Human-Computer
Interaction (HCI) |
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|
Course Schedule |
Date | Time (pm) | Programme | Slides |
15
Nov (Thu) |
7.15pm
- 9.45pm |
o N-ways Introduction o Outline of module and teaching methods o M1. Introduction to HCI o M2. Human Aspects o Reading 1: A Taxonomy of Human Computer Interaction o Reading 2: Using Theories of Perception in Computer Design o ACM Publications on Computer-Human Interaction o US HCI Patents / Inventions o Assignment 1 Discussion |
|
29
Nov (Thu) |
7.15pm - 9.45pm |
o M3. Design Methods and HCI |
|
7
Dec (Fri) |
7.15pm - 9.45pm |
o M6. Interaction Styles |
|
27
Dec (Thu) |
7.15pm - 9.45pm |
o M8. Perception, Representation and Windowing Systems o M9. Design and Graphics Design in Computer Human Interaction o Assignment 1 Presentations - Group B o Reading 1: "Web Pages that Suck" o Reading 2: "Id Rather Play Computer Games Than Do Real Work. Wouldnt You? (games usability test results) o Reading 3: "Instructional Design Lessons Technical Communicators Can Learn From Games |
|
9
Jan (Wed) |
7.15pm - 9.45pm |
o M10. User Support and
Online Information o M11. Guidelines, Standards, Prototyping and GUI Software and S Support Tools o M12. Social and Individual Impact o Assignment 1 Presentations - Group C o Extra: Future Trends & The Road Ahead o Paper 1:Strategic Directions in Human Computer Interaction o Paper 2: Predicting Text Entry Speed on Mobile Phones o Paper 3: Face to InterFace: Facial Affect in (Hu)Man and Machine o Paper 4: Charting Past, Present, and Future Research in Ubiquitous Computing o Paper 5: Beyond HCI - towards Information Interaction o Paper 6: US Patent 6,081,750 "Ergonomic man-machine interface incorporating adaptive pattern recognition based control system" |
|
5
Feb (Tue) |
7.15pm - 9.45pm |
o Assignment 3 Presentations - Group A, B & C |
Human-Computer
Interaction by Jenny Preece, Yvonne Rogers, Helen Sharp, David Benyon An overview of the HCI field, illustrating the benefits of a user- oriented approach to the design of modern computer systems and emphasizing the design of interactive systems. Describes the interplay between people and computers in applications such as multimedia, virtual environments, and computer-supported cooperative work, and includes interviews with leading researchers in the field. For students of computer science, psychology, and cognitive science. Annotation copyright Book News, Inc. Portland, Or. This book discusses all the central issues of human-computer interaction (HCI), and shows --via a wealth of examples--how HCI helps in the design of more efficient and usable systems. Throughout the book, there is a strong emphasis on design and how user-centered design helps produce systems that are more efficient and enjoyable. Interviews with the leaders in HCI give added insight into how key concepts and techniques have evolved. Detailed Review
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Human-Computer
Interaction by Alan J. Dix (Editor), Janet E. Finlay, Gregory D. Abowd (Contributor), russel Beale, Janet E. Finley (Contributor), Russell Beale Extensively revised and rewritten in light of recent advances, this best-selling book is a comprehensive examination of human-computer interaction. It provides a multi-disciplinary approach to the subject through a synthesis of computer science, cognitive science, psychology and sociology, and stresses a principled approach to interactive systems design that fits a software engineering environment.
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|
Designing
the User Interface : Strategies for Effective Human-Computer Interaction
by Ben
Shneiderman
In this revised and updated presentation of user interface design for designers, managers, and evaluators of interactive systems, Shneiderman (computer science, U. of Maryland) discusses the underlying issues, principles, and empirical results, and describes practical guidelines and techniques necessary to realize an effective design. This substantial revision expands upon the first edition's broad coverage of key topics in the field of user interface design. The second edition highlights major issues in human factors, and combines descriptions of theoretical underpinnings with practical applications. Parent Website
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Readings
in Human-Computer Interaction : Toward the Year 2,000
by Ronald
M. Baecker (Editor), William
Buxton (Editor), Jonathan
Grudin (Editor)
Human-computer interaction is the scientific field that studies human use of computer technology and the appropriate design of interfaces. This volume provides an overview of the significant concepts and results in the field and a comprehensive guide to the research literature. It combines key articles and case studies with synthesizing survey material and analysis by the editors. Over 90% of the papers are new to this revised and updated edition. Drawing on research from diverse fields such as graphic and industrial design, cognition and group process, this collection presents the important results of the emerging design science of human-computer. The book will serve as a resource for system designers, cognitive scientists, and anyone concerned with the effectiveness of user-computer interfaces. |
Useful Documents
HCI Course (Unit) Profile - 2000, alt | |
HCI Resource Book (30mb) | |
HCI Study Book (5.5mb) | |
Web Pages That Sucks (Book, Chapter 2) | |
Template for HCI Assignment 1 Presentation Group Critique |
General
|
Ethan (2000) xuanyuan@pacific.net.sg |
Lay Tin (2000) linml@singnet.com.sg |
Leo (2000) leo@creativateam.com |
Tang Kee (2000) tangkee@cyberway.com.sg |
Vincent (2000) vincent@creativateam.com |
Created on 17 Jun 2000. Last
revised on
25 May 2003.
Maintained by Tralvex (Rex) Yeap