theory of
light energy transfer between two differential diffuse areas is
presented. Different from the conventional radiosity method, radiosity
is assumed to vary across each surface patch and a bilinear interpolation
scheme is incorporated into the generalized radiosity equations.
By limiting the unknowns to radiosities of differential surface
areas located at all vertices of surface patches, the authors
establish a complete set of approximated radiosity equations.
The generalized radiosity equation is extended to non-diffuse
environments. A recursive formula describing the indirect light
energy transfer via multiple specular reflections or transmissions
of curved surfaces is also derived. Theoretical analysis and experimental
results demonstrate the great potential of this method. (11 Refs.)
Classification: C6130B (Graphics techniques); C5260B (Computer
vision and picture processing)
Thesaurus: Computer graphics; Image processing; Ray tracing
Free Terms: Nondiffuse environments; Environments with curved
surfaces; Generalized radiosity method; Light energy transfer;
Differential diffuse areas; Bilinear interpolation scheme; Approximated
radiosity equations; Recursive formula
93-21
Doc Type: Conference Paper
Title: A new space partitioning for mapping computations of the
radiosity method onto a highly pipelined parallel
architecture
Authors: Li-Sheng Shen; Deprettere, E.; Dewilde, P.
Affiliation: Delft Univ. of Technol., Netherlands
Conf. Title: Advances in Computer Graphics Hardware V. Rendering,
Ray Tracing and Visualization Systems
p. 153-70
Editors: Grimsdale, R.L.; Kaufman, A.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1992 viii+174 pp.
Country of Publication: Germany
ISBN: 3 540 54291 4
Language: English
Conf. Date: 2-3 Sept. 1990
Conf. Loc: Lausanne, Switzerland
Treatment: Practical
Abstract: Despite the fact that realistic images can be generated
by ray-tracing and radiosity shading, these techniques are
impractical for scenes of high complexity because of the extremely
high time cost. Several attempts have been made to reduce image
synthesis time by using parallel architectures, but they still
suffer from communication problems. The authors present a new
space partitioning which is adaptive to the local environment
seen by a bundle of rays. Two tracking mechanisms are embedded
to guarantee adaptation. When using a shared memory parallel architecture,
the communication load between the host and the PEs can be alleviated
with this approach. Furthermore, the partitioning provides a better
balancing between processing throughput and I/O bandwidth which
will enhance the pipelinability of computations, especially when
a high speed cache memory is allowed for each PE. Combining those
factors, a highly pipelined parallel architecture can be used
to accelerate computations in ray-tracing and radiosity methods.
The technique has been tested on different scenes with randomly
generated patches in a 2D setting. When compared with the conventional
technique, promising results have been observed. This technique
can be easily extended to 3D. (23 Refs.)
Classification: C5260B (Computer vision and picture processing);
C5220P (Parallel architecture); C6130B (Graphics techniques) Thesaurus:
Image processing; Parallel architectures; Ray tracing; Shared
memory systems
Free Terms: Space partitioning; Mapping computations; Radiosity
method; Highly pipelined parallel architecture; Ray-tracing; Radiosity
shading; Image synthesis; Communication problems; Tracking mechanisms;
Shared memory parallel architecture; Processing throughput; I/O
bandwidth; Cache memory; Randomly generated patches
1994
94-1
Doc Type: Conference Paper
Title: Parallel radiosity computation on a shared memory multiprocessor
Authors: Singh, G.B.; Abraham, S.G.; Westervelt, F.H.
Affiliation: Dept. of Electr. & Comput. Eng., Wayne State
Univ., Detroit, MI, USA
Conf. Title: Proceedings of the 36th Midwest Symposium on Circuits
and Systems (Cat. No.93CH3381-1)
p. 165-8 vol.1
Publisher: IEEE
New York, NY, USA
Date: 1993 2 vol. xxxv+1565 pp.
Country of Publication: USA
ISBN: 0 7803 1760 2
CCC: CH3381-1/93/$01.00
Language: English
Conf. Date: 16-18 Aug. 1993
Conf. Loc: Detroit, MI, USA
Conf. Sponsor: Wayne State Univ.; IEEE Circuits & Syst.
Soc
Treatment: Practical; Theoretical/Mathematical
Abstract: Shared memory multiprocessors have the appeal of presenting
a common address space and requiring little data replication.
However, they suffer from a lack of scalability due to a high
degree of contention and a non-uniform access to the shared memory.
Distributed shared memory (DSM) multiprocessors with hardware
cache coherency are gaining popularity since they offer scalability
as well as ease of programming. The first commercial effort in
this direction has come from Kendall Square Research in the form
of KSR1. This paper attempts to describe the nature of parallel
algorithmic decomposition that must be done for an algorithm to
perform well on this class of cache coherent MIMD supercomputer.
A computationally intensive problem in radiative transfer is considered
for parallelization on KSR1. The nature of transformations necessary
for the algorithm to perform well are described. A technique for
quickly obtaining a logical partitioning of the problem space
lending to near-optimal speedup is outlined. The performance of
the parallel algorithm derived using this technique is quite promising.
The results demonstrate that DSM offers the advantage of ease
in application design, and that the concurrent processes can achieve
a high degree of speedup alter the serial algorithm's execution
profile is generated at a functional level. (9 Refs.)
Classification: C5440 (Multiprocessing systems); C5220P (Parallel
architecture); C4240P (Parallel programming and algorithm theory);
C6110P (Parallel programming); C6150N (Distributed systems software)
Thesaurus: Brightness; Distributed memory systems; MIM devices;
Parallel algorithms; Parallel architectures; Radiative transfer;
Shared memory systems
Free Terms: Parallel radiosity computation; Shared memory multiprocessor;
Common address space; Data replication; Scalability; Nonuniform
access; Shared memory; Distributed shared memory multiprocessors;
Hardware cache coherency; Kendall Square Research; Parallel algorithmic
decomposition; Cache coherent MIMD supercomputer; Computationally
intensive problem; Radiative transfer; Parallelization; Logical
partitioning; Near-optimal speedup
94-2
Doc Type: Journal Paper
Title: Radiosity on-line: a bibliography
Authors: Ashdown, I.; Haines, E.
Journal: Computer Graphics
Vol: 28 Iss: 4 p. 277-9
Date: Nov. 1994
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
Language: English
Treatment: Bibliography
Abstract: There are two basic approaches to generating photorealistic
images in computer graphics. The first approach involves ray tracing
techniques; the second approach is radiosity. The author provides
a bibliography on radiosity which is also available online. (21
Refs.)
Classification: C6130B (Graphics techniques); C6180 (User interfaces)
Thesaurus: Brightness; Computer graphics
Free Terms: Bibliography; Photorealistic image generation; Computer
graphics; Ray tracing; Radiosity
94-3
Doc Type: Journal Paper
Title: Radiosity and relaxation methods
Authors: Gortler, S.; Cohen, M.F.; Slusallek, P.
Affiliation: Dept. of Comput. Sci., Washington Univ., Seattle,
WA, USA Journal: IEEE Computer Graphics and Applications
Vol: 14 Iss: 6 p. 48-58
Date: Nov. 1994
Country of Publication: USA
ISSN: 0272-1716 CODEN: ICGADZ
CCC: 0272-1716/94/$4.00
Language: English
Treatment: Practical
Abstract: To date, there has been some confusion in the computer
graphics community about how the progressive radiosity (PR) method
relates to standard numerical methods for solving linear systems
of equations. We show that PR is actually equivalent to the combination
of two numerical analysis techniques known as Southwell relaxation
and Jacobi iteration. A new overshooting method similar to over
relaxation can accelerate the convergence of the iterative radiosity
methods. (10 Refs.)
Classification: C6130B (Graphics techniques); C4140 (Linear algebra);
C4130 (Interpolation and function approximation)
Thesaurus: Brightness; Computer graphics; Iterative methods; Linear
algebra
Free Terms: Relaxation methods; Computer graphics community; Progressive
radiosity method; Standard numerical methods; Linear systems of
equations; Numerical analysis techniques; Southwell relaxation;
Jacobi iteration; Overshooting method; Convergence; Iterative
radiosity methods
94-4
Doc Type: Conference Paper
Title: VolVis: a diversified volume visualization system
Authors: Avila, R.; Taosong He; Lichan Hong; Kaufman, A.; Pfister,
H.; Silva, C.; Sobierajski, L.; Wang, S.
Affiliation: Howard Hughes Med. Inst., State Univ. of New York,
Stony Brook, NY, USA
Conf. Title: Proceedings. Visualization '94 (Cat. No.94CH35707)
p. 31-8, CP3
Editors: Bergeron, R.D.; Kaufman, A.E.
Publisher: IEEE Comput. Soc. Press
Los Alamitos, CA, USA
Date: 1994 xiv+418+47 pp.
Country of Publication: USA
ISBN: 0 8186 6627 7
CCC: 1070-2385/94/$04.00
Language: English
Conf. Date: 17-21 Oct. 1994
Conf. Loc: Washington, DC, USA
Conf. Sponsor: IEEE Comput. Soc. Tech. Committee on
Comput. Graphics; ACM/SIGGRAPH
Treatment: Application; Practical
Abstract: VolVis is a diversified, easy to use, extensible, high
performance, and portable volume visualization system for scientists
and engineers as well as for visualization developers and researchers.
VolVis accepts as input 3D scalar volumetric data as well as 3D
volume-sampled and classical geometric models. Interaction with
the data is controlled by a variety of 3D input devices in an
input device-independent environment. VolVis output includes navigation
preview, static images, and animation sequences. A variety of
volume rendering algorithms are supported ranging from fast rough
approximations, to compression-domain rendering, to accurate volumetric
ray tracing and radiosity, and irregular grid rendering. (15 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer animation; Data visualisation; Ray tracing;
Rendering [computer graphics]
Free Terms: VolVis; Diversified volume visualization system;
Scientists; Engineers; Visualization developers; 3D scalar volumetric
data; 3D volume-sampled models; Classical geometric models; Static
images; Animation sequences; Volume rendering algorithms; Compression-domain
rendering; Accurate volumetric ray tracing; Radiosity; Irregular
grid rendering
94-5
Doc Type: Conference Paper
Title: An environment-projection approach to radiosity for mesh-connected
computers
Authors: Varshney, A.; Prins, J.F.
Affiliation: Dept. of Comput. Sci., North Carolina Univ., Chapel
Hill, NC, USA
Conf. Title: Proceedings of the Third Eurographics Workshop on
Rendering
p. 271-81
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Practical
Abstract: We describe a progressive refinement radiosity algorithm
for highly-parallel mesh-connected SIMD or MIMD computers. The
technique is based on environment-projection and scales easily
to large machines and datasets. Form-factor computations can be
performed using local communication by mapping the single-plane
across the processor mesh. We report on the performance of an
implementation on the MasPar MP-1, and discuss some potential
improvements related to load balancing. (22 Refs.)
Classification: C6130B (Graphics techniques); C5440 (Multiprocessing
systems); C6150J (Operating systems); C6150N (Distributed systems
software); C4240P (Parallel programming and algorithm theory)
Thesaurus: Brightness; Lighting; Parallel algorithms; Parallel
machines; Performance evaluation; Rendering [computer graphics];
Resource allocation
Free Terms: Environment-projection approach; Radiosity; Mesh-connected
computers; Progressive refinement radiosity algorithm; Highly-parallel
mesh-connected computers; MIMD computers; SIMD computers; Large
machines; Datasets; Form-factor computations; Local communication;
Processor mesh; MasPar MP-1; Load balancing
94-6
Doc Type: Conference Paper
Title: Parallel radiosity solutions based on partial result messages
Authors: Vilaplana, J.
Affiliation: Univ. Politecnica, Barcelona, Spain
Conf. Title: Proceedings of the Third Eurographics Workshop on
Rendering
p. 259-70
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Practical
Abstract: This work addresses parallelism in radiosity algorithms
using the hemi-cube technique and mapped to a distributed memory
system. Since this algorithm is embarrassingly parallel, some
schemes of message passing are examined. The use of coherence
accelerates the basic formulation of the hemi-cube technique,
but can influence the selection of a parallel scheme because of
the new dependences created in the algorithm. (12 Refs.)
Classification: C6130B (Graphics techniques); C6150N (Distributed
systems software); C4240P (Parallel programming and algorithm
theory) Thesaurus: Brightness; Distributed memory systems; Message
passing; Parallel algorithms; Rendering [computer graphics]
Free Terms: Parallel radiosity solutions; Partial result messages;
Radiosity algorithms; Hemi-cube technique; Distributed memory
system; Message passing; Parallel algorithm
94-7
Doc Type: Conference Paper
Title: Fast radiosity using a data parallel architecture
Authors: Drucker, S.M.; Schroder, P.
Affiliation: Thinking Machines Corp., Cambridge, MA, USA
Conf. Title: Proceedings of the Third Eurographics Workshop on
Rendering
p. 247-58
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Practical
Abstract: We present a data parallel algorithm for radiosity.
The algorithm was designed to take advantage of large numbers
of
processors. It has been implemented on the Connection Machine
CM2 system and scales linearly in the number of available processors
over a wide range. All parts of the algorithm-form-factor computation,
visibility determination, adaptive subdivision, and linear algebra
solution-execute in parallel with a completely distributed database.
Load balancing is achieved through processor allocation and dynamic
data structures which reconfigure appropriately to match the granularity
of the required calculations. (38 Refs.) Classification: C6130B
(Graphics techniques); C4140 (Linear algebra); C6120 (File organisation);
C6160B (Distributed databases); C6110P (Parallel programming);
C4240P (Parallel programming and algorithm theory)
Thesaurus: Computer graphics; Data structures; Distributed databases;
Linear algebra; Parallel algorithms; Parallel programming; Resource
allocation
Free Terms: Data parallel architecture; Fast radiosity; Data parallel
algorithm; Large processor number; Connection Machine CM2 system;
Form-factor computation; Visibility determination; Adaptive subdivision;
Linear algebra solution; Distributed database; Load balancing;
Processor allocation; Dynamic data structures; Granularity
94-8
Doc Type: Conference Paper
Title: Photorealistic volume rendering of media with directional
scattering
Authors: Bhate, N.; Tokuta, A.
Affiliation: Dept. of Comput. Sci. & Eng., Univ. of South
Florida, Tampa, FL, USA
Conf. Title: Proceedings of the Third Eurographics Workshop on
Rendering
p. 227-45
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Theoretical/Mathematical
Abstract: Photorealistic rendering of media with directional scattering
properties using a synthesis of energy balance radiosity techniques
and ray-tracing algorithms is discussed. The information about
the scattering behavior of a medium can be obtained from the phase
function which is merely a function of the phase angle in the
isotropic case. For anisotropic (directional) scattering however,
the phase function is more complex and the accurate modelling
of this phase function is of importance in any attempts at capturing
and simulating anisotropic effects. Spherical harmonics are functions
defined on a sphere that have proven to be very useful whenever
rotational symmetry occurs in a problem. Many rendering problems
exhibiting this kind of symmetry can be dealt with by using spherical
harmonics. Study of the bidirectional reflectance function of
a surface element is one such example. Spherical harmonics can
also be used to compute the attenuation of energy as it passes
through a medium that scatters, absorbs and emits light. Our approach
makes use of spherical harmonics to approximate the phase function.
The directional nature of scattering in a medium introduces view
dependency into the solution. Radiosity based techniques can be
combined with a view-dependent solution to obtain correct results.
Possible transport chains in an environment consisting of anisotropic
scattering medium and diffusively reflecting surfaces are accounted
for in the view-independent step by computing geometric exchange-factors
which is common to radiosity based techniques. (22 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational
geometry); C4190 (Other numerical methods)
Thesaurus: Computational geometry; Digital simulation; Harmonics;
Light absorption; Light reflection; Light scattering; Ray tracing;
Rendering [computer graphics]
Free Terms: Photorealistic volume rendering; Directional scattering
media; Energy balance radiosity techniques; Ray-tracing algorithms;
Phase function; Phase angle; Isotropic case; Anisotropic scattering;
Modelling; Simulation; Spherical harmonics; Rotational symmetry;
Bidirectional reflectance function; Surface element; Energy attenuation;
Light emission; Light absorption; Light scattering; View-dependent
solution; Transport chains; Geometric exchange-factors
94-9
Doc Type: Conference Paper
Title: Discontinuity meshing for radiosity
Authors: Heckbert, P.S.
Affiliation: Dept. of Tech. Math. & Inf., Delft Univ. of Technol.,
Netherlands
Conf. Title: Proceedings of the Third Eurographics Workshop on
Rendering
p. 203-16
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Theoretical/Mathematical
Abstract: The radiosity method is the most popular algorithm for
simulating interreflection of light between diffuse surfaces.
Most existing radiosity algorithms employ simple meshes and piecewise
constant approximations, thereby constraining the radiosity function
to be constant across each polygonal element. Much more accurate
simulations are possible if linear, quadratic, or higher degree
approximations are used. In order to realize the potential accuracy
of higher-degree approximations, however, it is necessary for
the radiosity mesh to resolve discontinuities such as shadow edges
in the radiosity function. A discontinuities meshing algorithm
is presented that places mesh boundaries directly along discontinuities.
Such algorithms offer the potential of faster, more accurate simulations.
Results are shown for three-dimensional scenes. (28 Refs.) Classification:
C6130B (Graphics techniques); C6185 (Simulation techniques)
Thesaurus: Computer graphics; Digital simulation; Light reflection;
Lighting
Free Terms: Radiosity; Discontinuity meshing; Algorithm; Simulating;
Interreflection; Light; Diffuse surfaces; Piecewise constant approximations;
Radiosity algorithms; Polygonal element; Linear approximations;
Quadratic approximations; Discontinuity resolution; Shadow edges;
Discontinuities meshing algorithm; Mesh boundaries; 3D scenes
94-10
Doc Type: Conference Paper
Title: Concrete computation of global illumination using structured
sampling
Authors: Drettakis, G.; Fiume, E.
Affiliation: Dept. of Comput. Sci., Toronto Univ., Ont., Canada
Conf. Title: Proceedings of the Third Eurographics Workshop on
Rendering
p. 189-201
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Theoretical/Mathematical
Abstract: A new methodology is presented for the computation of
global illumination using structured sampling. Analytical/numerical
solutions for illumination are developed for simple lighting configurations.
These solutions are subsequently used to generate accurate reference
images. The structured sampling solution for global illumination
is then discussed, comprising sample placement for illumination
calculation, reconstruction for light transfer and finally resampling
and filtering of illumination samples for display. A first approximation
to this technique is presented using a priori placement of samples,
irregular polygon reflectors, grid resampling and a conical filter
for display. The new algorithm is evaluated for image quality,
and compared to the traditional radiosity-based approach. These
first results show that the structured sampling solution yields
significant computational savings while maintaining high image
quality. (11 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Lighting
Free Terms: Concrete computation; Global illumination; Structured
sampling; Numerical solutions; Analytical solutions; Lighting
configurations; Accurate reference images; Sample placement; Reconstruction;
Light transfer; Resampling; Filtering; Display; Irregular polygon
reflectors; Conical filter; Algorithm; Image quality; Radiosity-based
approach; Computational savings
94-11
Doc Type: Conference Paper
Title: A hierarchical ray-casting algorithm for radiosity shadows
Authors: Asensio, F.
Affiliation: LIENS, Paris, France
Conf. Title: Proceedings of the Third Eurographics Workshop on
Rendering
p. 179-88
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Practical
Abstract: A new algorithm for computing faster anti-aliased shadows
for extended light sources is presented. Less rays are used near
the source, where objects cast soft shadows, than near the receiving
surface, where obstacles cast sharp shadows. This speeds up the
visibility computations, especially for secondary sources and
complex scenes. The shadows are anti-aliased using a filter width
adapted to the position of the obstacle. This provides better
anti-aliasing of soft shadows and avoids excessive blurring of
sharp shadows. Results are presented on a simple test scene. (7
Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Antialiasing; Brightness; Light sources; Ray tracing;
Rendering [computer graphics]; Visibility
Free Terms: Hierarchical ray-casting algorithm; Radiosity shadows;
Antialiased shadows; Extended light sources; Soft shadows; Receiving
surface; Obstacles; Sharp shadows; Visibility computations; Secondary
sources; Complex scenes; Filter width; Blurring
94-12
Doc Type: Conference Paper
Title: Radiosity with Voronoi diagrams
Authors: Sturzlinger, W.
Affiliation: Inst. fur Computergraphik, Tech. Univ. Wien, Austria
Conf. Title: Proceedings of the Third Eurographics Workshop on
Rendering
p. 169-77
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Theoretical/Mathematical
Abstract: Current radiosity methods rely on the calculation of
geometric factors known as form factors, which describe the energy
exchange between the surfaces of an environment. The most widely
used method for storing the illumination across a surface is a
mesh of quadrilaterals and/or triangles. For more exact computations,
these meshes need to be subdivided adaptively. The subdivision
methods create artifacts which have visible results. A new technique
for storing the surface is presented, based on Voronoi diagrams,
which are well suited for the task, and can be subdivided without
introducing artifacts. (19 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational
geometry)
Thesaurus: Brightness; Computational geometry; Computer graphics;
Lighting; Mesh generation
Free Terms: Radiosity methods; Voronoi diagrams; Geometric factors;
Form factors; Energy exchange; Environment surfaces; Surface illumination
storage; Meshes; Quadrilaterals; Triangles; Adaptive subdivision;
Artifacts
94-13
Doc Type: Conference Paper
Title: Improved storage and reconstruction of light intensities
on surfaces
Authors: Vedel, C.
Affiliation: LIENS, Paris, France
Conf. Title: Proceedings of the Third Eurographics Workshop on
Rendering
p. 113-21
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Practical
Abstract: When using radiosity to compute lighting in a scene,
adaptive subdivision is used to refine the representation of
intensity only where it is necessary. In this context, we describe
a new method for coding intensities that is not associated with
a polygonal meshing of the surface. Thus, fewer constraints are
put on the distribution of samples and on the reconstruction of
the intensity function from this samples. Intensity gradients
are computed and used to improve the filtering of the reconstructed
intensity. Results comparing the new method with tri-quadtree
meshing are presented. (14 Refs.)
Classification: B6140C (Optical information, image and video signal
processing); B6120B (Codes); C5260B (Computer vision and image
processing techniques); C6185 (Simulation techniques); C6120 (File
organisation)
Thesaurus: Data structures; Digital simulation; Encoding; Image
reconstruction; Lighting
Free Terms: Light intensities; Radiosity; Adaptive subdivision;
Polygonal meshing; Intensity function; Intensity gradients; Filtering;
Reconstructed intensity; Tri-quadtree meshing; Storage; Reconstruction;
Surfaces
94-14
Doc Type: Conference Paper
Title: Computation of global illumination by Monte Carlo simulation
of the particle model of light
Authors: Pattanaik, S.N.; Mudur, S.P.
Affiliation: NCST, Bombay, India
Conf. Title: Proceedings of the Third Eurographics Workshop on
Rendering
p. 71-83
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Practical
Abstract: We present a method for computing global illumination
by simulating the particle model of light using Monte Carlo techniques.
A distinguishing feature from other Monte Carlo based methods
is that the simulation progresses from the light source and illumination
computation is view independent. Conforming to the nature of any
stochastic method, the computed illumination is progressively
refined with an increasing number of samples. The results obtained
have been compared with the results from the full-matrix radiosity
method to show the correctness of the process. The method, though
computation intensive, is interesting because of its inherent
simplicity and extensibility to deal with complex environmental
behaviour with respect to geometrical and optical properties.
In particular we discuss techniques for dealing with complex extended
light sources and the issues related to the rendering of nondiffuse
environments. Finally we describe variations in the simulation
algorithm for improved performance. (17 Refs.)
Classification: C6130B (Graphics techniques); C6185 (Simulation
techniques); C1140G (Monte Carlo methods)
Thesaurus: Computer graphics; Digital simulation; Lighting; Monte
Carlo methods; Stochastic processes
Free Terms: Global illumination; Monte Carlo simulation; Particle
model of light; Monte Carlo techniques; View independent; Stochastic
method; Full-matrix radiosity method; Correctness; Computation
intensive; Complex environmental behaviour; Optical properties;
Complex extended light sources; Nondiffuse environments; Simulation
algorithm
94-15
Doc Type: Conference Paper
Title: Distribution ray tracing: theory and practice
Authors: Shirley, P.; Wang, C.
Affiliation: Indiana Univ., Bloomington, IN, USA
Conf. Title: Proceedings of the Third Eurographics Workshop on
Rendering
p. 33-43
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Theoretical/Mathematical
Abstract: We have discussed some theoretical and practical issues
involving distribution ray tracing. The most important result
is that choosing between explicit and implicit direct lighting
calculations cannot be optimally done based on BRDF characteristics;
the relation of an illuminated point and the luminaire must also
be considered. This eliminates any possibility of a simple low-noise
implementation of ray-object interaction in a distribution ray
tracer. We believe that many of the implementational problems
we have encountered over the years have also been encountered
by other researchers. Unfortunately, the literature communicates
very little of this information. As evidence of this, one should
note that SIGGRAPH course notes are often referenced more than
official journals. We think that researchers should publish more
implementational details of their systems, because the translation
of mathematical and physical principals is often very interesting
science itself. In the future of distribution ray tracing research,
we need to develop better adaptive sampling techniques, support
for procedural objects such as displacement maps, procedural material
properties, and examine different ways to incorporate radiosity
calculations into subenvironments of our scene. (44 Refs.)
Classification: C6130B (Graphics techniques); C1140G (Monte Carlo
methods)
Thesaurus: Monte Carlo methods; Ray tracing; Rendering [computer
graphics]
Free Terms: Distribution ray tracing; Direct lighting calculations;
BRDF characteristics; Illuminated point; Luminaire; Low-noise
implementation; Ray-object interaction; Adaptive sampling techniques;
Procedural objects; Displacement maps; Procedural material properties;
Radiosity calculations; Subenvironments
94-16
Doc Type: Conference Paper
Title: Accelerating radiosity by overshooting
Authors: Feda, M.; Purgathofer, W.
Affiliation: Inst. fur Computergraphik, Tech. Univ. Wien, Austria
Conf. Title: Proceedings of the Third Eurographics Workshop on
Rendering
p. 21-32
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Theoretical/Mathematical
Abstract: This paper describes a simple approach to increase the
quality of intermediate solutions for the progressive refinement
radiosity algorithm. The radiosity received by the shooting patch
in later iterations is a priori estimated and added to the current
unshot radiosity. Thus, more than the actual unshot radiosity
is shot by the shooting patch, and the intermediate images achieve
the full brightness with less iterations. If the additionally
shot radiosity is overestimated, it is corrected by shooting negative
radiosity in a later iteration. Therefore the overshooting method
converges to the same solution as standard progressive refinement
radiosity, but overshooting converges faster. (18 Refs.)
Classification: C6130B (Graphics techniques); C4240 (Programming
and algorithm theory); C4260 (Computational geometry)
Thesaurus: Computational geometry; Convergence of numerical methods;
Ray tracing; Rendering [computer graphics]
Free Terms: Radiosity; Overshooting; Progressive refinement radiosity
algorithm; Intermediate solutions; Shooting patch; Progressive
refinement radiosity; Rendering
94-17
Doc Type: Conference Paper
Title: A parallel system for photo realistic artificial scene
rendering
Authors: Deprettere, E.F.; Hekstra, G.H.; Li-Shen Sheng; Jichun
Bu; Boersma, G.
Affiliation: Dept. of Electr. Eng., Delft Univ. of Technol.,
Netherlands
Conf. Title: Proceedings. The International Conference on Application
Specific Array Processors (Cat. No.94TH0687-4)
p. 314-23
Editors: Cappello, P.; Owens, R.M.; Swartzlander, E.E., Jr.; Wah,
B.W.
Publisher: IEEE Comput. Soc. Press
Los Alamitos, CA, USA
Date: 1994 xii+452 pp.
Country of Publication: USA
ISBN: 0 8186 6517 3
CCC: 1063-6862/94/$4.00
Language: English
Conf. Date: 22-24 Aug. 1994
Conf. Loc: San Francisco, CA, USA
Conf. Sponsor: IEEE Comput. Soc. Tech. Committee on VLSI
Treatment: Application; Practical; Theoretical/Mathematical
Abstract: We present a parallel system for fast rendering of artificial
scenes with photo realism. The underlying parallel algorithm is
based on ray-tracing and radiosity shading. The system consists
of a standard workstation, a medium-size mesh of cluster processors
and a high-bandwidth interconnection between them. Each cluster
processor consists of a programmable TMS320C40 core and three
dedicated VLSI satellites. The rendering algorithm runs on both
the workstation host and its rendering mate in a true shared/distributed
manner. The system is the result of an exercise in combined algorithm
and architecture design as well as software/hardware co-design.
(6 Refs.)
Classification: C6130B (Graphics techniques); C5220P (Parallel
architecture); C4240P (Parallel programming and algorithm theory)
Thesaurus: Brightness; Parallel algorithms; Parallel architectures;
Ray tracing; Rendering [computer graphics]
Free Terms: Parallel system; Photo realistic artificial scene
rendering; Fast rendering; Photo realism; Parallel algorithm;
Ray-tracing; Radiosity shading; Workstation; Medium-size mesh;
Cluster processors; High-bandwidth interconnection; Cluster processor;
Programmable TMS320C40 core; Dedicated VLSI satellites; Rendering
algorithm; Distributed systems; Architecture design; Software
hardware codesign; Algorithm design
94-18
Doc Type: Conference Paper
Title: The RADIANCE lighting simulation and rendering system
Authors: Ward, G.J.
Affiliation: Lawrence Berkeley Lab., CA, USA
Conf. Title: Computer Graphics Proceedings. Annual Conference
Series 1994. SIGGRAPH 94 Conference Proceedings
p. 459-72
Publisher: ACM
New York, NY, USA
Date: 1994 512 pp.
Country of Publication: USA
ISBN: 0 89791 667 0
Language: English
Conf. Date: 24-29 July 1994
Conf. Loc: Orlando, FL, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: Describes a physically-based rendering system tailored
to the demands of lighting design and architecture. The simulation
uses a light-backwards ray-tracing method with extensions, to
efficiently solve the rendering equation under most conditions.
This includes specular, diffuse and directional-diffuse reflection
and transmission in any combination, to any level, in any environment,
including complicated, curved geometries. The simulation blends
deterministic and stochastic ray-tracing techniques to achieve
the best balance between speed and accuracy in its local and global
illumination methods. Some of the more interesting techniques
are outlined, with references to more detailed descriptions elsewhere.
Finally, examples are given of successful applications of this
free software by others. (31 Refs.)
Classification: C6130B (Graphics techniques); C7440 (Civil and
mechanical engineering computing); C1140G (Monte Carlo methods)
Thesaurus: Architectural CAD; Brightness; Digital simulation;
Light reflection; Light transmission; Lighting; Monte Carlo methods;
Public domain software; Ray tracing; Rendering [computer graphics]
Free Terms: RADIANCE; Lighting simulation; Physically-based rendering
system; Lighting design; Architecture; Light-backwards ray-tracing
method; Rendering equation; Specular reflection; Diffuse reflection;
Directional-diffuse reflection; Light transmission; Curved geometries;
Deterministic ray-tracing technique; Stochastic ray-tracing technique;
Global illumination methods; Free software; Monte Carlo method;
Radiosity
94-19
Doc Type: Conference Paper
Title: Partitioning and ordering large radiosity computations
Authors: Teller, S.; Fowler, C.; Funkhouser, T.; Hanrahan, P.
Affiliation: Dept. of Comput. Sci., Princeton Univ., NJ, USA Conf.
Title: Computer Graphics Proceedings. Annual Conference Series
1994. SIGGRAPH 94 Conference Proceedings
p. 443-50
Publisher: ACM
New York, NY, USA
Date: 1994 512 pp.
Country of Publication: USA
ISBN: 0 89791 667 0
CCC: 0 89791 667 0/94/007/0443$01.50
Language: English
Conf. Date: 24-29 July 1994
Conf. Loc: Orlando, FL, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: We describe a system that computes radiosity solutions
for polygonal environments much larger than can be stored in main
memory. The solution is stored in and retrieved from a database
as the computation proceeds. The system is based on two ideas:
the use of visibility oracles to find source and blocker surfaces
potentially visible to a receiving surface; and the use of hierarchical
techniques to represent interactions between large surfaces efficiently,
and to represent the computed radiosity solution compactly. Visibility
information allows the environment to be partitioned into subsets,
each containing all the information necessary to transfer light
to a cluster of receiving polygons. Since the largest subset needed
for any particular cluster is much smaller than the total size
of the environment, these subset computations can be performed
in much less memory than can classical or hierarchical radiosity.
The computation is then ordered for further efficiency. Careful
ordering of energy transfers minimizes the number of database
reads and writes. We report results from large solutions of unfurnished
and furnished buildings, and show that our implementation's observed
running time scales nearly linearly with both local and global
model complexity. (30 Refs.)
Classification: C6130B (Graphics techniques); C4240 (Programming
and algorithm theory); C6185 (Simulation techniques)
Thesaurus: Computational complexity; Computer graphics; Digital
simulation; Light
Free Terms: Partitioning; Large radiosity computations; Radiosity
solutions; Polygonal environments; Visibility oracles; Hierarchical
techniques; Computed radiosity solution; Visibility information;
Receiving polygons; Subset computations; Hierarchical radiosity;
Energy transfers; Database reads; Observed running time; Model
complexity; Multigridding; Equilibrium methods; Spatial subdivision
94-20
Doc Type: Conference Paper
Title: A clustering algorithm for radiosity in complex environments
Authors: Smits, B.; Arvo, J.; Greenberg, D.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca,
NY, USA
Conf. Title: Computer Graphics Proceedings. Annual Conference
Series 1994. SIGGRAPH 94 Conference Proceedings
p. 435-42
Publisher: ACM
New York, NY, USA
Date: 1994 512 pp.
Country of Publication: USA
ISBN: 0 89791 667 0
CCC: 0 89791 667 0/94/007/0435$01.50
Language: English
Conf. Date: 24-29 July 1994
Conf. Loc: Orlando, FL, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: We present an approach for accelerating hierarchical
radiosity by clustering objects. Previous approaches constructed
effective hierarchies by subdividing surfaces, but could not exploit
a hierarchical grouping on existing surfaces. This limitation
resulted in an excessive number of initial links in complex environments.
Initial linking is potentially the most expensive portion of hierarchical
radiosity algorithms, and constrains the complexity of the environments
that can be simulated. The clustering algorithm presented, operates
by estimating energy transfers between collections of objects
while maintaining reliable error bounds on each transfer. Two
methods of bounding the transfers are employed with different
tradeoffs between accuracy and time. In contrast with the O(s/sup
2/) time and space complexity of the initial linking in previous
hierarchical radiosity algorithms, the new methods have complexities
of O(s log s) and O(s) for both time and space. Using these methods
we have obtained speedups of two orders of magnitude for environments
of moderate complexity while maintaining comparable accuracy.
(13 Refs.)
Classification: C6130B (Graphics techniques); C4240 (Programming
and algorithm theory); C5260B (Computer vision and image processing
techniques)
Thesaurus: Computational complexity; Computer graphics; Image
recognition
Free Terms: Clustering algorithm; Radiosity; Complex environments;
Hierarchical radiosity; Hierarchical grouping; Initial links;
Energy transfers; Reliable error bounds; Space complexity; Time
complexity; Speedups
94-21
Doc Type: Conference Paper
Title: Generalization of Lambert's reflectance model
Authors: Oren, M.; Nayar, S.K.
Affiliation: Dept. of Comput. Sci., Columbia Univ., New York,
NY, USA Conf. Title: Computer Graphics Proceedings. Annual Conference
Series 1994. SIGGRAPH 94 Conference Proceedings
p. 239-46
Publisher: ACM
New York, NY, USA
Date: 1994 512 pp.
Country of Publication: USA
ISBN: 0 89791 667 0
CCC: 0 89791 667 0/94/007/0239$01.50
Language: English
Conf. Date: 24-29 July 1994
Conf. Loc: Orlando, FL, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Abstract: Lambert's model for body reflection is widely used in
computer graphics. It is used extensively by rendering techniques
such as radiosity and ray tracing. For several real-world objects,
however, Lambert's model can prove to be a very inaccurate approximation
to the body reflectance. While the brightness of a Lambertian
surface is independent of viewing direction, that of a rough surface
increases as the viewing direction approaches the light source
direction. In this paper, a comprehensive model is developed that
predicts body reflectance from rough surfaces. The surface is
modeled as a collection of Lambertian facets. It is shown that
such a surface is inherently non-Lambertian due to the foreshortening
of the surface facets. Further, the model accounts for complex
geometric and radiometric phenomena such as masking, shadowing,
and interreflections between facets. Several experiments have
been conducted on samples of rough diffuse surfaces, such as,
plaster, sand, clay, and cloth. All these surfaces demonstrate
significant deviation from Lambertian behavior. The reflectance
measurements obtained are in strong agreement with the reflectance
predicted by the model. (34 Refs.)
Classification: C6130B (Graphics techniques); C4130 (Interpolation
and function approximation)
Thesaurus: Function approximation; Ray tracing; Reflection; Rendering
[computer graphics]
Free Terms: Lambert reflectance model; Body reflection; Computer
graphics; Rendering; Radiosity; Ray tracing; Body reflectance;
Brightness; Lambertian surface; Viewing direction; Rough surface;
Lambertian facets; NonLambertian surface; Surface facets; Radiometric
phenomena; Complex geometric phenomena; Masking; Shadowing; Interreflections;
Lambertian behavior; Reflectance measurements
94-22
Doc Type: Conference Paper
Title: Fast computation of shadow boundaries using spatial coherence
and backprojections
Authors: Stewart, A.J.; Ghali, S.
Affiliation: Dept. of Comput. Sci., Toronto Univ., Ont., Canada
Conf. Title: Computer Graphics Proceedings. Annual Conference
Series 1994. SIGGRAPH 94 Conference Proceedings
p. 231-8
Publisher: ACM
New York, NY, USA
Date: 1994 512 pp.
Country of Publication: USA
ISBN: 0 89791 667 0
CCC: 0 89791 667 0/94/007/0231$01.50
Language: English
Conf. Date: 24-29 July 1994
Conf. Loc: Orlando, FL, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Abstract: This paper describes a fast, practical algorithm to
compute the shadow boundaries in a polyhedral scene illuminated
by a polygonal light source. The shadow boundaries divide the
faces of the scene into regions such that the structure or 'aspect'
of the visible area of the light source is constant within each
region. The paper also describes a fast, practical algorithm to
compute the structure of the visible light source in each region.
Both algorithms exploit spatial coherence and are the most efficient
yet developed. Given the structure of the visible light source
in a region, queries of the form 'What specific areas of the light
source are visible?' can be answered almost instantly from any
point in the region. This speeds up by several orders of magnitude
the accurate computation of first level diffuse reflections due
to an area light source. Furthermore, the shadow boundaries form
a good initial decomposition of the scene for global illumination
computations. (26 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational
geometry)
Thesaurus: Computational geometry; Lighting; Rendering [computer
graphics]
Free Terms: Shadow boundary computation; Spatial coherence;
Backprojections; Polyhedral scene; Polygonal light source; Visible
light source; Shadow boundaries; Global illumination computation;
Aspect graphs; Radiosity; Rendering
94-23
Doc Type: Conference Paper
Title: A framework for the analysis of error in global illumination
algorithms
Authors: Arvo, J.; Torrance, K.; Smits, B.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca,
NY, USA
Conf. Title: Computer Graphics Proceedings. Annual Conference
Series 1994. SIGGRAPH 94 Conference Proceedings
p. 75-84
Publisher: ACM
New York, NY, USA
Date: 1994 512 pp.
Country of Publication: USA
ISBN: 0 89791 667 0
CCC: 0 89791 667 0/94/007/0075$01.50
Language: English
Conf. Date: 24-29 July 1994
Conf. Loc: Orlando, FL, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Abstract: We identify sources of error in global illumination
algorithms and derive bounds for each distinct category. Errors
arise from three sources: inaccuracies in the boundary data, discretization,
and computation. Boundary data consist of surface geometry, reflectance
functions, and emission functions, all of which may be perturbed
by errors in measurement or simulation, or by simplifications
made for computational efficiency. Discretization error is introduced
by replacing the continuous radiative transfer equation with a
finite-dimensional linear system, usually by means of boundary
elements and a corresponding projection method. Finally, computational
errors perturb the finite-dimensional linear system through imprecise
form factors, inner products, visibility, etc., as well as by
halting iterative solvers after a finite number of steps. Using
the error taxonomy introduced in the paper, we examine existing
global illumination algorithms and suggest new avenues of research.
(41 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational
geometry); C1160 (Combinatorial mathematics)
Thesaurus: Computational geometry; Computer graphics; Error analysis;
Lighting; Radiative transfer; Reflectivity
Free Terms: Global illumination algorithms; Error analysis framework;
Boundary data; Discretization error; Surface geometry; Reflectance
functions; Emission functions; Computational efficiency; Continuous
radiative transfer equation; Finite-dimensional linear system;
Computational errors; Imprecise form factors; Inner products;
Iterative solvers; Error taxonomy; Three-dimensional graphics;
Realism; Radiosity; Computer graphics
94-24
Doc Type: Conference Paper
Title: Bounds and error estimates for radiosity
Authors: Lischinski, D.; Smits, B.; Greenberg, D.P.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca,
NY, USA
Conf. Title: Computer Graphics Proceedings. Annual Conference
Series 1994. SIGGRAPH 94 Conference Proceedings
p. 67-74
Publisher: ACM
New York, NY, USA
Date: 1994 512 pp.
Country of Publication: USA
ISBN: 0 89791 667 0
CCC: 0 89791 667 0/94/007/0067$01.50
Language: English
Conf. Date: 24-29 July 1994
Conf. Loc: Orlando, FL, USA
Conf. Sponsor: ACM
Treatment: Theoretical/Mathematical
Abstract: We present a method for determining a posteriori bounds
and estimates for local and total errors in radiosity solutions.
The ability to obtain bounds and estimates for the total error
is crucial for reliably judging the acceptability of a solution.
Realistic estimates of the local error improve the efficiency
of adaptive radiosity algorithms, such as hierarchical radiosity,
by indicating where adaptive refinement is necessary. First, we
describe a hierarchical radiosity algorithm that computes conservative
lower and upper bounds on the exact radiosity function, as well
as on the approximate solution. These bounds account for the propagation
of errors due to interreflections, and provide a conservative
upper bound on the error. We also describe a non-conservative
version of the same algorithm that is capable of computing tighter
bounds, from which more realistic error estimates can be obtained.
Finally, we derive an expression for the effect of a particular
interaction on the total error. This yields a new error-driven
refinement strategy for hierarchical radiosity, which is shown
to be superior to brightness-weighted refinement. (22 Refs.)
Classification: C4260 (Computational geometry); C6130B (Graphics
techniques); C4110 (Error analysis in numerical methods) Thesaurus:
Computational geometry; Error analysis; Ray tracing; Rendering
[computer graphics]
Free Terms: Error estimates; Radiosity; A posteriori bounds; Hierarchical
radiosity; Adaptive radiosity algorithms; Adaptive refinement;
Interreflections; Brightness-weighted refinement; Global illumination
94-25
Doc Type: Conference Paper
Title: Textures and radiosity: controlling emission and reflection
with texture maps
Authors: Gershbein, R.; Schroder, P.; Hanrahan, P.
Affiliation: Dept. of Comput. Sci., Princeton Univ., NJ, USA Conf.
Title: Computer Graphics Proceedings. Annual Conference Series
1994. SIGGRAPH 94 Conference Proceedings
p. 51-8
Publisher: ACM
New York, NY, USA
Date: 1994 512 pp.
Country of Publication: USA
ISBN: 0 89791 667 0
CCC: 0 89791 667 0/94/007/0051$01.50
Language: English
Conf. Date: 24-29 July 1994
Conf. Loc: Orlando, FL, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: We discuss the efficient and accurate incorporation
of texture maps into a hierarchical Galerkin radiosity algorithm.
This extension of the standard algorithm allows the use of textures
to describe complex reflectance and emittance patterns over surfaces,
increasing the realism and complexity of radiosity images. Previous
approaches to the inclusion of textures have either averaged the
texture to yield a single color for the radiosity computations,
or exhaustively generated detail elements-possibly as many as
one per texture pixel. The former does not capture important lighting
effects due to textures, while the latter is too expensive computationally
to be practical. To handle texture maps requires a detailed analysis
of the underlying operator equation. In particular we decompose
the radiosity equation into two steps: (i) the computation of
irradiance on a surface from the radiosities on other surfaces,
and (ii) the application of the reflectance operator rho to compute
radiosities from irradiances. We then describe an algorithm that
maintains hierarchical representations of both radiosities and
textures. The numerical error involved in using these approximations
is quantifiable and a time/error tradeoff is possible. The resulting
algorithm allows texture maps to be used in radiosity computations
with very little overhead. (20 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational
geometry)
Thesaurus: Computational geometry; Image texture; Ray tracing;
Reflection; Rendering [computer graphics]
Free Terms: Radiosity; Texture maps; Emission; Reflection; Hierarchical
Galerkin radiosity algorithm; Numerical error; Global illumination;
Wavelets; Hierarchical radiosity; Texture mapping
94-26
Doc Type: Conference Proceedings
Conf. Title: Proceedings of 3rd Eurographics Workshop on Rendering
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Practical; Theoretical/Mathematical
Abstract: The following topics were dealt with: progressive refinement
algorithms; ray tracing; Monte Carlo techniques; reconstruction
on intensity functions; parallel algorithms; radiosity and sampling;
physically-based rendering; and parallel radiosity algorithms.
Classification: C6130B (Graphics techniques); C4240P (Parallel
programming and algorithm theory); C1140G (Monte Carlo methods);
C4260 (Computational geometry)
Thesaurus: Brightness; Computational geometry; Monte Carlo methods;
Parallel algorithms; Ray tracing; Rendering [computer graphics]
Free Terms: Progressive refinement algorithms; Ray tracing; Monte
Carlo techniques; Reconstruction; Intensity functions; Parallel
algorithms; Radiosity; Sampling; Physically-based rendering; Parallel
radiosity algorithms
94-27
Doc Type: Journal Paper
Title: A thermal exitance and energy balance model for forest
canopies
Authors: Smith, J.A.; Goltz, S.M.
Affiliation: Lab. for Terrestrial Phys., NASA Goddard Space Flight
Center, Greenbelt, MD, USA
Journal: IEEE Transactions on Geoscience and Remote Sensing
Vol: 32 Iss: 5 p. 1060-6
Date: Sept. 1994
Country of Publication: USA
ISSN: 0196-2892 CODEN: IGRSD2
CCC: 0196-2892/94/$04.00
Language: English
Treatment: Theoretical/Mathematical; Experimental
Abstract: A steady-state thermal radiance model to compute thermal
exitance and energy balance within forest canopies is described.
The model treats fully leafed canopies as discrete ensembles of
leaves partitioned into slope-angle and height classes. Short-wave
energy flux absorbed within the canopy is estimated by solving
simplified radiosity equations. Sensible heat exchange is estimated
using a logarithmic wind profile above the canopy and a modified
exponential profile within the canopy. The latent heat boundary
layer resistance is estimated from site-specific measurements
summarizing the effects of solar irradiance, air temperature,
and vapor pressure deficit on stomatal conductance. Example comparisons
for a dense spruce-fir forest study site in central Maine are
given. For clear days the resulting root mean square error in
modeled versus measured canopy temperatures was 1.2 degrees C.
Corresponding errors in latent and sensible heat flux energy budget
terms were 30 and 32 W/m/sup -2/, respectively. For partly cloudy
days the root mean square error in predicted temperature was 1.0
degrees C and corresponding errors in latent and sensible heat
were 40 and 110 W/m/sup -2/. (22 Refs.) Classification: A9260F
(Atmospheric boundary layer structure and processes); A9260K (Temperature
of the lower atmosphere); A9260V (Electromagnetic wave propagation
and interactions in the lower atmosphere); A9265D (Propagation
through the atmosphere, radiation transfer); A9330H (North America)
Thesaurus: Atmospheric boundary layer; Atmospheric radiation;
Atmospheric temperature; Forestry; Meteorology
Free Terms: Atmosphere; Boundary layer; Temperature; IR thermal
radiation; Radiative transfer; USA United States AD 1989; Thermal
exitance; Energy balance model; Forest canopy; Vegetation; Steady
state model; Fully leafed canopy; Discrete ensembles; Short wave
energy flux; Radiosity equations; Sensible heat exchange; Logarithmic
wind profile; Latent heat boundary layer resistance; Stomatal
conductance; Spruce fir; Maine; Sensible heat flux
94-28
Doc Type: Journal Paper
Title: An efficient form-factor evaluation algorithm for environments
with curved surfaces
Authors: Hujun Bao; Qunsheng Peng
Affiliation: State Key Lab. of CAD&CG, Zhejiang Univ., China
Journal: Computers & Graphics
Vol: 18 Iss: 4 p. 481-6
Date: July-Aug. 1994
Country of Publication: UK
ISSN: 0097-8493 CODEN: COGRD2
CCC: 0097-8493/94/$6.00+.00
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: A new approach for evaluating form-factors between B-spline
surface patches is presented. While previous radiosity approaches
subdivide the environment based on the planar approximations of
curved surfaces and invoke conventional algorithms for form-factor
evaluation, our new approach capitalizes on the solid angle integration
analog of the form-factor equation to arrive at an efficient progressive
radiosity algorithm. A dynamic sampling strategy of the source
patch with respect to the receiving vertices in the environment
is also incorporated. Implementation results show that our algorithm
has potential. (11 Refs.)
Classification: C4260 (Computational geometry); C6130B (Graphics
techniques); C4130 (Interpolation and function approximation)
Thesaurus: Brightness; Computational geometry; Computer graphics;
Splines [mathematics]
Free Terms: Form-factor evaluation algorithm; Curved surfaces;
B-spline surface patches; Progressive radiosity algorithm; Planar
approximations; Solid angle integration; Dynamic sampling strategy;
Receiving vertices
94-29
Doc Type: Conference Paper in Journal
Title: A median cut algorithm for efficient sampling of radiosity
functions
Authors: Feda, M.; Purgathofer, W.
Affiliation: Inst. of Comput. Graphics, Tech. Univ. Wien, Austria
Journal: Computer Graphics Forum
Vol: 13 Iss: 3 p. C/433-42
Date: 1994
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: 15th Annual Conference and Exhibition. EUROGRAPHICS'94
Conf. Date: 12-16 Sept. 1994
Conf. Loc: Oslo, Norway
Treatment: Practical; Theoretical/Mathematical
Abstract: This paper presents an efficient method for sampling
the illumination functions in higher order radiosity algorithms.
In such algorithms, the illumination function is not assumed to
be constant across each patch, but it is approximated by a function
which is at least C/sup 1/ continuous. Our median cut sampling
algorithm is inspired by the observation that many form factors
are computed at higher precision than is necessary. While a high
sampling rate is necessary in regions of high illumination, dark
areas can be sampled at a much lower rate to complete the received
radiosity within a given precision. We adaptively subdivide the
emitter into regions of approximately equal influence on the result.
Form factors are evaluated by the disk approximation and a ray
tracing based test for occlusion detection. The implementation
of a higher order radiosity system using B-splines as radiosity
function is described. The median cut algorithm can also be used
for radiosity algorithms based on the constant radiosity assumption.
(14 Refs.)
Classification: C4260 (Computational geometry); C6130B (Graphics
techniques); C4130 (Interpolation and function approximation)
Thesaurus: Computational geometry; Lighting; Ray tracing; Rendering
[computer graphics]; Splines [mathematics]
Free Terms: Median cut algorithm; Sampling; Radiosity functions;
Illumination functions; Form factors; Dark areas; Ray tracing;
Occlusion detection; B-splines
94-30
Doc Type: Conference Paper in Journal
Title: Adaptive mesh generation for progressive radiosity: a ray-tracing
based algorithm
Authors: Paulin, M.; Jessel, J.-P.
Affiliation: IRIT, Univ. Paul Sabatier, Toulouse, France
Journal: Computer Graphics Forum
Vol: 13 Iss: 3 p. C/421-32
Date: 1994
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: 15th Annual Conference and Exhibition. EUROGRAPHICS'94
Conf. Date: 12-16 Sept. 1994
Conf. Loc: Oslo, Norway
Treatment: Practical; Theoretical/Mathematical
Abstract: The radiosity method is one of the most popular rendering
algorithms. It allows one to simulate interreflections of light
accurately between surfaces as energy transfers are well designed.
However, this algorithm and its derivatives need to break scenes
into a relatively large number of small elements to approximate
the illumination function. Even with a very large number of elements,
not all the illumination effects can be simulated. In fact, there
are always artefacts when modelling sharp shadows, besides shadows
falling between mesh vertices can be missed entirely. To reduce
the computational cost of such methods and to increase the accuracy
of the radiosity solution, adaptive mesh generation is well suited.
In this paper, we present a ray-tracing based algorithm for adaptive
mesh generation which resolves all the illumination problems without
lengthening computation time too much. This method allows a small
number of initial elements and increases element density in critical
locations while solving the illumination problem. (10 Refs.) Classification:
C4260 (Computational geometry); C6130B (Graphics techniques)
Thesaurus: Mesh generation; Ray tracing; Rendering [computer graphics]
Free Terms: Adaptive mesh generation; Progressive radiosity; Ray-tracing;
Rendering algorithms; Interreflections; Illumination function;
Sharp shadows; Computational cost; Illumination problem
94-31
Doc Type: Conference Paper in Journal
Title: Fast wavelet radiosity method
Authors: Pattanaik, S.N.; Bouatouch, K.
Affiliation: Campus de Beaulieu, IRISA, Rennes, France
Journal: Computer Graphics Forum
Vol: 13 Iss: 3 p. C/407-20
Date: 1994
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: 15th Annual Conference and Exhibition. EUROGRAPHICS'94
Conf. Date: 12-16 Sept. 1994
Conf. Loc: Oslo, Norway
Treatment: Theoretical/Mathematical
Abstract: Wavelet analysis has been found to be very useful for
functional representation and accurate global solution of radiosity.
In radiosity we deal with functions in 2D and 4D spaces. Under
such conditions, the biggest bottleneck in applying this wavelet
analysis seems to be the large number of multidimensional inner
products. We propose: (i) the use of interpolating wavelets for
fast inner product computation and consequently for faster wavelet
radiosity solution, and (ii) the use of a hierarchical decomposition
technique for determining the smoothness of the radiosity function
for optimal adaptive subdivision. (14 Refs.)
Classification: C4260 (Computational geometry); C6130B (Graphics
techniques)
Thesaurus: Computational geometry; Ray tracing; Wavelet transforms
Free Terms: Wavelet radiosity method; Wavelet analysis; Multidimensional
inner products; Interpolating wavelets; Hierarchical decomposition
technique; Optimal adaptive subdivision; Computer graphics
94-32
Doc Type: Conference Paper
Title: A progressive radiosity algorithm for environments with
curved surfaces
Authors: Hujan Bao; Qunsheng Peng
Affiliation: State Key Lab., Zhejiang Univ., Hangzhou, China
Conf. Title: Proceedings of the Third International Conference
on CAD and Computer Graphics
p. 116-20 vol.1
Editors: Tang, Z.
Publisher: Int. Acad. Publishers
Beijing, China
Date: 1993 2 vol. xvi+864 pp.
Country of Publication: China
Language: English
Conf. Date: 23-26 Aug. 1993
Conf. Loc: Beijing, China
Conf. Sponsor: Chinese Comput. Fed.; Tsinghua Univ.; Nat.
Natural Sci. Found. China
Treatment: Practical
Abstract: A new approach for evaluating form factors between B-spline
surface patches is presented. Previous radiosity approaches are
based on the planar approximations of curved surfaces and adopt
conventional algorithms for form factors evaluation. The new approach
capitalizes on the solid angle integration analog of the form
factor equation to arrive at an efficient progressive radiosity
algorithm. a dynamic sampling strategy of the source patch with
respect to the receiving vertices in the environment is also incorporated.
Implementation results show that the algorithm is very potential.
(11 Refs.)
Classification: C6130B (Graphics techniques); C4130 (Interpolation
and function approximation)
Thesaurus: Computer graphics; Splines [mathematics]
Free Terms: Progressive radiosity algorithm; Curved surfaces;
Form factors; B-spline surface patches; Solid angle integration
analog; Dynamic sampling strategy; Source patch; Receiving vertices
94-33
Doc Type: Journal Paper
Title: A nontraditional computer graphics course for computer
science students
Authors: Zhigang Xiang
Affiliation: City Coll. of New York, NY, USA
Journal: Computer Graphics
Vol: 28 Iss: 3 p. 186-8
Date: Aug. 1994
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
Language: English
Treatment: Practical
Abstract: The Department of Computer Science at Queens College
(New York) offers computer graphics as an elective at the senior
level for undergraduate students. The department also offers computer
graphics at the graduate level. The traditional way of teaching
computer graphics to computer science students places an emphasis
on vector graphics. After some general introduction, discussion
typically proceeds to graphical primitives and their attributes,
then windowing and geometric transformations, followed by segments
and interactive techniques, leading to the use of a standard library
such as GKS. Color, and especially shading models, are not discussed
until near the end of the semester. While this traditional approach
has made invaluable contributions to computer graphics education,
it needs to be improved in order to keep up with the rapid growth
of the field over the last several years. The author presents
a nontraditional syllabus along with a detailed explanation. The
following syllabus for a three-credit course in a 14-week semester
is presented: light and color; reflection models; vector arithmetic
and transformation; ray tracing; texture; anti-aliasing; the radiosity
method; the rendering equation; the graphics pipeline; and clipping
and rasterization algorithms. (16 Refs.)
Classification: C0220 (Education and training); C6130B (Graphics
techniques)
Thesaurus: Colour; Computer graphics; Computer science education;
Educational courses; Ray tracing; Teaching
Free Terms: Nontraditional computer graphics course; Computer
science students; Senior level; Undergraduate students; Graduate
level; Color; Shading models; Traditional approach; Computer graphics
education; Nontraditional syllabus; Light; Reflection models;
Vector arithmetic; Ray tracing; Texture; Anti-aliasing; Radiosity
method; Rendering equation; Graphics pipeline; Rasterization algorithms
94-34
Doc Type: Conference Proceedings in Journal
Conf. Title: 15th Annual Conference and Exhibition. EUROGRAPHICS'94
Journal: Computer Graphics Forum
Vol: 13 Iss: 3
Date: 1994
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Date: 12-16 Sept. 1994
Conf. Loc: Oslo, Norway
Treatment: Practical; Theoretical/Mathematical
Abstract: The following topics were dealt with: geographic information
systems; solid modelling; surface construction; lighting and illumination;
curves and surfaces; animation; graphical interaction; rendering;
geometric modelling; visualisation; vector field visualisation;
formal methods; radiosity; and three dimensional graphics.
Classification: C6130B (Graphics techniques); C4260 (Computational
geometry)
Thesaurus: Computational geometry; Computer animation; Computer
graphics; Data visualisation; Geographic information systems;
Lighting; Rendering [computer graphics]; Solid modelling Free
Terms: Geographic information systems; Solid modelling; Surface
construction; Lighting; Illumination; Curves; Surfaces; Animation;
Graphical interaction; Rendering; Geometric modelling; Visualisation;
Vector field visualisation; Formal methods; Radiosity; Three dimensional
graphics
94-35
Doc Type: Journal Paper
Title: Parallel visualization algorithms: performance and architectural
implications
Authors: Pal Singh, J.; Gupta, A.; Levoy, M.
Affiliation: Stanford Univ., CA, USA
Journal: Computer
Vol: 27 Iss: 7 p. 45-55
Date: July 1994
Country of Publication: USA
ISSN: 0018-9162 CODEN: CPTRB4
CCC: 0018-9162/94/$4.00
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: Recently, a new class of scalable, shared-address-space
multiprocessors has emerged. Like message-passing machines, these
multiprocessors have a distributed interconnection network and
physically distributed main memory. However, they provide hardware
support for efficient implicit communication through a shared
address space, and they automatically exploit temporal locality
by caching both local and remote data in a processor's hardware
cache. In this article, we show that these architectural characteristics
make it much easier to obtain very good speedups on the best known
visualization algorithms. Simple and natural parallelizations
work very well, the sequential implementations do not have to
be fundamentally restructured, and the high degree of temporal
locality obviates the need for explicit data distribution and
communication management. We demonstrate our claims through parallel
versions of three state-of-the-art algorithms: a recent hierarchical
radiosity algorithm by Hanrahan et al. (1991), a parallelized
ray-casting volume renderer by Levoy (1992), and an optimized
ray-tracer by Spach and Pulleyblank (1992). We also discuss a
new shear-warp volume rendering algorithm that provides the first
demonstration of interactive frame rates for a 256*256*256 voxel
data set on a general-purpose multiprocessor. (10 Refs.)
Classification: C6130B (Graphics techniques); C5220P (Parallel
architecture); C4240P (Parallel programming and algorithm theory);
C6110P (Parallel programming)
Thesaurus: Data visualisation; Distributed memory systems; Parallel
algorithms; Parallel programming; Ray tracing; Rendering [computer
graphics]; Shared memory systems
Free Terms: Parallel visualization algorithms; Shared-address-space
multiprocessors; Distributed interconnection network; Physically
distributed main memory; Temporal locality; Hierarchical radiosity
algorithm; Parallelized ray-casting volume renderer; Optimized
ray-tracer; Shear-warp volume rendering
94-36
Doc Type: Conference Paper
Title: Temporal evolution of the bidirectional reflectances: the
radiosity approach
Authors: Cabot, F.; Dedieu, G.
Affiliation: LERTS, Toulouse, France
Conf. Title: IGARSS '93. 1993 International Geoscience and Remote
Sensing Symposium (IGARSS'93). Better Understanding of Earth Environment
(Cat. No.93CH3294-6)
p. 525 vol.2
Editors: Fujimura, S.
Publisher: IEEE
New York, NY, USA
Date: 1993 viii+2160 pp.
Country of Publication: USA
ISBN: 0 7803 1240 6
Language: English
Conf. Date: 18-21 Aug. 1993
Conf. Loc: Tokyo, Japan
Conf. Sponsor: IEEE; URSI; IEICE of Japan
Treatment: Practical; Theoretical/Mathematical
Abstract: This study uses a deterministic description of the surface,
based on the radiosity method, that follows the evolution of a
simple vegetation model. The models currently used in remote sensing
applications are tested over that artificial surface through an
inversion scheme and the evolution of the retrieved parameters
evaluated. An attempt is also made to simply rely on parameters
of the canopy for bidirectional reflectance model parameters.
The results of the inversions and evolution of the parameters
are presented and conclusions for remote sensing applications
are underlined. (0 Refs.)
Classification: A9385 (Instrumentation and techniques for geophysical,
hydrospheric and lower atmosphere research); A9190 (Other topics
in solid Earth physics); B7730 (Other remote sensing applications);
B7710 (Geophysical techniques and equipment); B6320 (Radar equipment,
systems and applications)
Thesaurus: Geophysical techniques; Inverse problems; Remote sensing;
Remote sensing by radar
Free Terms: Land surface; Geophysical measurement technique; Radar;
Temporal evolution; Bidirectional reflectance; Radiosity approach;
Radiowave backscatter; Deterministic description; Vegetation;
Remote sensing; Inversion scheme; Inverse problem; Canopy; Bidirectional
reflectance model parameter; Optical method
94-37
Doc Type: Journal Paper
Title: Multilevel use of coherence for complex radiosity environments
Authors: Vilaplana, J.; Pueyo, X.
Affiliation: Dept. de Llenguatges i Sistemes Inf., Univ. Politecnica
de Catalunya, Barcelona, Spain
Journal: Journal of Visualization and Computer Animation
Vol: 5 Iss: 3 p. 129-41
Date: July-Sept. 1994
Country of Publication: UK
ISSN: 1049-8907 CODEN: JVCAEO
CCC: 1049-8907/94/030129-13
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: The performance of radiosity algorithms has been improved
in recent years by means of using coherence when evaluating the
visibility function for form factor computation. We present a
brief characterization of the uses of coherence for this goal.
The characterization includes both previously proposed techniques
and unexplored ones. Afterwards we propose new uses of coherence
for visibility computation in form factor determination and we
discuss the results of its implementation. (17 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Coherence; Rendering [computer graphics]; Visibility
Free Terms: Multilevel use; Complex radiosity environments; Radiosity
algorithms; Coherence; Visibility function; Form factor computation;
Visibility computation; Form factor determination
94-38
Doc Type: Journal Paper
Title: Monte Carlo simulation for color changes caused by an inter-reflection
light
Authors: Suzuki, M.; Yoshimura, N.; Kimura, O.; Awata, M.
Affiliation: Dept. of Electr. Eng., Akita Univ., Japan Journal:
Journal of the Illuminating Engineering Institute of
Japan
Vol: 78 Iss: 2 p. 107-13
Date: Feb. 1994
Country of Publication: Japan
ISSN: 0019-2341 CODEN: SHGSAR
Language: Japanese
Treatment: Practical; Theoretical/Mathematical
Abstract: Computer graphics is a useful simulation method for
estimation or evaluation of lighting environments. Ray tracing
is a common computer graphics method and this method has often
been used for various lighting systems. However, in a conventional
ray tracing method, it has been difficult to deal with diffusely
reflected light. Therefore, synthesized images have been more
or less unnatural. On the other hand, the radiosity method can
treat diffusely reflected light, but it is difficult to deal with
specularly reflected light and transmitted/refracted light by
this method. If we trace a beam of light from a source, it is
easy to deal with both diffusely reflected and transmitted/refracted
light. In a Monte Carlo simulation method, a radiation or a reflection
angle is determined statistically by a random number. Therefore,
we can trace a beam of light from the source. In the present paper,
luminous exitance was calculated in a model three dimensional
space. In addition, calculated results are shown graphically.
It was found that the color change caused by inter-reflection
light can be handled accurately by using a Monte Carlo method.
(6 Refs.)
Classification: A4210D (Wave-front and ray tracing); A0250 (Probability
theory, stochastic processes, and statistics); B8530 (Lighting
technology); B0240G (Monte Carlo methods); C7320 (Physics and
Chemistry); C1140G (Monte Carlo methods)
Thesaurus: Computer graphics; Digital simulation; Light reflection;
Lighting; Monte Carlo methods; Physics computing; Ray tracing
Free Terms: Monte Carlo simulation; Color changes; Inter-reflection
light; Computer graphics; Lighting environments; Luminous exitance
calculation; Model three dimensional space; Refracted light; Transmitted
light; Diffusely reflected light
94-39
Doc Type: Journal Paper
Title: Wavelet projections for radiosity
Authors: Schroder, P.; Gortler, S.J.; Cohen, M.F.; Hanrahan, P.
Affiliation: Dept. of Comput. Sci., Princeton Univ., NJ, USA
Journal: Computer Graphics Forum
Vol: 13 Iss: 2 p. 141-51
Date: June 1994
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: One important goal of image synthesis research is to
accelerate the process of obtaining realistic images using the
radiosity method. Two important concepts recently introduced are
the general framework of projection methods and the hierarchical
radiosity method. Wavelet theory, which explores the space of
hierarchical basis functions, offers an elegant framework that
unites these two concepts and allows us to more formally understand
the hierarchical radiosity method. Wavelet expansions of the radiosity
kernel have negligible entries in regions where high frequency/fine
detail information is not needed. A sparse system remains if these
entries are ignored. This is similar to applying a lossy compression
scheme to the form factor matrix. The sparseness of the system
allows for asymptotically faster radiosity algorithms by limiting
the number of matrix terms that need to be computed. The application
of these methods to 3D environments is described previously. In
this paper we discuss some of the mathematical details of wavelet
projections and investigate the application of these methods to
the radiosity kernel of a flatland environment, where many aspects
are easier to visualize. (16 Refs.)
Classification: B6140C (Optical information and image processing);
B0290Z (Other numerical methods); C1250 (Pattern recognition);
C6130B (Graphics techniques); C4190 (Other numerical methods)
Thesaurus: Image processing; Rendering [computer graphics]; Wavelet
transforms
Free Terms: Wavelet projections; Radiosity; Image synthesis research;
Hierarchical basis functions; Sparse system; Lossy compression
scheme; Form factor matrix; 3D environments
94-40
Doc Type: Conference Paper
Title: Global visibility algorithms for illumination computations
Authors: Teller, S.; Hanrahan, P.
Affiliation: Inst. of Comput. Sci., Hebrew Univ., Jerusalem, Israel
Conf. Title: Computer Graphics Proceedings
p. 239-46
Publisher: ACM
New York, NY, USA
Date: 1993 432 pp.
Country of Publication: USA
ISBN: 0 89791 601 8
CCC: 0 89791 601 8/93/008/0239$01.50
Language: English
Conf. Date: 1-6 Aug. 1993
Conf. Loc: Anaheim, CA, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: The most expensive geometric operation in image synthesis
is visibility determination. Classically, this is solved with
hidden surface removal algorithms that render only the parts of
the scene visible from a point. Global illumination calculations,
however, may require information between any two points in the
scene. This paper describes global visibility algorithms that
preprocess polygon databases in order to accelerate visibility
determination during illumination calculations. These algorithms
are sensitive to the output complexity in visibility space, i.e.
how many pairs of objects are mutually visible. Furthermore, the
algorithms are incremental, so that they work well with progressive
refinement and hierarchical methods of image synthesis. The algorithms
are conservative, but exact, i.e. when they return visibility
predicates, they can be proved true. However, sometimes they do
not return either 'totally visible' or 'totally invisible', but
'partially visible', even though in the same situation a better
algorithm might return the exact answer. In this paper, we describe
the algorithms and their implementation, and show that, in a scene
with low average visual complexity, they can dramatically accelerate
conventional radiosity programs. (25 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Brightness; Hidden feature removal; Lighting; Rendering
[computer graphics]; Visibility
Free Terms: Global visibility algorithms; Illumination computations;
Image synthesis; Hidden surface removal; Polygon database preprocessing;
Output complexity; Mutually visible object pairs; Incremental
algorithms; Progressive refinement; Hierarchical methods; Conservative
algorithms; Visibility predicates; Radiosity programs; Visual
complexity; Partial visibility; Visibility space; Algorithmic
triage; Scene rendering
94-41
Doc Type: Conference Paper
Title: Wavelet radiosity
Authors: Gortler, S.J.; Schroder, P.; Cohen, M.F.; Hanrahan, P.
Affiliation: Dept. of Comput. Sci., Princeton Univ., NJ, USA
Conf. Title: Computer Graphics Proceedings
p. 221-30
Publisher: ACM
New York, NY, USA
Date: 1993 432 pp.
Country of Publication: USA
ISBN: 0 89791 601 8
CCC: 0 89791 601 8/93/008/0221$01.50
Language: English
Conf. Date: 1-6 Aug. 1993
Conf. Loc: Anaheim, CA, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Abstract: Radiosity methods have been shown to be an effective
means to solve the global illumination problem in Lambertian diffuse
environments. These methods approximate the radiosity integral
equation by projecting the unknown radiosity function into a set
of basis functions with limited support resulting in a set of
n linear equations where n is the number of discrete elements
in the scene. Classical radiosity methods required the evaluation
of n/sup 2/ interaction coefficients. Efforts to reduce the number
of required coefficients without compromising error bounds have
focused on raising the order of the basis functions, meshing,
accounting for discontinuities, and on developing hierarchical
approaches, which have been shown to reduce the required interactions
to O(n). We show that the hierarchical radiosity formulation is
an instance of a more general set of methods based on wavelet
theory. This general framework offers a unified view of both higher
order element approaches to radiosity and the hierarchical radiosity
methods. After a discussion of the relevant theory, we discuss
a new set of linear time hierarchical algorithms based on wavelets
such as the multiwavelet family and a flatlet basis which we introduce.
Initial results of experimentation with these basis sets are demonstrated
and discussed. (25 Refs.)
Classification: C6130B (Graphics techniques); C4190 (Other numerical
methods)
Thesaurus: Computer graphics; Lighting; Wavelet transforms
Free Terms: Wavelet radiosity; Global illumination problem; Lambertian
diffuse environments; Radiosity integral equation; Basis functions;
Linear equations; Discrete elements; Interaction coefficients;
Hierarchical approaches; Hierarchical radiosity formulation; Higher
order element approaches; Linear time hierarchical algorithms;
Multiwavelet family; Flatlet basis; Wavelet theory
94-42
Doc Type: Conference Paper
Title: Galerkin radiosity: a higher order solution method for
global illumination
Authors: Zatz, H.R.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca,
NY, USA
Conf. Title: Computer Graphics Proceedings
p. 213-20
Publisher: ACM
New York, NY, USA
Date: 1993 432 pp.
Country of Publication: USA
ISBN: 0 89791 601 8
CCC: 0 89791 601 8/93/008/0213$01.50
Language: English
Conf. Date: 1-6 Aug. 1993
Conf. Loc: Anaheim, CA, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: The paper presents an alternative radiosity formulation
using piecewise smooth radiance functions that incorporates curved
surfaces directly. Using the Galerkin integral equation technique
as a mathematical foundation, surface radiance functions are approximated
by polynomials. This model eliminates the need for a posteriori
rendering interpolation, and allows the direct use of non-planar
parametric surfaces. Convergence problems due to singularities
in the radiosity kernel are analyzed and rectified, and sources
of approximation error are examined. The incorporation of a shadow
masking technique vastly reduces the need for meshing and associated
storage space-accurate radiosity calculations can often be made
with no meshing. The technique is demonstrated on traditional
radiosity scenes, as well as environments with untessellated curved
surfaces. (22 Refs.)
Classification: C6130B (Graphics techniques); C4130 (Interpolation
and function approximation); C4180 (Integral equations) Thesaurus:
Computer graphics; Integral equations; Interpolation; Lighting;
Polynomials
Free Terms: Galerkin radiosity; Higher order solution method;
Global illumination; Radiosity formulation; Piecewise smooth radiance
functions; Curved surfaces; Galerkin integral equation technique;
Mathematical foundation; Surface radiance functions; Polynomials;
Non-planar parametric surfaces; Convergence problems; Radiosity
kernel; Approximation error; Shadow masking technique; Radiosity
calculations; Untessellated curved surfaces
94-43
Doc Type: Conference Paper
Title: Radiosity algorithms using higher order finite element
methods
Authors: Troutman, R.; Max, N.L.
Affiliation: Lawrence Livermore Nat. Lab., CA, USA
Conf. Title: Computer Graphics Proceedings
p. 209-12
Publisher: ACM
New York, NY, USA
Date: 1993 432 pp.
Country of Publication: USA
ISBN: 0 89791 601 8
CCC: 0 89791 601 8/93/008/0209$01.50
Language: English
Conf. Date: 1-6 Aug. 1993
Conf. Loc: Anaheim, CA, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Abstract: Many of the current radiosity algorithms create a piecewise
constant approximation to the actual radiosity. Through interpolation
and extrapolation, a continuous solution is obtained. An accurate
solution is found by increasing the number of patches which describe
the scene. This has the effect of increasing the computation time
as well as the memory requirements. By using techniques found
in the finite element method, we can incorporate an interpolation
function directly into our form factor computation. We can then
use less elements to achieve a more accurate solution. Two algorithms,
derived from the finite element method, are described and analyzed.
(16 Refs.)
Classification: C6130B (Graphics techniques); C4130 (Interpolation
and function approximation); C4185 (Finite element analysis) Thesaurus:
Computer graphics; Finite element analysis; Interpolation Free
Terms: Radiosity algorithms; Higher order finite element methods;
Interpolation; Extrapolation; Continuous solution; Form factor
computation
94-44
Doc Type: Conference Paper
Title: Combining hierarchical radiosity and discontinuity meshing
Authors: Lischinski, D.; Tampieri, F.; Greenberg, D.P.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca,
NY, USA
Conf. Title: Computer Graphics Proceedings
p. 199-208
Publisher: ACM
New York, NY, USA
Date: 1993 432 pp.
Country of Publication: USA
ISBN: 0 89791 601 8
CCC: 0 89791 601 8/93/008/0199$01.50
Language: English
Conf. Date: 1-6 Aug. 1993
Conf. Loc: Anaheim, CA, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: We introduce a new approach for the computation of view-independent
solutions to the diffuse global illumination problem in polyhedral
environments. The approach combines ideas from hierarchical radiosity
and discontinuity meshing to yield solutions that are accurate
both numerically and visually. First, we describe a modified hierarchical
radiosity algorithm that uses a discontinuity driven subdivision
strategy to achieve better numerical accuracy and faster convergence.
Second, we present a new algorithm based on discontinuity meshing
that uses the hierarchical solution to reconstruct an object-space
approximation to the radiance function that is visually accurate.
The results show significant improvements over both hierarchical
radiosity and discontinuity meshing algorithms. (27 Refs.)
Classification: B6140C (Optical information and image processing);
C6130B (Graphics techniques); C5260B (Computer vision and picture
processing)
Thesaurus: Brightness; Computer graphics; Image reconstruction;
Lighting
Free Terms: Hierarchical radiosity; Discontinuity meshing;
View-independent solutions; Diffuse global illumination problem;
Polyhedral environments; Modified hierarchical radiosity algorithm;
Discontinuity driven subdivision strategy; Numerical accuracy;
Hierarchical solution; Object-space approximation; Radiance function;
Picture/image generation; Three-dimensional graphics; Diffuse
reflector; Global illumination; Mach bands; Photorealism; Quadratic
interpolation; View-independence
94-45
Doc Type: Conference Paper
Title: On the form factor between two polygons
Authors: Schroder, P.; Hanrahan, P.
Affiliation: Dept. of Comput. Sci., Princeton Univ., NJ, USA
Conf. Title: Computer Graphics Proceedings
p. 163-4
Publisher: ACM
New York, NY, USA
Date: 1993 432 pp.
Country of Publication: USA
ISBN: 0 89791 601 8
CCC: 0 89791 601 8/93/008/0163$01.50
Language: English
Conf. Date: 1-6 Aug. 1993
Conf. Loc: Anaheim, CA, USA
Conf. Sponsor: ACM
Treatment: Theoretical/Mathematical
Abstract: Form factors are used in radiosity to describe the fraction
of diffusely reflected light leaving one surface and arriving
at another. They are a fundamental geometric property used for
computation. Many special configurations admit closed form solutions.
However, the important case of the form factor between two polygons
in three space has had no known closed form solution. The authors
give such a solution for the case of general (planar, convex or
concave, possibly containing holes) polygons. (11 Refs.) Classification:
C6130B (Graphics techniques); C4260 (Computational geometry)
Thesaurus: Computational geometry; Computer graphics
Free Terms: Polygons; Form factor; Diffusely reflected light;
Geometric property; Computation; Three space; Closed form solution
94-46
Doc Type: Conference Paper
Title: A hierarchical illumination algorithm for surfaces with
glossy reflection
Authors: Aupperle, L.; Hanrahan, P.
Affiliation: Dept. of Comput. Sci., Princeton Univ., NJ, USA
Conf. Title: Computer Graphics Proceedings
p. 155-62
Publisher: ACM
New York, NY, USA
Date: 1993 432 pp.
Country of Publication: USA
ISBN: 0 89791 601 8
CCC: 0 89791 601 8/93/008/0155$01.50
Language: English
Conf. Date: 1-6 Aug. 1993
Conf. Loc: Anaheim, CA, USA
Conf. Sponsor: ACM
Treatment: Theoretical/Mathematical
Abstract: Develops a radiance formulation for discrete three point
transport, and a new measure and description of reflectance: area
reflectance. This formulation and associated reflectance allow
an estimate of error in the computation of radiance across triples
of surface elements, and lead directly to a hierarchical refinement
algorithm for global illumination. The authors have implemented
and analyzed this algorithm over surfaces exhibiting glossy specular
and diffuse reflection. Theoretical growth in light transport
computation is shown to be O(n+k/sup 3/) for sufficient refinement,
where n is the number of elements at the finest level of subdivision
over an environment consisting of k input polygonal patches-this
growth is exhibited in experimental trials. Naive application
of three point transport would require computation over O(n/sup
3/) element-triple interactions. (16 Refs.)
Classification: C6130B (Graphics techniques); C4240 (Programming
and algorithm theory)
Thesaurus: Brightness; Computational complexity; Computer graphics;
Lighting; Rendering [computer graphics]
Free Terms: Hierarchical illumination algorithm; Glossy reflection;
Three point transport; Radiance formulation; Reflectance; Estimate
of error; Computation; Global illumination; Radiosity; Adaptive
meshing; Ray tracing
94-47
Doc Type: Conference Paper
Title: Radioptimization-goal based rendering
Authors: Kawai, J.K.; Painter, J.S.; Cohen, M.F.
Affiliation: Dept. of Comput. Sci., Utah Univ., Salt Lake City,
UT, USA
Conf. Title: Computer Graphics Proceedings
p. 147-54
Publisher: ACM
New York, NY, USA
Date: 1993 432 pp.
Country of Publication: USA
ISBN: 0 89791 601 8
CCC: 0 89791 601 8/93/008/0147$01.50
Language: English
Conf. Date: 1-6 Aug. 1993
Conf. Loc: Anaheim, CA, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Abstract: This paper presents a method for designing the illumination
in an environment using optimization techniques applied to a radiosity
based image synthesis system. An optimization of lighting parameters
is performed based on user specified constraints and objectives
for the illumination of the environment. The radioptimization
system solves for the 'best' possible settings for: light source
emissivities, element reflectivities, and spotlight directionality
parameters so that the design goals, such as to minimize energy
or to give the room an impression of 'privacy', are met. The system
absorbs much of the burden for searching the design space allowing
the user to focus on the goals of the illumination design rather
than the intricate details of a complete lighting specification.
(18 Refs.)
Classification: C6130B (Graphics techniques); C1180 (Optimisation
techniques)
Thesaurus: Brightness; Lighting; Optimisation; Rendering [computer
graphics]
Free Terms: Goal based rendering; Radiosity; Radioptimization;
Illumination; Optimization; Image synthesis; Lighting parameters;
User specified constraints; Light source emissivities; Element
reflectivities; Spotlight directionality; Design goals; Privacy;
Design space; Illumination design; Lighting specification
94-48
Doc Type: Conference Paper
Title: Painting with light
Authors: Schoeneman, C.; Dorsey, J.; Smits, B.; Arvo, J.;
Greenberg, D.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca,
NY, USA
Conf. Title: Computer Graphics Proceedings
p. 143-6
Publisher: ACM
New York, NY, USA
Date: 1993 432 pp.
Country of Publication: USA
ISBN: 0 89791 601 8
CCC: 0 89791 601 8/93/008/0143$01.50
Language: English
Conf. Date: 1-6 Aug. 1993
Conf. Loc: Anaheim, CA, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Abstract: We present a new approach to lighting design for image
synthesis. It is based on the inverse problem of determining light
settings for an environment from a description of the desired
solution. The method is useful for determining light intensities
to achieve a desired effect in a computer simulation and can be
used in conjunction with any rendering algorithm. Given a set
of lights with fixed positions, we determine the light intensities
and colors that most closely match the target image painted by
the designer using a constrained least squares approach. We describe
an interactive system that allows flexible input and display of
the solution. (10 Refs.) Classification: C6130B (Graphics techniques);
C6185 (Simulation techniques); C4130 (Interpolation and function
approximation); C6180 (User interfaces)
Thesaurus: Digital simulation; Interactive systems; Least squares
approximations; Light; Rendering [computer graphics] Free Terms:
Lighting design; Image synthesis; Light settings; Light intensities;
Computer simulation; Rendering algorithm; Colors; Constrained
least squares approach; Painting; Interactive system; Flexible
input; Display; Simulation; Global illumination; Radiosity; Ray
tracing
94-49
Doc Type: Conference Proceedings
Conf. Title: Proceeding of SIGGRAPH 20th Annual International
Conference on Computer Graphics and Interactive
Techniques. The Eye of Technology
Publisher: ACM
New York, NY, USA
Date: 1993 432 pp.
Country of Publication: USA
ISBN: 0 89791 601 8
Language: English
Conf. Date: 1-6 Aug. 1993
Conf. Loc: Anaheim, CA, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Abstract: The following topics were dealt with: surfaces; computer
graphics hardware; userinterface; rendering architectures; virtual
reality; global illumination; light and colour; numerical methods
for radiosity; visibility; visualization; synthetic image processing;
animation; and natural phenomena.
Classification: C6130B (Graphics techniques); C6180 (User interfaces);
C5540 (Terminals and graphic displays)
Thesaurus: Brightness; Computer animation; Computer graphic equipment;
Computer graphics; Data visualisation; Image processing; Light;
User interfaces; Virtual reality
Free Terms: Computer graphics; Surfaces; Computer graphics hardware;
Userinterface; Rendering; Virtual reality; Global illumination;
Light; Colour; Numerical methods; Radiosity; Visibility; Visualization;
Synthetic image processing; Animation; Natural phenomena
94-50
Doc Type: Conference Paper
Title: A rendering pipeline for street lighting simulation
Authors: Clave, S.; Gross, M.
Conf. Title: Photorealistic Rendering in Computer Graphics.
Proceedings of the Second Eurographics Workshop on
Rendering
p. 251-62
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Practical
Abstract: Presents an application in the field of illumination
and traffic engineering with the definition of its rendering pipeline.
The system incorporates a new solution for the calculation of
the energy that arrives at each polygon of the scenery from point
light sources in the direct illumination step. Also, we introduce
an extension of the radiosity method to incorporate physical surface
light sources with intensity distribution curves and a set of
image transformations for the correct display of the results according
with the behavior of the human visual system. The simulation methods
are based on spectral sampling allowing photorealistic rendering
of planned lighting hardware as well as safety checks of dark
areas in the street. (19 Refs.)
Classification: C6130B (Graphics techniques); C6110P (Parallel
programming)
Thesaurus: Digital simulation; Light sources; Pipeline processing;
Rendering [computer graphics]; Road traffic; Safety; Street lighting
Free Terms: Rendering pipeline; Street lighting simulation; Radiosity
method; Traffic engineering; Energy calculation; Scenery polygons;
Point light sources; Direct illumination step; Physical surface
light sources; Intensity distribution curves; Image transformation;
Results display; Human visual system; Spectral sampling; Photorealistic
rendering; Planned lighting hardware; Safety checks; Dark areas
94-51
Doc Type: Conference Paper
Title: VISULUX: a radiosity based lighting design tool
Authors: Anderson, A.J.; Grant, M.
Conf. Title: Photorealistic Rendering in Computer Graphics.
Proceedings of the Second Eurographics Workshop on
Rendering
p. 227-39
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Application; Practical
Abstract: This paper contains a description of VISULUX, a lighting
design tool based on accepted computer graphics techniques.
Development of the model is a collaborative project between the
LiDEC division of Philips International Bv., and the University
of Strathclyde. VISULUX accepts a description of a zone's geometry,
surface finishes, contents and light of each surface's spectral
luminance distribution. Outputs from the model include numerical
luminance and illuminance values and coloured perspective images.
This paper also describes the main requirements of a general purpose
lighting design tool and the restrictions that this imposes on
the implementation of such a tool. (12 Refs.)
Classification: C6130B (Graphics techniques); C7320 (Physics and
Chemistry)
Thesaurus: Brightness; CAD; Computer graphics; Lighting; Physics
computing
Free Terms: Radiosity based lighting design tool; VISULUX; Computer
graphics techniques; Collaborative project; Geometry; Surface
finish; Light; Spectral luminance distribution; Numerical luminance;
Illuminance values; Coloured perspective images
94-52
Doc Type: Conference Paper
Title: On the division of environments by virtual walls for radiosity
computation
Authors: Arnaldi, B.; Pueyo, X.; Vilaplana, J.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings
of the Second Eurographics Workshop on
Rendering
p. 198-205
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Practical; Theoretical/Mathematical
Abstract: Based on previous works oriented to reduce the complexity
of big environments, the paper presents a feasibility study of
a dividing strategy. The original environment is divided into
local environments introducing virtual walls. Then, the local
environments are treated separately and local results are transferred
to the neighbouring local environments. (7 Refs.)
Classification: C6130B (Graphics techniques); C4240P (Parallel
programming and algorithm theory); C4170 (Differential equations)
Thesaurus: Linear differential equations; Parallel algorithms;
Rendering [computer graphics]
Free Terms: Environment division; Virtual walls; Radiosity computation;
Complexity; Dividing strategy; Parallel algorithm; Rendering
94-53
Doc Type: Conference Paper
Title: Divide and conquer radiosity
Authors: van Liere, R.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings
of the Second Eurographics Workshop on
Rendering
p. 191-7
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Practical; Theoretical/Mathematical
Abstract: This paper presents a coarse-grain parallel algorithm
for solving the radiosity method. It describes a technique that
partitions a large scene into a number of independent subscenes.
The well known progressive refinement solution process will be
applied to each subscene. After a fixed number of iterations each
subscene will transfer accumulated energy to its neighbor. Although
we have limited ourselves to only diffuse scenes, the algorithm
can easily be extended to specular scenes. (10 Refs.)
Classification: C6130B (Graphics techniques); C4240P (Parallel
programming and algorithm theory)
Thesaurus: Convergence of numerical methods; Error analysis; Light
reflection; Lighting; Parallel algorithms; Rendering [computer
graphics]
Free Terms: Divide and conquer radiosity; Coarse-grain parallel
algorithm; Radiosity method solving; Progressive refinement solution
process; Diffuse scenes; Specular scenes; Accumulated energy transfer
94-54
Doc Type: Conference Paper
Title: An extended radiosity using parallel ray-traced specular
transfers
Authors: Jessel, J.-P.; Paulin, M.; Caubet, R.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings
of the Second Eurographics Workshop on
Rendering
p. 171-81
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Practical; Theoretical/Mathematical
Abstract: The realism in image synthesis needs complex illumination
models. In this paper, our goal is to describe a parallel extended
radiosity method with general reflectance functions. This approach
will allow us to produce realistic images. At first, we analyse
existing extended radiosity methods to explain the energy transfer
principles and how to compute them. Then we study theoretical
frameworks on radiance and luminance transfers in a close environment
to deduce a progressive extended radiosity method with parallel
ray-traced specular transfers. Then we describe our implementation
of this method in the VOXAR machine, parallel architecture dedicated
to the ray-tracing algorithm. (20 Refs.)
Classification: C6130B (Graphics techniques); C4240P (Parallel
programming and algorithm theory); C5440 (Multiprocessor systems
and techniques)
Thesaurus: Light reflection; Lighting; Parallel algorithms; Parallel
machines; Ray tracing
Free Terms: Extended radiosity; Parallel ray-traced specular transfers;
Image synthesis; Illumination models; Parallel extended radiosity
method; General reflectance functions; Energy transfer principles;
Radiance; Luminance transfers; VOXAR machine; Parallel architecture;
Ray-tracing algorithm
94-55
Doc Type: Conference Paper
Title: Two parallel approaches for a progressive radiosity
Authors: Guitton, P.; Roman, J.; Schlick, C.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings
of the Second Eurographics Workshop on
Rendering
p. 160-70
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Practical; Theoretical/Mathematical
Abstract: Several parallel solutions to radiosity have been proposed.
Our method will be implemented on a transputer based TNode machine.
Unlike the other methods which are based on the calculation of
form-factors by the hemicube technique, our algorithm uses ray-tracing
both for the computation of the rendering equation, and for the
visualization of the scene according to the position of the observer.
We detail the basic ideas of this method under implementation
at the LaBRI. We describe the main characteristics (action and
data organization) of our method from a general point of view.
We present the parallelization of the stochastic (resp. deterministic)
method. Finally, we propose some implementation characteristics
like termination test or load balancing. (19 Refs.) Classification:
C6130B (Graphics techniques); C5440 (Multiprocessor systems and
techniques); C4240P (Parallel programming and algorithm theory)
Thesaurus: Data visualisation; Parallel algorithms; Parallel machines;
Ray tracing; Rendering [computer graphics]
Free Terms: Progressive radiosity; Parallel solutions; Transputer
based TNode machine; Form-factors; Hemicube technique; Ray-tracing;
Rendering equation; Visualization; LaBRI; Stochastic method; Termination
test; Load balancing
94-56
Doc Type: Conference Paper
Title: Parallel processing of progressive refinement radiosity
methods
Authors: Chalmers, A.G.; Paddon, D.J.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings
of the Second Eurographics Workshop on
Rendering
p. 149-59
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Application; Practical
Abstract: Radiosity methods for accurately modelling the interaction
of light within complex environments require very large amounts
of computing and memory resources. Parallel processing offers
one approach for solving these methods in acceptable times. To
reduce the communication overheads inherent in the radiosity methods
and thus improve the overall system performance of the parallel
solution the processors are arranged in minimum path (AMP) configurations.
AMP configurations are irregular configurations in which the distance
between any two processors is minimised. This paper examines a
parallel solution of the progressive refinement radiosity method
on AMP configurations. (15 Refs.)
Classification: C7320 (Physics and Chemistry); C5440 (Multiprocessor
systems and techniques); C6130B (Graphics techniques) Thesaurus:
Light; Light reflection; Parallel processing; Physics computing;
Rendering [computer graphics]
Free Terms: Parallel processing; Progressive refinement radiosity
methods; Light interaction modelling; Complex environments; Memory
resources; Time; Communication overheads; Overall system performance;
Minimum path configurations; AMP configurations
94-57
Doc Type: Conference Paper
Title: Progressive refinement radiosity on a transputer network
Authors: Feda, M.; Purgathofer, W.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings
of the Second Eurographics Workshop on
Rendering
p. 139-48
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Practical
Abstract: A parallel implementation of the progressive refinement
algorithm for radiosity computation on a transputer network is
described. Worker transputers compute the radiosity values of
all patches using hemi-cubes, while rendering transputers generate
images of the actual results. The scene is split up into parts
of equal size and distributed among the workers to overcome the
limitations of local memory. The workers are configured in a minimum
pathlength network to reduce the communication overhead for loading
non-local scene data and for updating patch radiosities. (8 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational
geometry); C6110P (Parallel programming)
Thesaurus: Computational geometry; Parallel algorithms; Rendering
[computer graphics]; Transputer systems
Free Terms: Progressive refinement radiosity; Transputer network;
Parallel implementation; Hemi-cubes; Rendering; Image generation;
Scene partitioning; Local memory limitations; Minimum pathlength
network; Communication overhead; Nonlocal scene data; Patch radiosity
updating
94-58
Doc Type: Conference Paper
Title: Shaft culling for efficient ray-cast radiosity
Authors: Haines, E.A.; Wallace, J.R.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings
of the Second Eurographics Workshop on
Rendering
p. 122-38
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Practical; Theoretical/Mathematical
Abstract: In radiosity algorithms, much time is spent computing
the visibility between two surfaces. One approach to approximating
this visibility is to use ray casting methods. A new algorithm
is presented which takes advantage of object coherency when using
ray casting for radiosity. An efficient method is presented to
form a volume between the emitter and receiver, and then generate
a candidate list of items partially or wholly within the volume.
Using this list, ray casting is performed to determine the amount
of visibility between surfaces. Statistics are presented showing
the decrease in overall computation time compared to a traditional
ray casting technique. (13 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational
geometry)
Thesaurus: Computational geometry; Ray tracing; Rendering [computer
graphics]; Statistics; Visibility
Free Terms: Shaft culling; Ray casting methods; Visibility; Radiosity
algorithms; Object coherency; Emitter-receiver volume; Candidate
item list; Computation time; Statistics
94-59
Doc Type: Conference Paper
Title: Radiosity in computer graphics: a proposed alternative
to the hemi-cube algorithm
Authors: Gatenby, N.; Hewitt, T.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings
of the Second Eurographics Workshop on
Rendering
p. 104-11
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Practical; Theoretical/Mathematical
Abstract: Radiosity is widely acknowledged as being the global
illumination model responsible for the most realistic synthetic
pictures yet produced. This paper introduces an alternative to
the hemi-cube algorithm which utilizes a unit hemisphere as its
view volume. The new algorithm uses a discretization of the hemisphere
which is new to radiosity and which splits the hemisphere's surface
into a number of (near) equi-area regions, thereby simplifying
the calculation of delta form factors. This algorithm is the first
such algorithm which, whilst utilizing a view volume (as opposed
to a view screen) allows the user to trade off as much form factor
accuracy as he wishes, in exchange for a corresponding increase
in form factor calculation speed. (13 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational
geometry)
Thesaurus: Computational geometry; Lighting; Rendering [computer
graphics]
Free Terms: Radiosity; Computer graphics; Hemi-cube algorithm;
Global illumination model; Realistic synthetic pictures; Unit
hemisphere; View volume; Discretization; Equal area regions; Delta
form factors; Form factor accuracy; Form factor calculation speed
94-60
Doc Type: Conference Paper
Title: Some experiments on adaptive subdivision for progressive
radiosity
Authors: Vedel, C.; Puech, C.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings
of the Second Eurographics Workshop on
Rendering
p. 93-103
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Theoretical/Mathematical; Experimental
Abstract: Presents different problems related to adaptive subdivision
for progressive radiosity. The use of gradients to improve the
subdivision criterion is proposed along with the first part of
an algorithm to compute gradients in real scenes. A binary tree
structure was developed to provide an adaptive storage of the
radiosities on the surfaces. These different techniques need to
be gathered and tested on real environments. (19 Refs.) Classification:
C6130B (Graphics techniques); C4260 (Computational geometry)
Thesaurus: Computational geometry; Light sources; Lighting; Rendering
[computer graphics]; Tree data structures
Free Terms: Adaptive subdivision; Progressive radiosity; Gradients;
Scenes; Binary tree structure; Adaptive storage; Surface radiosities;
Real environments; Global lighting; Global illumination
94-61
Doc Type: Conference Paper
Title: The constant radiosity assumption syndrome
Authors: Tampieri, F.; Lischinski, D.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings
of the Second Eurographics Workshop on
Rendering
p. 83-92
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Practical; Theoretical/Mathematical
Abstract: Most current radiosity solutions to the diffuse global
illumination problem suffer from inherent inaccuracies because
of the built-in assumption that radiosity is constant across the
area of each patch. This paper presents an improved progressive
refinement radiosity algorithm that makes the above assumption
unnecessary. Progressive radiosity repeatedly chooses a light
source and determines its contribution to the radiosities on a
finite set of locations in the environment. An improved method
for numerically approximating these contributions is presented.
The method takes into account the non-uniform radiosity distribution
across the light source to yield accurate results. In addition
to the enhanced accuracy of the resulting solutions, dropping
the constant radiosity assumption allows using larger patches,
reducing the number of iterations required to obtain plausible
results. (10 Refs.) Classification: C6130B (Graphics techniques);
C4260 (Computational geometry)
Thesaurus: Computational geometry; Iterative methods; Light scattering;
Lighting; Rendering [computer graphics]
Free Terms: Constant radiosity assumption; Diffuse global illumination
problem; Inaccuracies; Progressive refinement radiosity algorithm;
Light source selection; Numerical approximation; Nonuniform radiosity
distribution; Accuracy; Iterations; Plausible results
94-62
Doc Type: Conference Paper
Title: Source selection for the direct lighting computation in
global illumination
Authors: Kok, A.J.F.; Jansen, F.W.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings
of the Second Eurographics Workshop on
Rendering
p. 75-82
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Practical
Abstract: Computation of the global illumination in a scene can
be improved by separating the direct component of the lighting,
which is received by a patch directly from light sources, from
the indirect component, which is received by intermediate interreflection
from other patches. The indirect component is calculated during
the preprocessing and is stored as the radiosity shading at the
patch. The direct component is calculated during the rendering
phase by tracing shadow rays like in conventional ray tracing.
The number of shadow rays can be reduced by exploiting shadow
coherence, and by making a selection for the number of light sources
that are taken into account for the direct lighting computation.
Different criteria to select these sources are given. (16 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Light reflection; Light sources; Lighting; Ray tracing;
Rendering [computer graphics]
Free Terms: Light source selection; Direct lighting computation;
Global illumination; Scene patches; Indirect lighting component;
Intermediate interreflection; Preprocessing; Radiosity shading;
Rendering phase; Shadow ray tracing; Shadow coherence
94-63
Doc Type: Conference Paper
Title: Structure-directed sampling, reconstruction and data representation
for global illumination
Authors: Drettakis, G.; Fiume, E.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings
of the Second Eurographics Workshop on
Rendering
p. 60-74
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Practical
Abstract: The structure of the sampling and reconstruction process,
as well as that of the scene and its data representation, can
be utilised to effect significant benefits in global illumination
algorithms. As an introduction, previous methods that have utilised
this structure are reviewed and some possible improvements are
suggested. A new framework is then introduced that utilises the
concept of an oracle as an abstraction to provide information
about the complex computational processes of global illumination.
This framework is based on the recognition of the relevant aspects
of scene structure, the description of the problems to be solved
in terms of oracles, the use of structure to create approximations
to the oracles, and finally techniques to monitor the cost, error
and quality of the approximations. Each aspect of the framework
is discussed in detail, presenting certain oracles that are useful
for global illumination algorithms. Two examples of its application
are presented. The first example is a simple local illumination
problem, that allows us to consider several aspects of the oracle
methodology. The second example uses the framework to enhance
the progressive refinement radiosity based solution to global
illumination. Both examples illustrate the benefits of the proposed
framework. Finally, some suggestions are made for future research
directions. (19 Refs.) Classification: C6130B (Graphics techniques);
C6120 (File organisation) Thesaurus: Data structures; Lighting;
Rendering [computer graphics] Free Terms: Scene structure-directed
sampling; Reconstruction process; Scene representation; Global
illumination algorithms; Oracle methodology; Complex computational
processes; Approximations; Cost monitoring; Error monitoring;
Quality monitoring; Progressive refinement; Radiosity based solution
94-64
Doc Type: Conference Paper
Title: The state of the art in physically-based rendering and
its impact on future applications
Authors: Sillion, F.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings
of the Second Eurographics Workshop on
Rendering
p. 1-10
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: General/Review
Abstract: The simulation of global illumination has become a major
focus in computer graphics, as physically based and accurate
computation techniques are developed. We review some of the most
recent advances, such as incremental radiosity computations for
changing environments, and the simulation of arbitrary reflectance
distributions. A discussion of persistent problems in physically-based
illumination simulation follows, with an emphasis on the design
issues faced by application developers. (23 Refs.) Classification:
C6130B (Graphics techniques)
Thesaurus: Digital simulation; Lighting; Reflectivity; Rendering
[computer graphics]; Reviews; Technological forecasting Free Terms:
Physically-based rendering; Future applications; Simulation; Global
illumination; Computer graphics; Accurate computation techniques;
Incremental radiosity computations; Changing environments; Arbitrary
reflectance distributions; Design issues; State-of-the-art review
94-65
Doc Type: Conference Proceedings
Conf. Title: Proceedings of Eurographics Workshop on Photorealistic
Rendering in Computer Science
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Abstract: The following topics were dealt with: physically-based
rendering; ray tracing; global illumination; direct lighting;
radiosity; texture shaping; colour spaces; image synthesis; and
street lighting simulation.
Classification: C6130B (Graphics techniques)
Thesaurus: Rendering [computer graphics]
Free Terms: Photorealism; Computer graphics; Rendering; Ray tracing;
Global illumination; Direct lighting; Radiosity; Texture; Colour
94-66
Doc Type: Journal Paper
Title: Non-imaging optics design using genetic algorithms
Authors: Ashdown, I.
Affiliation: Ledalite Archit. Products Inc., Langley, BC, Canada
Journal: Journal of the Illuminating Engineering Society
Vol: 23 Iss: 1 p. 12-21
Date: Winter 1994
Country of Publication: USA
ISSN: 0099-4480 CODEN: JIESBS
Language: English
Treatment: Theoretical/Mathematical
Abstract: In the past, luminaires were designed using a combination
of ray-tracing techniques and hard-won experience. Designing
reflectors and lenses by hand was a time-consuming and arduous
task. Here, the author presents an overview of genetic algorithms
and demonstrates how they might be applied to the design of nonimaging
optics. The genetic algorithm approach is particularly interesting
in that it is largely independent of the problem domain. Existing
ray-tracing and radiosity solutions can be employed to evaluate
candidate solutions without modifying the basic genetic algorithm
engine. (32 Refs.)
Classification: A4278D (Optical system design); A4272 (Optical
sources and standards); B8530B (Light sources); C7490 (Other engineering
fields)
Thesaurus: CAD; Engineering computing; Genetic algorithms; Lamp
accessories; Lighting; Optical design techniques
Free Terms: Luminaires; Nonimaging optics; Genetic algorithms;
Optical design; Ray-tracing techniques; Reflectors; Lenses; Radiosity;
CAD
94-67
Doc Type: Conference Paper
Title: Computer graphics and animation on a transputer platform
Authors: Lamotte, W.; Van Reeth, F.; Flerackers, E.
Affiliation: Applied Comput. Sci. Lab., Limburg Univ. Centre,
Diepenbeek, Belgium
Conf. Title: Transputer Applications and Systems '93. Proceedings
of the 1993 World Transputer Congress
p. 233-43
Editors: Grebe, R.; Hektor, J.; Hilton, S.C.; Jane, M.R.; Welch,
P.H.
Publisher: IOS Press
Amsterdam, Netherlands
Date: 1993 1317 pp.
Country of Publication: Netherlands
Language: English
Conf. Date: 20-22 Sept. 1993
Conf. Loc: Aachen, Germany
Treatment: Practical
Abstract: The main goal of parallel processing, on whatever hardware
platform, is to divide time-consuming calculations among several
processors. A good example of such costly calculations are those
needed to generate realistic 3D images and animations by means
of a computer. A 3D computer animation station has been implemented
that incorporates all stages of computer-generated animation:
object modelling, motion specification, image rendering and frame
recording. Regarding the rendering, several techniques have been
included: advanced shading techniques, anti-aliasing, mappings,
z-buffer rendering, ray tracing, radiosity and hybrid forms thereof.
In all these applications, an almost linear speedup is obtained
by adding more processors. In this paper, an overview is presented
of the design of this transputer-based computer animation system.
(13 Refs.) Classification: C5540 (Terminals and graphic displays);
C6130B (Graphics techniques); C6110P (Parallel programming); C5440
(Multiprocessor systems and techniques)
Thesaurus: Computer animation; Computer graphic equipment; Computer
graphics; Parallel programming; Transputer systems
Free Terms: Computer graphics; Animation; Transputer platform;
Parallel processing; Realistic 3D images; Object modelling; Motion
specification; Image rendering; Frame recording; Shading techniques;
Anti-aliasing; Z-buffer rendering; Ray tracing; Radiosity
94-68
Doc Type: Journal Paper
Title: Finite-element modeling of radiation heat transfer coupled
with conduction in an adaptive method
Authors: Daurelle, J.V.; Occelli, R.; Martin, R.
Affiliation: Inst. Univ. des Syst. Thermiques Ind., CNRS, Marseille,
France
Journal: Numerical Heat Transfer, Part B [Fundamentals]
Vol: 25 Iss: 1 p. 61-73
Date: Jan.-Feb. 1994
Country of Publication: UK
ISSN: 1040-7790 CODEN: NUHTD6
CCC: 1040-7790/94/$10.00+.00
Language: English
Treatment: Theoretical/Mathematical
Abstract: This study deals with the finite-element modeling of
radiation coupled with diffusion heat transfer. In many engineering
problems, radiation occurs at the field boundary, where transfer
is purely conductive. Traditional resolutions of such problems
use the lumped radiosity method by delimiting the field into isothermal
surfaces. This isothermal assumption implies the use of very refined
meshes. An alternative simple method suppresses this isothermal
restriction by integrating the Fredholm integral form directly.
This method is slower but more accurate. In this work we present
a hybrid method that uses both approaches, isothermal approximation
and direct integration. This leads to a faster method that is
easy to introduce into a finite-element code. (15 Refs.)
Classification: A4440 (Heat radiation); A4410 (Heat conduction
(models, phenomenological description)); A0260 (Numerical approximation
and analysis)
Thesaurus: Finite element analysis; Heat conduction; Heat radiation;
Integration
Free Terms: Finite-element modeling; Radiation heat transfer;
Conduction; Adaptive method; Diffusion heat transfer; Field boundary;
Lumped radiosity method; Isothermal surfaces; Fredholm integral;
Hybrid method; Isothermal approximation
94-69
Doc Type: Conference Paper
Title: Common illumination between real and computer generated
scenes
Authors: Fournier, A.; Gunawan, A.S.; Romanzin, C.
Affiliation: Dept. of Comput. Sci., British Columbia Univ., Vancouver,
BC, Canada
Conf. Title: Proceedings Graphics Interface '93
p. 254-62
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1993 vii+263 pp.
Country of Publication: Canada
ISBN: 0 9695338 2 9
Language: English
Conf. Date: 19-21 May 1993
Conf. Loc: Toronto, Ont., Canada
Conf. Sponsor: Canadian Human-Comput. Common. Soc
Treatment: Practical
Abstract: The ability to merge a real video image (RVI) with a
computer-generated image (CGI) enhances the usefulness of both.
To go beyond 'cut and paste' and chroma-keying, and merge the
two images successfully, one must solve the problem of common
viewing parameters, common visibility and common illumination.
The result can be dubbed computer augmented reality (CAR). The
authors present techniques for approximating the common global
illumination for RVIs and CGIs, assuming some elements of the
scene geometry of the real world and common viewing parameters
are known. Since the real image is a projection of the exact solution
for the global illumination in the real world (done by nature),
they approximate the global illumination of the merged image by
making the RVI part of the solution to the common global illumination
computation. The objects in the real scene are replaced by few
boxes covering them; the image intensity of the RVI is used as
the initial surface radiosity of the visible part of the boxes;
the surface reflectance of the boxes is approximated by subtracting
an estimate of the illuminant intensity based on the concept of
ambient light; finally global illumination using a classic radiosity
computation is used to render the surface of the CGIs with respect
to their new environment and for calculating the amount of image
intensity correction needed for surfaces of the real image. (16
Refs.)
Classification: C6130B (Graphics techniques); C5260B (Computer
vision and picture processing)
Thesaurus: Computer graphics; Image processing; Ray tracing
Free Terms: Computer generated scenes; Video image; Common viewing
parameters; Common visibility; Common illumination; Computer augmented
reality; Surface radiosity; Surface reflectance; Ambient light;
Radiosity computation
94-70
Doc Type: Conference Paper
Title: Geometric simplification for indirect illumination calculations
Authors: Rushmeier, H.; Patterson, C.; Veerasamy, A.
Affiliation: Nat. Inst. of Stand. & Technol., Gaithersburg,
MD, USA Conf. Title: Proceedings Graphics Interface '93
p. 227-36
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1993 vii+263 pp.
Country of Publication: Canada
ISBN: 0 9695338 2 9
Language: English
Conf. Date: 19-21 May 1993
Conf. Loc: Toronto, Ont., Canada
Conf. Sponsor: Canadian Human-Comput. Common. Soc
Treatment: Practical; Theoretical/Mathematical
Abstract: The authors present a new method for accelerating global
illumination calculations in the generation of physically accurate
images of geometrically complex environments. In the new method,
the environment geometry is simplified by eliminating small isolated
surfaces, and replacing clusters of small surfaces with simple,
optically equivalent, boxes. A radiosity solution is performed
on the simplified geometry. The radiosity solution is then used
in a multi-pass method to estimate the radiances responsible for
indirect illumination. They present a preliminary implementation
of the new method, and some initial images and timing results.
The initial results indicate that using simplified geometries
for indirect illumination calculations produces images in times
significantly less than previous multi-pass methods without a
reduction in image quality. (17 Refs.)
Classification: C4260 (Computational geometry); C6130B (Graphics
techniques)
Thesaurus: Computational geometry; Ray tracing
Free Terms: Monte Carlo methods; Ray tracing; Progressive refinement;
Indirect illumination calculations; Global illumination; Radiosity
solution; Timing results; Image quality
94-71
Doc Type: Conference Paper
Title: A simple, flexible, parallel graphics architecture
Authors: Amanatides, J.; Szurkowski, E.
Affiliation: Dept. of Comput. Sci., York Univ., North York, Ont.,
Canada
Conf. Title: Proceedings Graphics Interface '93
p. 155-60
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1993 vii+263 pp.
Country of Publication: Canada
ISBN: 0 9695338 2 9
Language: English
Conf. Date: 19-21 May 1993
Conf. Loc: Toronto, Ont., Canada
Conf. Sponsor: Canadian Human-Comput. Common. Soc
Treatment: Practical
Abstract: Traditional graphics hardware architectures, with their
emphasis on the graphics pipeline, are becoming less useful. As
graphics algorithms evolve and grow more capable, it becomes much
harder to implement them in silicon. By using general-purpose
hardware technology effectively, one can build powerful graphics
hardware that is very flexible, yet inexpensive. The authors discuss
one such architecture that allows for both traditional interactive
graphics (polygon scan conversion) as well as more advanced graphics
(ray tracing and radiosity). (9 Refs.)
Classification: C5440 (Multiprocessor systems and techniques);
C5220P (Parallel architecture); C5540 (Terminals and graphic displays)
Thesaurus: Computer graphic equipment; Parallel architectures;
Parallel machines; Special purpose computers
Free Terms: AT&T Pixel Machine; Parallel graphics architecture;
Graphics hardware architectures; Graphics algorithms; Interactive
graphics; Polygon scan conversion; Ray tracing; Radiosity
94-72
Doc Type: Conference Paper
Title: An adaptive discretization method for progressive radiosity
Authors: Lalonde, P.
Affiliation: Dept. of Comput. Sci., British Columbia Univ., Vancouver,
BC, Canada
Conf. Title: Proceedings Graphics Interface '93
p. 78-86
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1993 vii+263 pp.
Country of Publication: Canada
ISBN: 0 9695338 2 9
Language: English
Conf. Date: 19-21 May 1993
Conf. Loc: Toronto, Ont., Canada
Conf. Sponsor: Canadian Human-Comput. Common. Soc
Treatment: Practical; Theoretical/Mathematical
Abstract: The solutions of the radiosity method are highly dependent
on the discretization used. All methods used to generate these
discretizations have to date depended upon the scene being formed
of polygonal faces. However, these are often not the most efficient
representations of the objects. The meshing process usually only
takes geometry into account, making shadow edges awkward to deal
with. In addition, there are a number of restrictions that the
radiosity method requires of the model that most available modellers
do not enforce. The method presented in this paper allows nonpolygonal
objects to be used as input to a progressive radiosity method.
The environment is sampled by ray casting, removing the need for
a polygonal representation to be provided. The method allows the
generation of a discretization that is sensitive to lighting changes,
not only to geometric constraints. One effect of this is that
higher order discontinuities in surface lighting are detected
and the discretization can be focused in these areas without user
intervention. (12 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational
geometry); C4185 (Finite element analysis)
Thesaurus: Brightness; Computational geometry; Mesh generation;
Rendering [computer graphics]
Free Terms: Triangulation; Adaptive discretization method; Progressive
radiosity; Meshing process; Shadow edges; Nonpolygonal objects;
Ray casting; Lighting changes; Geometric constraints; Higher order
discontinuities; Surface lighting
94-73
Doc Type: Conference Paper
Title: Videorealistic methods for interior light design
Authors: Canesi, A.; Marini, D.; Perricone, G.
Affiliation: Dipartimento di Sci. dell'Inf., Milan Univ., Italy
Conf. Title: Advanced Technologies: Architecture - Planning -
Civil Engineering. Fourth EuropIA International Conference on
the Application of Artificial Intelligence, Robotics and
Image Processing to Architecture, Building Engineering,
Civil Engineering, and Urban Design and Urban Planning
p. 443-9
Editors: Beheshti, M.R.; Zreik, K.
Publisher: Elsevier
Amsterdam, Netherlands
Date: 1993 xii+466 pp.
Country of Publication: Netherlands
ISBN: 0 444 81566 X
Language: English
Conf. Date: 21-24 June 1993
Conf. Loc: Delft, Netherlands
Treatment: Practical
Abstract: Presents an extension of the radiosity method to the
treatment of light sources with nonuniform spatial and spectral
properties. This method allows one to improve videorealism effects
by accurately characterising the visual properties of a scene,
starting from its geometry and including light source properties
described with a photometric limit. The approach is limited to
the simulation of light diffusion phenomena, and allows one to
give better results in interior light design problems. (6 Refs.)
Classification: B8530 (Lighting technology); C7440 (Civil and
mechanical engineering); C6130B (Graphics techniques) Thesaurus:
Architectural CAD; Engineering graphics; Geometry; Light scattering;
Light sources; Lighting; Photometry
Free Terms: Videorealism effects; Interior light design; Radiosity
method; Light source properties; Nonuniform spatial properties;
Nonuniform spectral properties; Scene visual properties; Geometry;
Photometric limit; Light diffusion phenomena; Photometry; Colour
reproduction; Photorealism; CAD
94-74
Doc Type: Journal Paper
Title: Exploiting spatial coherence to accelerate radiosity
Authors: Tellier, P.; Maisel, E.; Bouatouch, K.; Languenou, E.
Affiliation: Lighting Div., CSTB, Nantes, France
Journal: Visual Computer
Vol: 10 Iss: 1 p. 46-53
Date: 1993
Country of Publication: Germany
ISSN: 0178-2789 CODEN: VICOE5
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: This paper shows how spatial coherence can be exploited
to accelerate form-factor calculation for the radiosity method.
A certain number of form factors are calculated by a new technique
combining hemisphere and ray tracing, while the other form factors
are estimated. This estimation method has reduced form-factor
calculation by a factor greater than three, for some test scenes.
(7 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational
geometry)
Thesaurus: Computational geometry; Computer graphics; Ray tracing
Free Terms: Spatial coherence; Radiosity; Form-factor calculation;
Ray tracing; Hemisphere tracing; Form factors; Estimation method;
Computer graphics
94-75
Doc Type: Journal Paper
Title: Efficient, complete radiosity ray tracing using a shadow-coherence
method
Authors: Kok, A.J.F.; Jansen, F.W.; Woodward, C.
Affiliation: Fac. of Tech. Math. & Inf., Delft Univ. of Technol.,
Netherlands
Journal: Visual Computer
Vol: 10 Iss: 1 p. 19-33
Date: 1993
Country of Publication: Germany
ISSN: 0178-2789 CODEN: VICOE5
Language: English
Treatment: Practical
Abstract: Most two-pass rendering methods calculate a radiosity
shading for each patch or element in a scene in the first pass.
This shading contains two components: one for the light received
directly from the main light sources and one representing the
intensity of the light received indirectly by means of diffuse
and specular interreflection between patches. However, it is very
difficult to achieve accurate representation of the distribution
of this radiosity shading over the patch, particularly where clearly
visible shadow boundaries exist. A better approach is to store
only the indirect reflection component in the form of radiosity
shading, and to calculate the direct reflection component during
the second pass by casting shadow rays. This approach normally
requires that many shadow rays must be cast. However, the number
of rays for shadow testing can be kept low by selecting only those
light sources that substantially contribute to the shading of
a patch and applying an adaptive image refinement technique in
combination with a shadow coherence method. (29 Refs.)
Classification: A4230V (Image processing and restoration); C6130B
(Graphics techniques); C5260B (Computer vision and picture processing)
Thesaurus: Image processing; Light coherence; Light sources; Ray
tracing; Reflectivity; Rendering [computer graphics] Free Terms:
Radiosity ray tracing; Two-pass rendering methods; Radiosity shading;
Light received; Light intensity; Specular interreflection; Visible
shadow boundaries; Indirect reflection component; Direct reflection
component; Shadow rays; Light sources; Adaptive image refinement
technique; Shadow coherence method
94-76
Doc Type: Journal Paper
Title: Virtual Design: a generic VR system for industrial applications
Authors: Astheimer, P.; Felger, W.; Muller, S.
Affiliation: Fraunhofer-Inst. fur Comput. Graphics, Darmstadt,
Germany Journal: Computers & Graphics
Vol: 17 Iss: 6 p. 671-7
Date: Nov.-Dec. 1993
Country of Publication: UK
ISSN: 0097-8493 CODEN: COGRD2
CCC: 0097-8493/93/$6.00+.00
Language: English
Treatment: Practical
Abstract: IGD's general purpose virtual reality system, 'Virtual
Design,' permits the processing of highly diverse applications.
A number of modeling data formats can be imported into and processed
by the system. In a preprocessing step the incoming data is adjusted
to the requirements of virtual reality and radiosity lighting
is precalculated. Configuration files specify the behaviour of
the model and possible interactions during the execution phase.
Virtual Design is based on the VR toolkit of IGD, which provides
a variety of libraries covering graphics, acoustics, simulation,
display, navigation, and interaction. This paper introduces the
various components of the system and presents an integrated audiovisual
solution tailored for virtual reality. A couple of different applications
demonstrate the usability and flexibility of the system. (31 Refs.)
Classification: C6130B (Graphics techniques); C6180 (User interfaces);
C6120 (File organisation); C7400 (Engineering)
Thesaurus: CAD; Geometrical optics; Spatial data structures; Virtual
reality
Free Terms: Industrial applications; Virtual reality system; Modeling
data formats; Radiosity lighting; Graphics; Acoustics; Navigation;
Interaction; Integrated audiovisual solution
94-77
Doc Type: Journal Paper
Title: A modified radiosity algorithm for integrated visual and
auditory rendering
Authors: Jiaoying Shi; Aidong Zhang; Encarnacao, J.; Gobel, M.
Affiliation: State Key Lab. of CAD & CG, Zhejiang Univ., Hangzhou,
China
Journal: Computers & Graphics
Vol: 17 Iss: 6 p. 633-42
Date: Nov.-Dec. 1993
Country of Publication: UK
ISSN: 0097-8493 CODEN: COGRD2
CCC: 0097-8493/93/$6.00+.00
Language: English
Treatment: Practical
Abstract: A concept on integration of 3D visual and auditory rendering
is proposed. Auditory rendering means computer acoustical simulation
with direct sound outputs that is based on the physical model
simulation. Visual rendering means the computer generation of
3D images of the real or virtual world, but without sounds. Based
on similarity between the propagation nature of light and sound,
a modified radiosity algorithm has been proposed for integrating
implementation. The algorithm is suitable for both visual and
room auditory rendering. It means for a given enclosure, once
the form factors are calculated, they can be applied for calculating
both the light radiosities and sound radiosities simultaneously.
The features of the algorithm are indicated. The implementation
techniques are given in detail. The integration of visual and
auditory rendering: extends the research direction of visualization
in scientific computing (ViSC) to visualization and audiobilization
in scientific computing (VAiSC), and improves human-computer interfaces
greatly. (24 Refs.)
Classification: A4355 (Architectural acoustics); C6130B (Graphics
techniques); C6185 (Simulation techniques)
Thesaurus: Architectural acoustics; Audio-visual systems; Digital
simulation; Rendering [computer graphics]
Free Terms: Modified radiosity algorithm; Integrated visual/auditory
rendering; Computer acoustical simulation; Direct sound outputs;
Physical model simulation; Computer generation; 3D images; Virtual
world; Room auditory rendering; Form factors; Light radiosities;
Sound radiosities; Implementation technique; Scientific computing;
Visualization; Audiobilization; VAiSC
94-78
Doc Type: Journal Paper
Title: Tone reproduction for realistic images
Authors: Tumblin, J.; Rushmeier, H.
Affiliation: Georgia Inst. of Technol., Atlanta, GA, USA
Journal: IEEE Computer Graphics and Applications
Vol: 13 Iss: 6 p. 42-8
Date: Nov. 1993
Country of Publication: USA
ISSN: 0272-1716 CODEN: ICGADZ
Language: English
Treatment: Practical
Abstract: Radiosity and other global illumination methods for
image synthesis calculate the real world radiance values of a
scene instead of the display radiance values that will represent
them. Though radiosity and ray tracing methods can compute extremely
accurate and wide-ranging scene radiances, modern display devices
emit light only in a tiny fixed range. The radiances must be converted,
but ad-hoc conversions cause serious errors and give little assurance
that the evoked visual sensations are truly equivalent. Sensation-preserving
conversions for display, already known in photography, printing,
and television as tone reproduction methods, are discussed. Computer
graphics workers can apply the existing photographic methods,
but may also extend them to include more complex and subtle effects
of human vision using the published findings of vision researchers.
Ways of constructing a sensation-preserving display converter,
or tone reproduction operator, for monochrome images are demonstrated.
(11 Refs.)
Classification: C5260B (Computer vision and picture processing);
C6130B (Graphics techniques)
Thesaurus: Computer graphics; Image processing
Free Terms: Tone reproduction; Radiosity; Sensation preserving
conversions; Realistic images; Global illumination; Display radiance
values; Ray tracing; Visual sensations; Human vision; Display
converter; Monochrome images
94-79
Doc Type: Conference Paper
Title: A parallel strategy to improve the calculation of form
factors
Authors: Baranoski, G.G.; Garcia, L.
Affiliation: Inst. de Inf., Univ. Federal do Rio Grande do Sul,
Porto Alegre, Brazil
Conf. Title: Compugraphics '92. Second International Conference
on Computational Graphics and Visualization Techniques
p. 74-81
Publisher: Tech. Univ. Lisbon
Lisbon, Portugal
Date: 1992 vi+418 pp.
Country of Publication: Portugal
Language: English
Conf. Date: 14-17 Dec. 1992
Conf. Loc: Lisbon, Portugal
Conf. Sponsor: Calouste Gulbenkian Found
Treatment: Practical
Abstract: A parallel strategy to improve the calculation of form
factors is presented. It consists of the mixed use of the parametric
differential method and the cooperative processes software. An
application of this strategy is described and the results are
discussed. (11 Refs.)
Classification: C6130B (Graphics techniques); C6110P (Parallel
programming)
Thesaurus: Computer graphics; Parallel programming; Rendering
[computer graphics]
Free Terms: Radiosity; Parallel strategy; Form factors; Parametric
differential method; Cooperative processes software
94-80
Doc Type: Conference Paper
Title: A partial matrix based incremental radiosity algorithm
Authors: Sun, J.; Grimsdale, R.L.
Affiliation: Sch. of Eng., Sussex Univ., Brighton, UK
Conf. Title: Compugraphics '92. Second International Conference
on Computational Graphics and Visualization Techniques
p. 25-35
Publisher: Tech. Univ. Lisbon
Lisbon, Portugal
Date: 1992 vi+418 pp.
Country of Publication: Portugal
Language: English
Conf. Date: 14-17 Dec. 1992
Conf. Loc: Lisbon, Portugal
Conf. Sponsor: Calouste Gulbenkian Found
Treatment: Practical
Abstract: The incremental radiosity method has been shown to be
an efficient technique for providing global illumination in dynamic
environments as it exploits temporal coherence in object space.
A more efficient incremental radiosity algorithm is presented
which is based on a dynamically followed partial matrix. This
not only reduces the computation cost in determining incremental
form-factors when the geometrical relationships between objects
are constantly changing, but it also simplifies the management
of interactive usage with comparatively little storage cost. The
authors also present an efficient hierarchical occluding test
to support the incremental radiosity method. This method, which
is based on a cone volume intersection examination for rapid determination
of areas affected by object movements, has also been shown to
be an effective alternative to the conventional shadow feeler
occluding test for determining form-factors by the ray casting
method. (11 Refs.)
Classification: C6130B (Graphics techniques); C4140 (Linear algebra)
Thesaurus: Computer graphics; Matrix algebra
Free Terms: Incremental radiosity method; Global illumination;
Dynamic environments; Temporal coherence; Object space; Partial
matrix; Computation cost; Geometrical relationships; Interactive
usage; Hierarchical occluding test; Cone volume intersection examination;
Object movements; Ray casting method
94-81
Doc Type: Journal Paper
Title: A multiprocessor implementation of radiosity
Authors: Ng, A.; Slater, M.
Affiliation: Dept. of Comput. Sci., London Univ., UK
Journal: Computer Graphics Forum
Vol: 12 Iss: 5 p. 329-42
Date: Dec. 1993
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Treatment: Practical
Abstract: A multiprocessor implementation of form factor computation
in the radiosity method is described. Form factors are computed
using the ray casting method and the algorithm is enhanced with
binary space partition (BSP) trees and bounding boxes. Experimental
results are presented, together with a discussion of load balance
efficiency. (21 Refs.)
Classification: C6130B (Graphics techniques); C6120 (File organisation);
C6110P (Parallel programming); C5440 (Multiprocessor systems and
techniques); C1160 (Combinatorial mathematics) Thesaurus: Lighting;
Multiprocessing systems; Parallel programming; Ray tracing; Rendering
[computer graphics]; Tree data structures; Trees [mathematics]
Free Terms: Multiprocessor implementation; Form factor computation;
Radiosity method; Ray casting method; Binary space partition trees;
Bounding boxes; Load balance efficiency; BSP trees; Photorealistic
rendering; Global illumination; Parallel processing
1995
95-1
Doc Type: Report
Title: Analytical results for a class of view factors occuring
in the Vertical Bridgman method
Authors: Mika, K.; Funk-Kath, U.
Issued by: Forschungszentrum Julich, Germany
Date: Jan. 1994 55 pp.
Country of Publication: Germany
Report No: JUL-2870
Language: English
Treatment: Theoretical/Mathematical
Copyright 1995, IEE
Abstract: The following topics were dealt with: The treatment
of radiation heat transfer in the computer modelling of crystal
growth from the melt requires the net heat flux q/sub i/ for the
boundary conditions of the temperature field, and the view factors
f/sub ij/ for the radiative exchange between surfaces A/sub i/,
A/sub j/ of an enclosure, i, j=1 to N. Different methods can be
used to determine q/sub i/: the radiosity method, a direct and
Gebhart's method. A new proof of the equivalence of Gebhart's
method with the other two is given. The concept of view factors
for gray-diffuse surfaces is briefly surveyed. For a simplified
enclosure describing the interior part of a vertical Bridgman
furnace the f/sub ij/ are determined within an analytical approximation.
The convergence of this method is investigated for two singular
cases: (i) A/sub i/ and A/sub j/ have a common edge, (ii) A/sub
i/ is self-viewing. As the main result we present, for a coaxial
enclosure partitioned into rings, the f/sub ij/ in closed form
by means of the Sparrow-Moon area-contour integral. It is further
shown, that Sparrow's double contour integral is not generally
applicable, if shadowing effects are present. (48 Refs.)
Classification: A6150C (Physics of crystal growth); A0130Q (Reports,
dissertations, theses); A8110F (Crystal growth from melt) Thesaurus:
Crystal growth from melt; Heat radiation
Free Terms: Radiation heat transfer; Computer modelling; Crystal
growth; Heat flux; Radiative exchange; Radiosity method; Gebhart's
method; View factors; Gray-diffuse surfaces; Vertical Bridgman
furnace; Sparrow-Moon area-contour integral; Shadowing effects
95-2
Doc Type: Conference Paper
Title: Temporal coherence in progressive radiosity Authors: Tost,
D.; Pueyo, X.
Affiliation: Software Dept., Polytechnical Univ. of Catalonia,
Barcelona, Spain
Conf. Title: Visualization and Intelligent Design in Engineering
and Architecture
p. 77-90
Editors: Connor, J.J.; Hernandez, S.; Murthy, T.K.S.; Power, H.
Publisher: Comput. Mech. Publications
Southampton, UK
Date: 1993 656 pp.
Country of Publication: UK
ISBN: 1 85312 227 0
Language: English
Conf. Date: 28-30 April 1993
Conf. Loc: Southampton, UK
Treatment: Theoretical/Mathematical
Copyright 1995, IEE
Abstract: We present a study of the use of temporal coherence
in radiosity algorithms. We underline the fact that this may be
used even in static environments given that the behavior of a
radiosity algorithm, when computing the form-factors of a surface
is the same as the behavior of an algorithm computing visibility
for a sequence of view points corresponding to a linear movement.
We study the proposed solutions for dynamic environments. Finally,
we propose an algorithm for dynamic environments which target
is to reach a wide use of temporal coherence. (18 Refs.)
Classification: C6130B (Graphics techniques); C4240 (Programming
and algorithm theory)
Thesaurus: Algorithm theory; Brightness; Computer graphics; Light
coherence
Free Terms: Progressive radiosity; Temporal coherence; Radiosity
algorithms; Static environments; Surface form factors; Dynamic
environments
95-3
Doc Type: Conference Paper
Title: The use of visibility coherence for radiosity computation
Authors: Pueyo, X.
Affiliation: Dept. Llenguatges i Sistemes Informatics, Univ.
Politecnica de Catalunya, Barcelona, Spain
Conf. Title: Visualization and Intelligent Design in Engineering
and Architecture
p. 17-28
Editors: Connor, J.J.; Hernandez, S.; Murthy, T.K.S.; Power, H.
Publisher: Comput. Mech. Publications
Southampton, UK
Date: 1993 656 pp.
Country of Publication: UK
ISBN: 1 85312 227 0
Language: English
Conf. Date: 28-30 April 1993
Conf. Loc: Southampton, UK
Treatment: Theoretical/Mathematical
Copyright 1995, IEE
Abstract: Coherence has been widely used to improved the performance
of visibility computation in traditional hidden line/surface algorithms.
The appearance of radiosity algorithms has increased the importance
of computing efficiently the visibility function given that it
is performed a lot of times to obtain a single static image. We
develop a characterization of the uses of coherence in radiosity
algorithms and give a brief and schematic description of proposed
algorithms using them. (9 Refs.)
Classification: C6130B (Graphics techniques); C5260B (Computer
vision and image processing techniques)
Thesaurus: Brightness; Coherence; Computer graphics; Image processing;
Visibility
Free Terms: Radiosity computation; Visibility coherence; Performance;
Hidden line algorithms; Hidden surface algorithms; Radiosity algorithms;
Visibility function; Single static image
95-4
Doc Type: Conference Paper
Title: Generating plants for computer graphics
Authors: Benes, B.
Affiliation: Dept. of Comput. Sci., Tech. Univ., Prague, Czech
Republic
Conf. Title: Winter School of Computer Graphics and CAD Systems
94 p. 221-3
Publisher: Univ. West Bohemia
Pilsen, Czech Republic
Date: 1994 233 pp.
Country of Publication: Czech Republic
ISBN: 80 7082 192 2
Language: English
Conf. Date: 19-20 Jan. 1994
Conf. Loc: Pilsen, Czech Republic
Treatment: Practical
Copyright 1995, IEE
Abstract: Computer graphics focuses its activities mostly on the
modelling of the real world. It means in practice to find a model
of the modelled object which can be interpreted by means of computer
graphics. There has been a lot of progress in this research. We
have fundamental models of light of reflecting, and are able to
simulate real surfaces. To visualise these models we can use on
of two principal methods: ray tracing or radiosity. There are
several open problems in computer graphics. One of these is the
general problem of time. These methods are very time consuming.
This time depends on the modeled scene. The time needed for visualisation
increase with the number of modeled objects and can be strongly
decreased with a smart algorithm or a good data. representation
or speed hardware. A. Lindenmayer (1968) showed a structure of
a parallel string rewriting system for the growth of living organisms
in 1968. This method describes the geometry of a tree, but it
was used for these purposes for the first time in 1984 in the
work of Aono and Smith (A.R. Smith, 1984). The work presented
continues in the work of Lindenmayer and P Pruzsinliiewicz (1986)
at present. A focus of these works lies in the topology of trees
and a geometry of these objects is showed in works of J. Bloomenthal
(1985); P. Oppenheimer (1986); Y. Kawaguchi (1982). (7 Refs.)
Classification: C6130B (Graphics techniques); C4210L (Formal languages
and computational linguistics); C1160 (Combinatorial mathematics)
Thesaurus: Computer graphics; Ray tracing; Rewriting systems;
Set theory
Free Terms: Computer graphics; Real world modelling; Real surface
simulation; Ray tracing; Radiosity; Visualisation; Parallel string
rewriting system; Living organisms; Tree geometry; Tree topology
95-5
Doc Type: Conference Paper
Title: Parallel progressive radiosity with parallel visibility
computations
Authors: Sturzlinger, W.; Wild, C.
Affiliation: Inst. for Comput. Sci., Johannes Kepler Univ., Linz,
Austria
Conf. Title: Winter School of Computer Graphics and CAD Systems
94 p. 66-74
Publisher: Univ. West Bohemia
Pilsen, Czech Republic
Date: 1994 233 pp.
Country of Publication: Czech Republic
ISBN: 80 7082 192 2
Language: English
Conf. Date: 19-20 Jan. 1994
Conf. Loc: Pilsen, Czech Republic
Treatment: Theoretical/Mathematical
Copyright 1995, IEE
Abstract: The radiosity method models the interaction of light
between diffuse reflecting surfaces, thereby accurately predicting
global illumination effects. Due to the high computational effort
to calculate the transfer of light between surfaces and the memory
requirements for the scene description, a distributed, parallelized
version of the algorithm is needed for scenes consisting of thousands
of surfaces. We present a distributed, parallel radiosity algorithm,
which can subdivide the surfaces adaptively. Additionally we present
a scheme for parallel visibility calculations. Adaptive load redistribution
is also discussed. (14 Refs.)
Classification: C6130B (Graphics techniques); C4240P (Parallel
programming and algorithm theory); C6150N (Distributed systems
software)
Thesaurus: Brightness; Light reflection; Parallel algorithms;
Realistic images; Rendering [computer graphics]; Visibility
Free Terms: Parallel progressive radiosity; Parallel visibility
computations; Light interaction; Diffuse reflecting surfaces;
Global illumination effects; Computational effort; Memory requirements;
Distributed parallelized algorithm; Scene description; Light transfer;
Adaptive load redistribution
95-6
Doc Type: Conference Paper
Title: Cubic Monte Carlo radiosity
Authors: Elias, P.; Feda, M.; Ferschin, P.; Purathofer, W.
Affiliation: Dept. of Appl. Math., Comenius Univ., Bratislava,
Slovakia
Conf. Title: Winter School of Computer Graphics and CAD Systems
94 p. 9-19
Publisher: Univ. West Bohemia
Pilsen, Czech Republic
Date: 1994 233 pp.
Country of Publication: Czech Republic
ISBN: 80 7082 192 2
Language: English
Conf. Date: 19-20 Jan. 1994
Conf. Loc: Pilsen, Czech Republic
Treatment: Theoretical/Mathematical
Copyright 1995, IEE
Abstract: A revised radiosity method for curved surfaces is proposed,
based on the Monte Carlo approach. In order to improve the accuracy
of the solution, a smoothly reconstructed illumination function
with selected discontinuities is used during the radiosity computation.
The reconstructed function is used as a random number distribution
for position sampling to overcome the constant radiosity assumption
syndrome. Illumination information stored at the surface control
points is used to preserve continuity of the illumination across
the boundary of adjacent surfaces and to avoid Mach band effects.
Implementation in Flatland is discussed. (18 Refs.)
Classification: C6130B (Graphics techniques); C1140G (Monte Carlo
methods)
Thesaurus: Brightness; Computer graphics; Lighting; Monte Carlo
methods Free Terms: Curved surfaces; Cubic Monte Carlo radiosity
computation; Solution accuracy; Smoothly reconstructed illumination
function; Discontinuities; Random number distribution; Position
sampling; Constant radiosity assumption syndrome; Surface control
points; Illumination continuity preservation; Adjacent surface
boundaries; Mach band effects; Flatland
95-7
Doc Type: Conference Paper
Title: A synthetic mobile robot
Authors: Erard, P.-J.; Fuhrer, C.; Iff, L.
Affiliation: Inst. d'Inf. et Intelligence Artificielle, Neuchatel
Univ., Switzerland
Conf. Title: Proceedings. Computer Animation '95
p. 30-4
Publisher: IEEE Comput. Soc. Press
Los Alamitos, CA, USA
Date: 1995 ix+221 pp.
Country of Publication: USA
ISBN: 0 8186 7062 2
CCC: 0 8186 7062 2/95/$04.00
Language: English
Conf. Date: 19-21 April 1995
Conf. Loc: Geneva, Switzerland
Conf. Sponsor: DIGIMEDIA; Swiss Nat. Res. Found.; Comput.
Graphics Soc.; Swiss Federal Inst. Technol.;
Univ. Geneva
Treatment: Application; Practical
Copyright 1995, IEE
Abstract: This paper presents a project who's goal is to make
an animation simulating the activity of a mobile robot in a given
environment. A parallel is drawn between animation and reactive
programming, particularly with the concept of autonomous agent.
The realised animation consists of a virtual world, the environment
of the robot and the robot itself, as an agent acting in this
world. The turning point of the project is the simulation of the
sensors through which the simulated robot is supposed to see its
environment. To implement this task, advanced techniques are used
such as ray tracing and radiosity. An experimentation platform
is designed based on the robot Nomad 200 and its simulator, with
adjunction of interfaces for the virtual sensors and for the representation
on the computer screen. (5 Refs.)
Classification: C6130B (Graphics techniques); C3390C (Mobile robots);
C6185 (Simulation techniques)
Thesaurus: Computer animation; Digital simulation; Mobile robots
Free Terms: Mobile robot simulation animation; Reactive programming;
Autonomous agent; Virtual world; Ray tracing; Radiosity; Robot
Nomad 200; Virtual sensors; Computer screen
95-8
Doc Type: Conference Paper
Title: Efficient realistic image synthesis by parallel Monte Carlo
radiosity on transputers
Authors: Feda, M.; Purgathofer, W.
Affiliation: Inst. of Comput. Graphics, Tech. Univ. Wien, Austria
Conf. Title: Transputer Applications and Systems'94. Proceedings
of the 1994 World Transputer Congress
p. 54-62
Editors: de Gloria, A.; Jane, M.R.; Marini, D.
Publisher: IOS Press
Amsterdam, Netherlands
Date: 1994 xi+1009 pp.
Country of Publication: Netherlands
Language: English
Conf. Date: 5-7 Sept. 1994
Conf. Loc: Como, Italy
Conf. Sponsor: Transputer Consortium; SGS-Thomson
Microelectron.; Eur. Union; Italian Transputer
User Group
Treatment: Practical
Copyright 1995, IEE
Abstract: The radiosity algorithm is a powerful method for photorealistic
rendering. Unfortunately, like for other global illumination algorithms,
the computation time for radiosity is very high. Parallel implementations
on transputers described up to now suffer from high communication
overhead, because the scene representation required by radiosity
is too complex to be stored at each transputer. This paper presents
a new hierarchical data structure for radiosity computation on
transputers. The data structure consists of a CSG tree and a boundary
representation (BRep). The CSG tree represents the scene accurately,
but requires only little memory. It can be stored at each transputer,
and is used for visibility tests performed by ray tracing, while
the boundary representation is used for storing the radiosities.
The new data structure significantly reduces the communication
overhead for parallel radiosity computation, and because of its
hierarchical form it also speeds up the computation itself. (15
Refs.) Classification: C6130B (Graphics techniques); C5260B (Computer
vision and image processing techniques); C1140G (Monte Carlo methods);
C6120 (File organisation); C6150N (Distributed systems software);
C5220P (Parallel architecture)
Thesaurus: Brightness; Image representation; Lighting; Monte Carlo
methods; Parallel algorithms; Parallel architectures; Ray tracing;
Realistic images; Rendering [computer graphics]; Transputer systems;
Tree data structures; Visibility
Free Terms: Efficient realistic image synthesis; Parallel Monte
Carlo radiosity; Transputers; Radiosity algorithm; Photorealistic
rendering; Global illumination algorithms; Computation time; Parallel
implementations; High communication overhead; Scene representation;
Hierarchical data structure; CSG tree; Boundary representation;
Memory; Visibility tests; Ray tracing; Radiosity storing
95-9
Doc Type: Conference Paper
Title: Parallel radiosity on transputers with low communication
overhead
Authors: Feda, M.
Affiliation: Inst. of Comput. Graphics, Tech. Univ. Wien, Austria
Conf. Title: Proceedings of the 2nd Austrian-Hungarian Workshop
on Transputer Applications (KFKI-1995-2/M, N)
p. 62-70
Editors: Ferenczi, S.; Kacsuk, P.
Publisher: Hungarian Acad. Sci
Budapest, Hungary
Date: 1995 vii+282 pp.
Country of Publication: Hungary
Language: English
Conf. Date: 29 Sept.-1 Oct. 1994
Conf. Loc: Budapest, Hungary
Treatment: Application; Practical
Copyright 1995, IEE
Abstract: The radiosity algorithm is a powerful method for photorealistic
rendering. Unfortunately, like for other global illumination algorithms,
the computation time for radiosity is very high. Parallel implementations
on transputers described up to now suffer from high communication
overhead, because the scene representation required by radiosity
is too complex to be stored at each transputer. This paper presents
a new hierarchical data structure for radiosity computation on
transputers. The data structure consists of a CSG tree and a boundary
representation (BRep). The CSG tree represents the scene accurately
but requires only little memory. It can be stored at each transputer,
and is used for visibility tests performed by ray tracing, while
the boundary representation is used for scoring the radiosities.
The new data structure significantly reduces the communication
overhead for parallel radiosity computation, and because of its
hierarchical form it also speeds up the computation itself. (11
Refs.) Classification: C6130B (Graphics techniques); C1160 (Combinatorial
mathematics); C4260 (Computational geometry); C5440 (Multiprocessing
systems); C6120 (File organisation)
Thesaurus: Computational geometry; Data structures; Ray tracing;
Rendering [computer graphics]; Transputer systems
Free Terms: Parallel radiosity; Transputers; Low communication
overhead; Photorealistic rendering; Hierarchical data structure;
CSG tree; Boundary representation; Visibility tests; Ray tracing;
Communication overhead; Parallel radiosity computation
95-10
Doc Type: Conference Paper
Title: Fast display of radiosity images on the MP-1
Authors: Renaud, C.; Bricout, F.; Lepretre, E.
Affiliation: Lab. d'Inf. Fondamentale de Lille, Univ. des Sci.
et Tech. de Lille Flandres Artois, Villeneuve d'Ascq, France
Conf. Title: Transputers '94. Proceedings of the International
Conference
p. 110-19
Editors: Becker, M.; Litzler, L.; Tehel, M.
Publisher: IOS Press
Amsterdam, Netherlands
Date: 1994 x+316 pp.
Country of Publication: Netherlands
Language: English
Conf. Date: 21-23 Sept. 1994
Conf. Loc: Arc et Senans, France
Conf. Sponsor: Agence de Dev. Econ. du Doubs; Banque
Populaire de Franche Comte; CEE; CIEFOP;
INRIA; et al
Treatment: Application; Practical
Copyright 1995, IEE
Abstract: One way to reduce computation time required by high
quality image synthesis algorithms is to use massively parallel
machines. However, the data distribution induced forbid to use
efficiently graphic specialised workstations for the visualisation.
We present in this paper a massively parallel implementation of
a display algorithm. This is a part of a general solution for
progressive radiosity parallelisation on a massively parallel
computer, the DEC MP-1. The results we got highlight the high
efficiency of our approach. (15 Refs.)
Classification: B6140C (Optical information, image and video signal
processing); C1250 (Pattern recognition); C5260B (Computer vision
and image processing techniques); C5440 (Multiprocessing systems)
Thesaurus: Image processing; Parallel machines
Free Terms: Radiosity images; High quality image synthesis algorithms;
Massively parallel machines; Graphic specialised workstations;
Visualisation; Massively parallel implementation; Display algorithm;
Radiosity parallelisation; DEC MP-1
95-11
Doc Type: Conference Paper
Title: Parallel visibility computations for parallel radiosity
Authors: Sturzlinger, W.; Wild, C.
Affiliation: Inst. for Comput. Sci., Johannes Kepler Univ., Linz,
Austria
Conf. Title: Parallel Processing: CONPAR 94 - VAPP VI. Third Joint
International Conference on Vector and Parallel
Processing Proceedings
p. 405-13
Editors: Buchberger, B.; Volkert, J.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 xvi+889 pp.
Country of Publication: Germany
Language: English
Conf. Date: 6-8 Sept. 1994
Conf. Loc: Linz, Austria
Treatment: Practical; Theoretical/Mathematical
Copyright 1995, IEE
Abstract: The radiosity method models the interaction of light
between diffuse reflecting surfaces, thereby accurately predicting
global illumination effects. Due to the high computational effort
to calculate the transfer of light between surfaces and the memory
requirements for the scene description, a distributed, parallelized
version of the algorithm is needed for scenes consisting of thousands
of surfaces. We present a distributed, parallel progressive radiosity
algorithm. Then we parallelize the visibility calculations and
analyze the results. (16 Refs.)
Classification: C6130B (Graphics techniques); C4240P (Parallel
programming and algorithm theory); C6150N (Distributed systems
software); C4140 (Linear algebra)
Thesaurus: Brightness; Computer graphics; Light; Linear algebra;
Parallel algorithms; Ray tracing
Free Terms: Parallel visibility computations; Parallel radiosity;
Light interaction; Diffuse reflecting surfaces; Global illumination
effects; High computational effort; Memory requirements; Scene
description; Distributed algorithm; Parallel progressive radiosity
algorithm; Visibility calculations
95-12
Doc Type: Conference Paper
Title: Progressive refinement radiosity on ring-connected multicomputers
Authors: Capin, T.K.; Aykanat, C.; Ozguc, B.
Affiliation: Dept. of Comput. Eng. & Inf. Sci., Bilkent Univ.,
Ankara, Turkey
Conf. Title: Proceedings. 1993 Parallel Rendering Symposium (IEEE
Cat. No.93TH0592-6)
p. 71-6
Publisher: IEEE
New York, NY, USA
Date: 1993 112 pp.
Country of Publication: USA
ISBN: 0 8186 4920 8
CCC: 0 8186 4920 8/93/$3.00
Language: English
Conf. Date: 25-26 Oct. 1993
Conf. Loc: San Jose, CA, USA
Conf. Sponsor: IEEE; ACM SIGGRAPH
Treatment: Practical
Copyright 1995, IEE
Abstract: The progressive refinement method is investigated for
parallelization on ring-connected multicomputers. A synchronous
scheme, based on static task assignment, is proposed, in order
to achieve better coherence during the parallel light distribution
computations. An efficient global circulation scheme is proposed
for the parallel light distribution computations, which reduces
the total volume of concurrent communication by an asymptotical
factor. The proposed parallel algorithm is implemented on a ring-embedded
Intel's PSC/2 hypercube multicomputer. Load balance quality of
the proposed static assignment schemes are evaluated experimentally.
The effect of coherence in the parallel light distribution computations
on the shooting patch selection sequence is also investigated.
(10 Refs.) Classification: C6130B (Graphics techniques); C4240P
(Parallel programming and algorithm theory); C4260 (Computational
geometry); C6110P (Parallel programming); C6150N (Distributed
systems software) Thesaurus: Brightness; Computational geometry;
Parallel algorithms; Rendering [computer graphics]; Resource allocation
Free Terms: Load balance quality; Progressive refinement radiosity;
Ring-connected multicomputers; Progressive refinement method;
Synchronous scheme; Static task assignment; Parallel light distribution
computations; Efficient global circulation scheme; Concurrent
communication; Parallel algorithm; PSC/2 hypercube multicomputer;
Shooting patch selection sequence
95-13
Doc Type: Conference Proceedings
Conf. Title: Proceedings of 1993 IEEE Parallel Rendering Symposium
Publisher: IEEE
New York, NY, USA
Date: 1993 112 pp.
Country of Publication: USA
ISBN: 0 8186 4920 8
CCC: 93/$3.00
Language: English
Conf. Date: 25-26 Oct. 1993
Conf. Loc: San Jose, CA, USA
Conf. Sponsor: IEEE; ACM SIGGRAPH
Copyright 1995, IEE
Abstract: The following topics are dealt with: volume rendering;
polygon methods; parallel techniques; terrain rendering; ray tracing;
radiosity.
Classification: C6130B (Graphics techniques); C6110P (Parallel
programming); C4240P (Parallel programming and algorithm theory);
C4260 (Computational geometry)
Thesaurus: Brightness; Computational geometry; Parallel algorithms;
Parallel programming; Ray tracing; Rendering [computer graphics]
Free Terms: Volume rendering; Polygon methods; Parallel techniques;
Terrain rendering; Ray tracing; Radiosity
95-14
Doc Type: Journal Paper
Title: Vision-an architecture for global illumination calculations
Authors: Slusallek, P.; Seidel, H.-P.
Affiliation: Comput. Graphics Group, Erlangen-Nurnberg Univ.,
Germany Journal: IEEE Transactions on Visualization and Computer
Graphics
Vol: 1 Iss: 1 p. 77-96
Date: March 1995
Country of Publication: USA
ISSN: 1077-2626 CODEN: ITVGEA
CCC: 1077-2626/95/$04.00
Language: English
Treatment: Practical
Copyright 1995, IEE
Abstract: So far, the problem of global illumination calculation
has almost exclusively been approached from an algorithmic point
of view. We propose an architectural approach to global illumination.
The proposed rendering architecture Vision is derived from a model
of the physical rendering process, which is subsequently mapped
onto an object-oriented hierarchy of classes. This design is powerful
and flexible enough to support and exploit a large body of existing
illumination algorithms for the simulation of various aspects
of the underlying physical model. Additionally, the Vision architecture
offers a platform for developing new algorithms and for combining
them to create new rendering solutions. We discuss both abstract
design as well as implementation issues. In particular, we give
a detailed description of the global lighting subsystem and show
how algorithms for path tracing, bidirectional estimators, irradiance
caching, hierarchical radiosity, wavelet radiosity, and wavelet
radiance have been implemented within Vision. (67 Refs.) Classification:
C6130B (Graphics techniques); C6110J (Object-oriented programming);
C6185 (Simulation techniques); C4190 (Other numerical methods)
Thesaurus: Brightness; Digital simulation; Lighting; Object-oriented
methods; Ray tracing; Rendering [computer graphics]; Wavelet transforms
Free Terms: Global illumination calculations; Vision architecture;
Rendering architecture; Physical rendering process; Object-oriented
class hierarchy; Illumination algorithms; Simulation; Abstract
design; Implementation issues; Global lighting subsystem; Path
tracing; Bidirectional estimators; Irradiance caching; Hierarchical
radiosity; Wavelet radiosity; Wavelet radiance
95-15
Doc Type: Conference Paper
Title: Multiresolution modeling for fast rendering
Authors: Heckbert, P.S.; Garland, M.
Affiliation: Dept. of Comput. Sci., Carnegie Mellon Univ., Pittsburgh,
PA, USA
Conf. Title: Proceedings Graphics Interface '94
p. 43-50
Editors: Davis, W.A.; Joe, B.
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1994 viii+246 pp.
Country of Publication: Canada
ISBN: 0 9695338 3 7
Language: English
Conf. Date: 18-20 May 1994
Conf. Loc: Banff, Alta., Canada
Treatment: Practical; Theoretical/Mathematical
Copyright 1995, IEE
Abstract: Three dimensional scenes are typically modeled using
a single, fixed resolution model of each geometric object. Renderings
of such a model are often either slow or crude, however: slow
for distant objects, where the chosen detail level is excessive,
and crude for nearby objects, where the detail level is insufficient.
What is needed is a multiresolution model that represents objects
at multiple levels of detail. With a multiresolution model, a
rendering program can choose the level of detail appropriate for
the object's screen size so that less time is wasted drawing insignificant
detail. The principal challenge is the development of algorithms
that take a detailed model as input and automatically simplify
it, while preserving appearance. Multiresolution techniques can
be used to speed many applications, including real time rendering
for architectural and terrain simulators, and slower, higher quality
rendering for entertainment and radiosity. This paper surveys
existing multiresolution modeling techniques and speculates about
what might be possible in the future. (29 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Brightness; Real-time systems; Rendering [computer
graphics]; Solid modelling
Free Terms: Multiresolution modeling; Fast rendering; Three dimensional
scenes; Fixed resolution model; Geometric object; Distant objects;
Rendering program; Screen size; Multiresolution techniques; Real
time rendering; Terrain simulators; Architectural simulators;
Entertainment; Radiosity; Multiresolution modeling techniques
95-16
Doc Type: Conference Paper
Title: Adaptive mesh refinement for the radiosity method
Authors: Phillips, S.; Worrall, A.; Willis, C.; Paddon, D.
Affiliation: Dept. of Comput. Sci., Bristol Univ., UK Conf. Title:
EDUGRAPHICS '93. First International Conference on Graphics Education.
COMPUGRAPHICS '93. Third
International Conference on Computational Graphics and
Visualization Techniques. Combined Proceedings
p. 178-86
Editors: Santo, H.P.
Publisher: Tech. Univ. Lisbon
Lisbon, Portugal
Date: 1993 ix+417 pp.
Country of Publication: Portugal
Language: English
Conf. Date: 5-10 Dec. 1993
Conf. Loc: Alvor, Portugal
Conf. Sponsor: Fundacao Luso-Americana para o
Desenvolvimento; Junta Nat. Investigacao
Cientifica e Tecnol
Treatment: Theoretical/Mathematical
Copyright 1995, IEE
Abstract: A hierarchical approach is used to represent the data
structures for a triangular mesh for the radiosity method. The
radiosity values are calculated using a ray tracing method for
numerically evaluating the form factors. The radiosities are stored
as patch vertex values which enables the mesh to be refined adaptively
by evaluating the radiosity gradients across these vertex values.
(9 Refs.)
Classification: C6130B (Graphics techniques); C6120 (File organisation);
C4260 (Computational geometry)
Thesaurus: Brightness; Data structures; Ray tracing; Realistic
images Free Terms: Adaptive mesh refinement; Radiosity method;
Hierarchical approach; Data structures; Triangular mesh; Ray tracing
method; Form factors; Patch vertex values
95-17
Doc Type: Conference Paper
Title: Global element method for radiosity calculation
Authors: Laszlo, S.-K.
Affiliation: Dept. of Process Control, Tech. Univ. Budapest, Hungary
Conf. Title: EDUGRAPHICS '93. First International Conference on
Graphics Education. COMPUGRAPHICS '93. Third
International Conference on Computational Graphics and
Visualization Techniques. Combined Proceedings
p. 171-7
Editors: Santo, H.P.
Publisher: Tech. Univ. Lisbon
Lisbon, Portugal
Date: 1993 ix+417 pp.
Country of Publication: Portugal
Language: English
Conf. Date: 5-10 Dec. 1993
Conf. Loc: Alvor, Portugal
Conf. Sponsor: Fundacao Luso-Americana para o
Desenvolvimento; Junta Nat. Investigacao
Cientifica e Tecnol
Treatment: Theoretical/Mathematical
Copyright 1995, IEE
Abstract: Traditional radiosity methods decompose surfaces into
planar surface elements that can be supposed to have uniform radiosity
and emittance, that is they approximate the unknown radiosity
distribution by piecewise constant functions. This paper, on the
other hand, develops a general framework to solve the radiosity
equation numerically for any kind of function series approximation.
Having derived the general formulae, three special cases are discussed:
piecewise constant functions which lead to the traditional methods,
linear finite elements and harmonic approximations where the basis
functions are not of finite element type because they can approximate
the radiosity distribution everywhere, and thus fall into the
category of global element methods. Global element methods are
able to work on the original geometry and they can be speeded
up by effective techniques, such as fast Fourier transforms. (8
Refs.)
Classification: C6130B (Graphics techniques); C1130 (Integral
transforms); C4185 (Finite element analysis); C4130 (Interpolation
and function approximation); C4260 (Computational geometry) Thesaurus:
Brightness; Computational geometry; Fast Fourier transforms; Finite
element analysis; Function approximation; Series [mathematics];
Variational techniques
Free Terms: Radiosity calculation; Function series approximation;
Piecewise constant functions; Linear finite elements; Harmonic
approximations; Global element methods; Original geometry; Fast
Fourier transforms
95-18
Doc Type: Journal Paper
Title: Parallel processing of the radiosity method
Authors: Paddon, D.; Chalmers, A.
Affiliation: Dept. of Comput. Sci., Bristol Univ., UK
Journal: Computer Aided Design
Vol: 26 Iss: 12 p. 917-27
Date: Dec. 1994
Country of Publication: UK
ISSN: 0010-4485 CODEN: CAIDA5
CCC: 0010-4485/94/12/0917-11$10.00
Language: English
Treatment: Practical
Copyright 1995, IEE
Abstract: The radiosity method gives one of the best solutions
for synthesizing realistic images. However, the method is also
the most computationally expensive. Using parallel computers will
cut the time required to solve this problem, provided that care
is taken in the design of the system. Various models of parallel
computing are explored for both the gather radiosity method and
the progressive refinement radiosity method. (14 Refs.)
Classification: C6130B (Graphics techniques); C5440 (Multiprocessing
systems); C6110P (Parallel programming)
Thesaurus: Brightness; Parallel algorithms; Parallel machines;
Rendering [computer graphics]
Free Terms: Parallel processing; Radiosity method; Realistic images;
Parallel computers; Parallel computing; Gather radiosity method;
Progressive refinement radiosity method; Rendering
95-19
Doc Type: Journal Paper
Title: Data management scheme for parallel radiosity
Authors: Bouatouch, K.; Priol, T.
Affiliation: IRISA, Rennes, France
Journal: Computer Aided Design
Vol: 26 Iss: 12 p. 876-82
Date: Dec. 1994
Country of Publication: UK
ISSN: 0010-4485 CODEN: CAIDA5
CCC: 0010-4485/94/12/0876-07$10.00
Language: English
Treatment: Practical
Copyright 1995, IEE
Abstract: The radiosity method is a very demanding process in
terms of computing and memory resources. To cope with these problems,
parallel solutions have been proposed in the literature. A new
parallel solution, based on the use of a shared virtual memory,
is proposed. It is shown that this concept of SVM greatly simplifies
the implementation of a parallel algorithm since distributed data
are managed by the operating system. This new parallel radiosity
algorithm has been implemented on an iPSC/2 hypercube using the
KOAN SVM. The first results obtained with this algorithm are encouraging
since the calculated efficiency curve is nearly linear. (24 Refs.)
Classification: C6130B (Graphics techniques); C6110P (Parallel
programming); C5440 (Multiprocessing systems); C6120 (File organisation)
Thesaurus: Brightness; Hypercube networks; Parallel algorithms;
Rendering [computer graphics]; Shared memory systems; Virtual
storage Free Terms: Data management scheme; Parallel radiosity;
Memory resources; Parallel solution; Shared virtual memory; SVM;
Parallel algorithm; Distributed data; Operating system; Radiosity
algorithm; IPSC/2 hypercube; KOAN SVM
95-20
Doc Type: Conference Paper
Title: Parallel and distributed radiosity
Authors: Ng, A.
Affiliation: Dept. of Comput. Sci., Queen Mary & Westfield
Coll., London, UK
Conf. Title: Proceedings of 1994 IEEE Region 10's Ninth Annual
International Conference. Theme: Frontiers of Computer
Technology (Cat. No.94CH3417-3)
p. 10-14 vol.1
Editors: Chan, T.K.
Publisher: IEEE
New York, NY, USA
Date: 1994 2 vol. xxvii+1111 pp.
Country of Publication: USA
ISBN: 0 7803 1862 5
Language: English
Conf. Date: 22-26 Aug. 1994
Conf. Loc: Singapore
Conf. Sponsor: IEEE Region 10; Comput. Chapter, IEEE
Singapore Sect.; Inst. Eng., Singapore; IEEE
Comput. Soc
Treatment: Practical; Theoretical/Mathematical
Copyright 1995, IEE
Abstract: A distributed memory, message passing MIMD and a distributed
networked implementation of the progressive refined (PR) radiosity
method are presented in this paper. The latter adopts a multiple
server-single client approach instead of the usual single server-multiple
client model. 3D axis-aligned bounding boxes are used to speed
up the visibility determination of ray traced form factors. Results
from both implementations are presented and compared. Several
proposals to further improve the performance and increase the
efficiencies are suggested as well. (7 Refs.)
Classification: C6130B (Graphics techniques); C6150N (Distributed
systems software); C5440 (Multiprocessing systems); C5220P (Parallel
architecture)
Thesaurus: Brightness; Client-server systems; Distributed memory
systems; Message passing; Ray tracing; Rendering [computer graphics]
Free Terms: Distributed radiosity; Parallel radiosity; Distributed
memory message passing MIMD; Distributed networked implementation;
Progressive refined radiosity method; Multiple server-single client
approach; Single server-multiple client model; 3D axis-aligned
bounding boxes; Visibility determination; Ray traced form factors
95-21
Doc Type: Conference Paper
Title: Parallel radiosity approaches for mesh connected machines
Authors: Renaud, C.; Bricout, F.; Lepretre, E.
Affiliation: Lab. d'Informatique Fondamentale, Univ. des Sci.
et Technol. de Lille, Villeneuve d'Ascq, France
Conf. Title: Parallel Computing: Trends and Applications. Proceedings
of the International Conference ParCo93
p. 541-4
Editors: Joubert, G.R.; Peters, F.J.; Trystram, D.; Evans, D.J.
Publisher: Elsevier
Amsterdam, Netherlands
Date: 1994 xvi+728 pp.
Country of Publication: Netherlands
ISBN: 0 444 81841 3
Language: English
Conf. Date: 7-10 Sept. 1993
Conf. Loc: Grenoble, France
Conf. Sponsor: ARCHIPEL; CNRS; Elsevier Sci. Publishers;
IMAG; INPG; INRIA; et al
Treatment: Theoretical/Mathematical
Copyright 1995, IEE
Abstract: The radiosity method is one of the most powerful approaches
that solves the global illumination problem in the case of perfectly
diffuse environments. This algorithm requires the discretization
of the objects into small planar surfaces, called patches. By
shooting light from every patch sequentially, the light energy
received by each patch is computed taking into account direct
and indirect illumination. In order to do it, a geometric value,
the form factor, must be processed, representing the part of the
energy leaving a patch and reaching another one. Two main approaches
are used to compute form factors: projective and ray casting methods.
As this form factor is computationally demanding, we study the
implementation and the performances of the two approaches onto
the MP1 massively parallel machine. We present the radiosity algorithm
and the two form factor computation approaches in section 2. Then,
section 3 and 4 details our parallel implementation on the MP-1.
Section 5 describes some results that have been obtained. (4 Refs.)
Classification: C5260B (Computer vision and image processing techniques);
C6130B (Graphics techniques)
Thesaurus: Image processing; Parallel algorithms
Free Terms: Mesh connected machines; Radiosity method; Global
illumination; Radiosity algorithm; Parallel implementation
95-22
Doc Type: Conference Paper
Title: Efficient parallel global illumination using density estimation
Authors: Zareski, D.; Wade, B.; Hubbard, P.; Shirley, P.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca,
NY, USA
Conf. Title: 1995 Parallel Rendering Symposium (PRS 95) (IEEE
Cat. No. 95TB8134)
p. 47-54, 104-5
Publisher: ACM
New York, NY, USA
Date: 1995 107 pp.
Country of Publication: USA
ISBN: 0 89791 774 1
CCC: 0 89791 774 1/95/10...$3.50
Language: English
Conf. Date: 30-31 Oct. 1995
Conf. Loc: Atlanta, GA, USA
Conf. Sponsor: IEEE Comput. Soc. Techn. Committee on
Comput. Graphics; ACM SIGGRAPH
Treatment: Theoretical/Mathematical
Copyright 1995, IEE
Abstract: The paper presents a multicomputer, parallel version
of the recently-proposed 'density estimation' (DE) global illumination
method, designed for computing solutions of environments with
high geometric complexity (as many as hundreds of thousands of
initial surfaces). In addition to the diffuse inter-reflections
commonly handled by conventional radiosity methods, this new method
can also handle energy transport involving arbitrary non-diffuse
surfaces. Output can either be Gouraud-shaded elements for interactive
walk-throughs, or ray-traced images for higher quality still frames.
The key difference of the DE algorithm from conventional radiosity,
in terms of its ability to parallelize efficiently, is its microscopic
view of energy transport, which avoids the O(n/sup 2/) pairwise
surface interactions of most previous macroscopic radiosity algorithms
(i.e., those without clustering). Parallel DE is implemented as
two separate parallel programs which perform different phases
of the DE method. The first program performs the particle-tracing
phase, and the second performs the density-estimation and meshing
phases. Each parallel program consists of a single master task
and multiple worker tasks executing on separate workstations connected
over a local area network. Communication is performed using the
PVM software package and a shared file system. The goal of this
effort is to provide a near-linear speedup for solutions to existing
environment models using tens of processors. The parallel efficiency
of the first program has been measured to be above 90% for as
many as 16 workers, and the parallel efficiency of the second
program has been measured to be above 70% for as many as 12 workers.
(34 Refs.) Classification: C6130B (Graphics techniques); C4240P
(Parallel programming and algorithm theory); C6110P (Parallel
programming); C6150N (Distributed systems software)
Thesaurus: Brightness; Density; Lighting; Local area networks;
Parallel algorithms; Parallel programming; Ray tracing; Realistic
images; Rendering [computer graphics]; Workstations
Free Terms: Efficient parallel global illumination; Density estimation;
Multicomputer parallel density estimation global illumination
method; High geometric complexity environments; Diffuse inter-reflections;
Energy transport; Arbitrary nondiffuse surfaces; Gouraud-shaded
elements; Interactive walk-throughs; Ray-traced images; Still
frames; Radiosity; Parallelization; Parallel programs; Particle-tracing
phase; Meshing phase; Master task; Multiple worker tasks; Workstations;
Local area network; PVM software package; Shared file system
95-23
Doc Type: Conference Paper
Title: Load balancing for a parallel radiosity algorithm
Authors: Sturzlinger, W.; Schaufler, G.; Volkert, J.
Affiliation: GUP Univ., Linz, Austria
Conf. Title: 1995 Parallel Rendering Symposium (PRS 95) (IEEE
Cat. No. 95TB8134)
p. 39-45
Publisher: ACM
New York, NY, USA
Date: 1995 107 pp.
Country of Publication: USA
ISBN: 0 89791 774 1
CCC: 0 89791 774 1/95/10...$3.50
Language: English
Conf. Date: 30-31 Oct. 1995
Conf. Loc: Atlanta, GA, USA
Conf. Sponsor: IEEE Comput. Soc. Techn. Committee on
Comput. Graphics; ACM SIGGRAPH
Treatment: Theoretical/Mathematical
Copyright 1995, IEE
Abstract: The radiosity method models the interaction of light
between diffuse surfaces, thereby accurately predicting global
illumination effects. Due to the high computational effort to
calculate the transfer of light between surfaces and the memory
requirements for the scene description, a distributed, parallelized
version of the algorithm is needed for scenes consisting of thousands
of surfaces. We present several load distribution schemes for
such a parallel algorithm which includes progressive refinement
and adaptive subdivision for fast solutions of high quality. The
load is distributed before the calculations in a static way. During
the computation the load is redistributed dynamically to make
up for individual differences in processor loads. The dynamic
load balancing scheme never generates more data packets than the
original algorithm and avoids overloading processors through actions
taken by the scheme. (26 Refs.)
Classification: C6130B (Graphics techniques); C4240P (Parallel
programming and algorithm theory); C6150N (Distributed systems
software)
Thesaurus: Brightness; Lighting; Parallel algorithms; Parallel
machines; Rendering [computer graphics]; Resource allocation;
Timing Free Terms: Parallel radiosity algorithm; Light interaction;
Diffuse surfaces; Global illumination effects; Computational effort;
Light transfer; Memory requirements; Scene description; Distributed
parallelized algorithm; Load balancing; Load distribution schemes;
Progressive refinement; Adaptive subdivision; High quality solutions;
Dynamic load redistribution; Processor loads; Data packets; Static
load balancing
95-24
Doc Type: Conference Paper
Title: Implementation results and analysis of a parallel progressive
radiosity
Authors: Guitton, P.; Roman, J.; Subrenat, G.
Affiliation: Lab. Bordelais de Recherche en Inf., Bordeaux I Univ.,
Talence, France
Conf. Title: 1995 Parallel Rendering Symposium (PRS 95) (IEEE
Cat. No. 95TB8134)
p. 31-8, 101
Publisher: ACM
New York, NY, USA
Date: 1995 107 pp.
Country of Publication: USA
ISBN: 0 89791 774 1
CCC: 0 89791 774 1/95/10...$3.50
Language: English
Conf. Date: 30-31 Oct. 1995
Conf. Loc: Atlanta, GA, USA
Conf. Sponsor: IEEE Comput. Soc. Techn. Committee on
Comput. Graphics; ACM SIGGRAPH
Treatment: Theoretical/Mathematical
Copyright 1995, IEE
Abstract: The quality of synthetic images depends on the quality
of the modelling of the three-dimensional scenes to be visualized;
the more numerous the geometrical and optical details are, the
more realistic are the resulting images. Unfortunately, such scene
descriptions need a large amount of memory, as well as a long
computation time. In order to deal with these restrictions, we
propose a parallel implementation for an extended stochastic progressive
radiosity method, where form factors are computed with a ray tracing
scheme, on a network of processors with a distributed memory and
a message passing mechanism. Our program has already treated very
large scenes (more than one million patches for example). (29
Refs.)
Classification: C6130B (Graphics techniques); C6150N (Distributed
systems software); C5220P (Parallel architecture); C4240P (Parallel
programming and algorithm theory); C1140 (Probability and statistics)
Thesaurus: Brightness; Data visualisation; Distributed memory
systems; Message passing; Parallel algorithms; Parallel architectures;
Ray tracing; Rendering [computer graphics]; Stochastic processes
Free Terms: Parallel progressive radiosity; Synthetic image quality;
Three-dimensional scene modelling quality; Visualization; Optical
details; Geometrical details; Scene descriptions; Extended stochastic
progressive radiosity method; Form factors; Ray tracing scheme;
Processor network; Distributed memory; Message passing mechanism;
Program
95-25
Doc Type: Conference Proceedings
Conf. Title: 1995 Parallel Rendering Symposium (PRS 95)
Publisher: ACM
New York, NY, USA
Date: 1995 107 pp.
Country of Publication: USA
ISBN: 0 89791 774 1
CCC: 95/10...$3.50
Language: English
Conf. Date: 30-31 Oct. 1995
Conf. Loc: Atlanta, GA, USA
Conf. Sponsor: IEEE Comput. Soc. Techn. Committee on
Comput. Graphics; ACM SIGGRAPH
Treatment: Practical
Copyright 1995, IEE
Abstract: The following topics were dealt with: volume rendering;
parallel radiosity; surface rendering; and graphics hardware.
Classification: C6130B (Graphics techniques); C5540 (Terminals
and graphic displays); C5440 (Multiprocessing systems); C6110P
(Parallel programming)
Thesaurus: Computer graphic equipment; Parallel machines; Parallel
programming; Ray tracing; Rendering [computer graphics]; Special
purpose computers
Free Terms: Parallel rendering; Volume rendering; Parallel radiosity;
Surface rendering; Graphics hardware
95-26
Doc Type: Conference Paper
Title: An object parallel approach for radiosity on the MP-1
Authors: Renaud, C.; Bricout, F.; Lepretre, E.
Affiliation: Lab. d'Inf. Fondamentale de Lille, Univ. des Sci.
et Tech. de Lille Flandres Artois, Villeneuve d'Ascq, France
Conf. Title: Massively Parallel Processing Applications and Development.
Proceedings of the 1994 EUROSIM Conference
p. 887-94
Editors: Dekker, L.; Smit, W.; Zuidervaart, J.C.
Publisher: Elsevier
Amsterdam, Netherlands
Date: 1994 xxii+973 pp.
Country of Publication: Netherlands
ISBN: 0 444 81784 0
Language: English
Conf. Date: 21-23 June 1994
Conf. Loc: Delft, Netherlands
Conf. Sponsor: AKZO NOBEL; BSO; Convex Comput.; HPCN
projects; IBM; NOWESP; et al
Treatment: Practical
Copyright 1995, IEE
Abstract: Radiosity is a graphical method which provides high
quality synthetic images by taking into account the use of diffuse
reflections between surfaces. Unfortunately, this method is very
time-consuming, because of the evaluation of geometric quantities
known as form factors. Substantial improvement in the efficiency
of this method has been obtained by implementing a specifically
designed algorithm on a large mesh-connected machine. We present
an object based parallel implementation of projective approaches
used with the radiosity algorithm. We also detail specific communication
problems encountered in implementing the algorithms on the DEC
MP-1. (8 Refs.) Classification: C6130B (Graphics techniques);
C6150N (Distributed systems software); C5440 (Multiprocessing
systems)
Thesaurus: Brightness; Computer graphics; DEC computers; Object-oriented
programming; Parallel algorithms; Parallel machines Free Terms:
Object parallel approach; Radiosity; MP-1; High quality synthetic
images; Graphical method; Reflections; Geometric quantities; Time-consuming;
Form factors; Large mesh-connected machine; Parallel algorithm;
Radiosity algorithm
95-27
Doc Type: Conference Paper
Title: Optimally combining sampling techniques for Monte Carlo
rendering
Authors: Veach, E.; Guibas, L.J.
Affiliation: Dept. of Comput. Sci., Stanford Univ., CA, USA
Conf. Title: Computer Graphics Proceedings. SIGGRAPH 95
p. 419-28
Editors: Cook, R.
Publisher: ACM
New York, NY, USA
Date: 1995 518 pp.
Country of Publication: USA
ISBN: 0 89791 701 4
CCC: 0 89791 701 4/95/008.$3.50
Language: English
Conf. Date: 6-11 Aug. 1995
Conf. Loc: Los Angeles, CA, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Copyright 1995, IEE
Abstract: Monte Carlo integration is a powerful technique for
the evaluation of difficult integrals. Applications in rendering
include distribution ray tracing, Monte Carlo path tracing, and
form-factor computation for radiosity methods. In these cases
variance can often be significantly reduced by drawing samples
from several distributions, each designed to sample well some
difficult aspect of the integrand. Normally this is done by explicitly
partitioning the integration domain into regions that are sampled
differently. We present a powerful alternative for constructing
robust Monte Carlo estimators, by combining samples from several
distributions in a way that is provably good. These estimators
are unbiased, and can reduce variance significantly at little
additional cost. We present experiments and measurements from
several areas in rendering: calculation of glossy highlights from
area light sources, the 'final gather' pass of some radiosity
algorithms, and direct solution of the rendering equation using
bidirectional path tracing. (14 Refs.) Classification: C6130B
(Graphics techniques); C4260 (Computational geometry); C4160 (Numerical
integration and differentiation); C1140G (Monte Carlo methods)
Thesaurus: Computational geometry; Integration; Monte Carlo methods;
Ray tracing; Rendering [computer graphics]
Free Terms: 3D graphics; Fredholm equations; Sampling techniques;
Monte Carlo rendering; Distribution ray tracing; Monte Carlo path
tracing; Form-factor computation; Radiosity methods; Monte Carlo
estimators; Glossy highlights
95-28
Doc Type: Conference Paper
Title: Feature-based control of visibility error: a multi-resolution
clustering algorithm for global illumination
Authors: Sillion, F.; Drettakis, G.
Affiliation: CNRS, Grenoble, France
Conf. Title: Computer Graphics Proceedings. SIGGRAPH 95
p. 145-52
Editors: Cook, R.
Publisher: ACM
New York, NY, USA
Date: 1995 518 pp.
Country of Publication: USA
ISBN: 0 89791 701 4
CCC: 0 89791 701 4/95/008.$3.50
Language: English
Conf. Date: 6-11 Aug. 1995
Conf. Loc: Los Angeles, CA, USA
Conf. Sponsor: ACM
Treatment: Practical
Copyright 1995, IEE
Abstract: In this paper we introduce a new approach to controlling
error in hierarchical clustering algorithms for radiosity. The
new method ensures that just enough work is done to meet the user's
quality criteria. To this end the importance of traditionally
ignored visibility error is identified, and the concept of features
is introduced as a way to evaluate the quality of an image. A
methodology to evaluate error based on features is presented,
which leads to the development of a multi-resolution visibility
algorithm. An algorithm to construct a suitable hierarchy for
clustering and multi-resolution visibility is also proposed. Results
of the implementation show that the multi-resolution approach
has the potential of providing significant computational savings
depending on the choice of feature size the user is interested
in. They also illustrate the relevance of the feature-based error
analysis. The proposed algorithms are well suited to the development
of interactive lighting simulation systems since they allow more
user control. Two additional mechanisms to control the quality
of a simulation are presented: The evaluation of internal visibility
in a cluster produces more accurate solutions for a given error
bound; a progressive multi-gridding approach is introduced for
hierarchical radiosity, allowing continuous refinement of a solution
in an interactive session. (19 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Brightness; Computer graphics; Error analysis; Image
resolution; Lighting; Visibility
Free Terms: Visibility; Clustering algorithm; Global illumination;
Clustering algorithms; Radiosity; Multi-resolution visibility
95-29
Doc Type: Conference Paper
Title: A parallel system for photo realistic artificial scene
rendering
Authors: Deprettere, E.F.; Hekstra, G.H.; Li-Shen Sheng; Jichun
Bu; Boersma, G.
Affiliation: Dept. of Electr. Eng., Delft Univ. of Technol.,
Netherlands
Conf. Title: VLSI Signal Processing VII (Cat. No.94TH8008)
p. 425-38
Editors: Rabaey, J.; Chau, P.M.; Eldon, J.
Publisher: IEEE
New York, NY, USA
Date: 1994 xii+511 pp.
Country of Publication: USA
ISBN: 0 7803 2123 5
CCC: 0 7803 2123 5/94/$4.00
Language: English
Conf. Date: 26-28 Oct. 1994
Conf. Loc: La Jolla, CA, USA
Conf. Sponsor: IEEE Signal Process. Soc
Treatment: Application; Practical
Copyright 1995, IEE
Abstract: We present a parallel system for fast rendering of artificial
scenes with photo realism. The underlying parallel algorithm is
based on ray-tracing and radiosity shading. The system consists
of a standard workstation, a medium-size mesh of cluster processors
and a high-bandwidth interconnection between them. Each cluster
processor consists of a programmable TMS320C40 core and three
dedicated VLSI satellites. The rendering algorithm runs on both
the workstation host and its rendering mate in a true shared/distributed
manner. The system is the result of an exercise in combined algorithm
and architecture design as well as software/hardware co-design.
(6 Refs.)
Classification: C6130B (Graphics techniques); C6110P (Parallel
programming); C5130 (Microprocessor chips); C5220P (Parallel architecture);
C5540 (Terminals and graphic displays) Thesaurus: Brightness;
Computer graphic equipment; Coprocessors; Data visualisation;
Image texture; Parallel algorithms; Ray tracing; Realistic images;
Rendering [computer graphics]; VLSI Free Terms: Photo realism;
Parallel system; Artificial scene rendering; Parallel algorithm;
Ray-tracing; Radiosity shading; Cluster processors; Programmable
TMS320C40 core; Dedicated VLSI satellites; Workstation host; Software/hardware
co-design
95-30
Doc Type: Journal Paper
Title: Modelling radiative properties of light sources and surfaces
Authors: Paul, J.C.; Deville, P.M.; Winkler, C.
Affiliation: CNRS, Nancy I Univ., France
Journal: Journal of Visualization and Computer Animation
Vol: 6 Iss: 4 p. 231-40
Date: Oct.-Dec. 1995
Country of Publication: UK
ISSN: 1049-8907 CODEN: JVCAEO
CCC: 1049-8907/95/040231-10
Language: English
Treatment: Practical
Copyright 1995, IEE
Abstract: The paper describes methods that can be used for modelling
radiative properties of light sources and materials, in a radiosity
computation algorithm. These methods have been designed in order
to improve the photorealistic rendering of complex architectural
scenes as well as to allow illumination engineering applications.
They are based on the accurate modelling of the spatial and spectral
emittance distributions of the light sources, and the surface
reflectance/transmittance distributions from measurement, and
allow the exact colorimetric properties of the light sources and
the surfaces to be calculated. A method for changing radiosity
inputs during the radiosity process, without recalculating the
solution entirely is also proposed. This allows modifications
in design or dynamic lighting effects to be simulated more interactively.
(18 Refs.)
Classification: C6130B (Graphics techniques); C6185 (Simulation
techniques)
Thesaurus: Brightness; Digital simulation; Light sources; Rendering
[computer graphics]
Free Terms: Radiative properties; Light sources; Radiosity computation
algorithm; Photorealistic rendering; Complex architectural scenes;
Illumination engineering applications; Accurate modelling; Spectral
emittance distributions; Surface reflectance/transmittance distributions;
Exact colorimetric properties; Radiosity inputs; Dynamic lighting
effects
95-31
Doc Type: Journal Paper
Title: A radiosity solution for random fractal surfaces
Authors: En-Hua Wu
Affiliation: Inst. of Comput. Technol., Acad. Sinica, Beijing,
China Journal: Journal of Visualization and Computer Animation
Vol: 6 Iss: 4 p. 219-29
Date: Oct.-Dec. 1995
Country of Publication: UK
ISSN: 1049-8907 CODEN: JVCAEO
CCC: 1049-8907/95/040219-11
Language: English
Treatment: Practical
Copyright 1995, IEE
Abstract: Fractal geometry provides an outstanding mathematical
tool for simulating natural phenomena. However, the recursive
process of stochastic modeling in generating random fractals puts
forward difficult problems in the rendering. At present, only
some special ray tracing methods have been provided to render
fractals, mainly producing specular illumination. The paper proposes
a radiosity solution for rendering random fractals, in which diffuse
interreflection can be calculated in the process of stochastic
modelling. By this solution, the recursive process of fractal
generation is naturally incorporated into the progressive refinement
procedure of the radiosity solution. Particularly, it becomes
possible for fractal surfaces to participate in the energy shooting
process of the radiosity solution. The key problem in the proposed
approach is in calculating the radiosity redistribution for fractal
subdivision. An algorithm for solving the problem has been proposed
and implemented. Test examples show that the method is quite efficient.
The technique may improve the visual realism of the radiosity
image and promote the practical value of the radiosity solution.
(26 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational
geometry); C1160 (Combinatorial mathematics)
Thesaurus: Brightness; Computational geometry; Fractals; Ray tracing;
Rendering [computer graphics]
Free Terms: Radiosity solution; Random fractal surfaces; Fractal
geometry; Natural phenomena; Stochastic modeling; Random fractals;
Ray tracing methods; Specular illumination; Diffuse interreflection;
Stochastic modelling; Recursive process; Progressive refinement
procedure; Energy shooting process; Radiosity redistribution;
Fractal subdivision; Visual realism
95-32
Doc Type: Conference Paper
Title: Distributed tree structures for N-body simulation
Authors: Pai, A.S.; Young-Il Choo; Chen, M.
Affiliation: Dept. of Comput. Sci., Yale Univ., New Haven, CT,
USA Conf. Title: Languages, Compilers and Run-Time Systems for
Scalable Computers
p. 307-10
Editors: Szymanski, B.K.; Sinharoy, B.
Publisher: Kluwer Academic Publishers
Norwell, MA, USA
Date: 1996 xiv+335 pp.
Country of Publication: USA
ISBN: 0 7923 9635 9
Language: English
Conf. Date: 22-24 May 1995
Conf. Loc: Troy, NY, USA
Treatment: Practical
Copyright 1995, IEE
Abstract: Several particle simulation algorithms, such as the
Barnes-Hut and the Fast Multipole method, proceed by hierarchically
decomposing the simulation space and representing the distribution
of the simulated particles in an adaptive tree data structure
which varies as the simulation proceeds. Such tree structures
are also used in radiosity calculation, computational fluid mechanics,
and other applications. Managing such a structure on a distributed
memory machine poses significant difficulties in terms of communication
costs and partitioning strategies. We present the design and an
object oriented implementation of a Virtual Distributed Tree (VDT)
structure that provides a high level view of a dynamic and irregular
tree data structure to the application developer while hiding
the low level communication and tree management functions that
are implemented using a message passing system below the class
interface. The application interface provides various methods
to manipulate the tree in a global fashion while the run time
system handles most of the other details of parallel execution,
including the partition of the data structure across several processors,
communication, and load balancing. Our emphasis is on programmability
and ease of use: we want an easily comprehensible framework so
that various applications that require adaptive trees can be coded
up quickly. (6 Refs.) Classification: C7320 (Physics and chemistry
computing); C6185 (Simulation techniques); C6120 (File organisation);
C6110J (Object-oriented programming); C6150N (Distributed systems
software) Thesaurus: Digital simulation; Message passing; N-body
problems; Object-oriented programming; Physics computing; Tree
data structures Free Terms: Distributed tree structures; N-body
simulation; Particle simulation algorithms; Adaptive tree data
structure; Distributed memory machine; Object oriented implementation;
Virtual Distributed Tree structure; High level view; Irregular
tree data structure; Application developer; Low level communication;
Tree management functions; Message passing system; Run time system;
And load balancing; Programmability; Adaptive trees
95-33
Doc Type: Conference Paper
Title: Discontinuity meshing and hierarchical multi-wavelet radiosity
Authors: Bouatouch, K.; Pattanaik, S.N.
Affiliation: IRISA, Rennes, France
Conf. Title: Proceedings Graphics Interface '95
p. 109-15
Editors: Davis, W.A.; Prusinkiewicz, P.
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1995 viii+281 pp.
Country of Publication: Canada
ISBN: 0 9695338 4 5
Language: English
Conf. Date: 17-19 May 1995
Conf. Loc: Quebec, Que., Canada
Treatment: Practical; Theoretical/Mathematical
Copyright 1995, IEE
Abstract: Proposes an extension to the work of Lischinski et al.
(1993) on combining the hierarchical radiosity method and discontinuity
meshing. The proposed extension supports a higher-order radiosity
function at the estimation step itself. We have carried out this
extension using multi-wavelet basis functions. Unlike the multi-wavelet
radiosity work of Gortler et al. (1993), which uses regular quadtree
subdivision, we carry out the subdivision along the discontinuity
boundary. In other words, instead of deriving the finer basis
functions by uniform parametric dilations of a mother basis function,
we derive the finer basis by mapping the mother basis to arbitrary
subdomains created during the subdivision along the discontinuity
boundary. To carry out push and pull operations, which are crucial
to the hierarchical algorithm, we compute the necessary filter
functions. Our method combines the advantages of wavelet radiosity
and discontinuity meshing. The preliminary results show significant
computational improvements. (6 Refs.)
Classification: C6130B (Graphics techniques); C4190 (Other numerical
methods)
Thesaurus: Brightness; Computer graphics; Wavelet transforms Free
Terms: Discontinuity meshing; Hierarchical multi-wavelet radiosity;
Higher-order radiosity function; Estimation step; Multi-wavelet
basis functions; Subdivision; Discontinuity boundary; Arbitrary
subdomains; Push operations; Pull operations; Hierarchical algorithm;
Filter functions; Computational improvements
95-34
Doc Type: Conference Paper
Title: Massively parallel radiosity in the presence of multiple
isotropic volume scattering
Authors: Langer, M.S.; Breton, P.; Zucker, S.W.
Affiliation: Center for Intelligent Machines, McGill Univ., Montreal,
Que., Canada
Conf. Title: Proceedings Graphics Interface '95
p. 103-8
Editors: Davis, W.A.; Prusinkiewicz, P.
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1995 viii+281 pp.
Country of Publication: Canada
ISBN: 0 9695338 4 5
Language: English
Conf. Date: 17-19 May 1995
Conf. Loc: Quebec, Que., Canada
Treatment: Practical
Copyright 1995, IEE
Abstract: Presents a massively parallel algorithm for computing
radiosity in a scene containing an isotropic scattering medium
of high albedo. The algorithm is based on a new formalism: a coordinate
evolution on the set of light rays in the scene. The evolution
reparameterizes rays from their points of origin to their points
of termination. Local coordinate systems on the set of light rays
are distributed over a two-dimensional lattice of parallel processors,
and transformations between coordinate systems are computed using
only local communication between processors. The algorithm is
implemented on a MasPar-1 which is a SIMD computer having over
2000 processors. (19 Refs.)
Classification: C6130B (Graphics techniques); C6110P (Parallel
programming)
Thesaurus: Albedo; Brightness; Computer graphics; Light scattering;
Parallel algorithms; Ray tracing
Free Terms: Massively parallel algorithm; Radiosity computation;
Multiple isotropic volume scattering; High-albedo isotropic scattering
medium; Coordinate evolution; Light ray
reparameterization; Local coordinate systems; 2D parallel processor
lattice; MasPar-1; SIMD computer; Scene
95-35
Doc Type: Conference Paper
Title: Constructing partitioning trees from Bezier-curves for
efficient intersections and visibility
Authors: Naylor, B.; Rogers, L.
Affiliation: AT&T Bell Labs., Murray Hill, NJ, USA
Conf. Title: Proceedings Graphics Interface '95
p. 44-55
Editors: Davis, W.A.; Prusinkiewicz, P.
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1995 viii+281 pp.
Country of Publication: Canada
ISBN: 0 9695338 4 5
Language: English
Conf. Date: 17-19 May 1995
Conf. Loc: Quebec, Que., Canada
Treatment: Theoretical/Mathematical
Copyright 1995, IEE
Abstract: While a very effective method for designing objects
is to describe their surfaces using non-linear parametric representations,
these are not necessarily the best for executing all of the computations
required for modeling and rendering. These computations include
set operations for CSG, collision detection, ray-surface intersections,
visible surface determination, shadow calculations, radiosity
transfer, and view-volume clipping, all of which involve computing
intersections, possibly in visibility order. Intersections are
intrinsically easier to compute using the implicit rather than
the parametric form; however, implicitizing parametric surfaces
can produce polynomials of too high a degree. An alternative that
we introduce is to convert the non-linear parametric form into
a piecewise-linear, multi-resolution, implicit form, viz. the
binary space partitioning tree. This provides a hierarchical organization
of the many linear pieces, resulting in acceleration of intersection
and visibility calculations. We describe how to construct such
a tree representation of a region of 2-space whose boundary is
a piecewise-Bezier curve of any degree. We then describe how this
construction can be used in 3-space to build trees representing
generalized cylinders. This provides a very effective method for
constructing multi-resolution trees that are 'good', as measured
by expected cost, for intersections and visibility. (18 Refs.)
Classification: C4260 (Computational geometry); C1160 (Combinatorial
mathematics); C6130B (Graphics techniques)
Thesaurus: Computational geometry; Computer graphics; Curve fitting;
Trees [mathematics]
Free Terms: Partitioning tree construction; Bezier curves; Visibility;
Intersections; Nonlinear parametric representation; Rendering;
Modeling; Parametric surfaces; Polynomials; Piecewise-linear multiresolution;
Binary space partitioning tree; Hierarchical organization; Tree
representation; Piecewise-Bezier curve; Generalized cylinders;
Cost
95-36
Doc Type: Journal Paper
Title: A unified hierarchical algorithm for global illumination
with scattering volumes and object clusters
Authors: Sillion, F.X.
Journal: IEEE Transactions on Visualization and Computer Graphics
Vol: 1 Iss: 3 p. 240-54
Date: Sept. 1995
Country of Publication: USA
ISSN: 1077-2626 CODEN: ITVGEA
CCC: 1077-2626/95/$04.00
Language: English
Treatment: Practical
Copyright 1995, IEE
Abstract: The paper presents a new radiosity algorithm that allows
the simultaneous computation of energy exchanges between surface
elements, scattering volume distributions, and groups of surfaces,
or object clusters. The new technique is based on a hierarchical
formulation of the zonal method, and efficiently integrates volumes
and surfaces. In particular no initial linking stage is needed,
even for inhomogeneous volumes, thanks to the construction of
a global spatial hierarchy. An analogy between object clusters
and scattering volumes results in a powerful clustering radiosity
algorithm, with no initial linking between surfaces and fast computation
of average visibility information through a cluster. We show that
the accurate distribution of the energy emitted or received at
the cluster level can produce even better results than isotropic
clustering at a marginal cost. The resulting algorithm is fast
and, more importantly, truly progressive as it allows the quick
calculation of approximate solutions with a smooth convergence
towards very accurate simulations. (37 Refs.)
Classification: C6130B (Graphics techniques); C6185 (Simulation
techniques)
Thesaurus: Brightness; Digital simulation; Lighting; Realistic
images Free Terms: Unified hierarchical algorithm; Global illumination;
Scattering volumes; Object clusters; Radiosity algorithm; Simultaneous
computation; Energy exchanges; Surface elements; Scattering volume
distributions; Hierarchical formulation; Zonal method; Inhomogeneous
volumes; Global spatial hierarchy; Clustering radiosity algorithm;
Average visibility information; Approximate solutions; Smooth
convergence; Accurate simulations; Lighting simulation; Realistic
image synthesis
95-37
Doc Type: Conference Paper in Journal
Title: Using procedural RenderMan shaders for global illumination
Authors: Slusallek, P.; Pflaum, T.; Seidel, H.-P.
Affiliation: Graphische Datenverarbeitung, Erlangen-Nurnberg Univ.,
Germany
Journal: Computer Graphics Forum
Vol: 14 Iss: 3 p. C/311-24
Date: 1995
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: EUROGRAPHICS '95
Conf. Date: 18 Aug.-1 Sept. 1995
Conf. Loc: Maastricht, Netherlands
Treatment: Practical
Copyright 1995, IEE
Abstract: Global illumination techniques like radiosity or Monte
Carlo ray tracing are becoming standard features of rendering
systems. However, there is currently no accepted interface format
which supports an appropriate physically based scene description.
We present extensions to the well known RenderMan interface, which
allow for a physically based scene description and support advanced
global illumination techniques. Special emphasis has been put
on the support for procedural descriptions of reflection and emission
by RenderMan surface shaders. So far, they could not be used with
most global illumination algorithms. The extensions have been
implemented in a physically based rendering system and are illustrated
with examples. (24 Refs.)
Classification: C6130B (Graphics techniques); C6180 (User interfaces)
Thesaurus: Brightness; Lighting; Rendering [computer graphics];
User interfaces
Free Terms: Procedural RenderMan shaders; Global illumination;
Radiosity; Monte Carlo ray tracing; Rendering systems; Interface
format; Physically based scene description; RenderMan interface;
Advanced global illumination techniques; Procedural descriptions;
Reflection; Emission; Physically based rendering system
95-38
Doc Type: Conference Paper in Journal
Title: A new radiosity approach for regular objects: application
to ruled surfaces
Authors: Arques, D.; Michelin, S.
Affiliation: Inst. Gaspard Monge, Univ. Marne-la-Vallee,
Noisy-le-Grand, France
Journal: Computer Graphics Forum
Vol: 14 Iss: 3 p. C/299-310
Date: 1995
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: EUROGRAPHICS '95
Conf. Date: 18 Aug.-1 Sept. 1995
Conf. Loc: Maastricht, Netherlands
Treatment: Practical
Copyright 1995, IEE
Abstract: The paper introduces a new approach in the radiosity
method. The main principle applied here is the improvement of
form factor computation by the knowledge of the model properties.
More precisely, if surfaces describing a scene are 'regular',
the values of the form factor and its 'derivatives' between any
patch B and a patch A intervening in the meshing of a given surface,
enable us to evaluate (with a required precision) the form factors
values between B and the neighboring patches of A. We also show
that the mathematical relation we have obtained: is especially
efficient with ruled surfaces; significantly decreases the computation
time; is well adapted to refinement or subdivision techniques
and gives us an interesting variety of success. Calculation times
are equivalent to those obtained with a projective method (hemi
cube for example) but with an efficient control of the generated
errors. (38 Refs.) Classification: C6130B (Graphics techniques);
C4260 (Computational geometry)
Thesaurus: Brightness; Computational geometry; Computer graphics
Free Terms: Radiosity approach; Regular objects; Ruled surfaces;
Radiosity method; Form factor computation; Model properties; Surface
meshing; Neighboring patches; Mathematical relation; Subdivision
techniques; Projective method; Computer graphics; Ray tracing
95-39
Doc Type: Conference Paper in Journal
Title: Multiresolution B-spline radiosity
Authors: Yizhou Yut; Qunsheng Peng
Affiliation: State Key Lab. of CAD & CG, Zhejiang Univ., Hangzhou,
China
Journal: Computer Graphics Forum
Vol: 14 Iss: 3 p. C/285-98
Date: 1995
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: EUROGRAPHICS '95
Conf. Date: 18 Aug.-1 Sept. 1995
Conf. Loc: Maastricht, Netherlands
Treatment: Practical
Copyright 1995, IEE
Abstract: The paper introduces a kind of new wavelet radiosity
method called multiresolution B-spline radiosity, which uses B-splines
of different scales to represent radiosity distribution functions.
A set of techniques and algorithms, such as function extrapolation,
adaptive quadrature, scale adjustment and octree, are proposed
to implement it. This method sets up hierarchical structures on
surfaces, keeps radiosity distribution continuous at element boundaries,
does not need postprocessing, and does not prevent the use of
any surface whose parameter domain is rectilinear. (18 Refs.)
Classification: C6130B (Graphics techniques); C1160 (Combinatorial
mathematics); C4160 (Numerical integration and differentiation);
C4130 (Interpolation and function approximation); C4190 (Other
numerical methods)
Thesaurus: Brightness; Extrapolation; Integration; Octrees; Rendering
[computer graphics]; Splines [mathematics]; Wavelet transforms
Free Terms: Multiresolution B spline radiosity; Wavelet radiosity
method; Multiresolution B-spline radiosity; Radiosity distribution
functions; Function extrapolation; Adaptive quadrature; Scale
adjustmen; Octree; Hierarchical structures; Radiosity distribution;
Element boundaries
95-40
Doc Type: Journal Paper
Title: Global illumination of random fractal surfaces by radiosity
solution
Authors: Wu Enhua
Affiliation: Inst. of Software, Acad. Sinica, Beijing, China
Journal: Chinese Journal of Computers
Vol: 18 Iss: 5 p. 321-9
Date: May 1995
Country of Publication: China
ISSN: 0254-4164 CODEN: JIXUDT
Language: Chinese
Treatment: Practical; Theoretical/Mathematical
Copyright 1995, IEE
Abstract: Proposes a radiosity solution for rendering random fractals,
in which diffuse interreflection can be calculated in the process
of stochastic modelling. By this solution, the recursive process
of fractal generation is naturally incorporated into the progressive
refinement procedure for the radiosity solution. Particularly,
it becomes possible for fractal surfaces to participate in the
energy shooting process of the radiosity solution. The key problem
in the proposed approach is in calculating the radiosity redistribution
for fractal subdivision. An algorithm for solving the problem
has been proposed and implemented. Test examples show that the
method is quite efficient. The technique may improve the visual
realism of the radiosity image and promote the practical value
of the radiosity solution. (30 Refs.)
Classification: A4220G (Optical scattering, diffraction, dispersion
and polarization in inhomogeneous media); A4220C (Wave fronts,
ray tracing and beam spread in inhomogeneous media); A0555 (Fractals);
C6130B (Graphics techniques); C4260 (Computational geometry);
C1140Z (Other topics in statistics)
Thesaurus: Brightness; Computational geometry; Fractals; Lighting;
Rendering [computer graphics]; Stochastic processes Free Terms:
Global illumination; Random fractal surfaces; Radiosity solution;
Rendering; Diffuse interreflection; Stochastic modelling; Recursive
process; Fractal generation; Progressive refinement procedure;
Energy shooting process; Radiosity redistribution; Fractal subdivision;
Visual realism; Fractal geometry
95-41
Doc Type: Conference Paper
Title: Multithreaded processor for image generation
Authors: Sagishima, T.; Kimura, K.; Hirata, H.; Kiyohara, T.;
Asahara, S.; Onoye, T.; Shirakawa, I.
Affiliation: Audio Video Inf. Technol. Lab., Matsushita Electr.
Ind. Co. Ltd., Kadoma, Japan
Conf. Title: 1994 IEEE International Symposium on Circuits and
Systems (Cat. No.94CH3435-5)
p. 231-4 vol.4
Publisher: IEEE
New York, NY, USA
Date: 1994 6 vol. (494+644+300+366+794+510 pp.)
Country of Publication: USA
ISBN: 0 7803 1915 X
Language: English
Conf. Date: 30 May-2 June 1994
Conf. Loc: London, UK
Treatment: Application; Practical
Copyright 1995, IEE
Abstract: Multiple instruction execution is a major approach to
designing high-performance processors. Superscalar and VLIW processor
that utilize instruction level parallelism are usually focused
on. On the other hand, the multithreaded processor can be expected
to achieve a high degree of multiple instruction execution by
utilizing coarse grain parallelism. Many computer graphics applications
(such as the radiosity method and ray-tracing method) can be optimized
by reorganizing the code to take advantage of coarse grain parallelism,
but the degree of instruction level parallelism is not sufficient
for a superscalar processor. Experimental result using the radiosity
method shows that the 4-thread multithreaded processor achieves
2.9 times speedup over single thread, while the 4-issue superscalar
processor manages around 1.5 times. By duplicating two kinds of
function units, the performance of a multithreaded processor increases
to 3.7 times, but the performance of a superscalar processor is
saturated at around 1.5 times. Therefore, for computer graphics
applications, the multithreaded processor is a better approach
than the superscalar processor. (8 Refs.)
Classification: C5540 (Terminals and graphic displays); C6130B
(Graphics techniques); C5220P (Parallel architecture); C5470 (Performance
evaluation and testing); C5440 (Multiprocessing systems) Thesaurus:
Computer graphic equipment; Computer graphics; Multiprocessing
systems; Parallel architectures; Performance evaluation
Free Terms: Multithreaded processor; Image generation; Coarse
grain parallelism; Computer graphics; Radiosity method
95-42
Doc Type: Conference Paper
Title: A massively parallel processing approach to fast photo-realistic
image synthesis
Authors: Kobayashi, H.; Nakamura, T.
Affiliation: Fac. of Eng., Tohoku Univ., Sendai, Japan
Conf. Title: Communicating with Virtual Worlds
p. 497-507
Editors: Thalmann, N.M.; Thalmann, D.
Publisher: Springer-Verlag
Tokyo, Japan
Date: 1993 ix+613 pp.
Country of Publication: Japan
ISBN: 4 431 70125 7
Language: English
Conf. Date: 21-25 June 1993
Conf. Loc: Lausanne, Switzerland
Treatment: Practical
Copyright 1995, IEE
Abstract: Photo-realistic image synthesis based on the global
illumination models is very time consuming and is not practical
in the industrial world. This paper presents a new parallel processing
scheme to accelerate photo-realistic image synthesis. A massively
parallel processing system and its control scheme for this purpose
are discussed. System behavior is also examined by using the queueing
network model. (8 Refs.)
Classification: C6130B (Graphics techniques); C5440 (Multiprocessing
systems); C6150N (Distributed systems software)
Thesaurus: Brightness; Lighting; Parallel processing; Performance
evaluation; Queueing theory; Ray tracing; Realistic images Free
Terms: Massively parallel processing; Fast photo-realistic image
synthesis; Global illumination models; Time consuming; Control
scheme; System behavior; Queueing network model; Radiosity; Ray
tracing
95-43
Doc Type: Conference Paper
Title: Parallel processing in radiosity calculations
Authors: Lamotte, W.; Van Reeth, F.; Vandeurzen, L.; Flerackers,
E.
Affiliation: Appl. Comput. Sci. Lab., Limburgs Univ. Centrum,
Diepenbeek, Belgium
Conf. Title: Communicating with Virtual Worlds
p. 485-96
Editors: Thalmann, N.M.; Thalmann, D.
Publisher: Springer-Verlag
Tokyo, Japan
Date: 1993 ix+613 pp.
Country of Publication: Japan
ISBN: 4 431 70125 7
Language: English
Conf. Date: 21-25 June 1993
Conf. Loc: Lausanne, Switzerland
Treatment: Practical; Theoretical/Mathematical
Copyright 1995, IEE
Abstract: Global illumination models have received a considerable
amount of attention in realistic image synthesis research. Especially
radiosity methods for realizing the illumination in scenes exhibiting
global Lambertian diffuse reflection have been reported. Since
the introduction of the progressive refinement methodology, the
performance of the early pioneering algorithms has been improved
drastically. In this paper, we go a step further in improving
the performance by utilizing parallel processing techniques. Concretely,
we elucidate a transputer based approach for realizing a parallel
ray tracing based progressive radiosity method. (26 Refs.) Classification:
C6130B (Graphics techniques); C4240P (Parallel programming and
algorithm theory); C6150N (Distributed systems software)
Thesaurus: Brightness; Lighting; Parallel algorithms; Performance
evaluation; Ray tracing; Realistic images; Transputer systems
Free Terms: Parallel processing; Radiosity calculations; Global
illumination models; Realistic image synthesis; Global Lambertian
diffuse reflection; Progressive refinement methodology; Transputer
based approach; Parallel ray tracing; Progressive radiosity method
95-44
Doc Type: Conference Paper
Title: Solving the radiosity linear system
Authors: Gortler, S.J.; Cohen, M.F.
Affiliation: Dept. of Comput. Sci., Princeton Univ., NJ, USA
Conf. Title: Communicating with Virtual Worlds
p. 78-88
Editors: Thalmann, N.M.; Thalmann, D.
Publisher: Springer-Verlag
Tokyo, Japan
Date: 1993 ix+613 pp.
Country of Publication: Japan
ISBN: 4 431 70125 7
Language: English
Conf. Date: 21-25 June 1993
Conf. Loc: Lausanne, Switzerland
Treatment: Theoretical/Mathematical
Copyright 1995, IEE
Abstract: This paper discusses the various algorithms that have
been proposed to solve the linear system arising in the radiosity
method for image synthesis. These algorithms are placed within
the context of the numerical methods literature. In particular,
we show that the progressive radiosity method is equivalent to
Southwell iteration, and the hierarchical method can be viewed
as a preconditioning method that produces an approximately equivalent
sparse system. When integrated with a heuristic predictor of where
the significant entries in the sparse system will be, the result
is the efficiencies claimed by the hierarchical methods. The goal
in reexamining the radiosity methods is to extend the understanding
of current algorithms in the effort of investigating new, more
accurate, and efficient techniques. (19 Refs.)
Classification: C4140 (Linear algebra); C4130 (Interpolation and
function approximation); C6130B (Graphics techniques) Thesaurus:
Brightness; Iterative methods; Linear algebra; Realistic images
Free Terms: Radiosity linear system solving; Image synthesis;
Numerical methods; Progressive radiosity method; Southwell iteration;
Hierarchical method; Preconditioning method; Approximately equivalent
sparse system; Heuristic predictor; Realistic images
95-45
Doc Type: Journal Paper
Title: Monte Carlo radiosity
Authors: Neumann, L.
Journal: Computing
Vol: 55 Iss: 1 p. 23-42
Date: 1995
Country of Publication: Austria
ISSN: 0010-485X CODEN: CMPTA2
CCC: 0010-485X/95/$1.00+0.20
Language: English
Treatment: Theoretical/Mathematical
Copyright 1995, IEE
Abstract: The fast radiosity-type methods for very complex diffuse
environments, introduced in this paper, present a nearly linear-time
solution. The outlined procedures rely on recursive algorithms
with stochastic convergence for solving the radiosity equation
system. Approximations of gathering and shooting at very low computational
cost-rather than the exact matrix of a single reflection-are used.
The efficiency of the methods is increased by applying variance
reduction techniques. (18 Refs.)
Classification: A4220C (Wave fronts, ray tracing and beam spread
in inhomogeneous media); A0260 (Numerical approximation and analysis);
A0250 (Probability theory, stochastic processes, and statistics);
C6130B (Graphics techniques); C1140G (Monte Carlo methods); C4130
(Interpolation and function approximation)
Thesaurus: Approximation theory; Brightness; Convergence of numerical
methods; Geometrical optics; Monte Carlo methods; Rendering [computer
graphics]; Stochastic processes
Free Terms: Monte Carlo method; Fast radiosity-type methods; Complex
diffuse environments; Nearly linear-time solution; Recursive algorithms;
Stochastic convergence; Radiosity equation system; Gathering approximation;
Shooting approximation; Low computational cost; Efficiency; Variance
reduction techniques; Transillumination method; Stochastic shooting
method
95-46
Doc Type: Journal Paper
Title: Adjoint equations and random walks for illumination computation
Authors: Pattanaik, S.N.; Mudur, S.P.
Affiliation: Graphics & CAD Div., Nat. Centre for Software
Technol., Bombay, India
Journal: ACM Transactions on Graphics
Vol: 14 Iss: 1 p. 77-102
Date: Jan. 1995
Country of Publication: USA
ISSN: 0730-0301 CODEN: ATGRDF
CCC: 0730-0301/95/0100-0077$03.50
Language: English
Treatment: Theoretical/Mathematical
Copyright 1995, IEE
Abstract: Introduces the potential equation that, along with the
rendering equation, forms an adjoint system of equations and provides
a mathematical framework for all known approaches to illumination
computation based on geometric optics. The potential equation
is more natural for illumination computations that simulate light
propagation starting from the light sources, such as progressive
radiosity and particle tracing. Using the mathematical handles
provided by this framework and the random-walk solution model,
we present a number of importance sampling schemes for improving
the computation of flux estimation. Of particular significance
is the use of approximately computed potential for directing a
majority of the random walks through regions of importance in
the environment, thus reducing the variance in the estimates of
luminous flux in these regions. Finally, results from a simple
implementation are presented to demonstrate the high-efficiency
improvements made possible by the use of these techniques. (21
Refs.)
Classification: A4210D (Wave-front and ray tracing in homogeneous
media); A0250 (Probability theory, stochastic processes, and statistics);
C6130B (Graphics techniques); C1140G (Monte Carlo methods); C4260
(Computational geometry)
Thesaurus: Brightness; Equations; Geometrical optics; Light propagation;
Light sources; Lighting; Monte Carlo methods; Random processes;
Rendering [computer graphics]
Free Terms: Adjoint equations; Random walks; Illumination computation;
Illumination potential equation; Rendering equation; Geometric
optics; Light propagation; Light sources; Progressive radiosity;
Particle tracing; Importance sampling schemes; Luminous flux estimation;
Approximately computed potential; Variance reduction; High-efficiency
improvements; Forward simulation; Global illumination; Monte Carlo
simulation; Path tracing
95-47
Doc Type: Conference Paper
Title: A parallel radiosity system for large data sets
Authors: Stuttard, D.; Worrall, A.; Paddon, D.; Willis, C.
Affiliation: Dept. of Comput. Sci., Bristol Univ., UK Conf. Title:
WSCG'95 (Winter School of Computer Graphics and Visualisation
95). Third International Conference in
Central Europe on Computer Graphics and Visualisation 95.
Conference Proceedings
p. 421-30 vol.2
Editors: Skala, V.
Publisher: Univ. West Bohemia
Plzen, Czech Republic
Date: 1995 2 vol. 485 pp.
Country of Publication: Czech Republic
ISBN: 80 7082 186 8
Availability: Union Agency, Na Mazinach 9, 322 00 Plzen, Czech
Republic Language: English
Conf. Date: 14-18 Feb. 1995
Conf. Loc: Plzen, Czech Republic
Conf. Sponsor: Autodesk; DTP Studio; Inel; Silicon
Graphics; CAdia; Hewlett Packard
Treatment: Practical
Copyright 1995, IEE
Abstract: The radiosity method gives realistic results for synthesising
images based on diffuse light interaction; however, the method
is also very computationally expensive. We present a system for
parallelising a progressive refinement radiosity method using
a ray casting approach. The system decomposes the environment
into two distinct entities: the model geometry and the radiosity
sample points. These are then distributed amongst the processors,
and message-passing communication protocols and caching methods
are introduced to enable the system to cope with very large models
whilst maintaining a high processing rate. (15 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational
geometry); C4240P (Parallel programming and algorithm theory);
C6110P (Parallel programming); C5640 (Protocols); C6150N (Distributed
systems software)
Thesaurus: Brightness; Cache storage; Computational geometry;
Message passing; Parallel algorithms; Protocols; Ray tracing;
Realistic images
Free Terms: Parallel radiosity system; Large data sets; Image
synthesis; Diffuse light interaction; Parallelization; Progressive
refinement radiosity method; Ray casting; Model geometry; Radiosity
sample points; Distributed processing; Message-passing communication
protocols; Caching methods; Processing rate
95-48
Doc Type: Conference Paper
Title: On convergence and complexity of radiosity algorithms
Authors: Szirmay-Kalos, L.; Marton, G.
Affiliation: Dept. of Process Control, Tech. Univ. Budapest, Hungary
Conf. Title: WSCG'95 (Winter School of Computer Graphics and Visualisation
95). Third International Conference in
Central Europe on Computer Graphics and Visualisation 95.
Conference Proceedings
p. 313-22 vol.2
Editors: Skala, V.
Publisher: Univ. West Bohemia
Plzen, Czech Republic
Date: 1995 2 vol. 485 pp.
Country of Publication: Czech Republic
ISBN: 80 7082 186 8
Availability: Union Agency, Na Mazinach 9, 322 00 Plzen, Czech
Republic Language: English
Conf. Date: 14-18 Feb. 1995
Conf. Loc: Plzen, Czech Republic
Conf. Sponsor: Autodesk; DTP Studio; Inel; Silicon
Graphics; CAdia; Hewlett Packard
Treatment: Theoretical/Mathematical
Copyright 1995, IEE
Abstract: This paper evaluates and compares the convergence and
complexity characteristics of radiosity algorithms with a special
emphasis on randomized methods. (4 Refs.)
Classification: C4260 (Computational geometry); C4240C (Computational
complexity); C6130B (Graphics techniques)
Thesaurus: Brightness; Computational complexity; Computational
geometry; Computer graphics; Convergence of numerical methods;
Randomised algorithms
Free Terms: Radiosity algorithms; Convergence; Complexity; Randomized
methods; Finite element method; Computer graphics
95-49
Doc Type: Conference Paper
Title: Speeding up progressive radiosity by overshooting
Authors: Feda, M.
Affiliation: Inst. of Comput. Graphics, Tech. Univ. Wien, Austria
Conf. Title: WSCG 95 (Winter School of Computer Graphics and Visualisation
95). Third International Conference in
Central Europe on Computer Graphics and Visualisation 95
p. 87-92 vol.1
Editors: Skala, V.
Publisher: Univ. West Bohemia
Plzen, Czech Republic
Date: 1995 2 vol. 485 pp.
Country of Publication: Czech Republic
Availability: Union Agency, Na Mazinach 9, 322 00 Plzen, Czech
Republic Language: English
Conf. Date: 14-18 Feb. 1995
Conf. Loc: Plzen, Czech Republic
Conf. Sponsor: Autodesk; DTP Studio; Inel; Silicon
Graphics; CAdis; Hewlett Packard; Intergraph
CR; et al
Treatment: Theoretical/Mathematical
Copyright 1995, IEE
Abstract: Overshooting techniques have proven to significantly
speed up the convergence of radiosity computation. Similar methods
(overrelaxation) have also been widely used in numerical mathematics
to speed up iterative solution methods for linear equation systems,
e.g. Gauss-Seidel iteration. This paper gives a comprehensive
description of all overshooting techniques. Advantages and disadvantages
of the different techniques are also described. (7 Refs.)
Classification: C4260 (Computational geometry); C4130 (Interpolation
and function approximation); C6130B (Graphics techniques) Thesaurus:
Brightness; Computational geometry; Computer graphics; Convergence
of numerical methods; Iterative methods; Relaxation theory
Free Terms: Progressive radiosity; Overshooting; Convergence;
Radiosity computation; Overrelaxation; Numerical mathematics;
Iterative solution methods; Linear equation systems; Gauss-Seidel
iteration
95-50
Doc Type: Conference Paper
Title: Dynamic subdivision in radiosity
Authors: Dubuis, E.; Bieri, H.
Affiliation: Inst. fur Inf. und Angewandte Math., Bern Univ.,
Switzerland
Conf. Title: WSCG 95 (Winter School of Computer Graphics and
Visualisation 95). Third International Conference in
Central Europe on Computer Graphics and Visualisation 95
p. 79-86 vol.1
Editors: Skala, V.
Publisher: Univ. West Bohemia
Plzen, Czech Republic
Date: 1995 2 vol. 485 pp.
Country of Publication: Czech Republic
Availability: Union Agency, Na Mazinach 9, 322 00 Plzen, Czech
Republic Language: English
Conf. Date: 14-18 Feb. 1995
Conf. Loc: Plzen, Czech Republic
Conf. Sponsor: Autodesk; DTP Studio; Inel; Silicon
Graphics; CAdis; Hewlett Packard; Intergraph
CR; et al
Treatment: Practical; Theoretical/Mathematical
Copyright 1995, IEE
Abstract: This paper presents a fast radiosity algorithm for illuminating
scenes containing large piecewise polygonal surfaces. Dynamic
subdivision is based on the well known adaptive subdivision, introduced
by (Cohen et al., 1986). During the illumination process, patches
in areas with high intensity gradients are refined. Contrary to
adaptive subdivision, the presented algorithm subdivides patches
not in a static way. The patch hierarchy is dynamic and adapted
to the respective state of the illumination process. To take a
decision concerning patch subdivision, more information about
the gathered energy of a patch is considered then with adaptive
subdivision. The results show that this new algorithm can lead
to remarkable speedups compared to adaptive subdivision. (8 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational
geometry)
Thesaurus: Brightness; Computational geometry; Lighting; Realistic
images
Free Terms: Fast radiosity algorithm; Scene illumination; Large
piecewise polygonal surfaces; Adaptive subdivision; Dynamic subdivision;
Illumination process; High intensity gradients; Patch hierarchy;
Patch subdivision
95-51
Doc Type: Conference Paper
Title: A parallel approach to hierarchical radiosity
Authors: Bohn, C.-A.; Garmann, R.
Affiliation: German Nat. Res. Center for Comput. Sci., St. Augustin,
Germany
Conf. Title: WSCG 95 (Winter School of Computer Graphics and
Visualisation 95). Third International Conference in
Central Europe on Computer Graphics and Visualisation 95
p. 26-35 vol.1
Editors: Skala, V.
Publisher: Univ. West Bohemia
Plzen, Czech Republic
Date: 1995 2 vol. 485 pp.
Country of Publication: Czech Republic
Availability: Union Agency, Na Mazinach 9, 322 00 Plzen, Czech
Republic Language: English
Conf. Date: 14-18 Feb. 1995
Conf. Loc: Plzen, Czech Republic
Conf. Sponsor: Autodesk; DTP Studio; Inel; Silicon
Graphics; CAdis; Hewlett Packard; Intergraph
CR; et al
Treatment: Practical; Theoretical/Mathematical
Copyright 1995, IEE
Abstract: A parallel algorithm solving the radiosity equation
is presented. It is based on the hierarchical approach (HR) (Hanrahan
et al., 1991) and realized on a massively parallel supercomputer-the
Connection-Machine 5. Our algorithm considers the HR approach
as a process that manipulates a huge graph structure. Simulated
annealing is used in the graph's rearranging procedure to achieve
a good work-balance and nearly optimal communication costs. The
implementation shows a significant step to facilitate the application
of a radiosity solver, produced on one hand by the user-support
that HR needs, on the other hand by the fast calculation times
the parallel implementation offers. On 64 processors we obtained
a speed-up of 8.4. (13 Refs.)
Classification: C6130B (Graphics techniques); C4240P (Parallel
programming and algorithm theory); C5440 (Multiprocessing systems);
C6150N (Distributed systems software)
Thesaurus: Brightness; Data visualisation; Parallel algorithms;
Parallel machines; Simulated annealing
Free Terms: Parallel algorithm; Hierarchical radiosity; Computer
graphics; Radiosity equation solving; Message passing; Hierarchical
approach; Massively parallel supercomputer; Connection-Machine
5; Graph structure; Simulated annealing; Optimal communication
costs; Radiosity solver; Fast calculation times; Scientific visualization;
Rendering
95-52
Doc Type: Conference Proceedings
Conf. Title: Proceedings of Third International Conference in
Central Europe on Computer Graphics and Visualisation: Winter
School of Computer Graphics
Editors: Skala, V.
Publisher: Univ. West Bohemia
Plzen, Czech Republic
Date: 1995 2 vol. 485 pp.
Country of Publication: Czech Republic
Availability: Union Agency, Na Mazinach 9, 322 00 Plzen, Czech
Republic Language: English
Conf. Date: 14-18 Feb. 1995
Conf. Loc: Plzen, Czech Republic
Conf. Sponsor: Autodesk; DTP Studio; Inel; Silicon
Graphics; CAdis; Hewlett Packard; Intergraph
CR; et al
Copyright 1995, IEE
Abstract: The following topics were dealt with: NURBS; animation;
curve drawing; radiosity; shading; geometry; rendering; visualization;
data exploration; solid modelling; path tracing; CAD; filters;
topology; ray tracing; icons; photorealism; multimedia; data compression;
3D scenes; range finding; surface construction; texture; feature-based
modelling; stereography; discriminatory analysis; volumetric data;
and the graphical representation of rules. Classification: C6130B
(Graphics techniques)
Thesaurus: Computer graphics; Data visualisation
Free Terms: Computer graphics; Animation; Radiosity; Geometry;
Rendering; Visualization; Path tracing; CAD; Ray tracing; Multimedia;
Volumetric data
95-53
Doc Type: Conference Paper
Title: A comparison of techniques for the transformation of radiosity
values to monitor colors
Authors: Ferschin, P.; Tastl, I.; Purgathofer, W.
Affiliation: Inst. fur Computergraphik, Tech. Univ. Wien, Austria
Conf. Title: Proceedings ICIP-94 (Cat. No.94CH35708) p. 992-6
vol.3
Publisher: IEEE Comput. Soc. Press
Los Alamitos, CA, USA
Date: 1994 3 vol. (liii+992+1064+1050 pp.)
Country of Publication: USA
ISBN: 0 8186 6952 7
CCC: 0 8186 6950 0/94/$4.00
Language: English
Conf. Date: 13-16 Nov. 1994
Conf. Loc: Austin, TX, USA
Conf. Sponsor: IEEE Signal Process. Soc
Treatment: Theoretical/Mathematical
Copyright 1995, IEE
Abstract: In the rendering process of radiosity scenes, the computed
radiosity values have to be converted to color values that can
be displayed on a CRT monitor. Usually radiosity calculations
as well as various color calculations are performed in the RGB
color space. Unfortunately the radiosity values can be outside
a monitor gamut, which is a three-dimensional solid surrounding
the set of all displayable colors for that device. The radiosity
approach can be used either for rendering images with global illumination
effects or for accurate physical simulation of light propagation.
This paper introduces several techniques to transform radiosity
values to monitor colors. These techniques use either clipping
or compression, either scene dependent or independent algorithms
and work either in the RGB, CIELUV or CIELAB color space. A simple,
yet visually appealing, nonlinear color compression technique
is introduced to generate smooth intensity gradients on a CRT
monitor. The problems of accurate perceptual display of radiosity
scenes are discussed as well as some new ideas from color theory
are presented that might be helpful for a solution of this task.
(12 Refs.)
Classification: B6140C (Optical information, image and video signal
processing); B7260 (Display technology and systems) Thesaurus:
Brightness; Cathode-ray tube displays; Cathode-ray tubes; Data
compression; Human factors; Image colour analysis; Realistic images
Free Terms: Radiosity values transformation; Rendering process;
Radiosity scenes; Color values; CRT monitor; Monitor colors; Color
calculations; RGB color space; Monitor gamut; Three-dimensional
solid; Global illumination effects; Light propagation simulation;
Clipping; Perceptual display; Scene dependent algorithms; Scene
independent algorithms; RGB; CIELUV; CIELAB; Color space; Nonlinear
color compression; Smooth intensity gradients
95-54
Doc Type: Journal Paper
Title: Load balancing and data locality in adaptive hierarchical
N-body methods: barnes-hut, fast multipole, and radiosity
Authors: Singh, J.P.; Holt, C.; Totsuka, T.; Gupta, A.; Hennessy,
J.
Affiliation: Comput. Syst. Lab., Stanford Univ., CA, USA
Journal: Journal of Parallel and Distributed Computing
Vol: 27 Iss: 2 p. 118-41
Date: June 1995
Country of Publication: USA
ISSN: 0743-7315 CODEN: JPDCER
CCC: 0743-7315/95/$6.00
Language: English
Treatment: Application; Practical
Copyright 1995, IEE
Abstract: Hierarchical N-body methods, which are based on a fundamental
insight into the nature of many physical processes, are increasingly
being used to solve large-scale problems in a variety of scientific/engineering
domains. Applications that use these methods are challenging to
parallelize effectively, however, owing to their nonuniform, dynamically
changing characteristic and their need for long-range communication.
In this paper, we study the partitioning and scheduling techniques
required to obtain effective parallel performance on applications
that use a range of hierarchical N-body methods. To obtain representative
coverage, we first examine applications that use the two best
methods known for classical N-body problems: the Barnes-Hut method
and the fast multipole method. Then, we examine a recent hierarchical
method for radiosity calculations in computer graphics, which
applies the hierarchical N-body approach to a problem with very
different characteristics. We find that straightforward decomposition
techniques which an automatic scheduler might implement do not
scale well, because they are unable to simultaneously provide
load balancing and data locality. However, all the applications
yield very good parallel performance if appropriate partitioning
and scheduling techniques are implemented by the programmer. (29
Refs.)
Classification: C6150J (Operating systems); C6130B (Graphics techniques);
C6150N (Distributed systems software)
Thesaurus: Computer graphics; Resource allocation; Scheduling
Free Terms: Load balancing; Data locality; Adaptive hierarchical
N-body methods; Barnes-hut; Fast multipole; Radiosity; Partitioning;
Scheduling techniques; Parallel performance; Barnes-Hut method;
Fast multipole method; Radiosity calculations; Computer graphics;
Decomposition techniques; Automatic scheduler
95-55
Doc Type: Conference Paper
Title: Radiosity based model for terrain effects on multi-angular
views
Authors: Borel, C.C.; Gerstl, S.A.W.
Affiliation: Nonproliferation & Int. Security, Los Alamos
Nat. Lab., NM, USA
Conf. Title: IGARSS '94. International Geoscience and Remote Sensing
Symposium. Surface and Atmospheric Remote Sensing:
Technologies, Data Analysis and Interpretation (Cat.
No.94CH3378-7)
p. 1667-9 vol.3
Publisher: IEEE
New York, NY, USA
Date: 1994 4 vol. lxviii+2543 pp.
Country of Publication: USA
ISBN: 0 7803 1497 2
CCC: 0 7803 1497 2/94/$4.00
Language: English
Conf. Date: 8-12 Aug. 1994
Conf. Loc: Pasadena, CA, USA
Conf. Sponsor: IEEE; IEEE Geosci. & Remote Sensing Soc.;
URSI; Opt. Soc. America; NASA; Office of Naval
Res
Treatment: Practical; Theoretical/Mathematical
Copyright 1995, IEE
Abstract: The Multi-Angular Imaging Spectroradiometer (MISR) will
image the Earth from 9 viewing angles and derive atmospheric parameters
and surface reflectance. The authors investigate the effects of
reflections within a rough terrain on reflectance retrievals with
and without terrain correction. A simple wedge model is used to
compute the surface radiosities as a function of solar illumination
direction. For the 9 MISR view directions the authors compute
the apparent reflectance and compare the results with a single
scattering model. For a range of slopes and flat surface reflectances
they compute how much the apparent reflectance changes. (6 Refs.)
Classification: A9385 (Instrumentation and techniques for geophysical,
hydrospheric and lower atmosphere research); A9190 (Other topics
in solid Earth physics); B7710 (Geophysical techniques and equipment);
B7730 (Other remote sensing applications in Earth sciences) Thesaurus:
Geophysical techniques; Remote sensing
Free Terms: Geophysical measurement technique; Land surface terrain
mapping; Remote sensing; Optical imaging; Visible; IR infrared;
Radiosity based model; Terrain effects; Multi-angular view; Multi-Angular
Imaging Spectroradiometer; MIS; Viewing angle; Surface reflectance;
Light reflection; Rough terrain; Reflectance retrieval; Terrain
correction; Wedge model; Solar illumination direction
95-56
Doc Type: Conference Paper
Title: Are leaf chemistry signatures preserved at the canopy level?
Authors: Borel, C.C.; Gerstl, S.A.W.
Affiliation: Nonproliferation & Int. Security, Los Alamos
Nat. Lab., NM, USA
Conf. Title: IGARSS '94. International Geoscience and Remote Sensing
Symposium. Surface and Atmospheric Remote Sensing:
Technologies, Data Analysis and Interpretation (Cat.
No.94CH3378-7)
p. 996-8 vol.2
Publisher: IEEE
New York, NY, USA
Date: 1994 4 vol. lxviii+2543 pp.
Country of Publication: USA
ISBN: 0 7803 1497 2
CCC: 0 7803 1497 2/94/$4.00
Language: English
Conf. Date: 8-12 Aug. 1994
Conf. Loc: Pasadena, CA, USA
Conf. Sponsor: IEEE; IEEE Geosci. & Remote Sensing Soc.;
URSI; Opt. Soc. America; NASA; Office of Naval
Res
Treatment: Practical; Experimental
Copyright 1995, IEE
Abstract: Imaging spectrometers have the potential to be very
useful in remote sensing of canopy chemistry constituents such
as nitrogen and lignin. In this study under the HIRIS project
the question of how leaf chemical composition which is reflected
in leaf spectral features in the reflectance and transmittance
is affected by canopy architecture was investigated. Several plants
were modeled with high fidelity and a radiosity model was used
to compute the canopy spectral signature over the visible and
near infrared. The authors found that chemical constituent specific
signatures such as absorptions are preserved and in the case of
low absorption are actually enhanced. For moderately dense canopies
the amount of a constituent depends also on the total leaf area.
(3 Refs.) Classification: A9385 (Instrumentation and techniques
for geophysical, hydrospheric and lower atmosphere research);
A9190 (Other topics in solid Earth physics); B7730 (Other remote
sensing applications in Earth sciences); B7710 (Geophysical techniques
and equipment) Thesaurus: Forestry; Geophysical techniques; Infrared
imaging; Remote sensing
Free Terms: Vegetation canopy; Chemical composition; Tree; Forest
forestry; Leaf chemistry signature; IR spectra visible infrared;
Remote sensing; Geophysical measurement technique; HIRIS project;
Spectral features; Reflectance; Transmittance; Canopy architecture;
Radiosity model; Near infrared; Total leaf area
95-57
Doc Type: Journal Paper
Title: A parallel image-rendering algorithm and architecture based
on ray tracing and radiosity shading
Authors: Li-Sheng Shen; Deprettere, E.F.; Dewilde, P.
Affiliation: Fac. of Electr. Eng., Delft Univ. of Technol., Netherlands
Journal: Computers & Graphics
Vol: 19 Iss: 2 p. 281-96
Date: March-April 1995
Country of Publication: UK
ISSN: 0097-8493 CODEN: COGRD2
CCC: 0097-8493/95/$9.50+.00
Language: English
Treatment: Practical
Copyright 1995, IEE
Abstract: We explore ways to improving the performance of a ray
casting based approach for visualizing artificial scenes with
photorealism on the screen of a workstation. We aim at developing
a parallel image rendering algorithm and architecture based on
the so called two pass approach (J. Wallace et al., 1987). We
argue that large speedups and low overheads can only be attained
through combined algorithm and architecture design. By attempting
this combined effort, we come up with a good algorithm architecture
pair, namely, the shelling technique (L.S. Shenm et al., 1990)
and a pipelined parallel architecture, in which a parameterized
space partitioning on the one hand finds its counterpart in a
scalable network of clusters on the other hand. The target system
has been completely modelled by using a mixed level simulator
called the Block Oriented Network Simulator (BONeS), and we have
evaluated its performance for a set of practical scenes. Promising
results have been observed, including the following: 1. The performance
of the shelling technique is a weak function of the scene complexity.
The computational complexity of the shelling technique is k*R
(k is about 2 5), where R is the total number of intersection
computation rays; a reasonable speedup has been observed up to
8 clusters; the performance of software intersection computation
on HP720 is about 0.2 M/sec. (25 Refs.)
Classification: C5540 (Terminals and graphic displays); C6130B
(Graphics techniques); C6110P (Parallel programming); C5220P (Parallel
architecture); C5440 (Multiprocessing systems); C4240C (Computational
complexity)
Thesaurus: Brightness; Computational complexity; Computer graphic
equipment; Parallel algorithms; Parallel architectures; Pipeline
processing; Ray tracing; Rendering [computer graphics] Free Terms:
Parallel image rendering algorithm; Parallel image-rendering algorithm;
Ray tracing; Radiosity shading; Ray casting based approach; Artificial
scene visualization; Photorealism; Two pass approach; Algorithm
architecture pair; Shelling technique; Pipelined parallel architecture;
Parameterized space partitioning; Scalable network; Mixed level
simulator; Block Oriented Network Simulator; BONeS; Scene complexity;
Computational complexity; Software intersection computation; HP720
95-58
Doc Type: Journal Paper
Title: Massively parallel hemispherical projection for progressive
radiosity
Authors: Renaud, C.; Bricout, F.; Lepretre, E.
Affiliation: Lab. d'Inf. Fondamentale de Lille, Univ. des Sci.
et Tech. de Lille Flandres Artois, Villeneuve d'Ascq, France
Journal: Computers & Graphics
Vol: 19 Iss: 2 p. 273-9
Date: March-April 1995
Country of Publication: UK
ISSN: 0097-8493 CODEN: COGRD2
CCC: 0097-8493/95/$9.50+.00
Language: English
Treatment: Practical
Copyright 1995, IEE
Abstract: The paper describes a massively parallel implementation
of the progressive radiosity algorithm. Our algorithm is based
on an hemispherical projection approach, which provides an accurate
form factor approximation. As the projection plane is mapped onto
a processor mesh, we propose different techniques that decrease
computation time by reducing processor inactivity as much as possible.
This approach successfully handles large sets of form factor sampling
elements. (8 Refs.)
Classification: C5540 (Terminals and graphic displays); C6130B
(Graphics techniques); C4240P (Parallel programming and algorithm
theory); C5440 (Multiprocessing systems)
Thesaurus: Brightness; Computer graphic equipment; Computer graphics;
Parallel algorithms; Parallel machines
Free Terms: Massively parallel hemispherical projection; Progressive
radiosity; Massively parallel implementation; Radiosity algorithm;
Hemispherical projection approach; Accurate form factor approximation;
Projection plane; Processor mesh; Form factor sampling elements
1996
96-1
Doc Type: Journal Paper
Title: An efficient SIMD algorithm for radiosity on the MP-1
Authors: Renaud, C.; Bricout, F.; Lepretre, E.
Affiliation: Lab. d`Inf. du Littoral, Littoral Univ., Calais,
France Journal: Simulation Practice and Theory
Vol: 4 Iss: 2-3 p. 189-217
Publisher: Elsevier
Date: 15 May 1996
Country of Publication: Netherlands
ISSN: 0928-4869 CODEN: SPTHEH
CCC: 0928-4869/96/$15.00
Language: English
Treatment: Theoretical/Mathematical
Copyright 1996, IEE
Abstract: Radiosity provides high quality synthetic images by
taking into account inter-reflections between surfaces. Unfortunately,
this method is very time-consuming, because of the evaluation
of geometric quantities known as form factors. We obtained substantial
time reduction by implementing it on a large mesh-connected machine,
the DEC MP-1. In this paper we present a parallel implementation
of projective approaches used in the radiosity algorithm. We also
detail specific communication problems encountered in implementing
the algorithms on the DEC MP-1, and propose some solutions, using
coherency properties. (10 Refs.) Classification: C6130B (Graphics
techniques); C4240P (Parallel programming and algorithm theory);
C6110P (Parallel programming) Thesaurus: Parallel algorithms;
Realistic images; Rendering [computer graphics]
Free Terms: Efficient SIMD algorithm; High quality synthetic images;
DEC MP-1; Inter-reflections; Geometric quantities; Mesh-connected
machine; Radiosity algorithm; Communication problems; Coherency
properties; Parallel computing
96-2
Doc Type: Conference Paper
Title: Design of a graphics architecture bridging the cap between
modeling and rendering
Authors: Fellner, D.
Affiliation: Dept. of Comput. Sci., Bonn Univ., Germany
Conf. Title: WSCG 96. Fourth International Conference in Central
Europe on Computer Graphics and Visualization 96, in
cooperation with IFIP Working Group 5.10 on Computer
Graphics and Virtual Worlds. Conference Proceedings
p. 420 vol.2
Editors: Thalman, N.M.; Skala, V.
Publisher: Univ. West Bohemia
Plzen, Czech Republic
Date: 1996 2 vol. iii+427 pp.
Country of Publication: Czech Republic
ISBN: 80 7082 238 4
Language: English
Conf. Date: 12-16 Feb. 1996
Conf. Loc: Plzen, Czech Republic
Conf. Sponsor: IBM; Hewlett Packard; Intergraph;
Microsoft; Wolfram Res.; DTP
Treatment: Application; Practical
Copyright 1996, IEE
Abstract: 3D graphics had-and still has-not yet become a mainstream
technology for everyday application and user interface development.
The major reason being that software libraries available did not
provide a programming model appropriate for widespread use by
developers who are not necessarily experts in 3D graphics programming.
The primary goal of the presented project is the design of an
object-based (in contrast to drawing-based) modeling and rendering
platform consisting of a well structured and extensible set of
objects that support all necessary operations to build a full-fledged
modeling and rendering system. The 3D objects are the building
blocks that lend themselves to programmer customization through
techniques such as subclassing. Further to the high-level 3D objects,
rendering classes provide access to all levels of rendering algorithms
from low-level z-buffering and Gouraud shading to ray-tracing
or radiosity. As the name Minimal Rendering Tool (MRT) indicates,
we tried to keep the package as minimal as possible. (0 Refs.)
Classification: C6130B (Graphics techn