Radiosity Abstracts 1989-1996

1989

89-1
Doc Type: Conference Paper
Title: Shading models for realistic image synthesis
Authors: Knox, W.J., Jr.
Affiliation: Loral Defense Syst., Akron, OH, USA
Conf. Title: Proceedings of the IEEE 1989 National Aerospace and Electronics Conference NAECON 1989 (Cat. No.89CH2759-9)
p. 596-603 vol.2
Publisher: IEEE
New York, NY, USA
Date: 1989 4 vol. 2102 pp.
Country of Publication: USA
CCC: CH2759-9/89/0000-0596$01.00
Language: English
Conf. Date: 22-26 May 1989
Conf. Loc: Dayton, OH, USA
Conf. Sponsor: IEEE
Treatment: Theoretical/Mathematical
Abstract: A tutorial that presents a technical-level chronology of illumination model development is provided. The basic techniques and capabilities of certain algorithms that changed the direction of computer graphics research are described. Included are treatments of Lambertian (constant) shading, Gouraud shading, Phong shading, the Torrence-Sparrow illumination model, Whitted's original ray-tracing based illumination model, and interreflections between diffuse surfaces (radiosity). (19 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Modelling
Free Terms: Lambertian shading; Constant shading; Realistic image synthesis; Illumination model development; Computer graphics; Gouraud shading; Phong shading; Torrence-Sparrow illumination model; Ray-tracing based illumination model; Interreflections; Diffuse surfaces; Radiosity

89-2
Doc Type: Journal Paper
Title: A VLSI system architecture for high-speed radiative
transfer 3D image synthesis
Authors: Bu, J.; Deprettere, E.F.
Affiliation: Dept. of Electr. Eng., Delft Univ. of Technol.,
Netherlands
Journal: Visual Computer
Vol: 5 Iss: 3 p. 121-33
Date: 1989
Country of Publication: West Germany
ISSN: 0178-2789 CODEN: VICOE5
Language: English
Treatment: Practical
Abstract: The authors describe a VLSI system architecture for high-speed synthesis of 3D images composed of diffusely reflective surfaces. The system consists of two loosely coupled sub-systems. The first sub-system computes the form-factor matrix F. The form-factors are computed by an efficient ray-tracing algorithm. The second sub-system, a multiprocessor Gauss-Seidel iterative system solver, solves the sparse system of radiosity equations (I- Lambda F)b=e. (12 Refs.)
Classification: C5540 (Terminals and graphic displays); C5260B (Computer vision and picture processing); C6130B (Graphics techniques)
Thesaurus: Computer graphic equipment; Computer graphics; Computerised picture processing; VLSI
Free Terms: VLSI system architecture; High-speed radiative transfer 3D image synthesis; Diffusely reflective surfaces; Form-factor matrix; Ray-tracing algorithm; Multiprocessor Gauss-Seidel iterative system solver; Radiosity equations

89-3
Doc Type: Journal Paper
Title: Light reflection models for computer graphics
Authors: Greenberg, D.P.
Affiliation: Cornell Univ., Ithaca, NY, USA
Journal: Science
Vol: 244 Iss: 4901 p. 166-73
Date: 14 April 1989
Country of Publication: USA
ISSN: 0036-8075 CODEN: SCIEAS
Language: English
Treatment: General/Review
Abstract: During the past 20 years, computer graphic techniques for simulating the reflection of light have progressed so that today images of photorealistic quality can be produced. Early algorithms considered direct lighting only, but global illumination phenomena with indirect lighting, surface interreflections, and shadows can now be modeled with ray tracing, radiosity, and Monte Carlo simulations. This article describes the historical development of computer graphic algorithms for light reflection and pictorially illustrates what will be commonly available in the near future. (26 Refs.) Classification: C6130B (Graphics techniques)
Thesaurus: Computational geometry; Computer graphics; Geometrical optics; History; Light reflection; Monte Carlo methods Free Terms: Light reflection models; Computer graphics; Photorealistic quality; Algorithms; Global illumination phenomena; Indirect lighting; Surface interreflections; Shadows; Ray tracing; Radiosity; Monte Carlo simulations; Historical development

89-4
Doc Type: Conference Paper
Title: Form-factors for general environments
Authors: Ping-Ping Shao; Qun-Sheng Peng; You-Dong Liang
Affiliation: Dept. of Math., Zhejiang Univ., China
Conf. Title: EUROGRAPHICS '88. Proceedings of the European Computer Graphics Conference and Exhibition
p. 499-510
Editors: Duce, D.A.; Jancene, P.
Publisher: North-Holland
Amsterdam, Netherlands
Date: 1988 xv+550 pp.
Country of Publication: Netherlands
ISBN: 0 444 70499 X
Language: English
Conf. Date: 12-16 Sept. 1988
Conf. Loc: Nice, France
Treatment: Practical
Abstract: An algorithm, based on the hemi-cube formulation, which calculates the form-factors required by the solution of the rendering equation, is presented. The concept of form-factors of the standard radiosity method is developed. In particular, the concept of specular form-factors is proposed. These new form-factors are also purely geometric terms describing the transfer of energy from one surface to another within a non-diffuse environment. The new form-factor is evaluated by numerical integrations based on the hemi-cube algorithm. The equations of the effective diffuse radiosity are presented and solved by numerical methods. The extension fully develops the characteristic of radiosity method and successfully solves the view-independent energy transfer in a general environment. (11 Refs.) Classification: C6130B (Graphics techniques); C4160 (Numerical integration and differentiation)
Thesaurus: Computer graphics; Integration
Free Terms: Illumination; Hemi-cube formulation; Form-factors;
Rendering equation; Standard radiosity method; Geometric terms; Surface; Numerical integrations; Diffuse radiosity

89-5
Doc Type: Conference Paper
Title: Complex scene generation
Authors: Dzwig, P.
Affiliation: Parsys Ltd., Hayes, UK
Conf. Title: IEE Colloquium on 'Practical Applications of Parallel Signal Processing' (Digest No.111)
p. 7/1-7
Publisher: IEE
London, UK
Date: 1988 56 pp.
Country of Publication: UK
Language: English
Conf. Date: 1 Nov. 1988
Conf. Loc: London, UK
Conf. Sponsor: IEE
Treatment: Practical; Product review
Abstract: The Parsys SN 1000 series of parallel processing computer systems is considered as a vehicle for the generation of complex scenes using techniques such as ray-tracing and radiosity. The use of high throughput data capture peripherals is also considered as a tool for the manipulation of images. (2 Refs.)
Classification: C5260B (Computer vision and picture processing); C5440 (Multiprocessor systems and techniques)
Thesaurus: Computerised picture processing; Parallel processing Free Terms: Complex scene generation; Image manipulation; Parsys SN 1000; Parallel processing computer systems; Ray-tracing; Radiosity; High throughput data capture peripherals

89-6
Doc Type: Conference Paper in Journal
Title: A new radiosity approach by procedural refinements for realistic image synthesis
Authors: Min-zhi Shao; Qun-sheng Peng; You-dong Liang
Affiliation: CAD/CAM Res. Center, Zhejiang Univ., China Journal: Computer Graphics
Vol: 22 Iss: 4 p. 93-102
Date: Aug. 1988
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/88/008/0093$00.75
Language: English
Conf. Title: SIGGRAPH 88 Conference
Conf. Date: 1-5 Aug. 1988
Conf. Loc: Atlanta, GA, USA
Conf. Sponsor: ACM; IEEE
Treatment: Practical
Abstract: According to the rendering equation, the diffuse and the specular components of the outgoing intensity of each surface patch should be solved simultaneously. Rather than establishing a huge set of linear equations defining the unknown directional intensities for all directions and all surface patches, the authors expand the concept of the delta form-factor which concerns the light energy transfer of a surface path along a respective direction. As the delta form-factor for non-diffuse surface patches are dependent on the spatial and spectral distributions of light energy, they could not be calculated geometrically. In this paper, the authors present a new radiosity approach which progressively approximates the delta form-factors and the light energy distributions within a general environment to the correct solution. The nucleus of the approach is procedural iteration. Statistics indicate the potentials of this method for complex non-diffuse environments. (14 Refs.) Classification: C6130B (Graphics techniques); C5260B (Computer vision and picture processing)
Thesaurus: Computer graphics; Computerised picture processing Free Terms: Spatial distributions; Radiosity approach; Procedural refinements; Realistic image synthesis; Rendering equation; Specular components; Linear equations; Delta form-factor; Light energy transfer; Surface path; Spectral distributions

89-7
Doc Type: Conference Paper in Journal
Title: A progressive refinement approach to fast radiosity image generation
Authors: Cohen, M.F.; Chen, S.E.; Wallace, J.R.; Greenberg, D.P.
Affiliation: Cornell Univ., Ithaca, NY, USA
Journal: Computer Graphics
Vol: 22 Iss: 4 p. 75-84
Date: Aug. 1988
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/88/008/0075$00.75
Language: English
Conf. Title: SIGGRAPH 88 Conference
Conf. Date: 1-5 Aug. 1988
Conf. Loc: Atlanta, GA, USA
Conf. Sponsor: ACM; IEEE
Treatment: Practical
Abstract: A reformulated radiosity algorithm is presented that produces initial images in time linear to the number of patches. The enormous memory costs of the radiosity algorithm are also eliminated by computing form-factors on-the-fly. The technique is based on the approach of rendering by progressive refinement. The algorithm provides a useful solution almost immediately which progresses gracefully and continuously to the complete radiosity solution. In this way the competing demands of realism and interactivity are accommodated. The technique brings the use of radiosity for interactive rendering within reach and has implications for the use and development of current and future graphics workstations. (19 Refs.)
Classification: C6130B (Graphics techniques); C5260B (Computer vision and picture processing)
Thesaurus: Computer graphics; Computerised picture processing
Free Terms: Progressive refinement approach; Fast radiosity image generation; Reformulated radiosity algorithm; Form-factors; Graphics workstations

89-8
Doc Type: Journal Paper
Title: Hierarchical data structures and algorithms for computer graphics. II. Applications
Authors: Samet, H.; Webber, R.E.
Affiliation: Maryland Univ., College Park, MD, USA
Journal: IEEE Computer Graphics and Applications
Vol: 8 Iss: 4 p. 59-75
Date: July 1988
Country of Publication: USA
ISSN: 0272-1716 CODEN: ICGADZ
CCC: 0272-1716/88/0700-0059$01.00
Language: English
Treatment: Practical
Abstract: For pt.I see ibid., vol.8, no.3, p.48-68, May (1988). Advanced applications for preliminary display methods are focused on, with emphasis on the octree. Topics include use of the quadtree as a basis for hidden-surface algorithms, parallel and perspective projection methods to display a collection of objects represented by an octree, and the use of octrees to facilitate such image-rendering techniques as ray tracing and radiosity. (93 Refs.) Classification: C6120 (File organisation); C6130B (Graphics techniques) Thesaurus: Computer graphics; Data structures; Trees [mathematics] Free Terms: Parallel projection methods; Computer graphics; Display methods; Octree; Quadtree; Hidden-surface algorithms; Perspective projection methods; Image-rendering; Ray tracing; Radiosity


1990

90-1
Doc Type: Conference Paper in Journal
Title: VOXEL based modeling and rendering irregular solids
Authors: Prakash, C.E.; Nandy, S.L.
Affiliation: Indian Inst. of Sci., Bangalore, India
Journal: Microprocessing & Microprogramming
Vol: 30 Iss: 1-5 p. 341-6
Date: Aug. 1990
Country of Publication: Netherlands
ISSN: 0165-6074 CODEN: MMICDT
Language: English
Conf. Title: Sixteenth EUROMICRO Symposium on Microprocessing and Microprogramming (EUROMICRO 90). Hardware and Software in
System Engineering
Conf. Date: 27-30 Aug. 1990
Conf. Loc: Amsterdam, Netherlands
Treatment: Practical
Abstract: Proposes a VOXEL model for obtaining the octree of sculptured surfaces and solids. This model is obtained through a serial stacking of solid cross-sections (slice) to build the octree. The authors show how rendering can be done using the VOXEL model by associating a voxel-type viz. face, edge and vertex to capture the orientation of the underlying primitive solid element and hence assigning a normal for every voxel. The VOXEL model can be easily extended to perform radiosity analysis which is highlighted in the paper. (17 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Solid modelling
Free Terms: Irregular solids; VOXEL model; Octree; Sculptured surfaces; Primitive solid element; Radiosity analysis

90-2
Doc Type: Conference Paper in Journal
Title: Development of a radiometric model for the detection of plastic coating omissions on aluminum substrate
Authors: Orlove, G.L.
Affiliation: Inframetrics Inc., Billerica, MA, USA
Journal: Proceedings of the SPIE - The International Society for
Optical Engineering
Vol: 1313 p. 184-9
Date: 1990
Country of Publication: USA
ISSN: 0277-786X CODEN: PSISDG
Language: English
Conf. Title: Thermosense XII. International Conference on Thermal Sensing and Imaging Diagnostic Applications
Conf. Date: 18-20 April 1990
Conf. Loc: Orlando, FL, USA
Conf. Sponsor: SPIE
Treatment: Theoretical/Mathematical; Experimental
Abstract: The author describes the basic methodology used to develop a radiometric model to verify that a plastic coating skip can be detected on an aluminum web substrate. Experimental results confirmed that the model is accurate in predicting the radiation contrast between the coated and uncoated aluminum. (2 Refs.) Classification: B0590 (Materials testing); B7320R (Thermal variables) Thesaurus: Aluminium; Infrared imaging; Nondestructive testing; Plastics; Protective coatings; Radiometry; Substrates Free Terms: Paint skip detection; Radiosity; Radiometric model; Plastic coating; Web substrate; Radiation contrast; 54 DegC; 70 DegC; Al Numerical Index: Temperature 3.27E+02 K; Temperature 3.43E+02 K Chemical Index: Al/sur Al/el

90-3
Doc Type: Conference Paper in Journal
Title: Manufacturer's recommended body of knowledge for thermographic diagnostics
Authors: Madding, R.P.
Affiliation: McDonnell Douglas Technol. Inc., San Diego, CA, USA Journal: Proceedings of the SPIE - The International Society for
Optical Engineering
Vol: 1313 p. 72-6
Date: 1990
Country of Publication: USA
ISSN: 0277-786X CODEN: PSISDG
Language: English
Conf. Title: Thermosense XII. International Conference on Thermal Sensing and Imaging Diagnostic Applications
Conf. Date: 18-20 April 1990
Conf. Loc: Orlando, FL, USA
Conf. Sponsor: SPIE
Treatment: General/Review
Abstract: The realities involved in performing thermographic diagnostic surveys are often not well understood by the
thermographer. With an interest in the growth of the thermographic community, and an understanding that proper application promotes growth, equipment manufacturers have considered training and education a worthwhile investment. The author summarizes the training and technical assistance experience of one manufacturer as a recommended body of knowledge for thermographers. Five key areas are presented: radiosity, spatial resolution, heat transfer, equipment operation, and target behavior. (0 Refs.)
Classification: B0170L (Inspection and quality control); B7320R (Thermal variables); B0160 (Plant engineering, maintenance and safety); B0120 (Education and training)
Thesaurus: Heat transfer; Infrared imaging; Inspection; Radiometry; Training
Free Terms: Thermal imaging; IR; NDT; Thermographic diagnostics; Training; Education; Radiosity; Spatial resolution; Heat transfer

90-4
Doc Type: Journal Paper
Title: Distributed supercomputing to achieve real-time representation and manipulation of complex scenes
Authors: Encarnacao, J.; Koberle, G.; Ning Zhang
Affiliation: ZGDV, Darmstadt, West Germany
Journal: Computers in Industry
Vol: 14 Iss: 1-3 p. 23-33
Date: May 1990
Country of Publication: Netherlands
ISSN: 0166-3615 CODEN: CINUD4
CCC: 0166-3615/90/$03.50
Language: English
Treatment: Practical
Abstract: Besides the ray tracing technique, the radiosity method is another major approach for global illumination modeling in the field of computer graphics. Since this method needs a huge amount of storage space (both memory and disk) and a long pre-computation cycle, it is not suitable to implement it on conventional workstations. Supercomputers seem to be necessary for such kind of graphics applications. However, some problems appear with the integration of supercomputers and workstations in a distributed computing environment, especially for graphics application. The major problems are: (i) unavailability of standard higher-level mechanisms for building distributed application; (ii) transparent access to supercomputers without remote login or file transfer sessions; (iii) computation balance to make the best use of the performance of supercomputers and workstations; (iv) data transfer/storage strategy between supercomputers and workstations; and (v) conflict between interaction and response time for graphics applications. This paper suggests, solutions to the above mentioned problems based on the remote procedure call (RPC) and the client/server model, for the radiosity package implementation. After the introduction of the radiosity method, the authors concentrate on the integration between supercomputers and high-performance workstations. They also convey some general issues related to distributed computing and present the experience with their implementation, such as the application protocol definition, error recovery, code debugging etc. The radiosity package has been implemented at ZGDV in Darmstadt, FRG in a network environment including a Multiflow TRACE 7/300 supercomputer connected to several VAX, SUN and HP workstations. (12 Refs.) Classification: C5440 (Multiprocessor systems and techniques); C6130B (Graphics techniques); C7400 (Engineering)
Thesaurus: CAD; Computer graphics; Distributed processing; Parallel processing
Free Terms: Distributed supercomputing; Complex scenes manipulation; Real-time representation; Global illumination modeling; Computer graphics; Remote procedure call; Client/server model; Radiosity package implementation; Application protocol; Error recovery; Code debugging; Network environment; Multiflow TRACE 7/300 supercomputer; VAX; SUN; HP workstations

90-5
Doc Type: Journal Paper
Title: Accelerated radiosity method for complex environments
Authors: Hau Xu; Qun-Sheng Peng; You-Dong Liang
Affiliation: Zhejiang Univ., Hangzhou, China
Journal: Computers & Graphics
Vol: 14 Iss: 1 p. 65-71
Date: 1990
Country of Publication: UK
ISSN: 0097-8493 CODEN: COGRD2
CCC: 0097-8493/90/$3.00+.00
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: As form-factor calculation costs about 90% of the computing time when applying the radiosity approach for realistic image synthesis, it is of great significance to reduce the required computation. An accelerated radiosity algorithm for general complex environments, based on environment localization and the directional form-factor concept, is presented. First, the authors subdivide the object space into many regions. Objects contained in each region are adjacent to each other and pose more global illumination effects to their neighbours. Next, form-factors are calculated in each local environment. The radiant light energy transfer between different regions is evaluated at their common boundaries. Directional form-factors are introduced to simulate the interaction of light between local environments and between nondiffuse surfaces. Comparisons are made to existing algorithms. (13 Refs.) Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics
Free Terms: Complex environments; Form-factor calculation; Realistic image synthesis; Accelerated radiosity algorithm; Environment localization; Directional form-factor; Object space; Global illumination; Neighbours; Radiant light energy transfer; Common boundaries; Nondiffuse surfaces

90-6
Doc Type: Journal Paper
Title: Radiosity redistribution for dynamic environments
Authors: George, D.W.; Sillion, F.X.; Greenberg, D.P.
Affiliation: Cornell Univ., Ithaca, NY, USA
Journal: IEEE Computer Graphics and Applications
Vol: 10 Iss: 4 p. 26-34
Date: July 1990
Country of Publication: USA
ISSN: 0272-1716 CODEN: ICGADZ
CCC: 0272-1716/90/0700-0026$01.00
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: The radiosity algorithm is extended to dynamic environments, providing global-illumination simulations to scenes that are modified interactively. The illumination effects introduced by a change in position, shape, or attributes of any object in the scene are computed very rapidly by redistributing the energy already exchanged between objects. Corrections are made by shooting positive and negative energy, accounting for increased illumination and the creation of shadows. Object coherence is used to minimize computation, and progressive-refinement techniques are used to accelerate convergence. The extended algorithm yields excellent approximations to the exact solutions at interactive speeds. (9 Refs.)
Classification: C6130B (Graphics techniques); C4130 (Interpolation and function approximation)
Thesaurus: Computational geometry; Computer graphics; Convergence of numerical methods; Geometrical optics
Free Terms: Radiosity distribution; Dynamic environments;
Global-illumination simulations; Illumination effects; Negative energy; Shadows; Progressive-refinement techniques; Convergence; Approximations; Interactive speeds

90-7
Doc Type: Journal Paper
Title: Thermal cooling techniques of electronic components (using infrared radiometer)
Authors: Okamoto, Y.; Kaminaga, F.; Ogawa, K.; Marui, Y.
Affiliation: Dept. of Mech. Eng., Ibaraki Univ., Hitachi, Japan Journal: Journal of the Faculty of Engineering, Ibaraki University
Iss: no.37 p. 127-36
Date: 1989
Country of Publication: Japan
ISSN: 0367-7389 CODEN: IDKSAB
Language: Japanese
Treatment: Practical; Experimental
Abstract: Two-dimensional temperature distribution of a heated flat plane with a perforated cylindrical promotor through a plastic transparent wall is visualized by using a coated thermo-sensitive liquid crystal and an infrared radiation sensor. Thermo-view of the base plane is obtained by these methods. Heat transfer augmentation is studied by the remote sensing radiometer. Thermo-view of an IC package plate array is derived by the radiosity coefficient of the tested surface. Steady and unsteady state and local temperature distribution of the IC package and an electronic component is analysed by the remote sensing radiometer. (4 Refs.) Classification: B0170J (Product packaging); B7320P (Optical variables); B7320R (Thermal variables); B0170E (Production facilities and engineering)
Thesaurus: Cooling; Electronic equipment testing; Infrared imaging; Packaging; Radiometry; Temperature distribution
Free Terms: Two dimensional temperature distribution; Thermal cooling techniques; Electronic components; Infrared radiometer; Heated flat plane; Perforated cylindrical promotor; Plastic transparent wall; Coated thermo-sensitive liquid crystal; Infrared radiation sensor; Remote sensing radiometer; IC package plate array; Radiosity coefficient

90-8
Doc Type: Journal Paper
Title: Measurement of radiosity coefficient by using an infrared radiometer and its application
Authors: Okamoto, Y.; Kaminaga, F.; Osakabe, M.; Maekawa, K.;
Ishi, T.; Ohoka, N.; Eto, M.
Journal: Journal of the Faculty of Engineering, Ibaraki University
Iss: no.37 p. 121-5
Date: 1989
Country of Publication: Japan
ISSN: 0367-7389 CODEN: IDKSAB
Language: Japanese
Treatment: Application; Experimental
Abstract: An infrared radiometer has been used for measuring and visualizing radiation temperature distribution of a surface in many fields as a remote sensing device. Measured radiation flux is a summation of an emitted radiation and a reflection, which is called a radiosity flux. The authors show characteristics of the radiosity of tested materials. The infrared sensor is used to detect the small surface flaw and to measure the erosion rate of the graphite by ion beam injection and the temperature distribution of a cutter. (8 Refs.)
Classification: A0762 (Detection of radiation (bolometers, photoelectric cells, i.r. and submillimetre waves detection)); A0720 (Thermal instruments and techniques); A0760D (Photometry and radiometry); A8170C (Nondestructive testing); B7230G (Image sensors); B7320P (Optical variables); B0590 (Materials testing); B7320R (Thermal variables)
Thesaurus: Flaw detection; Graphite; Infrared imaging; Radiometers; Radiometry; Temperature distribution
Free Terms: NDT; Radiosity coefficient; Infrared radiometer; Radiation temperature distribution; Infrared sensor; Surface flaw; Erosion rate; Graphite; Ion beam injection; C
Chemical Index: C/sur C/el

90-9
Doc Type: Journal Paper
Title: Extending the radiosity method to include specularly reflecting and translucent materials
Authors: Rushmeier, H.E.; Torrance, K.E.
Affiliation: Cornell Univ., Ithaca, NY, USA
Journal: ACM Transactions on Graphics
Vol: 9 Iss: 1 p. 1-27
Date: Jan. 1990
Country of Publication: USA
ISSN: 0730-0301 CODEN: ATGRDF
CCC: 0730-0301/90/0100-0001$01.50
Language: English
Treatment: Practical
Abstract: An extension of the radiosity method is presented that rigorously accounts for the presence of a small number of specularly reflecting surfaces in an otherwise diffuse scene, and for the presence of a small number of specular or ideal diffuse transmitters. The relationship between the extended method and earlier radiosity and ray-tracing methods is outlined. It is shown that all three methods are based on the same general equation of radiative transfer. A simple superposition of the earlier radiosity and ray-tracing methods in order to account for specular behavior is shown to be physically inconsistent, as the methods are based on different assumptions. Specular behavior is correctly included in the present method. The extended radiosity method and example images are presented. (14 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Geometrical optics
Free Terms: Specularly reflecting materials; 3D graphics; Global illumination; Image synthesis; Radiosity method; Translucent
materials; Diffuse scene; Ideal diffuse transmitters; Ray-tracing methods

90-10
Doc Type: Journal Paper
Title: 3D images and computer graphics
Authors: Kanou, Y.; Saito, F.
Journal: Information Processing Society of Japan
Vol: 31 Iss: 2 p. 265-73
Date: 1990
Country of Publication: Japan
ISSN: 0447-8053 CODEN: JOSHA4
Language: Japanese
Treatment: Bibliography; Practical
Abstract: Computer graphics techniques for producing 3D images are discussed. The authors look at ray-tracing and radiosity. Computational geometry methods are proposed. CRT displays are also considered. MRI, CAD, shading and shadowing and various systems for producing 3D images are discussed. (57 Refs.)
Classification: C6130B (Graphics techniques); C5540 (Terminals and graphic displays); C4190 (Other numerical methods); C5260B (Computer vision and picture processing)
Thesaurus: Cathode-ray tube displays; Computational geometry; Computer graphic equipment; Computer graphics; Computerised picture processing Free Terms: Computational geometry; Computer graphics; Graphics techniques; 3D images; Ray-tracing; Radiosity; CRT displays; MRI; CAD; Shading; Shadowing

90-11
Doc Type: Conference Paper in Journal
Title: Real time radiosity through parallel processing and hardware acceleration
Authors: Baum, D.R.; Winget, J.M.
Affiliation: Silicon Graphics Comput. Syst., Mountain View, CA, USA Journal: Computer Graphics
Vol: 24 Iss: 2 p. 67-75
Date: March 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/90/0003/0067$1.50
Language: English
Conf. Title: 1990 Symposium on Interactive 3D Graphics
Conf. Date: 25-28 March 1990
Conf. Loc: Snowbird, UT, USA
Conf. Sponsor: ACM; Office of Naval Res.; NSF; et al
Treatment: Practical
Abstract: This paper describes a novel implementation of the progressive refinement radiosity algorithm. Algorithm performance is greatly enhanced using the capabilities of a multiprocessor graphics workstation. Hemi-cube item buffers are produced using the graphics hardware while the remaining computations are performed in parallel on the multiple host processors. Speedups of a factor of 40 or more over the equivalent software implementation are observed. Load balancing issues are discussed and a system performance model is developed based on actual results. Additionally, a new user interface scheme is presented where the radiosity calculations and walk-through tasks are separated. At each new iteration, the radiosity algorithm automatically updates colors used by the viewing program via shared memory while simultaneously obtaining hints on where to further refine the solution. (12 Refs.)
Classification: C6130B (Graphics techniques); C5440 (Multiprocessor systems and techniques); C6180 (User interfaces)
Thesaurus: Computer graphics; Parallel processing; User interfaces Free Terms: Real time radiosity; Load balancing; Parallel processing; Hardware acceleration; Progressive refinement radiosity algorithm; Multiprocessor graphics workstation; Graphics hardware; Software implementation; User interface; Walk-through tasks; Shared memory

90-12
Doc Type: Conference Paper in Journal
Title: Acceleration techniques for progressive refinement radiosity
Authors: Recker, R.J.; George, D.W.; Greenberg, D.P.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca, NY, USA
Journal: Computer Graphics
Vol: 24 Iss: 2 p. 59-66
Date: March 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/90/0003/0059$1.50
Language: English
Conf. Title: 1990 Symposium on Interactive 3D Graphics
Conf. Date: 25-28 March 1990
Conf. Loc: Snowbird, UT, USA
Conf. Sponsor: ACM; Office of Naval Res.; NSF; et al
Treatment: Practical
Abstract: The progressive refinement radiosity method provides a means for computing the global illumination of an environment in time proportional to the size of the environment. Additionally, the method supplies a sequence of solutions that monotonically converge to a high-quality result, allowing it to be used for interactive applications that deliver 'near real-time' updates as the computation proceeds. This paper presents two methods for accelerating the radiosity method. First, the traditional hemi-cube algorithm is modified to accelerate the expensive form-factor calculation. Second, the radiosity method is parallelized across a coarse-grain network, and the efficiency of the parallel system is discussed. (12 Refs.) Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics
Free Terms: Acceleration techniques; Progressive refinement radiosity; Global illumination; Interactive applications; Hemi-cube algorithm; Coarse-grain network

90-13
Doc Type: Conference Paper in Journal
Title: Improving interaction with radiosity-based lighting simulation programs
Authors: Puech, C.; Sillion, F.; Vedel, C.
Affiliation: Lab. d'Inf., Ecole Normale Superieure, Paris, France Journal: Computer Graphics
Vol: 24 Iss: 2 p. 51-7
Date: March 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/90/0003/0051$1.50
Language: English
Conf. Title: 1990 Symposium on Interactive 3D Graphics
Conf. Date: 25-28 March 1990
Conf. Loc: Snowbird, UT, USA
Conf. Sponsor: ACM; Office of Naval Res.; NSF; et al
Treatment: Practical
Abstract: The authors describe the main algorithms used in an interactive lighting simulation program based on a two-pass extension of the radiosity method. The system allows interactive walk-through as other systems based on radiosity calculations. Moreover, it offers increased realism in the lighting effects by use of extended form factors which accounts for 'specular reflection of diffuse light', fast production and display of progressively refined images by distribution of the calculations, good quality of the images in the early stages of the refinement by the use of 'hardware light sources', 'cheap' rendering of some of the specular highlights at any time by use of the built-in specular shading model, lighting modification (color, intensity of the light sources) by use of 'negative light', fast simulation of mirror effects and interactive tools for controlling the quality of the final image. (6 Refs.) Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Interactive systems
Free Terms: Radiosity-based lighting simulation programs; Two-pass extension; Form factors; Interactive tools; Final image

90-14
Doc Type: Conference Paper in Journal
Title: Towards image realism with interactive update rates in complex virtual building environments
Authors: Airey, J.M.; Rohlf, J.H.; Brooks, F.P., Jr.
Affiliation: Dept. of Comput. Sci., North Carolina Univ., Chapel Hill, NC, USA
Journal: Computer Graphics
Vol: 24 Iss: 2 p. 41-50
Date: March 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/90/0003/0041$1.50
Language: English
Conf. Title: 1990 Symposium on Interactive 3D Graphics
Conf. Date: 25-28 March 1990
Conf. Loc: Snowbird, UT, USA
Conf. Sponsor: ACM; Office of Naval Res.; NSF; et al
Treatment: Practical
Abstract: Two strategies, pre-computation before display and adaptive refinement during display, are used to combine interactivity with high image quality in a virtual building simulation. Pre-computation is used in two ways. The hidden-surface problem is partially solved by automatically pre-computing potentially visible sets of the model for sets of related viewpoints. Rendering only the potentially visible subset associated with the current viewpoint, rather than the entire model, produces significant speedups on real building models. Solutions for the radiosity lighting model are precomputed for up to twenty different sets of lights. Linear combinations of these solutions can be manipulated in real time. The authors use adaptive refinement to trade image realism for interactivity as the situation requires. When the user is stationary they replace a coarse model using few polygons with a more detailed model. Image-level linear interpolation smooths the transition between differing levels of image realism. (16 Refs.) Classification: C6130B (Graphics techniques); C5260B (Computer vision and picture processing)
Thesaurus: Computer graphics; Computerised picture processing Free Terms: Image level linear interpolation; Image realism; Interactive update rates; Complex virtual building environments; Interactivity; High image quality; Virtual building simulation; Hidden-surface problem; Radiosity lighting model; Adaptive refinement; Coarse model; Polygons

90-15
Doc Type: Conference Proceedings in Journal
Conf. Title: 1990 Symposium on Interactive 3D Graphics
Journal: Computer Graphics
Vol: 24 Iss: 2
Date: March 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
Language: English
Conf. Date: 25-28 March 1990
Conf. Loc: Snowbird, UT, USA
Conf. Sponsor: ACM; Office of Naval Res.; NSF; et al
Abstract: The following topics were dealt with: manipulating 3D structures; virtual worlds; radiosity; visualisation; curve and surface modelling; interactive modelling; performance evaluation; and user interfaces.
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics
Free Terms: Curve modelling; Interactive 3D graphics; Manipulating 3D structures; Virtual worlds; Radiosity; Visualisation; Surface modelling; Interactive modelling; Performance evaluation; User interfaces

90-16
Doc Type: Conference Paper in Journal
Title: A general two-pass method integrating specular and diffuse reflection
Authors: Sillion, F.; Puech, C.
Affiliation: Lab. d'Inf. Ecole Normale Superieure, Paris, France Journal: Computer Graphics
Vol: 23 Iss: 3 p. 335-44
Date: July 1989
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/89/007/0335
Language: English
Conf. Title: SIGGRAPH '89. Conference Proceedings
Conf. Date: 31 July-4 Aug. 1989
Conf. Loc: Boston, MA, USA
Treatment: Theoretical/Mathematical
Abstract: Analyses some recent approaches to the global illumination problem by introducing the corresponding reflection operators, and demonstrates the advantages of a two-pass method. A generalization of the system introduced by Wallace et al. (1987) to integrate diffuse as well as specular effects is presented. It is based on the calculation of extended form-factors, which allows arbitrary geometries to be used in the scene description, as well as refraction effects. The authors also present a new sampling method for the calculation of form-factors, which is an alternative to the hemi-cube technique introduced by Cohen and Greenberg (1985) for radiosity calculations. This method is particularly well suited to the extended form-factors calculation. The problem of interactive display of the picture being created is also addressed by using hardware-assisted projections and image composition to recreate a complete specular view of the scene. (19 Refs.)
Classification: A4210H (Diffraction and scattering from extended bodies); A4210F (Edge and boundary effects, refraction); C6130B (Graphics techniques); C4290 (Other computer theory) Thesaurus: Brightness; Computer graphics; Geometrical optics; Interactive systems; Light reflection; Light refraction; Light scattering; Lighting
Free Terms: Specular reflection; Interreflection; Z-buffer; Progressive refinement; 3D computer graphics; Two-pass method; Diffuse reflection; Global illumination; Reflection operators; Extended form-factors; Arbitrary geometries; Scene description; Refraction effects; Sampling method; Form-factors; Radiosity calculations; Interactive display; Hardware-assisted projections; Image composition; Specular view; Scene

90-17
Doc Type: Conference Paper in Journal
Title: Improving radiosity solutions through the use of analytically determined form-factors
Authors: Baum, D.R.; Rushmeier, H.E.; Winget, J.M.
Affiliation: Silicon Graphics Comput. Syst., Mountain View, CA, USA Journal: Computer Graphics
Vol: 23 Iss: 3 p. 325-34
Date: July 1989
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/89/007/0325
Language: English
Conf. Title: SIGGRAPH '89. Conference Proceedings
Conf. Date: 31 July-4 Aug. 1989
Conf. Loc: Boston, MA, USA
Treatment: Practical; Theoretical/Mathematical
Abstract: Current radiosity methods rely on the calculation of geometric factorsl known as form-factors, which describe energy exchange between pairs of surfaces in the environment. The most computationally efficient method for form-factor generation is a numerical technique known as the hemi-cube algorithm. Use of the hemi-cube is based on assumptions about the geometry of the surfaces involved. First, this paper examines the types of errors and visual artifacts that result when these assumptions are violated. Second, the paper shows that these errors occur more frequently in progressive refinement radiosity than in the originally proposed full matrix radiosity solution. Next, a new analytical technique for determining form-factors that is immune to the errors of the hemi-cube algorithm is introduced. Finally, a hybrid progressive refinement method that invokes the new technique to correctly compute form-factors when hemi-cube assumptions are violated is presented. (18 Refs.)
Classification: A4210 (Propagation and transmission in homogeneous media); C6130B (Graphics techniques); C4100 (Numerical analysis) Thesaurus: Brightness; Computational geometry; Computer graphics; Geometrical optics; Numerical methods
Free Terms: Surface pairs; Global illumination; Z-buffer; Viewing algorithms; Radiosity; Analytically determined form-factors; Geometric factors; Energy exchange; Computationally efficient method; Numerical technique known; Hemi-cube algorithm; Errors; Visual artifacts; Hybrid progressive refinement method

90-18
Doc Type: Conference Paper in Journal
Title: A ray tracing algorithm for progressive radiosity
Authors: Wallace, J.R.; Elmquist, K.A.; Haines, E.A.
Affiliation: 3D/EYE Inc., Ithaca, NY, USA
Journal: Computer Graphics
Vol: 23 Iss: 3 p. 315-24
Date: July 1989
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/89/007/0315
Language: English
Conf. Title: SIGGRAPH '89. Conference Proceedings
Conf. Date: 31 July-4 Aug. 1989
Conf. Loc: Boston, MA, USA
Treatment: Practical; Theoretical/Mathematical
Abstract: A new method for computing form-factors within a progressive radiosity approach is presented. Previously, the progressive radiosity approach has depended on the use of the hemi-cube algorithm to determine form-factors. However, sampling problems inherent in the hemi-cube algorithm limit its usefulness for complex images. A more robust approach is described in which ray tracing is used to perform the numerical integration of the form-factor equation. The approach is tailored to provide good, approximate results for a low number of rays, while still providing a smooth continuum of increasing accuracy for higher numbers of rays. Quantitative comparisons between analytically derived form-factors and ray traced form-factors are presented. (20 Refs.) Classification: A4210D (Wave-front and ray tracing); C6130B (Graphics techniques); C4160 (Numerical integration and differentiation) Thesaurus: Brightness; Computational geometry; Computer graphics; Geometrical optics; Integration
Free Terms: Global illumination; Ray tracing algorithm; Progressive radiosity; Form-factors; Sampling problems; Hemi-cube algorithm; Complex images; Numerical integration; Smooth continuum; Accuracy

90-19
Doc Type: Conference Paper
Title: Supercomputing with transputers
Authors: Wallace, D.J.
Affiliation: Dept. of Phys., Edinburgh Univ., UK
Conf. Title: Applications of Transputers 1. Proceedings of the First International Conference
p. 72-81
Editors: Freeman, L.; Phillips, C.
Publisher: IOS
Amsterdam, Netherlands
Date: 1990 ix+332 pp.
Country of Publication: Netherlands
Language: English
Conf. Date: 23-25 Aug. 1989
Conf. Loc: Liverpool, UK
Treatment: Experimental
Abstract: The Edinburgh Concurrent Supercomputer Project (ECS) is built around a Meiko Computing Surface with presently some 400 floating-point transputers and 1.7 Gbytes of memory. The first part of the paper gives an overview of the Project's origins and status and describes experience gained in providing a multi-user service. The second part gives examples of applications which are able to exploit effectively this processing power. Tools which facilitate the use of the machine for large scale computation and visualisation are also briefly described. Applications mentioned include: visualization and image processing (i.e. radiosity and fractal landscapes); lattice field theory; high temperature superconductors; neural network models; chemical process simulation and control; and optimisation in stressed membrane surface structures. (17 Refs.)
Classification: C5440 (Multiprocessor systems and techniques); C7320 (Physics and Chemistry); C7440 (Civil and mechanical engineering); C6130B (Graphics techniques)
Thesaurus: Computer graphics; Digital simulation; Parallel machines; Physics computing
Free Terms: Edinburgh Concurrent Supercomputer Project; Meiko Computing Surface; 400 Floating-point transputers; 1.7 Gbytes of memory; Multi-user service; Large scale computation; Visualisation; Image processing; Radiosity; Fractal landscapes; Lattice field theory; High temperature superconductors; Neural network models; Chemical process simulation; Stressed membrane surface structures

90-20
Doc Type: Conference Paper
Title: Radiosity in parallel
Authors: Price, M.; Truman, G.
Affiliation: Central Res. Labs., Thorn EMI, Hayes, UK
Conf. Title: Applications of Transputers 1. Proceedings of the First International Conference
p. 40-7
Editors: Freeman, L.; Phillips, C.
Publisher: IOS
Amsterdam, Netherlands
Date: 1990 ix+332 pp.
Country of Publication: Netherlands
Language: English
Conf. Date: 23-25 Aug. 1989
Conf. Loc: Liverpool, UK
Treatment: Practical
Abstract: The radiosity method models the interreflection of light between diffuse surfaces giving an accurate prediction of global illumination. Recent work has concentrated on refining this algorithm in order to reduce the amount of computation required. Such refinements mean that photorealistic images are now possible in reasonable time-scales, allowing the benefits of good quality visualizations to become available to a wider field of disciplines. A further technique for improving interactivity is to implement these refinements within a parallel architecture. This paper explores the advantages of a parallel radiosity system and the constraints imposed by a parallel architecture. A description is given of a prototype system implemented within a parallel environment, based upon a Parsys SN1000 multiple Transputer network. Typically, this system deals with around 1000 surfaces in under one minute. Experiments have shown that a further linear increase in speed is achievable by a corresponding linear expansion of the network. (7 Refs.)
Classification: C6130B (Graphics techniques); C5440 (Multiprocessor systems and techniques)
Thesaurus: CAD; Lighting; Parallel architectures; Solid modelling Free Terms: Diffuse interreflection; Radiosity method; Interreflection; Diffuse surfaces; Global illumination; Photorealistic images; Visualizations; Parallel radiosity system; Parallel architecture; Parallel environment; Parsys SN1000 multiple Transputer network

90-21
Doc Type: Conference Proceedings
Conf. Title: Applications of Transputers 1. Proceedings of the First International Conference
Editors: Freeman, L.; Phillips, C.
Publisher: IOS
Amsterdam, Netherlands
Date: 1990 ix+332 pp.
Country of Publication: Netherlands
Language: English
Conf. Date: 23-25 Aug. 1989
Conf. Loc: Liverpool, UK
Treatment: Application; Practical; Experimental
Abstract: The following topics were dealt with: Ada on transputers; signal processing; radiosity in parallel; Fortnet a parallel FORTRAN harness for porting code; BOO1260 MIMD programming; CSOUND; tuned generalized Hough transforms; high energy physics Monte Carlo; symmetric eigenvalue problem; electronic assembly design system; Tokamak COMPASS-D control system; Hopscotch algorithm for linear elliptic equations; multimedia databases; rule based system; macromolecular interaction; variational studies of 2D Hubbard model; back propagation algorithm on Meiko computing surface; oil reservoir simulation; protein structure refinement; bispectral analysis; text scanning of bibliographic databases; image processing; and graphical environment for OCCAM programming.
Classification: C7300 (Natural sciences); C7400 (Engineering); C7250 (Information storage and retrieval); C6100 (Software techniques and systems)
Thesaurus: Computer applications; Parallel processing; Transputers Free Terms: Ada; Signal processing; Radiosity; Fortnet; Parallel FORTRAN harness; BOO1260 MIMD programming; CSOUND; Tuned generalized Hough transforms; High energy physics Monte Carlo; Symmetric eigenvalue problem; Electronic assembly design system; Tokamak COMPASS-D control system; Hopscotch algorithm; Linear elliptic equations; Multimedia databases; Rule based system; Macromolecular interaction; Variational studies; 2D Hubbard model; Back propagation algorithm; Meiko computing surface; Oil reservoir simulation; Protein structure refinement; Bispectral analysis; Text scanning; Bibliographic databases; Image processing; Graphical environment; OCCAM programming

90-22
Doc Type: Conference Paper in Journal
Title: Pixel-Planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories
Authors: Fuchs, H.; Poulton, J.; Eyles, J.; Greer, T.;
Goldfeather, J.; Ellsworth, D.; Molnar, S.; Turk, G.;
Tebbs, B.; Israel, L.
Affiliation: Dept. of Comput. Sci., North Carolina Univ., Chapel Hill, NC, USA
Journal: Computer Graphics
Vol: 23 Iss: 3 p. 79-88
Date: July 1989
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/89/007/0079$00.75
Language: English
Conf. Title: SIGGRAPH '89. Conference Proceedings
Conf. Date: 31 July-4 Aug. 1989
Conf. Loc: Boston, MA, USA
Treatment: Practical
Abstract: An introduction is given to the architecture and initial algorithms for Pixel-Planes 5, a heterogeneous multi-computer designed both for high speed polygon and sphere rendering (1M Phong-shaded triangles/second) and for supporting algorithm and application research in interactive 3D graphics. Techniques are described for volume rendering at multiple frames per second, font generation directly from conic spline descriptions and rapid calculation of radiosity form-factors. The hardware consists of up to 32 math-oriented processors, up to 16 rendering units and a conventional 1280*1024-pixel frame buffer, interconnected by a 5 gigabit ring network. Each rendering unit consists of a 128*128-pixel array of processors-with-memory with parallel quadratic expression evaluation for every pixel. Implemented on 1.6 micron CMOS chips designed to run at 40 MHz, this array has 208 bits/pixel on-chip and is connected to a video RAM memory system that provides 4096 bits of off-chip memory. Rendering units can be independently reassigned to any part of the screen or to non-screen-oriented computation. (41 Refs.)
Classification: C5540 (Terminals and graphic displays); C5440 (Multiprocessor systems and techniques); C6130B (Graphics techniques); C5320G (Semiconductor storage)
Thesaurus: Buffer storage; Computer graphic equipment; Computer graphics; Multiprocessing systems; Random-access storage; Splines [mathematics]
Free Terms: Heterogeneous multiprocessor graphics system; Processor-enhanced memories; Architecture; Initial algorithms; Pixel-Planes 5; Heterogeneous multi-computer; High speed polygon; Sphere rendering; 1M Phong-shaded triangles/second; Application research; Interactive 3D graphics; Volume rendering; Font generation; Conic spline descriptions; Radiosity form-factors; Math-oriented processors; Rendering units; Frame buffer; Ring network; Processors-with-memory; Parallel quadratic expression evaluation; CMOS chips; Video RAM memory system; Off-chip memory; 128 Pixels; 16384 Pixels
Numerical Index: Picture size 1.28E+02 pixel; Picture size 1.6384E+04 pixel

90-23
Doc Type: Conference Proceedings in Journal
Conf. Title: SIGGRAPH '89. Conference Proceedings
Journal: Computer Graphics
Vol: 23 Iss: 3
Date: July 1989
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
Language: English
Conf. Date: 31 July-4 Aug. 1989
Conf. Loc: Boston, MA, USA
Treatment: Practical; Theoretical/Mathematical
Abstract: The following topics were dealt with: natural graphical models; computer graphics hardware; rendering; graphics interfaces; geometric modelling; visualization; computer animation; 3D textures; ray tracing; radiosity; and graphics algorithms.
Classification: C6130B (Graphics techniques); C5540 (Terminals and graphic displays); C4190 (Other numerical methods); C5260B (Computer vision and picture processing); C6180 (User interfaces) Thesaurus: Computational geometry; Computer graphic equipment; Computer graphics; Computerised picture processing; Interactive systems; User interfaces
Free Terms: Natural graphical models; Computer graphics hardware; Rendering; Graphics interfaces; Geometric modelling; Visualization; Computer animation; 3D textures; Ray tracing; Radiosity; Graphics algorithms

90-24
Doc Type: Journal Paper
Title: Computer synthesis of realistic images: a survey
Authors: Peng Qunsheng; Liang Youdong
Affiliation: CAD/CAM Res. Centre, Zhejiang Univ., China
Journal: Chinese Journal of Computers
Vol: 12 Iss: 3 p. 226-37
Date: 1989
Country of Publication: China
ISSN: 0254-4164 CODEN: JIXUDT
Language: Chinese
Treatment: General/Review; Practical
Abstract: Realistic image synthesis is one of the most significant research fields in computer graphics. This paper surveys most of the major issues concerning realistic image synthesis, including illumination models, rendering algorithms, texture mapping, shadow generation and environment modelling with emphasis on the application of global illumination models and their associated rendering techniques, in particular, the ray tracing algorithms and radiosity approaches. (43 Refs.)
Classification: B6140 (Signal processing and detection); C1250 (Pattern recognition); C5260B (Computer vision and picture processing) Thesaurus: Computerised picture processing
Free Terms: Realistic image synthesis; Survey; Computer graphics; Illumination models; Rendering algorithms; Texture mapping; Shadow generation; Environment modelling; Global illumination models; Ray tracing algorithms; Radiosity approaches

90-25
Doc Type: Conference Paper
Title: Advances in global illumination algorithms
Authors: Greenberg, D.P.
Affiliation: Cornell Univ., Ithaca, NY, USA
Conf. Title: EUROGRAPHICS '89. Proceedings of the European Computer Graphics Conference
p. 401
Editors: Hansmann, W.; Hopgood, F.R.A.; Strasser, W.
Publisher: North-Holland
Amsterdam, Netherlands
Date: 1989 xvi+552 pp.
Country of Publication: Netherlands
ISBN: 0 444 88013 5
Language: English
Conf. Date: 4-8 Sept. 1989
Conf. Loc: Hamburg, West Germany
Treatment: Practical
Abstract: Summary form only given, as follows. Global illumination algorithms such as ray tracing and radiosity can simulate physical phenomena such as shading, shadows or colour bleeding and the inter-reflections of light between neighbouring surfaces. Until recently, the uses of such approaches were restricted to representation graphics only since the computational times required for the generation of these realistic images were excessive. The author describes recent algorithmic advances which make the image synthesis calculation far more tractable. When combined with graphics hardware accelerators, solutions will be available within interaction times on tomorrow's workstation environments. (0 Refs.) Classification: C5260B (Computer vision and picture processing); C5540 (Terminals and graphic displays); C5430 (Microcomputers) Thesaurus: Computer graphic equipment; Computerised picture processing; Workstations
Free Terms: Global illumination algorithms; Ray tracing; Radiosity; Physical phenomena; Shading; Shadows; Colour bleeding; Inter-reflections; Neighbouring surfaces; Realistic images; Algorithmic advances; Image synthesis calculation; Graphics hardware accelerators; Interaction times; Workstation environments

90-26
Doc Type: Conference Paper
Title: Delaunay triangulations and the radiosity approach
Authors: Schuierer, S.
Affiliation: Inst. fur Inf., Freiburg Univ., West Germany
Conf. Title: EUROGRAPHICS '89. Proceedings of the European Computer Graphics Conference
p. 345-53
Editors: Hansmann, W.; Hopgood, F.R.A.; Strasser, W.
Publisher: North-Holland
Amsterdam, Netherlands
Date: 1989 xvi+552 pp.
Country of Publication: Netherlands
ISBN: 0 444 88013 5
Language: English
Conf. Date: 4-8 Sept. 1989
Conf. Loc: Hamburg, West Germany
Treatment: Practical
Abstract: The radiosity approach requires the subdivision of complex surfaces into simple components called patches. Since it is assumed the intensity is constant over a patch, the generation of regular patches is a desirable property of the subdivision algorithm. The author shows that constrained Delaunay triangulations produce patches that are as close to equilateral triangles as possible and thus are well suited for the partitioning of surfaces into patches. Since a number of optimal algorithms to generate constrained Delaunay triangulations have been published, the implementation presented made use of one of these (L.P. Chew, 1987). The implementation consists of a rather simple modeling tool called POLY, a fast triangulation algorithm for arbitrary polygons and the form factor computation combined with a z-buffer output module. (16 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics
Free Terms: Radiosity; Patches; Constrained Delaunay triangulations; Equilateral triangles; Optimal algorithms; POLY; Fast triangulation algorithm; Form factor computation; Z-buffer output module

90-27
Doc Type: Journal Paper
Title: Global illumination modeling using radiosity
Authors: Burgoon, D.A.
Journal: Hewlett-Packard Journal
Vol: 40 Iss: 6 p. 78-88
Date: Dec. 1989
Country of Publication: USA
ISSN: 0018-1153 CODEN: HPJOAX
Language: English
Treatment: Practical
Abstract: Radiosity is a complementary method to ray tracing for global illumination modeling. HP9000 TurboSRX graphics workstations now offer three illumination models: radiosity, ray tracing, and a local illumination model. (17 Refs.)
Classification: C6130B (Graphics techniques); C5540 (Terminals and graphic displays)
Thesaurus: Computer graphics; Workstations
Free Terms: Global illumination modeling; HP9000 TurboSRX graphics workstations; Illumination models; Radiosity; Ray tracing; Local illumination model

90-28
Doc Type: Conference Paper
Title: Accelerated radiosity method for complex environments
Authors: Hau Xu; Qun-Sheng Peng; You-Dong Liang
Affiliation: CAD/CAM Res. Center, Zhejiang Univ., China Conf. Title: EUROGRAPHICS '89. Proceedings of the European Computer Graphics Conference
p. 51-61
Editors: Hansmann, W.; Hopgood, F.R.A.; Strasser, W.
Publisher: North-Holland
Amsterdam, Netherlands
Date: 1989 xvi+552 pp.
Country of Publication: Netherlands
ISBN: 0 444 88013 5
Language: English
Conf. Date: 4-8 Sept. 1989
Conf. Loc: Hamburg, West Germany
Treatment: Practical; Theoretical/Mathematical
Abstract: A form-factor calculation costs about 90% of the computing time when applying the radiosity approach for realistic image synthesis, it is of great significance to reduce the required computation. An accelerated radiosity algorithm for general complex environments, based on environment localization and the directional form-factor concept, is presented in this paper. First one subdivides the object space into many regions. Objects contained in each region are adjacent to each other and pose more illumination effects to their neighbours. Then form-factors are calculated in each local environment. The radiant light energy transfer between different regions is evaluated at their common boundaries. Directional form-factors are introduced to simulate the interaction of light between local environments and between nondiffuse surfaces. Comparison is made to existing algorithms. Statistical results and theoretical analysis show that the new algorithm is much faster than previous ones. The technique is especially useful for interactive design and animation sequences since modification to the shape or location of objects usually happens in local environments. (13 Refs.) Classification: C6130B (Graphics techniques); C4290 (Other computer theory)
Thesaurus: Brightness; Computational geometry; Computer graphics Free Terms: Object space subdivision; Shape modification; Complex environments; Computing time; Realistic image synthesis; Accelerated radiosity algorithm; Environment localization; Directional form-factor; Illumination effects; Radiant light energy transfer; Local environments; Nondiffuse surfaces; Interactive design; Animation sequences

1991

91-1
Doc Type: Journal Paper
Title: A simple light simulation algorithm for massively parallel machines
Authors: Kochevar, P.
Affiliation: Digital Equipment Corp., Palo Alto, CA, USA
Journal: Journal of Parallel and Distributed Computing
Vol: 13 Iss: 2 p. 193-201
Date: Oct. 1991
Country of Publication: USA
ISSN: 0743-7315 CODEN: JPDCER
CCC: 0743-7315/91/$3.00
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: A new computer graphics algorithm which simulates the propagation of light and its interaction with matter on a massively parallel machine is presented. This algorithm, called the Tagged Shooting Method, is designed for a virtual computer containing a great number of simple, communicating processors arrayed into a cubical, three-dimensional lattice. Only nearest-neighbor communication among processors is assumed and there is no reliance on global shared memory. The algorithm is similar in spirit to the classical Progressive Refinement Radiosity Method designed for more conventional computers but is not an adaptation of that technique to massive parallelism. Instead, the new algorithm uses a discretization of the wave equation as a local rule for shuttling radiant energy values between processors which correspond to regions of space. A number of example images that were created with an implementation of the algorithm on a Connection Machine are depicted and critiqued. (6 Refs.)
Classification: A4210 (Propagation and transmission in homogeneous media); A4220 (Propagation and transmission in inhomogeneous media); A0270 (Computational techniques); C6130B (Graphics techniques); C5440 (Multiprocessor systems and techniques)
Thesaurus: Computer graphics; Digital simulation; Light propagation; Parallel algorithms
Free Terms: Light propagation simulation; Light simulation algorithm; Massively parallel machines; Computer graphics algorithm; Tagged Shooting Method; Virtual computer; Communicating processors; Three-dimensional lattice; Nearest-neighbor communication; Progressive Refinement Radiosity Method; Discretization; Wave equation; Local rule; Radiant energy values; Connection Machine

91-2
Doc Type: Conference Paper
Title: State of the art in image synthesis
Authors: Cohen, M.F.; Painter, J.S.
Affiliation: Dept. of Comput. Sci., Utah Univ., Salt Lake City, UT, USA
Conf. Title: Advances in Computer Graphics VI. Images: Synthesis, Analysis, and Interaction
p. 59-111
Editors: Garcia, G.; Herman, I.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1991 vii+448 pp.
Country of Publication: Germany
ISBN: 3 540 53455 5
Language: English
Conf. Date: 4-7 Sept. 1990
Conf. Loc: Montreux, Switzerland
Treatment: Bibliography; Practical
Abstract: The advent of the computer, and the image synthesis techniques which are described bring the ability to create realistic images to a wide group. Creating a realistic synthetic image on a computer requires two steps: describing the geometry of the environment to be rendered and the material properties of the objects which make up the environment, and simulating the propagation of light through the synthetic environment and displaying the results of the simulation. The authors focus on the second part of the problem, that of simulating and displaying the interaction of light in the synthetic environment. They look at: human perception and CRTs, spatial discretization and anti-aliasing, local reflection models, ray tracing and radiosity. (84 Refs.)
Classification: C5260B (Computer vision and picture processing); C1250 (Pattern recognition)
Thesaurus: Computerised pattern recognition; Computerised picture processing; Technological forecasting
Free Terms: Image synthesis techniques; Realistic synthetic image; Light; Synthetic environment; Human perception; CRTs; Spatial discretization; Anti-aliasing; Local reflection models; Ray tracing; Radiosity

91-3
Doc Type: Journal Paper
Title: A cross-indexed guide to the ray tracing literature
Authors: Speer, L.R.
Affiliation: Animation Res., Boulder, CO, USA
Journal: Computer Graphics Forum
Vol: 10 Iss: 2 p. 145-74
Date: June 1991
Country of Publication: Netherlands
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Treatment: Bibliography; Practical
Abstract: Research on ray-tracing for image synthesis has accelerated in recent years. Areas of active investigation currently include ray-tracing in data visualization, fast spatial subdivision traversal, ray-tracing for radiosity, stochastic sampling, efficient intersection culling and parallel ray-tracing. Research groups are active on at least three continents and perhaps ten times as many countries. The author catalogs and provides access to much of the large amount of literature available on ray-tracing. Over 400 references from 1968 to early 1991 are cited, and cross-indices by keyword and author are included. A special set of keywords and terms, including many unique to ray-tracing, has been developed and used. A glossary of these terms is also provided. (414 Refs.) Classification: C5260B (Computer vision and picture processing); C1250 (Pattern recognition); C6130B (Graphics techniques) Thesaurus: Computer graphics; Computerised pattern recognition; Computerised picture processing
Free Terms: Cross-indexed guide; Ray tracing literature; Image synthesis; Data visualization; Fast spatial subdivision traversal; Radiosity; Stochastic sampling; Intersection culling; Parallel ray-tracing; Keywords

91-4
Doc Type: Conference Paper in Journal
Title: A rapid hierarchical radiosity algorithm
Authors: Hanrahan, P.; Salzman, D.; Aupperle, L.
Affiliation: Dept. of Comput. Sci., Princeton Univ., NJ, USA Journal: Computer Graphics
Vol: 25 Iss: 4 p. 197-206
Date: July 1991
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/91/007/0197$00.75
Language: English
Conf. Title: SIGGRAPH 91
Conf. Date: 28 July-2 Aug. 1991
Conf. Loc: Las Vegas, NV, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Abstract: A discussion is given on a rapid hierarchical radiosity algorithm for illuminating scenes containing large polygonal patches. The algorithm constructs a hierarchical representation of the form factor matrix by adaptively subdividing patches into subpatches according to a user-supplied error bound. The algorithm guarantees that all form factors are calculated to the same precision, removing many common image artifacts due to inaccurate form factors. More importantly, the algorithm decomposes the form factor matrix into at most O(n) blocks (where n is the number of elements). Previous radiosity algorithms represented the element-to-element transport interactions with n/sup 2/ form factors. Visibility algorithms are given that work well with this approach. Standard techniques for shooting and gathering can be used with the hierarchical representation to solve for equilibrium radiosities, but the authors also discuss using a brightness-weighted error criteria, in conjunction with multigridding, to even more rapidly progressively refine the image. (12 Refs.)
Classification: C5260B (Computer vision and picture processing); C4140 (Linear algebra); C4240 (Programming and algorithm theory); C7320 (Physics and Chemistry); C4130 (Interpolation and function approximation)
Thesaurus: Approximation theory; Computational complexity; Computerised picture processing; Lighting; Matrix algebra; Physics computing Free Terms: Rapid hierarchical radiosity algorithm; Large polygonal patches; Hierarchical representation; Form factor matrix; User-supplied error bound; Common image artifacts; Element-to-element transport interactions; Hierarchical representation; Equilibrium radiosities; Brightness-weighted error criteria; Multigridding

91-5
Doc Type: Conference Paper in Journal
Title: A global illumination solution for general reflectance distributions
Authors: Sillion, F.X.; Arvo, J.R.; Westin, S.H.; Greenberg, D.P.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca, NY, USA
Journal: Computer Graphics
Vol: 25 Iss: 4 p. 187-96
Date: July 1991
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/91/007/0187$00.75
Language: English
Conf. Title: SIGGRAPH 91
Conf. Date: 28 July-2 Aug. 1991
Conf. Loc: Las Vegas, NV, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Abstract: A general light transfer simulation algorithm for environments composed of materials with arbitrary reflectance functions is presented. This algorithm removes the previous practical restriction to ideal specular and/or ideal diffuse environments, and supports complex physically based reflectance distributions. This is accomplished by extending previous two-pass ray-casting radiosity approaches to handle nonuniform intensity distributions and resolving all possible energy transfers between sample points. An implementation is described based on a spherical harmonic decomposition for encoding both bidirectional reflectance distribution functions for materials, and directional intensity distributions for illuminated surfaces. The method compares favorably with experimental measurements. (20 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Digital simulation; Lighting
Free Terms: BRDF; Global illumination solution; General light transfer simulation algorithm; Arbitrary reflectance functions; Physically based reflectance distributions; Two-pass ray-casting radiosity; Nonuniform intensity distributions; Energy transfers; Spherical harmonic decomposition; Bidirectional reflectance distribution functions

91-6
Doc Type: Conference Paper in Journal
Title: A progressive multi-pass method for global illumination
Authors: Chen, S.E.; Rushmeier, H.E.; Miller, G.; Turner, D.
Affiliation: Adv. Technol. Group, Apple Comput. Inc., New York, NY, USA
Journal: Computer Graphics
Vol: 25 Iss: 4 p. 165-74
Date: July 1991
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/91/007/0165$00.75
Language: English
Conf. Title: SIGGRAPH 91
Conf. Date: 28 July-2 Aug. 1991
Conf. Loc: Las Vegas, NV, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: A progressive global illumination method is presented which produces approximate images quickly, and then continues to systematically produce more accurate images. The method combines the existing methods of progressive refinement radiosity, Monte Carlo path tracing and light ray tracing. The method does not place any limitation on surface properties such as ideal Lambertian or mirror-like. To increase efficiency and accuracy, the concepts of light source reclassification, caustics reconstruction, Monte Carlo path tracing with a radiosity preprocess and an interruptible radiosity solution are introduced. The method presents the user with most useful information about the scene as early as possible to reorganizing the method into a radiosity pass, a high frequency refinement pass and a low frequency refinement pass. The implementation of the method is demonstrated, and sample images are presented. (29 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Geometrical optics
Free Terms: Progressive global illumination method; Approximate images; Progressive refinement radiosity; Monte Carlo path tracing; Light ray tracing; Light source reclassification; Caustics reconstruction; Interruptible radiosity solution

91-7
Doc Type: Conference Paper in Journal
Title: Making radiosity usable: automatic preprocessing and meshing techniques for the generation of accurate
radiosity solutions
Authors: Baum, D.R.; Mann, S.; Smith, K.P.; Winget, J.M.
Affiliation: Silicon Graphics Comput. Syst., Mountain View, CA, USA Journal: Computer Graphics
Vol: 25 Iss: 4 p. 51-60
Date: July 1991
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/91/007/0051$00.75
Language: English
Conf. Title: SIGGRAPH 91
Conf. Date: 28 July-2 Aug. 1991
Conf. Loc: Las Vegas, NV, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: Generating accurate radiosity solutions of real world environments is user-intensive and requires significant knowledge of the method. As a result, few end-users such as architects and designers use it. The output of most commercial modeling packages must be substantially 'cleaned up' to satisfy the geometrical and topological criteria imposed by radiosity solution algorithms. Furthermore, the mesh used as the basis of the radiosity computation must meet several additional requirements for the solution to be accurate. A set of geometrical and topological requirements is formalized that when satisfied yields an accurate radiosity solution. A series of algorithms is introduced that automatically processes raw model databases to meet these requirements. Thus, the end-user can concentrate on the design rather than on the details of the radiosity solution process. These algorithms are generally independent of the radiosity solution technique used, and thus apply to all mesh band radiosity methods. (18 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computational geometry; Computer graphics; Geometrical optics
Free Terms: 3D graphics; FEM; Surface geometry; Automatic
preprocessing; Meshing techniques; Accurate radiosity solutions; Topological criteria; Raw model databases

91-8
Doc Type: Conference Paper in Journal
Title: Design and simulation of opera lighting and projection effects
Authors: Dorsey, J.O'B.; Sillion, F.X.; Greenberg, D.P.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca, NY, USA
Journal: Computer Graphics
Vol: 25 Iss: 4 p. 41-50
Date: July 1991
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/91/007/0041$00.75
Language: English
Conf. Title: SIGGRAPH 91
Conf. Date: 28 July-2 Aug. 1991
Conf. Loc: Las Vegas, NV, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: A major problem challenging opera designers is the inability to coordinate lighting, projection systems, and set designs in the preliminary planning phase. New computer graphics techniques, which provide the set and lighting designer the opportunity to evaluate, test, and control opera designs prior to the construction of full scale systems are presented. These techniques-light source input, simulation of directional lighting, modeling of scenic projection systems, and full three-dimensional simulation-show the potential for the use of computer graphics in theater design. The light source input component consists of a program for assigning light source attributes with a set of theater lighting icons. This module allows a designer to specify light source characteristics in a way familiar to the discipline and to make preliminary evaluations of the lighting conditions. An extended progressive radiosity method is introduced to simulate the directional lighting characteristics which are specified by the input program. A projection approach is presented to simulate the optical effects of scenic projectors. In addition, a solution to the distortion problem produced by angular projections is described. The components are integrated to produce full three-dimensional simulations of the global illumination effects in an opera scene. (28 Refs.)
Classification: C6130B (Graphics techniques); C7820 (Humanities) Thesaurus: Art; CAD; Computer graphics; Geometrical optics; Lighting Free Terms: 3D simulation; Opera lighting; Projection effects; Set designs; Computer graphics techniques; Light source input; Directional lighting; Scenic projection systems; Theater design; Light source attributes; Theater lighting icons; Extended progressive radiosity method; Distortion problem; Angular projections; Global illumination effects

91-9
Doc Type: Conference Paper
Title: A hardware algorithm for fast realistic image synthesis
Authors: Yilmaz, A.C.; Hagestein, S.; Deprettere, E.; Dewilde, P.
Conf. Title: Advances in Computer Graphics Hardware IV p. 37-60
Editors: Grimsdale, R.L.; Strasser, W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1991 viii+276 pp.
Country of Publication: Germany
ISBN: 3 540 53473 3
Language: English
Conf. Date: 3-4 Sept. 1989
Conf. Loc: Hamburg, West Germany
Treatment: Practical; Theoretical/Mathematical
Abstract: A VLSI oriented algorithm, for the implementation of a generalized two-pass radiosity method is presented. The method allows any reflection behavior, varying from purely diffuse to perfect mirroring. Moreover, objects may be defined in terms of curved Bezier surfaces. All computations in the pre- and postprocess are similar and ray-tracing based, consequently a single architecture can be devised for both passes. This architecture, when built on ray-rotating and ray-tracing pipeline processors such as Cordics, results in a very high throughput VLSI implementation of the proposed generalized two-pass procedure. (0 Refs.)
Classification: C6130B (Graphics techniques); C4130 (Interpolation and function approximation); C5220 (Computer architecture) Thesaurus: Computer graphics; Curve fitting; Parallel algorithms; Parallel architectures
Free Terms: Ray rotating pipelined processors; Hardware algorithm; Realistic image synthesis; VLSI oriented algorithm; Two-pass radiosity method; Reflection behavior; Purely diffuse; Perfect mirroring; Curved Bezier surfaces; Ray-tracing pipeline processors; Cordics; Throughput

91-10
Doc Type: Journal Paper
Title: The research and development of parallel processing in computer graphics
Authors: Wu Enhua; He Ruirong
Affiliation: Inst. of Software, Acad. Sinica, Beijing, China
Journal: Chinese Journal of Computers
Vol: 14 Iss: 5 p. 380-8
Date: 1991
Country of Publication: China
ISSN: 0254-4164 CODEN: JIXUDT
Language: Chinese
Treatment: Practical
Abstract: The generation and progress of computer graphics parallel processing are described, with an emphasis on the research and development of parallel processing functional components as well as parallel algorithms and architectures for polygon rendering, global illumination models (ray-tracing and radiosity), physical field data and volume data rendering, animation and parallelized graphics standards. The work conducted by the authors in this field is also given, and finally the future development of parallel processing for computer graphics is briefly described. (29 Refs.)
Classification: C6130B (Graphics techniques); C5440 (Multiprocessor systems and techniques)
Thesaurus: Computer graphics; Parallel processing
Free Terms: Parallel processing; Computer graphics; Research; Development; Parallel algorithms; Polygon rendering; Global illumination models; Ray-tracing; Physical field data; Volume data rendering

91-11
Doc Type: Journal Paper
Title: The radiosity method in optical remote sensing of structured 3-D surfaces
Authors: Borel, C.C.; Gerstl, S.A.W.; Powers, B.J.
Affiliation: Space Sci. & Technol. Div., Los Alamos Nat. Lab., NM, USA Journal: Remote Sensing of Environment
Vol: 36 Iss: 1 p. 13-44
Date: April 1991
Country of Publication: USA
ISSN: 0034-4257 CODEN: RSEEA7
CCC: 0034-4257/91/$3.50
Language: English
Treatment: Bibliography; Theoretical/Mathematical
Abstract: The radiosity method is a mathematical concept for describing the scattering of light between ideally diffuse (Lambertian) surfaces. The method takes reflections, transmission, and multiple scattering into account. Algorithms for finding view factors and for solving the radiosity equations using the Gauss-Seidel iteration method are described. An example for a layered plant canopy model shows the relation between the radiosity method and radiative transfer. The application of the radiosity method to remote sensing problems of 3-D surfaces, e.g. calculation of a BRDF including internal shadowing effects, is illustrated. Numerical results of radiosity calculations are compared with equivalent radiative transfer results. The radiosity method is a valuable tool to model the transport of light in vegetative canopies as well as a tool to evaluate the bidirectional reflectance characteristics of discrete leaf canopy structures, such as angular reflectance signatures. (50 Refs.)
Classification: A9385 (Instrumentation and techniques for geophysical, hydrospheric and lower atmosphere research); A9265D (Propagation through the atmosphere, radiation transfer)
Thesaurus: Atmospheric light propagation; Geophysical techniques; Light reflection; Light scattering; Radiative transfer; Remote sensing Free Terms: Lambertian surfaces light scattering; Ideally diffuse surfaces scattering; Light transmission; Light transport modelling; Radiative flux density; Leaf reflectance; Bidirectional reflectance distribution function; Radiosity method; Optical remote sensing; Structured 3-D surfaces; Multiple scattering; View factors; Radiosity equations; Gauss-Seidel iteration method; Layered plant canopy model; Radiative transfer; Internal shadowing effects; Vegetative canopies; Bidirectional reflectance characteristics; Discrete leaf canopy structures; Angular reflectance signatures

91-12
Doc Type: Conference Paper
Title: Fast radiosity by parallelization
Authors: Purgathofer, W.; Zeiller, M.
Affiliation: Inst. fur Praktische Inf., Vienna, Austria
Conf. Title: Eurographics Workshop on Photosimulation, Realism and Physics in Computer Graphics. Conference Proceedings
p. 173-83
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Practical; Theoretical/Mathematical
Abstract: A parallel solution of the radiosity approach for realistic image rendering is presented. The tremendous costs of computation power and memory of radiosity implementations are met by parallelization on a computer architecture based on transputers. Form-factors are computed in parallel and independently on several processors, thus giving a high acceleration of this most computationally intensive task. parallel solutions for equation solving and rendering are also introduced. These parallelizations of the radiosity approach lead to an extraordinary speed-up in image generation and can be adapted for different kinds of parallel computer architectures. (11 Refs.)
Classification: C6130B (Graphics techniques); C4290 (Other computer theory); C4130 (Interpolation and function approximation); C4240 (Programming and algorithm theory)
Thesaurus: Computational geometry; Computer graphics; Geometrical optics; Iterative methods; Parallel algorithms
Free Terms: Computer graphics; Computational geometry; Iterative methods; Light; Radiosity; Parallelization; Image rendering; Transputers; Equation solving; Image generation

91-13
Doc Type: Conference Paper
Title: A rapid hierarchical radiosity algorithm for unoccluded environments
Authors: Hanrahan, P.; Salzman, D.
Affiliation: Dept. of Comput. Sci., Princeton Univ., NJ, USA
Conf. Title: Eurographics Workshop on Photosimulation, Realism and Physics in Computer Graphics. Conference Proceedings
p. 151-71
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Theoretical/Mathematical
Abstract: The paper presents a radiosity algorithm for scenes containing large mutually unoccluded polygonal patches. It subdivides pairs of patches adaptively to build a hierarchical data structure with O(n) elements at the leaves, and it encodes all the light transport between component polygonal elements. Given a required numerical precision, determined by the specified bounds for maximum solid angle F/sub in / and minimum area A/sub in /, the algorithm reduces the number of form factor calculations and interactions to O(n) in the worst case and O( square root n) in the best case. Previous radiosity algorithms represented the element-to-element transport interactions with a form factor matrix containing n/sup 2/ entries. (0 Refs.)
Classification: C6130B (Graphics techniques); C4240 (Programming and algorithm theory); C4290 (Other computer theory); C6120 (File organisation)
Thesaurus: Computational complexity; Computational geometry; Computer graphics; Data structures; Geometrical optics; Matrix algebra Free Terms: Computational geometry; Computational complexity; Computer graphics; Rapid hierarchical radiosity algorithm; Unoccluded environments; Polygonal patches; Hierarchical data structure; Light transport; Component polygonal elements; Form factor

91-14
Doc Type: Conference Paper
Title: Exploiting coherence for clipping and view transformations in radiosity algorithms
Authors: Vilaplana, J.; Pueyo, X.
Affiliation: Dept. Llenguatges i Sistemes Informatics, Univ. Politechnica de Cataluna, Barcelona, Spain
Conf. Title: Eurographics Workshop on Photosimulation, Realism and Physics in Computer Graphics. Conference Proceedings
p. 137-50
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Practical; Theoretical/Mathematical
Abstract: In radiosity techniques, a visibility computation process is repeatedly applied for different 'view points'. Because of the close relationship between these 'view points', one can take advantage of several kinds of coherence in order to speed up the different steps of the rendering pipeline. The authors focus on the clipping and the view transformation steps. (19 Refs.) Classification: C6130B (Graphics techniques); C4290 (Other computer theory)
Thesaurus: Computational geometry; Computer graphics; Geometrical optics; Light coherence
Free Terms: Computer graphics; Computational geometry; Clipping; View transformations; Radiosity; Visibility computation process; Coherence; Rendering pipeline

91-15
Doc Type: Conference Paper
Title: The hemisphere radiosity method: a tale of two algorithms
Authors: Spencer, S.N.
Affiliation: Adv. Comput. Center for the Arts & Design, Ohio State Univ., Columbus, OH, USA
Conf. Title: Eurographics Workshop on Photosimulation, Realism and Physics in Computer Graphics. Conference Proceedings
p. 127-35
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Practical
Abstract: The most important and most computationally-intensive operation within the radiosity illumination model is the calculation of form-factors, the geometric measure of the fraction of the radiant energy leaving one surface and received by another surface. This form-factor calculation must account for potential obstructions between the target surfaces yet be computationally efficient and accurate. The paper presents two efficient variations on the hemi-cube form-factor calculation algorithm, using the hemisphere as the projection volume. These methods represent an evolution of the algorithm through continued research, in a search for improved accuracy and efficiency. (8 Refs.)
Classification: C6130B (Graphics techniques); C4290 (Other computer theory)
Thesaurus: Computational geometry; Computer graphics; Geometrical optics; Lighting
Free Terms: Computer graphics; Computational geometry; Hemisphere radiosity method; Radiosity illumination model; Form-factors; Hemi-cube

91-16
Doc Type: Conference Paper
Title: A two-pass radiosity method for Bezier patches
Authors: Kok, A.J.F.; Yilmaz, C.; Bierens, L.H.J.
Affiliation: Delft Univ. of Technol., Netherlands
Conf. Title: Eurographics Workshop on Photosimulation, Realism and Physics in Computer Graphics. Conference Proceedings
p. 117-26
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Practical
Abstract: A restriction of the radiosity method has been the difficulty of processing environments consisting of curved surfaces. In order to apply current radiosity methods, such surfaces are usually subdivided into many polygonal patches. However, as the computational complexity of the radiosity method depends on the number of patches, this approach results in a very inefficient use of the available processing time and data storage capacity. A ray tracing based radiosity method for diffuse and specular reflective Bezier surfaces is presented. The original Bezier surface description is used throughout the entire algorithm which makes the subdivision of each Bezier path into many polygonal patches unnecessary. (9 Refs.)
Classification: C6130B (Graphics techniques); C4290 (Other computer theory)
Thesaurus: Computational complexity; Computational geometry; Computer graphics; Curve fitting; Geometrical optics; Light; Photometry Free Terms: Computer graphics; Computational geometry; Two-pass radiosity; Bezier patches; Curved surfaces; Polygonal patches; Computational complexity; Ray tracing; Bezier surfaces

91-17
Doc Type: Conference Paper
Title: A progressive ray-tracing-based radiosity with general reflectance functions
Authors: Le Saec, B.; Schlick, C.
Affiliation: LaBRI, Bordeaux, France
Conf. Title: Eurographics Workshop on Photosimulation, Realism and Physics in Computer Graphics. Conference Proceedings
p. 103-16
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Theoretical/Mathematical
Abstract: The authors present a progressive and interactive rendering method to solve the global illumination problem. The method, currently under implementation at LaBRI, in Bordeaux (France), can be considered as an extension of Wallace's paper, at the SIGGRAPH'89 conference, about a progressive ray-tracing-based radiosity. The method is intended to remove the limitation to purely diffuse phenomenons that exists in Wallace's paper and allow the use of general reflectance functions. (20 Refs.)
Classification: C6130B (Graphics techniques); C4290 (Other computer theory)
Thesaurus: Computational geometry; Computer graphics; Geometrical optics; Light; Light reflection; Photometry
Free Terms: Image synthesis; Photorealism; Computational geometry; Photometry; Progressive ray-tracing; Radiosity; General reflectance; Interactive rendering; Global illumination; LaBRI

91-18
Doc Type: Conference Paper
Title: Efficient radiosity methods for non-separable reflectance models
Authors: Neumann, L.; Neumann, A.
Affiliation: Oktatrend Ltd., Budapest, Hungary
Conf. Title: Eurographics Workshop on Photosimulation, Realism and Physics in Computer Graphics. Conference Proceedings
p. 83-102
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Theoretical/Mathematical
Abstract: Determination of interreflection of non-diffuse environments goes back a few years. In the case of N patches, separable (or, in particular, diffuse) reflectance leads to an equation system of N unknowns; in the case of general bidirectional reflectance there are O(N/sup 2/) unknowns. The paper describes two new, efficient methods for this latter extended, sparse matrix problem. Applying decomposition to diffuse+specular, sorted gathering+shooting method is effective in the case of small specular cones. The other method, relying on albedo-equivalent separable reflectance, offers a fast approximating radiosity solution, primarily suiting specular reflectances, with flat, indistinctive characteristics. (16 Refs.)
Classification: C6130B (Graphics techniques); C4290 (Other computer theory); C4140 (Linear algebra); C4130 (Interpolation and function approximation)
Thesaurus: Computational complexity; Computational geometry; Computer graphics; Iterative methods; Light; Light reflection; Matrix algebra Free Terms: Computer graphics; Image display; Photosimulation; Iterative methods; Radiosity; Reflectance models; Interreflection; Sparse matrix; Specular cones; Albedo-equivalent separable reflectance

91-19
Doc Type: Conference Paper
Title: Trends in radiosity for image synthesis
Authors: Wallace, J.R.
Conf. Title: Eurographics Workshop on Photosimulation, Realism and Physics in Computer Graphics. Conference Proceedings
p. 1-14
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Treatment: Practical; Theoretical/Mathematical
Abstract: The author looks at early developments in the radiosity method, which was introduced to computer graphics in 1984. Extensions of the method are covered. Recent developments in radiosity have been directed towards improving the quality and speed of the algorithm. Improved sampling methods are providing more accurate shading and parallel and hardware implementations are achieving very fast solution times. (24 Refs.)
Classification: C6130B (Graphics techniques); C4240 (Programming and algorithm theory); C4290 (Other computer theory)
Thesaurus: Computational complexity; Computational geometry; Computer graphics; Geometrical optics; Solid modelling
Free Terms: Shading algorithm; Computational complexity; Computational geometry; Radiosity; Image synthesis; Computer graphics; Sampling methods

91-20
Doc Type: Conference Proceedings
Conf. Title: Eurographics Workshop on Photosimulation, Realism and Physics in Computer Graphics. Conference Proceedings
Publisher: INRIA/IRISA
Rennes, France
Date: 1990 227 pp.
Country of Publication: France
Language: English
Conf. Date: 11-13 June 1990
Conf. Loc: Rennes, France
Abstract: The following topics were dealt with: radiosity; ray tracing methods; global illumination models, photometric algorithms; form factor calculation; and physics based methods. Classification: C6130B (Graphics techniques); C4290 (Other computer theory); C7320 (Physics and Chemistry)
Thesaurus: Colour; Computational geometry; Computer graphics; Geometrical optics; Light; Photometry; Physics computing Free Terms: Computer graphics; Radiosity; Ray tracing; Global illumination models; Photometric algorithms; Form factor; Physics

91-21
Doc Type: Journal Paper
Title: A generalization of the radiosity-based solution
Authors: Takabatake, K.
Affiliation: Kansai Inf. & Commun. Res. Lab., Matsushita Electr. Ind. Co. Ltd., Kadoma, Japan
Journal: Transactions of the Institute of Electronics, Information
and Communication Engineers D-II
Vol: J74D-II Iss: 4 p. 585-7
Date: April 1991
Country of Publication: Japan
CODEN: DTGDE7
Language: Japanese
Treatment: Practical
Abstract: The radiosity-based solution is an efficient solution to the rendering equation in some particular conditions of surfaces. A condition under which light from a point is determined by the radiosity of the point. A generalization of the radiosity-based solution is shown. (3 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Geometrical optics
Free Terms: Computer graphics; Ray training; Radiosity-based solution; Rendering equation

91-22
Doc Type: Conference Paper
Title: An adapted solution of progressive radiosity and ray-tracing methods for nondiffusive environments
Authors: Hong Chen; En-Hua Wu
Affiliation: Inst. of Software, Acad. Sinica, Beijing, China Conf. Title: CG International '90. Computer Graphics Around the World p. 477-90
Editors: Chua, T.S.; Kunii, T.L.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1990 x+606 pp.
Country of Publication: Germany
ISBN: 3 540 70062 5
Language: English
Conf. Date: 25-29 June 1990
Conf. Loc: Singapore
Conf. Sponsor: Inst. Syst. Sci
Treatment: Theoretical/Mathematical
Abstract: The newly appeared rendering technique of progressive refinement radiosity method has reduced the computation and storage cost dramatically in comparison with the standard radiosity approaches, though the method is still constrained to perfect diffuse environments. In the paper, an adapted two-pass approach with a combination of progressive refinement radiosity and ray tracing methods is presented. The method proposed has inherited the merits and practical value of the progressive refinement radiosity solution, and at the same time is capable of dealing with non-diffuse environments by an improved calculation of specular reflections and postprocessing step of ray tracing. Besides, treatment has also been provided in a postprocessor for improving shadow effect caused by point-like light sources within a non-diffuse environment. (20 Refs.) Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Computerised picture processing; Geometrical optics
Free Terms: Progressive radiosity; Ray-tracing methods; Nondiffusive environments; Rendering technique; Adapted two-pass approach; Specular reflections; Shadow effect

91-23
Doc Type: Conference Paper
Title: Highly realistic visual simulation of outdoor scenes under various atmospheric conditions
Authors: Kaneda, K.; Okamoto, T.; Nakamae, E.; Nishita, T.
Affiliation: Fac. of Eng., Hiroshima Univ., Japan
Conf. Title: CG International '90. Computer Graphics Around the World p. 117-31
Editors: Chua, T.S.; Kunii, T.L.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1990 x+606 pp.
Country of Publication: Germany
ISBN: 3 540 70062 5
Language: English
Conf. Date: 25-29 June 1990
Conf. Loc: Singapore
Conf. Sponsor: Inst. Syst. Sci
Treatment: Practical; Theoretical/Mathematical
Abstract: A method for creating realistic images is proposed from the view point of displaying simulation results when designing a building in which various weather conditions are taken into account. So far, in order to create realistic images for interior design, the concept of radiosity as ambient light including spectral distribution has been developed. The method can display not only the brightness but also the hue and saturation of color. In contrast, for designing a building sky light has been treated as ambient light, in which the brightness under various weather conditions could be calculated, but the influences on the hue and saturation of color were ignored. The proposed method creates realistic images considering the brightness, hue and saturation under various atmospheric conditions by taking into account the spectral distribution of both direct sunlight and sky light. Views of buildings including the influences of the particles in the atmosphere, i.e. clouds, fog, and beams, are useful for design not only of new buildings but also of new city areas. (15 Refs.)
Classification: A9265M (Scattering, polarization); A9265V (Clouds, fog, haze, aerosols, effects of pollution); C6130B (Graphics techniques) Thesaurus: Atmospheric optics; Computer graphics; Digital simulation Free Terms: Building design; Visual simulation; Outdoor scenes; Atmospheric conditions; Realistic images; Simulation results; Weather conditions; Interior design; Radiosity; Ambient light; Spectral distribution; Brightness; Hue; Saturation; Color; Direct sunlight; Sky light; Clouds; Fog; Beams

91-24
Doc Type: Conference Proceedings
Conf. Title: CG International '90. Computer Graphics Around the World Editors: Chua, T.S.; Kunii, T.L.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1990 x+606 pp.
Country of Publication: Germany
ISBN: 3 540 70062 5
Language: English
Conf. Date: 25-29 June 1990
Conf. Loc: Singapore
Conf. Sponsor: Inst. Syst. Sci
Treatment: Practical; Theoretical/Mathematical
Abstract: The following topics were dealt with: computer animation, user interface management systems, design automation, modelling and realism, rendering; graphics algorithms, object oriented graphics, visual languages and visualization, computational geometry, ray tracing and radiosity; and curves and surfaces.
Classification: C6130B (Graphics techniques); C4190 (Other numerical methods); C4290 (Other computer theory); C6110 (Systems analysis and programming)
Thesaurus: Computational geometry; Computer animation; Computer graphics; Object-oriented programming
Free Terms: Computer animation; User interface management systems; Design automation; Modelling; Realism; Rendering; Graphics algorithms; Object oriented graphics; Visual languages; Visualization; Computational geometry; Ray tracing; Radiosity; Curves; Surfaces

91-25
Doc Type: Conference Paper
Title: Applications and comparison of different mathematical methods to compute form factors for radiosity images
Authors: Bresciani, F.; Rinaldi, P.P.; Tapparo, F.
Affiliation: Aeritalia, Torino, Italy
Conf. Title: Workstations for Experiments. IFIP WG 5.10 International Working Conference
p. 82-96
Editors: Encarnacao, J.L.; Grinstein, G.G.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1991 viii+225 pp.
Country of Publication: Germany
ISBN: 3 540 52898 9
Language: English
Conf. Date: July 1989
Conf. Loc: Lowell, MA, USA
Treatment: Theoretical/Mathematical
Abstract: A fundamental problem in synthetic images is to determine a correct light interaction between surfaces in an environment. The radiosity method is an algorithm based on theories used in thermal engineering that includes effects of reflection between ideal diffuse surfaces. The computation of geometric factors (form factors), which describes the energy exchange between surfaces, represents the most expensive part of computational time necessary to generate a synthetic image. The paper aims to analyze different approaches to compute form factors. Subsequently, it makes a numerical comparison of the results and provides the evaluation of the relative errors and of the computational time. At the end it presents some simple images generated with the different approaches discussed. (4 Refs.) Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Heat transfer
Free Terms: Image generation; Light reflection; Light scattering; Mathematical methods; Form factors; Radiosity images; Synthetic images; Correct light interaction; Algorithm; Thermal engineering; Reflection; Ideal diffuse surfaces; Geometric factors; Energy exchange

91-26
Doc Type: Conference Paper
Title: A ray tracing method for illumination calculation in diffuse-specular scenes
Authors: Shirley, P.
Affiliation: Dept. of Comput. Sci., Illinois Univ., Urbana, IL, USA Conf. Title: Proceedings. Graphics Interface '90
p. 205-12
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1990 xi+301 pp.
Country of Publication: Canada
Availability: Morgan Kaufmann Publishers, P.O.Box 50490, Palo Alto, CA, USA
Language: English
Conf. Date: 14-18 May 1990
Conf. Loc: Halifax, NS, Canada
Conf. Sponsor: Canadian Man-Comput. Commun. Soc.;
Canadian Image Process. Pattern Recognition
Soc.; Canadian Inf. Process. Soc.; ACM; et al
Treatment: Practical; Theoretical/Mathematical
Abstract: Several ways of improving the realism of the results of traditional ray tracing are presented. The essential physical quantities of spectral radiant power and spectral radiance and their use in lightning calculations are discussed. Global illumination terms are derived by employing illumination ray tracing for calculation of quickly changing indirect lightning components, and radiosity ray tracing for slowly changing indirect lighting components. Direct lightning is calculated during the viewing phase allowing the use of bump maps. Finally, a method is introduced that reduces the total number of shadow rays to no more than the total number of viewing rays for a given picture. (22 Refs.) Classification: C6130B (Graphics techniques); C4290 (Other computer theory)
Thesaurus: Computational geometry; Computer graphics
Free Terms: Direct lighting; Ray tracing method; Illumination calculation; Diffuse-specular scenes; Spectral radiant power; Radiosity; Bump maps

91-27
Doc Type: Conference Paper
Title: Octant priority for radiosity image rendering
Authors: Yigong Wang; Davis, W.A.
Affiliation: Dept. of Comput. Sci., Alberta Univ., Edmonton, Alta., Canada
Conf. Title: Proceedings. Graphics Interface '90
p. 83-91
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1990 xi+301 pp.
Country of Publication: Canada
Availability: Morgan Kaufmann Publishers, P.O.Box 50490, Palo Alto, CA, USA
Language: English
Conf. Date: 14-18 May 1990
Conf. Loc: Halifax, NS, Canada
Conf. Sponsor: Canadian Man-Comput. Commun. Soc.;
Canadian Image Process. Pattern Recognition
Soc.; Canadian Inf. Process. Soc.; ACM; et al
Treatment: Practical; Theoretical/Mathematical
Abstract: This paper presents a new scheme for image display using radiosity methods. An octree technique performs subdivision of polygons which is required in any radiosity method. The octree-based subdivision not only subdivides polygons into patches, but also produces a sequence of leaf octants implicitly sorted in the octree. By traversing the octree, a depth priority of these leaf octants with respect to a given viewer position can be found efficiently. Since each octant contains a certain number of patches, octant priority implies a patch depth priority that is used to determine visibility in computing form-factors by a front-to-back list priority algorithm. This list-priority method has many advantages over the z-buffer and can avoid some unnecessary computation. (21 Refs.)
Classification: C4290 (Other computer theory); C1250 (Pattern recognition); C5260B (Computer vision and picture processing) Thesaurus: Computational geometry; Picture processing Free Terms: Octant priority; Radiosity image rendering; Octree technique; Polygons; Leaf octants; Patch depth priority; Form-factors; List priority algorithm; Z-buffer

91-28
Doc Type: Conference Paper
Title: Image and intervisibility coherence in rendering
Authors: Marks, J.; Walsh, R.; Christensen, J.; Friedell, M.
Affiliation: Aiken Comput. Lab., Harvard Univ., Cambridge, MA, USA Conf. Title: Proceedings. Graphics Interface '90
p. 17-30
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1990 xi+301 pp.
Country of Publication: Canada
Availability: Morgan Kaufmann Publishers, P.O.Box 50490, Palo Alto, CA, USA
Language: English
Conf. Date: 14-18 May 1990
Conf. Loc: Halifax, NS, Canada
Conf. Sponsor: Canadian Man-Comput. Commun. Soc.;
Canadian Image Process. Pattern Recognition
Soc.; Canadian Inf. Process. Soc.; ACM; et al
Treatment: Practical
Abstract: Researchers in computer graphics have long regarded the exploitation of image coherence as one of the fundamental opportunities for improving the efficiency of image rendering. The authors describe in this paper a theoretical and experimental investigation of the potential benefits of exploiting this phenomenon through the use of hybrid rendering strategies that combine area-sampling and point-sampling techniques. They also examine the impact of a related phenomenon, intervisibility coherence, on the calculation of form factors for radiosity-based rendering. (9 Refs.) Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Picture processing
Free Terms: Image coherence; Intervisibility coherence; Rendering; Computer graphics; Hybrid rendering; Area-sampling; Point-sampling

91-29
Doc Type: Journal Paper
Title: Thermal contact electronic packaging in solar pointing space environment
Authors: Lund, K.O.; Colangelo, A.M.; McKim, G.S.
Affiliation: Dept. of Mech. Eng., San Diego State Univ., CA, USA Journal: Transactions of the ASME. Journal of Solar Energy
Engineering
Vol: 113 Iss: 1 p. 42-50
Date: Feb. 1991
Country of Publication: USA
ISSN: 0199-6231 CODEN: JSEEDO
Language: English
Treatment: Practical; Theoretical/Mathematical; Experimental
Abstract: A thermal design for a solar pointing Space Shuttle mission is presented. The apparatus, which will measure solar flux intensity variations, contains sensors and data acquisition electronics which must be maintained within certain temperature constraints. The thermal design, which utilizes parallel heat flow paths and conduction fins to reject dissipated heat, is shown by finite difference thermal modeling to maintain component temperatures within these constraints. In the thermal modeling, arithmetic nodes are used to represent surface radiosity for radiation heat transfer. Also, the concept of mean fin conduction length and effective fin capacitance are introduced as means of simplifying the model representation of the conduction fins. An experiment was conducted to evaluate the chip/fin contact conductance. (12 Refs.) Classification: B0170J (Product packaging)
Thesaurus: Heat transfer; Packaging
Free Terms: Thermal contact electronic packaging; Solar pointing Space Shuttle mission; Solar flux intensity; Sensors; Data acquisition electronics; Parallel heat flow paths; Conduction fins; Finite difference thermal modeling; Surface radiosity; Radiation heat transfer; Mean fin conduction length; Effective fin capacitance; Chip/fin contact conductance

91-30
Doc Type: Conference Paper
Title: Too many cooks don't spoil the broth: light simulation on massively parallel computers
Authors: Kochevar, P.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca, NY, USA
Conf. Title: Third Symposium on the Frontiers of Massively Parallel Computation. Proceedings. (Cat. No.90CH2908-2)
p. 100-9
Editors: Jaja, J.
Publisher: IEEE Comput. Soc. Press
Los Alamitos, CA, USA
Date: 1990 xiv+531 pp.
Country of Publication: USA
ISBN: 0 8186 2053 6
CCC: CH2908-2/90/0000-0100$01.00
Language: English
Conf. Date: 8-10 Oct. 1990
Conf. Loc: College Park, MD, USA
Conf. Sponsor: IEEE; NASA; Univ. Maryland
Treatment: Application; Practical
Abstract: A computer graphics algorithm for simulating the propagation of light and its interaction with matter on a massively parallel computer is presented. This algorithm, called the tagged shooting method, is designed for a virtual machine containing a great number of simple communicating processors arrayed into a cubical three-dimensional lattice. Only nearest neighbor communication among processors is assumed, and there is no reliance on global shared memory. The algorithm is similar in spirit to the classical progressive refinement radiosity method designed for more conventional computers but is not an adaptation of that technique to massive parallelism. Instead, the new algorithm uses a discretization of the wave equation as a local rule for shuttling radiant energy values between processors that correspond to regions of space. A number of example images that were created with an implementation of the algorithm on a Connection Machine are depicted and critiqued. (6 Refs.)
Classification: C6130B (Graphics techniques); C7320 (Physics and Chemistry)
Thesaurus: Computer graphics; Digital simulation; Physics computing Free Terms: Light simulation; Massively parallel computers; Computer graphics algorithm; Tagged shooting method; Virtual machine; Nearest neighbor communication; Discretization; Wave equation; Connection Machine

91-31
Doc Type: Journal Paper
Title: Reality in the shadow
Authors: Wallace, J.R.; Elmquist, K.A.; Haines, E.A.
Affiliation: Hewlett Packard Nederland, Amstelveen, Netherlands Journal: Elektronica
Vol: 39 Iss: 4 p. 19-21, 23, 25, 28-31
Date: 22 Feb. 1991
Country of Publication: Netherlands
ISSN: 0168-7840 CODEN: LKTNDO
Language: Dutch
Treatment: Theoretical/Mathematical
Abstract: Models for determining indirect light, using light ray tracing and radiosity are described. Various algorithms for
progressive radiosity are explained and compared, discussing their mathematical bases, qualitative and quantitative differences, advantages and limitations. An improved algorithm, based on light ray tracing and using numerical integration is described more fully, and examples of its use are shown. (22 Refs.)
Classification: A4210D (Wave-front and ray tracing); B8530D (Lighting) Thesaurus: Geometrical optics; Light reflection; Lighting; Reflectivity Free Terms: Indirect light; Light ray tracing; Progressive radiosity; Algorithm; Numerical integration

91-32
Doc Type: Conference Paper
Title: Experimental distributed processing system for global illumination algorithms
Authors: Tampieri, F.; Greenberg, D.P.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca, NY, USA
Conf. Title: International Conference and Exhibition. Computational Intelligence 88
p. 161-71
Publisher: Univ. Milan
Milan, Italy
Date: 1988 222 pp.
Country of Publication: Italy
Language: English
Conf. Date: 26-30 Sept. 1988
Conf. Loc: Milan, Italy
Treatment: Practical
Abstract: The current global illumination algorithms for three-dimensional realistic image synthesis are computationally intractable. These approaches are surveyed and then modified and implemented on a distributed processing system to reduce computation times. Different strategies for subdividing the work and balancing the computational load among processors are discussed for the ray tracing and Monte Carlo techniques and a distributed version of the progressive refinement radiosity is outlined. (42 Refs.) Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Distributed processing; Geometrical optics
Free Terms: 3D images; Global illumination algorithms; Realistic image synthesis; Distributed processing system; Computation times; Computational load; Ray tracing; Monte Carlo techniques; Progressive refinement radiosity

91-33
Doc Type: Journal Paper
Title: Computer graphics (for CAD/CAM applications)
Authors: Gambini, M.
Journal: Tecnologie Elettriche
Vol: 17 Iss: 12 p. 108-13
Date: Dec. 1990
Country of Publication: Italy
ISSN: 0390-6698 CODEN: TEELDN
Language: Italian
Treatment: Application; Practical
Abstract: The use of computer graphics has had two main impacts on productivity creativity, these being speed and the realism given. The author describes some typical examples of available equipment and the performances offered by them. This field has made rapid progress in the last few years. One system described is Turbo VRX, of high speed and used for modelling and engineering design. Another is the Starbase Radiosity and E Ray Tracing system of Hewlett-Packard. Others include the Personal VRX (based on RISC technology), the VRX Color (in colour and of very high resolution) and the VRX Mono, monochromatic, but of high resolution. (0 Refs.)
Classification: C6130B (Graphics techniques); C7400 (Engineering) Thesaurus: CAD/CAM; Engineering graphics
Free Terms: CAD/CAM; Computer graphics; Turbo VRX; Modelling; Engineering; Starbase Radiosity and E Ray Tracing; Personal VRX; RISC; VRX Color; VRX Mono

91-34
Doc Type: Conference Paper
Title: Calibration of thermal images of integrated circuit chips
Authors: Sabata, B.; Pearce, J.A.
Affiliation: Electr. & Comput. Eng., Texas Univ., Austin, TX, USA Conf. Title: Midcon/88 Conference Record
p. 151-4
Publisher: Electron. Conventions Manage
Ventura, CA, USA
Date: 1988 iv+397 pp.
Country of Publication: USA
Availability: Western Periodicals Co., 13000 Raymer Street, North Hollywood, CA 91605, USA
Language: English
Conf. Date: 30 Aug.-1 Sept. 1988
Conf. Loc: Dallas, TX, USA
Conf. Sponsor: IEEE; ERA
Treatment: Practical
Abstract: In semiconductor integrated circuits many failure mechanisms are temperature dependent; hence, it is necessary to study temperature distributions and local temperature gradients in the chip. Calibrated thermal images provide a nearly instantaneous determination of the surface temperature distributions. But the main problem with such an approach is that the images do not read out the temperature directly but measure the surface radiosity. To get the temperature the image has to be calibrated thermally. Also the imaging technique causes distortion in the geometry of the object, which must be corrected and the image recalibrated. A region-growing algorithm was used to identify the features used for the geometrical calibration of the image. The regions in the chip layout corresponding to the 'hot spots' were also identified, and lateral thermal gradients calculated. (18 Refs.)
Classification: B2570 (Semiconductor integrated circuits); B7130 (Measurement standards and calibration)
Thesaurus: Calibration; Infrared imaging; Integrated circuit
technology; Monolithic integrated circuits
Free Terms: Hot spots; Thermal images; Integrated circuit chips; Semiconductor integrated circuits; Failure mechanisms; Temperature distributions; Local temperature gradients; Instantaneous determination; Surface temperature distributions; Region-growing algorithm; Geometrical calibration; Chip layout; Lateral thermal gradients

91-35
Doc Type: Conference Paper
Title: Fast rendering of arbitrary distributed volume densities
Authors: Sakas, G.
Affiliation: Tech. Hochschule Darmstadt, Germany
Conf. Title: Eurographics '90. Proceedings of the European Computer Graphics Conference and Exhibition
p. 519-30
Editors: Vandoni, C.E.; Duce, D.A.
Publisher: North-Holland
Amsterdam, Netherlands
Date: 1990 xiv+562 pp.
Country of Publication: Netherlands
ISBN: 0 444 88683 4
Language: English
Conf. Date: 4-7 Sept. 1990
Conf. Loc: Montreux, Switzerland
Treatment: Practical
Abstract: In recent years a number of techniques have been developed for rendering volume effects (haze, fog, smoke, clouds, etc.). These techniques are either time consuming (ray-tracing, radiosity) or do not account for arbitrary density distributions. The authors briefly analyze the physics of illuminations of volumes and they propose several simplifications suitable for computer graphics practice. In particular, they present a method for rendering arbitrary distributions by means of projective polygonal rendering and solid texturing techniques in approximately the time needed for a usual polygonal object. The proposed method provides good results in a fraction of the computing time required for approaches like ray-tracing or radiosity. Solid texturing is used to define the density distribution and a point-sampling Monte-Carlo method with user-adjustable accuracy to evaluate the illumination model along the path through the volume. Thus, a trade-off between computing time and picture quality exists. With this technique one can move through or around the volume and to place objects and/or light sources in the volume. By means of rendering methods like shadowing polyhedra, objects can cast shadows on the volume and/or the volume can shadow the ground. (16 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Monte Carlo methods
Free Terms: Fractal clouds; Rendering; Arbitrary distributed volume densities; Volume effects; Computer graphics; Projective polygonal rendering; Solid texturing; Density distribution; Point-sampling Monte-Carlo method; User-adjustable accuracy; Illumination model; Computing time; Picture quality; Shadowing polyhedra

91-36
Doc Type: Journal Paper
Title: Realism and interactivity in picture synthesis
Authors: Giralt, J.; Torres, E.; Tost, D.; Pueyo, X.
Affiliation: Dept. Llenguatges i Sistemes Informatics, Univ. Politecnica de Catalunya, Barcelona, Spain
Journal: Novatica
Vol: 16 Iss: 86 p. 19-23, 37
Date: 1990
Country of Publication: Spain
ISSN: 0211-2124 CODEN: NOVAEC
Language: Spanish
Treatment: Practical
Abstract: Since the first rendering algorithm appeared in the 60's, increasing efficiency of these programs and improving the realism of the generated images have been the goal of image synthesis research contributions. The paper presents the recent work done in this field in the Computer Graphics Section of the department LiSI of the UPC. These contributions deal with different aspects of rendering techniques: scene organization, frame-to-frame coherence and realistic image synthesis. (11 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer animation; Computer graphics; Geometrical optics Free Terms: Animation; BSP; Ray tracing; Radiosity; Realism;
Interactivity; Picture synthesis; Rendering algorithm; Image synthesis research; Rendering techniques; Scene organization; Frame-to-frame coherence; Realistic image synthesis

91-37
Doc Type: Conference Paper in Journal
Title: Adaptive mesh generation for global diffuse illumination
Authors: Campbell, A.T., III; Fussell, D.S.
Affiliation: Dept. of Comput. Sci., Texas Univ., Austin, TX, USA Journal: Computer Graphics
Vol: 24 Iss: 4 p. 155-64
Date: Aug. 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/90/008/0155$00.75
Language: English
Conf. Title: SIGGRAPH 1990. 17th Annual ACM Conference on Computer Graphics and Interactive Techniques
Conf. Date: 6-10 Aug. 1990
Conf. Loc: Dallas, TX, USA
Conf. Sponsor: ACM; IEEE
Treatment: Practical
Abstract: Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken place. Net energy methods such as the hemicube and other radiosity algorithms have become very effective at computing the energy balance for scenes containing diffusely reflecting objects. Such methods first break up a scene description into a relatively large number of elements, or possibly several levels of elements. Energy transfers among these elements are then determined using a variety of means. While much progress has been made in the design of energy transfer algorithms, little or no attention has been paid to the proper generation of the mesh of surface elements. The paper presents a technique for adaptively creating a mesh of surface elements as the energy transfers are computed. The method allows large numbers of small elements to be placed at parts of the scene where the most active energy transfers occur without requiring that other parts of the scene be needlessly subdivided to the same degree. As a result, the computational effort in the energy transfer computations can be concentrated where it has the most effect. (17 Refs.) Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Geometrical optics
Free Terms: Adaptive mesh generation; Computer graphics; 3D graphics; Global diffuse illumination; Rendering; Illuminated scenes;
Radiosity algorithms; Energy balance; Scene description; Surface elements; Energy transfers

91-38
Doc Type: Conference Paper in Journal
Title: Adaptive radiosity textures for bidirectional ray tracing
Authors: Heckbert, P.S.
Affiliation: Dept. of Elect. Eng. & Comput. Sci., California Univ., Berkeley, CA, USA
Journal: Computer Graphics
Vol: 24 Iss: 4 p. 145-54
Date: Aug. 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/90/008/0145$00.75
Language: English
Conf. Title: SIGGRAPH 1990. 17th Annual ACM Conference on Computer Graphics and Interactive Techniques
Conf. Date: 6-10 Aug. 1990
Conf. Loc: Dallas, TX, USA
Conf. Sponsor: ACM; IEEE
Treatment: Practical
Abstract: The article presents a rendering method designed to provide accurate, general simulation of global illumination for realistic image synthesis. Separating surface interaction into diffuse plus specular, it computes the specular component on the fly, as in ray tracing, and stores the diffuse component (the radiosity) for later-reuse, similar to a radiosity algorithm. Radiosities are stored in adaptive radiosity textures (rexes) that record the pattern of light and shadow on every diffuse surface in the scene. It uses a three-pass, bidirectional ray tracing algorithm that traces rays from both the lights and the eye. The size pass records visibility information on diffuse surfaces; the light pass progressively traces rays from lights and bright surfaces to deposit photons on diffuse surfaces to construct the radiosity textures; and the eye pass traces rays from the eye, collecting light from diffuse surfaces to make a picture. (37 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics
Free Terms: Global illumination simulation; Light pattern; Shadow pattern; Three pass ray tracing algorithm; Rendering method;
Realistic image synthesis; Surface interaction; Specular; Radiosity algorithm; Adaptive radiosity textures; Rexes; Diffuse surface; Bidirectional ray tracing algorithm; Size pass; Visibility information; Light pass; Photons; Eye pass

91-39
Doc Type: Conference Paper in Journal
Title: Incremental radiosity: an extension of progressive radiosity to an interactive image synthesis system
Authors: Chen, S.E.
Affiliation: Adv. Technol. Group, Apple Comput. Inc., Cupertino, CA, USA
Journal: Computer Graphics
Vol: 24 Iss: 4 p. 135-44
Date: Aug. 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/90/008/0135$00.75
Language: English
Conf. Title: SIGGRAPH 1990. 17th Annual ACM Conference on Computer Graphics and Interactive Techniques
Conf. Date: 6-10 Aug. 1990
Conf. Loc: Dallas, TX, USA
Conf. Sponsor: ACM; IEEE
Treatment: Practical; Theoretical/Mathematical
Abstract: Presents a new radiosity algorithm to incrementally render scenes with changing geometry and surface attributes. In other words, the question to be asked is 'What is the minimum recomputation I need to do if I turn off a light source, change the color of a surface, add or move an object?' Because a modeling change generally exhibits some coherence and affects only parts of an image, the proposed method may drastically reduce the rendering time and therefore allow interactive manipulation. In addition, since the method is conducted incrementally and view-independently, the rendering process can start before the modeling process is completed. The traditional paradigm of modeling-then-rendering is changed to rendering-while-modeling. This approach not only gives the user better visual feedback but also effectively utilizes CPU time otherwise wasted in the modeling process. (16 Refs.) Classification: C6130B (Graphics techniques); C1160 (Combinatorial mathematics); C4190 (Other numerical methods); C4290 (Other computer theory)
Thesaurus: Computational geometry; Computer graphics
Free Terms: Incremental radiosity; Incremental rendering; Scene rendering; Progressive radiosity; Interactive image synthesis system; Radiosity algorithm; Changing geometry; Surface attributes; Light source; Rendering-while-modeling; Visual feedback

91-40
Doc Type: Conference Paper in Journal
Title: An efficient radiosity solution for bump texture generation
Authors: Hong Chen; En-Hua Wu
Affiliation: Inst. of Software, Acad. Sinica, Beijing, China
Journal: Computer Graphics
Vol: 24 Iss: 4 p. 125-34
Date: Aug. 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/90/008/0125$00.75
Language: English
Conf. Title: SIGGRAPH 1990. 17th Annual ACM Conference on Computer Graphics and Interactive Techniques
Conf. Date: 6-10 Aug. 1990
Conf. Loc: Dallas, TX, USA
Conf. Sponsor: ACM; IEEE
Treatment: Practical; Theoretical/Mathematical
Abstract: The development of global illumination and texture generation makes it possible to produce the most realistic images. However, it is still difficult to simulate bump texture effects with the interreflection of light being modeled by the present ray tracing or radiosity methods. A method of bump texture generation, being incorporated into the process of radiosity solution, is presented. The method is characterized by introduction of a perturbed radiosity map, established in the context of either progressive radiosity or standard radiosity solution. To calculate the perturbed radiosity, a concept of perturbed formfactors is proposed, and the algorithms for evaluating the perturbed form-factors are also given. As a result, a bilinear-interpolation shading scheme for perturbed surfaces is provided, and the texturing method is easily added to a newly improved solution of progressive refinement radiosity for a nondiffuse environment. (23 Refs.)
Classification: C6130B (Graphics techniques); C4130 (Interpolation and function approximation)
Thesaurus: Computer graphics; Interpolation
Free Terms: Radiosity solution; Bump texture generation; Global illumination; Texture generation; Realistic images; Perturbed radiosity map; Perturbed formfactors; Bilinear-interpolation shading; Perturbed surfaces; Progressive refinement radiosity; Nondiffuse environment

91-41
Doc Type: Conference Proceedings in Journal
Conf. Title: SIGGRAPH 1990. 17th Annual ACM Conference on Computer Graphics and Interactive Techniques
Journal: Computer Graphics
Vol: 24 Iss: 4
Date: Aug. 1990
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
Language: English
Conf. Date: 6-10 Aug. 1990
Conf. Loc: Dallas, TX, USA
Conf. Sponsor: ACM; IEEE
Treatment: Practical; Theoretical/Mathematical
Abstract: The following topics were dealt with: dynamics; rendering; object space methods; radiosity; interaction; nonphoto realistic rendering; animation; lighting and shading; graphics hardware; surfaces and volumes; and pools, puddles, stones, waterfalls and fire.
Classification: C6130B (Graphics techniques); C1160 (Combinatorial mathematics); C4190 (Other numerical methods); C4290 (Other computer theory)
Thesaurus: Computational geometry; Computer graphics
Free Terms: Dynamics; Object space methods; Radiosity; Interaction; Nonphoto realistic rendering; Animation; Lighting; Shading; Graphics hardware; Surfaces; Volumes; Pools; Puddles; Stones; Waterfalls; Fire

91-42
Doc Type: Journal Paper
Title: The radiosity technique for image synthesis
Authors: Checchi, E.; Grossetie, J.C.; Stragapede, C.
Affiliation: ISEI CCR, Ispra, Italy
Journal: Pixel. Computer Graphics, CAD/CAM, Image Processing
Vol: 11 Iss: 7-8 p. 15-23
Date: 1990
Country of Publication: Italy
ISSN: 0392-8217 CODEN: PIXEDD
Language: Italian
Treatment: Theoretical/Mathematical
Abstract: Image synthesis concerns generation of images represented by a descriptive model and their view on restitution units. Realistic visual simulation, in the field of image synthesis, is the discipline that studies the realistic image generation of 3-dimensional objects. To describe the complex optical phenomena in the interaction of the light with objects surfaces in the scene, one needs an illumination model. The main goal of an accurate illumination model is to simulate the light distribution in respect to conservation and transport energy principles. Radiosity technique helps to define an analytic illumination model expressing them with an energy balance equation. Model complexity is largely due to calculation of geometric factors, named form factors, defined with a double area integral. Using Stokes theorem, one can reformulate the form factors, computationally more efficient, in the form of double line integral. (32 Refs.) Classification: C6130B (Graphics techniques)
Thesaurus: Luminescence; Solid modelling
Free Terms: Radiosity; Image synthesis; Realistic image generation; 3-Dimensional objects; Optical phenomena; Illumination model; Light distribution; Geometric factors; Form factors; Double area integral; Stokes theorem; Double line integral


1992

92-1
Doc Type: Conference Paper
Title: Non-uniform patch luminance for global illumination
Authors: Buming Bian; Wittels, N.; Fussell, D.S.
Affiliation: Balcones Res. Center, Texas Univ., Austin, TX, USA Conf. Title: Proceedings. Graphics Interface '92
p. 310-18
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1992 ix+329 pp.
Country of Publication: Canada
ISBN: 0 9695338 1 0
Availability: Morgan Kaufmann Publishers, P.O.Box 50490, Palo Alto, CA 94303, USA
Language: English
Conf. Date: 11-15 May 1992
Conf. Loc: Vancouver, BC, Canada
Conf. Sponsor: Canadian Human-Comput. Commun. Soc
Treatment: Practical
Abstract: A radiosity model is presented in which all patches are represented as isoparametric elements and the patch luminances change bilinearly. The surfaces are tessellated into planar quadrilaterals and continuous surface luminance is maintained where patches meet. A new form factor, accounting for the luminance contributions between patches, is derived and calculated using hemisphere projections and Gaussian quadrature. Images generated from the new approach were tested by pixel-level comparison with real images acquired by a calibrated imaging system, and compared with the images generated by the uniform patch luminance radiosity. The comparison results indicate that fewer bilinear patches are required to achieve comparable luminance accuracy. (17 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Ray tracing
Free Terms: Computer graphics; Global illumination; Radiosity model; Patches; Isoparametric elements; Patch luminances; Planar
quadrilaterals; Continuous surface luminance; Hemisphere projections; Gaussian quadrature; Pixel-level comparison

92-2
Doc Type: Journal Paper
Title: Discontinuity meshing for accurate radiosity
Authors: Lischinski, D.; Tampieri, F.; Greenberg, D.P.
Affiliation: Cornell Univ., Ithaca, NY, USA
Journal: IEEE Computer Graphics and Applications
Vol: 12 Iss: 6 p. 25-39
Date: Nov. 1992
Country of Publication: USA
ISSN: 0272-1716 CODEN: ICGADZ
CCC: 0272-1716/92/1100-0025$03.00
Language: English
Treatment: Practical
Abstract: An algorithm for compactly and accurately capturing the illumination of a diffuse polyhedral environment caused by an area light source is presented. The algorithm constructs a discontinuity mesh that explicitly represents discontinuities in the radiance function as boundaries between mesh elements. A piecewise quadratic interpolant is used to approximate the radiance function, preserving the discontinuities associated with the edges in the mesh. (29 Refs.) Classification: C6130B (Graphics techniques); C4260 (Computational geometry)
Thesaurus: Computational geometry; Ray tracing; Rendering [computer graphics]
Free Terms: Discontinuity meshing; Photorealism; Accurate radiosity; Illumination; Diffuse polyhedral environment; Area light source; Discontinuity mesh; Radiance function; Piecewise quadratic interpolant

92-3
Doc Type: Conference Paper in Journal
Title: An importance-driven radiosity algorithm
Authors: Smits, B.E.; Arvo, J.R.; Salesin, D.H.
Affiliation: Cornell Univ., Ithaca, NY, USA
Journal: Computer Graphics
Vol: 26 Iss: 2 p. 273-82
Date: July 1992
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
CCC: 0097-8930/92/007/0273$1.50
Language: English
Conf. Title: SIGGRAPH '92. 19th Annual ACM Conference on Computer Graphics and Interactive Techniques
Conf. Date: 26-31 July 1992
Conf. Loc: Chicago, IL, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: The authors present a radiosity algorithm for efficiently computing global solutions with respect to a constrained set of views. Radiosities of directly visible surfaces are computed to high accuracy, while those of surfaces having only an indirect effect are computed to an accuracy commensurate with their contribution. The algorithm uses an adaptive subdivision scheme that is guided by the interplay between two closely related transport processes: one propagating power from the light sources, and the other propagating importance from the visible surfaces. By simultaneously refining approximate solutions to the dual transport equations, computation is significantly reduced in areas that contribute little to the region of interest. This approach is very effective for complex environments in which only a small fraction is visible at any time. Statistics show dramatic speedups over the fastest previous radiosity algorithms for diffuse environments with details at a wide range of scales. (22 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Ray tracing; Rendering [computer graphics]
Free Terms: Importance-driven radiosity algorithm; Global solutions; Directly visible surfaces; Dual transport equations

92-4
Doc Type: Journal Paper
Title: Introduction to 3-dimensional computer graphics. 5. Illumination models for realistic rendering
Authors: Nishita, T.
Affiliation: Fukugama Univ., Japan
Journal: Journal of the Institute of Television Engineers of Japan
Vol: 46 Iss: 5 p. 600-6
Date: May 1992
Country of Publication: Japan
ISSN: 0386-6831 CODEN: JITJA7
Language: Japanese
Treatment: Theoretical/Mathematical
Abstract: For pt.4 see ibid., vol.46, no.4, p.490-6 (April 1992). This part discusses the shading or lighting model composed of factors such as the kinds of light source (geometric form and spectrum), shades, reflection, permeation, refraction, indirect lighting and atmospheric scattering. Details of the Radiosity method of calculating the indirect light by mutual reflection are presented. (9 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Light reflection; Lighting
Free Terms: Lighting model; Shading model; Realistic rendering; Light source; Shades; Permeation; Refraction; Indirect lighting; Atmospheric scattering; Radiosity method; Mutual reflection

92-5
Doc Type: Journal Paper
Title: A new progressive radiosity algorithm through the use of accurate form-factors
Authors: Mingfu Wang; Hujun Bao; Qunsheng Peng
Affiliation: State Key Lab. of CAD & CG, Zhejiang Univ., Hangzhou, China
Journal: Computers & Graphics
Vol: 16 Iss: 3 p. 303-9
Date: Fall 1992
Country of Publication: UK
ISSN: 0097-8493 CODEN: COGRD2
CCC: 0097-8493/92/$5.00+.00
Language: English
Treatment: Theoretical/Mathematical
Abstract: A new formula for accurately evaluating form-factors based on the analytic solution is presented. Each receiving patch is divided into three parts, namely the totally lit area, the umbra area, and the approximative penumbra area, according to its relative position to the source patch. The precise form-factor from the source patch to any sample point in the totally lit area is calculated and a corresponding amount of light energy is transferred. The totally lit area is divided further into subpatches if the difference of radiosity at its vertices exceeds a given threshold. For a sample point in the approximative penumbra area, the exact area on the source patch that can be seen from the sample point is determined by projecting the in-between surface patches onto the source patch. The exact amount of light energy transferred from the source to this sample point can then be estimated. The requirement for a better interpolation scheme for rendering is highlighted. (10 Refs.) Classification: C6130B (Graphics techniques); C4130 (Interpolation and function approximation)
Thesaurus: Computer graphics; Interpolation
Free Terms: Progressive radiosity algorithm; Form-factors; Receiving patch; Totally lit area; Umbra area; Approximative penumbra area; Source patch; Light energy; Radiosity; Interpolation; Rendering

92-6
Doc Type: Journal Paper
Title: Surface radiation exchange for two-dimensional rectangular enclosures using the discrete-ordinates
method
Authors: Sanchez, A.; Smith, T.F.
Affiliation: Dept. of Mech. Eng., Iowa Univ., Iowa City, IA, USA Journal: Transactions of the ASME. Journal of Heat Transfer
Vol: 114 Iss: 2 p. 465-72
Date: May 1992
Country of Publication: USA
ISSN: 0022-1481 CODEN: JHTRAO
Language: English
Treatment: Theoretical/Mathematical
Abstract: The authors develop a model based on the discrete-ordinates method for computing radiant exchange between surfaces separated by a transparent medium and to formulate the model so that arbitrary arrangements of the surfaces can be accommodated. Heat fluxes from the model are compared to those based on the radiosity/irradiation analysis. Three test geometries that include shadowing and irregular geometries are used to validate the model. Heat fluxes from the model are in good agreement with those from the radiosity/irradiation analysis. Effects of geometries, surface emittances, grid patterns, finite-difference weighting factor, and number of discrete angles are reported. (17 Refs.)
Classification: A4440 (Heat radiation)
Thesaurus: Heat radiation
Free Terms: Radiative transfer; Two-dimensional rectangular enclosures; Discrete-ordinates method; Radiant exchange; Transparent medium; Test geometries; Shadowing; Irregular geometries; Surface emittances; Grid patterns; Finite-difference weighting factor; Discrete angles

92-7
Doc Type: Conference Paper in Journal
Title: Adaptive sampling of area light sources in ray tracing including diffuse interreflection
Authors: Kok, A.J.F.; Jansen, F.W.
Affiliation: Fac. of Tech. Math. & Inf., Delft Univ. of Technol., Netherlands
Journal: Computer Graphics Forum
Vol: 11 Iss: 3 p. C289-98, C479
Date: 1992
Country of Publication: Netherlands
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: European Association for Computer Graphics 13th Annual Conference. EUROGRAPHICS 92
Conf. Date: 7-11 Sept. 1992
Conf. Loc: Cambridge, UK
Treatment: Practical
Abstract: Ray tracing algorithms that sample both the light received directly from light sources and the light received
indirectly by diffuse reflection from other patches, can accurately render the global illumination in a scene and can display complex scenes with accurate shadowing. A drawback of these algorithms, however, is the high cost for sampling the direct light which is done by shadow ray testing. Although several strategies are available to reduce the number of shadow rays, still a large number of rays will be needed, in particular to sample large area light sources. An adaptive sampling strategy is proposed that reduces the number of shadow rays by using statistical information from the sampling process and by applying information from a radiosity preprocessing. A further reduction in shadow rays is obtained by applying shadow pattern coherence, i.e. reusing the adaptive sampling pattern for neighboring sampling points. (22 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Geometrical optics
Free Terms: Rendering; Area light sources; Ray tracing; Diffuse interreflection; Patches; Global illumination; Shadowing; Direct light; Shadow ray testing; Adaptive sampling strategy; Radiosity preprocessing; Shadow pattern coherence; Adaptive sampling pattern; Neighboring sampling points

92-8
Doc Type: Conference Paper in Journal
Title: An adaptive discretization method for radiosity
Authors: Languenou, E.; Bouatouch, K.; Tellier, P.
Affiliation: IRISA, Rennes, France
Journal: Computer Graphics Forum
Vol: 11 Iss: 3 p. C205-16, C475
Date: 1992
Country of Publication: Netherlands
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: European Association for Computer Graphics 13th Annual Conference. EUROGRAPHICS 92
Conf. Date: 7-11 Sept. 1992
Conf. Loc: Cambridge, UK
Treatment: Theoretical/Mathematical
Abstract: When using radiosity, the visual quality of the rendered images strongly depends on the method employed for discretizing the scene into patches. A too fine discretization may give rise to artifacts, while with a coarse discretization areas with high radiosity gradient may appear. To overcome these problems, the discretization must adapt to the scene. That is, the interaction between two patches must account for the distance between them as well as their surface area. In other words, surfaces far away are discretized less finely than nearby surfaces. These aspects are considered by the new adaptive discretization method described in this paper. It performs both discretization and system resolution at each iteration of the shooting process, allowing then interactivity. (9 Refs.)
Classification: C6130B (Graphics techniques); C4185 (Finite element analysis)
Thesaurus: Computer graphics; Computerised picture processing; Finite element analysis
Free Terms: Image rendering; Finite element analysis; Computer
generated images; Adaptive discretization method; Radiosity; System resolution

92-9
Doc Type: Conference Paper in Journal
Title: The parametric differential method: an alternative to the calculation of form factors
Authors: Guimaraes Baranoski, G.V.
Affiliation: Inf. Inst., Univ. Federal de Rio Grande do Sul, Brazil Journal: Computer Graphics Forum
Vol: 11 Iss: 3 p. C193-204, C474
Date: 1992
Country of Publication: Netherlands
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: European Association for Computer Graphics 13th Annual Conference. EUROGRAPHICS 92
Conf. Date: 7-11 Sept. 1992
Conf. Loc: Cambridge, UK
Treatment: Theoretical/Mathematical
Abstract: The parametric differential method calculates the form factors without using approximations by polygons. Because of this it contributes to the improvement of the realism of the images synthesised through the radiosity method. This paper presents the most important characteristics of the parametric differential method as well as the results concerning its accuracy. Comparison of the form factors found using the new algorithm has been made with those analytically found. (13 Refs.)
Classification: C4170 (Differential equations); C4185 (Finite element analysis); C6130B (Graphics techniques)
Thesaurus: Computer graphics; Computerised picture processing;
Differential equations; Finite element analysis
Free Terms: Image synthesis; Computer graphics; Finite element analysis; Parametric differential method; Form factors; Radiosity

92-10
Doc Type: Conference Paper in Journal
Title: Radiosity in flatland
Authors: Heckbert, P.S.
Affiliation: Dept. of Tech. Math. & Inf., Delft Univ. of Technol., Netherlands
Journal: Computer Graphics Forum
Vol: 11 Iss: 3 p. C181-92, C474
Date: 1992
Country of Publication: Netherlands
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: European Association for Computer Graphics 13th Annual Conference. EUROGRAPHICS 92
Conf. Date: 7-11 Sept. 1992
Conf. Loc: Cambridge, UK
Treatment: Practical
Abstract: The radiosity method for the simulation of interreflection of light between diffuse surfaces is such a common image synthesis technique that its derivation is worthy of study. The author examines the radiosity method in a two dimensional, flatland world. It is shown that the radiosity method is a simple finite element method for the solution of the integral equation governing global illumination. These two-dimensional studies help explain the radiosity method in general and suggest a number of improvements to existing algorithms. In particular, radiosity solutions can be improved using a priori discontinuity meshing, placing mesh boundaries on discontinuities such as shadow edges. When discontinuity meshing is used along with piecewise-linear approximations instead of the current piecewise-constant approximations, the accuracy of radiosity simulations can be greatly increased. (26 Refs.)
Classification: C6130B (Graphics techniques); C4185 (Finite element analysis)
Thesaurus: Computer graphics; Computerised picture processing; Finite element analysis
Free Terms: Computer graphics; Radiosity method; Simulation;
Interreflection of light; Image synthesis technique; Flatland; Finite element method; Integral equation; Global illumination; Discontinuity meshing; Mesh boundaries; Discontinuities; Shadow edges; Piecewise-linear approximations

92-11
Doc Type: Conference Proceedings in Journal
Conf. Title: European Association for Computer Graphics 13th Annual Conference. EUROGRAPHICS 92
Journal: Computer Graphics Forum
Vol: 11 Iss: 3
Date: 1992
Country of Publication: Netherlands
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Date: 7-11 Sept. 1992
Conf. Loc: Cambridge, UK
Treatment: Application; Practical; Theoretical/Mathematical
Abstract: The following topics were dealt with: multimedia systems; computer animation; graphical user interfaces; visualization; radiosity; rendering; graphics algorithms; modelling; curves and surfaces; object-oriented programming; and graphics applications, including graph-based editing tools, hand sign translator system, image generation and animation of the human colon and a CAD system for colour design of a car.
Classification: C6130B (Graphics techniques); C5260B (Computer vision and picture processing); C6180G (Graphical user interfaces) Thesaurus: CAD; Computer animation; Computer graphics; Computerised picture processing; Graphical user interfaces; Object-oriented programming
Free Terms: Multimedia systems; Computer animation; Graphical user interfaces; Visualization; Radiosity; Rendering; Graphics algorithms; Modelling; Curves; Surfaces; Object-oriented programming; Graph-based editing tools; Hand sign translator system; Image generation; CAD system; Colour design

92-12
Doc Type: Journal Paper
Title: The super-plane buffer: an efficient form-factor evaluation algorithm for progressive radiosity
Authors: Yong Zhou; Qunsheng Peng
Affiliation: State Key Lab. of CAD & CG Zhejiang Univ., Hangzhou, China
Journal: Computers & Graphics
Vol: 16 Iss: 2 p. 151-8
Date: Summer 1992
Country of Publication: UK
ISSN: 0097-8493 CODEN: COGRD2
CCC: 0097-8493/92/$5.00+.00
Language: English
Treatment: Theoretical/Mathematical; Experimental
Abstract: An efficient algorithm for form-factor evaluation is presented with curved surface geometry being accounted for. By adopting two separate plane buffers, namely the form-factor buffer and the shadow buffer, to serve the distinct purposes of form-factor evaluation and visibility determination independently, the new approach inherits most of the computational advantage of the hemi-cube algorithm, while avoiding its limitations to progressive radiosity solution. With the use of the form-factor buffer, the computation of a form-factor from a source patch to a receiving sample point is reduced to a summation of delta form-factors defined over regularly shaped pixels and aliasing is mostly eliminated. By exploiting the spatial coherence of environment, the shadow buffer offers a simple 'yes' or 'no' answer to a visibility test with less computational cost. As an attempt to extend progressive radiosity to a nondiffuse environment, a specular reflection buffer is provided to facilitate the measurement of light energy transfer from the source patch to a receiving sample point via specular reflections. Theoretical analysis and experimental results demonstrate great potentials of this algorithm. (10 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational geometry)
Thesaurus: Computational geometry; Computer graphics
Free Terms: Super-plane buffer; Form-factor evaluation algorithm; Progressive radiosity; Curved surface geometry; Form-factor buffer; Shadow buffer; Visibility determination; Hemi-cube algorithm; Delta form-factors; Regularly shaped pixels; Aliasing; Spatial coherence; Visibility; Nondiffuse environment; Specular reflection buffer; Light energy transfer; Source patch

92-13
Doc Type: Conference Paper
Title: A new progressive radiosity algorithm through the use of accurate form-factors
Authors: Ming-Fu Wang; Qun-Sheng Peng
Affiliation: State Key Lab. of CAD & CG, Zhejiang Univ., Hangzhou, China
Conf. Title: Second International Conference on Computer-Aided Design and Computer Graphics
p. 79-84
Editors: Staudhammer, J.; Qunsheng Peng
Publisher: Int. Acad. Publishers
Beijing, China
Date: 1991 xvi+554 pp.
Country of Publication: China
Language: English
Conf. Date: 23-26 Sept. 1991
Conf. Loc: Hangzhou, China
Conf. Sponsor: Chinese Comput. Federation; Zhejiang Univ
Treatment: Practical
Abstract: A formula for accurately evaluating form-factors based on analytic solution is presented. Each receiving patch is divided into three parts, namely the totally lit area, the penumbra area and the umbra area, according to its relative position to the source patch. The precise form-factor from the source patch to any sample point in the totally lit area is calculated and a corresponding amount of light energy is transferred. The total lit area is divided further into subpatches if the difference of radiosities at its vertices exceeds a given threshold. For a sample point in the penumbra area, the exact area on the source patch which can be seen from the sample point is determined by adopting the Weiler-Atherton clipping algorithm. The exact amount of light energy transferred from the source to this sample point can then be estimated. The requirement for a better interpolation scheme in rendering is highlighted. (10 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational geometry)
Thesaurus: Computational geometry; Computer graphics; Geometrical optics
Free Terms: Realistic image synthesis; Progressive radiosity algorithm; Form-factors; Patch; Totally lit area; Penumbra area; Umbra area; Sample point; Weiler-Atherton clipping algorithm; Light energy; Interpolation scheme; Rendering

92-14
Doc Type: Conference Paper
Title: The super-plane buffer: an efficient form-factor evaluation algorithm for progressive radiosity
Authors: Yong Zhou; Qunsheng Peng
Affiliation: State Key Lab. of CAD & CG, Zhejiang Univ., Hangzhou, China
Conf. Title: Second International Conference on Computer-Aided Design and Computer Graphics
p. 71-8
Editors: Staudhammer, J.; Qunsheng Peng
Publisher: Int. Acad. Publishers
Beijing, China
Date: 1991 xvi+554 pp.
Country of Publication: China
Language: English
Conf. Date: 23-26 Sept. 1991
Conf. Loc: Hangzhou, China
Conf. Sponsor: Chinese Comput. Federation; Zhejiang Univ
Treatment: Practical
Abstract: An efficient algorithm for form-factor evaluation is presented with curved surface geometry being accounted for. By adopting two separate plane buffers, namely the form-factor buffer and the shadow buffer, to serve the distinct purposes of form-factor evaluation and visibility determination independently, the new approach inherits most of the computational advantage of hemi-cube algorithm while avoiding its limitations in progressive radiosity solution. As an attempt to extend the progressive radiosity to non-diffuse environment, a specular reflection buffer is provided to facilitate the measurement of light energy transfer from the source patch to a receiving sample point via specular reflections. Theoretical analysis and experimental results demonstrate the potentials of this algorithm. (10 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational geometry)
Thesaurus: Buffer storage; Computational geometry; Computer graphics; Geometrical optics
Free Terms: Super-plane buffer; Form-factor evaluation; Progressive radiosity; Curved surface geometry; Form-factor buffer; Shadow buffer; Visibility determination; Specular reflection buffer; Light energy transfer

92-15
Doc Type: Journal Paper
Title: Ray tracing and graphics standards
Authors: Urban, B.; Haberstroh, T.
Affiliation: Rostock Univ., Germany
Journal: Computer Graphics Forum
Vol: 11 Iss: 1 p. 55-60
Date: March 1992
Country of Publication: Netherlands
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Treatment: Practical
Abstract: Existing standards for three-dimensional graphic representations are unable to produce any realistically shaded images (except PHIGS PLUS, which provides discrete shading only). Ray tracing or radiosity are not taken into account up to this time. This article is intended to show one way to integrate the ray tracing technique into the pipeline of the graphics standards GKS-3D and PHIGS. No modifications of the viewing concepts are required by the implementation. (5 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Geometrical optics; Solid modelling; Standards
Free Terms: 3D graphics; Three-dimensional graphic representations; Radiosity; Ray tracing; Graphics standards; GKS-3D; PHIGS

92-16
Doc Type: Journal Paper
Title: Principles of the radiosity method versus radiative transfer for canopy reflectance modeling
Authors: Gerstl, S.A.W.; Borel, C.C.
Affiliation: Los Alamos Nat. Lab., NM, USA
Journal: IEEE Transactions on Geoscience and Remote Sensing
Vol: 30 Iss: 2 p. 271-5
Date: March 1992
Country of Publication: USA
ISSN: 0196-2892 CODEN: IGRSD2
CCC: 0196-2892/92/$03.00
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: The radiosity method is introduced to plant canopy reflectance modeling. The authors review the physics principles of the radiosity method which originates in thermal radiative transfer analysis when hot and cold surfaces are considered within a given enclosure. The radiosity equation, which is an energy balance equation for discrete surfaces, is described and contrasted with the radiative transfer equation, which is a volumetric energy balance equation. Comparing the strengths and weaknesses of the radiosity formulation with those of the radiative transfer formulation for canopy reflectance modeling, it is concluded that both methods are complementary to each other. Results of a sample calculation are given for a simplified canopy model with 4000 leaves. (24 Refs.) Classification: B7730 (Other remote sensing applications) Thesaurus: Ecology; Radiative transfer; Reflectivity; Remote sensing Free Terms: Remote sensing; Radiosity method; Radiative transfer; Canopy reflectance modeling; Energy balance equation; Volumetric energy balance equation

92-17
Doc Type: Conference Paper
Title: Time complexity of Monte Carlo radiosity
Authors: Shirley, P.
Affiliation: Dept. of Comput. Sci., Indiana Univ., Bloomington, IN, USA
Conf. Title: EUROGRAPHICS '91. Proceedings of the European Computer Graphics Conference and Exhibition
p. 459-65
Editors: Post, F.H.; Barth, W.
Publisher: North-Holland
Amsterdam, Netherlands
Date: 1991 xvi+554 pp.
Country of Publication: Netherlands
ISBN: 0 444 89096 3
Language: English
Conf. Date: 2-6 Sept. 1991
Conf. Loc: Vienna, Austria
Treatment: Theoretical/Mathematical
Abstract: The time complexity of Monte Carlo radiosity is discussed, and a proof is given that the expected number of rays required to produce a satisfactory radiosity solution for N zones is O(N). A satisfactory solution is defined to be one in which the variance of radiance estimates for each zone is below a predefined threshold. The proof assumes that the radiance is bounded, and the area ratio of the largest to smallest zone is bounded. (13 Refs.) Classification: C4260 (Computational geometry); C6130B (Graphics techniques)
Thesaurus: Computational complexity; Computational geometry; Computer graphics; Geometrical optics; Monte Carlo methods
Free Terms: Time complexity; Monte Carlo radiosity; Satisfactory solution

92-18
Doc Type: Conference Paper
Title: Radiosity for furry surfaces
Authors: Hong Chen; En-Hua Wu
Affiliation: Inst. of Software, Acad. Sinica, Beijing, China
Conf. Title: EUROGRAPHICS '91. Proceedings of the European Computer Graphics Conference and Exhibition
p. 447-57
Editors: Post, F.H.; Barth, W.
Publisher: North-Holland
Amsterdam, Netherlands
Date: 1991 xvi+554 pp.
Country of Publication: Netherlands
ISBN: 0 444 89096 3
Language: English
Conf. Date: 2-6 Sept. 1991
Conf. Loc: Vienna, Austria
Treatment: Practical
Abstract: Though the radiosity method is an advanced rendering technique for global illumination, it is not sufficient to cope with many natural phenomena such as furry surfaces. The rendering of furry surfaces has been a long outstanding problem in image synthesis. The authors develop an approach to incorporate the rendering of furry surfaces into the radiosity method. By combining the concept of texel with the furry radiosity map, established from the radiosity calculation based on the proposed furry form-factor, a new radiosity algorithm is developed to produce furry surfaces. (25 Refs.) Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Geometrical optics
Free Terms: Furry surfaces; Radiosity method; Rendering technique; Global illumination; Image synthesis; Texel; Furry radiosity map; Furry form-factor

92-19
Doc Type: Conference Proceedings
Conf. Title: EUROGRAPHICS '91. Proceedings of the European Computer Graphics Conference and Exhibition
Editors: Post, F.H.; Barth, W.
Publisher: North-Holland
Amsterdam, Netherlands
Date: 1991 xvi+554 pp.
Country of Publication: Netherlands
ISBN: 0 444 89096 3
Language: English
Conf. Date: 2-6 Sept. 1991
Conf. Loc: Vienna, Austria
Treatment: Practical; Theoretical/Mathematical
Abstract: The following topics were dealt with: scientific visualisation; system development; ray tracing; solid modelling; sampling; user interfaces; display algorithms; publishing and multimedia; surface reconstruction; graphics standards; fundamental algorithms; animation; radiosity; and CAGD (computer aided geometry design).
Classification: C6130B (Graphics techniques); C4260 (Computational geometry); C6180G (Graphical user interfaces)
Thesaurus: Computational geometry; Computer animation; Computer graphics; Geometrical optics; Graphical user interfaces; Solid modelling
Free Terms: Scientific visualisation; System development; Ray tracing; Solid modelling; Sampling; User interfaces; Display algorithms; Publishing; Multimedia; Surface reconstruction; Graphics standards; Fundamental algorithms; Animation; Radiosity; CAGD; Computer aided geometry design

92-20
Doc Type: Journal Paper
Title: Time complexity of Monte Carlo radiosity
Authors: Shirley, P.
Affiliation: Dept. of Comput. Sci., Indiana Univ., Bloomington, IN, USA
Journal: Computers & Graphics
Vol: 16 Iss: 1 p. 117-20
Date: 1992
Country of Publication: UK
ISSN: 0097-8493 CODEN: COGRD2
CCC: 0097-8493/92/$5.00+.00
Language: English
Treatment: Theoretical/Mathematical
Abstract: The time complexity of Monte Carlo radiosity is discussed, and a proof is given that the expected number of rays required to produce a statistical radiosity solution below a specified variance for N zones is O(N). A satisfactory solution is defined to be one in which the variance of radiance estimates for each zone is below a predefined threshold. The proof assumes that the radiance is bounded, and the area ratio of the largest to smallest zone is bounded. (14 Refs.)
Classification: C4260 (Computational geometry); C1140G (Monte Carlo methods)
Thesaurus: Computational complexity; Computational geometry;
Geometrical optics; Monte Carlo methods
Free Terms: Time complexity; Monte Carlo radiosity; Rays; Statistical radiosity solution; Predefined threshold

92-21
Doc Type: Journal Paper
Title: Extensions of the linear and area lighting models
Authors: Picott, K.P.
Affiliation: Alias Res., Toronto, Ont., Canada
Journal: IEEE Computer Graphics and Applications
Vol: 12 Iss: 2 p. 31-8
Date: March 1992
Country of Publication: USA
ISSN: 0272-1716 CODEN: ICGADZ
CCC: 0272-1716/92/$03.00
Language: English
Treatment: Practical
Abstract: Techniques that aid the realistic rendering of lighting effects achieved from linear (1-D) and area (2-D) light sources are presented. They are based on a radiosity model that can be inserted into any traditional ray tracer. The approach is applied to both a 1-D light, analogous to a fluorescent tube, and to a 2-D light, analogous to a light set into the ceiling. (5 Refs.) Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Geometrical optics
Free Terms: 1D light; 2D light; Computer graphics; Rendering; Lighting effects; Radiosity model; Ray tracer

92-22
Doc Type: Conference Paper
Title: A parallel radiosity implementation on a transputer network
Authors: Renaud, C.
Affiliation: Lab. Bordelais de Recherche en Inf., Bordeaux 1 Univ., Talence, France
Conf. Title: Applications of Transputers 3. Proceedings of the Third International Conference on Applications of Transputers
p. 730-5
Editors: Durrani, T.S.; Sandham, W.A.; Soraghan, J.J.; Forbes,
S.M.
Publisher: IOS
Amsterdam, Netherlands
Date: 1991 821 pp.
Country of Publication: Netherlands
Language: English
Conf. Date: 28-30 Aug. 1991
Conf. Loc: Glasgow, UK
Conf. Sponsor: UK SERC/DTI Initiative on the Eng. Appl.
Transputers; IEEE; IEE; IOP; et al
Treatment: Practical
Abstract: The radiosity method computes the global diffuse illumination of a scene, which gives camera-like images. The last improvements provide some interactivity, but the requirements in computation time are still important. The authors describe a new parallel implementation of radiosity based on the scene data-base distribution and parallel hemicube computation. Parallelisation of radiosity has not been investigated on transputers until now. Previous researches were developed on workstation networks or on graphics-oriented machines. The approach allows one to limit the memory required per transputer and to eliminate the redundant computations issued from hemicube distribution. The results show that this is the right way to parallelise the radiosity method in order to obtain a true interactivity. (6 Refs.)
Classification: C5440 (Multiprocessor systems and techniques); C6130B (Graphics techniques)
Thesaurus: Computer graphics; Interactive systems; Parallel processing Free Terms: Computer graphics; Image synthesis; Parallel radiosity; Transputer network; Global diffuse illumination; Interactivity; Scene data-base; Parallel hemicube computation

92-23
Doc Type: Conference Paper
Title: A ray tracing framework for global illumination systems
Authors: Shirley, P.; Sung, K.; Brown, W.
Affiliation: Dept. of Comput. Sci., Indiana Univ., Bloomington, IN, USA
Conf. Title: Proceedings. Graphics Interface '91
p. 117-28
Publisher: Canadian. Inf. Process. Soc
Toronto, Ont., Canada
Date: 1991 ix+287 pp.
Country of Publication: Canada
ISBN: 0 9695338 0 2
Availability: Morgan Kaufmann Publishers, P.O.Box 50490, Palo Alto, CA 94303, USA
Language: English
Conf. Date: 3-7 June 1991
Conf. Loc: Calgary, Alta., Canada
Conf. Sponsor: Canadian Man-Comput. Commun. Soc
Treatment: Practical
Abstract: The fundamental software components useful for a zonal ray tracing system are described. The interface protocols and some implementational observations are outlined for each of the key components. Components for sampling, ray-object intersection, and zonal (radiosity) calculations are emphasized. Some results from a global illumination program assembled from the components are discussed. (56 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational geometry)
Thesaurus: Computational geometry; Computer graphics
Free Terms: Zonal calculations; Radiosity calculations; Ray tracing framework; Global illumination systems; Software components; Zonal ray tracing system; Interface protocols; Sampling; Ray-object intersection

92-24
Doc Type: Journal Paper
Title: Shading method for objects illuminated by area light sources
Authors: Tanaka, T.; Takahashi, T.
Affiliation: NTT Human Interface Labs., Tokyo, Japan
Journal: Transactions of the Information Processing Society of
Japan
Vol: 32 Iss: 11 p. 1383-91
Date: 1991
Country of Publication: Japan
ISSN: 0387-5806 CODEN: JSGRD5
Language: Japanese
Treatment: Practical; Theoretical/Mathematical
Abstract: The authors look at radiosity, distributed ray tracing, cone tracing and pencil tracing. They consider both diffuse and specular reflection, and dull reflections. (15 Refs.) Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Geometrical optics
Free Terms: Diffuse reflection; Shading; Area light sources; Radiosity; Distributed ray tracing; Cone tracing; Pencil tracing; Specular reflection; Dull reflections

92-25
Doc Type: Conference Paper
Title: A new space partitioning technique to support a highly pipelined parallel architecture for the radiosity method
Authors: Li-Sheng Shen; Deprettere, E.
Affiliation: Dept. of Electr. Eng., Delft Univ. of Technol., Netherlands
Conf. Title: Algorithms and Parallel VLSI Architectures. Lectures and Tutorials Presented at the International Workshop
p. 435-44 vol.B
Editors: Deprettere, F.; Van Der Veen, A.-J.
Publisher: Elsevier
Amsterdam, Netherlands
Date: 1991 2 vol. (xiii+475+xxii+524 pp.)
Country of Publication: Netherlands
ISBN: 0 444 89121 8
Language: English
Conf. Date: 10-16 June 1990
Conf. Loc: Pont-a-Mousson, France
Conf. Sponsor: Comm. Eur. Communities
Treatment: New development; Practical; Theoretical/Mathematical
Abstract: For scenes of high complexity the authors present a new space partition which is adaptive to the local environment seen by a bundle of rays. Two tracking mechanisms are embedded to guarantee adaptation. When using a shared memory parallel architecture, the communication load between the host and the PEs can be alleviated with this approach. Furthermore, it provides a more balanced structure to fill up the pipeline when a high speed cache memory is allowed for each PE. Combining those factors, a highly pipelined parallel architecture can be used to accelerate computations in ray-tracing and radiosity methods. The technique has been tested on different scenes with randomly generated patches in a 2D setting. When compared with the conventional technique, promising results have been observed. This technique can be easily extended to 3D, and the authors are now integrating it with a hardware oriented radiosity method developed earlier. (13 Refs.)
Classification: B6140C (Optical information and image processing); C5260B (Computer vision and picture processing); C7410F (Communications); C5220P (Parallel architecture); C6130B (Graphics techniques); C4240P (Parallel programming and algorithm theory) Thesaurus: Computational complexity; Computerised picture processing; Parallel architectures; Solid modelling
Free Terms: 2D images; 3D images; Adaptive partitioning; Space partitioning technique; Highly pipelined parallel architecture; Radiosity method; Scenes of high complexity; Bundle of rays; Tracking mechanisms; Shared memory parallel architecture; Communication load; High speed cache memory; Accelerate computations; Ray-tracing; Randomly generated patches; 2D setting

92-26
Doc Type: Conference Paper
Title: A new illumination model for realistic image synthesis
Authors: Qin Song; Li Shuliang; Wu Youshou
Affiliation: Dept. of Inf. Electron., Tsinghua Univ., Beijing, China Conf. Title: CAD & CG '89 Beijing. Proceedings of International Conference on Computer-Aided Design and Computer Graphics
p. 108-10
Publisher: Int. Acad. Publishers
Beijing, China
Date: 1989 xv+839 pp.
Country of Publication: China
Language: English
Conf. Date: 10-12 Aug. 1989
Conf. Loc: Beijing, China
Conf. Sponsor: Chinese Comput. Federation; Acad. Sinica;
Eur. Assoc. Comput. Graphics; Inf. Process.
Soc. Japan
Treatment: New development; Practical; Theoretical/Mathematical
Abstract: A new illumination model called ILSIM (implicit light source illumination model) is presented for realistic image synthesis. In ILSIM, some lighting effects which are sensitive to human vision but have been considered only in radiosity before are taken into account. However, the computation cost of ILSIM is of the same order of magnitude as standard ray tracing. In ILSIM, the indirect lighting effects caused by reflection of some surfaces with high specular reflectances are considered. The surfaces with high specular reflectances are treated as special light sources called implicit light sources. This is so the ILSIM can be implemented by using modified ray tracing with a low cost preprocessing procedure which produces all implicit light sources in the environment to be rendered. (4 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics
Free Terms: Surface reflection; Realistic image synthesis; ILSIM; Implicit light source illumination model; Human vision; Indirect lighting effects; Specular reflectances; Ray tracing

92-27
Doc Type: Conference Paper
Title: Parallelism makes light work (radiosity)
Authors: Price, M.; Truman, G.
Conf. Title: Computer Graphics 89. Proceedings of the Conference p. 409-18
Publisher: Blenheim Online
Pinner, UK
Date: 1989 x+472 pp.
Country of Publication: UK
ISBN: 0 86353 190 3
Language: English
Conf. Date: 7-9 Nov. 1989
Conf. Loc: London, UK
Treatment: Practical; Theoretical/Mathematical
Abstract: The radiosity method models the interreflection of light between diffuse surfaces giving an accurate prediction of global illumination. Recent work has concentrated on refining this algorithm in order to reduce the amount of computation required. Such refinements mean that photorealistic images are now possible in reasonable time-scales, allowing the benefits of good quality visualisations to become available to a wider field of disciplines. A further technique for improving interactivity is to implement these refinements within a parallel architecture. The paper explores the advantages of a parallel radiosity system and the constraints imposed by a parallel architecture. A description is given of the prototype system implemented within a parallel environment, based upon a Parsys SN1000 multiple transputer network. Typically, this system deals with around 1000 surfaces in under one minute. Experiments have shown that a further linear increase in speed is achievable by a corresponding linear expansion of the network. (7 Refs.)
Classification: C6130B (Graphics techniques); C5220P (Parallel architecture); C4240P (Parallel programming and algorithm theory); C6110P (Parallel programming)
Thesaurus: Computer graphics; Parallel algorithms; Parallel architectures; Parallel programming
Free Terms: Light interreflection; Global illumination; Diffuse surfaces; Photorealistic images; Parallel architecture; Parallel radiosity system; Parallel environment; Parsys SN1000 multiple transputer network

92-28
Doc Type: Conference Paper
Title: A progressive radiosity including specularity: a parallel approach
Authors: Jessel, J.P.; Caubet, R.; Duthen, Y.
Affiliation: Inst. de Recherche en Inf. de Toulouse, France Conf. Title: Computer Graphics 90. Proceedings of the Conference p. 101-10
Publisher: Blenheim Online
London, UK
Date: 1990 x+386 pp.
Country of Publication: UK
ISBN: 0 86353 253 5
Language: English
Conf. Date: 6-8 Nov. 1990
Conf. Loc: London, UK
Treatment: Practical
Abstract: Viewing methods try to model only one physical phenomenon; light scattering on general surfaces and what is seen by the observer. First models computed local illumination given by the geometrical optic laws according to light sources intensities and local reflection or refraction. Global illumination models tend to take into account the multiple inter-reflections contributing to the environment lighting. The authors give a description of a two pass method for a parallel computer, based on improvements of previous methods. After a few steps, the scene is lighted, and complete exchanges (diffuse as well as specular) between the surfaces of a general environment have been treated. The future implementation in the VOXAR machine, a parallel hardware computing images by ray tracing, is introduced. VOXAR is an object-oriented paradigm in which light transfers between objects in a scene, are treated concurrently. With this representation, discretised objects are able to stock locally, data such as texture, colour, light, and other physical features. (24 Refs.)
Classification: C5260B (Computer vision and picture processing); C6110J (Object-oriented programming); C5220P (Parallel architecture); C6110P (Parallel programming)
Thesaurus: Computerised picture processing; Lighting; Object-oriented programming; Parallel architectures; Parallel programming Free Terms: Progressive radiosity; Specularity; Physical phenomenon; Light scattering; General surfaces; Local illumination; Geometrical optic laws; Light sources intensities; Local reflection; Refraction; Two pass method; Parallel computer; VOXAR machine; Parallel hardware; Ray tracing; Object-oriented paradigm; Light transfers; Discretised objects

92-29
Doc Type: Conference Paper
Title: Fast algorithms for radar cross section computation of complex objects
Authors: Rius, J.M.; Vall-Ilossera, M.; Ferrando, M.
Affiliation: Dept. Teoria de la Senal y Comunicaciones, ETSI Telecomunicacion, Barcelona, Spain
Conf. Title: Journees Internationales de Nice sur la Antennes Conferences (Proceedings of Nice International Conference
on Antennas)
p. 88-91
Publisher: CNET
La Turbie, France
Date: 1990 639 pp.
Country of Publication: France
Language: English
Conf. Date: 13-15 Nov. 1990
Conf. Loc: Nice, France
Conf. Sponsor: IEEE; URSI
Treatment: Practical; Theoretical/Mathematical
Abstract: Radar cross sections (RCS) of complex targets can be obtained in real time using the hardware capabilities of a high performance graphic workstation. Target geometry is modelled by a computer-aided design package. The first order contribution to RCS is computed under a physical optics high-frequency approximation. Real time computation is achieved through graphical processing of an image obtained with local illumination modeling of the target. Multiple scattering contribution can be obtained using the radiosity algorithm, a recently developed global illumination method. (7 Refs.) Classification: B6310 (Radar theory); C7410F (Communications); C6130B (Graphics techniques)
Thesaurus: CAD; Computer graphics; Physical optics; Radar cross-sections; Telecommunications computing
Free Terms: Target geometry modelling; Real time computation; Multiple scattering; Radar cross section computation; Complex targets; Computer-aided design package; Physical optics high-frequency approximation; Graphical processing; Local illumination modeling; Radiosity algorithm; Global illumination method

92-30
Doc Type: Journal Paper
Title: Reflections on shading
Authors: Forsyth, D.; Zisserman, A.
Affiliation: Dept. of Eng. Sci., Oxford Univ., UK
Journal: IEEE Transactions on Pattern Analysis and Machine
Intelligence
Vol: 13 Iss: 7 p. 671-9
Date: July 1991
Country of Publication: USA
ISSN: 0162-8828 CODEN: ITPIDJ
CCC: 0162-8828/91/0700-0671$01.00
Language: English
Treatment: Theoretical/Mathematical; Experimental
Abstract: It is demonstrated that mutual illumination can produce significant effects in real scenes. An example is presented to illustrate the difficulties that mutual illumination presents to shape recovery schemes. These effects are qualitatively modeled by the radiosity equation. Using the radiosity equation, the authors predict the occurrence of spectral events in the radiance, namely, discontinuities in the radiance and its derivatives. Experimental evidence establishes the validity of this approach. Mutual illumination can generate discontinuities in the derivatives of radiance unrelated to local geometry. It is argued that it is not possible to obtain veridical dense depth or normal maps from a shading analysis. However, discontinuities in radiance are tractably related to scene geometry and, moreover, can be detected. (35 Refs.) Classification: A4230V (Image processing and restoration); A4210D (Wave-front and ray tracing); B6140C (Optical information and image processing); C1250 (Pattern recognition)
Thesaurus: Geometrical optics; Light reflection; Lighting; Optical information processing
Free Terms: Picture processing; Mutual illumination; Shape recovery; Radiosity equation; Veridical dense depth; Normal maps; Shading analysis; Scene geometry


1993

93-1
Doc Type: Conference Paper in Journal
Title: A window projection method for non-diffuse environments
Authors: Sun, J.; Zou, L.Q.; Grimsdale, R.L.
Affiliation: Sch. of Eng., Sussex Univ., Brighton, UK Journal: IFIP Transactions B [Applications in Technology]
Vol: B-9 p. 139-48
Date: 1993
Country of Publication: Netherlands
ISSN: 0926-5481 CODEN: ITBTEH
Language: English
Conf. Title: Graphics, Design and Visualization. IFIP TC5/WG5.2/WG5.10 CSI International Conference on Computer Graphics -
ICCG93
Conf. Date: 24-26 Feb. 1993
Conf. Loc: Bombay, India
Conf. Sponsor: IFIP
Treatment: Practical
Abstract: The radiosity algorithm used in image synthesis is regarded as an ideal tool to handle diffuse reflections between surfaces in a global illumination environment. In this paper, a window projection method which extends the conventional radiosity algorithm to deal with both specular inter-reflection and refracted light transmission is described. The method is based on the concept of the 'virtual world', in which each planar specular, transparent or translucent surface is considered just as a perspective window through which the complex environment can be treated as a pure diffuse environment using the ordinary radiosity solution. Each perspective window is taken both as a medium for calculating light transmission and as a clipping window for final image rendering. By recursively performing the window projection method and employing a kind of random jittering technique, multiple specular reflections and non-ideal specular surfaces can be treated. (14 Refs.) Classification: C6130B (Graphics techniques); C5260B (Computer vision and picture processing)
Thesaurus: Computer graphics; Image processing
Free Terms: Nondiffuse environments; Nonideal specular surfaces; Window projection method; Radiosity algorithm; Image synthesis; Global illumination environment; Specular inter-reflection; Refracted light transmission; Translucent surface; Clipping window; Image rendering; Random jittering; Multiple specular reflections

93-2
Doc Type: Conference Paper in Journal
Title: Hierarchical and adaptive meshing with linear interpolation of vertex radiosities
Authors: Lafortune, E.P.; Willems, Y.D.
Affiliation: Dept. of Comput. Sci., Katholieke Univ. Leuven, Heverlee, Belgium
Journal: IFIP Transactions B [Applications in Technology]
Vol: B-9 p. 41-8
Date: 1993
Country of Publication: Netherlands
ISSN: 0926-5481 CODEN: ITBTEH
Language: English
Conf. Title: Graphics, Design and Visualization. IFIP TC5/WG5.2/WG5.10 CSI International Conference on Computer Graphics -
ICCG93
Conf. Date: 24-26 Feb. 1993
Conf. Loc: Bombay, India
Conf. Sponsor: IFIP
Treatment: Practical
Abstract: This paper discusses different interpolation schemes for the radiosity method. It is shown that similar mathematical expressions exist for piece-wide constant approximation and linear approximation of the radiosity function. The latter improves accuracy and does not necessarily entail a higher complexity. The implementation of a linear interpolation scheme demonstrates that hierarchical and adaptive meshing can be used elegantly. (15 Refs.) Classification: C6130B (Graphics techniques); C4130 (Interpolation and function approximation); C5260B (Computer vision and picture processing)
Thesaurus: Computer graphics; Image processing; Interpolation Free Terms: Hierarchical meshing; Piecewise constant approximation; Adaptive meshing; Linear interpolation; Vertex radiosities; Mathematical expressions; Linear approximation

93-3
Doc Type: Journal Paper
Title: Efficient shadow computations in ray tracing
Authors: Woo, A.
Affiliation: Alias Res., Toronto, Ont., Canada
Journal: IEEE Computer Graphics and Applications
Vol: 13 Iss: 5 p. 78-83
Date: Sept. 1993
Country of Publication: USA
ISSN: 0272-1716 CODEN: ICGADZ
Language: English
Treatment: Practical
Abstract: Two techniques to speed up shadow computations in ray tracing are examined. The first, atomic adaptive sampling, is intended for any light type, such as directional, spot, point, linear, and area lights, in antialiasing, while the second, plane-vertex checking, specifically accelerates shadow computation of linear and area lights. The basic ideas can be extended to other ray types and, for the plane-vertex check, to radiosity applications as well. Existing surveys explain the fundamentals and provide references to intersection culler and shadow algorithms. (13 Refs.) Classification: C6130B (Graphics techniques)
Thesaurus: Antialiasing; Ray tracing
Free Terms: Shadow computations; Ray tracing; Atomic adaptive sampling; Light type; Antialiasing; Plane-vertex checking; Area lights; Plane-vertex check; Radiosity applications; Intersection culler; Shadow algorithms

93-4
Doc Type: Conference Paper in Journal
Title: Form factor calculation: a new expression with implementations on a parallel T.Node computer
Authors: Michelin, S.; Maffeis, G.; Arques, D.; Grossetie, J.C.
Affiliation: Univ. de Franche-Comte, Lab d'inf. de Besancon, France Journal: Computer Graphics Forum
Vol: 12 Iss: 3 p. C421-32
Date: 1993
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: European Association for Computer Graphics 14th Annual Conference and Exhibition. EUROGRAPHICS '93
Conf. Date: 6-10 Sept. 1993
Conf. Loc: Barcelona, Spain
Treatment: Practical
Abstract: The radiosity technique uses the heat transfer theory to define a view-independent illumination model. For complex scenes, calculation of this model is very time-intensive, due largely to the determination of a geometric factor defined with a double area integral, and named form factor. The paper presents a new expression of the form factor, which can be reformulated, in a computationally more efficient manner, as a simple line integral for planar polygonal convex surfaces that are perfectly diffuse. The T.Node is a completely reconfigurable MIMD machine based on the transputer chip. The authors compare a parallel implementation of the progressive refinement method with a direct method which takes into account the memory capabilities of this kind of machine. (48 Refs.) Classification: C6130B (Graphics techniques); C4260 (Computational geometry); C4240P (Parallel programming and algorithm theory) Thesaurus: Computational geometry; Computer graphics; Parallel algorithms; Ray tracing; Transputer systems
Free Terms: Radiosity technique; Heat transfer theory; View-independent illumination model; Complex scenes; Geometric factor; Double area integral; Form factor; Planar polygonal convex surfaces; Reconfigurable MIMD machine; Transputer chip; Progressive refinement method

93-5
Doc Type: Conference Paper in Journal
Title: A progressive radiosity algorithm for scenes containing curved surfaces
Authors: Hujun Bao; Qunsheng Peng
Affiliation: State Key Lab. of CAD&CG, Zhejiang Univ., Hangzhou, China Journal: Computer Graphics Forum
Vol: 12 Iss: 3 p. C399-408
Date: 1993
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: European Association for Computer Graphics 14th Annual Conference and Exhibition. EUROGRAPHICS '93
Conf. Date: 6-10 Sept. 1993
Conf. Loc: Barcelona, Spain
Treatment: Practical
Abstract: Based on the theory of light energy transfer between two differential diffuse surface areas, a generalized radiosity approach is presented. Unlike the conventional radiosity method, curved surfaces are subdivided into triangular surface patches, radiosity is assumed to be vary across each triangular surface patch. By adopting linear interpolations scheme over each triangular surface patch, the authors have established a complete set of approximated radiosity equations. Their unknowns are radiosities of differential surface areas located at all vertices of surface patches. The generalized radiosity equation has also been extended to non-diffuse environments. Theoretical analysis and experimental results demonstrate the great potential of this method. (15 Refs.) Classification: C6130B (Graphics techniques); C4260 (Computational geometry)
Thesaurus: Computational geometry; Interpolation; Ray tracing; Rendering [computer graphics]
Free Terms: Realistic image synthesis; Light energy transfer;
Differential diffuse surface areas; Generalized radiosity approach; Curved surfaces; Triangular surface patches; Linear interpolations

93-6
Doc Type: Conference Paper in Journal
Title: A new radiosity approach using area sampling for parametric patches
Authors: Nishita, T.; Nakamae, E.
Affiliation: Fukuyama Univ., Japan
Journal: Computer Graphics Forum
Vol: 12 Iss: 3 p. 385-98
Date: 1993
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: European Association for Computer Graphics 14th Annual Conference and Exhibition. EUROGRAPHICS '93
Conf. Date: 6-10 Sept. 1993
Conf. Loc: Barcelona, Spain
Treatment: Practical
Abstract: A high precision illumination model is indispensable for lighting simulation and realistic image synthesis. For the purpose of improving realism, research on global illumination has been done, and several papers on radiosity methods have been presented. In the most recently proposed methods, the shapes of lightsources and objects are restricted to polygons or simple curved surfaces. The authors present a more general method which can handle the kind of free-form surfaces widely used in industrial products and in architecture. The method proposed solves the problem of the interreflection of light (i.e. radiosities) between patches, and form-factors, which play an important role in this process, are precisely calculated without aliasing through the use of an area sampling method (i.e. pyramid tracing). Furthermore the method can handle both non-uniform intensity curved sources and non-diffuse surfaces. (25 Refs.) Classification: C6130B (Graphics techniques); C4260 (Computational geometry)
Thesaurus: Computational geometry; Geometrical optics; Ray tracing; Rendering [computer graphics]
Free Terms: Radiosity approach; Area sampling; Parametric patches; Illumination model; Realistic image synthesis; Global illumination; Lightsources; Polygons; Simple curved surfaces; Free-form surfaces; Industrial products; Architecture; Interreflection; Pyramid tracing

93-7
Doc Type: Journal Paper
Title: The determination of form-factors by lookup table
Authors: Jizhou Sun; Zou, L.Q.; Grimsdale, R.L.
Affiliation: Sch. of Eng., Sussex Univ., Brighton, UK Journal: Computer Graphics Forum
Vol: 12 Iss: 4 p. 191-8
Date: Oct. 1993
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: Current methods for computer image synthesis using the radiosity algorithm rely heavily on the calculation of geometrical properties, known as form-factors, which quantify the energy exchange between pairs of surfaces in the environment. A new method for form-factor calculation is presented, in which form-factors from a differential area to a finite area with various geometric orientations and dimensions can be determined by the summation of three weighted directional form-factors. The three directional form-factors are mutually independent and can be pre-calculated and stored in a lookup table accessed by two indices. Thus, the determination of the generally used complex form-factor integral is greatly simplified and mainly replaced by accessing a pre-established lookup table. Quantitative comparisons of Wallace's (1989) ray casting method and the method presented indicate that the new method can provide more accurate form-factors, which implies that the number of sample points necessary on each source patch is comparatively reduced and the process of form-factor calculation can be accelerated. (10 Refs.)
Classification: C4260 (Computational geometry); C6130B (Graphics techniques); C6120 (File organisation)
Thesaurus: Computational geometry; Ray tracing; Rendering [computer graphics]; Table lookup
Free Terms: Form-factors; Lookup table; Computer image synthesis; Radiosity algorithm; Geometrical properties; Energy exchange; Weighted directional form-factors; Ray casting method

93-8
Doc Type: Conference Paper
Title: Computing radiosity solution on a high performance workstation LAN
Authors: Singh, G.B.
Affiliation: Dept. of Electr. & Comput. Eng., Wayne State Univ., Detroit, MI, USA
Conf. Title: Proceedings of the First International Symposium on High-Performance Distributed Computing (HPDC-1) (Cat.No.92TH0455-6)
p. 248-57
Publisher: IEEE Comput. Soc. Press
Los Alamitos, CA, USA
Date: 1992 x+285 pp.
Country of Publication: USA
ISBN: 0 8186 2970 3
CCC: 0 8186 2979 3/92/$3.00
Language: English
Conf. Date: 9-11 Sept. 1992
Conf. Loc: Syracuse, NY, USA
Conf. Sponsor: IEEE; Syracuse Univ.; ACM
Treatment: Practical
Abstract: The notion of optimality of a parallel algorithm is closely tied to the characteristics of the parallel machine. A parallel implementation of radiosity solution is chosen for studying relationship between algorithms and parallel architectures. The radiosity method determines a view independent solution to scene illumination. This approach is computationally intensive and can benefit from parallelism. An algorithm for solving the radiosity equation was previously developed for Intel iPSC/2, a tightly coupled message passing multiprocessor. This algorithm when directly ported to IBM RS6000 LAN performed worse than a serial algorithm due to the high message latency of a LAN. Network parameters on the LAN multicomputer were measured. A new algorithm that minimizes the number of messages by increasing task granularity is proposed. The results obtained using this algorithm indicated expected performance improvements. (18 Refs.)
Classification: B6210L (Computer communications); C5620L (Local area networks); C5220P (Parallel architecture); C5670 (Network performance); C7320 (Physics and Chemistry)
Thesaurus: Local area networks; Message passing; Parallel algorithms; Parallel architectures; Performance evaluation; Physics computing Free Terms: Radiosity solution computing; High performance workstation LAN; Optimality; Parallel algorithm; Parallel machine; Parallel architectures; Scene illumination; Intel iPSC/2; Tightly coupled message passing multiprocessor; Task granularity; Performance improvements

93-9
Doc Type: Journal Paper
Title: The potential equation and importance in illumination computations
Authors: Pattanaik, S.N.; Mudur, S.P.
Affiliation: Graphics & CAD Div., Nat. Centre for Software Technol., Bombay, India
Journal: Computer Graphics Forum
Vol: 12 Iss: 2 p. 131-6
Date: June 1993
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Treatment: Theoretical/Mathematical
Abstract: An equation adjoint to the luminance equation for describing the global illumination can be formulated using the notion of a surface potential to illuminate the region of interest. This adjoint equation, which the authors call the potential equation, is fundamental to the adjoint radiosity equation used to devise the importance-driven radiosity algorithm. In this paper, the authors first derive the adjoint system of integral equations and then show that the adjoint linear equations used in the above algorithm are basically discrete formulations of the same. They also show that the importance entity of the linear equations is basically the potential function integrated over a patch. Further, they prove that the linear operators in the two equations are indeed transposes of each other. (16 Refs.)
Classification: C6130B (Graphics techniques); A4210 (Propagation and transmission in homogeneous media); C4180 (Integral equations); A0230 (Function theory, analysis)
Thesaurus: Brightness; Computer graphics; Integral equations; Lighting; Surface potential
Free Terms: Potential equation; Illumination computations; Luminance equation; Global illumination; Surface potential; Adjoint radiosity equation; Importance-driven radiosity algorithm; Integral equations; Adjoint linear equations; Discrete formulations; Patch; Linear operators; Transposes

93-10
Doc Type: Conference Paper
Title: Smoothed particle rendering for fluid visualization in astrophysics
Authors: Nagasawa, M.; Kuwahara, K.
Affiliation: Inst. of Comput. Fluid Dynamics, Tokyo, Japan
Conf. Title: Scientific Visualization of Physical Phenomena
p. 589-605
Editors: Patrikalakis, N.M.
Publisher: Springer-Verlag
Tokyo, Japan
Date: 1991 x+690 pp.
Country of Publication: Japan
ISBN: 4 431 70081 1
Language: English
Conf. Date: 26-28 June 1991
Conf. Loc: Cambridge, MA, USA
Treatment: Practical
Abstract: The astrophysical smoothed particle hydrodynamics is applied to the radiative transfer problem for the direct
visualization of 3-D scalar fields. The smoothed particle rendering (SPR) integrates the ray equation through the opaque medium and calculates the global contribution of scattered light. The opacity represents the density scalar. The emissivity and the flux direction are derived by the temperature field and its gradient. This method has some common features with voxel volume rendering and the radiosity method. The SPR is applicable both to grid data and to particle configurations. The validity of SPR indicates the possibility to simulate the radiation hydrodynamics. (14 Refs.) Classification: A9530L (Fluid dynamics); A9575P (Mathematical and computer techniques); A9575M (Data and image processing); C6130B (Graphics techniques); C7350 (Astronomy and astrophysics) Thesaurus: Astrophysical fluid dynamics; Astrophysics computing; Flow visualisation; Rendering [computer graphics]
Free Terms: 3D scalar fields; Fluid visualization; Astrophysics; Smoothed particle hydrodynamics; Radiative transfer problem; Direct visualization; Smoothed particle rendering; Ray equation; Opaque medium; Global contribution; Scattered light; Opacity; Density scalar; Emissivity; Flux direction; Temperature field; Voxel volume rendering; Radiosity method; Grid data; Particle configurations

93-11
Doc Type: Journal Paper
Title: Radiometric measurement of temperature distributions in simple enclosures
Authors: Thacher, E.F.; Giannola, P.S.
Affiliation: Dept. of Mech. & Aeronaut. Eng., Clarkson Univ., Potsdam, NY, USA
Journal: Experimental Heat Transfer
Vol: 5 Iss: 3 p. 217-36
Date: July-Sept. 1992
Country of Publication: UK
ISSN: 0891-6152 CODEN: EXHTEV
Language: English
Treatment: Experimental
Abstract: A scanning infrared radiometer, an image digitizer, a microcomputer and the software to drive the system were employed to remotely map the temperature distribution in heated model solar cavity receivers. The receivers were right-circular cylinders. Using both reference thermocouples and enclosure analysis, the reflected radiation map of the cavity was extracted from the radiosity map measured by the radiometer to yield an emitted intensity map. Using the calibration curve of the radiometer and the in-band emissivity of the surface of cavity, the emitted intensity map was transformed into a temperature map. The temperatures calculated from the radiometric data were compared to temperatures measured by thermocouples at several locations on the surfaces of the receivers. The average relative error for the cavities (relative to the absolute thermocouple temperatures) ranged from 4.00% to 10.10%, with the relative error on the base (small polar angle) less than that on the wall (large polar angle). Using both radiometric and thermocouple data is recommended; it gave the lowest average relative error for the cavity at high temperatures, the typical condition for receivers. (13 Refs.)
Classification: A0760D (Photometry and radiometry); A0762 (Detection of radiation (bolometers, photoelectric cells, i.r. and submillimetre waves detection)); A8610K (Solar energy); A0720 (Thermal instruments and techniques); A4440 (Heat radiation); B7320R (Thermal variables); B7230C (Photodetectors); B7210B (Automatic test and measurement systems)
Thesaurus: Computerised instrumentation; Infrared detectors; Radiometry; Solar energy concentrators; Temperature distribution; Thermocouples
Free Terms: Radiometric measurement; Temperature distributions; Enclosures; Scanning infrared radiometer; Image digitizer; Microcomputer; Software; Heated model solar cavity receivers; Thermocouples; Enclosure analysis; Reflected radiation map; Cavity; Radiosity map; Emitted intensity map; Calibration curve; In-band emissivity; Temperature map

93-12
Doc Type: Conference Paper in Journal
Title: Measurement of radiosity by means of an infrared radiometer and its application
Authors: Okamoto, Y.; Kaminaga, F.; Sagawa, N.; Sekiya, M.;
Kurokawa, K.; Matsunaga, T.; Kasai, Y.; Tsuyuzaki, N.
Affiliation: Dept. of Mech. Eng., Ibaraki Univ., Japan Journal: Proceedings of the SPIE - The International Society for
Optical Engineering
Vol: 1762 p. 552-63
Date: 1992
Country of Publication: USA
ISSN: 0277-786X CODEN: PSISDG
CCC: 0 8194 0935 9/92/$4.00
Language: English
Conf. Title: Infrared Technology XVIII
Conf. Date: 19-22 July 1992
Conf. Loc: San Diego, CA, USA
Conf. Sponsor: SPIE
Treatment: Application; Practical; Experimental
Abstract: The infrared radiometer has been used in various fields to measure and visualize the radiation temperature distribution on the surface of a material. Radiation energy measured by the infrared radiometer is summation of an emitted radiation and reflection, which is called a radiosity flux. The authors show characteristics of the radiosity of tested materials and define special keynote parameters such as the variance of radiation temperature, cavity-effect, and area effect. Application studies had been undertaken to detect surface and internal flaws of tested materials by an active thermal incidence and to measure the erosion rate of the graphite by ion beam injection. The temperature distribution of a cutter and an elimination of the reflecting energy based upon an incident radiation of the material was studied experimentally. (8 Refs.) Classification: A0720 (Thermal instruments and techniques); A0762 (Detection of radiation (bolometers, photoelectric cells, i.r. and submillimetre waves detection)); B7230C (Photodetectors); B7320R (Thermal variables)
Thesaurus: Infrared detectors; Infrared imaging; Radiometers; Temperature measurement
Free Terms: Surface flaws; Radiation energy measurement; Remote sensing; Infrared radiometer; Radiation temperature distribution; Radiosity flux; Variance of radiation temperature; Cavity-effect; Area effect; Internal flaws; Active thermal incidence; Erosion rate; Graphite; Ion beam injection; Temperature distribution; Cutter; Reflecting energy; Incident radiation

93-13
Doc Type: Conference Paper
Title: The implementation of an extended radiosity on the VOXAR machine
Authors: Jessel, J.-P.; Caubet, R.
Affiliation: Univ. Paul Sabatier, Toulouse, France
Conf. Title: Transputers '92. Advanced Research and Industrial Applications. Proceedings of the International Conference
p. 86-102
Editors: Becker, M.; Litzler, L.; Trehel, M.
Publisher: IOS Press
Amsterdam, Netherlands
Date: 1992 x+381 pp.
Country of Publication: Netherlands
Language: English
Conf. Date: 20-22 May 1992
Conf. Loc: Arc et Senans, France
Conf. Sponsor: CNET; CNRS-SPI; INRIA; SGS-Thomson; et al
Treatment: Practical; Experimental
Abstract: The realism in image synthesis needs complex illumination models. The authors describe the implementation on a multiprocessor network of a parallel extended radiosity method with a general reflection functions. At first, they analyse existing extended radiosity methods to explain the energy transfers principles. They also describe the previous parallel implementations of progressive radiosity on several architectures. Then they study theoretical frameworks on radiance and luminance transfers in a close environment to deduce a progressive extended radiosity method with parallel ray-traced specular transfers. Finally, they describe their implementation of this method in the VOXAR machine, a home-made parallel architecture, and its first results. (28 Refs.) Classification: C6130B (Graphics techniques); C5220P (Parallel architecture); C6110P (Parallel programming)
Thesaurus: Parallel processing; Ray tracing; Rendering [computer graphics]
Free Terms: VOXAR machine; Image synthesis; Complex illumination models; Multiprocessor network; Parallel extended radiosity method; Reflection functions; Energy transfers principles; Progressive radiosity; Luminance transfers; Parallel ray-traced specular transfers; Home-made parallel architecture

93-14
Doc Type: Journal Paper
Title: Improved explicit radiosity method for calculating non-Lambertian reflections
Authors: Hall, D.E.; Rushmeier, H.E.
Affiliation: George W. Woodruff Sch. of Mech. Eng., Georgia Inst. of Technol., Atlanta, GA, USA
Journal: Visual Computer
Vol: 9 Iss: 5 p. 278-88
Date: March 1993
Country of Publication: Germany
ISSN: 0178-2789 CODEN: VICOE5
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: An improved radiosity method for accounting for non-Lambertian reflections. The method explicitly calculates the radiance distribution leaving each non-Lambertian surface. The method differs from previous explicit radiosity methods in two respects. First, non-Lambertian surfaces are discretized adaptively based on their effect on other surfaces, rather than on their own spatial radiance distribution. Second, the calculation of the radiance distribution for surfaces that are neither Lambertian nor mirror-like surfaces is made more efficient using the ideas of hemi-cube pixel groups and the reflectance hemisphere. The method is well suited to being used as the first pass in a multi-pass rendering method. (20 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Brightness; Ray tracing; Rendering [computer graphics] Free Terms: Improved radiosity method; Non-Lambertian reflections; Radiance distribution; Spatial radiance; Hemi-cube pixel groups; Reflectance hemisphere; First pass; Multi-pass rendering method

93-15
Doc Type: Conference Paper
Title: A hierarchical memory structure for the 3D shelling technique
Authors: Shen, L.S.; Deprettere, M.F.A.
Affiliation: Fac. of Electr. Eng., Delft Univ. of Technol.,
Netherlands
Conf. Title: CompEuro 1992 Proceedings. Computer Systems and Software Engineering (Cat. No.91CH3121-1)
p. 244-9
Editors: Dewilde, P.; Vandewalle, J.
Publisher: IEEE Comput. Soc. Press
Los Alamitos, CA, USA
Date: 1992 xviii+717 pp.
Country of Publication: USA
ISBN: 0 8186 2760 3
CCC: 0 8186 2760 3/92$03.00
Language: English
Conf. Date: 4-8 May 1992
Conf. Loc: The Hague, Netherlands
Conf. Sponsor: IEEE
Treatment: Practical
Abstract: The authors earlier proposed a new space partitioning for mapping computations of the radiosity method onto a highly pipelined parallel architecture (L.S. Shen et al., 1990; 1991). This shelling technique can alleviate the communication load between the host and the processors in a shared-memory architecture, but the system performance might deteriorate when increasing the number of processors. A memory structure which is a hierarchy of resident set, cache, and main memory is presented. It can reduce the average access time of a patch and thus provide better balancing between processing throughput and memory bandwidth, to enhance the pipelinability of computations. A method of selecting the resident set is described, and different policies in the cache design are investigated. (4 Refs.)
Classification: C5220P (Parallel architecture); C6130B (Graphics techniques); C5320G (Semiconductor storage)
Thesaurus: Buffer storage; Parallel architectures; Ray tracing; Shared memory systems
Free Terms: Hierarchical memory structure; 3D shelling technique; Space partitioning; Radiosity method; Highly pipelined parallel architecture; Shelling technique; Communication load; Shared-memory architecture; System performance; Resident set; Cache; Main memory; Average access time; Patch; Processing throughput; Memory bandwidth; Pipelinability

93-16
Doc Type: Journal Paper
Title: A shading model of translucent objects by radiosity method
Authors: Ito, T.; Makino, M.; Oishi, S.
Affiliation: Sch. of Sci. & Eng., Waseda Univ., Tokyo, Japan
Journal: Transactions of the Institute of Electronics, Information
and Communication Engineers D-II
Vol: J75D-II Iss: 11 p. 1981-5
Date: Nov. 1992
Country of Publication: Japan
CODEN: DTGDE7
Language: Japanese
Treatment: Practical
Abstract: A CG-algorithm is proposed for representing the shade of transparent objects. It is difficult and important to represent shade of transparent objects by computer graphics. By introducing a transparent element into the radiosity method, it is shown that an image of the shade of transparent objects can be generated realistically. (7 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Ray tracing; Rendering [computer graphics]
Free Terms: Shading model; Translucent objects; Radiosity method; CG-algorithm; Transparent objects; Transparent element

93-17
Doc Type: Journal Paper
Title: Influence evaluation for color change caused by inter-reflection in an idealized infinite interior
Authors: Suzuki, M.; Yoshimura, N.; Kimura, O.; Awata, M.
Affiliation: Dept. of Electr. Eng., Akita Univ., Japan Journal: Journal of the Illuminating Engineering Institute of
Japan
Vol: 76 Iss: 10 p. 10-15
Date: Oct. 1992
Country of Publication: Japan
ISSN: 0019-2341 CODEN: SHGSAR
Language: Japanese
Treatment: Practical
Abstract: In a conventional ray tracing method, it is difficult to deal with diffusely reflected light. Therefore, synthesized images are more or less unnatural. To overcome the problem, new techniques such as the radiosity method or the bidirectional ray tracing method have been proposed. By one of the above methods, diffusely reflected light can be considered in computer graphics. On the other hand, there are a few studies which quantitatively examine the influence on color change caused by the inter-reflection. Monte Carlo simulation was used for the calculation of spectral luminous exitance in the interior of a model room with infinite length. The color of the ceiling and floor was assumed to be white, and that of the walls was assumed to be white, red or blue. The authors study the difference of spectral luminous exitance among these models. The results show that the spectral luminous exitance of a ceiling and a floor changed together with color change of a wall, even if the same light source was used. (5 Refs.)
Classification: B7320P (Optical variables); C7490 (Other engineering fields); C6130B (Graphics techniques)
Thesaurus: Colorimetry; Computer graphics; Engineering computing; Monte Carlo methods; Optical variables measurement; Ray tracing; Reflectometry
Free Terms: Computer graphics; Color change; Inter-reflection; Idealized infinite interior; Ray tracing; Synthesized images; Radiosity method; Bidirectional ray tracing; Monte Carlo simulation; Spectral luminous exitance

93-18
Doc Type: Journal Paper
Title: The same origin ray set query for realistic illumination: algorithm and analysis
Authors: Rappoport, A.
Affiliation: Dept. of Comput. Sci., Hebrew Univ., Jerusalem, Israel Journal: Journal of Visualization and Computer Animation
Vol: 4 Iss: 1 p. 51-60
Date: Jan.-March 1993
Country of Publication: UK
ISSN: 1049-8907 CODEN: JVCAEO
CCC: 1049-8907/93/010051-10$10.00
Language: English
Treatment: Practical
Abstract: The same origin ray set (SORS) is a computational primitive which can be used by ray tracing, radiosity and multiple pass illumination simulation algorithms for realistic image synthesis. A SORS consists of a set of rays emanating from the same point in space. The SORS query computes the first object intersected by each ray and the intersection point. The author presents an efficient projection algorithm for computing a SORS query for polygonal scenes. The algorithm achieves its efficiency by separating ray-polygon intersection detection from the computation of the intersection point between the ray and the polygon's plane. The algorithm can be integrated with all current illumination acceleration schemes. He analyses the projection algorithm and compares it to the alternative of computing the SORS query one ray at a time. The analysis' results are expressed in terms of a few intuitive parameters, measuring the success of the acceleration scheme in culling irrelevant objects and the concentration of the ray set. The projection algorithm can be up to five times more efficient, depending on these parameters and the quality of the image. The relative advantage of the projection increases with image quality. (26 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational geometry)
Thesaurus: Computational geometry; Ray tracing; Rendering [computer graphics]
Free Terms: Same origin ray set query; Realistic illumination;
Computational primitive; Ray tracing; Radiosity; Multiple pass illumination simulation algorithms; Realistic image synthesis; SORS; Projection algorithm; Polygonal scenes; Ray-polygon intersection detection; Illumination acceleration schemes; Image quality

93-19
Doc Type: Journal Paper
Title: Measurement of radiosity coefficient by means of an infrared radiometer
Authors: Ishii, T.; Eto, M.; Okamoto, Y.; Kaminaga, F.; Osakabe,
M.; Maekawa, K.; Ouoka, N.
Affiliation: Dept. of High Temp. Eng., JAERI, Ibaraki, Japan
Journal: Heat Transfer - Japanese Research
Vol: 21 Iss: 1 p. 39-48
Date: 1992
Country of Publication: USA
ISSN: 0096-0802 CODEN: HTJPAU
CCC: 0096-0802/92/0001-0039$7.50/0
Language: English
Treatment: Experimental
Abstract: Infrared radiometers have been used in various fields to measure and visualize the radiation temperature distribution on material surfaces. Radiation energy measured by the radiometer is the summation of an emitted and reflected radiation, which is called the radiosity flux. The authors present the radiosity characteristics of certain materials. An infrared sensor is used to measure the erosion rate of graphite by ion beam injection and the temperature distribution of a cutter. (5 Refs.)
Classification: A0720D (Thermometry); A0762 (Detection of radiation (bolometers, photoelectric cells, i.r. and submillimetre waves detection)); A6180J (Ions); A6220P (Tribology); A4440 (Heat radiation); A0760D (Photometry and radiometry); A8170 (Materials testing)
Thesaurus: Graphite; Heat radiation; Infrared detectors; Ion beam effects; Radiometers; Radiometry; Spectral methods of temperature measurement; Temperature distribution; Wear testing Free Terms: Radiosity coefficient measurement; Emitted radiation; Infrared radiometer; Radiation temperature distribution; Material surfaces; Reflected radiation; Radiosity flux; Infrared sensor; Erosion rate; Graphite; Ion beam injection; Cutter; C Chemical Index: C/sur C/el

93-20
Doc Type: Journal Paper
Title: Generalized radiosity method for environments with curved surfaces
Authors: Zhu Yining; Peng Qunsheng; Bao Hujun; Liang Youdong
Affiliation: State Key Lab. of CAD & CG, Zhejiang Univ., Hangzhou, China
Journal: Chinese Journal of Computers
Vol: 15 Iss: 10 p. 748-56
Date: 1992
Country of Publication: China
ISSN: 0254-4164 CODEN: JIXUDT
Language: Chinese
Treatment: Practical
Abstract: A generalized radiosity method based on the theory of light energy transfer between two differential diffuse areas is presented. Different from the conventional radiosity method, radiosity is assumed to vary across each surface patch and a bilinear interpolation scheme is incorporated into the generalized radiosity equations. By limiting the unknowns to radiosities of differential surface areas located at all vertices of surface patches, the authors establish a complete set of approximated radiosity equations. The generalized radiosity equation is extended to non-diffuse environments. A recursive formula describing the indirect light energy transfer via multiple specular reflections or transmissions of curved surfaces is also derived. Theoretical analysis and experimental results demonstrate the great potential of this method. (11 Refs.)
Classification: C6130B (Graphics techniques); C5260B (Computer vision and picture processing)
Thesaurus: Computer graphics; Image processing; Ray tracing
Free Terms: Nondiffuse environments; Environments with curved surfaces; Generalized radiosity method; Light energy transfer; Differential diffuse areas; Bilinear interpolation scheme; Approximated radiosity equations; Recursive formula

93-21
Doc Type: Conference Paper
Title: A new space partitioning for mapping computations of the radiosity method onto a highly pipelined parallel
architecture
Authors: Li-Sheng Shen; Deprettere, E.; Dewilde, P.
Affiliation: Delft Univ. of Technol., Netherlands
Conf. Title: Advances in Computer Graphics Hardware V. Rendering, Ray Tracing and Visualization Systems
p. 153-70
Editors: Grimsdale, R.L.; Kaufman, A.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1992 viii+174 pp.
Country of Publication: Germany
ISBN: 3 540 54291 4
Language: English
Conf. Date: 2-3 Sept. 1990
Conf. Loc: Lausanne, Switzerland
Treatment: Practical
Abstract: Despite the fact that realistic images can be generated by ray-tracing and radiosity shading, these techniques are
impractical for scenes of high complexity because of the extremely high time cost. Several attempts have been made to reduce image synthesis time by using parallel architectures, but they still suffer from communication problems. The authors present a new space partitioning which is adaptive to the local environment seen by a bundle of rays. Two tracking mechanisms are embedded to guarantee adaptation. When using a shared memory parallel architecture, the communication load between the host and the PEs can be alleviated with this approach. Furthermore, the partitioning provides a better balancing between processing throughput and I/O bandwidth which will enhance the pipelinability of computations, especially when a high speed cache memory is allowed for each PE. Combining those factors, a highly pipelined parallel architecture can be used to accelerate computations in ray-tracing and radiosity methods. The technique has been tested on different scenes with randomly generated patches in a 2D setting. When compared with the conventional technique, promising results have been observed. This technique can be easily extended to 3D. (23 Refs.)
Classification: C5260B (Computer vision and picture processing); C5220P (Parallel architecture); C6130B (Graphics techniques) Thesaurus: Image processing; Parallel architectures; Ray tracing; Shared memory systems
Free Terms: Space partitioning; Mapping computations; Radiosity method; Highly pipelined parallel architecture; Ray-tracing; Radiosity shading; Image synthesis; Communication problems; Tracking mechanisms; Shared memory parallel architecture; Processing throughput; I/O bandwidth; Cache memory; Randomly generated patches


1994

94-1
Doc Type: Conference Paper
Title: Parallel radiosity computation on a shared memory multiprocessor
Authors: Singh, G.B.; Abraham, S.G.; Westervelt, F.H.
Affiliation: Dept. of Electr. & Comput. Eng., Wayne State Univ., Detroit, MI, USA
Conf. Title: Proceedings of the 36th Midwest Symposium on Circuits and Systems (Cat. No.93CH3381-1)
p. 165-8 vol.1
Publisher: IEEE
New York, NY, USA
Date: 1993 2 vol. xxxv+1565 pp.
Country of Publication: USA
ISBN: 0 7803 1760 2
CCC: CH3381-1/93/$01.00
Language: English
Conf. Date: 16-18 Aug. 1993
Conf. Loc: Detroit, MI, USA
Conf. Sponsor: Wayne State Univ.; IEEE Circuits & Syst.
Soc
Treatment: Practical; Theoretical/Mathematical
Abstract: Shared memory multiprocessors have the appeal of presenting a common address space and requiring little data replication. However, they suffer from a lack of scalability due to a high degree of contention and a non-uniform access to the shared memory. Distributed shared memory (DSM) multiprocessors with hardware cache coherency are gaining popularity since they offer scalability as well as ease of programming. The first commercial effort in this direction has come from Kendall Square Research in the form of KSR1. This paper attempts to describe the nature of parallel algorithmic decomposition that must be done for an algorithm to perform well on this class of cache coherent MIMD supercomputer. A computationally intensive problem in radiative transfer is considered for parallelization on KSR1. The nature of transformations necessary for the algorithm to perform well are described. A technique for quickly obtaining a logical partitioning of the problem space lending to near-optimal speedup is outlined. The performance of the parallel algorithm derived using this technique is quite promising. The results demonstrate that DSM offers the advantage of ease in application design, and that the concurrent processes can achieve a high degree of speedup alter the serial algorithm's execution profile is generated at a functional level. (9 Refs.)
Classification: C5440 (Multiprocessing systems); C5220P (Parallel architecture); C4240P (Parallel programming and algorithm theory); C6110P (Parallel programming); C6150N (Distributed systems software) Thesaurus: Brightness; Distributed memory systems; MIM devices; Parallel algorithms; Parallel architectures; Radiative transfer; Shared memory systems
Free Terms: Parallel radiosity computation; Shared memory multiprocessor; Common address space; Data replication; Scalability; Nonuniform access; Shared memory; Distributed shared memory multiprocessors; Hardware cache coherency; Kendall Square Research; Parallel algorithmic decomposition; Cache coherent MIMD supercomputer; Computationally intensive problem; Radiative transfer; Parallelization; Logical partitioning; Near-optimal speedup

94-2
Doc Type: Journal Paper
Title: Radiosity on-line: a bibliography
Authors: Ashdown, I.; Haines, E.
Journal: Computer Graphics
Vol: 28 Iss: 4 p. 277-9
Date: Nov. 1994
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
Language: English
Treatment: Bibliography
Abstract: There are two basic approaches to generating photorealistic images in computer graphics. The first approach involves ray tracing techniques; the second approach is radiosity. The author provides a bibliography on radiosity which is also available online. (21 Refs.)
Classification: C6130B (Graphics techniques); C6180 (User interfaces) Thesaurus: Brightness; Computer graphics
Free Terms: Bibliography; Photorealistic image generation; Computer graphics; Ray tracing; Radiosity

94-3
Doc Type: Journal Paper
Title: Radiosity and relaxation methods
Authors: Gortler, S.; Cohen, M.F.; Slusallek, P.
Affiliation: Dept. of Comput. Sci., Washington Univ., Seattle, WA, USA Journal: IEEE Computer Graphics and Applications
Vol: 14 Iss: 6 p. 48-58
Date: Nov. 1994
Country of Publication: USA
ISSN: 0272-1716 CODEN: ICGADZ
CCC: 0272-1716/94/$4.00
Language: English
Treatment: Practical
Abstract: To date, there has been some confusion in the computer graphics community about how the progressive radiosity (PR) method relates to standard numerical methods for solving linear systems of equations. We show that PR is actually equivalent to the combination of two numerical analysis techniques known as Southwell relaxation and Jacobi iteration. A new overshooting method similar to over relaxation can accelerate the convergence of the iterative radiosity methods. (10 Refs.)
Classification: C6130B (Graphics techniques); C4140 (Linear algebra); C4130 (Interpolation and function approximation)
Thesaurus: Brightness; Computer graphics; Iterative methods; Linear algebra
Free Terms: Relaxation methods; Computer graphics community; Progressive radiosity method; Standard numerical methods; Linear systems of equations; Numerical analysis techniques; Southwell relaxation; Jacobi iteration; Overshooting method; Convergence; Iterative radiosity methods

94-4
Doc Type: Conference Paper
Title: VolVis: a diversified volume visualization system
Authors: Avila, R.; Taosong He; Lichan Hong; Kaufman, A.; Pfister,
H.; Silva, C.; Sobierajski, L.; Wang, S.
Affiliation: Howard Hughes Med. Inst., State Univ. of New York, Stony Brook, NY, USA
Conf. Title: Proceedings. Visualization '94 (Cat. No.94CH35707) p. 31-8, CP3
Editors: Bergeron, R.D.; Kaufman, A.E.
Publisher: IEEE Comput. Soc. Press
Los Alamitos, CA, USA
Date: 1994 xiv+418+47 pp.
Country of Publication: USA
ISBN: 0 8186 6627 7
CCC: 1070-2385/94/$04.00
Language: English
Conf. Date: 17-21 Oct. 1994
Conf. Loc: Washington, DC, USA
Conf. Sponsor: IEEE Comput. Soc. Tech. Committee on
Comput. Graphics; ACM/SIGGRAPH
Treatment: Application; Practical
Abstract: VolVis is a diversified, easy to use, extensible, high performance, and portable volume visualization system for scientists and engineers as well as for visualization developers and researchers. VolVis accepts as input 3D scalar volumetric data as well as 3D volume-sampled and classical geometric models. Interaction with the data is controlled by a variety of 3D input devices in an input device-independent environment. VolVis output includes navigation preview, static images, and animation sequences. A variety of volume rendering algorithms are supported ranging from fast rough approximations, to compression-domain rendering, to accurate volumetric ray tracing and radiosity, and irregular grid rendering. (15 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer animation; Data visualisation; Ray tracing; Rendering [computer graphics]
Free Terms: VolVis; Diversified volume visualization system;
Scientists; Engineers; Visualization developers; 3D scalar volumetric data; 3D volume-sampled models; Classical geometric models; Static images; Animation sequences; Volume rendering algorithms; Compression-domain rendering; Accurate volumetric ray tracing; Radiosity; Irregular grid rendering

94-5
Doc Type: Conference Paper
Title: An environment-projection approach to radiosity for mesh-connected computers
Authors: Varshney, A.; Prins, J.F.
Affiliation: Dept. of Comput. Sci., North Carolina Univ., Chapel Hill, NC, USA
Conf. Title: Proceedings of the Third Eurographics Workshop on Rendering
p. 271-81
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Practical
Abstract: We describe a progressive refinement radiosity algorithm for highly-parallel mesh-connected SIMD or MIMD computers. The technique is based on environment-projection and scales easily to large machines and datasets. Form-factor computations can be performed using local communication by mapping the single-plane across the processor mesh. We report on the performance of an implementation on the MasPar MP-1, and discuss some potential improvements related to load balancing. (22 Refs.)
Classification: C6130B (Graphics techniques); C5440 (Multiprocessing systems); C6150J (Operating systems); C6150N (Distributed systems software); C4240P (Parallel programming and algorithm theory) Thesaurus: Brightness; Lighting; Parallel algorithms; Parallel machines; Performance evaluation; Rendering [computer graphics]; Resource allocation
Free Terms: Environment-projection approach; Radiosity; Mesh-connected computers; Progressive refinement radiosity algorithm; Highly-parallel mesh-connected computers; MIMD computers; SIMD computers; Large machines; Datasets; Form-factor computations; Local communication; Processor mesh; MasPar MP-1; Load balancing

94-6
Doc Type: Conference Paper
Title: Parallel radiosity solutions based on partial result messages
Authors: Vilaplana, J.
Affiliation: Univ. Politecnica, Barcelona, Spain
Conf. Title: Proceedings of the Third Eurographics Workshop on Rendering
p. 259-70
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Practical
Abstract: This work addresses parallelism in radiosity algorithms using the hemi-cube technique and mapped to a distributed memory system. Since this algorithm is embarrassingly parallel, some schemes of message passing are examined. The use of coherence accelerates the basic formulation of the hemi-cube technique, but can influence the selection of a parallel scheme because of the new dependences created in the algorithm. (12 Refs.)
Classification: C6130B (Graphics techniques); C6150N (Distributed systems software); C4240P (Parallel programming and algorithm theory) Thesaurus: Brightness; Distributed memory systems; Message passing; Parallel algorithms; Rendering [computer graphics]
Free Terms: Parallel radiosity solutions; Partial result messages; Radiosity algorithms; Hemi-cube technique; Distributed memory system; Message passing; Parallel algorithm

94-7
Doc Type: Conference Paper
Title: Fast radiosity using a data parallel architecture
Authors: Drucker, S.M.; Schroder, P.
Affiliation: Thinking Machines Corp., Cambridge, MA, USA
Conf. Title: Proceedings of the Third Eurographics Workshop on Rendering
p. 247-58
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Practical
Abstract: We present a data parallel algorithm for radiosity. The algorithm was designed to take advantage of large numbers of
processors. It has been implemented on the Connection Machine CM2 system and scales linearly in the number of available processors over a wide range. All parts of the algorithm-form-factor computation, visibility determination, adaptive subdivision, and linear algebra solution-execute in parallel with a completely distributed database. Load balancing is achieved through processor allocation and dynamic data structures which reconfigure appropriately to match the granularity of the required calculations. (38 Refs.) Classification: C6130B (Graphics techniques); C4140 (Linear algebra); C6120 (File organisation); C6160B (Distributed databases); C6110P (Parallel programming); C4240P (Parallel programming and algorithm theory)
Thesaurus: Computer graphics; Data structures; Distributed databases; Linear algebra; Parallel algorithms; Parallel programming; Resource allocation
Free Terms: Data parallel architecture; Fast radiosity; Data parallel algorithm; Large processor number; Connection Machine CM2 system; Form-factor computation; Visibility determination; Adaptive subdivision; Linear algebra solution; Distributed database; Load balancing; Processor allocation; Dynamic data structures; Granularity

94-8
Doc Type: Conference Paper
Title: Photorealistic volume rendering of media with directional scattering
Authors: Bhate, N.; Tokuta, A.
Affiliation: Dept. of Comput. Sci. & Eng., Univ. of South Florida, Tampa, FL, USA
Conf. Title: Proceedings of the Third Eurographics Workshop on Rendering
p. 227-45
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Theoretical/Mathematical
Abstract: Photorealistic rendering of media with directional scattering properties using a synthesis of energy balance radiosity techniques and ray-tracing algorithms is discussed. The information about the scattering behavior of a medium can be obtained from the phase function which is merely a function of the phase angle in the isotropic case. For anisotropic (directional) scattering however, the phase function is more complex and the accurate modelling of this phase function is of importance in any attempts at capturing and simulating anisotropic effects. Spherical harmonics are functions defined on a sphere that have proven to be very useful whenever rotational symmetry occurs in a problem. Many rendering problems exhibiting this kind of symmetry can be dealt with by using spherical harmonics. Study of the bidirectional reflectance function of a surface element is one such example. Spherical harmonics can also be used to compute the attenuation of energy as it passes through a medium that scatters, absorbs and emits light. Our approach makes use of spherical harmonics to approximate the phase function. The directional nature of scattering in a medium introduces view dependency into the solution. Radiosity based techniques can be combined with a view-dependent solution to obtain correct results. Possible transport chains in an environment consisting of anisotropic scattering medium and diffusively reflecting surfaces are accounted for in the view-independent step by computing geometric exchange-factors which is common to radiosity based techniques. (22 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational geometry); C4190 (Other numerical methods)
Thesaurus: Computational geometry; Digital simulation; Harmonics; Light absorption; Light reflection; Light scattering; Ray tracing; Rendering [computer graphics]
Free Terms: Photorealistic volume rendering; Directional scattering media; Energy balance radiosity techniques; Ray-tracing algorithms; Phase function; Phase angle; Isotropic case; Anisotropic scattering; Modelling; Simulation; Spherical harmonics; Rotational symmetry; Bidirectional reflectance function; Surface element; Energy attenuation; Light emission; Light absorption; Light scattering; View-dependent solution; Transport chains; Geometric exchange-factors

94-9
Doc Type: Conference Paper
Title: Discontinuity meshing for radiosity
Authors: Heckbert, P.S.
Affiliation: Dept. of Tech. Math. & Inf., Delft Univ. of Technol., Netherlands
Conf. Title: Proceedings of the Third Eurographics Workshop on Rendering
p. 203-16
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Theoretical/Mathematical
Abstract: The radiosity method is the most popular algorithm for simulating interreflection of light between diffuse surfaces. Most existing radiosity algorithms employ simple meshes and piecewise constant approximations, thereby constraining the radiosity function to be constant across each polygonal element. Much more accurate simulations are possible if linear, quadratic, or higher degree approximations are used. In order to realize the potential accuracy of higher-degree approximations, however, it is necessary for the radiosity mesh to resolve discontinuities such as shadow edges in the radiosity function. A discontinuities meshing algorithm is presented that places mesh boundaries directly along discontinuities. Such algorithms offer the potential of faster, more accurate simulations. Results are shown for three-dimensional scenes. (28 Refs.) Classification: C6130B (Graphics techniques); C6185 (Simulation techniques)
Thesaurus: Computer graphics; Digital simulation; Light reflection; Lighting
Free Terms: Radiosity; Discontinuity meshing; Algorithm; Simulating; Interreflection; Light; Diffuse surfaces; Piecewise constant approximations; Radiosity algorithms; Polygonal element; Linear approximations; Quadratic approximations; Discontinuity resolution; Shadow edges; Discontinuities meshing algorithm; Mesh boundaries; 3D scenes

94-10
Doc Type: Conference Paper
Title: Concrete computation of global illumination using structured sampling
Authors: Drettakis, G.; Fiume, E.
Affiliation: Dept. of Comput. Sci., Toronto Univ., Ont., Canada Conf. Title: Proceedings of the Third Eurographics Workshop on Rendering
p. 189-201
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Theoretical/Mathematical
Abstract: A new methodology is presented for the computation of global illumination using structured sampling. Analytical/numerical solutions for illumination are developed for simple lighting configurations. These solutions are subsequently used to generate accurate reference images. The structured sampling solution for global illumination is then discussed, comprising sample placement for illumination calculation, reconstruction for light transfer and finally resampling and filtering of illumination samples for display. A first approximation to this technique is presented using a priori placement of samples, irregular polygon reflectors, grid resampling and a conical filter for display. The new algorithm is evaluated for image quality, and compared to the traditional radiosity-based approach. These first results show that the structured sampling solution yields significant computational savings while maintaining high image quality. (11 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Lighting
Free Terms: Concrete computation; Global illumination; Structured sampling; Numerical solutions; Analytical solutions; Lighting configurations; Accurate reference images; Sample placement; Reconstruction; Light transfer; Resampling; Filtering; Display; Irregular polygon reflectors; Conical filter; Algorithm; Image quality; Radiosity-based approach; Computational savings

94-11
Doc Type: Conference Paper
Title: A hierarchical ray-casting algorithm for radiosity shadows
Authors: Asensio, F.
Affiliation: LIENS, Paris, France
Conf. Title: Proceedings of the Third Eurographics Workshop on Rendering
p. 179-88
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Practical
Abstract: A new algorithm for computing faster anti-aliased shadows for extended light sources is presented. Less rays are used near the source, where objects cast soft shadows, than near the receiving surface, where obstacles cast sharp shadows. This speeds up the visibility computations, especially for secondary sources and complex scenes. The shadows are anti-aliased using a filter width adapted to the position of the obstacle. This provides better anti-aliasing of soft shadows and avoids excessive blurring of sharp shadows. Results are presented on a simple test scene. (7 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Antialiasing; Brightness; Light sources; Ray tracing; Rendering [computer graphics]; Visibility
Free Terms: Hierarchical ray-casting algorithm; Radiosity shadows; Antialiased shadows; Extended light sources; Soft shadows; Receiving surface; Obstacles; Sharp shadows; Visibility computations; Secondary sources; Complex scenes; Filter width; Blurring

94-12
Doc Type: Conference Paper
Title: Radiosity with Voronoi diagrams
Authors: Sturzlinger, W.
Affiliation: Inst. fur Computergraphik, Tech. Univ. Wien, Austria Conf. Title: Proceedings of the Third Eurographics Workshop on Rendering
p. 169-77
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Theoretical/Mathematical
Abstract: Current radiosity methods rely on the calculation of geometric factors known as form factors, which describe the energy exchange between the surfaces of an environment. The most widely used method for storing the illumination across a surface is a mesh of quadrilaterals and/or triangles. For more exact computations, these meshes need to be subdivided adaptively. The subdivision methods create artifacts which have visible results. A new technique for storing the surface is presented, based on Voronoi diagrams, which are well suited for the task, and can be subdivided without introducing artifacts. (19 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational geometry)
Thesaurus: Brightness; Computational geometry; Computer graphics; Lighting; Mesh generation
Free Terms: Radiosity methods; Voronoi diagrams; Geometric factors; Form factors; Energy exchange; Environment surfaces; Surface illumination storage; Meshes; Quadrilaterals; Triangles; Adaptive subdivision; Artifacts

94-13
Doc Type: Conference Paper
Title: Improved storage and reconstruction of light intensities on surfaces
Authors: Vedel, C.
Affiliation: LIENS, Paris, France
Conf. Title: Proceedings of the Third Eurographics Workshop on Rendering
p. 113-21
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Practical
Abstract: When using radiosity to compute lighting in a scene, adaptive subdivision is used to refine the representation of
intensity only where it is necessary. In this context, we describe a new method for coding intensities that is not associated with a polygonal meshing of the surface. Thus, fewer constraints are put on the distribution of samples and on the reconstruction of the intensity function from this samples. Intensity gradients are computed and used to improve the filtering of the reconstructed intensity. Results comparing the new method with tri-quadtree meshing are presented. (14 Refs.)
Classification: B6140C (Optical information, image and video signal processing); B6120B (Codes); C5260B (Computer vision and image processing techniques); C6185 (Simulation techniques); C6120 (File organisation)
Thesaurus: Data structures; Digital simulation; Encoding; Image reconstruction; Lighting
Free Terms: Light intensities; Radiosity; Adaptive subdivision; Polygonal meshing; Intensity function; Intensity gradients; Filtering; Reconstructed intensity; Tri-quadtree meshing; Storage; Reconstruction; Surfaces

94-14
Doc Type: Conference Paper
Title: Computation of global illumination by Monte Carlo simulation of the particle model of light
Authors: Pattanaik, S.N.; Mudur, S.P.
Affiliation: NCST, Bombay, India
Conf. Title: Proceedings of the Third Eurographics Workshop on Rendering
p. 71-83
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Practical
Abstract: We present a method for computing global illumination by simulating the particle model of light using Monte Carlo techniques. A distinguishing feature from other Monte Carlo based methods is that the simulation progresses from the light source and illumination computation is view independent. Conforming to the nature of any stochastic method, the computed illumination is progressively refined with an increasing number of samples. The results obtained have been compared with the results from the full-matrix radiosity method to show the correctness of the process. The method, though computation intensive, is interesting because of its inherent simplicity and extensibility to deal with complex environmental behaviour with respect to geometrical and optical properties. In particular we discuss techniques for dealing with complex extended light sources and the issues related to the rendering of nondiffuse environments. Finally we describe variations in the simulation algorithm for improved performance. (17 Refs.)
Classification: C6130B (Graphics techniques); C6185 (Simulation techniques); C1140G (Monte Carlo methods)
Thesaurus: Computer graphics; Digital simulation; Lighting; Monte Carlo methods; Stochastic processes
Free Terms: Global illumination; Monte Carlo simulation; Particle model of light; Monte Carlo techniques; View independent; Stochastic method; Full-matrix radiosity method; Correctness; Computation intensive; Complex environmental behaviour; Optical properties; Complex extended light sources; Nondiffuse environments; Simulation algorithm

94-15
Doc Type: Conference Paper
Title: Distribution ray tracing: theory and practice
Authors: Shirley, P.; Wang, C.
Affiliation: Indiana Univ., Bloomington, IN, USA
Conf. Title: Proceedings of the Third Eurographics Workshop on Rendering
p. 33-43
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Theoretical/Mathematical
Abstract: We have discussed some theoretical and practical issues involving distribution ray tracing. The most important result is that choosing between explicit and implicit direct lighting calculations cannot be optimally done based on BRDF characteristics; the relation of an illuminated point and the luminaire must also be considered. This eliminates any possibility of a simple low-noise implementation of ray-object interaction in a distribution ray tracer. We believe that many of the implementational problems we have encountered over the years have also been encountered by other researchers. Unfortunately, the literature communicates very little of this information. As evidence of this, one should note that SIGGRAPH course notes are often referenced more than official journals. We think that researchers should publish more implementational details of their systems, because the translation of mathematical and physical principals is often very interesting science itself. In the future of distribution ray tracing research, we need to develop better adaptive sampling techniques, support for procedural objects such as displacement maps, procedural material properties, and examine different ways to incorporate radiosity calculations into subenvironments of our scene. (44 Refs.)
Classification: C6130B (Graphics techniques); C1140G (Monte Carlo methods)
Thesaurus: Monte Carlo methods; Ray tracing; Rendering [computer graphics]
Free Terms: Distribution ray tracing; Direct lighting calculations; BRDF characteristics; Illuminated point; Luminaire; Low-noise implementation; Ray-object interaction; Adaptive sampling techniques; Procedural objects; Displacement maps; Procedural material properties; Radiosity calculations; Subenvironments

94-16
Doc Type: Conference Paper
Title: Accelerating radiosity by overshooting
Authors: Feda, M.; Purgathofer, W.
Affiliation: Inst. fur Computergraphik, Tech. Univ. Wien, Austria Conf. Title: Proceedings of the Third Eurographics Workshop on Rendering
p. 21-32
Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Theoretical/Mathematical
Abstract: This paper describes a simple approach to increase the quality of intermediate solutions for the progressive refinement radiosity algorithm. The radiosity received by the shooting patch in later iterations is a priori estimated and added to the current unshot radiosity. Thus, more than the actual unshot radiosity is shot by the shooting patch, and the intermediate images achieve the full brightness with less iterations. If the additionally shot radiosity is overestimated, it is corrected by shooting negative radiosity in a later iteration. Therefore the overshooting method converges to the same solution as standard progressive refinement radiosity, but overshooting converges faster. (18 Refs.)
Classification: C6130B (Graphics techniques); C4240 (Programming and algorithm theory); C4260 (Computational geometry)
Thesaurus: Computational geometry; Convergence of numerical methods; Ray tracing; Rendering [computer graphics]
Free Terms: Radiosity; Overshooting; Progressive refinement radiosity algorithm; Intermediate solutions; Shooting patch; Progressive refinement radiosity; Rendering

94-17
Doc Type: Conference Paper
Title: A parallel system for photo realistic artificial scene rendering
Authors: Deprettere, E.F.; Hekstra, G.H.; Li-Shen Sheng; Jichun
Bu; Boersma, G.
Affiliation: Dept. of Electr. Eng., Delft Univ. of Technol.,
Netherlands
Conf. Title: Proceedings. The International Conference on Application Specific Array Processors (Cat. No.94TH0687-4)
p. 314-23
Editors: Cappello, P.; Owens, R.M.; Swartzlander, E.E., Jr.; Wah,
B.W.
Publisher: IEEE Comput. Soc. Press
Los Alamitos, CA, USA
Date: 1994 xii+452 pp.
Country of Publication: USA
ISBN: 0 8186 6517 3
CCC: 1063-6862/94/$4.00
Language: English
Conf. Date: 22-24 Aug. 1994
Conf. Loc: San Francisco, CA, USA
Conf. Sponsor: IEEE Comput. Soc. Tech. Committee on VLSI
Treatment: Application; Practical; Theoretical/Mathematical
Abstract: We present a parallel system for fast rendering of artificial scenes with photo realism. The underlying parallel algorithm is based on ray-tracing and radiosity shading. The system consists of a standard workstation, a medium-size mesh of cluster processors and a high-bandwidth interconnection between them. Each cluster processor consists of a programmable TMS320C40 core and three dedicated VLSI satellites. The rendering algorithm runs on both the workstation host and its rendering mate in a true shared/distributed manner. The system is the result of an exercise in combined algorithm and architecture design as well as software/hardware co-design. (6 Refs.)
Classification: C6130B (Graphics techniques); C5220P (Parallel architecture); C4240P (Parallel programming and algorithm theory) Thesaurus: Brightness; Parallel algorithms; Parallel architectures; Ray tracing; Rendering [computer graphics]
Free Terms: Parallel system; Photo realistic artificial scene rendering; Fast rendering; Photo realism; Parallel algorithm; Ray-tracing; Radiosity shading; Workstation; Medium-size mesh; Cluster processors; High-bandwidth interconnection; Cluster processor; Programmable TMS320C40 core; Dedicated VLSI satellites; Rendering algorithm; Distributed systems; Architecture design; Software hardware codesign; Algorithm design

94-18
Doc Type: Conference Paper
Title: The RADIANCE lighting simulation and rendering system
Authors: Ward, G.J.
Affiliation: Lawrence Berkeley Lab., CA, USA
Conf. Title: Computer Graphics Proceedings. Annual Conference Series 1994. SIGGRAPH 94 Conference Proceedings
p. 459-72
Publisher: ACM
New York, NY, USA
Date: 1994 512 pp.
Country of Publication: USA
ISBN: 0 89791 667 0
Language: English
Conf. Date: 24-29 July 1994
Conf. Loc: Orlando, FL, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: Describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with extensions, to efficiently solve the rendering equation under most conditions. This includes specular, diffuse and directional-diffuse reflection and transmission in any combination, to any level, in any environment, including complicated, curved geometries. The simulation blends deterministic and stochastic ray-tracing techniques to achieve the best balance between speed and accuracy in its local and global illumination methods. Some of the more interesting techniques are outlined, with references to more detailed descriptions elsewhere. Finally, examples are given of successful applications of this free software by others. (31 Refs.)
Classification: C6130B (Graphics techniques); C7440 (Civil and mechanical engineering computing); C1140G (Monte Carlo methods) Thesaurus: Architectural CAD; Brightness; Digital simulation; Light reflection; Light transmission; Lighting; Monte Carlo methods; Public domain software; Ray tracing; Rendering [computer graphics] Free Terms: RADIANCE; Lighting simulation; Physically-based rendering system; Lighting design; Architecture; Light-backwards ray-tracing method; Rendering equation; Specular reflection; Diffuse reflection; Directional-diffuse reflection; Light transmission; Curved geometries; Deterministic ray-tracing technique; Stochastic ray-tracing technique; Global illumination methods; Free software; Monte Carlo method; Radiosity

94-19
Doc Type: Conference Paper
Title: Partitioning and ordering large radiosity computations
Authors: Teller, S.; Fowler, C.; Funkhouser, T.; Hanrahan, P.
Affiliation: Dept. of Comput. Sci., Princeton Univ., NJ, USA Conf. Title: Computer Graphics Proceedings. Annual Conference Series 1994. SIGGRAPH 94 Conference Proceedings
p. 443-50
Publisher: ACM
New York, NY, USA
Date: 1994 512 pp.
Country of Publication: USA
ISBN: 0 89791 667 0
CCC: 0 89791 667 0/94/007/0443$01.50
Language: English
Conf. Date: 24-29 July 1994
Conf. Loc: Orlando, FL, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: We describe a system that computes radiosity solutions for polygonal environments much larger than can be stored in main memory. The solution is stored in and retrieved from a database as the computation proceeds. The system is based on two ideas: the use of visibility oracles to find source and blocker surfaces potentially visible to a receiving surface; and the use of hierarchical techniques to represent interactions between large surfaces efficiently, and to represent the computed radiosity solution compactly. Visibility information allows the environment to be partitioned into subsets, each containing all the information necessary to transfer light to a cluster of receiving polygons. Since the largest subset needed for any particular cluster is much smaller than the total size of the environment, these subset computations can be performed in much less memory than can classical or hierarchical radiosity. The computation is then ordered for further efficiency. Careful ordering of energy transfers minimizes the number of database reads and writes. We report results from large solutions of unfurnished and furnished buildings, and show that our implementation's observed running time scales nearly linearly with both local and global model complexity. (30 Refs.)
Classification: C6130B (Graphics techniques); C4240 (Programming and algorithm theory); C6185 (Simulation techniques)
Thesaurus: Computational complexity; Computer graphics; Digital simulation; Light
Free Terms: Partitioning; Large radiosity computations; Radiosity solutions; Polygonal environments; Visibility oracles; Hierarchical techniques; Computed radiosity solution; Visibility information; Receiving polygons; Subset computations; Hierarchical radiosity; Energy transfers; Database reads; Observed running time; Model complexity; Multigridding; Equilibrium methods; Spatial subdivision

94-20
Doc Type: Conference Paper
Title: A clustering algorithm for radiosity in complex environments
Authors: Smits, B.; Arvo, J.; Greenberg, D.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca, NY, USA
Conf. Title: Computer Graphics Proceedings. Annual Conference Series 1994. SIGGRAPH 94 Conference Proceedings
p. 435-42
Publisher: ACM
New York, NY, USA
Date: 1994 512 pp.
Country of Publication: USA
ISBN: 0 89791 667 0
CCC: 0 89791 667 0/94/007/0435$01.50
Language: English
Conf. Date: 24-29 July 1994
Conf. Loc: Orlando, FL, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: We present an approach for accelerating hierarchical radiosity by clustering objects. Previous approaches constructed effective hierarchies by subdividing surfaces, but could not exploit a hierarchical grouping on existing surfaces. This limitation resulted in an excessive number of initial links in complex environments. Initial linking is potentially the most expensive portion of hierarchical radiosity algorithms, and constrains the complexity of the environments that can be simulated. The clustering algorithm presented, operates by estimating energy transfers between collections of objects while maintaining reliable error bounds on each transfer. Two methods of bounding the transfers are employed with different tradeoffs between accuracy and time. In contrast with the O(s/sup 2/) time and space complexity of the initial linking in previous hierarchical radiosity algorithms, the new methods have complexities of O(s log s) and O(s) for both time and space. Using these methods we have obtained speedups of two orders of magnitude for environments of moderate complexity while maintaining comparable accuracy. (13 Refs.)
Classification: C6130B (Graphics techniques); C4240 (Programming and algorithm theory); C5260B (Computer vision and image processing techniques)
Thesaurus: Computational complexity; Computer graphics; Image recognition
Free Terms: Clustering algorithm; Radiosity; Complex environments; Hierarchical radiosity; Hierarchical grouping; Initial links; Energy transfers; Reliable error bounds; Space complexity; Time complexity; Speedups

94-21
Doc Type: Conference Paper
Title: Generalization of Lambert's reflectance model
Authors: Oren, M.; Nayar, S.K.
Affiliation: Dept. of Comput. Sci., Columbia Univ., New York, NY, USA Conf. Title: Computer Graphics Proceedings. Annual Conference Series 1994. SIGGRAPH 94 Conference Proceedings
p. 239-46
Publisher: ACM
New York, NY, USA
Date: 1994 512 pp.
Country of Publication: USA
ISBN: 0 89791 667 0
CCC: 0 89791 667 0/94/007/0239$01.50
Language: English
Conf. Date: 24-29 July 1994
Conf. Loc: Orlando, FL, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Abstract: Lambert's model for body reflection is widely used in computer graphics. It is used extensively by rendering techniques such as radiosity and ray tracing. For several real-world objects, however, Lambert's model can prove to be a very inaccurate approximation to the body reflectance. While the brightness of a Lambertian surface is independent of viewing direction, that of a rough surface increases as the viewing direction approaches the light source direction. In this paper, a comprehensive model is developed that predicts body reflectance from rough surfaces. The surface is modeled as a collection of Lambertian facets. It is shown that such a surface is inherently non-Lambertian due to the foreshortening of the surface facets. Further, the model accounts for complex geometric and radiometric phenomena such as masking, shadowing, and interreflections between facets. Several experiments have been conducted on samples of rough diffuse surfaces, such as, plaster, sand, clay, and cloth. All these surfaces demonstrate significant deviation from Lambertian behavior. The reflectance measurements obtained are in strong agreement with the reflectance predicted by the model. (34 Refs.)
Classification: C6130B (Graphics techniques); C4130 (Interpolation and function approximation)
Thesaurus: Function approximation; Ray tracing; Reflection; Rendering [computer graphics]
Free Terms: Lambert reflectance model; Body reflection; Computer graphics; Rendering; Radiosity; Ray tracing; Body reflectance; Brightness; Lambertian surface; Viewing direction; Rough surface; Lambertian facets; NonLambertian surface; Surface facets; Radiometric phenomena; Complex geometric phenomena; Masking; Shadowing; Interreflections; Lambertian behavior; Reflectance measurements

94-22
Doc Type: Conference Paper
Title: Fast computation of shadow boundaries using spatial coherence and backprojections
Authors: Stewart, A.J.; Ghali, S.
Affiliation: Dept. of Comput. Sci., Toronto Univ., Ont., Canada Conf. Title: Computer Graphics Proceedings. Annual Conference Series 1994. SIGGRAPH 94 Conference Proceedings
p. 231-8
Publisher: ACM
New York, NY, USA
Date: 1994 512 pp.
Country of Publication: USA
ISBN: 0 89791 667 0
CCC: 0 89791 667 0/94/007/0231$01.50
Language: English
Conf. Date: 24-29 July 1994
Conf. Loc: Orlando, FL, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Abstract: This paper describes a fast, practical algorithm to compute the shadow boundaries in a polyhedral scene illuminated by a polygonal light source. The shadow boundaries divide the faces of the scene into regions such that the structure or 'aspect' of the visible area of the light source is constant within each region. The paper also describes a fast, practical algorithm to compute the structure of the visible light source in each region. Both algorithms exploit spatial coherence and are the most efficient yet developed. Given the structure of the visible light source in a region, queries of the form 'What specific areas of the light source are visible?' can be answered almost instantly from any point in the region. This speeds up by several orders of magnitude the accurate computation of first level diffuse reflections due to an area light source. Furthermore, the shadow boundaries form a good initial decomposition of the scene for global illumination computations. (26 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational geometry)
Thesaurus: Computational geometry; Lighting; Rendering [computer graphics]
Free Terms: Shadow boundary computation; Spatial coherence;
Backprojections; Polyhedral scene; Polygonal light source; Visible light source; Shadow boundaries; Global illumination computation; Aspect graphs; Radiosity; Rendering

94-23
Doc Type: Conference Paper
Title: A framework for the analysis of error in global illumination algorithms
Authors: Arvo, J.; Torrance, K.; Smits, B.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca, NY, USA
Conf. Title: Computer Graphics Proceedings. Annual Conference Series 1994. SIGGRAPH 94 Conference Proceedings
p. 75-84
Publisher: ACM
New York, NY, USA
Date: 1994 512 pp.
Country of Publication: USA
ISBN: 0 89791 667 0
CCC: 0 89791 667 0/94/007/0075$01.50
Language: English
Conf. Date: 24-29 July 1994
Conf. Loc: Orlando, FL, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Abstract: We identify sources of error in global illumination algorithms and derive bounds for each distinct category. Errors arise from three sources: inaccuracies in the boundary data, discretization, and computation. Boundary data consist of surface geometry, reflectance functions, and emission functions, all of which may be perturbed by errors in measurement or simulation, or by simplifications made for computational efficiency. Discretization error is introduced by replacing the continuous radiative transfer equation with a finite-dimensional linear system, usually by means of boundary elements and a corresponding projection method. Finally, computational errors perturb the finite-dimensional linear system through imprecise form factors, inner products, visibility, etc., as well as by halting iterative solvers after a finite number of steps. Using the error taxonomy introduced in the paper, we examine existing global illumination algorithms and suggest new avenues of research. (41 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational geometry); C1160 (Combinatorial mathematics)
Thesaurus: Computational geometry; Computer graphics; Error analysis; Lighting; Radiative transfer; Reflectivity
Free Terms: Global illumination algorithms; Error analysis framework; Boundary data; Discretization error; Surface geometry; Reflectance functions; Emission functions; Computational efficiency; Continuous radiative transfer equation; Finite-dimensional linear system; Computational errors; Imprecise form factors; Inner products; Iterative solvers; Error taxonomy; Three-dimensional graphics; Realism; Radiosity; Computer graphics

94-24
Doc Type: Conference Paper
Title: Bounds and error estimates for radiosity
Authors: Lischinski, D.; Smits, B.; Greenberg, D.P.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca, NY, USA
Conf. Title: Computer Graphics Proceedings. Annual Conference Series 1994. SIGGRAPH 94 Conference Proceedings
p. 67-74
Publisher: ACM
New York, NY, USA
Date: 1994 512 pp.
Country of Publication: USA
ISBN: 0 89791 667 0
CCC: 0 89791 667 0/94/007/0067$01.50
Language: English
Conf. Date: 24-29 July 1994
Conf. Loc: Orlando, FL, USA
Conf. Sponsor: ACM
Treatment: Theoretical/Mathematical
Abstract: We present a method for determining a posteriori bounds and estimates for local and total errors in radiosity solutions. The ability to obtain bounds and estimates for the total error is crucial for reliably judging the acceptability of a solution. Realistic estimates of the local error improve the efficiency of adaptive radiosity algorithms, such as hierarchical radiosity, by indicating where adaptive refinement is necessary. First, we describe a hierarchical radiosity algorithm that computes conservative lower and upper bounds on the exact radiosity function, as well as on the approximate solution. These bounds account for the propagation of errors due to interreflections, and provide a conservative upper bound on the error. We also describe a non-conservative version of the same algorithm that is capable of computing tighter bounds, from which more realistic error estimates can be obtained. Finally, we derive an expression for the effect of a particular interaction on the total error. This yields a new error-driven refinement strategy for hierarchical radiosity, which is shown to be superior to brightness-weighted refinement. (22 Refs.)
Classification: C4260 (Computational geometry); C6130B (Graphics techniques); C4110 (Error analysis in numerical methods) Thesaurus: Computational geometry; Error analysis; Ray tracing; Rendering [computer graphics]
Free Terms: Error estimates; Radiosity; A posteriori bounds; Hierarchical radiosity; Adaptive radiosity algorithms; Adaptive refinement; Interreflections; Brightness-weighted refinement; Global illumination

94-25
Doc Type: Conference Paper
Title: Textures and radiosity: controlling emission and reflection with texture maps
Authors: Gershbein, R.; Schroder, P.; Hanrahan, P.
Affiliation: Dept. of Comput. Sci., Princeton Univ., NJ, USA Conf. Title: Computer Graphics Proceedings. Annual Conference Series 1994. SIGGRAPH 94 Conference Proceedings
p. 51-8
Publisher: ACM
New York, NY, USA
Date: 1994 512 pp.
Country of Publication: USA
ISBN: 0 89791 667 0
CCC: 0 89791 667 0/94/007/0051$01.50
Language: English
Conf. Date: 24-29 July 1994
Conf. Loc: Orlando, FL, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: We discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows the use of textures to describe complex reflectance and emittance patterns over surfaces, increasing the realism and complexity of radiosity images. Previous approaches to the inclusion of textures have either averaged the texture to yield a single color for the radiosity computations, or exhaustively generated detail elements-possibly as many as one per texture pixel. The former does not capture important lighting effects due to textures, while the latter is too expensive computationally to be practical. To handle texture maps requires a detailed analysis of the underlying operator equation. In particular we decompose the radiosity equation into two steps: (i) the computation of irradiance on a surface from the radiosities on other surfaces, and (ii) the application of the reflectance operator rho to compute radiosities from irradiances. We then describe an algorithm that maintains hierarchical representations of both radiosities and textures. The numerical error involved in using these approximations is quantifiable and a time/error tradeoff is possible. The resulting algorithm allows texture maps to be used in radiosity computations with very little overhead. (20 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational geometry)
Thesaurus: Computational geometry; Image texture; Ray tracing;
Reflection; Rendering [computer graphics]
Free Terms: Radiosity; Texture maps; Emission; Reflection; Hierarchical Galerkin radiosity algorithm; Numerical error; Global illumination; Wavelets; Hierarchical radiosity; Texture mapping

94-26
Doc Type: Conference Proceedings
Conf. Title: Proceedings of 3rd Eurographics Workshop on Rendering Editors: Chalmers, A.; Paddon, D.; Sillion, F.
Publisher: Consolidation Express Publishing
Bristol, UK
Date: 1992 288 pp.
Country of Publication: UK
Language: English
Conf. Date: 17-20 May 1992
Conf. Loc: Bristol, UK
Treatment: Practical; Theoretical/Mathematical
Abstract: The following topics were dealt with: progressive refinement algorithms; ray tracing; Monte Carlo techniques; reconstruction on intensity functions; parallel algorithms; radiosity and sampling; physically-based rendering; and parallel radiosity algorithms.
Classification: C6130B (Graphics techniques); C4240P (Parallel programming and algorithm theory); C1140G (Monte Carlo methods); C4260 (Computational geometry)
Thesaurus: Brightness; Computational geometry; Monte Carlo methods; Parallel algorithms; Ray tracing; Rendering [computer graphics] Free Terms: Progressive refinement algorithms; Ray tracing; Monte Carlo techniques; Reconstruction; Intensity functions; Parallel algorithms; Radiosity; Sampling; Physically-based rendering; Parallel radiosity algorithms

94-27
Doc Type: Journal Paper
Title: A thermal exitance and energy balance model for forest canopies
Authors: Smith, J.A.; Goltz, S.M.
Affiliation: Lab. for Terrestrial Phys., NASA Goddard Space Flight Center, Greenbelt, MD, USA
Journal: IEEE Transactions on Geoscience and Remote Sensing
Vol: 32 Iss: 5 p. 1060-6
Date: Sept. 1994
Country of Publication: USA
ISSN: 0196-2892 CODEN: IGRSD2
CCC: 0196-2892/94/$04.00
Language: English
Treatment: Theoretical/Mathematical; Experimental
Abstract: A steady-state thermal radiance model to compute thermal exitance and energy balance within forest canopies is described. The model treats fully leafed canopies as discrete ensembles of leaves partitioned into slope-angle and height classes. Short-wave energy flux absorbed within the canopy is estimated by solving simplified radiosity equations. Sensible heat exchange is estimated using a logarithmic wind profile above the canopy and a modified exponential profile within the canopy. The latent heat boundary layer resistance is estimated from site-specific measurements summarizing the effects of solar irradiance, air temperature, and vapor pressure deficit on stomatal conductance. Example comparisons for a dense spruce-fir forest study site in central Maine are given. For clear days the resulting root mean square error in modeled versus measured canopy temperatures was 1.2 degrees C. Corresponding errors in latent and sensible heat flux energy budget terms were 30 and 32 W/m/sup -2/, respectively. For partly cloudy days the root mean square error in predicted temperature was 1.0 degrees C and corresponding errors in latent and sensible heat were 40 and 110 W/m/sup -2/. (22 Refs.) Classification: A9260F (Atmospheric boundary layer structure and processes); A9260K (Temperature of the lower atmosphere); A9260V (Electromagnetic wave propagation and interactions in the lower atmosphere); A9265D (Propagation through the atmosphere, radiation transfer); A9330H (North America)
Thesaurus: Atmospheric boundary layer; Atmospheric radiation; Atmospheric temperature; Forestry; Meteorology
Free Terms: Atmosphere; Boundary layer; Temperature; IR thermal radiation; Radiative transfer; USA United States AD 1989; Thermal exitance; Energy balance model; Forest canopy; Vegetation; Steady state model; Fully leafed canopy; Discrete ensembles; Short wave energy flux; Radiosity equations; Sensible heat exchange; Logarithmic wind profile; Latent heat boundary layer resistance; Stomatal conductance; Spruce fir; Maine; Sensible heat flux

94-28
Doc Type: Journal Paper
Title: An efficient form-factor evaluation algorithm for environments with curved surfaces
Authors: Hujun Bao; Qunsheng Peng
Affiliation: State Key Lab. of CAD&CG, Zhejiang Univ., China
Journal: Computers & Graphics
Vol: 18 Iss: 4 p. 481-6
Date: July-Aug. 1994
Country of Publication: UK
ISSN: 0097-8493 CODEN: COGRD2
CCC: 0097-8493/94/$6.00+.00
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: A new approach for evaluating form-factors between B-spline surface patches is presented. While previous radiosity approaches subdivide the environment based on the planar approximations of curved surfaces and invoke conventional algorithms for form-factor evaluation, our new approach capitalizes on the solid angle integration analog of the form-factor equation to arrive at an efficient progressive radiosity algorithm. A dynamic sampling strategy of the source patch with respect to the receiving vertices in the environment is also incorporated. Implementation results show that our algorithm has potential. (11 Refs.)
Classification: C4260 (Computational geometry); C6130B (Graphics techniques); C4130 (Interpolation and function approximation) Thesaurus: Brightness; Computational geometry; Computer graphics; Splines [mathematics]
Free Terms: Form-factor evaluation algorithm; Curved surfaces; B-spline surface patches; Progressive radiosity algorithm; Planar approximations; Solid angle integration; Dynamic sampling strategy; Receiving vertices

94-29
Doc Type: Conference Paper in Journal
Title: A median cut algorithm for efficient sampling of radiosity functions
Authors: Feda, M.; Purgathofer, W.
Affiliation: Inst. of Comput. Graphics, Tech. Univ. Wien, Austria Journal: Computer Graphics Forum
Vol: 13 Iss: 3 p. C/433-42
Date: 1994
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: 15th Annual Conference and Exhibition. EUROGRAPHICS'94 Conf. Date: 12-16 Sept. 1994
Conf. Loc: Oslo, Norway
Treatment: Practical; Theoretical/Mathematical
Abstract: This paper presents an efficient method for sampling the illumination functions in higher order radiosity algorithms. In such algorithms, the illumination function is not assumed to be constant across each patch, but it is approximated by a function which is at least C/sup 1/ continuous. Our median cut sampling algorithm is inspired by the observation that many form factors are computed at higher precision than is necessary. While a high sampling rate is necessary in regions of high illumination, dark areas can be sampled at a much lower rate to complete the received radiosity within a given precision. We adaptively subdivide the emitter into regions of approximately equal influence on the result. Form factors are evaluated by the disk approximation and a ray tracing based test for occlusion detection. The implementation of a higher order radiosity system using B-splines as radiosity function is described. The median cut algorithm can also be used for radiosity algorithms based on the constant radiosity assumption. (14 Refs.)
Classification: C4260 (Computational geometry); C6130B (Graphics techniques); C4130 (Interpolation and function approximation) Thesaurus: Computational geometry; Lighting; Ray tracing; Rendering [computer graphics]; Splines [mathematics]
Free Terms: Median cut algorithm; Sampling; Radiosity functions; Illumination functions; Form factors; Dark areas; Ray tracing; Occlusion detection; B-splines

94-30
Doc Type: Conference Paper in Journal
Title: Adaptive mesh generation for progressive radiosity: a ray-tracing based algorithm
Authors: Paulin, M.; Jessel, J.-P.
Affiliation: IRIT, Univ. Paul Sabatier, Toulouse, France
Journal: Computer Graphics Forum
Vol: 13 Iss: 3 p. C/421-32
Date: 1994
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: 15th Annual Conference and Exhibition. EUROGRAPHICS'94 Conf. Date: 12-16 Sept. 1994
Conf. Loc: Oslo, Norway
Treatment: Practical; Theoretical/Mathematical
Abstract: The radiosity method is one of the most popular rendering algorithms. It allows one to simulate interreflections of light accurately between surfaces as energy transfers are well designed. However, this algorithm and its derivatives need to break scenes into a relatively large number of small elements to approximate the illumination function. Even with a very large number of elements, not all the illumination effects can be simulated. In fact, there are always artefacts when modelling sharp shadows, besides shadows falling between mesh vertices can be missed entirely. To reduce the computational cost of such methods and to increase the accuracy of the radiosity solution, adaptive mesh generation is well suited. In this paper, we present a ray-tracing based algorithm for adaptive mesh generation which resolves all the illumination problems without lengthening computation time too much. This method allows a small number of initial elements and increases element density in critical locations while solving the illumination problem. (10 Refs.) Classification: C4260 (Computational geometry); C6130B (Graphics techniques)
Thesaurus: Mesh generation; Ray tracing; Rendering [computer graphics] Free Terms: Adaptive mesh generation; Progressive radiosity; Ray-tracing; Rendering algorithms; Interreflections; Illumination function; Sharp shadows; Computational cost; Illumination problem

94-31
Doc Type: Conference Paper in Journal
Title: Fast wavelet radiosity method
Authors: Pattanaik, S.N.; Bouatouch, K.
Affiliation: Campus de Beaulieu, IRISA, Rennes, France
Journal: Computer Graphics Forum
Vol: 13 Iss: 3 p. C/407-20
Date: 1994
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: 15th Annual Conference and Exhibition. EUROGRAPHICS'94 Conf. Date: 12-16 Sept. 1994
Conf. Loc: Oslo, Norway
Treatment: Theoretical/Mathematical
Abstract: Wavelet analysis has been found to be very useful for functional representation and accurate global solution of radiosity. In radiosity we deal with functions in 2D and 4D spaces. Under such conditions, the biggest bottleneck in applying this wavelet analysis seems to be the large number of multidimensional inner products. We propose: (i) the use of interpolating wavelets for fast inner product computation and consequently for faster wavelet radiosity solution, and (ii) the use of a hierarchical decomposition technique for determining the smoothness of the radiosity function for optimal adaptive subdivision. (14 Refs.)
Classification: C4260 (Computational geometry); C6130B (Graphics techniques)
Thesaurus: Computational geometry; Ray tracing; Wavelet transforms Free Terms: Wavelet radiosity method; Wavelet analysis; Multidimensional inner products; Interpolating wavelets; Hierarchical decomposition technique; Optimal adaptive subdivision; Computer graphics

94-32
Doc Type: Conference Paper
Title: A progressive radiosity algorithm for environments with curved surfaces
Authors: Hujan Bao; Qunsheng Peng
Affiliation: State Key Lab., Zhejiang Univ., Hangzhou, China
Conf. Title: Proceedings of the Third International Conference on CAD and Computer Graphics
p. 116-20 vol.1
Editors: Tang, Z.
Publisher: Int. Acad. Publishers
Beijing, China
Date: 1993 2 vol. xvi+864 pp.
Country of Publication: China
Language: English
Conf. Date: 23-26 Aug. 1993
Conf. Loc: Beijing, China
Conf. Sponsor: Chinese Comput. Fed.; Tsinghua Univ.; Nat.
Natural Sci. Found. China
Treatment: Practical
Abstract: A new approach for evaluating form factors between B-spline surface patches is presented. Previous radiosity approaches are based on the planar approximations of curved surfaces and adopt conventional algorithms for form factors evaluation. The new approach capitalizes on the solid angle integration analog of the form factor equation to arrive at an efficient progressive radiosity algorithm. a dynamic sampling strategy of the source patch with respect to the receiving vertices in the environment is also incorporated. Implementation results show that the algorithm is very potential. (11 Refs.)
Classification: C6130B (Graphics techniques); C4130 (Interpolation and function approximation)
Thesaurus: Computer graphics; Splines [mathematics]
Free Terms: Progressive radiosity algorithm; Curved surfaces; Form factors; B-spline surface patches; Solid angle integration analog; Dynamic sampling strategy; Source patch; Receiving vertices

94-33
Doc Type: Journal Paper
Title: A nontraditional computer graphics course for computer science students
Authors: Zhigang Xiang
Affiliation: City Coll. of New York, NY, USA
Journal: Computer Graphics
Vol: 28 Iss: 3 p. 186-8
Date: Aug. 1994
Country of Publication: USA
ISSN: 0097-8930 CODEN: CGRADI
Language: English
Treatment: Practical
Abstract: The Department of Computer Science at Queens College (New York) offers computer graphics as an elective at the senior level for undergraduate students. The department also offers computer graphics at the graduate level. The traditional way of teaching computer graphics to computer science students places an emphasis on vector graphics. After some general introduction, discussion typically proceeds to graphical primitives and their attributes, then windowing and geometric transformations, followed by segments and interactive techniques, leading to the use of a standard library such as GKS. Color, and especially shading models, are not discussed until near the end of the semester. While this traditional approach has made invaluable contributions to computer graphics education, it needs to be improved in order to keep up with the rapid growth of the field over the last several years. The author presents a nontraditional syllabus along with a detailed explanation. The following syllabus for a three-credit course in a 14-week semester is presented: light and color; reflection models; vector arithmetic and transformation; ray tracing; texture; anti-aliasing; the radiosity method; the rendering equation; the graphics pipeline; and clipping and rasterization algorithms. (16 Refs.)
Classification: C0220 (Education and training); C6130B (Graphics techniques)
Thesaurus: Colour; Computer graphics; Computer science education; Educational courses; Ray tracing; Teaching
Free Terms: Nontraditional computer graphics course; Computer science students; Senior level; Undergraduate students; Graduate level; Color; Shading models; Traditional approach; Computer graphics education; Nontraditional syllabus; Light; Reflection models; Vector arithmetic; Ray tracing; Texture; Anti-aliasing; Radiosity method; Rendering equation; Graphics pipeline; Rasterization algorithms

94-34
Doc Type: Conference Proceedings in Journal
Conf. Title: 15th Annual Conference and Exhibition. EUROGRAPHICS'94 Journal: Computer Graphics Forum
Vol: 13 Iss: 3
Date: 1994
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Date: 12-16 Sept. 1994
Conf. Loc: Oslo, Norway
Treatment: Practical; Theoretical/Mathematical
Abstract: The following topics were dealt with: geographic information systems; solid modelling; surface construction; lighting and illumination; curves and surfaces; animation; graphical interaction; rendering; geometric modelling; visualisation; vector field visualisation; formal methods; radiosity; and three dimensional graphics.
Classification: C6130B (Graphics techniques); C4260 (Computational geometry)
Thesaurus: Computational geometry; Computer animation; Computer graphics; Data visualisation; Geographic information systems; Lighting; Rendering [computer graphics]; Solid modelling Free Terms: Geographic information systems; Solid modelling; Surface construction; Lighting; Illumination; Curves; Surfaces; Animation; Graphical interaction; Rendering; Geometric modelling; Visualisation; Vector field visualisation; Formal methods; Radiosity; Three dimensional graphics

94-35
Doc Type: Journal Paper
Title: Parallel visualization algorithms: performance and architectural implications
Authors: Pal Singh, J.; Gupta, A.; Levoy, M.
Affiliation: Stanford Univ., CA, USA
Journal: Computer
Vol: 27 Iss: 7 p. 45-55
Date: July 1994
Country of Publication: USA
ISSN: 0018-9162 CODEN: CPTRB4
CCC: 0018-9162/94/$4.00
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: Recently, a new class of scalable, shared-address-space multiprocessors has emerged. Like message-passing machines, these multiprocessors have a distributed interconnection network and physically distributed main memory. However, they provide hardware support for efficient implicit communication through a shared address space, and they automatically exploit temporal locality by caching both local and remote data in a processor's hardware cache. In this article, we show that these architectural characteristics make it much easier to obtain very good speedups on the best known visualization algorithms. Simple and natural parallelizations work very well, the sequential implementations do not have to be fundamentally restructured, and the high degree of temporal locality obviates the need for explicit data distribution and communication management. We demonstrate our claims through parallel versions of three state-of-the-art algorithms: a recent hierarchical radiosity algorithm by Hanrahan et al. (1991), a parallelized ray-casting volume renderer by Levoy (1992), and an optimized ray-tracer by Spach and Pulleyblank (1992). We also discuss a new shear-warp volume rendering algorithm that provides the first demonstration of interactive frame rates for a 256*256*256 voxel data set on a general-purpose multiprocessor. (10 Refs.)
Classification: C6130B (Graphics techniques); C5220P (Parallel architecture); C4240P (Parallel programming and algorithm theory); C6110P (Parallel programming)
Thesaurus: Data visualisation; Distributed memory systems; Parallel algorithms; Parallel programming; Ray tracing; Rendering [computer graphics]; Shared memory systems
Free Terms: Parallel visualization algorithms; Shared-address-space multiprocessors; Distributed interconnection network; Physically distributed main memory; Temporal locality; Hierarchical radiosity algorithm; Parallelized ray-casting volume renderer; Optimized ray-tracer; Shear-warp volume rendering

94-36
Doc Type: Conference Paper
Title: Temporal evolution of the bidirectional reflectances: the radiosity approach
Authors: Cabot, F.; Dedieu, G.
Affiliation: LERTS, Toulouse, France
Conf. Title: IGARSS '93. 1993 International Geoscience and Remote Sensing Symposium (IGARSS'93). Better Understanding of Earth Environment (Cat. No.93CH3294-6)
p. 525 vol.2
Editors: Fujimura, S.
Publisher: IEEE
New York, NY, USA
Date: 1993 viii+2160 pp.
Country of Publication: USA
ISBN: 0 7803 1240 6
Language: English
Conf. Date: 18-21 Aug. 1993
Conf. Loc: Tokyo, Japan
Conf. Sponsor: IEEE; URSI; IEICE of Japan
Treatment: Practical; Theoretical/Mathematical
Abstract: This study uses a deterministic description of the surface, based on the radiosity method, that follows the evolution of a simple vegetation model. The models currently used in remote sensing applications are tested over that artificial surface through an inversion scheme and the evolution of the retrieved parameters evaluated. An attempt is also made to simply rely on parameters of the canopy for bidirectional reflectance model parameters. The results of the inversions and evolution of the parameters are presented and conclusions for remote sensing applications are underlined. (0 Refs.)
Classification: A9385 (Instrumentation and techniques for geophysical, hydrospheric and lower atmosphere research); A9190 (Other topics in solid Earth physics); B7730 (Other remote sensing applications); B7710 (Geophysical techniques and equipment); B6320 (Radar equipment, systems and applications)
Thesaurus: Geophysical techniques; Inverse problems; Remote sensing; Remote sensing by radar
Free Terms: Land surface; Geophysical measurement technique; Radar; Temporal evolution; Bidirectional reflectance; Radiosity approach; Radiowave backscatter; Deterministic description; Vegetation; Remote sensing; Inversion scheme; Inverse problem; Canopy; Bidirectional reflectance model parameter; Optical method

94-37
Doc Type: Journal Paper
Title: Multilevel use of coherence for complex radiosity environments
Authors: Vilaplana, J.; Pueyo, X.
Affiliation: Dept. de Llenguatges i Sistemes Inf., Univ. Politecnica de Catalunya, Barcelona, Spain
Journal: Journal of Visualization and Computer Animation
Vol: 5 Iss: 3 p. 129-41
Date: July-Sept. 1994
Country of Publication: UK
ISSN: 1049-8907 CODEN: JVCAEO
CCC: 1049-8907/94/030129-13
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: The performance of radiosity algorithms has been improved in recent years by means of using coherence when evaluating the visibility function for form factor computation. We present a brief characterization of the uses of coherence for this goal. The characterization includes both previously proposed techniques and unexplored ones. Afterwards we propose new uses of coherence for visibility computation in form factor determination and we discuss the results of its implementation. (17 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Coherence; Rendering [computer graphics]; Visibility Free Terms: Multilevel use; Complex radiosity environments; Radiosity algorithms; Coherence; Visibility function; Form factor computation; Visibility computation; Form factor determination

94-38
Doc Type: Journal Paper
Title: Monte Carlo simulation for color changes caused by an inter-reflection light
Authors: Suzuki, M.; Yoshimura, N.; Kimura, O.; Awata, M.
Affiliation: Dept. of Electr. Eng., Akita Univ., Japan Journal: Journal of the Illuminating Engineering Institute of
Japan
Vol: 78 Iss: 2 p. 107-13
Date: Feb. 1994
Country of Publication: Japan
ISSN: 0019-2341 CODEN: SHGSAR
Language: Japanese
Treatment: Practical; Theoretical/Mathematical
Abstract: Computer graphics is a useful simulation method for estimation or evaluation of lighting environments. Ray tracing is a common computer graphics method and this method has often been used for various lighting systems. However, in a conventional ray tracing method, it has been difficult to deal with diffusely reflected light. Therefore, synthesized images have been more or less unnatural. On the other hand, the radiosity method can treat diffusely reflected light, but it is difficult to deal with specularly reflected light and transmitted/refracted light by this method. If we trace a beam of light from a source, it is easy to deal with both diffusely reflected and transmitted/refracted light. In a Monte Carlo simulation method, a radiation or a reflection angle is determined statistically by a random number. Therefore, we can trace a beam of light from the source. In the present paper, luminous exitance was calculated in a model three dimensional space. In addition, calculated results are shown graphically. It was found that the color change caused by inter-reflection light can be handled accurately by using a Monte Carlo method. (6 Refs.)
Classification: A4210D (Wave-front and ray tracing); A0250 (Probability theory, stochastic processes, and statistics); B8530 (Lighting technology); B0240G (Monte Carlo methods); C7320 (Physics and Chemistry); C1140G (Monte Carlo methods)
Thesaurus: Computer graphics; Digital simulation; Light reflection; Lighting; Monte Carlo methods; Physics computing; Ray tracing Free Terms: Monte Carlo simulation; Color changes; Inter-reflection light; Computer graphics; Lighting environments; Luminous exitance calculation; Model three dimensional space; Refracted light; Transmitted light; Diffusely reflected light

94-39
Doc Type: Journal Paper
Title: Wavelet projections for radiosity
Authors: Schroder, P.; Gortler, S.J.; Cohen, M.F.; Hanrahan, P.
Affiliation: Dept. of Comput. Sci., Princeton Univ., NJ, USA
Journal: Computer Graphics Forum
Vol: 13 Iss: 2 p. 141-51
Date: June 1994
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: One important goal of image synthesis research is to accelerate the process of obtaining realistic images using the radiosity method. Two important concepts recently introduced are the general framework of projection methods and the hierarchical radiosity method. Wavelet theory, which explores the space of hierarchical basis functions, offers an elegant framework that unites these two concepts and allows us to more formally understand the hierarchical radiosity method. Wavelet expansions of the radiosity kernel have negligible entries in regions where high frequency/fine detail information is not needed. A sparse system remains if these entries are ignored. This is similar to applying a lossy compression scheme to the form factor matrix. The sparseness of the system allows for asymptotically faster radiosity algorithms by limiting the number of matrix terms that need to be computed. The application of these methods to 3D environments is described previously. In this paper we discuss some of the mathematical details of wavelet projections and investigate the application of these methods to the radiosity kernel of a flatland environment, where many aspects are easier to visualize. (16 Refs.)
Classification: B6140C (Optical information and image processing); B0290Z (Other numerical methods); C1250 (Pattern recognition); C6130B (Graphics techniques); C4190 (Other numerical methods) Thesaurus: Image processing; Rendering [computer graphics]; Wavelet transforms
Free Terms: Wavelet projections; Radiosity; Image synthesis research; Hierarchical basis functions; Sparse system; Lossy compression scheme; Form factor matrix; 3D environments

94-40
Doc Type: Conference Paper
Title: Global visibility algorithms for illumination computations
Authors: Teller, S.; Hanrahan, P.
Affiliation: Inst. of Comput. Sci., Hebrew Univ., Jerusalem, Israel Conf. Title: Computer Graphics Proceedings
p. 239-46
Publisher: ACM
New York, NY, USA
Date: 1993 432 pp.
Country of Publication: USA
ISBN: 0 89791 601 8
CCC: 0 89791 601 8/93/008/0239$01.50
Language: English
Conf. Date: 1-6 Aug. 1993
Conf. Loc: Anaheim, CA, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: The most expensive geometric operation in image synthesis is visibility determination. Classically, this is solved with hidden surface removal algorithms that render only the parts of the scene visible from a point. Global illumination calculations, however, may require information between any two points in the scene. This paper describes global visibility algorithms that preprocess polygon databases in order to accelerate visibility determination during illumination calculations. These algorithms are sensitive to the output complexity in visibility space, i.e. how many pairs of objects are mutually visible. Furthermore, the algorithms are incremental, so that they work well with progressive refinement and hierarchical methods of image synthesis. The algorithms are conservative, but exact, i.e. when they return visibility predicates, they can be proved true. However, sometimes they do not return either 'totally visible' or 'totally invisible', but 'partially visible', even though in the same situation a better algorithm might return the exact answer. In this paper, we describe the algorithms and their implementation, and show that, in a scene with low average visual complexity, they can dramatically accelerate conventional radiosity programs. (25 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Brightness; Hidden feature removal; Lighting; Rendering [computer graphics]; Visibility
Free Terms: Global visibility algorithms; Illumination computations; Image synthesis; Hidden surface removal; Polygon database preprocessing; Output complexity; Mutually visible object pairs; Incremental algorithms; Progressive refinement; Hierarchical methods; Conservative algorithms; Visibility predicates; Radiosity programs; Visual complexity; Partial visibility; Visibility space; Algorithmic triage; Scene rendering

94-41
Doc Type: Conference Paper
Title: Wavelet radiosity
Authors: Gortler, S.J.; Schroder, P.; Cohen, M.F.; Hanrahan, P.
Affiliation: Dept. of Comput. Sci., Princeton Univ., NJ, USA
Conf. Title: Computer Graphics Proceedings
p. 221-30
Publisher: ACM
New York, NY, USA
Date: 1993 432 pp.
Country of Publication: USA
ISBN: 0 89791 601 8
CCC: 0 89791 601 8/93/008/0221$01.50
Language: English
Conf. Date: 1-6 Aug. 1993
Conf. Loc: Anaheim, CA, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Abstract: Radiosity methods have been shown to be an effective means to solve the global illumination problem in Lambertian diffuse environments. These methods approximate the radiosity integral equation by projecting the unknown radiosity function into a set of basis functions with limited support resulting in a set of n linear equations where n is the number of discrete elements in the scene. Classical radiosity methods required the evaluation of n/sup 2/ interaction coefficients. Efforts to reduce the number of required coefficients without compromising error bounds have focused on raising the order of the basis functions, meshing, accounting for discontinuities, and on developing hierarchical approaches, which have been shown to reduce the required interactions to O(n). We show that the hierarchical radiosity formulation is an instance of a more general set of methods based on wavelet theory. This general framework offers a unified view of both higher order element approaches to radiosity and the hierarchical radiosity methods. After a discussion of the relevant theory, we discuss a new set of linear time hierarchical algorithms based on wavelets such as the multiwavelet family and a flatlet basis which we introduce. Initial results of experimentation with these basis sets are demonstrated and discussed. (25 Refs.)
Classification: C6130B (Graphics techniques); C4190 (Other numerical methods)
Thesaurus: Computer graphics; Lighting; Wavelet transforms
Free Terms: Wavelet radiosity; Global illumination problem; Lambertian diffuse environments; Radiosity integral equation; Basis functions; Linear equations; Discrete elements; Interaction coefficients; Hierarchical approaches; Hierarchical radiosity formulation; Higher order element approaches; Linear time hierarchical algorithms; Multiwavelet family; Flatlet basis; Wavelet theory

94-42
Doc Type: Conference Paper
Title: Galerkin radiosity: a higher order solution method for global illumination
Authors: Zatz, H.R.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca, NY, USA
Conf. Title: Computer Graphics Proceedings
p. 213-20
Publisher: ACM
New York, NY, USA
Date: 1993 432 pp.
Country of Publication: USA
ISBN: 0 89791 601 8
CCC: 0 89791 601 8/93/008/0213$01.50
Language: English
Conf. Date: 1-6 Aug. 1993
Conf. Loc: Anaheim, CA, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: The paper presents an alternative radiosity formulation using piecewise smooth radiance functions that incorporates curved surfaces directly. Using the Galerkin integral equation technique as a mathematical foundation, surface radiance functions are approximated by polynomials. This model eliminates the need for a posteriori rendering interpolation, and allows the direct use of non-planar parametric surfaces. Convergence problems due to singularities in the radiosity kernel are analyzed and rectified, and sources of approximation error are examined. The incorporation of a shadow masking technique vastly reduces the need for meshing and associated storage space-accurate radiosity calculations can often be made with no meshing. The technique is demonstrated on traditional radiosity scenes, as well as environments with untessellated curved surfaces. (22 Refs.)
Classification: C6130B (Graphics techniques); C4130 (Interpolation and function approximation); C4180 (Integral equations) Thesaurus: Computer graphics; Integral equations; Interpolation; Lighting; Polynomials
Free Terms: Galerkin radiosity; Higher order solution method; Global illumination; Radiosity formulation; Piecewise smooth radiance functions; Curved surfaces; Galerkin integral equation technique; Mathematical foundation; Surface radiance functions; Polynomials; Non-planar parametric surfaces; Convergence problems; Radiosity kernel; Approximation error; Shadow masking technique; Radiosity calculations; Untessellated curved surfaces

94-43
Doc Type: Conference Paper
Title: Radiosity algorithms using higher order finite element methods
Authors: Troutman, R.; Max, N.L.
Affiliation: Lawrence Livermore Nat. Lab., CA, USA
Conf. Title: Computer Graphics Proceedings
p. 209-12
Publisher: ACM
New York, NY, USA
Date: 1993 432 pp.
Country of Publication: USA
ISBN: 0 89791 601 8
CCC: 0 89791 601 8/93/008/0209$01.50
Language: English
Conf. Date: 1-6 Aug. 1993
Conf. Loc: Anaheim, CA, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Abstract: Many of the current radiosity algorithms create a piecewise constant approximation to the actual radiosity. Through interpolation and extrapolation, a continuous solution is obtained. An accurate solution is found by increasing the number of patches which describe the scene. This has the effect of increasing the computation time as well as the memory requirements. By using techniques found in the finite element method, we can incorporate an interpolation function directly into our form factor computation. We can then use less elements to achieve a more accurate solution. Two algorithms, derived from the finite element method, are described and analyzed. (16 Refs.)
Classification: C6130B (Graphics techniques); C4130 (Interpolation and function approximation); C4185 (Finite element analysis) Thesaurus: Computer graphics; Finite element analysis; Interpolation Free Terms: Radiosity algorithms; Higher order finite element methods; Interpolation; Extrapolation; Continuous solution; Form factor computation

94-44
Doc Type: Conference Paper
Title: Combining hierarchical radiosity and discontinuity meshing
Authors: Lischinski, D.; Tampieri, F.; Greenberg, D.P.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca, NY, USA
Conf. Title: Computer Graphics Proceedings
p. 199-208
Publisher: ACM
New York, NY, USA
Date: 1993 432 pp.
Country of Publication: USA
ISBN: 0 89791 601 8
CCC: 0 89791 601 8/93/008/0199$01.50
Language: English
Conf. Date: 1-6 Aug. 1993
Conf. Loc: Anaheim, CA, USA
Conf. Sponsor: ACM
Treatment: Practical
Abstract: We introduce a new approach for the computation of view-independent solutions to the diffuse global illumination problem in polyhedral environments. The approach combines ideas from hierarchical radiosity and discontinuity meshing to yield solutions that are accurate both numerically and visually. First, we describe a modified hierarchical radiosity algorithm that uses a discontinuity driven subdivision strategy to achieve better numerical accuracy and faster convergence. Second, we present a new algorithm based on discontinuity meshing that uses the hierarchical solution to reconstruct an object-space approximation to the radiance function that is visually accurate. The results show significant improvements over both hierarchical radiosity and discontinuity meshing algorithms. (27 Refs.)
Classification: B6140C (Optical information and image processing); C6130B (Graphics techniques); C5260B (Computer vision and picture processing)
Thesaurus: Brightness; Computer graphics; Image reconstruction; Lighting
Free Terms: Hierarchical radiosity; Discontinuity meshing;
View-independent solutions; Diffuse global illumination problem; Polyhedral environments; Modified hierarchical radiosity algorithm; Discontinuity driven subdivision strategy; Numerical accuracy; Hierarchical solution; Object-space approximation; Radiance function; Picture/image generation; Three-dimensional graphics; Diffuse reflector; Global illumination; Mach bands; Photorealism; Quadratic interpolation; View-independence

94-45
Doc Type: Conference Paper
Title: On the form factor between two polygons
Authors: Schroder, P.; Hanrahan, P.
Affiliation: Dept. of Comput. Sci., Princeton Univ., NJ, USA
Conf. Title: Computer Graphics Proceedings
p. 163-4
Publisher: ACM
New York, NY, USA
Date: 1993 432 pp.
Country of Publication: USA
ISBN: 0 89791 601 8
CCC: 0 89791 601 8/93/008/0163$01.50
Language: English
Conf. Date: 1-6 Aug. 1993
Conf. Loc: Anaheim, CA, USA
Conf. Sponsor: ACM
Treatment: Theoretical/Mathematical
Abstract: Form factors are used in radiosity to describe the fraction of diffusely reflected light leaving one surface and arriving at another. They are a fundamental geometric property used for computation. Many special configurations admit closed form solutions. However, the important case of the form factor between two polygons in three space has had no known closed form solution. The authors give such a solution for the case of general (planar, convex or concave, possibly containing holes) polygons. (11 Refs.) Classification: C6130B (Graphics techniques); C4260 (Computational geometry)
Thesaurus: Computational geometry; Computer graphics
Free Terms: Polygons; Form factor; Diffusely reflected light; Geometric property; Computation; Three space; Closed form solution

94-46
Doc Type: Conference Paper
Title: A hierarchical illumination algorithm for surfaces with glossy reflection
Authors: Aupperle, L.; Hanrahan, P.
Affiliation: Dept. of Comput. Sci., Princeton Univ., NJ, USA
Conf. Title: Computer Graphics Proceedings
p. 155-62
Publisher: ACM
New York, NY, USA
Date: 1993 432 pp.
Country of Publication: USA
ISBN: 0 89791 601 8
CCC: 0 89791 601 8/93/008/0155$01.50
Language: English
Conf. Date: 1-6 Aug. 1993
Conf. Loc: Anaheim, CA, USA
Conf. Sponsor: ACM
Treatment: Theoretical/Mathematical
Abstract: Develops a radiance formulation for discrete three point transport, and a new measure and description of reflectance: area reflectance. This formulation and associated reflectance allow an estimate of error in the computation of radiance across triples of surface elements, and lead directly to a hierarchical refinement algorithm for global illumination. The authors have implemented and analyzed this algorithm over surfaces exhibiting glossy specular and diffuse reflection. Theoretical growth in light transport computation is shown to be O(n+k/sup 3/) for sufficient refinement, where n is the number of elements at the finest level of subdivision over an environment consisting of k input polygonal patches-this growth is exhibited in experimental trials. Naive application of three point transport would require computation over O(n/sup 3/) element-triple interactions. (16 Refs.)
Classification: C6130B (Graphics techniques); C4240 (Programming and algorithm theory)
Thesaurus: Brightness; Computational complexity; Computer graphics; Lighting; Rendering [computer graphics]
Free Terms: Hierarchical illumination algorithm; Glossy reflection; Three point transport; Radiance formulation; Reflectance; Estimate of error; Computation; Global illumination; Radiosity; Adaptive meshing; Ray tracing

94-47
Doc Type: Conference Paper
Title: Radioptimization-goal based rendering
Authors: Kawai, J.K.; Painter, J.S.; Cohen, M.F.
Affiliation: Dept. of Comput. Sci., Utah Univ., Salt Lake City, UT, USA
Conf. Title: Computer Graphics Proceedings
p. 147-54
Publisher: ACM
New York, NY, USA
Date: 1993 432 pp.
Country of Publication: USA
ISBN: 0 89791 601 8
CCC: 0 89791 601 8/93/008/0147$01.50
Language: English
Conf. Date: 1-6 Aug. 1993
Conf. Loc: Anaheim, CA, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Abstract: This paper presents a method for designing the illumination in an environment using optimization techniques applied to a radiosity based image synthesis system. An optimization of lighting parameters is performed based on user specified constraints and objectives for the illumination of the environment. The radioptimization system solves for the 'best' possible settings for: light source emissivities, element reflectivities, and spotlight directionality parameters so that the design goals, such as to minimize energy or to give the room an impression of 'privacy', are met. The system absorbs much of the burden for searching the design space allowing the user to focus on the goals of the illumination design rather than the intricate details of a complete lighting specification. (18 Refs.)
Classification: C6130B (Graphics techniques); C1180 (Optimisation techniques)
Thesaurus: Brightness; Lighting; Optimisation; Rendering [computer graphics]
Free Terms: Goal based rendering; Radiosity; Radioptimization;
Illumination; Optimization; Image synthesis; Lighting parameters; User specified constraints; Light source emissivities; Element reflectivities; Spotlight directionality; Design goals; Privacy; Design space; Illumination design; Lighting specification

94-48
Doc Type: Conference Paper
Title: Painting with light
Authors: Schoeneman, C.; Dorsey, J.; Smits, B.; Arvo, J.;
Greenberg, D.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca, NY, USA
Conf. Title: Computer Graphics Proceedings
p. 143-6
Publisher: ACM
New York, NY, USA
Date: 1993 432 pp.
Country of Publication: USA
ISBN: 0 89791 601 8
CCC: 0 89791 601 8/93/008/0143$01.50
Language: English
Conf. Date: 1-6 Aug. 1993
Conf. Loc: Anaheim, CA, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Abstract: We present a new approach to lighting design for image synthesis. It is based on the inverse problem of determining light settings for an environment from a description of the desired solution. The method is useful for determining light intensities to achieve a desired effect in a computer simulation and can be used in conjunction with any rendering algorithm. Given a set of lights with fixed positions, we determine the light intensities and colors that most closely match the target image painted by the designer using a constrained least squares approach. We describe an interactive system that allows flexible input and display of the solution. (10 Refs.) Classification: C6130B (Graphics techniques); C6185 (Simulation techniques); C4130 (Interpolation and function approximation); C6180 (User interfaces)
Thesaurus: Digital simulation; Interactive systems; Least squares approximations; Light; Rendering [computer graphics] Free Terms: Lighting design; Image synthesis; Light settings; Light intensities; Computer simulation; Rendering algorithm; Colors; Constrained least squares approach; Painting; Interactive system; Flexible input; Display; Simulation; Global illumination; Radiosity; Ray tracing

94-49
Doc Type: Conference Proceedings
Conf. Title: Proceeding of SIGGRAPH 20th Annual International
Conference on Computer Graphics and Interactive
Techniques. The Eye of Technology
Publisher: ACM
New York, NY, USA
Date: 1993 432 pp.
Country of Publication: USA
ISBN: 0 89791 601 8
Language: English
Conf. Date: 1-6 Aug. 1993
Conf. Loc: Anaheim, CA, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical
Abstract: The following topics were dealt with: surfaces; computer graphics hardware; userinterface; rendering architectures; virtual reality; global illumination; light and colour; numerical methods for radiosity; visibility; visualization; synthetic image processing; animation; and natural phenomena.
Classification: C6130B (Graphics techniques); C6180 (User interfaces); C5540 (Terminals and graphic displays)
Thesaurus: Brightness; Computer animation; Computer graphic equipment; Computer graphics; Data visualisation; Image processing; Light; User interfaces; Virtual reality
Free Terms: Computer graphics; Surfaces; Computer graphics hardware; Userinterface; Rendering; Virtual reality; Global illumination; Light; Colour; Numerical methods; Radiosity; Visibility; Visualization; Synthetic image processing; Animation; Natural phenomena

94-50
Doc Type: Conference Paper
Title: A rendering pipeline for street lighting simulation
Authors: Clave, S.; Gross, M.
Conf. Title: Photorealistic Rendering in Computer Graphics.
Proceedings of the Second Eurographics Workshop on
Rendering
p. 251-62
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Practical
Abstract: Presents an application in the field of illumination and traffic engineering with the definition of its rendering pipeline. The system incorporates a new solution for the calculation of the energy that arrives at each polygon of the scenery from point light sources in the direct illumination step. Also, we introduce an extension of the radiosity method to incorporate physical surface light sources with intensity distribution curves and a set of image transformations for the correct display of the results according with the behavior of the human visual system. The simulation methods are based on spectral sampling allowing photorealistic rendering of planned lighting hardware as well as safety checks of dark areas in the street. (19 Refs.)
Classification: C6130B (Graphics techniques); C6110P (Parallel programming)
Thesaurus: Digital simulation; Light sources; Pipeline processing; Rendering [computer graphics]; Road traffic; Safety; Street lighting Free Terms: Rendering pipeline; Street lighting simulation; Radiosity method; Traffic engineering; Energy calculation; Scenery polygons; Point light sources; Direct illumination step; Physical surface light sources; Intensity distribution curves; Image transformation; Results display; Human visual system; Spectral sampling; Photorealistic rendering; Planned lighting hardware; Safety checks; Dark areas

94-51
Doc Type: Conference Paper
Title: VISULUX: a radiosity based lighting design tool
Authors: Anderson, A.J.; Grant, M.
Conf. Title: Photorealistic Rendering in Computer Graphics.
Proceedings of the Second Eurographics Workshop on
Rendering
p. 227-39
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Application; Practical
Abstract: This paper contains a description of VISULUX, a lighting design tool based on accepted computer graphics techniques.
Development of the model is a collaborative project between the LiDEC division of Philips International Bv., and the University of Strathclyde. VISULUX accepts a description of a zone's geometry, surface finishes, contents and light of each surface's spectral luminance distribution. Outputs from the model include numerical luminance and illuminance values and coloured perspective images. This paper also describes the main requirements of a general purpose lighting design tool and the restrictions that this imposes on the implementation of such a tool. (12 Refs.)
Classification: C6130B (Graphics techniques); C7320 (Physics and Chemistry)
Thesaurus: Brightness; CAD; Computer graphics; Lighting; Physics computing
Free Terms: Radiosity based lighting design tool; VISULUX; Computer graphics techniques; Collaborative project; Geometry; Surface finish; Light; Spectral luminance distribution; Numerical luminance; Illuminance values; Coloured perspective images

94-52
Doc Type: Conference Paper
Title: On the division of environments by virtual walls for radiosity computation
Authors: Arnaldi, B.; Pueyo, X.; Vilaplana, J.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings of the Second Eurographics Workshop on
Rendering
p. 198-205
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Practical; Theoretical/Mathematical
Abstract: Based on previous works oriented to reduce the complexity of big environments, the paper presents a feasibility study of a dividing strategy. The original environment is divided into local environments introducing virtual walls. Then, the local environments are treated separately and local results are transferred to the neighbouring local environments. (7 Refs.)
Classification: C6130B (Graphics techniques); C4240P (Parallel programming and algorithm theory); C4170 (Differential equations) Thesaurus: Linear differential equations; Parallel algorithms; Rendering [computer graphics]
Free Terms: Environment division; Virtual walls; Radiosity computation; Complexity; Dividing strategy; Parallel algorithm; Rendering

94-53
Doc Type: Conference Paper
Title: Divide and conquer radiosity
Authors: van Liere, R.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings of the Second Eurographics Workshop on
Rendering
p. 191-7
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Practical; Theoretical/Mathematical
Abstract: This paper presents a coarse-grain parallel algorithm for solving the radiosity method. It describes a technique that partitions a large scene into a number of independent subscenes. The well known progressive refinement solution process will be applied to each subscene. After a fixed number of iterations each subscene will transfer accumulated energy to its neighbor. Although we have limited ourselves to only diffuse scenes, the algorithm can easily be extended to specular scenes. (10 Refs.)
Classification: C6130B (Graphics techniques); C4240P (Parallel programming and algorithm theory)
Thesaurus: Convergence of numerical methods; Error analysis; Light reflection; Lighting; Parallel algorithms; Rendering [computer graphics]
Free Terms: Divide and conquer radiosity; Coarse-grain parallel algorithm; Radiosity method solving; Progressive refinement solution process; Diffuse scenes; Specular scenes; Accumulated energy transfer

94-54
Doc Type: Conference Paper
Title: An extended radiosity using parallel ray-traced specular transfers
Authors: Jessel, J.-P.; Paulin, M.; Caubet, R.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings of the Second Eurographics Workshop on
Rendering
p. 171-81
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Practical; Theoretical/Mathematical
Abstract: The realism in image synthesis needs complex illumination models. In this paper, our goal is to describe a parallel extended radiosity method with general reflectance functions. This approach will allow us to produce realistic images. At first, we analyse existing extended radiosity methods to explain the energy transfer principles and how to compute them. Then we study theoretical frameworks on radiance and luminance transfers in a close environment to deduce a progressive extended radiosity method with parallel ray-traced specular transfers. Then we describe our implementation of this method in the VOXAR machine, parallel architecture dedicated to the ray-tracing algorithm. (20 Refs.)
Classification: C6130B (Graphics techniques); C4240P (Parallel programming and algorithm theory); C5440 (Multiprocessor systems and techniques)
Thesaurus: Light reflection; Lighting; Parallel algorithms; Parallel machines; Ray tracing
Free Terms: Extended radiosity; Parallel ray-traced specular transfers; Image synthesis; Illumination models; Parallel extended radiosity method; General reflectance functions; Energy transfer principles; Radiance; Luminance transfers; VOXAR machine; Parallel architecture; Ray-tracing algorithm

94-55
Doc Type: Conference Paper
Title: Two parallel approaches for a progressive radiosity
Authors: Guitton, P.; Roman, J.; Schlick, C.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings of the Second Eurographics Workshop on
Rendering
p. 160-70
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Practical; Theoretical/Mathematical
Abstract: Several parallel solutions to radiosity have been proposed. Our method will be implemented on a transputer based TNode machine. Unlike the other methods which are based on the calculation of form-factors by the hemicube technique, our algorithm uses ray-tracing both for the computation of the rendering equation, and for the visualization of the scene according to the position of the observer. We detail the basic ideas of this method under implementation at the LaBRI. We describe the main characteristics (action and data organization) of our method from a general point of view. We present the parallelization of the stochastic (resp. deterministic) method. Finally, we propose some implementation characteristics like termination test or load balancing. (19 Refs.) Classification: C6130B (Graphics techniques); C5440 (Multiprocessor systems and techniques); C4240P (Parallel programming and algorithm theory)
Thesaurus: Data visualisation; Parallel algorithms; Parallel machines; Ray tracing; Rendering [computer graphics]
Free Terms: Progressive radiosity; Parallel solutions; Transputer based TNode machine; Form-factors; Hemicube technique; Ray-tracing; Rendering equation; Visualization; LaBRI; Stochastic method; Termination test; Load balancing

94-56
Doc Type: Conference Paper
Title: Parallel processing of progressive refinement radiosity methods
Authors: Chalmers, A.G.; Paddon, D.J.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings of the Second Eurographics Workshop on
Rendering
p. 149-59
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Application; Practical
Abstract: Radiosity methods for accurately modelling the interaction of light within complex environments require very large amounts of computing and memory resources. Parallel processing offers one approach for solving these methods in acceptable times. To reduce the communication overheads inherent in the radiosity methods and thus improve the overall system performance of the parallel solution the processors are arranged in minimum path (AMP) configurations. AMP configurations are irregular configurations in which the distance between any two processors is minimised. This paper examines a parallel solution of the progressive refinement radiosity method on AMP configurations. (15 Refs.)
Classification: C7320 (Physics and Chemistry); C5440 (Multiprocessor systems and techniques); C6130B (Graphics techniques) Thesaurus: Light; Light reflection; Parallel processing; Physics computing; Rendering [computer graphics]
Free Terms: Parallel processing; Progressive refinement radiosity methods; Light interaction modelling; Complex environments; Memory resources; Time; Communication overheads; Overall system performance; Minimum path configurations; AMP configurations

94-57
Doc Type: Conference Paper
Title: Progressive refinement radiosity on a transputer network
Authors: Feda, M.; Purgathofer, W.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings of the Second Eurographics Workshop on
Rendering
p. 139-48
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Practical
Abstract: A parallel implementation of the progressive refinement algorithm for radiosity computation on a transputer network is described. Worker transputers compute the radiosity values of all patches using hemi-cubes, while rendering transputers generate images of the actual results. The scene is split up into parts of equal size and distributed among the workers to overcome the limitations of local memory. The workers are configured in a minimum pathlength network to reduce the communication overhead for loading non-local scene data and for updating patch radiosities. (8 Refs.) Classification: C6130B (Graphics techniques); C4260 (Computational geometry); C6110P (Parallel programming)
Thesaurus: Computational geometry; Parallel algorithms; Rendering [computer graphics]; Transputer systems
Free Terms: Progressive refinement radiosity; Transputer network; Parallel implementation; Hemi-cubes; Rendering; Image generation; Scene partitioning; Local memory limitations; Minimum pathlength network; Communication overhead; Nonlocal scene data; Patch radiosity updating

94-58
Doc Type: Conference Paper
Title: Shaft culling for efficient ray-cast radiosity
Authors: Haines, E.A.; Wallace, J.R.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings of the Second Eurographics Workshop on
Rendering
p. 122-38
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Practical; Theoretical/Mathematical
Abstract: In radiosity algorithms, much time is spent computing the visibility between two surfaces. One approach to approximating this visibility is to use ray casting methods. A new algorithm is presented which takes advantage of object coherency when using ray casting for radiosity. An efficient method is presented to form a volume between the emitter and receiver, and then generate a candidate list of items partially or wholly within the volume. Using this list, ray casting is performed to determine the amount of visibility between surfaces. Statistics are presented showing the decrease in overall computation time compared to a traditional ray casting technique. (13 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational geometry)
Thesaurus: Computational geometry; Ray tracing; Rendering [computer graphics]; Statistics; Visibility
Free Terms: Shaft culling; Ray casting methods; Visibility; Radiosity algorithms; Object coherency; Emitter-receiver volume; Candidate item list; Computation time; Statistics

94-59
Doc Type: Conference Paper
Title: Radiosity in computer graphics: a proposed alternative to the hemi-cube algorithm
Authors: Gatenby, N.; Hewitt, T.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings of the Second Eurographics Workshop on
Rendering
p. 104-11
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Practical; Theoretical/Mathematical
Abstract: Radiosity is widely acknowledged as being the global illumination model responsible for the most realistic synthetic pictures yet produced. This paper introduces an alternative to the hemi-cube algorithm which utilizes a unit hemisphere as its view volume. The new algorithm uses a discretization of the hemisphere which is new to radiosity and which splits the hemisphere's surface into a number of (near) equi-area regions, thereby simplifying the calculation of delta form factors. This algorithm is the first such algorithm which, whilst utilizing a view volume (as opposed to a view screen) allows the user to trade off as much form factor accuracy as he wishes, in exchange for a corresponding increase in form factor calculation speed. (13 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational geometry)
Thesaurus: Computational geometry; Lighting; Rendering [computer graphics]
Free Terms: Radiosity; Computer graphics; Hemi-cube algorithm; Global illumination model; Realistic synthetic pictures; Unit hemisphere; View volume; Discretization; Equal area regions; Delta form factors; Form factor accuracy; Form factor calculation speed

94-60
Doc Type: Conference Paper
Title: Some experiments on adaptive subdivision for progressive radiosity
Authors: Vedel, C.; Puech, C.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings of the Second Eurographics Workshop on
Rendering
p. 93-103
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Theoretical/Mathematical; Experimental
Abstract: Presents different problems related to adaptive subdivision for progressive radiosity. The use of gradients to improve the subdivision criterion is proposed along with the first part of an algorithm to compute gradients in real scenes. A binary tree structure was developed to provide an adaptive storage of the radiosities on the surfaces. These different techniques need to be gathered and tested on real environments. (19 Refs.) Classification: C6130B (Graphics techniques); C4260 (Computational geometry)
Thesaurus: Computational geometry; Light sources; Lighting; Rendering [computer graphics]; Tree data structures
Free Terms: Adaptive subdivision; Progressive radiosity; Gradients; Scenes; Binary tree structure; Adaptive storage; Surface radiosities; Real environments; Global lighting; Global illumination

94-61
Doc Type: Conference Paper
Title: The constant radiosity assumption syndrome
Authors: Tampieri, F.; Lischinski, D.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings of the Second Eurographics Workshop on
Rendering
p. 83-92
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Practical; Theoretical/Mathematical
Abstract: Most current radiosity solutions to the diffuse global illumination problem suffer from inherent inaccuracies because of the built-in assumption that radiosity is constant across the area of each patch. This paper presents an improved progressive refinement radiosity algorithm that makes the above assumption unnecessary. Progressive radiosity repeatedly chooses a light source and determines its contribution to the radiosities on a finite set of locations in the environment. An improved method for numerically approximating these contributions is presented. The method takes into account the non-uniform radiosity distribution across the light source to yield accurate results. In addition to the enhanced accuracy of the resulting solutions, dropping the constant radiosity assumption allows using larger patches, reducing the number of iterations required to obtain plausible results. (10 Refs.) Classification: C6130B (Graphics techniques); C4260 (Computational geometry)
Thesaurus: Computational geometry; Iterative methods; Light scattering; Lighting; Rendering [computer graphics]
Free Terms: Constant radiosity assumption; Diffuse global illumination problem; Inaccuracies; Progressive refinement radiosity algorithm; Light source selection; Numerical approximation; Nonuniform radiosity distribution; Accuracy; Iterations; Plausible results

94-62
Doc Type: Conference Paper
Title: Source selection for the direct lighting computation in global illumination
Authors: Kok, A.J.F.; Jansen, F.W.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings of the Second Eurographics Workshop on
Rendering
p. 75-82
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Practical
Abstract: Computation of the global illumination in a scene can be improved by separating the direct component of the lighting, which is received by a patch directly from light sources, from the indirect component, which is received by intermediate interreflection from other patches. The indirect component is calculated during the preprocessing and is stored as the radiosity shading at the patch. The direct component is calculated during the rendering phase by tracing shadow rays like in conventional ray tracing. The number of shadow rays can be reduced by exploiting shadow coherence, and by making a selection for the number of light sources that are taken into account for the direct lighting computation. Different criteria to select these sources are given. (16 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Light reflection; Light sources; Lighting; Ray tracing; Rendering [computer graphics]
Free Terms: Light source selection; Direct lighting computation; Global illumination; Scene patches; Indirect lighting component; Intermediate interreflection; Preprocessing; Radiosity shading; Rendering phase; Shadow ray tracing; Shadow coherence

94-63
Doc Type: Conference Paper
Title: Structure-directed sampling, reconstruction and data representation for global illumination
Authors: Drettakis, G.; Fiume, E.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings of the Second Eurographics Workshop on
Rendering
p. 60-74
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: Practical
Abstract: The structure of the sampling and reconstruction process, as well as that of the scene and its data representation, can be utilised to effect significant benefits in global illumination algorithms. As an introduction, previous methods that have utilised this structure are reviewed and some possible improvements are suggested. A new framework is then introduced that utilises the concept of an oracle as an abstraction to provide information about the complex computational processes of global illumination. This framework is based on the recognition of the relevant aspects of scene structure, the description of the problems to be solved in terms of oracles, the use of structure to create approximations to the oracles, and finally techniques to monitor the cost, error and quality of the approximations. Each aspect of the framework is discussed in detail, presenting certain oracles that are useful for global illumination algorithms. Two examples of its application are presented. The first example is a simple local illumination problem, that allows us to consider several aspects of the oracle methodology. The second example uses the framework to enhance the progressive refinement radiosity based solution to global illumination. Both examples illustrate the benefits of the proposed framework. Finally, some suggestions are made for future research directions. (19 Refs.) Classification: C6130B (Graphics techniques); C6120 (File organisation) Thesaurus: Data structures; Lighting; Rendering [computer graphics] Free Terms: Scene structure-directed sampling; Reconstruction process; Scene representation; Global illumination algorithms; Oracle methodology; Complex computational processes; Approximations; Cost monitoring; Error monitoring; Quality monitoring; Progressive refinement; Radiosity based solution

94-64
Doc Type: Conference Paper
Title: The state of the art in physically-based rendering and its impact on future applications
Authors: Sillion, F.
Conf. Title: Photorealistic Rendering in Computer Graphics. Proceedings of the Second Eurographics Workshop on
Rendering
p. 1-10
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Treatment: General/Review
Abstract: The simulation of global illumination has become a major focus in computer graphics, as physically based and accurate
computation techniques are developed. We review some of the most recent advances, such as incremental radiosity computations for changing environments, and the simulation of arbitrary reflectance distributions. A discussion of persistent problems in physically-based illumination simulation follows, with an emphasis on the design issues faced by application developers. (23 Refs.) Classification: C6130B (Graphics techniques)
Thesaurus: Digital simulation; Lighting; Reflectivity; Rendering [computer graphics]; Reviews; Technological forecasting Free Terms: Physically-based rendering; Future applications; Simulation; Global illumination; Computer graphics; Accurate computation techniques; Incremental radiosity computations; Changing environments; Arbitrary reflectance distributions; Design issues; State-of-the-art review

94-65
Doc Type: Conference Proceedings
Conf. Title: Proceedings of Eurographics Workshop on Photorealistic Rendering in Computer Science
Editors: Brunet, P.; Jansen, F.W.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 vii+278 pp.
Country of Publication: Germany
ISBN: 3 540 56449 7
Language: English
Conf. Date: May 1991
Conf. Loc: Barcelona, Spain
Abstract: The following topics were dealt with: physically-based rendering; ray tracing; global illumination; direct lighting; radiosity; texture shaping; colour spaces; image synthesis; and street lighting simulation.
Classification: C6130B (Graphics techniques)
Thesaurus: Rendering [computer graphics]
Free Terms: Photorealism; Computer graphics; Rendering; Ray tracing; Global illumination; Direct lighting; Radiosity; Texture; Colour

94-66
Doc Type: Journal Paper
Title: Non-imaging optics design using genetic algorithms
Authors: Ashdown, I.
Affiliation: Ledalite Archit. Products Inc., Langley, BC, Canada Journal: Journal of the Illuminating Engineering Society
Vol: 23 Iss: 1 p. 12-21
Date: Winter 1994
Country of Publication: USA
ISSN: 0099-4480 CODEN: JIESBS
Language: English
Treatment: Theoretical/Mathematical
Abstract: In the past, luminaires were designed using a combination of ray-tracing techniques and hard-won experience. Designing
reflectors and lenses by hand was a time-consuming and arduous task. Here, the author presents an overview of genetic algorithms and demonstrates how they might be applied to the design of nonimaging optics. The genetic algorithm approach is particularly interesting in that it is largely independent of the problem domain. Existing ray-tracing and radiosity solutions can be employed to evaluate candidate solutions without modifying the basic genetic algorithm engine. (32 Refs.)
Classification: A4278D (Optical system design); A4272 (Optical sources and standards); B8530B (Light sources); C7490 (Other engineering fields)
Thesaurus: CAD; Engineering computing; Genetic algorithms; Lamp accessories; Lighting; Optical design techniques
Free Terms: Luminaires; Nonimaging optics; Genetic algorithms; Optical design; Ray-tracing techniques; Reflectors; Lenses; Radiosity; CAD

94-67
Doc Type: Conference Paper
Title: Computer graphics and animation on a transputer platform
Authors: Lamotte, W.; Van Reeth, F.; Flerackers, E.
Affiliation: Applied Comput. Sci. Lab., Limburg Univ. Centre, Diepenbeek, Belgium
Conf. Title: Transputer Applications and Systems '93. Proceedings of the 1993 World Transputer Congress
p. 233-43
Editors: Grebe, R.; Hektor, J.; Hilton, S.C.; Jane, M.R.; Welch,
P.H.
Publisher: IOS Press
Amsterdam, Netherlands
Date: 1993 1317 pp.
Country of Publication: Netherlands
Language: English
Conf. Date: 20-22 Sept. 1993
Conf. Loc: Aachen, Germany
Treatment: Practical
Abstract: The main goal of parallel processing, on whatever hardware platform, is to divide time-consuming calculations among several processors. A good example of such costly calculations are those needed to generate realistic 3D images and animations by means of a computer. A 3D computer animation station has been implemented that incorporates all stages of computer-generated animation: object modelling, motion specification, image rendering and frame recording. Regarding the rendering, several techniques have been included: advanced shading techniques, anti-aliasing, mappings, z-buffer rendering, ray tracing, radiosity and hybrid forms thereof. In all these applications, an almost linear speedup is obtained by adding more processors. In this paper, an overview is presented of the design of this transputer-based computer animation system. (13 Refs.) Classification: C5540 (Terminals and graphic displays); C6130B (Graphics techniques); C6110P (Parallel programming); C5440 (Multiprocessor systems and techniques)
Thesaurus: Computer animation; Computer graphic equipment; Computer graphics; Parallel programming; Transputer systems
Free Terms: Computer graphics; Animation; Transputer platform; Parallel processing; Realistic 3D images; Object modelling; Motion specification; Image rendering; Frame recording; Shading techniques; Anti-aliasing; Z-buffer rendering; Ray tracing; Radiosity

94-68
Doc Type: Journal Paper
Title: Finite-element modeling of radiation heat transfer coupled with conduction in an adaptive method
Authors: Daurelle, J.V.; Occelli, R.; Martin, R.
Affiliation: Inst. Univ. des Syst. Thermiques Ind., CNRS, Marseille, France
Journal: Numerical Heat Transfer, Part B [Fundamentals]
Vol: 25 Iss: 1 p. 61-73
Date: Jan.-Feb. 1994
Country of Publication: UK
ISSN: 1040-7790 CODEN: NUHTD6
CCC: 1040-7790/94/$10.00+.00
Language: English
Treatment: Theoretical/Mathematical
Abstract: This study deals with the finite-element modeling of radiation coupled with diffusion heat transfer. In many engineering problems, radiation occurs at the field boundary, where transfer is purely conductive. Traditional resolutions of such problems use the lumped radiosity method by delimiting the field into isothermal surfaces. This isothermal assumption implies the use of very refined meshes. An alternative simple method suppresses this isothermal restriction by integrating the Fredholm integral form directly. This method is slower but more accurate. In this work we present a hybrid method that uses both approaches, isothermal approximation and direct integration. This leads to a faster method that is easy to introduce into a finite-element code. (15 Refs.)
Classification: A4440 (Heat radiation); A4410 (Heat conduction (models, phenomenological description)); A0260 (Numerical approximation and analysis)
Thesaurus: Finite element analysis; Heat conduction; Heat radiation; Integration
Free Terms: Finite-element modeling; Radiation heat transfer;
Conduction; Adaptive method; Diffusion heat transfer; Field boundary; Lumped radiosity method; Isothermal surfaces; Fredholm integral; Hybrid method; Isothermal approximation

94-69
Doc Type: Conference Paper
Title: Common illumination between real and computer generated scenes
Authors: Fournier, A.; Gunawan, A.S.; Romanzin, C.
Affiliation: Dept. of Comput. Sci., British Columbia Univ., Vancouver, BC, Canada
Conf. Title: Proceedings Graphics Interface '93
p. 254-62
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1993 vii+263 pp.
Country of Publication: Canada
ISBN: 0 9695338 2 9
Language: English
Conf. Date: 19-21 May 1993
Conf. Loc: Toronto, Ont., Canada
Conf. Sponsor: Canadian Human-Comput. Common. Soc
Treatment: Practical
Abstract: The ability to merge a real video image (RVI) with a computer-generated image (CGI) enhances the usefulness of both. To go beyond 'cut and paste' and chroma-keying, and merge the two images successfully, one must solve the problem of common viewing parameters, common visibility and common illumination. The result can be dubbed computer augmented reality (CAR). The authors present techniques for approximating the common global illumination for RVIs and CGIs, assuming some elements of the scene geometry of the real world and common viewing parameters are known. Since the real image is a projection of the exact solution for the global illumination in the real world (done by nature), they approximate the global illumination of the merged image by making the RVI part of the solution to the common global illumination computation. The objects in the real scene are replaced by few boxes covering them; the image intensity of the RVI is used as the initial surface radiosity of the visible part of the boxes; the surface reflectance of the boxes is approximated by subtracting an estimate of the illuminant intensity based on the concept of ambient light; finally global illumination using a classic radiosity computation is used to render the surface of the CGIs with respect to their new environment and for calculating the amount of image intensity correction needed for surfaces of the real image. (16 Refs.)
Classification: C6130B (Graphics techniques); C5260B (Computer vision and picture processing)
Thesaurus: Computer graphics; Image processing; Ray tracing
Free Terms: Computer generated scenes; Video image; Common viewing parameters; Common visibility; Common illumination; Computer augmented reality; Surface radiosity; Surface reflectance; Ambient light; Radiosity computation

94-70
Doc Type: Conference Paper
Title: Geometric simplification for indirect illumination calculations
Authors: Rushmeier, H.; Patterson, C.; Veerasamy, A.
Affiliation: Nat. Inst. of Stand. & Technol., Gaithersburg, MD, USA Conf. Title: Proceedings Graphics Interface '93
p. 227-36
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1993 vii+263 pp.
Country of Publication: Canada
ISBN: 0 9695338 2 9
Language: English
Conf. Date: 19-21 May 1993
Conf. Loc: Toronto, Ont., Canada
Conf. Sponsor: Canadian Human-Comput. Common. Soc
Treatment: Practical; Theoretical/Mathematical
Abstract: The authors present a new method for accelerating global illumination calculations in the generation of physically accurate images of geometrically complex environments. In the new method, the environment geometry is simplified by eliminating small isolated surfaces, and replacing clusters of small surfaces with simple, optically equivalent, boxes. A radiosity solution is performed on the simplified geometry. The radiosity solution is then used in a multi-pass method to estimate the radiances responsible for indirect illumination. They present a preliminary implementation of the new method, and some initial images and timing results. The initial results indicate that using simplified geometries for indirect illumination calculations produces images in times significantly less than previous multi-pass methods without a reduction in image quality. (17 Refs.)
Classification: C4260 (Computational geometry); C6130B (Graphics techniques)
Thesaurus: Computational geometry; Ray tracing
Free Terms: Monte Carlo methods; Ray tracing; Progressive refinement; Indirect illumination calculations; Global illumination; Radiosity solution; Timing results; Image quality

94-71
Doc Type: Conference Paper
Title: A simple, flexible, parallel graphics architecture
Authors: Amanatides, J.; Szurkowski, E.
Affiliation: Dept. of Comput. Sci., York Univ., North York, Ont., Canada
Conf. Title: Proceedings Graphics Interface '93
p. 155-60
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1993 vii+263 pp.
Country of Publication: Canada
ISBN: 0 9695338 2 9
Language: English
Conf. Date: 19-21 May 1993
Conf. Loc: Toronto, Ont., Canada
Conf. Sponsor: Canadian Human-Comput. Common. Soc
Treatment: Practical
Abstract: Traditional graphics hardware architectures, with their emphasis on the graphics pipeline, are becoming less useful. As graphics algorithms evolve and grow more capable, it becomes much harder to implement them in silicon. By using general-purpose hardware technology effectively, one can build powerful graphics hardware that is very flexible, yet inexpensive. The authors discuss one such architecture that allows for both traditional interactive graphics (polygon scan conversion) as well as more advanced graphics (ray tracing and radiosity). (9 Refs.)
Classification: C5440 (Multiprocessor systems and techniques); C5220P (Parallel architecture); C5540 (Terminals and graphic displays) Thesaurus: Computer graphic equipment; Parallel architectures; Parallel machines; Special purpose computers
Free Terms: AT&T Pixel Machine; Parallel graphics architecture; Graphics hardware architectures; Graphics algorithms; Interactive graphics; Polygon scan conversion; Ray tracing; Radiosity

94-72
Doc Type: Conference Paper
Title: An adaptive discretization method for progressive radiosity
Authors: Lalonde, P.
Affiliation: Dept. of Comput. Sci., British Columbia Univ., Vancouver, BC, Canada
Conf. Title: Proceedings Graphics Interface '93
p. 78-86
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1993 vii+263 pp.
Country of Publication: Canada
ISBN: 0 9695338 2 9
Language: English
Conf. Date: 19-21 May 1993
Conf. Loc: Toronto, Ont., Canada
Conf. Sponsor: Canadian Human-Comput. Common. Soc
Treatment: Practical; Theoretical/Mathematical
Abstract: The solutions of the radiosity method are highly dependent on the discretization used. All methods used to generate these discretizations have to date depended upon the scene being formed of polygonal faces. However, these are often not the most efficient representations of the objects. The meshing process usually only takes geometry into account, making shadow edges awkward to deal with. In addition, there are a number of restrictions that the radiosity method requires of the model that most available modellers do not enforce. The method presented in this paper allows nonpolygonal objects to be used as input to a progressive radiosity method. The environment is sampled by ray casting, removing the need for a polygonal representation to be provided. The method allows the generation of a discretization that is sensitive to lighting changes, not only to geometric constraints. One effect of this is that higher order discontinuities in surface lighting are detected and the discretization can be focused in these areas without user intervention. (12 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational geometry); C4185 (Finite element analysis)
Thesaurus: Brightness; Computational geometry; Mesh generation; Rendering [computer graphics]
Free Terms: Triangulation; Adaptive discretization method; Progressive radiosity; Meshing process; Shadow edges; Nonpolygonal objects; Ray casting; Lighting changes; Geometric constraints; Higher order discontinuities; Surface lighting

94-73
Doc Type: Conference Paper
Title: Videorealistic methods for interior light design
Authors: Canesi, A.; Marini, D.; Perricone, G.
Affiliation: Dipartimento di Sci. dell'Inf., Milan Univ., Italy Conf. Title: Advanced Technologies: Architecture - Planning - Civil Engineering. Fourth EuropIA International Conference on
the Application of Artificial Intelligence, Robotics and
Image Processing to Architecture, Building Engineering,
Civil Engineering, and Urban Design and Urban Planning
p. 443-9
Editors: Beheshti, M.R.; Zreik, K.
Publisher: Elsevier
Amsterdam, Netherlands
Date: 1993 xii+466 pp.
Country of Publication: Netherlands
ISBN: 0 444 81566 X
Language: English
Conf. Date: 21-24 June 1993
Conf. Loc: Delft, Netherlands
Treatment: Practical
Abstract: Presents an extension of the radiosity method to the treatment of light sources with nonuniform spatial and spectral properties. This method allows one to improve videorealism effects by accurately characterising the visual properties of a scene, starting from its geometry and including light source properties described with a photometric limit. The approach is limited to the simulation of light diffusion phenomena, and allows one to give better results in interior light design problems. (6 Refs.)
Classification: B8530 (Lighting technology); C7440 (Civil and mechanical engineering); C6130B (Graphics techniques) Thesaurus: Architectural CAD; Engineering graphics; Geometry; Light scattering; Light sources; Lighting; Photometry
Free Terms: Videorealism effects; Interior light design; Radiosity method; Light source properties; Nonuniform spatial properties; Nonuniform spectral properties; Scene visual properties; Geometry; Photometric limit; Light diffusion phenomena; Photometry; Colour reproduction; Photorealism; CAD

94-74
Doc Type: Journal Paper
Title: Exploiting spatial coherence to accelerate radiosity
Authors: Tellier, P.; Maisel, E.; Bouatouch, K.; Languenou, E.
Affiliation: Lighting Div., CSTB, Nantes, France
Journal: Visual Computer
Vol: 10 Iss: 1 p. 46-53
Date: 1993
Country of Publication: Germany
ISSN: 0178-2789 CODEN: VICOE5
Language: English
Treatment: Practical; Theoretical/Mathematical
Abstract: This paper shows how spatial coherence can be exploited to accelerate form-factor calculation for the radiosity method. A certain number of form factors are calculated by a new technique combining hemisphere and ray tracing, while the other form factors are estimated. This estimation method has reduced form-factor calculation by a factor greater than three, for some test scenes. (7 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational geometry)
Thesaurus: Computational geometry; Computer graphics; Ray tracing Free Terms: Spatial coherence; Radiosity; Form-factor calculation; Ray tracing; Hemisphere tracing; Form factors; Estimation method; Computer graphics

94-75
Doc Type: Journal Paper
Title: Efficient, complete radiosity ray tracing using a shadow-coherence method
Authors: Kok, A.J.F.; Jansen, F.W.; Woodward, C.
Affiliation: Fac. of Tech. Math. & Inf., Delft Univ. of Technol., Netherlands
Journal: Visual Computer
Vol: 10 Iss: 1 p. 19-33
Date: 1993
Country of Publication: Germany
ISSN: 0178-2789 CODEN: VICOE5
Language: English
Treatment: Practical
Abstract: Most two-pass rendering methods calculate a radiosity shading for each patch or element in a scene in the first pass. This shading contains two components: one for the light received directly from the main light sources and one representing the intensity of the light received indirectly by means of diffuse and specular interreflection between patches. However, it is very difficult to achieve accurate representation of the distribution of this radiosity shading over the patch, particularly where clearly visible shadow boundaries exist. A better approach is to store only the indirect reflection component in the form of radiosity shading, and to calculate the direct reflection component during the second pass by casting shadow rays. This approach normally requires that many shadow rays must be cast. However, the number of rays for shadow testing can be kept low by selecting only those light sources that substantially contribute to the shading of a patch and applying an adaptive image refinement technique in combination with a shadow coherence method. (29 Refs.)
Classification: A4230V (Image processing and restoration); C6130B (Graphics techniques); C5260B (Computer vision and picture processing)
Thesaurus: Image processing; Light coherence; Light sources; Ray tracing; Reflectivity; Rendering [computer graphics] Free Terms: Radiosity ray tracing; Two-pass rendering methods; Radiosity shading; Light received; Light intensity; Specular interreflection; Visible shadow boundaries; Indirect reflection component; Direct reflection component; Shadow rays; Light sources; Adaptive image refinement technique; Shadow coherence method

94-76
Doc Type: Journal Paper
Title: Virtual Design: a generic VR system for industrial applications
Authors: Astheimer, P.; Felger, W.; Muller, S.
Affiliation: Fraunhofer-Inst. fur Comput. Graphics, Darmstadt, Germany Journal: Computers & Graphics
Vol: 17 Iss: 6 p. 671-7
Date: Nov.-Dec. 1993
Country of Publication: UK
ISSN: 0097-8493 CODEN: COGRD2
CCC: 0097-8493/93/$6.00+.00
Language: English
Treatment: Practical
Abstract: IGD's general purpose virtual reality system, 'Virtual Design,' permits the processing of highly diverse applications. A number of modeling data formats can be imported into and processed by the system. In a preprocessing step the incoming data is adjusted to the requirements of virtual reality and radiosity lighting is precalculated. Configuration files specify the behaviour of the model and possible interactions during the execution phase. Virtual Design is based on the VR toolkit of IGD, which provides a variety of libraries covering graphics, acoustics, simulation, display, navigation, and interaction. This paper introduces the various components of the system and presents an integrated audiovisual solution tailored for virtual reality. A couple of different applications demonstrate the usability and flexibility of the system. (31 Refs.)
Classification: C6130B (Graphics techniques); C6180 (User interfaces); C6120 (File organisation); C7400 (Engineering)
Thesaurus: CAD; Geometrical optics; Spatial data structures; Virtual reality
Free Terms: Industrial applications; Virtual reality system; Modeling data formats; Radiosity lighting; Graphics; Acoustics; Navigation; Interaction; Integrated audiovisual solution

94-77
Doc Type: Journal Paper
Title: A modified radiosity algorithm for integrated visual and auditory rendering
Authors: Jiaoying Shi; Aidong Zhang; Encarnacao, J.; Gobel, M.
Affiliation: State Key Lab. of CAD & CG, Zhejiang Univ., Hangzhou, China
Journal: Computers & Graphics
Vol: 17 Iss: 6 p. 633-42
Date: Nov.-Dec. 1993
Country of Publication: UK
ISSN: 0097-8493 CODEN: COGRD2
CCC: 0097-8493/93/$6.00+.00
Language: English
Treatment: Practical
Abstract: A concept on integration of 3D visual and auditory rendering is proposed. Auditory rendering means computer acoustical simulation with direct sound outputs that is based on the physical model simulation. Visual rendering means the computer generation of 3D images of the real or virtual world, but without sounds. Based on similarity between the propagation nature of light and sound, a modified radiosity algorithm has been proposed for integrating implementation. The algorithm is suitable for both visual and room auditory rendering. It means for a given enclosure, once the form factors are calculated, they can be applied for calculating both the light radiosities and sound radiosities simultaneously. The features of the algorithm are indicated. The implementation techniques are given in detail. The integration of visual and auditory rendering: extends the research direction of visualization in scientific computing (ViSC) to visualization and audiobilization in scientific computing (VAiSC), and improves human-computer interfaces greatly. (24 Refs.)
Classification: A4355 (Architectural acoustics); C6130B (Graphics techniques); C6185 (Simulation techniques)
Thesaurus: Architectural acoustics; Audio-visual systems; Digital simulation; Rendering [computer graphics]
Free Terms: Modified radiosity algorithm; Integrated visual/auditory rendering; Computer acoustical simulation; Direct sound outputs; Physical model simulation; Computer generation; 3D images; Virtual world; Room auditory rendering; Form factors; Light radiosities; Sound radiosities; Implementation technique; Scientific computing; Visualization; Audiobilization; VAiSC

94-78
Doc Type: Journal Paper
Title: Tone reproduction for realistic images
Authors: Tumblin, J.; Rushmeier, H.
Affiliation: Georgia Inst. of Technol., Atlanta, GA, USA
Journal: IEEE Computer Graphics and Applications
Vol: 13 Iss: 6 p. 42-8
Date: Nov. 1993
Country of Publication: USA
ISSN: 0272-1716 CODEN: ICGADZ
Language: English
Treatment: Practical
Abstract: Radiosity and other global illumination methods for image synthesis calculate the real world radiance values of a scene instead of the display radiance values that will represent them. Though radiosity and ray tracing methods can compute extremely accurate and wide-ranging scene radiances, modern display devices emit light only in a tiny fixed range. The radiances must be converted, but ad-hoc conversions cause serious errors and give little assurance that the evoked visual sensations are truly equivalent. Sensation-preserving conversions for display, already known in photography, printing, and television as tone reproduction methods, are discussed. Computer graphics workers can apply the existing photographic methods, but may also extend them to include more complex and subtle effects of human vision using the published findings of vision researchers. Ways of constructing a sensation-preserving display converter, or tone reproduction operator, for monochrome images are demonstrated. (11 Refs.)
Classification: C5260B (Computer vision and picture processing); C6130B (Graphics techniques)
Thesaurus: Computer graphics; Image processing
Free Terms: Tone reproduction; Radiosity; Sensation preserving
conversions; Realistic images; Global illumination; Display radiance values; Ray tracing; Visual sensations; Human vision; Display converter; Monochrome images

94-79
Doc Type: Conference Paper
Title: A parallel strategy to improve the calculation of form factors
Authors: Baranoski, G.G.; Garcia, L.
Affiliation: Inst. de Inf., Univ. Federal do Rio Grande do Sul, Porto Alegre, Brazil
Conf. Title: Compugraphics '92. Second International Conference on Computational Graphics and Visualization Techniques
p. 74-81
Publisher: Tech. Univ. Lisbon
Lisbon, Portugal
Date: 1992 vi+418 pp.
Country of Publication: Portugal
Language: English
Conf. Date: 14-17 Dec. 1992
Conf. Loc: Lisbon, Portugal
Conf. Sponsor: Calouste Gulbenkian Found
Treatment: Practical
Abstract: A parallel strategy to improve the calculation of form factors is presented. It consists of the mixed use of the parametric differential method and the cooperative processes software. An application of this strategy is described and the results are discussed. (11 Refs.)
Classification: C6130B (Graphics techniques); C6110P (Parallel programming)
Thesaurus: Computer graphics; Parallel programming; Rendering [computer graphics]
Free Terms: Radiosity; Parallel strategy; Form factors; Parametric differential method; Cooperative processes software

94-80
Doc Type: Conference Paper
Title: A partial matrix based incremental radiosity algorithm
Authors: Sun, J.; Grimsdale, R.L.
Affiliation: Sch. of Eng., Sussex Univ., Brighton, UK
Conf. Title: Compugraphics '92. Second International Conference on Computational Graphics and Visualization Techniques
p. 25-35
Publisher: Tech. Univ. Lisbon
Lisbon, Portugal
Date: 1992 vi+418 pp.
Country of Publication: Portugal
Language: English
Conf. Date: 14-17 Dec. 1992
Conf. Loc: Lisbon, Portugal
Conf. Sponsor: Calouste Gulbenkian Found
Treatment: Practical
Abstract: The incremental radiosity method has been shown to be an efficient technique for providing global illumination in dynamic environments as it exploits temporal coherence in object space. A more efficient incremental radiosity algorithm is presented which is based on a dynamically followed partial matrix. This not only reduces the computation cost in determining incremental form-factors when the geometrical relationships between objects are constantly changing, but it also simplifies the management of interactive usage with comparatively little storage cost. The authors also present an efficient hierarchical occluding test to support the incremental radiosity method. This method, which is based on a cone volume intersection examination for rapid determination of areas affected by object movements, has also been shown to be an effective alternative to the conventional shadow feeler occluding test for determining form-factors by the ray casting method. (11 Refs.)
Classification: C6130B (Graphics techniques); C4140 (Linear algebra) Thesaurus: Computer graphics; Matrix algebra
Free Terms: Incremental radiosity method; Global illumination; Dynamic environments; Temporal coherence; Object space; Partial matrix; Computation cost; Geometrical relationships; Interactive usage; Hierarchical occluding test; Cone volume intersection examination; Object movements; Ray casting method

94-81
Doc Type: Journal Paper
Title: A multiprocessor implementation of radiosity
Authors: Ng, A.; Slater, M.
Affiliation: Dept. of Comput. Sci., London Univ., UK
Journal: Computer Graphics Forum
Vol: 12 Iss: 5 p. 329-42
Date: Dec. 1993
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Treatment: Practical
Abstract: A multiprocessor implementation of form factor computation in the radiosity method is described. Form factors are computed using the ray casting method and the algorithm is enhanced with binary space partition (BSP) trees and bounding boxes. Experimental results are presented, together with a discussion of load balance efficiency. (21 Refs.)
Classification: C6130B (Graphics techniques); C6120 (File organisation); C6110P (Parallel programming); C5440 (Multiprocessor systems and techniques); C1160 (Combinatorial mathematics) Thesaurus: Lighting; Multiprocessing systems; Parallel programming; Ray tracing; Rendering [computer graphics]; Tree data structures; Trees [mathematics]
Free Terms: Multiprocessor implementation; Form factor computation; Radiosity method; Ray casting method; Binary space partition trees; Bounding boxes; Load balance efficiency; BSP trees; Photorealistic rendering; Global illumination; Parallel processing


1995

95-1
Doc Type: Report
Title: Analytical results for a class of view factors occuring in the Vertical Bridgman method
Authors: Mika, K.; Funk-Kath, U.
Issued by: Forschungszentrum Julich, Germany
Date: Jan. 1994 55 pp.
Country of Publication: Germany
Report No: JUL-2870
Language: English
Treatment: Theoretical/Mathematical

Copyright 1995, IEE

Abstract: The following topics were dealt with: The treatment of radiation heat transfer in the computer modelling of crystal growth from the melt requires the net heat flux q/sub i/ for the boundary conditions of the temperature field, and the view factors f/sub ij/ for the radiative exchange between surfaces A/sub i/, A/sub j/ of an enclosure, i, j=1 to N. Different methods can be used to determine q/sub i/: the radiosity method, a direct and Gebhart's method. A new proof of the equivalence of Gebhart's method with the other two is given. The concept of view factors for gray-diffuse surfaces is briefly surveyed. For a simplified enclosure describing the interior part of a vertical Bridgman furnace the f/sub ij/ are determined within an analytical approximation. The convergence of this method is investigated for two singular cases: (i) A/sub i/ and A/sub j/ have a common edge, (ii) A/sub i/ is self-viewing. As the main result we present, for a coaxial enclosure partitioned into rings, the f/sub ij/ in closed form by means of the Sparrow-Moon area-contour integral. It is further shown, that Sparrow's double contour integral is not generally applicable, if shadowing effects are present. (48 Refs.)
Classification: A6150C (Physics of crystal growth); A0130Q (Reports, dissertations, theses); A8110F (Crystal growth from melt) Thesaurus: Crystal growth from melt; Heat radiation
Free Terms: Radiation heat transfer; Computer modelling; Crystal growth; Heat flux; Radiative exchange; Radiosity method; Gebhart's method; View factors; Gray-diffuse surfaces; Vertical Bridgman furnace; Sparrow-Moon area-contour integral; Shadowing effects

95-2
Doc Type: Conference Paper
Title: Temporal coherence in progressive radiosity Authors: Tost, D.; Pueyo, X.
Affiliation: Software Dept., Polytechnical Univ. of Catalonia, Barcelona, Spain
Conf. Title: Visualization and Intelligent Design in Engineering and Architecture
p. 77-90
Editors: Connor, J.J.; Hernandez, S.; Murthy, T.K.S.; Power, H.
Publisher: Comput. Mech. Publications
Southampton, UK
Date: 1993 656 pp.
Country of Publication: UK
ISBN: 1 85312 227 0
Language: English
Conf. Date: 28-30 April 1993
Conf. Loc: Southampton, UK
Treatment: Theoretical/Mathematical

Copyright 1995, IEE

Abstract: We present a study of the use of temporal coherence in radiosity algorithms. We underline the fact that this may be used even in static environments given that the behavior of a radiosity algorithm, when computing the form-factors of a surface is the same as the behavior of an algorithm computing visibility for a sequence of view points corresponding to a linear movement. We study the proposed solutions for dynamic environments. Finally, we propose an algorithm for dynamic environments which target is to reach a wide use of temporal coherence. (18 Refs.)
Classification: C6130B (Graphics techniques); C4240 (Programming and algorithm theory)
Thesaurus: Algorithm theory; Brightness; Computer graphics; Light coherence
Free Terms: Progressive radiosity; Temporal coherence; Radiosity algorithms; Static environments; Surface form factors; Dynamic environments

95-3
Doc Type: Conference Paper
Title: The use of visibility coherence for radiosity computation
Authors: Pueyo, X.
Affiliation: Dept. Llenguatges i Sistemes Informatics, Univ.
Politecnica de Catalunya, Barcelona, Spain
Conf. Title: Visualization and Intelligent Design in Engineering and Architecture
p. 17-28
Editors: Connor, J.J.; Hernandez, S.; Murthy, T.K.S.; Power, H.
Publisher: Comput. Mech. Publications
Southampton, UK
Date: 1993 656 pp.
Country of Publication: UK
ISBN: 1 85312 227 0
Language: English
Conf. Date: 28-30 April 1993
Conf. Loc: Southampton, UK
Treatment: Theoretical/Mathematical

Copyright 1995, IEE

Abstract: Coherence has been widely used to improved the performance of visibility computation in traditional hidden line/surface algorithms. The appearance of radiosity algorithms has increased the importance of computing efficiently the visibility function given that it is performed a lot of times to obtain a single static image. We develop a characterization of the uses of coherence in radiosity algorithms and give a brief and schematic description of proposed algorithms using them. (9 Refs.)
Classification: C6130B (Graphics techniques); C5260B (Computer vision and image processing techniques)
Thesaurus: Brightness; Coherence; Computer graphics; Image processing; Visibility
Free Terms: Radiosity computation; Visibility coherence; Performance; Hidden line algorithms; Hidden surface algorithms; Radiosity algorithms; Visibility function; Single static image

95-4
Doc Type: Conference Paper
Title: Generating plants for computer graphics
Authors: Benes, B.
Affiliation: Dept. of Comput. Sci., Tech. Univ., Prague, Czech Republic
Conf. Title: Winter School of Computer Graphics and CAD Systems 94 p. 221-3
Publisher: Univ. West Bohemia
Pilsen, Czech Republic
Date: 1994 233 pp.
Country of Publication: Czech Republic
ISBN: 80 7082 192 2
Language: English
Conf. Date: 19-20 Jan. 1994
Conf. Loc: Pilsen, Czech Republic
Treatment: Practical

Copyright 1995, IEE

Abstract: Computer graphics focuses its activities mostly on the modelling of the real world. It means in practice to find a model of the modelled object which can be interpreted by means of computer graphics. There has been a lot of progress in this research. We have fundamental models of light of reflecting, and are able to simulate real surfaces. To visualise these models we can use on of two principal methods: ray tracing or radiosity. There are several open problems in computer graphics. One of these is the general problem of time. These methods are very time consuming. This time depends on the modeled scene. The time needed for visualisation increase with the number of modeled objects and can be strongly decreased with a smart algorithm or a good data. representation or speed hardware. A. Lindenmayer (1968) showed a structure of a parallel string rewriting system for the growth of living organisms in 1968. This method describes the geometry of a tree, but it was used for these purposes for the first time in 1984 in the work of Aono and Smith (A.R. Smith, 1984). The work presented continues in the work of Lindenmayer and P Pruzsinliiewicz (1986) at present. A focus of these works lies in the topology of trees and a geometry of these objects is showed in works of J. Bloomenthal (1985); P. Oppenheimer (1986); Y. Kawaguchi (1982). (7 Refs.)
Classification: C6130B (Graphics techniques); C4210L (Formal languages and computational linguistics); C1160 (Combinatorial mathematics) Thesaurus: Computer graphics; Ray tracing; Rewriting systems; Set theory
Free Terms: Computer graphics; Real world modelling; Real surface simulation; Ray tracing; Radiosity; Visualisation; Parallel string rewriting system; Living organisms; Tree geometry; Tree topology

95-5
Doc Type: Conference Paper
Title: Parallel progressive radiosity with parallel visibility computations
Authors: Sturzlinger, W.; Wild, C.
Affiliation: Inst. for Comput. Sci., Johannes Kepler Univ., Linz, Austria
Conf. Title: Winter School of Computer Graphics and CAD Systems 94 p. 66-74
Publisher: Univ. West Bohemia
Pilsen, Czech Republic
Date: 1994 233 pp.
Country of Publication: Czech Republic
ISBN: 80 7082 192 2
Language: English
Conf. Date: 19-20 Jan. 1994
Conf. Loc: Pilsen, Czech Republic
Treatment: Theoretical/Mathematical

Copyright 1995, IEE

Abstract: The radiosity method models the interaction of light between diffuse reflecting surfaces, thereby accurately predicting global illumination effects. Due to the high computational effort to calculate the transfer of light between surfaces and the memory requirements for the scene description, a distributed, parallelized version of the algorithm is needed for scenes consisting of thousands of surfaces. We present a distributed, parallel radiosity algorithm, which can subdivide the surfaces adaptively. Additionally we present a scheme for parallel visibility calculations. Adaptive load redistribution is also discussed. (14 Refs.)
Classification: C6130B (Graphics techniques); C4240P (Parallel programming and algorithm theory); C6150N (Distributed systems software)
Thesaurus: Brightness; Light reflection; Parallel algorithms; Realistic images; Rendering [computer graphics]; Visibility
Free Terms: Parallel progressive radiosity; Parallel visibility computations; Light interaction; Diffuse reflecting surfaces; Global illumination effects; Computational effort; Memory requirements; Distributed parallelized algorithm; Scene description; Light transfer; Adaptive load redistribution

95-6
Doc Type: Conference Paper
Title: Cubic Monte Carlo radiosity
Authors: Elias, P.; Feda, M.; Ferschin, P.; Purathofer, W.
Affiliation: Dept. of Appl. Math., Comenius Univ., Bratislava, Slovakia
Conf. Title: Winter School of Computer Graphics and CAD Systems 94 p. 9-19
Publisher: Univ. West Bohemia
Pilsen, Czech Republic
Date: 1994 233 pp.
Country of Publication: Czech Republic
ISBN: 80 7082 192 2
Language: English
Conf. Date: 19-20 Jan. 1994
Conf. Loc: Pilsen, Czech Republic
Treatment: Theoretical/Mathematical

Copyright 1995, IEE

Abstract: A revised radiosity method for curved surfaces is proposed, based on the Monte Carlo approach. In order to improve the accuracy of the solution, a smoothly reconstructed illumination function with selected discontinuities is used during the radiosity computation. The reconstructed function is used as a random number distribution for position sampling to overcome the constant radiosity assumption syndrome. Illumination information stored at the surface control points is used to preserve continuity of the illumination across the boundary of adjacent surfaces and to avoid Mach band effects. Implementation in Flatland is discussed. (18 Refs.)
Classification: C6130B (Graphics techniques); C1140G (Monte Carlo methods)
Thesaurus: Brightness; Computer graphics; Lighting; Monte Carlo methods Free Terms: Curved surfaces; Cubic Monte Carlo radiosity computation; Solution accuracy; Smoothly reconstructed illumination function; Discontinuities; Random number distribution; Position sampling; Constant radiosity assumption syndrome; Surface control points; Illumination continuity preservation; Adjacent surface boundaries; Mach band effects; Flatland

95-7
Doc Type: Conference Paper
Title: A synthetic mobile robot
Authors: Erard, P.-J.; Fuhrer, C.; Iff, L.
Affiliation: Inst. d'Inf. et Intelligence Artificielle, Neuchatel Univ., Switzerland
Conf. Title: Proceedings. Computer Animation '95
p. 30-4
Publisher: IEEE Comput. Soc. Press
Los Alamitos, CA, USA
Date: 1995 ix+221 pp.
Country of Publication: USA
ISBN: 0 8186 7062 2
CCC: 0 8186 7062 2/95/$04.00
Language: English
Conf. Date: 19-21 April 1995
Conf. Loc: Geneva, Switzerland
Conf. Sponsor: DIGIMEDIA; Swiss Nat. Res. Found.; Comput.
Graphics Soc.; Swiss Federal Inst. Technol.;
Univ. Geneva
Treatment: Application; Practical

Copyright 1995, IEE

Abstract: This paper presents a project who's goal is to make an animation simulating the activity of a mobile robot in a given environment. A parallel is drawn between animation and reactive programming, particularly with the concept of autonomous agent. The realised animation consists of a virtual world, the environment of the robot and the robot itself, as an agent acting in this world. The turning point of the project is the simulation of the sensors through which the simulated robot is supposed to see its environment. To implement this task, advanced techniques are used such as ray tracing and radiosity. An experimentation platform is designed based on the robot Nomad 200 and its simulator, with adjunction of interfaces for the virtual sensors and for the representation on the computer screen. (5 Refs.)
Classification: C6130B (Graphics techniques); C3390C (Mobile robots); C6185 (Simulation techniques)
Thesaurus: Computer animation; Digital simulation; Mobile robots Free Terms: Mobile robot simulation animation; Reactive programming; Autonomous agent; Virtual world; Ray tracing; Radiosity; Robot Nomad 200; Virtual sensors; Computer screen

95-8
Doc Type: Conference Paper
Title: Efficient realistic image synthesis by parallel Monte Carlo radiosity on transputers
Authors: Feda, M.; Purgathofer, W.
Affiliation: Inst. of Comput. Graphics, Tech. Univ. Wien, Austria Conf. Title: Transputer Applications and Systems'94. Proceedings of the 1994 World Transputer Congress
p. 54-62
Editors: de Gloria, A.; Jane, M.R.; Marini, D.
Publisher: IOS Press
Amsterdam, Netherlands
Date: 1994 xi+1009 pp.
Country of Publication: Netherlands
Language: English
Conf. Date: 5-7 Sept. 1994
Conf. Loc: Como, Italy
Conf. Sponsor: Transputer Consortium; SGS-Thomson
Microelectron.; Eur. Union; Italian Transputer
User Group
Treatment: Practical

Copyright 1995, IEE

Abstract: The radiosity algorithm is a powerful method for photorealistic rendering. Unfortunately, like for other global illumination algorithms, the computation time for radiosity is very high. Parallel implementations on transputers described up to now suffer from high communication overhead, because the scene representation required by radiosity is too complex to be stored at each transputer. This paper presents a new hierarchical data structure for radiosity computation on transputers. The data structure consists of a CSG tree and a boundary representation (BRep). The CSG tree represents the scene accurately, but requires only little memory. It can be stored at each transputer, and is used for visibility tests performed by ray tracing, while the boundary representation is used for storing the radiosities. The new data structure significantly reduces the communication overhead for parallel radiosity computation, and because of its hierarchical form it also speeds up the computation itself. (15 Refs.) Classification: C6130B (Graphics techniques); C5260B (Computer vision and image processing techniques); C1140G (Monte Carlo methods); C6120 (File organisation); C6150N (Distributed systems software); C5220P (Parallel architecture)
Thesaurus: Brightness; Image representation; Lighting; Monte Carlo methods; Parallel algorithms; Parallel architectures; Ray tracing; Realistic images; Rendering [computer graphics]; Transputer systems; Tree data structures; Visibility
Free Terms: Efficient realistic image synthesis; Parallel Monte Carlo radiosity; Transputers; Radiosity algorithm; Photorealistic rendering; Global illumination algorithms; Computation time; Parallel implementations; High communication overhead; Scene representation; Hierarchical data structure; CSG tree; Boundary representation; Memory; Visibility tests; Ray tracing; Radiosity storing

95-9
Doc Type: Conference Paper
Title: Parallel radiosity on transputers with low communication overhead
Authors: Feda, M.
Affiliation: Inst. of Comput. Graphics, Tech. Univ. Wien, Austria Conf. Title: Proceedings of the 2nd Austrian-Hungarian Workshop on Transputer Applications (KFKI-1995-2/M, N)
p. 62-70
Editors: Ferenczi, S.; Kacsuk, P.
Publisher: Hungarian Acad. Sci
Budapest, Hungary
Date: 1995 vii+282 pp.
Country of Publication: Hungary
Language: English
Conf. Date: 29 Sept.-1 Oct. 1994
Conf. Loc: Budapest, Hungary
Treatment: Application; Practical

Copyright 1995, IEE

Abstract: The radiosity algorithm is a powerful method for photorealistic rendering. Unfortunately, like for other global illumination algorithms, the computation time for radiosity is very high. Parallel implementations on transputers described up to now suffer from high communication overhead, because the scene representation required by radiosity is too complex to be stored at each transputer. This paper presents a new hierarchical data structure for radiosity computation on transputers. The data structure consists of a CSG tree and a boundary representation (BRep). The CSG tree represents the scene accurately but requires only little memory. It can be stored at each transputer, and is used for visibility tests performed by ray tracing, while the boundary representation is used for scoring the radiosities. The new data structure significantly reduces the communication overhead for parallel radiosity computation, and because of its hierarchical form it also speeds up the computation itself. (11 Refs.) Classification: C6130B (Graphics techniques); C1160 (Combinatorial mathematics); C4260 (Computational geometry); C5440 (Multiprocessing systems); C6120 (File organisation)
Thesaurus: Computational geometry; Data structures; Ray tracing; Rendering [computer graphics]; Transputer systems
Free Terms: Parallel radiosity; Transputers; Low communication overhead; Photorealistic rendering; Hierarchical data structure; CSG tree; Boundary representation; Visibility tests; Ray tracing; Communication overhead; Parallel radiosity computation

95-10
Doc Type: Conference Paper
Title: Fast display of radiosity images on the MP-1
Authors: Renaud, C.; Bricout, F.; Lepretre, E.
Affiliation: Lab. d'Inf. Fondamentale de Lille, Univ. des Sci. et Tech. de Lille Flandres Artois, Villeneuve d'Ascq, France
Conf. Title: Transputers '94. Proceedings of the International Conference
p. 110-19
Editors: Becker, M.; Litzler, L.; Tehel, M.
Publisher: IOS Press
Amsterdam, Netherlands
Date: 1994 x+316 pp.
Country of Publication: Netherlands
Language: English
Conf. Date: 21-23 Sept. 1994
Conf. Loc: Arc et Senans, France
Conf. Sponsor: Agence de Dev. Econ. du Doubs; Banque
Populaire de Franche Comte; CEE; CIEFOP;
INRIA; et al
Treatment: Application; Practical

Copyright 1995, IEE

Abstract: One way to reduce computation time required by high quality image synthesis algorithms is to use massively parallel machines. However, the data distribution induced forbid to use efficiently graphic specialised workstations for the visualisation. We present in this paper a massively parallel implementation of a display algorithm. This is a part of a general solution for progressive radiosity parallelisation on a massively parallel computer, the DEC MP-1. The results we got highlight the high efficiency of our approach. (15 Refs.)
Classification: B6140C (Optical information, image and video signal processing); C1250 (Pattern recognition); C5260B (Computer vision and image processing techniques); C5440 (Multiprocessing systems) Thesaurus: Image processing; Parallel machines
Free Terms: Radiosity images; High quality image synthesis algorithms; Massively parallel machines; Graphic specialised workstations; Visualisation; Massively parallel implementation; Display algorithm; Radiosity parallelisation; DEC MP-1

95-11
Doc Type: Conference Paper
Title: Parallel visibility computations for parallel radiosity
Authors: Sturzlinger, W.; Wild, C.
Affiliation: Inst. for Comput. Sci., Johannes Kepler Univ., Linz, Austria
Conf. Title: Parallel Processing: CONPAR 94 - VAPP VI. Third Joint International Conference on Vector and Parallel
Processing Proceedings
p. 405-13
Editors: Buchberger, B.; Volkert, J.
Publisher: Springer-Verlag
Berlin, Germany
Date: 1994 xvi+889 pp.
Country of Publication: Germany
Language: English
Conf. Date: 6-8 Sept. 1994
Conf. Loc: Linz, Austria
Treatment: Practical; Theoretical/Mathematical

Copyright 1995, IEE

Abstract: The radiosity method models the interaction of light between diffuse reflecting surfaces, thereby accurately predicting global illumination effects. Due to the high computational effort to calculate the transfer of light between surfaces and the memory requirements for the scene description, a distributed, parallelized version of the algorithm is needed for scenes consisting of thousands of surfaces. We present a distributed, parallel progressive radiosity algorithm. Then we parallelize the visibility calculations and analyze the results. (16 Refs.)
Classification: C6130B (Graphics techniques); C4240P (Parallel programming and algorithm theory); C6150N (Distributed systems software); C4140 (Linear algebra)
Thesaurus: Brightness; Computer graphics; Light; Linear algebra; Parallel algorithms; Ray tracing
Free Terms: Parallel visibility computations; Parallel radiosity; Light interaction; Diffuse reflecting surfaces; Global illumination effects; High computational effort; Memory requirements; Scene description; Distributed algorithm; Parallel progressive radiosity algorithm; Visibility calculations

95-12
Doc Type: Conference Paper
Title: Progressive refinement radiosity on ring-connected multicomputers
Authors: Capin, T.K.; Aykanat, C.; Ozguc, B.
Affiliation: Dept. of Comput. Eng. & Inf. Sci., Bilkent Univ., Ankara, Turkey
Conf. Title: Proceedings. 1993 Parallel Rendering Symposium (IEEE Cat. No.93TH0592-6)
p. 71-6
Publisher: IEEE
New York, NY, USA
Date: 1993 112 pp.
Country of Publication: USA
ISBN: 0 8186 4920 8
CCC: 0 8186 4920 8/93/$3.00
Language: English
Conf. Date: 25-26 Oct. 1993
Conf. Loc: San Jose, CA, USA
Conf. Sponsor: IEEE; ACM SIGGRAPH
Treatment: Practical

Copyright 1995, IEE

Abstract: The progressive refinement method is investigated for parallelization on ring-connected multicomputers. A synchronous scheme, based on static task assignment, is proposed, in order to achieve better coherence during the parallel light distribution computations. An efficient global circulation scheme is proposed for the parallel light distribution computations, which reduces the total volume of concurrent communication by an asymptotical factor. The proposed parallel algorithm is implemented on a ring-embedded Intel's PSC/2 hypercube multicomputer. Load balance quality of the proposed static assignment schemes are evaluated experimentally. The effect of coherence in the parallel light distribution computations on the shooting patch selection sequence is also investigated. (10 Refs.) Classification: C6130B (Graphics techniques); C4240P (Parallel programming and algorithm theory); C4260 (Computational geometry); C6110P (Parallel programming); C6150N (Distributed systems software) Thesaurus: Brightness; Computational geometry; Parallel algorithms; Rendering [computer graphics]; Resource allocation
Free Terms: Load balance quality; Progressive refinement radiosity; Ring-connected multicomputers; Progressive refinement method; Synchronous scheme; Static task assignment; Parallel light distribution computations; Efficient global circulation scheme; Concurrent communication; Parallel algorithm; PSC/2 hypercube multicomputer; Shooting patch selection sequence

95-13
Doc Type: Conference Proceedings
Conf. Title: Proceedings of 1993 IEEE Parallel Rendering Symposium Publisher: IEEE
New York, NY, USA
Date: 1993 112 pp.
Country of Publication: USA
ISBN: 0 8186 4920 8
CCC: 93/$3.00
Language: English
Conf. Date: 25-26 Oct. 1993
Conf. Loc: San Jose, CA, USA
Conf. Sponsor: IEEE; ACM SIGGRAPH

Copyright 1995, IEE

Abstract: The following topics are dealt with: volume rendering; polygon methods; parallel techniques; terrain rendering; ray tracing; radiosity.
Classification: C6130B (Graphics techniques); C6110P (Parallel programming); C4240P (Parallel programming and algorithm theory); C4260 (Computational geometry)
Thesaurus: Brightness; Computational geometry; Parallel algorithms; Parallel programming; Ray tracing; Rendering [computer graphics] Free Terms: Volume rendering; Polygon methods; Parallel techniques; Terrain rendering; Ray tracing; Radiosity

95-14
Doc Type: Journal Paper
Title: Vision-an architecture for global illumination calculations
Authors: Slusallek, P.; Seidel, H.-P.
Affiliation: Comput. Graphics Group, Erlangen-Nurnberg Univ., Germany Journal: IEEE Transactions on Visualization and Computer Graphics
Vol: 1 Iss: 1 p. 77-96
Date: March 1995
Country of Publication: USA
ISSN: 1077-2626 CODEN: ITVGEA
CCC: 1077-2626/95/$04.00
Language: English
Treatment: Practical

Copyright 1995, IEE

Abstract: So far, the problem of global illumination calculation has almost exclusively been approached from an algorithmic point of view. We propose an architectural approach to global illumination. The proposed rendering architecture Vision is derived from a model of the physical rendering process, which is subsequently mapped onto an object-oriented hierarchy of classes. This design is powerful and flexible enough to support and exploit a large body of existing illumination algorithms for the simulation of various aspects of the underlying physical model. Additionally, the Vision architecture offers a platform for developing new algorithms and for combining them to create new rendering solutions. We discuss both abstract design as well as implementation issues. In particular, we give a detailed description of the global lighting subsystem and show how algorithms for path tracing, bidirectional estimators, irradiance caching, hierarchical radiosity, wavelet radiosity, and wavelet radiance have been implemented within Vision. (67 Refs.) Classification: C6130B (Graphics techniques); C6110J (Object-oriented programming); C6185 (Simulation techniques); C4190 (Other numerical methods)
Thesaurus: Brightness; Digital simulation; Lighting; Object-oriented methods; Ray tracing; Rendering [computer graphics]; Wavelet transforms
Free Terms: Global illumination calculations; Vision architecture; Rendering architecture; Physical rendering process; Object-oriented class hierarchy; Illumination algorithms; Simulation; Abstract design; Implementation issues; Global lighting subsystem; Path tracing; Bidirectional estimators; Irradiance caching; Hierarchical radiosity; Wavelet radiosity; Wavelet radiance

95-15
Doc Type: Conference Paper
Title: Multiresolution modeling for fast rendering
Authors: Heckbert, P.S.; Garland, M.
Affiliation: Dept. of Comput. Sci., Carnegie Mellon Univ., Pittsburgh, PA, USA
Conf. Title: Proceedings Graphics Interface '94
p. 43-50
Editors: Davis, W.A.; Joe, B.
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1994 viii+246 pp.
Country of Publication: Canada
ISBN: 0 9695338 3 7
Language: English
Conf. Date: 18-20 May 1994
Conf. Loc: Banff, Alta., Canada
Treatment: Practical; Theoretical/Mathematical

Copyright 1995, IEE

Abstract: Three dimensional scenes are typically modeled using a single, fixed resolution model of each geometric object. Renderings of such a model are often either slow or crude, however: slow for distant objects, where the chosen detail level is excessive, and crude for nearby objects, where the detail level is insufficient. What is needed is a multiresolution model that represents objects at multiple levels of detail. With a multiresolution model, a rendering program can choose the level of detail appropriate for the object's screen size so that less time is wasted drawing insignificant detail. The principal challenge is the development of algorithms that take a detailed model as input and automatically simplify it, while preserving appearance. Multiresolution techniques can be used to speed many applications, including real time rendering for architectural and terrain simulators, and slower, higher quality rendering for entertainment and radiosity. This paper surveys existing multiresolution modeling techniques and speculates about what might be possible in the future. (29 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Brightness; Real-time systems; Rendering [computer graphics]; Solid modelling
Free Terms: Multiresolution modeling; Fast rendering; Three dimensional scenes; Fixed resolution model; Geometric object; Distant objects; Rendering program; Screen size; Multiresolution techniques; Real time rendering; Terrain simulators; Architectural simulators; Entertainment; Radiosity; Multiresolution modeling techniques

95-16
Doc Type: Conference Paper
Title: Adaptive mesh refinement for the radiosity method
Authors: Phillips, S.; Worrall, A.; Willis, C.; Paddon, D.
Affiliation: Dept. of Comput. Sci., Bristol Univ., UK Conf. Title: EDUGRAPHICS '93. First International Conference on Graphics Education. COMPUGRAPHICS '93. Third
International Conference on Computational Graphics and
Visualization Techniques. Combined Proceedings
p. 178-86
Editors: Santo, H.P.
Publisher: Tech. Univ. Lisbon
Lisbon, Portugal
Date: 1993 ix+417 pp.
Country of Publication: Portugal
Language: English
Conf. Date: 5-10 Dec. 1993
Conf. Loc: Alvor, Portugal
Conf. Sponsor: Fundacao Luso-Americana para o
Desenvolvimento; Junta Nat. Investigacao
Cientifica e Tecnol
Treatment: Theoretical/Mathematical

Copyright 1995, IEE

Abstract: A hierarchical approach is used to represent the data structures for a triangular mesh for the radiosity method. The radiosity values are calculated using a ray tracing method for numerically evaluating the form factors. The radiosities are stored as patch vertex values which enables the mesh to be refined adaptively by evaluating the radiosity gradients across these vertex values. (9 Refs.)
Classification: C6130B (Graphics techniques); C6120 (File organisation); C4260 (Computational geometry)
Thesaurus: Brightness; Data structures; Ray tracing; Realistic images Free Terms: Adaptive mesh refinement; Radiosity method; Hierarchical approach; Data structures; Triangular mesh; Ray tracing method; Form factors; Patch vertex values

95-17
Doc Type: Conference Paper
Title: Global element method for radiosity calculation
Authors: Laszlo, S.-K.
Affiliation: Dept. of Process Control, Tech. Univ. Budapest, Hungary Conf. Title: EDUGRAPHICS '93. First International Conference on Graphics Education. COMPUGRAPHICS '93. Third
International Conference on Computational Graphics and
Visualization Techniques. Combined Proceedings
p. 171-7
Editors: Santo, H.P.
Publisher: Tech. Univ. Lisbon
Lisbon, Portugal
Date: 1993 ix+417 pp.
Country of Publication: Portugal
Language: English
Conf. Date: 5-10 Dec. 1993
Conf. Loc: Alvor, Portugal
Conf. Sponsor: Fundacao Luso-Americana para o
Desenvolvimento; Junta Nat. Investigacao
Cientifica e Tecnol
Treatment: Theoretical/Mathematical

Copyright 1995, IEE

Abstract: Traditional radiosity methods decompose surfaces into planar surface elements that can be supposed to have uniform radiosity and emittance, that is they approximate the unknown radiosity distribution by piecewise constant functions. This paper, on the other hand, develops a general framework to solve the radiosity equation numerically for any kind of function series approximation. Having derived the general formulae, three special cases are discussed: piecewise constant functions which lead to the traditional methods, linear finite elements and harmonic approximations where the basis functions are not of finite element type because they can approximate the radiosity distribution everywhere, and thus fall into the category of global element methods. Global element methods are able to work on the original geometry and they can be speeded up by effective techniques, such as fast Fourier transforms. (8 Refs.)
Classification: C6130B (Graphics techniques); C1130 (Integral transforms); C4185 (Finite element analysis); C4130 (Interpolation and function approximation); C4260 (Computational geometry) Thesaurus: Brightness; Computational geometry; Fast Fourier transforms; Finite element analysis; Function approximation; Series [mathematics]; Variational techniques
Free Terms: Radiosity calculation; Function series approximation; Piecewise constant functions; Linear finite elements; Harmonic approximations; Global element methods; Original geometry; Fast Fourier transforms

95-18
Doc Type: Journal Paper
Title: Parallel processing of the radiosity method
Authors: Paddon, D.; Chalmers, A.
Affiliation: Dept. of Comput. Sci., Bristol Univ., UK
Journal: Computer Aided Design
Vol: 26 Iss: 12 p. 917-27
Date: Dec. 1994
Country of Publication: UK
ISSN: 0010-4485 CODEN: CAIDA5
CCC: 0010-4485/94/12/0917-11$10.00
Language: English
Treatment: Practical

Copyright 1995, IEE

Abstract: The radiosity method gives one of the best solutions for synthesizing realistic images. However, the method is also the most computationally expensive. Using parallel computers will cut the time required to solve this problem, provided that care is taken in the design of the system. Various models of parallel computing are explored for both the gather radiosity method and the progressive refinement radiosity method. (14 Refs.)
Classification: C6130B (Graphics techniques); C5440 (Multiprocessing systems); C6110P (Parallel programming)
Thesaurus: Brightness; Parallel algorithms; Parallel machines;
Rendering [computer graphics]
Free Terms: Parallel processing; Radiosity method; Realistic images; Parallel computers; Parallel computing; Gather radiosity method; Progressive refinement radiosity method; Rendering

95-19
Doc Type: Journal Paper
Title: Data management scheme for parallel radiosity
Authors: Bouatouch, K.; Priol, T.
Affiliation: IRISA, Rennes, France
Journal: Computer Aided Design
Vol: 26 Iss: 12 p. 876-82
Date: Dec. 1994
Country of Publication: UK
ISSN: 0010-4485 CODEN: CAIDA5
CCC: 0010-4485/94/12/0876-07$10.00
Language: English
Treatment: Practical

Copyright 1995, IEE

Abstract: The radiosity method is a very demanding process in terms of computing and memory resources. To cope with these problems, parallel solutions have been proposed in the literature. A new parallel solution, based on the use of a shared virtual memory, is proposed. It is shown that this concept of SVM greatly simplifies the implementation of a parallel algorithm since distributed data are managed by the operating system. This new parallel radiosity algorithm has been implemented on an iPSC/2 hypercube using the KOAN SVM. The first results obtained with this algorithm are encouraging since the calculated efficiency curve is nearly linear. (24 Refs.) Classification: C6130B (Graphics techniques); C6110P (Parallel programming); C5440 (Multiprocessing systems); C6120 (File organisation)
Thesaurus: Brightness; Hypercube networks; Parallel algorithms; Rendering [computer graphics]; Shared memory systems; Virtual storage Free Terms: Data management scheme; Parallel radiosity; Memory resources; Parallel solution; Shared virtual memory; SVM; Parallel algorithm; Distributed data; Operating system; Radiosity algorithm; IPSC/2 hypercube; KOAN SVM

95-20
Doc Type: Conference Paper
Title: Parallel and distributed radiosity
Authors: Ng, A.
Affiliation: Dept. of Comput. Sci., Queen Mary & Westfield Coll., London, UK
Conf. Title: Proceedings of 1994 IEEE Region 10's Ninth Annual International Conference. Theme: Frontiers of Computer
Technology (Cat. No.94CH3417-3)
p. 10-14 vol.1
Editors: Chan, T.K.
Publisher: IEEE
New York, NY, USA
Date: 1994 2 vol. xxvii+1111 pp.
Country of Publication: USA
ISBN: 0 7803 1862 5
Language: English
Conf. Date: 22-26 Aug. 1994
Conf. Loc: Singapore
Conf. Sponsor: IEEE Region 10; Comput. Chapter, IEEE
Singapore Sect.; Inst. Eng., Singapore; IEEE
Comput. Soc
Treatment: Practical; Theoretical/Mathematical

Copyright 1995, IEE

Abstract: A distributed memory, message passing MIMD and a distributed networked implementation of the progressive refined (PR) radiosity method are presented in this paper. The latter adopts a multiple server-single client approach instead of the usual single server-multiple client model. 3D axis-aligned bounding boxes are used to speed up the visibility determination of ray traced form factors. Results from both implementations are presented and compared. Several proposals to further improve the performance and increase the efficiencies are suggested as well. (7 Refs.)
Classification: C6130B (Graphics techniques); C6150N (Distributed systems software); C5440 (Multiprocessing systems); C5220P (Parallel architecture)
Thesaurus: Brightness; Client-server systems; Distributed memory systems; Message passing; Ray tracing; Rendering [computer graphics] Free Terms: Distributed radiosity; Parallel radiosity; Distributed memory message passing MIMD; Distributed networked implementation; Progressive refined radiosity method; Multiple server-single client approach; Single server-multiple client model; 3D axis-aligned bounding boxes; Visibility determination; Ray traced form factors

95-21
Doc Type: Conference Paper
Title: Parallel radiosity approaches for mesh connected machines
Authors: Renaud, C.; Bricout, F.; Lepretre, E.
Affiliation: Lab. d'Informatique Fondamentale, Univ. des Sci. et Technol. de Lille, Villeneuve d'Ascq, France
Conf. Title: Parallel Computing: Trends and Applications. Proceedings of the International Conference ParCo93
p. 541-4
Editors: Joubert, G.R.; Peters, F.J.; Trystram, D.; Evans, D.J.
Publisher: Elsevier
Amsterdam, Netherlands
Date: 1994 xvi+728 pp.
Country of Publication: Netherlands
ISBN: 0 444 81841 3
Language: English
Conf. Date: 7-10 Sept. 1993
Conf. Loc: Grenoble, France
Conf. Sponsor: ARCHIPEL; CNRS; Elsevier Sci. Publishers;
IMAG; INPG; INRIA; et al
Treatment: Theoretical/Mathematical

Copyright 1995, IEE

Abstract: The radiosity method is one of the most powerful approaches that solves the global illumination problem in the case of perfectly diffuse environments. This algorithm requires the discretization of the objects into small planar surfaces, called patches. By shooting light from every patch sequentially, the light energy received by each patch is computed taking into account direct and indirect illumination. In order to do it, a geometric value, the form factor, must be processed, representing the part of the energy leaving a patch and reaching another one. Two main approaches are used to compute form factors: projective and ray casting methods. As this form factor is computationally demanding, we study the implementation and the performances of the two approaches onto the MP1 massively parallel machine. We present the radiosity algorithm and the two form factor computation approaches in section 2. Then, section 3 and 4 details our parallel implementation on the MP-1. Section 5 describes some results that have been obtained. (4 Refs.) Classification: C5260B (Computer vision and image processing techniques); C6130B (Graphics techniques)
Thesaurus: Image processing; Parallel algorithms
Free Terms: Mesh connected machines; Radiosity method; Global
illumination; Radiosity algorithm; Parallel implementation

95-22
Doc Type: Conference Paper
Title: Efficient parallel global illumination using density estimation
Authors: Zareski, D.; Wade, B.; Hubbard, P.; Shirley, P.
Affiliation: Program of Comput. Graphics, Cornell Univ., Ithaca, NY, USA
Conf. Title: 1995 Parallel Rendering Symposium (PRS 95) (IEEE Cat. No. 95TB8134)
p. 47-54, 104-5
Publisher: ACM
New York, NY, USA
Date: 1995 107 pp.
Country of Publication: USA
ISBN: 0 89791 774 1
CCC: 0 89791 774 1/95/10...$3.50
Language: English
Conf. Date: 30-31 Oct. 1995
Conf. Loc: Atlanta, GA, USA
Conf. Sponsor: IEEE Comput. Soc. Techn. Committee on
Comput. Graphics; ACM SIGGRAPH
Treatment: Theoretical/Mathematical

Copyright 1995, IEE

Abstract: The paper presents a multicomputer, parallel version of the recently-proposed 'density estimation' (DE) global illumination method, designed for computing solutions of environments with high geometric complexity (as many as hundreds of thousands of initial surfaces). In addition to the diffuse inter-reflections commonly handled by conventional radiosity methods, this new method can also handle energy transport involving arbitrary non-diffuse surfaces. Output can either be Gouraud-shaded elements for interactive walk-throughs, or ray-traced images for higher quality still frames.

The key difference of the DE algorithm from conventional radiosity, in terms of its ability to parallelize efficiently, is its microscopic view of energy transport, which avoids the O(n/sup 2/) pairwise surface interactions of most previous macroscopic radiosity algorithms (i.e., those without clustering). Parallel DE is implemented as two separate parallel programs which perform different phases of the DE method. The first program performs the particle-tracing phase, and the second performs the density-estimation and meshing phases. Each parallel program consists of a single master task and multiple worker tasks executing on separate workstations connected over a local area network. Communication is performed using the PVM software package and a shared file system. The goal of this effort is to provide a near-linear speedup for solutions to existing environment models using tens of processors. The parallel efficiency of the first program has been measured to be above 90% for as many as 16 workers, and the parallel efficiency of the second program has been measured to be above 70% for as many as 12 workers. (34 Refs.) Classification: C6130B (Graphics techniques); C4240P (Parallel programming and algorithm theory); C6110P (Parallel programming); C6150N (Distributed systems software)
Thesaurus: Brightness; Density; Lighting; Local area networks; Parallel algorithms; Parallel programming; Ray tracing; Realistic images; Rendering [computer graphics]; Workstations
Free Terms: Efficient parallel global illumination; Density estimation; Multicomputer parallel density estimation global illumination method; High geometric complexity environments; Diffuse inter-reflections; Energy transport; Arbitrary nondiffuse surfaces; Gouraud-shaded elements; Interactive walk-throughs; Ray-traced images; Still frames; Radiosity; Parallelization; Parallel programs; Particle-tracing phase; Meshing phase; Master task; Multiple worker tasks; Workstations; Local area network; PVM software package; Shared file system

95-23
Doc Type: Conference Paper
Title: Load balancing for a parallel radiosity algorithm
Authors: Sturzlinger, W.; Schaufler, G.; Volkert, J.
Affiliation: GUP Univ., Linz, Austria
Conf. Title: 1995 Parallel Rendering Symposium (PRS 95) (IEEE Cat. No. 95TB8134)
p. 39-45
Publisher: ACM
New York, NY, USA
Date: 1995 107 pp.
Country of Publication: USA
ISBN: 0 89791 774 1
CCC: 0 89791 774 1/95/10...$3.50
Language: English
Conf. Date: 30-31 Oct. 1995
Conf. Loc: Atlanta, GA, USA
Conf. Sponsor: IEEE Comput. Soc. Techn. Committee on
Comput. Graphics; ACM SIGGRAPH
Treatment: Theoretical/Mathematical

Copyright 1995, IEE

Abstract: The radiosity method models the interaction of light between diffuse surfaces, thereby accurately predicting global illumination effects. Due to the high computational effort to calculate the transfer of light between surfaces and the memory requirements for the scene description, a distributed, parallelized version of the algorithm is needed for scenes consisting of thousands of surfaces. We present several load distribution schemes for such a parallel algorithm which includes progressive refinement and adaptive subdivision for fast solutions of high quality. The load is distributed before the calculations in a static way. During the computation the load is redistributed dynamically to make up for individual differences in processor loads. The dynamic load balancing scheme never generates more data packets than the original algorithm and avoids overloading processors through actions taken by the scheme. (26 Refs.)
Classification: C6130B (Graphics techniques); C4240P (Parallel programming and algorithm theory); C6150N (Distributed systems software)
Thesaurus: Brightness; Lighting; Parallel algorithms; Parallel machines; Rendering [computer graphics]; Resource allocation; Timing Free Terms: Parallel radiosity algorithm; Light interaction; Diffuse surfaces; Global illumination effects; Computational effort; Light transfer; Memory requirements; Scene description; Distributed parallelized algorithm; Load balancing; Load distribution schemes; Progressive refinement; Adaptive subdivision; High quality solutions; Dynamic load redistribution; Processor loads; Data packets; Static load balancing

95-24
Doc Type: Conference Paper
Title: Implementation results and analysis of a parallel progressive radiosity
Authors: Guitton, P.; Roman, J.; Subrenat, G.
Affiliation: Lab. Bordelais de Recherche en Inf., Bordeaux I Univ., Talence, France
Conf. Title: 1995 Parallel Rendering Symposium (PRS 95) (IEEE Cat. No. 95TB8134)
p. 31-8, 101
Publisher: ACM
New York, NY, USA
Date: 1995 107 pp.
Country of Publication: USA
ISBN: 0 89791 774 1
CCC: 0 89791 774 1/95/10...$3.50
Language: English
Conf. Date: 30-31 Oct. 1995
Conf. Loc: Atlanta, GA, USA
Conf. Sponsor: IEEE Comput. Soc. Techn. Committee on
Comput. Graphics; ACM SIGGRAPH
Treatment: Theoretical/Mathematical

Copyright 1995, IEE

Abstract: The quality of synthetic images depends on the quality of the modelling of the three-dimensional scenes to be visualized; the more numerous the geometrical and optical details are, the more realistic are the resulting images. Unfortunately, such scene descriptions need a large amount of memory, as well as a long computation time. In order to deal with these restrictions, we propose a parallel implementation for an extended stochastic progressive radiosity method, where form factors are computed with a ray tracing scheme, on a network of processors with a distributed memory and a message passing mechanism. Our program has already treated very large scenes (more than one million patches for example). (29 Refs.)
Classification: C6130B (Graphics techniques); C6150N (Distributed systems software); C5220P (Parallel architecture); C4240P (Parallel programming and algorithm theory); C1140 (Probability and statistics) Thesaurus: Brightness; Data visualisation; Distributed memory systems; Message passing; Parallel algorithms; Parallel architectures; Ray tracing; Rendering [computer graphics]; Stochastic processes Free Terms: Parallel progressive radiosity; Synthetic image quality; Three-dimensional scene modelling quality; Visualization; Optical details; Geometrical details; Scene descriptions; Extended stochastic progressive radiosity method; Form factors; Ray tracing scheme; Processor network; Distributed memory; Message passing mechanism; Program

95-25
Doc Type: Conference Proceedings
Conf. Title: 1995 Parallel Rendering Symposium (PRS 95)
Publisher: ACM
New York, NY, USA
Date: 1995 107 pp.
Country of Publication: USA
ISBN: 0 89791 774 1
CCC: 95/10...$3.50
Language: English
Conf. Date: 30-31 Oct. 1995
Conf. Loc: Atlanta, GA, USA
Conf. Sponsor: IEEE Comput. Soc. Techn. Committee on
Comput. Graphics; ACM SIGGRAPH
Treatment: Practical

Copyright 1995, IEE

Abstract: The following topics were dealt with: volume rendering; parallel radiosity; surface rendering; and graphics hardware. Classification: C6130B (Graphics techniques); C5540 (Terminals and graphic displays); C5440 (Multiprocessing systems); C6110P (Parallel programming)
Thesaurus: Computer graphic equipment; Parallel machines; Parallel programming; Ray tracing; Rendering [computer graphics]; Special purpose computers
Free Terms: Parallel rendering; Volume rendering; Parallel radiosity; Surface rendering; Graphics hardware

95-26
Doc Type: Conference Paper
Title: An object parallel approach for radiosity on the MP-1
Authors: Renaud, C.; Bricout, F.; Lepretre, E.
Affiliation: Lab. d'Inf. Fondamentale de Lille, Univ. des Sci. et Tech. de Lille Flandres Artois, Villeneuve d'Ascq, France
Conf. Title: Massively Parallel Processing Applications and Development. Proceedings of the 1994 EUROSIM Conference
p. 887-94
Editors: Dekker, L.; Smit, W.; Zuidervaart, J.C.
Publisher: Elsevier
Amsterdam, Netherlands
Date: 1994 xxii+973 pp.
Country of Publication: Netherlands
ISBN: 0 444 81784 0
Language: English
Conf. Date: 21-23 June 1994
Conf. Loc: Delft, Netherlands
Conf. Sponsor: AKZO NOBEL; BSO; Convex Comput.; HPCN
projects; IBM; NOWESP; et al
Treatment: Practical

Copyright 1995, IEE

Abstract: Radiosity is a graphical method which provides high quality synthetic images by taking into account the use of diffuse reflections between surfaces. Unfortunately, this method is very time-consuming, because of the evaluation of geometric quantities known as form factors. Substantial improvement in the efficiency of this method has been obtained by implementing a specifically designed algorithm on a large mesh-connected machine. We present an object based parallel implementation of projective approaches used with the radiosity algorithm. We also detail specific communication problems encountered in implementing the algorithms on the DEC MP-1. (8 Refs.) Classification: C6130B (Graphics techniques); C6150N (Distributed systems software); C5440 (Multiprocessing systems)
Thesaurus: Brightness; Computer graphics; DEC computers; Object-oriented programming; Parallel algorithms; Parallel machines Free Terms: Object parallel approach; Radiosity; MP-1; High quality synthetic images; Graphical method; Reflections; Geometric quantities; Time-consuming; Form factors; Large mesh-connected machine; Parallel algorithm; Radiosity algorithm

95-27
Doc Type: Conference Paper
Title: Optimally combining sampling techniques for Monte Carlo rendering
Authors: Veach, E.; Guibas, L.J.
Affiliation: Dept. of Comput. Sci., Stanford Univ., CA, USA
Conf. Title: Computer Graphics Proceedings. SIGGRAPH 95
p. 419-28
Editors: Cook, R.
Publisher: ACM
New York, NY, USA
Date: 1995 518 pp.
Country of Publication: USA
ISBN: 0 89791 701 4
CCC: 0 89791 701 4/95/008.$3.50
Language: English
Conf. Date: 6-11 Aug. 1995
Conf. Loc: Los Angeles, CA, USA
Conf. Sponsor: ACM
Treatment: Practical; Theoretical/Mathematical

Copyright 1995, IEE

Abstract: Monte Carlo integration is a powerful technique for the evaluation of difficult integrals. Applications in rendering include distribution ray tracing, Monte Carlo path tracing, and form-factor computation for radiosity methods. In these cases variance can often be significantly reduced by drawing samples from several distributions, each designed to sample well some difficult aspect of the integrand. Normally this is done by explicitly partitioning the integration domain into regions that are sampled differently. We present a powerful alternative for constructing robust Monte Carlo estimators, by combining samples from several distributions in a way that is provably good. These estimators are unbiased, and can reduce variance significantly at little additional cost. We present experiments and measurements from several areas in rendering: calculation of glossy highlights from area light sources, the 'final gather' pass of some radiosity algorithms, and direct solution of the rendering equation using bidirectional path tracing. (14 Refs.) Classification: C6130B (Graphics techniques); C4260 (Computational geometry); C4160 (Numerical integration and differentiation); C1140G (Monte Carlo methods)
Thesaurus: Computational geometry; Integration; Monte Carlo methods; Ray tracing; Rendering [computer graphics]
Free Terms: 3D graphics; Fredholm equations; Sampling techniques; Monte Carlo rendering; Distribution ray tracing; Monte Carlo path tracing; Form-factor computation; Radiosity methods; Monte Carlo estimators; Glossy highlights

95-28
Doc Type: Conference Paper
Title: Feature-based control of visibility error: a multi-resolution clustering algorithm for global illumination
Authors: Sillion, F.; Drettakis, G.
Affiliation: CNRS, Grenoble, France
Conf. Title: Computer Graphics Proceedings. SIGGRAPH 95
p. 145-52
Editors: Cook, R.
Publisher: ACM
New York, NY, USA
Date: 1995 518 pp.
Country of Publication: USA
ISBN: 0 89791 701 4
CCC: 0 89791 701 4/95/008.$3.50
Language: English
Conf. Date: 6-11 Aug. 1995
Conf. Loc: Los Angeles, CA, USA
Conf. Sponsor: ACM
Treatment: Practical

Copyright 1995, IEE

Abstract: In this paper we introduce a new approach to controlling error in hierarchical clustering algorithms for radiosity. The new method ensures that just enough work is done to meet the user's quality criteria. To this end the importance of traditionally ignored visibility error is identified, and the concept of features is introduced as a way to evaluate the quality of an image. A methodology to evaluate error based on features is presented, which leads to the development of a multi-resolution visibility algorithm. An algorithm to construct a suitable hierarchy for clustering and multi-resolution visibility is also proposed. Results of the implementation show that the multi-resolution approach has the potential of providing significant computational savings depending on the choice of feature size the user is interested in. They also illustrate the relevance of the feature-based error analysis. The proposed algorithms are well suited to the development of interactive lighting simulation systems since they allow more user control. Two additional mechanisms to control the quality of a simulation are presented: The evaluation of internal visibility in a cluster produces more accurate solutions for a given error bound; a progressive multi-gridding approach is introduced for hierarchical radiosity, allowing continuous refinement of a solution in an interactive session. (19 Refs.)
Classification: C6130B (Graphics techniques)
Thesaurus: Brightness; Computer graphics; Error analysis; Image resolution; Lighting; Visibility
Free Terms: Visibility; Clustering algorithm; Global illumination; Clustering algorithms; Radiosity; Multi-resolution visibility

95-29
Doc Type: Conference Paper
Title: A parallel system for photo realistic artificial scene rendering
Authors: Deprettere, E.F.; Hekstra, G.H.; Li-Shen Sheng; Jichun
Bu; Boersma, G.
Affiliation: Dept. of Electr. Eng., Delft Univ. of Technol.,
Netherlands
Conf. Title: VLSI Signal Processing VII (Cat. No.94TH8008)
p. 425-38
Editors: Rabaey, J.; Chau, P.M.; Eldon, J.
Publisher: IEEE
New York, NY, USA
Date: 1994 xii+511 pp.
Country of Publication: USA
ISBN: 0 7803 2123 5
CCC: 0 7803 2123 5/94/$4.00
Language: English
Conf. Date: 26-28 Oct. 1994
Conf. Loc: La Jolla, CA, USA
Conf. Sponsor: IEEE Signal Process. Soc
Treatment: Application; Practical

Copyright 1995, IEE

Abstract: We present a parallel system for fast rendering of artificial scenes with photo realism. The underlying parallel algorithm is based on ray-tracing and radiosity shading. The system consists of a standard workstation, a medium-size mesh of cluster processors and a high-bandwidth interconnection between them. Each cluster processor consists of a programmable TMS320C40 core and three dedicated VLSI satellites. The rendering algorithm runs on both the workstation host and its rendering mate in a true shared/distributed manner. The system is the result of an exercise in combined algorithm and architecture design as well as software/hardware co-design. (6 Refs.)
Classification: C6130B (Graphics techniques); C6110P (Parallel programming); C5130 (Microprocessor chips); C5220P (Parallel architecture); C5540 (Terminals and graphic displays) Thesaurus: Brightness; Computer graphic equipment; Coprocessors; Data visualisation; Image texture; Parallel algorithms; Ray tracing; Realistic images; Rendering [computer graphics]; VLSI Free Terms: Photo realism; Parallel system; Artificial scene rendering; Parallel algorithm; Ray-tracing; Radiosity shading; Cluster processors; Programmable TMS320C40 core; Dedicated VLSI satellites; Workstation host; Software/hardware co-design

95-30
Doc Type: Journal Paper
Title: Modelling radiative properties of light sources and surfaces
Authors: Paul, J.C.; Deville, P.M.; Winkler, C.
Affiliation: CNRS, Nancy I Univ., France
Journal: Journal of Visualization and Computer Animation
Vol: 6 Iss: 4 p. 231-40
Date: Oct.-Dec. 1995
Country of Publication: UK
ISSN: 1049-8907 CODEN: JVCAEO
CCC: 1049-8907/95/040231-10
Language: English
Treatment: Practical

Copyright 1995, IEE

Abstract: The paper describes methods that can be used for modelling radiative properties of light sources and materials, in a radiosity computation algorithm. These methods have been designed in order to improve the photorealistic rendering of complex architectural scenes as well as to allow illumination engineering applications. They are based on the accurate modelling of the spatial and spectral emittance distributions of the light sources, and the surface reflectance/transmittance distributions from measurement, and allow the exact colorimetric properties of the light sources and the surfaces to be calculated. A method for changing radiosity inputs during the radiosity process, without recalculating the solution entirely is also proposed. This allows modifications in design or dynamic lighting effects to be simulated more interactively. (18 Refs.)
Classification: C6130B (Graphics techniques); C6185 (Simulation techniques)
Thesaurus: Brightness; Digital simulation; Light sources; Rendering [computer graphics]
Free Terms: Radiative properties; Light sources; Radiosity computation algorithm; Photorealistic rendering; Complex architectural scenes; Illumination engineering applications; Accurate modelling; Spectral emittance distributions; Surface reflectance/transmittance distributions; Exact colorimetric properties; Radiosity inputs; Dynamic lighting effects

95-31
Doc Type: Journal Paper
Title: A radiosity solution for random fractal surfaces
Authors: En-Hua Wu
Affiliation: Inst. of Comput. Technol., Acad. Sinica, Beijing, China Journal: Journal of Visualization and Computer Animation
Vol: 6 Iss: 4 p. 219-29
Date: Oct.-Dec. 1995
Country of Publication: UK
ISSN: 1049-8907 CODEN: JVCAEO
CCC: 1049-8907/95/040219-11
Language: English
Treatment: Practical

Copyright 1995, IEE

Abstract: Fractal geometry provides an outstanding mathematical tool for simulating natural phenomena. However, the recursive process of stochastic modeling in generating random fractals puts forward difficult problems in the rendering. At present, only some special ray tracing methods have been provided to render fractals, mainly producing specular illumination. The paper proposes a radiosity solution for rendering random fractals, in which diffuse interreflection can be calculated in the process of stochastic modelling. By this solution, the recursive process of fractal generation is naturally incorporated into the progressive refinement procedure of the radiosity solution. Particularly, it becomes possible for fractal surfaces to participate in the energy shooting process of the radiosity solution. The key problem in the proposed approach is in calculating the radiosity redistribution for fractal subdivision. An algorithm for solving the problem has been proposed and implemented. Test examples show that the method is quite efficient. The technique may improve the visual realism of the radiosity image and promote the practical value of the radiosity solution. (26 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational geometry); C1160 (Combinatorial mathematics)
Thesaurus: Brightness; Computational geometry; Fractals; Ray tracing; Rendering [computer graphics]
Free Terms: Radiosity solution; Random fractal surfaces; Fractal geometry; Natural phenomena; Stochastic modeling; Random fractals; Ray tracing methods; Specular illumination; Diffuse interreflection; Stochastic modelling; Recursive process; Progressive refinement procedure; Energy shooting process; Radiosity redistribution; Fractal subdivision; Visual realism

95-32
Doc Type: Conference Paper
Title: Distributed tree structures for N-body simulation
Authors: Pai, A.S.; Young-Il Choo; Chen, M.
Affiliation: Dept. of Comput. Sci., Yale Univ., New Haven, CT, USA Conf. Title: Languages, Compilers and Run-Time Systems for Scalable Computers
p. 307-10
Editors: Szymanski, B.K.; Sinharoy, B.
Publisher: Kluwer Academic Publishers
Norwell, MA, USA
Date: 1996 xiv+335 pp.
Country of Publication: USA
ISBN: 0 7923 9635 9
Language: English
Conf. Date: 22-24 May 1995
Conf. Loc: Troy, NY, USA
Treatment: Practical

Copyright 1995, IEE

Abstract: Several particle simulation algorithms, such as the Barnes-Hut and the Fast Multipole method, proceed by hierarchically decomposing the simulation space and representing the distribution of the simulated particles in an adaptive tree data structure which varies as the simulation proceeds. Such tree structures are also used in radiosity calculation, computational fluid mechanics, and other applications. Managing such a structure on a distributed memory machine poses significant difficulties in terms of communication costs and partitioning strategies. We present the design and an object oriented implementation of a Virtual Distributed Tree (VDT) structure that provides a high level view of a dynamic and irregular tree data structure to the application developer while hiding the low level communication and tree management functions that are implemented using a message passing system below the class interface. The application interface provides various methods to manipulate the tree in a global fashion while the run time system handles most of the other details of parallel execution, including the partition of the data structure across several processors, communication, and load balancing. Our emphasis is on programmability and ease of use: we want an easily comprehensible framework so that various applications that require adaptive trees can be coded up quickly. (6 Refs.) Classification: C7320 (Physics and chemistry computing); C6185 (Simulation techniques); C6120 (File organisation); C6110J (Object-oriented programming); C6150N (Distributed systems software) Thesaurus: Digital simulation; Message passing; N-body problems; Object-oriented programming; Physics computing; Tree data structures Free Terms: Distributed tree structures; N-body simulation; Particle simulation algorithms; Adaptive tree data structure; Distributed memory machine; Object oriented implementation; Virtual Distributed Tree structure; High level view; Irregular tree data structure; Application developer; Low level communication; Tree management functions; Message passing system; Run time system; And load balancing; Programmability; Adaptive trees

95-33
Doc Type: Conference Paper
Title: Discontinuity meshing and hierarchical multi-wavelet radiosity
Authors: Bouatouch, K.; Pattanaik, S.N.
Affiliation: IRISA, Rennes, France
Conf. Title: Proceedings Graphics Interface '95
p. 109-15
Editors: Davis, W.A.; Prusinkiewicz, P.
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1995 viii+281 pp.
Country of Publication: Canada
ISBN: 0 9695338 4 5
Language: English
Conf. Date: 17-19 May 1995
Conf. Loc: Quebec, Que., Canada
Treatment: Practical; Theoretical/Mathematical

Copyright 1995, IEE

Abstract: Proposes an extension to the work of Lischinski et al. (1993) on combining the hierarchical radiosity method and discontinuity meshing. The proposed extension supports a higher-order radiosity function at the estimation step itself. We have carried out this extension using multi-wavelet basis functions. Unlike the multi-wavelet radiosity work of Gortler et al. (1993), which uses regular quadtree subdivision, we carry out the subdivision along the discontinuity boundary. In other words, instead of deriving the finer basis functions by uniform parametric dilations of a mother basis function, we derive the finer basis by mapping the mother basis to arbitrary subdomains created during the subdivision along the discontinuity boundary. To carry out push and pull operations, which are crucial to the hierarchical algorithm, we compute the necessary filter functions. Our method combines the advantages of wavelet radiosity and discontinuity meshing. The preliminary results show significant computational improvements. (6 Refs.)
Classification: C6130B (Graphics techniques); C4190 (Other numerical methods)
Thesaurus: Brightness; Computer graphics; Wavelet transforms Free Terms: Discontinuity meshing; Hierarchical multi-wavelet radiosity; Higher-order radiosity function; Estimation step; Multi-wavelet basis functions; Subdivision; Discontinuity boundary; Arbitrary subdomains; Push operations; Pull operations; Hierarchical algorithm; Filter functions; Computational improvements

95-34
Doc Type: Conference Paper
Title: Massively parallel radiosity in the presence of multiple isotropic volume scattering
Authors: Langer, M.S.; Breton, P.; Zucker, S.W.
Affiliation: Center for Intelligent Machines, McGill Univ., Montreal, Que., Canada
Conf. Title: Proceedings Graphics Interface '95
p. 103-8
Editors: Davis, W.A.; Prusinkiewicz, P.
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1995 viii+281 pp.
Country of Publication: Canada
ISBN: 0 9695338 4 5
Language: English
Conf. Date: 17-19 May 1995
Conf. Loc: Quebec, Que., Canada
Treatment: Practical

Copyright 1995, IEE

Abstract: Presents a massively parallel algorithm for computing radiosity in a scene containing an isotropic scattering medium of high albedo. The algorithm is based on a new formalism: a coordinate evolution on the set of light rays in the scene. The evolution reparameterizes rays from their points of origin to their points of termination. Local coordinate systems on the set of light rays are distributed over a two-dimensional lattice of parallel processors, and transformations between coordinate systems are computed using only local communication between processors. The algorithm is implemented on a MasPar-1 which is a SIMD computer having over 2000 processors. (19 Refs.)
Classification: C6130B (Graphics techniques); C6110P (Parallel programming)
Thesaurus: Albedo; Brightness; Computer graphics; Light scattering; Parallel algorithms; Ray tracing
Free Terms: Massively parallel algorithm; Radiosity computation; Multiple isotropic volume scattering; High-albedo isotropic scattering medium; Coordinate evolution; Light ray
reparameterization; Local coordinate systems; 2D parallel processor lattice; MasPar-1; SIMD computer; Scene

95-35
Doc Type: Conference Paper
Title: Constructing partitioning trees from Bezier-curves for efficient intersections and visibility
Authors: Naylor, B.; Rogers, L.
Affiliation: AT&T Bell Labs., Murray Hill, NJ, USA
Conf. Title: Proceedings Graphics Interface '95
p. 44-55
Editors: Davis, W.A.; Prusinkiewicz, P.
Publisher: Canadian Inf. Process. Soc
Toronto, Ont., Canada
Date: 1995 viii+281 pp.
Country of Publication: Canada
ISBN: 0 9695338 4 5
Language: English
Conf. Date: 17-19 May 1995
Conf. Loc: Quebec, Que., Canada
Treatment: Theoretical/Mathematical

Copyright 1995, IEE

Abstract: While a very effective method for designing objects is to describe their surfaces using non-linear parametric representations, these are not necessarily the best for executing all of the computations required for modeling and rendering. These computations include set operations for CSG, collision detection, ray-surface intersections, visible surface determination, shadow calculations, radiosity transfer, and view-volume clipping, all of which involve computing intersections, possibly in visibility order. Intersections are intrinsically easier to compute using the implicit rather than the parametric form; however, implicitizing parametric surfaces can produce polynomials of too high a degree. An alternative that we introduce is to convert the non-linear parametric form into a piecewise-linear, multi-resolution, implicit form, viz. the binary space partitioning tree. This provides a hierarchical organization of the many linear pieces, resulting in acceleration of intersection and visibility calculations. We describe how to construct such a tree representation of a region of 2-space whose boundary is a piecewise-Bezier curve of any degree. We then describe how this construction can be used in 3-space to build trees representing generalized cylinders. This provides a very effective method for constructing multi-resolution trees that are 'good', as measured by expected cost, for intersections and visibility. (18 Refs.) Classification: C4260 (Computational geometry); C1160 (Combinatorial mathematics); C6130B (Graphics techniques)
Thesaurus: Computational geometry; Computer graphics; Curve fitting; Trees [mathematics]
Free Terms: Partitioning tree construction; Bezier curves; Visibility; Intersections; Nonlinear parametric representation; Rendering; Modeling; Parametric surfaces; Polynomials; Piecewise-linear multiresolution; Binary space partitioning tree; Hierarchical organization; Tree representation; Piecewise-Bezier curve; Generalized cylinders; Cost

95-36
Doc Type: Journal Paper
Title: A unified hierarchical algorithm for global illumination with scattering volumes and object clusters
Authors: Sillion, F.X.
Journal: IEEE Transactions on Visualization and Computer Graphics
Vol: 1 Iss: 3 p. 240-54
Date: Sept. 1995
Country of Publication: USA
ISSN: 1077-2626 CODEN: ITVGEA
CCC: 1077-2626/95/$04.00
Language: English
Treatment: Practical

Copyright 1995, IEE

Abstract: The paper presents a new radiosity algorithm that allows the simultaneous computation of energy exchanges between surface elements, scattering volume distributions, and groups of surfaces, or object clusters. The new technique is based on a hierarchical formulation of the zonal method, and efficiently integrates volumes and surfaces. In particular no initial linking stage is needed, even for inhomogeneous volumes, thanks to the construction of a global spatial hierarchy. An analogy between object clusters and scattering volumes results in a powerful clustering radiosity algorithm, with no initial linking between surfaces and fast computation of average visibility information through a cluster. We show that the accurate distribution of the energy emitted or received at the cluster level can produce even better results than isotropic clustering at a marginal cost. The resulting algorithm is fast and, more importantly, truly progressive as it allows the quick calculation of approximate solutions with a smooth convergence towards very accurate simulations. (37 Refs.)
Classification: C6130B (Graphics techniques); C6185 (Simulation techniques)
Thesaurus: Brightness; Digital simulation; Lighting; Realistic images Free Terms: Unified hierarchical algorithm; Global illumination; Scattering volumes; Object clusters; Radiosity algorithm; Simultaneous computation; Energy exchanges; Surface elements; Scattering volume distributions; Hierarchical formulation; Zonal method; Inhomogeneous volumes; Global spatial hierarchy; Clustering radiosity algorithm; Average visibility information; Approximate solutions; Smooth convergence; Accurate simulations; Lighting simulation; Realistic image synthesis

95-37
Doc Type: Conference Paper in Journal
Title: Using procedural RenderMan shaders for global illumination
Authors: Slusallek, P.; Pflaum, T.; Seidel, H.-P.
Affiliation: Graphische Datenverarbeitung, Erlangen-Nurnberg Univ., Germany
Journal: Computer Graphics Forum
Vol: 14 Iss: 3 p. C/311-24
Date: 1995
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: EUROGRAPHICS '95
Conf. Date: 18 Aug.-1 Sept. 1995
Conf. Loc: Maastricht, Netherlands
Treatment: Practical

Copyright 1995, IEE

Abstract: Global illumination techniques like radiosity or Monte Carlo ray tracing are becoming standard features of rendering systems. However, there is currently no accepted interface format which supports an appropriate physically based scene description. We present extensions to the well known RenderMan interface, which allow for a physically based scene description and support advanced global illumination techniques. Special emphasis has been put on the support for procedural descriptions of reflection and emission by RenderMan surface shaders. So far, they could not be used with most global illumination algorithms. The extensions have been implemented in a physically based rendering system and are illustrated with examples. (24 Refs.)
Classification: C6130B (Graphics techniques); C6180 (User interfaces) Thesaurus: Brightness; Lighting; Rendering [computer graphics]; User interfaces
Free Terms: Procedural RenderMan shaders; Global illumination; Radiosity; Monte Carlo ray tracing; Rendering systems; Interface format; Physically based scene description; RenderMan interface; Advanced global illumination techniques; Procedural descriptions; Reflection; Emission; Physically based rendering system

95-38
Doc Type: Conference Paper in Journal
Title: A new radiosity approach for regular objects: application to ruled surfaces
Authors: Arques, D.; Michelin, S.
Affiliation: Inst. Gaspard Monge, Univ. Marne-la-Vallee,
Noisy-le-Grand, France
Journal: Computer Graphics Forum
Vol: 14 Iss: 3 p. C/299-310
Date: 1995
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: EUROGRAPHICS '95
Conf. Date: 18 Aug.-1 Sept. 1995
Conf. Loc: Maastricht, Netherlands
Treatment: Practical

Copyright 1995, IEE

Abstract: The paper introduces a new approach in the radiosity method. The main principle applied here is the improvement of form factor computation by the knowledge of the model properties. More precisely, if surfaces describing a scene are 'regular', the values of the form factor and its 'derivatives' between any patch B and a patch A intervening in the meshing of a given surface, enable us to evaluate (with a required precision) the form factors values between B and the neighboring patches of A. We also show that the mathematical relation we have obtained: is especially efficient with ruled surfaces; significantly decreases the computation time; is well adapted to refinement or subdivision techniques and gives us an interesting variety of success. Calculation times are equivalent to those obtained with a projective method (hemi cube for example) but with an efficient control of the generated errors. (38 Refs.) Classification: C6130B (Graphics techniques); C4260 (Computational geometry)
Thesaurus: Brightness; Computational geometry; Computer graphics Free Terms: Radiosity approach; Regular objects; Ruled surfaces; Radiosity method; Form factor computation; Model properties; Surface meshing; Neighboring patches; Mathematical relation; Subdivision techniques; Projective method; Computer graphics; Ray tracing

95-39
Doc Type: Conference Paper in Journal
Title: Multiresolution B-spline radiosity
Authors: Yizhou Yut; Qunsheng Peng
Affiliation: State Key Lab. of CAD & CG, Zhejiang Univ., Hangzhou, China
Journal: Computer Graphics Forum
Vol: 14 Iss: 3 p. C/285-98
Date: 1995
Country of Publication: UK
ISSN: 0167-7055 CODEN: CGFODY
Language: English
Conf. Title: EUROGRAPHICS '95
Conf. Date: 18 Aug.-1 Sept. 1995
Conf. Loc: Maastricht, Netherlands
Treatment: Practical

Copyright 1995, IEE

Abstract: The paper introduces a kind of new wavelet radiosity method called multiresolution B-spline radiosity, which uses B-splines of different scales to represent radiosity distribution functions. A set of techniques and algorithms, such as function extrapolation, adaptive quadrature, scale adjustment and octree, are proposed to implement it. This method sets up hierarchical structures on surfaces, keeps radiosity distribution continuous at element boundaries, does not need postprocessing, and does not prevent the use of any surface whose parameter domain is rectilinear. (18 Refs.) Classification: C6130B (Graphics techniques); C1160 (Combinatorial mathematics); C4160 (Numerical integration and differentiation); C4130 (Interpolation and function approximation); C4190 (Other numerical methods)
Thesaurus: Brightness; Extrapolation; Integration; Octrees; Rendering [computer graphics]; Splines [mathematics]; Wavelet transforms Free Terms: Multiresolution B spline radiosity; Wavelet radiosity method; Multiresolution B-spline radiosity; Radiosity distribution functions; Function extrapolation; Adaptive quadrature; Scale adjustmen; Octree; Hierarchical structures; Radiosity distribution; Element boundaries

95-40
Doc Type: Journal Paper
Title: Global illumination of random fractal surfaces by radiosity solution
Authors: Wu Enhua
Affiliation: Inst. of Software, Acad. Sinica, Beijing, China
Journal: Chinese Journal of Computers
Vol: 18 Iss: 5 p. 321-9
Date: May 1995
Country of Publication: China
ISSN: 0254-4164 CODEN: JIXUDT
Language: Chinese
Treatment: Practical; Theoretical/Mathematical

Copyright 1995, IEE

Abstract: Proposes a radiosity solution for rendering random fractals, in which diffuse interreflection can be calculated in the process of stochastic modelling. By this solution, the recursive process of fractal generation is naturally incorporated into the progressive refinement procedure for the radiosity solution. Particularly, it becomes possible for fractal surfaces to participate in the energy shooting process of the radiosity solution. The key problem in the proposed approach is in calculating the radiosity redistribution for fractal subdivision. An algorithm for solving the problem has been proposed and implemented. Test examples show that the method is quite efficient. The technique may improve the visual realism of the radiosity image and promote the practical value of the radiosity solution. (30 Refs.)
Classification: A4220G (Optical scattering, diffraction, dispersion and polarization in inhomogeneous media); A4220C (Wave fronts, ray tracing and beam spread in inhomogeneous media); A0555 (Fractals); C6130B (Graphics techniques); C4260 (Computational geometry); C1140Z (Other topics in statistics)
Thesaurus: Brightness; Computational geometry; Fractals; Lighting; Rendering [computer graphics]; Stochastic processes Free Terms: Global illumination; Random fractal surfaces; Radiosity solution; Rendering; Diffuse interreflection; Stochastic modelling; Recursive process; Fractal generation; Progressive refinement procedure; Energy shooting process; Radiosity redistribution; Fractal subdivision; Visual realism; Fractal geometry

95-41
Doc Type: Conference Paper
Title: Multithreaded processor for image generation
Authors: Sagishima, T.; Kimura, K.; Hirata, H.; Kiyohara, T.;
Asahara, S.; Onoye, T.; Shirakawa, I.
Affiliation: Audio Video Inf. Technol. Lab., Matsushita Electr. Ind. Co. Ltd., Kadoma, Japan
Conf. Title: 1994 IEEE International Symposium on Circuits and Systems (Cat. No.94CH3435-5)
p. 231-4 vol.4
Publisher: IEEE
New York, NY, USA
Date: 1994 6 vol. (494+644+300+366+794+510 pp.)
Country of Publication: USA
ISBN: 0 7803 1915 X
Language: English
Conf. Date: 30 May-2 June 1994
Conf. Loc: London, UK

Treatment: Application; Practical

Copyright 1995, IEE

Abstract: Multiple instruction execution is a major approach to designing high-performance processors. Superscalar and VLIW processor that utilize instruction level parallelism are usually focused on. On the other hand, the multithreaded processor can be expected to achieve a high degree of multiple instruction execution by utilizing coarse grain parallelism. Many computer graphics applications (such as the radiosity method and ray-tracing method) can be optimized by reorganizing the code to take advantage of coarse grain parallelism, but the degree of instruction level parallelism is not sufficient for a superscalar processor. Experimental result using the radiosity method shows that the 4-thread multithreaded processor achieves 2.9 times speedup over single thread, while the 4-issue superscalar processor manages around 1.5 times. By duplicating two kinds of function units, the performance of a multithreaded processor increases to 3.7 times, but the performance of a superscalar processor is saturated at around 1.5 times. Therefore, for computer graphics applications, the multithreaded processor is a better approach than the superscalar processor. (8 Refs.)
Classification: C5540 (Terminals and graphic displays); C6130B (Graphics techniques); C5220P (Parallel architecture); C5470 (Performance evaluation and testing); C5440 (Multiprocessing systems) Thesaurus: Computer graphic equipment; Computer graphics; Multiprocessing systems; Parallel architectures; Performance evaluation
Free Terms: Multithreaded processor; Image generation; Coarse grain parallelism; Computer graphics; Radiosity method

95-42
Doc Type: Conference Paper
Title: A massively parallel processing approach to fast photo-realistic image synthesis
Authors: Kobayashi, H.; Nakamura, T.
Affiliation: Fac. of Eng., Tohoku Univ., Sendai, Japan
Conf. Title: Communicating with Virtual Worlds
p. 497-507
Editors: Thalmann, N.M.; Thalmann, D.
Publisher: Springer-Verlag
Tokyo, Japan
Date: 1993 ix+613 pp.
Country of Publication: Japan
ISBN: 4 431 70125 7
Language: English
Conf. Date: 21-25 June 1993
Conf. Loc: Lausanne, Switzerland
Treatment: Practical

Copyright 1995, IEE

Abstract: Photo-realistic image synthesis based on the global illumination models is very time consuming and is not practical in the industrial world. This paper presents a new parallel processing scheme to accelerate photo-realistic image synthesis. A massively parallel processing system and its control scheme for this purpose are discussed. System behavior is also examined by using the queueing network model. (8 Refs.)
Classification: C6130B (Graphics techniques); C5440 (Multiprocessing systems); C6150N (Distributed systems software)
Thesaurus: Brightness; Lighting; Parallel processing; Performance evaluation; Queueing theory; Ray tracing; Realistic images Free Terms: Massively parallel processing; Fast photo-realistic image synthesis; Global illumination models; Time consuming; Control scheme; System behavior; Queueing network model; Radiosity; Ray tracing

95-43
Doc Type: Conference Paper
Title: Parallel processing in radiosity calculations
Authors: Lamotte, W.; Van Reeth, F.; Vandeurzen, L.; Flerackers,
E.
Affiliation: Appl. Comput. Sci. Lab., Limburgs Univ. Centrum, Diepenbeek, Belgium
Conf. Title: Communicating with Virtual Worlds
p. 485-96
Editors: Thalmann, N.M.; Thalmann, D.
Publisher: Springer-Verlag
Tokyo, Japan
Date: 1993 ix+613 pp.
Country of Publication: Japan
ISBN: 4 431 70125 7
Language: English
Conf. Date: 21-25 June 1993
Conf. Loc: Lausanne, Switzerland
Treatment: Practical; Theoretical/Mathematical

Copyright 1995, IEE

Abstract: Global illumination models have received a considerable amount of attention in realistic image synthesis research. Especially radiosity methods for realizing the illumination in scenes exhibiting global Lambertian diffuse reflection have been reported. Since the introduction of the progressive refinement methodology, the performance of the early pioneering algorithms has been improved drastically. In this paper, we go a step further in improving the performance by utilizing parallel processing techniques. Concretely, we elucidate a transputer based approach for realizing a parallel ray tracing based progressive radiosity method. (26 Refs.) Classification: C6130B (Graphics techniques); C4240P (Parallel programming and algorithm theory); C6150N (Distributed systems software)
Thesaurus: Brightness; Lighting; Parallel algorithms; Performance evaluation; Ray tracing; Realistic images; Transputer systems Free Terms: Parallel processing; Radiosity calculations; Global illumination models; Realistic image synthesis; Global Lambertian diffuse reflection; Progressive refinement methodology; Transputer based approach; Parallel ray tracing; Progressive radiosity method

95-44
Doc Type: Conference Paper
Title: Solving the radiosity linear system
Authors: Gortler, S.J.; Cohen, M.F.
Affiliation: Dept. of Comput. Sci., Princeton Univ., NJ, USA
Conf. Title: Communicating with Virtual Worlds
p. 78-88
Editors: Thalmann, N.M.; Thalmann, D.
Publisher: Springer-Verlag
Tokyo, Japan
Date: 1993 ix+613 pp.
Country of Publication: Japan
ISBN: 4 431 70125 7
Language: English
Conf. Date: 21-25 June 1993
Conf. Loc: Lausanne, Switzerland
Treatment: Theoretical/Mathematical

Copyright 1995, IEE

Abstract: This paper discusses the various algorithms that have been proposed to solve the linear system arising in the radiosity method for image synthesis. These algorithms are placed within the context of the numerical methods literature. In particular, we show that the progressive radiosity method is equivalent to Southwell iteration, and the hierarchical method can be viewed as a preconditioning method that produces an approximately equivalent sparse system. When integrated with a heuristic predictor of where the significant entries in the sparse system will be, the result is the efficiencies claimed by the hierarchical methods. The goal in reexamining the radiosity methods is to extend the understanding of current algorithms in the effort of investigating new, more accurate, and efficient techniques. (19 Refs.)
Classification: C4140 (Linear algebra); C4130 (Interpolation and function approximation); C6130B (Graphics techniques) Thesaurus: Brightness; Iterative methods; Linear algebra; Realistic images
Free Terms: Radiosity linear system solving; Image synthesis; Numerical methods; Progressive radiosity method; Southwell iteration; Hierarchical method; Preconditioning method; Approximately equivalent sparse system; Heuristic predictor; Realistic images

95-45
Doc Type: Journal Paper
Title: Monte Carlo radiosity
Authors: Neumann, L.
Journal: Computing
Vol: 55 Iss: 1 p. 23-42
Date: 1995
Country of Publication: Austria
ISSN: 0010-485X CODEN: CMPTA2
CCC: 0010-485X/95/$1.00+0.20
Language: English
Treatment: Theoretical/Mathematical

Copyright 1995, IEE

Abstract: The fast radiosity-type methods for very complex diffuse environments, introduced in this paper, present a nearly linear-time solution. The outlined procedures rely on recursive algorithms with stochastic convergence for solving the radiosity equation system. Approximations of gathering and shooting at very low computational cost-rather than the exact matrix of a single reflection-are used. The efficiency of the methods is increased by applying variance reduction techniques. (18 Refs.)
Classification: A4220C (Wave fronts, ray tracing and beam spread in inhomogeneous media); A0260 (Numerical approximation and analysis); A0250 (Probability theory, stochastic processes, and statistics); C6130B (Graphics techniques); C1140G (Monte Carlo methods); C4130 (Interpolation and function approximation)
Thesaurus: Approximation theory; Brightness; Convergence of numerical methods; Geometrical optics; Monte Carlo methods; Rendering [computer graphics]; Stochastic processes
Free Terms: Monte Carlo method; Fast radiosity-type methods; Complex diffuse environments; Nearly linear-time solution; Recursive algorithms; Stochastic convergence; Radiosity equation system; Gathering approximation; Shooting approximation; Low computational cost; Efficiency; Variance reduction techniques; Transillumination method; Stochastic shooting method

95-46
Doc Type: Journal Paper
Title: Adjoint equations and random walks for illumination computation
Authors: Pattanaik, S.N.; Mudur, S.P.
Affiliation: Graphics & CAD Div., Nat. Centre for Software Technol., Bombay, India
Journal: ACM Transactions on Graphics
Vol: 14 Iss: 1 p. 77-102
Date: Jan. 1995
Country of Publication: USA
ISSN: 0730-0301 CODEN: ATGRDF
CCC: 0730-0301/95/0100-0077$03.50
Language: English
Treatment: Theoretical/Mathematical

Copyright 1995, IEE

Abstract: Introduces the potential equation that, along with the rendering equation, forms an adjoint system of equations and provides a mathematical framework for all known approaches to illumination computation based on geometric optics. The potential equation is more natural for illumination computations that simulate light propagation starting from the light sources, such as progressive radiosity and particle tracing. Using the mathematical handles provided by this framework and the random-walk solution model, we present a number of importance sampling schemes for improving the computation of flux estimation. Of particular significance is the use of approximately computed potential for directing a majority of the random walks through regions of importance in the environment, thus reducing the variance in the estimates of luminous flux in these regions. Finally, results from a simple implementation are presented to demonstrate the high-efficiency improvements made possible by the use of these techniques. (21 Refs.)
Classification: A4210D (Wave-front and ray tracing in homogeneous media); A0250 (Probability theory, stochastic processes, and statistics); C6130B (Graphics techniques); C1140G (Monte Carlo methods); C4260 (Computational geometry)
Thesaurus: Brightness; Equations; Geometrical optics; Light propagation; Light sources; Lighting; Monte Carlo methods; Random processes; Rendering [computer graphics]
Free Terms: Adjoint equations; Random walks; Illumination computation; Illumination potential equation; Rendering equation; Geometric optics; Light propagation; Light sources; Progressive radiosity; Particle tracing; Importance sampling schemes; Luminous flux estimation; Approximately computed potential; Variance reduction; High-efficiency improvements; Forward simulation; Global illumination; Monte Carlo simulation; Path tracing

95-47
Doc Type: Conference Paper
Title: A parallel radiosity system for large data sets
Authors: Stuttard, D.; Worrall, A.; Paddon, D.; Willis, C.
Affiliation: Dept. of Comput. Sci., Bristol Univ., UK Conf. Title: WSCG'95 (Winter School of Computer Graphics and Visualisation 95). Third International Conference in
Central Europe on Computer Graphics and Visualisation 95.
Conference Proceedings
p. 421-30 vol.2
Editors: Skala, V.
Publisher: Univ. West Bohemia
Plzen, Czech Republic
Date: 1995 2 vol. 485 pp.
Country of Publication: Czech Republic
ISBN: 80 7082 186 8
Availability: Union Agency, Na Mazinach 9, 322 00 Plzen, Czech Republic Language: English
Conf. Date: 14-18 Feb. 1995
Conf. Loc: Plzen, Czech Republic
Conf. Sponsor: Autodesk; DTP Studio; Inel; Silicon
Graphics; CAdia; Hewlett Packard
Treatment: Practical

Copyright 1995, IEE

Abstract: The radiosity method gives realistic results for synthesising images based on diffuse light interaction; however, the method is also very computationally expensive. We present a system for parallelising a progressive refinement radiosity method using a ray casting approach. The system decomposes the environment into two distinct entities: the model geometry and the radiosity sample points. These are then distributed amongst the processors, and message-passing communication protocols and caching methods are introduced to enable the system to cope with very large models whilst maintaining a high processing rate. (15 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational geometry); C4240P (Parallel programming and algorithm theory); C6110P (Parallel programming); C5640 (Protocols); C6150N (Distributed systems software)
Thesaurus: Brightness; Cache storage; Computational geometry; Message passing; Parallel algorithms; Protocols; Ray tracing; Realistic images
Free Terms: Parallel radiosity system; Large data sets; Image synthesis; Diffuse light interaction; Parallelization; Progressive refinement radiosity method; Ray casting; Model geometry; Radiosity sample points; Distributed processing; Message-passing communication protocols; Caching methods; Processing rate

95-48
Doc Type: Conference Paper
Title: On convergence and complexity of radiosity algorithms
Authors: Szirmay-Kalos, L.; Marton, G.
Affiliation: Dept. of Process Control, Tech. Univ. Budapest, Hungary Conf. Title: WSCG'95 (Winter School of Computer Graphics and Visualisation 95). Third International Conference in
Central Europe on Computer Graphics and Visualisation 95.
Conference Proceedings
p. 313-22 vol.2
Editors: Skala, V.
Publisher: Univ. West Bohemia
Plzen, Czech Republic
Date: 1995 2 vol. 485 pp.
Country of Publication: Czech Republic
ISBN: 80 7082 186 8
Availability: Union Agency, Na Mazinach 9, 322 00 Plzen, Czech Republic Language: English
Conf. Date: 14-18 Feb. 1995
Conf. Loc: Plzen, Czech Republic
Conf. Sponsor: Autodesk; DTP Studio; Inel; Silicon
Graphics; CAdia; Hewlett Packard
Treatment: Theoretical/Mathematical

Copyright 1995, IEE

Abstract: This paper evaluates and compares the convergence and complexity characteristics of radiosity algorithms with a special emphasis on randomized methods. (4 Refs.)
Classification: C4260 (Computational geometry); C4240C (Computational complexity); C6130B (Graphics techniques)
Thesaurus: Brightness; Computational complexity; Computational
geometry; Computer graphics; Convergence of numerical methods; Randomised algorithms
Free Terms: Radiosity algorithms; Convergence; Complexity; Randomized methods; Finite element method; Computer graphics

95-49
Doc Type: Conference Paper
Title: Speeding up progressive radiosity by overshooting
Authors: Feda, M.
Affiliation: Inst. of Comput. Graphics, Tech. Univ. Wien, Austria Conf. Title: WSCG 95 (Winter School of Computer Graphics and Visualisation 95). Third International Conference in
Central Europe on Computer Graphics and Visualisation 95
p. 87-92 vol.1
Editors: Skala, V.
Publisher: Univ. West Bohemia
Plzen, Czech Republic
Date: 1995 2 vol. 485 pp.
Country of Publication: Czech Republic
Availability: Union Agency, Na Mazinach 9, 322 00 Plzen, Czech Republic Language: English
Conf. Date: 14-18 Feb. 1995
Conf. Loc: Plzen, Czech Republic
Conf. Sponsor: Autodesk; DTP Studio; Inel; Silicon
Graphics; CAdis; Hewlett Packard; Intergraph
CR; et al
Treatment: Theoretical/Mathematical

Copyright 1995, IEE

Abstract: Overshooting techniques have proven to significantly speed up the convergence of radiosity computation. Similar methods (overrelaxation) have also been widely used in numerical mathematics to speed up iterative solution methods for linear equation systems, e.g. Gauss-Seidel iteration. This paper gives a comprehensive description of all overshooting techniques. Advantages and disadvantages of the different techniques are also described. (7 Refs.)
Classification: C4260 (Computational geometry); C4130 (Interpolation and function approximation); C6130B (Graphics techniques) Thesaurus: Brightness; Computational geometry; Computer graphics; Convergence of numerical methods; Iterative methods; Relaxation theory
Free Terms: Progressive radiosity; Overshooting; Convergence; Radiosity computation; Overrelaxation; Numerical mathematics; Iterative solution methods; Linear equation systems; Gauss-Seidel iteration

95-50
Doc Type: Conference Paper
Title: Dynamic subdivision in radiosity
Authors: Dubuis, E.; Bieri, H.
Affiliation: Inst. fur Inf. und Angewandte Math., Bern Univ.,
Switzerland
Conf. Title: WSCG 95 (Winter School of Computer Graphics and
Visualisation 95). Third International Conference in
Central Europe on Computer Graphics and Visualisation 95
p. 79-86 vol.1
Editors: Skala, V.
Publisher: Univ. West Bohemia
Plzen, Czech Republic
Date: 1995 2 vol. 485 pp.
Country of Publication: Czech Republic
Availability: Union Agency, Na Mazinach 9, 322 00 Plzen, Czech Republic Language: English
Conf. Date: 14-18 Feb. 1995
Conf. Loc: Plzen, Czech Republic
Conf. Sponsor: Autodesk; DTP Studio; Inel; Silicon
Graphics; CAdis; Hewlett Packard; Intergraph
CR; et al
Treatment: Practical; Theoretical/Mathematical

Copyright 1995, IEE

Abstract: This paper presents a fast radiosity algorithm for illuminating scenes containing large piecewise polygonal surfaces. Dynamic subdivision is based on the well known adaptive subdivision, introduced by (Cohen et al., 1986). During the illumination process, patches in areas with high intensity gradients are refined. Contrary to adaptive subdivision, the presented algorithm subdivides patches not in a static way. The patch hierarchy is dynamic and adapted to the respective state of the illumination process. To take a decision concerning patch subdivision, more information about the gathered energy of a patch is considered then with adaptive subdivision. The results show that this new algorithm can lead to remarkable speedups compared to adaptive subdivision. (8 Refs.)
Classification: C6130B (Graphics techniques); C4260 (Computational geometry)
Thesaurus: Brightness; Computational geometry; Lighting; Realistic images
Free Terms: Fast radiosity algorithm; Scene illumination; Large piecewise polygonal surfaces; Adaptive subdivision; Dynamic subdivision; Illumination process; High intensity gradients; Patch hierarchy; Patch subdivision

95-51
Doc Type: Conference Paper
Title: A parallel approach to hierarchical radiosity
Authors: Bohn, C.-A.; Garmann, R.
Affiliation: German Nat. Res. Center for Comput. Sci., St. Augustin, Germany
Conf. Title: WSCG 95 (Winter School of Computer Graphics and
Visualisation 95). Third International Conference in
Central Europe on Computer Graphics and Visualisation 95
p. 26-35 vol.1
Editors: Skala, V.
Publisher: Univ. West Bohemia
Plzen, Czech Republic
Date: 1995 2 vol. 485 pp.
Country of Publication: Czech Republic
Availability: Union Agency, Na Mazinach 9, 322 00 Plzen, Czech Republic Language: English
Conf. Date: 14-18 Feb. 1995
Conf. Loc: Plzen, Czech Republic
Conf. Sponsor: Autodesk; DTP Studio; Inel; Silicon
Graphics; CAdis; Hewlett Packard; Intergraph
CR; et al
Treatment: Practical; Theoretical/Mathematical

Copyright 1995, IEE

Abstract: A parallel algorithm solving the radiosity equation is presented. It is based on the hierarchical approach (HR) (Hanrahan et al., 1991) and realized on a massively parallel supercomputer-the Connection-Machine 5. Our algorithm considers the HR approach as a process that manipulates a huge graph structure. Simulated annealing is used in the graph's rearranging procedure to achieve a good work-balance and nearly optimal communication costs. The implementation shows a significant step to facilitate the application of a radiosity solver, produced on one hand by the user-support that HR needs, on the other hand by the fast calculation times the parallel implementation offers. On 64 processors we obtained a speed-up of 8.4. (13 Refs.)
Classification: C6130B (Graphics techniques); C4240P (Parallel programming and algorithm theory); C5440 (Multiprocessing systems); C6150N (Distributed systems software)
Thesaurus: Brightness; Data visualisation; Parallel algorithms; Parallel machines; Simulated annealing
Free Terms: Parallel algorithm; Hierarchical radiosity; Computer graphics; Radiosity equation solving; Message passing; Hierarchical approach; Massively parallel supercomputer; Connection-Machine 5; Graph structure; Simulated annealing; Optimal communication costs; Radiosity solver; Fast calculation times; Scientific visualization; Rendering

95-52
Doc Type: Conference Proceedings
Conf. Title: Proceedings of Third International Conference in Central Europe on Computer Graphics and Visualisation: Winter
School of Computer Graphics
Editors: Skala, V.
Publisher: Univ. West Bohemia
Plzen, Czech Republic
Date: 1995 2 vol. 485 pp.
Country of Publication: Czech Republic
Availability: Union Agency, Na Mazinach 9, 322 00 Plzen, Czech Republic Language: English
Conf. Date: 14-18 Feb. 1995
Conf. Loc: Plzen, Czech Republic
Conf. Sponsor: Autodesk; DTP Studio; Inel; Silicon
Graphics; CAdis; Hewlett Packard; Intergraph
CR; et al

Copyright 1995, IEE

Abstract: The following topics were dealt with: NURBS; animation; curve drawing; radiosity; shading; geometry; rendering; visualization; data exploration; solid modelling; path tracing; CAD; filters; topology; ray tracing; icons; photorealism; multimedia; data compression; 3D scenes; range finding; surface construction; texture; feature-based modelling; stereography; discriminatory analysis; volumetric data; and the graphical representation of rules. Classification: C6130B (Graphics techniques)
Thesaurus: Computer graphics; Data visualisation
Free Terms: Computer graphics; Animation; Radiosity; Geometry;
Rendering; Visualization; Path tracing; CAD; Ray tracing; Multimedia; Volumetric data

95-53
Doc Type: Conference Paper
Title: A comparison of techniques for the transformation of radiosity values to monitor colors
Authors: Ferschin, P.; Tastl, I.; Purgathofer, W.
Affiliation: Inst. fur Computergraphik, Tech. Univ. Wien, Austria Conf. Title: Proceedings ICIP-94 (Cat. No.94CH35708) p. 992-6 vol.3
Publisher: IEEE Comput. Soc. Press
Los Alamitos, CA, USA
Date: 1994 3 vol. (liii+992+1064+1050 pp.)
Country of Publication: USA
ISBN: 0 8186 6952 7
CCC: 0 8186 6950 0/94/$4.00
Language: English
Conf. Date: 13-16 Nov. 1994
Conf. Loc: Austin, TX, USA
Conf. Sponsor: IEEE Signal Process. Soc
Treatment: Theoretical/Mathematical

Copyright 1995, IEE

Abstract: In the rendering process of radiosity scenes, the computed radiosity values have to be converted to color values that can be displayed on a CRT monitor. Usually radiosity calculations as well as various color calculations are performed in the RGB color space. Unfortunately the radiosity values can be outside a monitor gamut, which is a three-dimensional solid surrounding the set of all displayable colors for that device. The radiosity approach can be used either for rendering images with global illumination effects or for accurate physical simulation of light propagation. This paper introduces several techniques to transform radiosity values to monitor colors. These techniques use either clipping or compression, either scene dependent or independent algorithms and work either in the RGB, CIELUV or CIELAB color space. A simple, yet visually appealing, nonlinear color compression technique is introduced to generate smooth intensity gradients on a CRT monitor. The problems of accurate perceptual display of radiosity scenes are discussed as well as some new ideas from color theory are presented that might be helpful for a solution of this task. (12 Refs.)
Classification: B6140C (Optical information, image and video signal processing); B7260 (Display technology and systems) Thesaurus: Brightness; Cathode-ray tube displays; Cathode-ray tubes; Data compression; Human factors; Image colour analysis; Realistic images
Free Terms: Radiosity values transformation; Rendering process; Radiosity scenes; Color values; CRT monitor; Monitor colors; Color calculations; RGB color space; Monitor gamut; Three-dimensional solid; Global illumination effects; Light propagation simulation; Clipping; Perceptual display; Scene dependent algorithms; Scene independent algorithms; RGB; CIELUV; CIELAB; Color space; Nonlinear color compression; Smooth intensity gradients

95-54
Doc Type: Journal Paper
Title: Load balancing and data locality in adaptive hierarchical N-body methods: barnes-hut, fast multipole, and radiosity
Authors: Singh, J.P.; Holt, C.; Totsuka, T.; Gupta, A.; Hennessy,
J.
Affiliation: Comput. Syst. Lab., Stanford Univ., CA, USA
Journal: Journal of Parallel and Distributed Computing
Vol: 27 Iss: 2 p. 118-41
Date: June 1995
Country of Publication: USA
ISSN: 0743-7315 CODEN: JPDCER
CCC: 0743-7315/95/$6.00
Language: English
Treatment: Application; Practical

Copyright 1995, IEE

Abstract: Hierarchical N-body methods, which are based on a fundamental insight into the nature of many physical processes, are increasingly being used to solve large-scale problems in a variety of scientific/engineering domains. Applications that use these methods are challenging to parallelize effectively, however, owing to their nonuniform, dynamically changing characteristic and their need for long-range communication. In this paper, we study the partitioning and scheduling techniques required to obtain effective parallel performance on applications that use a range of hierarchical N-body methods. To obtain representative coverage, we first examine applications that use the two best methods known for classical N-body problems: the Barnes-Hut method and the fast multipole method. Then, we examine a recent hierarchical method for radiosity calculations in computer graphics, which applies the hierarchical N-body approach to a problem with very different characteristics. We find that straightforward decomposition techniques which an automatic scheduler might implement do not scale well, because they are unable to simultaneously provide load balancing and data locality. However, all the applications yield very good parallel performance if appropriate partitioning and scheduling techniques are implemented by the programmer. (29 Refs.)
Classification: C6150J (Operating systems); C6130B (Graphics techniques); C6150N (Distributed systems software)
Thesaurus: Computer graphics; Resource allocation; Scheduling Free Terms: Load balancing; Data locality; Adaptive hierarchical N-body methods; Barnes-hut; Fast multipole; Radiosity; Partitioning; Scheduling techniques; Parallel performance; Barnes-Hut method; Fast multipole method; Radiosity calculations; Computer graphics; Decomposition techniques; Automatic scheduler

95-55
Doc Type: Conference Paper
Title: Radiosity based model for terrain effects on multi-angular views
Authors: Borel, C.C.; Gerstl, S.A.W.
Affiliation: Nonproliferation & Int. Security, Los Alamos Nat. Lab., NM, USA
Conf. Title: IGARSS '94. International Geoscience and Remote Sensing Symposium. Surface and Atmospheric Remote Sensing:
Technologies, Data Analysis and Interpretation (Cat.
No.94CH3378-7)
p. 1667-9 vol.3
Publisher: IEEE
New York, NY, USA
Date: 1994 4 vol. lxviii+2543 pp.
Country of Publication: USA
ISBN: 0 7803 1497 2
CCC: 0 7803 1497 2/94/$4.00
Language: English
Conf. Date: 8-12 Aug. 1994
Conf. Loc: Pasadena, CA, USA
Conf. Sponsor: IEEE; IEEE Geosci. & Remote Sensing Soc.;
URSI; Opt. Soc. America; NASA; Office of Naval
Res
Treatment: Practical; Theoretical/Mathematical

Copyright 1995, IEE

Abstract: The Multi-Angular Imaging Spectroradiometer (MISR) will image the Earth from 9 viewing angles and derive atmospheric parameters and surface reflectance. The authors investigate the effects of reflections within a rough terrain on reflectance retrievals with and without terrain correction. A simple wedge model is used to compute the surface radiosities as a function of solar illumination direction. For the 9 MISR view directions the authors compute the apparent reflectance and compare the results with a single scattering model. For a range of slopes and flat surface reflectances they compute how much the apparent reflectance changes. (6 Refs.)
Classification: A9385 (Instrumentation and techniques for geophysical, hydrospheric and lower atmosphere research); A9190 (Other topics in solid Earth physics); B7710 (Geophysical techniques and equipment); B7730 (Other remote sensing applications in Earth sciences) Thesaurus: Geophysical techniques; Remote sensing
Free Terms: Geophysical measurement technique; Land surface terrain mapping; Remote sensing; Optical imaging; Visible; IR infrared; Radiosity based model; Terrain effects; Multi-angular view; Multi-Angular Imaging Spectroradiometer; MIS; Viewing angle; Surface reflectance; Light reflection; Rough terrain; Reflectance retrieval; Terrain correction; Wedge model; Solar illumination direction

95-56
Doc Type: Conference Paper
Title: Are leaf chemistry signatures preserved at the canopy level?
Authors: Borel, C.C.; Gerstl, S.A.W.
Affiliation: Nonproliferation & Int. Security, Los Alamos Nat. Lab., NM, USA
Conf. Title: IGARSS '94. International Geoscience and Remote Sensing Symposium. Surface and Atmospheric Remote Sensing:
Technologies, Data Analysis and Interpretation (Cat.
No.94CH3378-7)
p. 996-8 vol.2
Publisher: IEEE
New York, NY, USA
Date: 1994 4 vol. lxviii+2543 pp.
Country of Publication: USA
ISBN: 0 7803 1497 2
CCC: 0 7803 1497 2/94/$4.00
Language: English
Conf. Date: 8-12 Aug. 1994
Conf. Loc: Pasadena, CA, USA
Conf. Sponsor: IEEE; IEEE Geosci. & Remote Sensing Soc.;
URSI; Opt. Soc. America; NASA; Office of Naval
Res
Treatment: Practical; Experimental

Copyright 1995, IEE

Abstract: Imaging spectrometers have the potential to be very useful in remote sensing of canopy chemistry constituents such as nitrogen and lignin. In this study under the HIRIS project the question of how leaf chemical composition which is reflected in leaf spectral features in the reflectance and transmittance is affected by canopy architecture was investigated. Several plants were modeled with high fidelity and a radiosity model was used to compute the canopy spectral signature over the visible and near infrared. The authors found that chemical constituent specific signatures such as absorptions are preserved and in the case of low absorption are actually enhanced. For moderately dense canopies the amount of a constituent depends also on the total leaf area. (3 Refs.) Classification: A9385 (Instrumentation and techniques for geophysical, hydrospheric and lower atmosphere research); A9190 (Other topics in solid Earth physics); B7730 (Other remote sensing applications in Earth sciences); B7710 (Geophysical techniques and equipment) Thesaurus: Forestry; Geophysical techniques; Infrared imaging; Remote sensing
Free Terms: Vegetation canopy; Chemical composition; Tree; Forest forestry; Leaf chemistry signature; IR spectra visible infrared; Remote sensing; Geophysical measurement technique; HIRIS project; Spectral features; Reflectance; Transmittance; Canopy architecture; Radiosity model; Near infrared; Total leaf area

95-57
Doc Type: Journal Paper
Title: A parallel image-rendering algorithm and architecture based on ray tracing and radiosity shading
Authors: Li-Sheng Shen; Deprettere, E.F.; Dewilde, P.
Affiliation: Fac. of Electr. Eng., Delft Univ. of Technol., Netherlands
Journal: Computers & Graphics
Vol: 19 Iss: 2 p. 281-96
Date: March-April 1995
Country of Publication: UK
ISSN: 0097-8493 CODEN: COGRD2
CCC: 0097-8493/95/$9.50+.00
Language: English
Treatment: Practical

Copyright 1995, IEE

Abstract: We explore ways to improving the performance of a ray casting based approach for visualizing artificial scenes with photorealism on the screen of a workstation. We aim at developing a parallel image rendering algorithm and architecture based on the so called two pass approach (J. Wallace et al., 1987). We argue that large speedups and low overheads can only be attained through combined algorithm and architecture design. By attempting this combined effort, we come up with a good algorithm architecture pair, namely, the shelling technique (L.S. Shenm et al., 1990) and a pipelined parallel architecture, in which a parameterized space partitioning on the one hand finds its counterpart in a scalable network of clusters on the other hand. The target system has been completely modelled by using a mixed level simulator called the Block Oriented Network Simulator (BONeS), and we have evaluated its performance for a set of practical scenes. Promising results have been observed, including the following: 1. The performance of the shelling technique is a weak function of the scene complexity. The computational complexity of the shelling technique is k*R (k is about 2 5), where R is the total number of intersection computation rays; a reasonable speedup has been observed up to 8 clusters; the performance of software intersection computation on HP720 is about 0.2 M/sec. (25 Refs.)
Classification: C5540 (Terminals and graphic displays); C6130B (Graphics techniques); C6110P (Parallel programming); C5220P (Parallel architecture); C5440 (Multiprocessing systems); C4240C (Computational complexity)
Thesaurus: Brightness; Computational complexity; Computer graphic equipment; Parallel algorithms; Parallel architectures; Pipeline processing; Ray tracing; Rendering [computer graphics] Free Terms: Parallel image rendering algorithm; Parallel image-rendering algorithm; Ray tracing; Radiosity shading; Ray casting based approach; Artificial scene visualization; Photorealism; Two pass approach; Algorithm architecture pair; Shelling technique; Pipelined parallel architecture; Parameterized space partitioning; Scalable network; Mixed level simulator; Block Oriented Network Simulator; BONeS; Scene complexity; Computational complexity; Software intersection computation; HP720

95-58
Doc Type: Journal Paper
Title: Massively parallel hemispherical projection for progressive radiosity
Authors: Renaud, C.; Bricout, F.; Lepretre, E.
Affiliation: Lab. d'Inf. Fondamentale de Lille, Univ. des Sci. et Tech. de Lille Flandres Artois, Villeneuve d'Ascq, France
Journal: Computers & Graphics
Vol: 19 Iss: 2 p. 273-9
Date: March-April 1995
Country of Publication: UK
ISSN: 0097-8493 CODEN: COGRD2
CCC: 0097-8493/95/$9.50+.00
Language: English
Treatment: Practical

Copyright 1995, IEE

Abstract: The paper describes a massively parallel implementation of the progressive radiosity algorithm. Our algorithm is based on an hemispherical projection approach, which provides an accurate form factor approximation. As the projection plane is mapped onto a processor mesh, we propose different techniques that decrease computation time by reducing processor inactivity as much as possible. This approach successfully handles large sets of form factor sampling elements. (8 Refs.)
Classification: C5540 (Terminals and graphic displays); C6130B (Graphics techniques); C4240P (Parallel programming and algorithm theory); C5440 (Multiprocessing systems)
Thesaurus: Brightness; Computer graphic equipment; Computer graphics; Parallel algorithms; Parallel machines
Free Terms: Massively parallel hemispherical projection; Progressive radiosity; Massively parallel implementation; Radiosity algorithm; Hemispherical projection approach; Accurate form factor approximation; Projection plane; Processor mesh; Form factor sampling elements


1996

96-1
Doc Type: Journal Paper
Title: An efficient SIMD algorithm for radiosity on the MP-1
Authors: Renaud, C.; Bricout, F.; Lepretre, E.
Affiliation: Lab. d`Inf. du Littoral, Littoral Univ., Calais, France Journal: Simulation Practice and Theory
Vol: 4 Iss: 2-3 p. 189-217
Publisher: Elsevier
Date: 15 May 1996
Country of Publication: Netherlands
ISSN: 0928-4869 CODEN: SPTHEH
CCC: 0928-4869/96/$15.00
Language: English
Treatment: Theoretical/Mathematical

Copyright 1996, IEE

Abstract: Radiosity provides high quality synthetic images by taking into account inter-reflections between surfaces. Unfortunately, this method is very time-consuming, because of the evaluation of geometric quantities known as form factors. We obtained substantial time reduction by implementing it on a large mesh-connected machine, the DEC MP-1. In this paper we present a parallel implementation of projective approaches used in the radiosity algorithm. We also detail specific communication problems encountered in implementing the algorithms on the DEC MP-1, and propose some solutions, using coherency properties. (10 Refs.) Classification: C6130B (Graphics techniques); C4240P (Parallel programming and algorithm theory); C6110P (Parallel programming) Thesaurus: Parallel algorithms; Realistic images; Rendering [computer graphics]
Free Terms: Efficient SIMD algorithm; High quality synthetic images; DEC MP-1; Inter-reflections; Geometric quantities; Mesh-connected machine; Radiosity algorithm; Communication problems; Coherency properties; Parallel computing

96-2
Doc Type: Conference Paper
Title: Design of a graphics architecture bridging the cap between modeling and rendering
Authors: Fellner, D.
Affiliation: Dept. of Comput. Sci., Bonn Univ., Germany
Conf. Title: WSCG 96. Fourth International Conference in Central Europe on Computer Graphics and Visualization 96, in
cooperation with IFIP Working Group 5.10 on Computer
Graphics and Virtual Worlds. Conference Proceedings
p. 420 vol.2
Editors: Thalman, N.M.; Skala, V.
Publisher: Univ. West Bohemia
Plzen, Czech Republic
Date: 1996 2 vol. iii+427 pp.
Country of Publication: Czech Republic
ISBN: 80 7082 238 4
Language: English
Conf. Date: 12-16 Feb. 1996
Conf. Loc: Plzen, Czech Republic
Conf. Sponsor: IBM; Hewlett Packard; Intergraph;
Microsoft; Wolfram Res.; DTP
Treatment: Application; Practical

Copyright 1996, IEE

Abstract: 3D graphics had-and still has-not yet become a mainstream technology for everyday application and user interface development. The major reason being that software libraries available did not provide a programming model appropriate for widespread use by developers who are not necessarily experts in 3D graphics programming. The primary goal of the presented project is the design of an object-based (in contrast to drawing-based) modeling and rendering platform consisting of a well structured and extensible set of objects that support all necessary operations to build a full-fledged modeling and rendering system. The 3D objects are the building blocks that lend themselves to programmer customization through techniques such as subclassing. Further to the high-level 3D objects, rendering classes provide access to all levels of rendering algorithms from low-level z-buffering and Gouraud shading to ray-tracing or radiosity. As the name Minimal Rendering Tool (MRT) indicates, we tried to keep the package as minimal as possible. (0 Refs.)
Classification: C6130B (Graphics techn