Radiosity Abstracts: Table of Content
1989 1990 1991 1992 1993 1994 1995 1996
1989 (8
papers)
- 89-1
Shading models for realistic image synthesis
- 89-2
A VLSI system architecture for high-speed radiative
transfer 3D image synthesis
- 89-3
Light reflection models for computer graphics
- 89-4
Form-factors for general environments
- 89-5
Complex scene generation
- 89-6
A new radiosity approach by procedural refinements for
realistic image synthesis
- 89-7
A progressive refinement approach to fast radiosity image
generation
- 89-8
Hierarchical data structures and algorithms for computer
graphics. II. Applications
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1990 (28 papers)
- 90-1
VOXEL based modeling and rendering irregular solids
- 90-2
Development of a radiometric model for the detection of
plastic coating omissions on aluminum substrate
- 90-3
Manufacturer's recommended body of knowledge for
thermographic diagnostics
- 90-4
Distributed supercomputing to achieve real-time
representation and manipulation of complex scenes
- 90-5
Accelerated radiosity method for complex environments
- 90-6
Radiosity redistribution for dynamic environments
- 90-7
Thermal cooling techniques of electronic components
(using infrared radiometer)
- 90-8
Measurement of radiosity coefficient by using an infrared
radiometer and its application
- 90-9
Extending the radiosity method to include specularly
reflecting and translucent materials
- 90-10
3D images and computer graphics
- 90-11
Real time radiosity through parallel processing and
hardware acceleration
- 90-12
Acceleration techniques for progressive refinement
radiosity
- 90-13
Improving interaction with radiosity-based lighting
simulation programs
- 90-14
Towards image realism with interactive update rates in
complex virtual building environments
- 90-15
1990 Symposium on Interactive 3D Graphics
- 90-16
A general two-pass method integrating specular and
diffuse reflection
- 90-17
Improving radiosity solutions through the use of
analytically determined form-factors
- 90-18
A ray tracing algorithm for progressive radiosity
- 90-19
Supercomputing with transputers
- 90-20
Radiosity in parallel
- 90-21
Applications of Transputers 1. Proceedings of the First
International Conference
- 90-22
Pixel-Planes 5: a heterogeneous multiprocessor graphics
system using processor-enhanced memories
- 90-23
SIGGRAPH '89. Conference Proceedings
- 90-24
Computer synthesis of realistic images: a survey
- 90-25
Advances in global illumination algorithms
- 90-26
Delaunay triangulations and the radiosity approach
- 90-27
Global illumination modeling using radiosity
- 90-28
Accelerated radiosity method for complex environments
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1991 (42
papers)
- 91-1
A simple light simulation algorithm for massively
parallel machines
- 91-2
State of the art in image synthesis
- 91-3
A cross-indexed guide to the ray tracing literature
- 91-4
A rapid hierarchical radiosity algorithm
- 91-5
A global illumination solution for general reflectance
distributions
- 91-6
A progressive multi-pass method for global illumination
- 91-7
Making radiosity usable: automatic preprocessing and
meshing techniques for the generation of accurate
radiosity solutions
- 91-8
Design and simulation of opera lighting and projection
effects
- 91-9
A hardware algorithm for fast realistic image synthesis
- 91-10
The research and development of parallel processing in
computer graphics
- 91-11
The radiosity method in optical remote sensing of
structured 3-D surfaces
- 91-12
Fast radiosity by parallelization
- 91-13
A rapid hierarchical radiosity algorithm for unoccluded
environments
- 91-14
Exploiting coherence for clipping and view
transformations in radiosity algorithms
- 91-15
The hemisphere radiosity method: a tale of two algorithms
- 91-16
A two-pass radiosity method for Bezier patches
- 91-17
A progressive ray-tracing-based radiosity with general
reflectance functions
- 91-18
Efficient radiosity methods for non-separable reflectance
models
- 91-19
Trends in radiosity for image synthesis
- 91-20
Eurographics Workshop on Photosimulation, Realism and
Physics in Computer Graphics. Conference Proceedings
- 91-21
A generalization of the radiosity-based solution
- 91-22
An adapted solution of progressive radiosity and
ray-tracing methods for nondiffusive environments
- 91-23
Highly realistic visual simulation of outdoor scenes
under various atmospheric conditions
- 91-24
CG International '90. Computer Graphics Around the World
- 91-25
Applications and comparison of different mathematical to
compute form factors for radiosity images
- 91-26
A ray tracing method for illumination calculation in
diffuse-specular scenes
- 91-27
Octant priority for radiosity image rendering
- 91-28
Image and intervisibility coherence in rendering
- 91-29
Thermal contact electronic packaging in solar pointing
space environment
- 91-30
Too many cooks don't spoil the broth: light simulation on
massively parallel computers
- 91-31
Reality in the shadow
- 91-32
Experimental distributed processing system for global
illumination algorithms
- 91-33
Computer graphics (for CAD/CAM applications)
- 91-34
Calibration of thermal images of integrated circuit chips
- 91-35
Fast rendering of arbitrary distributed volume densities
- 91-36
Realism and interactivity in picture synthesis
- 91-37
Adaptive mesh generation for global diffuse illumination
- 91-38
Adaptive radiosity textures for bidirectional ray tracing
- 91-39
Incremental radiosity: an extension of progressive
radiosity to an interactive image synthesis system
- 91-40
An efficient radiosity solution for bump texture
generation
- 91-41
SIGGRAPH 1990. 17th Annual ACM Conference on Computer
Graphics and Interactive Techniques
- 91-42
The radiosity technique for image synthesis
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1992 (30 papers)
- 92-1
Non-uniform patch luminance for global illumination
- 92-2
Discontinuity meshing for accurate radiosity
- 92-3
An importance-driven radiosity algorithm
- 92-4
Introduction to 3-dimensional computer graphics. 5.
Illumination models for realistic rendering
- 92-5
A new progressive radiosity algorithm through the use of
accurate form-factors
- 92-6
Surface radiation exchange for two-dimensional
rectangular enclosures using the discrete-ordinates
method
- 92-7
Adaptive sampling of area light sources in ray tracing
including diffuse interreflection
- 92-8
An adaptive discretization method for radiosity
- 92-9
The parametric differential method: an alternative to the
calculation of form factors
- 92-10
Radiosity in flatland
- 92-11
European Association for Computer Graphics 13th Annual
Conference. EUROGRAPHICS 92
- 92-12
The super-plane buffer: an efficient form-factor
evaluation algorithm for progressive radiosity
- 92-13
A new progressive radiosity algorithm through the use of
accurate form-factors
- 92-14
The super-plane buffer: an efficient form-factor
evaluation algorithm for progressive radiosity
- 92-15
Ray tracing and graphics standards
- 92-16
Principles of the radiosity method versus radiative
transfer for canopy reflectance modeling
- 92-17
Time complexity of Monte Carlo radiosity
- 92-18
Radiosity for furry surfaces
- 92-19
EUROGRAPHICS '91. Proceedings of the European Computer
Graphics Conference and Exhibition
- 92-20
Time complexity of Monte Carlo radiosity
- 92-21
Extensions of the linear and area lighting models
- 92-22
A parallel radiosity implementation on a transputer
network
- 92-23
A ray tracing framework for global illumination systems
- 92-24
Shading method for objects illuminated by area light
sources
- 92-25
A new space partitioning technique to support a highly
pipelined parallel architecture for the radiosity method
- 92-26
A new illumination model for realistic image synthesis
- 92-27
Parallelism makes light work (radiosity)
- 92-28
A progressive radiosity including specularity: a parallel
approach
- 92-29
Fast algorithms for radar cross section computation of
complex objects
- 92-30
Reflections on shading
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1993 (21 papers)
- 93-1
A window projection method for non-diffuse environments
- 93-2
Hierarchical and adaptive meshing with linear
interpolation of vertex radiosities
- 93-3
Efficient shadow computations in ray tracing
- 93-4
Form factor calculation: a new expression with
implementations on a parallel T.Node computer
- 93-5
A progressive radiosity algorithm for scenes containing
curved surfaces
- 93-6
A new radiosity approach using area sampling for
parametric patches
- 93-7
The determination of form-factors by lookup table
- 93-8
Computing radiosity solution on a high performance
workstation LAN
- 93-9
The potential equation and importance in illumination
computations
- 93-10
Smoothed particle rendering for fluid visualization in
astrophysics
- 93-11
Radiometric measurement of temperature distributions in
simple enclosures
- 93-12
Measurement of radiosity by means of an infrared
radiometer and its application
- 93-13
The implementation of an extended radiosity on the VOXAR
machine
- 93-14
Improved explicit radiosity method for calculating
non-Lambertian reflections
- 93-15
A hierarchical memory structure for the 3D shelling
technique
- 93-16
A shading model of translucent objects by radiosity
method
- 93-17
Influence evaluation for color change caused by
inter-reflection in an idealized infinite interior
- 93-18
The same origin ray set query for realistic illumination:
algorithm and analysis
- 93-19
Measurement of radiosity coefficient by means of an
infrared radiometer
- 93-20
Generalized radiosity method for environments with curved
surfaces
- 93-21
A new space partitioning for mapping computations of the
radiosity method onto a highly pipelined parallel
architecture
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1994 (81 papers)
- 94-1
Parallel radiosity computation on a shared memory
multiprocessor
- 94-2
Radiosity on-line: a bibliography
- 94-3
Radiosity and relaxation methods
- 94-4
VolVis: a diversified volume visualization system
- 94-5
An environment-projection approach to radiosity for
mesh-connected computers
- 94-6
Parallel radiosity solutions based on partial result
messages
- 94-7
Fast radiosity using a data parallel architecture
- 94-8
Photorealistic volume rendering of media with directional
scattering
- 94-9
Discontinuity meshing for radiosity
- 94-10
Concrete computation of global illumination using
structured sampling
- 94-11
A hierarchical ray-casting algorithm for radiosity
shadows
- 94-12
Radiosity with Voronoi diagrams
- 94-13
Improved storage and reconstruction of light intensities
on surfaces
- 94-14
Computation of global illumination by Monte Carlo
simulation of the particle model of light
- 94-15
Distribution ray tracing: theory and practice
- 94-16
Accelerating radiosity by overshooting
- 94-17
A parallel system for photo realistic artificial scene
rendering
- 94-18
The RADIANCE lighting simulation and rendering system
- 94-19
Partitioning and ordering large radiosity computations
- 94-20
A clustering algorithm for radiosity in complex
environments
- 94-21
Generalization of Lambert's reflectance model
- 94-22
Fast computation of shadow boundaries using spatial
coherence and backprojections
- 94-23
A framework for the analysis of error in global
illumination algorithms
- 94-24
Bounds and error estimates for radiosity
- 94-25
Textures and radiosity: controlling emission and
reflection with texture maps
- 94-26
Proceedings of 3rd Eurographics Workshop on Rendering
- 94-27
A thermal exitance and energy balance model for forest
canopies
- 94-28
An efficient form-factor evaluation algorithm for
environments with curved surfaces
- 94-29
A median cut algorithm for efficient sampling of
radiosity functions
- 94-30
Adaptive mesh generation for progressive radiosity: a
ray-tracing based algorithm
- 94-31
Fast wavelet radiosity method
- 94-32
A progressive radiosity algorithm for environments with
curved surfaces
- 94-33
A nontraditional computer graphics course for computer
science students
- 94-34
15th Annual Conference and Exhibition. EUROGRAPHICS'94
- 94-35
Parallel visualization algorithms: performance and
architectural implications
- 94-36
Temporal evolution of the bidirectional reflectances: the
radiosity approach
- 94-37
Multilevel use of coherence for complex radiosity
environments
- 94-38
Monte Carlo simulation for color changes caused by an
inter-reflection light
- 94-39
Wavelet projections for radiosity
- 94-40
Global visibility algorithms for illumination
computations
- 94-41
Wavelet radiosity
- 94-42
Galerkin radiosity: a higher order solution method for
global illumination
- 94-43
Radiosity algorithms using higher order finite element
methods
- 94-44
Combining hierarchical radiosity and discontinuity
meshing
- 94-45
On the form factor between two polygons
- 94-46
A hierarchical illumination algorithm for surfaces with
glossy reflection
- 94-47
Radioptimization-goal based rendering
- 94-48
Painting with light
- 94-49
Proceeding of SIGGRAPH 20th Annual International
Conference on Computer Graphics and Interactive
Techniques. The Eye of Technology
- 94-50
A rendering pipeline for street lighting simulation
- 94-51
VISULUX: a radiosity based lighting design tool
- 94-52
On the division of environments by virtual walls for
radiosity computation
- 94-53
Divide and conquer radiosity
- 94-54
An extended radiosity using parallel ray-traced specular
transfers
- 94-55
Two parallel approaches for a progressive radiosity
- 94-56
Parallel processing of progressive refinement radiosity
methods
- 94-57
Progressive refinement radiosity on a transputer network
- 94-58
Shaft culling for efficient ray-cast radiosity
- 94-59
Radiosity in computer graphics: a proposed alternative to
the hemi-cube algorithm
- 94-60
Some experiments on adaptive subdivision for progressive
radiosity
- 94-61
The constant radiosity assumption syndrome
- 94-62
Source selection for the direct lighting computation in
global illumination
- 94-63
Structure-directed sampling, reconstruction and data
representation for global illumination
- 94-64
The state of the art in physically-based rendering and
its impact on future applications
- 94-65
Proceedings of Eurographics Workshop on Photorealistic
Rendering in Computer Science
- 94-66
Non-imaging optics design using genetic algorithms
- 94-67
Computer graphics and animation on a transputer platform
- 94-68
Finite-element modeling of radiation heat transfer
coupled with conduction in an adaptive method
- 94-69
Common illumination between real and computer generated
scenes
- 94-70
Geometric simplification for indirect illumination
calculations
- 94-71
A simple, flexible, parallel graphics architecture
- 94-72
An adaptive discretization method for progressive
radiosity
- 94-73
Videorealistic methods for interior light design
- 94-74
Exploiting spatial coherence to accelerate radiosity
- 94-75
Efficient, complete radiosity ray tracing using a
shadow-coherence method
- 94-76
Virtual Design: a generic VR system for industrial
applications
- 94-77
A modified radiosity algorithm for integrated visual and
auditory rendering
- 94-78
Tone reproduction for realistic images
- 94-79
A parallel strategy to improve the calculation of form
factors
- 94-80
A partial matrix based incremental radiosity algorithm
- 94-81
A multiprocessor implementation of radiosity
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1995 (58 papers)
- 95-1
Analytical results for a class of view factors occuring
in the Vertical Bridgman method
- 95-2
Temporal coherence in progressive radiosity
- 95-3
The use of visibility coherence for radiosity computation
- 95-4
Generating plants for computer graphics
- 95-5
Parallel progressive radiosity with parallel visibility
computations
- 95-6
Cubic Monte Carlo radiosity
- 95-7
A synthetic mobile robot
- 95-8
Efficient realistic image synthesis by parallel Monte
Carlo radiosity on transputers
- 95-9
Parallel radiosity on transputers with low communication
overhead
- 95-10
Fast display of radiosity images on the MP-1
- 95-11
Parallel visibility computations for parallel radiosity
- 95-12
Progressive refinement radiosity on ring-connected
multicomputers
- 95-13
Proceedings of 1993 IEEE Parallel Rendering Symposium
- 95-14
Vision-an architecture for global illumination
calculations
- 95-15
Multiresolution modeling for fast rendering
- 95-16
Adaptive mesh refinement for the radiosity method
- 95-17
Global element method for radiosity calculation
- 95-18
Parallel processing of the radiosity method
- 95-19
Data management scheme for parallel radiosity
- 95-20
Parallel and distributed radiosity
- 95-21
Parallel radiosity approaches for mesh connected machines
- 95-22
Efficient parallel global illumination using density
estimation
- 95-23
Load balancing for a parallel radiosity algorithm
- 95-24
Implementation results and analysis of a parallel
progressive radiosity
- 95-25
1995 Parallel Rendering Symposium (PRS 95)
- 95-26
An object parallel approach for radiosity on the MP-1
- 95-27
Optimally combining sampling techniques for Monte Carlo
rendering
- 95-28
Feature-based control of visibility error: a
multi-resolution clustering algorithm for global
illumination
- 95-29
A parallel system for photo realistic artificial scene
rendering
- 95-30
Modelling radiative properties of light sources and
surfaces
- 95-31
A radiosity solution for random fractal surfaces
- 95-32
Distributed tree structures for N-body simulation
- 95-33
Discontinuity meshing and hierarchical multi-wavelet
radiosity
- 95-34
Massively parallel radiosity in the presence of multiple
isotropic volume scattering
- 95-35
Constructing partitioning trees from Bezier-curves for
efficient intersections and visibility
- 95-36
A unified hierarchical algorithm for global illumination
with scattering volumes and object clusters
- 95-37
Using procedural RenderMan shaders for global
illumination
- 95-38
A new radiosity approach for regular objects: application
to ruled surfaces
- 95-39
Multiresolution B-spline radiosity
- 95-40
Global illumination of random fractal surfaces by
radiosity solution
- 95-41
Multithreaded processor for image generation
- 95-42
A massively parallel processing approach to fast
photo-realistic image synthesis
- 95-43
Parallel processing in radiosity calculations
- 95-44
Solving the radiosity linear system
- 95-45
Monte Carlo radiosity
- 95-46
Adjoint equations and random walks for illumination
computation
- 95-47
A parallel radiosity system for large data sets
- 95-48
On convergence and complexity of radiosity algorithms
- 95-49
Speeding up progressive radiosity by overshooting
- 95-50
Dynamic subdivision in radiosity
- 95-51
A parallel approach to hierarchical radiosity
- 95-52
Proceedings of Third International Conference in Central
Europe on Computer Graphics and Visualisation: Winter
School of Computer Graphics
- 95-53
A comparison of techniques for the transformation of
radiosity values to monitor colors
- 95-54
Load balancing and data locality in adaptive hierarchical
N-body methods: barnes-hut, fast multipole, and radiosity
- 95-55
Radiosity based model for terrain effects on
multi-angular views
- 95-56
Are leaf chemistry signatures preserved at the canopy
level?
- 95-57
A parallel image-rendering algorithm and architecture
based on ray tracing and radiosity shading
- 95-58
Massively parallel hemispherical projection for
progressive radiosity
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1996 (62 papers)
- 96-1
An efficient SIMD algorithm for radiosity on the MP-1
- 96-2
Design of a graphics architecture bridging the cap
between modeling and rendering
- 96-3
Optimized local pass using importance sampling
- 96-4
Parallel radiosity on a cluster of workstations
- 96-5
Form factor evaluation with regional BSP trees
- 96-6
Radiosity techniques for virtual reality-faster
reconstruction and support for levels of detail
- 96-7
Meshing for discontinuity driven hierarchical radiosity
- 96-8
Proceedings of WSCG `96: Fourth International Conference
in Central Europe on Computer Graphics and Visualization
`96
- 96-9
Partitioning and parallel radiosity
- 96-10
A parallel progressive radiosity algorithm based on patch
data circulation
- 96-11
Smooth B-spline illumination maps for bidirectional ray
tracing
- 96-12
Methods for comparing 3D surface attributes
- 96-13
A fast solver of radiosity equation systems
- 96-14
The global cube: a light energy distributor for light
propagation in general environments
- 96-15
Progressive radiosity for random fractals
- 96-16
An investigation of light transport through scattering
bodies with non-scattering regions
- 96-17
Measurement of the surface temperature distribution in
the float zone of LiNbO/sub 3/
- 96-18
Color representation in virtual environments
- 96-19
Pacific Graphics `94
- 96-20
Global multipath Monte Carlo algorithms for radiosity
- 96-21
An efficient cluster-based hierarchical progressive
radiosity algorithm
- 96-22
Advancing front meshing for radiosity solutions
- 96-23
Parallelisation schemes for the progressive refinement
radiosity method for the synthesis of realistic images
- 96-24
An efficient method of discontinuity mesh generation for
radiosity calculation
- 96-25
Radiosity and hybrid methods
- 96-26
Light simulation for image synthesis: algorithmic aspects
- 96-27
Assessment of five radiosity acceleration techniques
- 96-28
Modified ray tracing technique for radiosity calculation
in satellite temperature prediction
- 96-29
Scalability and granularity issues of the hierarchical
radiosity method
- 96-30
Coarse-grained parallelism for hierarchical radiosity
using group iterative methods
- 96-31
Using the visibility complex for radiosity computation
- 96-32
A Monte Carlo approach for Galerkin radiosity
- 96-33
Proceedings of Workshop on Applied Computational Geometry
- 96-34
Integrated visual and auditory rendering
- 96-35
Parallelization of the radiosity method on a
multi-transputer system
- 96-36
(M pi )/sup 2/: a hierarchical parallel processing system
for the multipass rendering method
- 96-37
Reusable radiosity objects
- 96-38
Radiosity for dynamic scenes in flatland with the
visibility complex
- 96-39
Primitives for problems using hierarchical algorithms on
distributed memory machines
- 96-40
A study on radiosity method in computer
graphics-directional radiosity method
- 96-41
Database management for interactive display of large
architectural models
- 96-42
Texture mapping as an alternative for meshing during
walkthrough animation
- 96-43
An efficient progressive refinement strategy for
hierarchical radiosity
- 96-44
Fast radiosity repropagation for interactive virtual
environments using a shadow-form-factor-list
- 96-45
Efficient radiosity in dynamic environments
- 96-46
Wavelet methods for radiance computations
- 96-47
Wavelet radiance
- 96-48
Optimizing discontinuity meshing radiosity
- 96-49
Adaptive mesh refinement with discontinuities for the
radiosity method
- 96-50
New efficient algorithms with positive definite radiosity
matrix
- 96-51
Constructing solvers for radiosity equation systems
- 96-52
A new stochastic radiosity method for highly complex
scenes
- 96-53
An importance driven Monte-Carlo solution to the global
illumination problem
- 96-54
Bidirectional estimators for light transport
- 96-55
Clustering and volume scattering for hierarchical
radiosity calculations
- 96-56
A comparison of four visibility acceleration techniques
for radiosity
- 96-57
Quantized pyramidal beam tracing-a new algorithm for room
acoustics and noise immission prognosis
- 96-58
Rendering techniques: past, present and future
- 96-59
Experimental observation of interface shapes in the float
zone of lithium niobate during a CO/sub 2/ laser melting
- 96-60
Proceedings Fifth Eurographics Workshop on Photorealistic
Rendering Techniques
- 96-61
Towards accurate recovery of shape from shading under
diffuse lighting
- 96-62
A hierarchical parallel processing system for the
multipass-rendering method
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